zall the level 1 Xorn Fallen by Xunxet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceXorn
ClassFallen
Level / Exp1 / 65%
Size4 (big)
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic15 (base 15)
Willpower10 (base 12)
Cunning10 (base 10)

Resources

Life126/126
Positive40/40
Hate14/100
Healing Factor0.53915261712575
Regeneration0.13478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy21
Crit Chance2%
APR1
Speed1.00
Damage24
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11.522593642275 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue13
Physical Save10
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Bloodstained1.30
2/5
0/5
0/5
0/5
Celestial / Darkside1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Cursed / Shadows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Hatred1.30
0/5
0/5
0/5
0/5
Celestial / Dirges1.30
2/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Race / Xorn1.00
1/5
0/5
0/5
0/3
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

active

Equipment

On hands
On hands
Light source
Main armor
In main hand
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).

---------- Combat ended after 7 turn(s) ----------
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

You gain 5.25 gold from the transmogrification of
piercing elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (Shrouds) (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (Nightmares) (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm starstaff (Nightmares) (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (Shrouds) (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (Nightmares) (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (Nightmares) (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (Madness) (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (Shrouds) (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (Corpses) (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Shrouds) (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Shrouds) (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Misfortune) (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Madness) (10-13 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).