
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Trapmaker Class 1.7.4Adds the Trapmaker class. Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Bromantic Mod Pack 1.7.6Just a mod pack that i use to train my modding skills. Changes to Archmage, Alchemist, Rogue, Wyrmic, Summoner and Prodigies and some other stuff, all changes can be turned off individually. Credit to Housepet and discord community. PS: Im only publishing so my friend can use it, but feel free to try the changes Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.6Donators/Buyers bonus! Voidslime - Demented Ooze 1.7.6Adds the Voidslime class, a new subclass for the demented category inspired by the concept of an arcane oozemancer. If I don't suck at my job the class should be on the easier side which is intentional since I'd like it to appeal to the oozemancer lovers who tend to be beginners that struggle with survival on general classes still. Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: • Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Trapmaker |
| Level / Exp | 50 / 0% |
| Size | small |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 48 (base 36) |
| Dexterity | 77 (base 60) |
| Constitution | 34 (base 17) |
| Magic | 10 (base 10) |
| Willpower | 58 (base 42) |
| Cunning | 99 (base 60) |
Resources
| Life | 1364/1501 |
| Hate | 21/130 |
| Stamina | 373/390 |
| Vim | 246/246 |
| Healing Factor | 1.1853365646229 |
| Regeneration | 14.799794744775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +117% |
Vision
| Sight | 10 |
| Lite | -991 |
| Infravision | 8 |
| See Stealth | 73.364244916281 |
| See Invisible | 73.364244916281 |
| Stealth | 70 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 71 |
| Crit Chance | 68% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 71 |
| Crit Chance | 66% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Physical | +18% |
| Cold | +6% |
| All | 0% |
| Darkness | +37% |
| Mind | +23% |
| Arcane | +12% |
| Fire | +29% |
| Nature | +66% |
Offense: Damage Penetration
| Acid | +21% |
| Darkness | +25% |
| Arcane | +10% |
| Mind | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 46 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 45 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 45%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 10% |
| Disarm Resistance | 50% |
| Knockback Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 37% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 905% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Adventure / Partner | 1.00 |
| 1/50 |
| 1/51 |
| 1/3 |
| 1/2 |
| 1/2 |
| 0/2 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Insidious Poison |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Bone Shield |
| talent | Apply Poison |
| talent | Roll With It |
| talent | Exploit Weakness |
| talent | Trained Reactions |
| talent | Through The Crowd |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 12.2 and stamina regeneration by 2.6. Soothing Darkness |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| beneficial effect | Countering melee attacks: Has a 19% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| detrimental effect | The target is caught in a web and is leaking 13.25 equilibrium. Leaking 13.25 equilibrium |
Quests
Equipment
| On feet | pair of drakeskin leather boots 'Dimobsidian' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +10 Cun +3 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +5 Crit.chn- 15.00% ---------- misc Stam/turn +1.20 Max.stam +34.00 A pair of boots made of leather. |
| Light source | Ebonywild1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Res.pen +10% darkness Melee Ret 13 fire On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +12% mind +6% fire Crit.chn- 15.00% Confus- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Galohell (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +5% Mind.pwr +8 (+3 eff.) S.pwr/crit +6 Dmg.mod +20% nature +15% physical +19% darkness +17% mind Melee Ret 2 blight ----- def ----- Defense +3 (+1 eff.) Resists +30% nature +20% physical +20% darkness +17% mind ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Max.hate +15.00 Light +3 A pointy cloth hat, very wizardly... |
| On hands | nature's right arm (0 def, 9 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Melee+ 28 nature 12 acid Dmg.mod +16% nature +23% acid ----- def ----- Armour +9 Resists +19% nature +10% acid Mind.save +15 (+4 eff.) Max.HP +72.00 ---------- misc Light +2 Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +28 nature +15 acid On Hit: 10% Battle Shout 5 On Hit: 10% Corrosive Breath 5 On Hit: 20% Venomous Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered elven-wood totem of stinging [power 506] (17 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 840 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Umbraserpent0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Cun +8 Wil dps ---------- Mind.pwr +15 (+5 eff.) Mov.spd +25% Melee+ 23 physical Ranged+ 35 physical Dmg.mod +9% darkness +20% fire +12% arcane +6% cold Res.pen +15% darkness +10% arcane Acc +15 (+4 eff.) Melee Ret 8 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Hit (Ranged): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +14 (+4 eff.) Resists +6% cold +40% fire ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Gilyrion0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex +10 Con dps ---------- Melee Ret 10 physical On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +8 Resists +2% physical Die.at -40.00 life Max.HP +45.00 Disarm- +50% Pinning- +50% Knockbk- +38% Rings make your fingers look great! |
| Around neck | Gorelore the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire +30% nature +6% mind Res.pen +15% mind Melee Ret 4 fire ----- def ----- Resists +24% light +18% darkness Blind- +37% Amulets make your neck look great! |
| In main hand | a assasin's friend (40-53 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.5 - 52.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +12.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +11 Str dps ---------- Phys.crit +14.0% Crit.mult +15.00% Phys.pwr +15 (+5 eff.) Dmg.mod +13% physical Acc +25 (+6 eff.) Melee Ret 4 nature ----- def ----- Armour +4 Resists +3% physical Phys.save +6 (+2 eff.) ---------- misc Max.stam +10.00 Sharp, short and deadly. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 25 out of 2/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | caustic voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +23 acid +36 nature While equipped: dps ---------- Phys.crit +11.0% Crit.mult +35.00% Res.pen +21% acid +15% nature Apr +19 Sharp, short and deadly. |
| Cloak | Veletta the Wildstake (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +28.00% Res.pen +5% mind Acc +48 (+11 eff.) Apr +14 Melee Ret 4 nature On Hit (Melee): * 22% chance to slow global speed by 60% ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +6% nature +16% mind Stealth +13 Max.HP +169.00 ---------- misc Max.stam +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
oxygen infusion (166 stamina over 10 turns; 17% global speed)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to restore 166 stamina, air over 10 turns and global speed by 17%. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 271; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 271 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 892%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 372; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 423; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; physical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 30%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 21%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 105; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 104.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 23; resist 29%; move 30%; dur 8; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 8 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 30% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 31; resist 45%; move 39%; dur 8; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 8 turns. While ethereal all damage you deal is reduced by 50%, you gain 45% all resistance, you move 39% faster, and you are invisible (power 31). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 80; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 607; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 607 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 37; blocks 4; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starseer's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +3 (+0 eff.) Dmg.mod +4% darkness +4% temporal +5% light +4% physical Acc +5 (+1 eff.) Apr +10 Amulets make your neck look great! |
Swampfury the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +9% fire Melee Ret 10 nature On Hit (Melee): * 22% chance to slow global speed by 60% ----- def ----- Resists +5% arcane +43% fire +12% nature +29% cold Amulets make your neck look great! |
copper sapphire ring0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Cun +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 9 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 32 On Hit (Ranged): * 11% chance to reduce all saves and defense by 32 ----- def ----- Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
sneakthief's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Resists +12% acid +16% fire +14% lightning +16% cold Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
mule's voratun ring of nature (+34%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +17% nature ----- def ----- Fatigue -4% Resists +34% nature ---------- misc Max.enc +20 Rings make your fingers look great! |
voratun moonstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 25 physical Ranged+ 22 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 16% chance to reduce all saves and defense by 32 ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun moonstone ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% lightning +17% cold +9% darkness +9% fire Res.pen +20% fire Acc +13 (+3 eff.) ----- def ----- Defense +21 (+7 eff.) Resists +6% lightning +34% cold +3% fire Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +46.00 Disarm- +50% Pinning- +49% Knockbk- +42% Blinding Speed: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
steel greatmaul5.0 T2 greatmaul 2H weapon [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
blue-steel trident3.0 T2 trident 2H weapon [Normal] Mastery: Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
glistening steel longsword3.0 T2 longsword 1H weapon [Rare] Nature Acc+ +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
gleaming steel waraxe3.0 T2 waraxe 1H weapon [Rare] Nature Acc+ +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, nature, mind It can cause special effects when it strikes in combat. |
steel dagger1.0 T2 dagger 1H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Mirage Dagger of the Endless Oasis (20-26 power, 20 apr) Mirage Dagger of the Endless Oasis (20-26 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Reload 2 throwing knife ammo While equipped: Stats +5 Cun +5 Con ---------- misc Talents +2 Throwing Knives Impersonate: (Instant) Level 2.0 Pwr.cost 25 out of 30/30. Range 5 Travel.spd instantaneous Description: Your observation skills allow you to study and impersonate your opponent, you can copy a talent from a target. The copied talent will not use any resources to activate. The copied talent will be limited to at most level 2. You will forget the talent if confused. Will not break stealth NOTE: You can always cancel the effect by right clicking on the buff. Each point in this talent increases stealth tree mastery by x0.02. One can observe what appears to be an oasis within the reflection of this knife. |
elemental stralite dagger of torment (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 107 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +5% lightning Sharp, short and deadly. |
electrified whip3.0 T1 whip 1H weapon [Unique] Arcane Mastery: Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 7 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
verdant Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: Stats +3 Con dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +6% nature +7% all ----- def ----- Resists +7% all Poison- +22% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe 'Murkpunish' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +27% nature +18% acid Melee Ret 8 fire ----- def ----- Resists +6% acid +6% nature +15% all Mind.save +30 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cleansing drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +15% nature +15% blight Max.HP +70.00 HP.reg +7.00 Heal.mod +12% A suit of armour made of leather. |
insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +5% fire +6% cold Max.HP +32.00 A belt that goes around your waist. |
hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
rogue's belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +15 Dex +12 Cun +10 Lck dps ---------- Phys.crit +20.0% Mind.crit +15% Crit.mult +30.00% Phys.pwr +6 (+2 eff.) Dmg.mod +9% physical On Hit (Melee): * 24% chance to slow global speed by 60% ----- def ----- Defense +20 (+6 eff.) Stealth +15 Die.at -40.00 life HP.reg +2.50 Heal.mod +30% ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
heroic drakeskin leather gloves of regeneration (0 def, 7 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +63.00 HP.reg +5.30 ---------- misc Stam/turn +0.70 Psi/turn +0.29 Unarmed combat: Power 34.5 - 38.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +8% Mind.crit +17% Crit.mult +6.00% ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +50.00 Unarmed combat: Power 41.0 - 45.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +10.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galohell (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +5% Mind.pwr +8 (+3 eff.) S.pwr/crit +6 Dmg.mod +17% mind +15% physical +20% nature +19% darkness Melee Ret 2 blight ----- def ----- Defense +3 (+1 eff.) Resists +17% mind +20% physical +30% nature +20% darkness ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Max.hate +15.00 Light +3 A pointy cloth hat, very wizardly... |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe3.0 T3 digger tool [Ego+] Arcane |
evasive yew totem of stinging [power 254] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 422 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Emelada' [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 4 acid ----- def ----- Resists +18% lightning +16% temporal +6% light +15% blight +9% acid Sting an enemy dealing 930 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 36% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Scaldgrit the drakeskin leather armour (20 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Dmg.mod +6% blight +12% fire Res.pen +20% fire ----- def ----- Armour +13 Defense +20 (+6 eff.) Fatigue +8% Resists +15% acid +15% cold +12% light +25% lightning Max.HP +57.00 HP.reg +14.70 Heal.mod +18% ---------- misc Light +4 Breathe water A suit of armour made of leather. |
Weepdare the drakeskin leather armour (28 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +19 Str +10 Dex +8 Mag +10 Wil +13 Cun dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+8 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +39 (+11 eff.) Res.pen +20% nature ----- def ----- Armour +18 Defense +28 (+9 eff.) Fatigue +8% Resists +19% lightning +14% physical +18% darkness +6% nature +28% acid ---------- misc Psi/ret +0.12 Max.psi +30.00 Light +2 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Healclamor the drakeskin leather armour (29 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +9 Wil +17 Cun dps ---------- Dmg.mod +6% acid Res.pen +5% nature +25% fire ----- def ----- Armour +23 Defense +29 (+9 eff.) Fatigue +8% Resists +41% acid +15% cold +21% nature Mind.save +25 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Gunuduhir the Hellsoozer (35 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +9% acid +12% fire Res.pen +30% acid +15% fire +10% darkness ----- def ----- Armour +18 Defense +35 (+11 eff.) Fatigue +8% Resists +30% lightning +27% darkness +29% blight +3% fire +30% acid Mind.save +20 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
Darkfear the drakeskin leather armour (30 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +20 Str +10 Dex +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+8 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +25 (+8 eff.) Dmg.mod +9% arcane Res.pen +15% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +8 Defense +30 (+10 eff.) Fatigue +8% Resists +20% lightning +57% acid Phys.save +20 (+7 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 A suit of armour made of leather. |
Eluwe (20 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +1 Str dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+3 eff.) Melee+ 10 fire Ranged+ 10 fire Dmg.mod +6% arcane +18% blight ----- def ----- Armour +23 Defense +20 (+6 eff.) Fatigue +8% Resists +58% acid +22% fire +25% physical ---------- misc Mana/turn +0.24 A suit of armour made of leather. |
Radiancebender (30 def, 23 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +10 Dex dps ---------- Spell.crit +2% Melee+ 10 fire Ranged+ 10 fire Dmg.mod +18% light Res.pen +15% arcane ----- def ----- Armour +23 Defense +30 (+10 eff.) Fatigue +8% Resists +30% physical +20% darkness +30% fire +6% arcane +20% light Phys.save +20 (+7 eff.) Max.HP +52.00 ---------- misc Mana/turn +0.12 A suit of armour made of leather. |
Arita (20 def, 16 armour)9.0 T5 light armor [Random Unique] Arcane While equipped: Stats +10 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +8% Mind.crit +10% Phys.pwr +25 (+8 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +23 (+7 eff.) Melee+ 9 darkness Ranged+ 10 darkness Dmg.mod +3% arcane +15% mind ----- def ----- Armour +16 Defense +20 (+6 eff.) Fatigue +8% Resists +20% lightning +61% temporal +50% darkness +6% arcane +20% light Crit.chn- 17.75% Def/telep +29 Res/telep +30% Dur/telep +30% ---------- misc Psi/ret +0.04 Vim/s.crit +2.00 Blink to a nearby random location (rad 12) Puts all charms on 21 cooldown A suit of armour made of leather. |
blight armor (32 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 10 darkness Ranged+ 8 darkness Res.pen +30% blight +10% arcane ----- def ----- Armour +18 Defense +32 (+10 eff.) Fatigue +8% Resists +30% acid +30% temporal +21% darkness +9% light +10% physical Phys.save +21 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +25 (+6 eff.) Def/telep +30 Res/telep +29% Dur/telep +30% ---------- misc Mana/turn +0.08 Blink to a nearby random location (rad 14) Puts all charms on 21 cooldown A suit of armour made of leather. |
Yarirain the drakeskin leather armour (20 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Dex +5 Wil dps ---------- Phys.crit +2.0% Phys.pwr +15 (+5 eff.) Melee+ 10 fire Ranged+ 10 fire Acc +20 (+5 eff.) Melee Ret 2 mind 4 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Armour +23 Defense +20 (+6 eff.) Fatigue +8% Resists +60% lightning +30% physical +30% darkness +28% blight +28% fire ---------- misc Light +2 A suit of armour made of leather. |
Achievements
Log
Saving game...
You are given: Gunuduhir the Hellsoozer (35 def, 18 armour)
Saving done.
Character control switched to camilia.
Character control switched to chilli chuck.
Saving game...
You are given: Darkfear the drakeskin leather armour (30 def, 8 armour)
Saving done.
Character control switched to camilia.
Character control switched to chilli chuck.
Saving game...
You are given: Eluwe (20 def, 23 armour)
You carry too much--you are encumbered!
Drop some of your items.
Saving done.
Character control switched to camilia.
Character control switched to chilli chuck.
Saving game...
Saving done.
You are given: Radiancebender (30 def, 23 armour)
Character control switched to camilia.
Character control switched to chilli chuck.
Saving game...
You are given: Arita (20 def, 16 armour)
Saving done.
Character control switched to camilia.
Character control switched to chilli chuck.
Saving game...
You are given: blight armor (32 def, 18 armour)
Saving done.



































































































