Adveni the Accursed the level 13 Fallen Adventurer by Arkiln

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Hireable Companions 1.0.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceFallen
ClassAdventurer
Level / Exp13 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity25 (base 12)
Constitution34 (base 12)
Magic56 (base 39)
Willpower36 (base 27)
Cunning25 (base 12)

Resources

Mana152/152
Psi112/112
Vim102/118
Life357/357
Hate76/100
Stamina175/175
Equilibrium1380
Healing Factor1.0237975025312
Regeneration12.218218122532

Speed

Mental0%
Attack0%
Movement+13.742305735974%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage55
Accuracy60
Crit Chance27%
APR24
Speed1.00

Offense: Spell

Spellpower41.666666666667
Crit Chance31%
Speed1

Offense: Mind

Mindpower27.6
Crit Chance16%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)29.689096006197 (43.356545961003%)
Defense33.044344561652
Ranged Defense34.044344561652
Fatigue0
Physical Save31.076090764889
Spell Save44.647695273606
Mental Save25.551090764889

Defense: Resistances

All+ 12%( 70%)

Defense: Immunities

Stun Resistance71%
Bleed Resistance50%
Confusion Resistance38%
Fear Resistance39%
Knockback Resistance19%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Vim1.30
5/5
5/5
0/5
0/5
Cunning / TechPaladin1.30
1/1
1/1
0/5
0/5
Corruption / Plague1.30
5/5
3/5
1/5
0/5

Generic Talents

Race / Fallen1.00
5/5
0/5
0/5
0/5
Corruption / Black-magic1.30
4/5
1/5
1/5
0/5
Corruption / Corrupted nature1.30
2/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Adveni the Accursed the Fallen Adventurer level 7
2nd Flare 122nd year of Ascendancy at 04:31
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Adveni the Accursed the Fallen Adventurer level 10
5th Dusk 122nd year of Ascendancy at 13:35
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Adveni the Accursed the Fallen Adventurer level 11
29th Dusk 122nd year of Ascendancy at 08:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Adveni the Accursed the Fallen Adventurer level 8
7th Flare 122nd year of Ascendancy at 11:28
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Adveni the Accursed the Fallen Adventurer level 10
8th Dusk 122nd year of Ascendancy at 23:11
see stats

Log

Adveni the Accursed killed Green ooze!
Adveni the Accursed uses Wrath of the Woods.

Adveni the Accursed radiates power.


Adveni the Accursed uses Phoenix Regeneration.

Adveni the Accursed starts regenerating health quickly.

Adveni the Accursed hits Green ooze for 75 physical, 9 arcane (83 total damage).
Adveni the Accursed killed Green ooze!
Adveni the Accursed receives 7 healing (6 psi heal) from Unnatural Body.

Resting starts...

Talent Soul Rot is ready to use.
Adveni the Accursed stops regenerating health quickly.

Talent Phoenix Regeneration is ready to use.
Adveni the Accursed's aura of power vanishes.

Rested for 26 turns (stop reason: all resources and life at maximum).


Adveni the Accursed picks up (K.):
shimmering linen wizard hat (1 def, 0 armour).
You pickup 0.45 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

Adveni the Accursed picks up (L.):
Nature's Blessing (8 def, 6 armour).
Lore found:
Nature's Blessing
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (assassin)).