Kel'thar the Bloodied the level 1 Draconian Randventurer by Arkiln

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassRandventurer
Level / Exp1 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity12 (base 12)
Constitution13 (base 12)
Magic16 (base 14)
Willpower16 (base 13)
Cunning12 (base 12)

Resources

Life122/122
Equilibrium38
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy21
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy21
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.893669899618
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (35%)
Defense2.7
Ranged Defense2.7
Fatigue6
Physical Save9.8
Spell Save11.2
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Land1.21
2/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
0/5
0/5
0/5
Wild-gift / Woodland1.16
0/5
0/5
0/5
0/5
Technique / Dual weapons1.14
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.18
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.31
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.31
1/5
0/5
0/5
0/5
Technique / Conditioning1.15
0/5
0/5
0/5
0/5
Race / Draconian1.00
1/5
Technique / Combat training1.22
0/5
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rested for 80 turns (stop reason: all resources and life at maximum).

You pickup 0.45 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 4.05 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 13.5-16.2 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical damage).
You gain 2.42 gold from the transmogrification of
arcing iron mace of phasing (13-18.2 power, 8 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 2.67 gold from the transmogrification of
manaburning elm greatclub (19.5-29.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 1.85 gold from the transmogrification of
iron battleaxe of daylight (12-18 power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (614% regen over 10 turns; 31 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).