many the level 1 Xorn Foxwight by Xunxet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceXorn
ClassFoxwight
Level / Exp1 / 61%
Size4 (big)
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic16 (base 16)
Willpower15 (base 15)
Cunning11 (base 11)

Resources

Life116/116
Equilibrium108
Vim100/100
Healing Factor0.55915261712575
Regeneration0.13978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy9
Crit Chance3%
APR15
Speed1.00
Damage16
Accuracy9
Crit Chance3%
APR15
Speed1.00

Offense: Offhand

Damage16
Accuracy9
Crit Chance3%
APR15
Speed1.00
Damage15
Accuracy9
Crit Chance3%
APR15
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save10
Mental Save9

Defense: Resistances

Blight+ 9%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Sickness1.30
0/5
0/5
0/5
0/5
Wild-gift / Wildfire1.30
0/5
0/5
0/5
0/5
Wild-gift / Phosphoresence1.30
2/5
0/5
0/5
0/5
Wild-gift / Mirage1.30
2/5
0/5
0/5
0/5
Corruption / Gluttony1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Corruption / Fever1.30
1/5
0/5
0/5
0/5
Race / Xorn1.00
1/5
0/5
0/5
0/3
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
Main armor
In main hand
In main hand
In off hand
In off hand
On head
Light source

Inventory

Achievements

Log

Many picks up (a.): wild infusion (res 15%; magical; dur 2; cd 11).
Many picks up (r.):
linen wizard hat (1 def, 0 armour).
Many picks up (a.):
regeneration infusion (heal 60; 14 cd).
You pickup 0.70 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).

Many wears:
spellwoven linen wizard hat of the operative (1 def, 0 armour).
Many wears (replacing
mossy mindstar (3-3 power, 12 apr, mind damage)): nature's mossy mindstar (3-3 power, 12 apr, mind damage).
Many wears (replacing
mossy mindstar (2-3 power, 12 apr, mind damage)): mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-31 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 11).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 14 cd).
There is a way to the previous level here (press '' or right click to use).