Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Subterfuge 1.2.5Adds the Cunning/Subterfuge tree for rogues. Primarily defensive tree based around stealth. 0.2 - Added icons for the abilities (Just repurposed vanilla for now), added sound to make Honed Reflexes triggering more obvious. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Improved player targetting 1.2.0Player's targetting improvements. Phantom Subrace 1.2.5Adds the Phantom subrace, focusing on speed. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Wraith |
| Class | Necromancer |
| Level / Exp | 8 / 88% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 57 (base 14) |
| Dexterity | 92 (base 12) |
| Constitution | 70 (base 10) |
| Magic | 79 (base 26) |
| Willpower | 103 (base 13) |
| Cunning | 116 (base 11) |
Resources
| Life | 958/958 |
| Mana | 883/883 |
| Souls | 10/10 |
| Healing Factor | 0.98 |
| Regeneration | 11.025 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +55% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 27 |
| See Stealth | 21 |
| See Invisible | 41 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 84 |
| Crit Chance | 96% |
| APR | 79 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 84 |
| Crit Chance | 95% |
| APR | 79 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 94.2 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71.375 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| All | +25% |
Defense: Base
| Armour (hardiness) | 56 (41%) |
| Defense | 71.525 |
| Ranged Defense | 72.525 |
| Fatigue | 0 |
| Physical Save | 76.09375 |
| Spell Save | 71.40625 |
| Mental Save | 101.7625 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Confusion Resistance | 63% |
| Poison Resistance | 100% |
| Blind Resistance | 44% |
| Silence Resistance | 35% |
| Bleed Resistance | 100% |
| Disarm Resistance | 43% |
| Pinning Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 56.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Vampirism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Wraith | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of hardened leather boots 'Khelista' (0 def, 3 armour) pair of hardened leather boots 'Khelista' (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +17 Armour: +3 Fatigue: -4% Changes stats: +6 Str / +11 Dex / +4 Mag / +4 Wil / +8 Cun / +9 Con / +11 Lck Changes resistances penetration: +10% temporal / +11% physical Stealth bonus: +10 Physical save: +30 Spell save: +11 Mental save: +30 Silence immunity: +35% Confusion immunity: +38% Stun/Freeze immunity: +29% Stamina each turn: +1.50 Maximum life: +48.00 Maximum stamina: +22.00 Movement speed: +10% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | Alasin the dwarven lantern Alasin the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +28 Damage when hit (Melee): 4 arcane / 8 mind Changes stats: +14 Wil / +14 Mag Changes resistances: +15% blight / +29% light / +11% darkness / +5% arcane Changes resistances penetration: +10% mind Changes damage: +27% mind / +29% darkness / +6% arcane Damage affinity(heal): +10% darkness Physical save: +40 Spell save: +40 Mental save: +37 Spellpower: +34 Spell crit. chance: +6% Light radius: +13 Infravision radius: +14 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 36 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Belekan' (0 def, 5 armour) drakeskin leather cap 'Belekan' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 18 physical Changes stats: +15 Str / +20 Dex / +12 Wil / +13 Cun / +5 Con Changes resistances: +13% blight / +2% physical / +13% nature / +3% darkness Physical save: +29 Spell save: +7 Mental save: +15 Confusion immunity: +25% Pinning immunity: +15% Knockback immunity: +20% Only die when reaching: -40.00 life Maximum life: +102.00 Mindpower: +4 Healing mod.: +23% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1206.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Blindworth (0 def, 34 armour) Blindworth (0 def, 34 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour penetration: +12 Armour: +34 Armour Hardiness: +11% Damage (Melee): 19 arcane / 14 blight Changes stats: +7 Dex / +10 Mag / +10 Wil / +13 Cun / +19 Con Changes resistances: +12% lightning / +9% physical / +13% darkness / +7% blight / +6% fire / +5% arcane / +3% nature Changes damage: +10% blight Physical save: +21 Spell save: +10 Mental save: +38 Life regen: +4.00 Stamina each turn: +1.80 Mana each turn: +0.31 Maximum life: +154.00 Maximum stamina: +40.00 Spellpower: +11 Spell crit. chance: +7% Infravision radius: +4 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Thunderlace the ash wand of trap destruction [power 36] (15 cooldown) Thunderlace the ash wand of trap destruction [power 36] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +1 Wil Changes resistances: +6% lightning Changes resistances penetration: +5% fire Changes damage: +9% lightning Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +7 Strike +5 Volcano Mental save: +6 Maximum neg.energy: +11.00 Mental crit. chance: +4% Infravision radius: +2 It can be used to try to disarm traps in a line (disarm power 36), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Betykira BetykiraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +14 Physical power: +13 Armour: +2 Defense: +19 Ranged Defense: +4 Effects on melee hit: * 36% chance to cause random insanity * 30% chance to blind Damage (Melee): 42 bleed Effects on ranged hit: * 36% chance to cause random insanity * 30% chance to blind Damage (Ranged): 42 bleed Changes stats: +8 Mag / +17 Wil / +17 Cun Changes resistances: +6% lightning / +17% temporal / +34% light Changes damage: +17% temporal / +17% light / +8% all Mental save: +34 Blindness immunity: +44% Poison immunity: +5% Cut immunity: +10% Hate when firing a critical mind attack: +6.00 Maximum hate: +11.00 Spellpower: +30 Mindpower: +23 Infravision radius: +5 See stealth: +21 See invisible: +20 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | voratun ring 'Arabar' voratun ring 'Arabar'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 Armour penetration: +17 Physical power: +14 Defense: +27 Fatigue: -10% Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +10 Str / +10 Dex / +2 Wil / +20 Cun / +10 Con Changes resistances: +38% lightning / +9% temporal / +40% darkness / +15% blight / +14% nature / +5% arcane Changes resistances penetration: +5% mind Changes damage: +19% lightning / +20% darkness / +6% arcane Grants telepathy: Dragon Demon/Major Demon/Minor Maximum encumbrance: +40 Poison immunity: +22% Disease immunity: +28% Disarm immunity: +43% Pinning immunity: +48% Knockback immunity: +37% Hate when firing a critical mind attack: +3.00 Maximum life: +46.00 Maximum hate: +13.00 Mental crit. chance: +4% Movement speed: +25% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | voratun amulet 'Torchcrypt' voratun amulet 'Torchcrypt'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +15 Physical crit. chance: +12.0% Physical power: +10 Fatigue: -28% Damage when hit (Melee): 12 arcane Changes stats: +8 Str / +28 Dex / +5 Mag / +10 Wil / +11 Cun / +19 Con Changes resistances: +5% arcane / +15% physical Changes damage: +8% acid / +9% physical / +7% lightning / +16% fire / +6% arcane / +6% cold Critical mult.: +40.00% Life regen: +7.00 Stamina each turn: +3.60 Spellpower: +6 Spell crit. chance: +6% Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
| In main hand | Blindvein the dragonbone starstaff (30-36 power, 6 apr, physical damage) Blindvein the dragonbone starstaff (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind Burst (radius 1) on hit: +8 acid / +4 physical Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +29 Physical crit. chance: +19.0% Physical power: +25 Armour: +12 Defense: +11 Effects on melee hit: * 20% chance to disease Maximum wards: +3 temporal Changes damage: +30% temporal Talents granted: +5 Ward +1 Command Staff Critical mult.: +27.00% Reduces incoming crit damage: 17.00% Mana each turn: +1.57 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +248.00 Maximum vim: +39.00 Spellpower: +62 Spell crit. chance: +26% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | drakeskin leather belt 'Splendourspike' drakeskin leather belt 'Splendourspike'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 Defense: +45 Changes stats: +1 Str / +6 Dex / +8 Wil / +11 Cun Changes resistances: +14% lightning / +13% temporal / +15% fire / +12% cold Changes resistances penetration: +18% physical Changes damage: +23% physical Reduced damage from: +34% Summoned Critical mult.: +14.00% Reduces incoming crit damage: 5.00% Stealth bonus: +30 Mental save: +30 Maximum life: +218.00 Mental crit. chance: +15% Light radius: +1 Infravision radius: +2 See invisible: +6 A belt that goes around your waist. |
| In off hand | Rimeblade (11.5-14.95 power, 6 apr) Rimeblade (11.5-14.95 power, 6 apr)Requires: - Magic 14 - Dexterity 14 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances penetration: +10% physical / +10% cold Changes damage: +15% physical / +15% cold Spell crit. chance: +6% This surprisingly sharp blade appears to be a naturally formed icicle. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | silk robe 'Flashvortex' (3 def, 0 armour) silk robe 'Flashvortex' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Str / +8 Mag / +8 Wil / +8 Cun Changes resistances: +21% lightning / +24% acid / +17% light / +23% cold / +10% blight / +10% fire / +17% mind / +11% darkness Changes resistances penetration: +17% darkness / +16% physical / +5% arcane / +5% mind Changes damage: +16% acid / +25% physical / +16% darkness / +15% light / +13% lightning / +17% cold / +17% mind / +17% all Critical mult.: +18.00% Physical save: +18 Spell save: +32 Mental save: +42 Mana each turn: +0.33 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum mana: +61.00 Maximum hate: +11.00 Spellpower: +44 Spell crit. chance: +13% Mindpower: +15 Mental crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 74 over 5 turns)regeneration infusion (heal 74 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 74 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 298 over 5 turns) regeneration infusion of the titan (heal 298 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. oxygen infusion of the duelist (stamina 290 over 10 turns)oxygen infusion of the duelist (stamina 290 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 290 stamina and air over 10 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
2 infusion patches of clearing 2 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
4 infusion patches of lesser healing 4 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
phase door rune (range 6; power 16; dur 4) phase door rune (range 6; power 16; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 11; power 35; dur 4) phase door rune of the duelist (range 11; power 35; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 194; cure a cut or wound) reconstruction rune of the warrior (heal 194; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 194 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the wizard (dur 17; resist 42%, reduce 36%; see demon) clarity rune of the wizard (dur 17; resist 42%, reduce 36%; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 17 turns you gain blindness and confusion immunity (42%), and each turn you have a 36% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 96), and you automatically sense any demon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 scrolls of phase door 2 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Balancewitch BalancewitchInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +13 Physical crit. chance: +9.0% Armour: +5 Defense: +9 Fatigue: -14% Effects on melee hit: * 20% chance to disease * Slows global speed by 30% * 15% chance to blind Damage when hit (Melee): 20 blight Changes stats: +8 Str / +15 Dex / +8 Wil / +7 Cun / +4 Con Changes resistances: +22% mind Changes resistances cap: +5% all Changes resistances penetration: +15% blight / +10% nature Critical mult.: +29.00% Physical save: +33 Confusion immunity: +38% Life regen: +7.60 Maximum life: +60.00 Amulets can have magical properties. |
mule's copper ring of sensing mule's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's steel ring of frost (+22%)psionicist's steel ring of frost (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% cold Changes damage: +11% cold Mental save: +4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling iron dagger (11-14.3 power, 5 apr)chilling iron dagger (11-14.3 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. crushing iron dagger of the mystic (14-18.2 power, 5 apr)crushing iron dagger of the mystic (14-18.2 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +5 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger of projection (10.5-13.65 power, 5 apr)iron dagger of projection (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger (12.5-16.25 power, 6 apr)arcing steel dagger (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger of massacre (17.5-22.75 power, 6 apr)arcing steel dagger of massacre (17.5-22.75 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of erosion (11.5-14.95 power, 6 apr)steel dagger of erosion (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature / +6 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of massacre (16.5-21.45 power, 6 apr)steel dagger of massacre (16.5-21.45 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of erosion (21.5-27.95 power, 7 apr)insidious dwarven-steel dagger of erosion (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +16 insidious poison / +7 temporal / +6 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger (27-35.1 power, 9 apr)insidious stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +9 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blooming mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)blooming mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +10.00 Mindpower: +1 Mental crit. chance: +1% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5-5.5 power, 18 apr, nature damage)gifted vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of life (4.5-4.95 power, 18 apr, mind damage)vined mindstar of life (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +17.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of slime (5-5.5 power, 18 apr, mind damage)vined mindstar of slime (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +2% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage)horrifying thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Damage when hit (Melee): 2 mind / 2 darkness Changes damage: +4% nature / +5% mind / +2% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar 'Bilerage' (8-8.8 power, 24 apr, mind damage)thorny mindstar 'Bilerage' (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 darkness / +12 nature Burst (radius 1) on hit: +4 lightning When wielded/worn: Damage when hit (Melee): 18 lightning / 7 physical / 7 fire / 7 acid / 7 cold Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +8 Cun / +3 Con Changes resistances: +28% lightning / +57% light / +4% fire / +12% nature / +7% acid / +7% physical / +7% cold / +53% mind / +7% darkness Changes resistances penetration: +6% darkness / +13% lightning Changes damage: +12% lightning / +17% mind / +7% darkness / +3% nature Talent mastery: +0.20 Cursed / Darkness Critical mult.: +11.00% Blindness immunity: +19% Mindpower: +11 Mental crit. chance: +7% See stealth: +49 See invisible: +48 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Adulrassra the Demonlace (17.5-19.25 power, 40 apr, mind damage)Adulrassra the Demonlace (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease * disrupts spell-casting Damage (Melee): +15 physical / +8 darkness Burst (radius 2) on crit: +12 lightning Damage against: +26% Undead / +28% Unnatural When wielded/worn: Damage when hit (Melee): 16 blight / 10 physical / 8 mind / 7 darkness Changes resistances: +15% acid / +23% physical / +23% darkness / +19% blight / +32% mind / +14% nature Changes resistances penetration: +10% mind / +9% physical Changes damage: +20% mind / +25% physical / +10% nature / +9% darkness Mental save: +10 Disease immunity: +25% Life regen: +1.70 Stamina when hit: +2.40 Psi when hit: +2.50 Maximum life: +36.00 Maximum psi: +50.00 Mindpower: +17 Mental crit. chance: +11% Damage Resonance (when hit): +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. insidious steel longsword of erosion (16.5-23.1 power, 3 apr)insidious steel longsword of erosion (16.5-23.1 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 insidious poison / +5 temporal / +7 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Arthugas' (14-19.6 power, 3 apr)steel longsword 'Arthugas' (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 10% chance to inflict damage reduction * 40% chance to corrode armor * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 acid / +11 darkness Burst (radius 1) on hit: +11 fire Burst (radius 2) on crit: +4 acid Damage against: +11% Living When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +27.0% Physical power: +9 Changes stats: +3 Dex / +1 Wil Changes resistances penetration: +22% acid / +9% darkness / +22% fire / +22% cold / +9% mind / +22% lightning Grants telepathy: Demon/Minor Demon/Major Critical mult.: +14.00% Infravision radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of paradox (13-18.2 power, 3 apr)steel longsword of paradox (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +7% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. tangling steel longsword of projection (13.5-18.9 power, 3 apr)tangling steel longsword of projection (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 mind When wielded/worn: Damage when hit (Melee): 7 nature It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blindblood (33-46.2 power, 4 apr)Blindblood (33-46.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 125% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +25 acid / +18 cold / +13 light / +14 mind Damage against: +20% Undead When wielded/worn: Accuracy: +22 Damage when hit (Melee): 20 light Changes stats: +10 Dex / +2 Cun Changes resistances: +9% acid / +3% blight Changes resistances penetration: +13% acid / +8% darkness / +10% lightning / +13% cold / +11% mind / +13% fire Changes damage: +6% mind Mental save: +10 Psi when hit: +0.12 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Obsidianquench (34.5-48.3 power, 4 apr)Obsidianquench (34.5-48.3 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to cause random insanity * 23% chance to daze * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +40 insidious poison / +16 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +22 Physical crit. chance: +22.0% Defense: +11 Effects on melee hit: * 15% chance to corrode armor * 30% chance to inflict damage reduction * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 acid Changes stats: +8 Str / +3 Dex / +3 Mag / +7 Wil / +7 Cun / +3 Con Changes resistances: +3% acid Changes resistances penetration: +10% lightning / +20% temporal / +11% darkness / +11% fire / +10% mind Changes damage: +11% physical Stamina when hit: +1.50 Global speed: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Hetturig the Nimbusvice (32-44.8 power, 3 apr)Hetturig the Nimbusvice (32-44.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +11 lightning / +11 darkness Burst (radius 1) on hit: +22 light Burst (radius 2) on crit: +11 fire Damage conversion: 64% light Damage against: +9% Living When wielded/worn: Physical crit. chance: +18.0% Physical power: +16 Effects on melee hit: * 47% chance to daze Damage when hit (Melee): 8 mind / 12 nature Changes stats: +4 Con Changes resistances: +6% lightning Changes resistances penetration: +9% physical / +16% light / +8% fire Changes damage: +9% mind / +9% lightning Disarm immunity: +20% Global speed: +3% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Scorpionward (16-22.4 power, 3 apr)Scorpionward (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 9% chance to inflict damage reduction * Random elemental explosion Damage (Melee): +13 cold / +10 mind When wielded/worn: Accuracy: +8 Physical power: +27 Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +3 Wil / +11 Con Changes resistances: +5% arcane / +5% all Changes resistances penetration: +11% acid / +27% physical / +11% lightning / +8% cold / +7% nature / +11% fire Disarm immunity: +56% Psi when hit: +0.12 Maximum hate: +4.00 Mental crit. chance: +1% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. crushing steel mace (15.5-21.7 power, 3 apr)crushing steel mace (15.5-21.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel mace (16.5-23.1 power, 3 apr)hateful steel mace (16.5-23.1 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +8% Living Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Berylarion (36-50.4 power, 4 apr)Berylarion (36-50.4 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +28 light Damage conversion: 73% light Damage against: +20% Unnatural When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +22 Changes stats: +5 Dex / +3 Mag / +3 Cun / +5 Con Changes resistances: +12% acid / +12% fire / +12% lightning / +13% cold Changes resistances penetration: +22% physical / +22% light / +10% mind Changes damage: +11% physical Spell save: +10 Disarm immunity: +19% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 See invisible: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Polevena (29-40.6 power, 4 apr)Polevena (29-40.6 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage (Melee): +10 nature / +74 insidious poison Burst (radius 1) on hit: +13 light Damage conversion: 37% light When wielded/worn: Accuracy: +8 Armour penetration: +32 Physical crit. chance: +33.0% Physical power: +11 Defense: +10 Changes stats: +3 Dex Changes resistances: +12% acid / +19% fire / +12% lightning / +13% cold Changes resistances penetration: +8% light / +10% physical Changes damage: +11% physical Critical mult.: +31.00% Spell save: +11 Cut immunity: +15% Disarm immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Rootclamor the dwarven-steel mace (36-50.4 power, 4 apr)Rootclamor the dwarven-steel mace (36-50.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Nature Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +14 blight / +13 lightning Burst (radius 1) on hit: +34 light / +13 fire Damage conversion: 114% light When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Damage when hit (Melee): 12 arcane / 4 darkness Changes stats: +4 Con Changes resistances: +9% nature Changes resistances penetration: +32% light / +11% physical Changes damage: +6% arcane Critical mult.: +10.00% Disease immunity: +25% Disarm immunity: +19% Mana when firing critical spell: +1.00 Damage Shield penetration: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Smolderfist the steel waraxe (23.5-32.9 power, 3 apr)Smolderfist the steel waraxe (23.5-32.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 10% chance to disease Damage (Melee): +15 cold / +11 blight / +4 fire / +11 nature / +11 mind Burst (radius 1) on hit: +9 fire Damage against: +15% Plants When wielded/worn: Accuracy: +9 Physical power: +17 Changes stats: +3 Str / +6 Con Changes resistances: +12% nature / +6% fire Changes resistances penetration: +29% fire / +18% physical Changes damage: +3% lightning / +9% physical / +6% fire Disease immunity: +18% Disarm immunity: +37% Stamina when hit: +1.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Singejam (18.5-20.35 power, 1 apr)Singejam (18.5-20.35 power, 1 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 2 Base power: 18.5 - 20.4 Uses stat: 100% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% turn loss / acc This weapon will act as a psionic focus. Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 143% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 20% chance to cause random insanity * 11% chance to disease * Random elemental explosion Damage (Melee): +11 blight / +13 mind / +64 % trip chance Burst (radius 2) on crit: +11 fire When wielded/worn: Accuracy: +21 Physical power: +18 Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Dex / +4 Wil / +3 Cun / +7 Con Changes resistances: +3% physical / +5% arcane / +6% fire Changes resistances penetration: +11% acid / +17% physical / +20% fire / +11% lightning / +9% cold Reduces incoming crit damage: 5.00% Spell save: +6 Disease immunity: +19% Silence immunity: +10% Disarm immunity: +39% Confusion immunity: +15% Global speed: +3% A long, leather whip. |
This item will automatically be transmogrified when you leave the level. Daystrike (13-18.2 power, 3 apr)Daystrike (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 temporal / +6 blinding light Damage against: +15% Undead When wielded/worn: Accuracy: +9 Armour: +2 Defense: +9 Damage when hit (Melee): 6 mind / 6 darkness Changes resistances: +11% lightning / +18% light / +11% fire / +9% nature / +6% all / +11% acid / +14% mind / +12% blight / +10% cold / +5% arcane / +16% darkness Changes resistances penetration: +9% nature Changes damage: +5% mind / +5% nature / +11% darkness / +5% light Spell save: +19 Mental save: +6 Disease immunity: +14% Life regen: +2.20 Stamina when hit: +1.30 Only die when reaching: -80.00 life Maximum life: +52.00 Maximum psi: +24.00 See stealth: +13 See invisible: +13 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. crushing iron rapier of paradox (12.5-16.25 power, 2 apr)crushing iron rapier of paradox (12.5-16.25 power, 2 apr) Requires: - Dexterity 10 - Strength 10 Powered by arcane forces Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 12.5 - 16.3 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +5% temporal A light sword. |
This item will automatically be transmogrified when you leave the level. luminescent steel rapier of disarming (14.5-18.85 power, 3 apr)luminescent steel rapier of disarming (14.5-18.85 power, 3 apr) Requires: - Dexterity 14 - Strength 14 Infused by nature Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 2 Base power: 14.5 - 18.9 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to light up the target Damage (Melee): +7 light When wielded/worn: Defense: +4 Light radius: +2 A light sword. |
This item will automatically be transmogrified when you leave the level. steel rapier of crippling (13-16.9 power, 3 apr)steel rapier of crippling (13-16.9 power, 3 apr) Requires: - Dexterity 14 - Strength 14 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 2 Base power: 13.0 - 16.9 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +5.0% A light sword. |
This item will automatically be transmogrified when you leave the level. Obsidianblight (21-27.3 power, 4 apr)Obsidianblight (21-27.3 power, 4 apr) Requires: - Strength 20 - Dexterity 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 3 Base power: 21.0 - 27.3 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +28.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +16 darkness Burst (radius 1) on hit: +14 fire / +25 arcane / +12 darkness Burst (radius 2) on crit: +21 fire When wielded/worn: Accuracy: +11 Damage when hit (Melee): 12 darkness Changes stats: +4 Str / +3 Dex / +9 Cun Changes resistances: +3% darkness / +3% temporal Changes resistances penetration: +21% fire / +11% mind / +11% darkness Changes damage: +6% temporal / +10% physical Critical mult.: +20.00% Silence immunity: +35% Mana each turn: +0.25 Stamina when hit: +1.70 Global speed: +7% Combat speed: +8% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. When carried: Stealth bonus: -36 Taunts Nearby Enemies: Every turn each enemy within 4 spaces has a 22% chance of being taunted. (Both range and chance stack.) A light sword. |
healer's steel sceptre of lightning (13-18.2 power, 3 apr) healer's steel sceptre of lightning (13-18.2 power, 3 apr)Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +6 lightning When wielded/worn: Changes resistances: +7% blight Changes damage: +10% lightning Life regen: +0.50 Spellpower: +6 Healing mod.: +12% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel throwing knives (5/5, 10-13 power, 6 apr)hateful steel throwing knives (5/5, 10-13 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Firing range: +3 Capacity: 5 Damage (Ranged): +7 darkness Damage against: +7% Living These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (10-12 power, 2 apr, physical damage)elm magestaff of illumination (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 Effects on melee hit: * 6% chance to blind Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 162.14 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash starstaff of fate (15-18 power, 3 apr, physical damage)ash starstaff of fate (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +5 Spell save: +6 Mental save: +5 Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash starstaff of illumination (15-18 power, 3 apr, physical damage)ash starstaff of illumination (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +7 Effects on melee hit: * 11% chance to blind Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 218.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen ash vilestaff (15-18 power, 3 apr, physical damage)earthen ash vilestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +15% acid Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen ash vilestaff of paradox (15-18 power, 3 apr, physical damage)earthen ash vilestaff of paradox (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Armour: +3 Armour Hardiness: +4% Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +2 Spellpower: +6 Spell crit. chance: +2% Reduces paradox failures(equivalent to willpower): +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff (18-21.6 power, 3 apr, physical damage)potent ash magestaff (18-21.6 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% cold Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff (15-18 power, 3 apr, physical damage)shimmering ash magestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +31.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging ash magestaff of power (15-18 power, 3 apr, physical damage)surging ash magestaff of power (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +13 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Sulfurstreaker' (30-36 power, 6 apr, physical damage) dragonbone vilestaff 'Sulfurstreaker' (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Physical crit. chance: +43.0% Effects on melee hit: * 18% chance to disease Damage (Melee): 66 fire Changes stats: +2 Str / +6 Mag / +4 Wil / +1 Cun / +6 Con Changes damage: +30% blight / +12% nature / +3% mind Talent granted: +1 Command Staff Critical mult.: +125.00% Physical save: +12 Life regen: +2.00 Stamina each turn: +0.60 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +21 Only die when reaching: -40.00 life Maximum mana: +76.00 Maximum vim: +40.00 Spellpower: +66 Spell crit. chance: +5% See invisible: +40 Healing mod.: +30% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. sharp steel battleaxe of erosion (25.5-38.25 power, 2 apr)sharp steel battleaxe of erosion (25.5-38.25 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Aruzilatar the Blindlord (45-67.5 power, 2 apr)Aruzilatar the Blindlord (45-67.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * 33% chance to daze On weapon crit: * cripple the target Damage (Melee): +4 darkness When wielded/worn: Accuracy: +13 Armour penetration: +32 Physical crit. chance: +46.0% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning / 16 nature / 8 darkness Changes stats: +5 Str / +10 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +6% darkness / +10% all Changes resistances penetration: +16% lightning / +16% nature / +10% darkness Changes damage: +18% darkness Critical mult.: +44.00% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful steel greatmaul (28.5-42.75 power, 2 apr)hateful steel greatmaul (28.5-42.75 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +7% Living Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul of daylight (28.5-42.75 power, 2 apr)steel greatmaul of daylight (28.5-42.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 light Damage against: +7% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Fulurek (20-32 power, 2 apr)Fulurek (20-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +10 lightning / +13 mind When wielded/worn: Physical crit. chance: +9.0% Spell save: +3 Maximum life: +20.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious steel greatsword (25-40 power, 2 apr)insidious steel greatsword (25-40 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +14 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious steel greatsword (24-38.4 power, 2 apr)insidious steel greatsword (24-38.4 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +28 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Pyrespiker' (83-132.8 power, 4 apr)voratun greatsword 'Pyrespiker' (83-132.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Fire Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +11.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +84 insidious poison / +23 temporal / +74 nature / +24 fire Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +17 Armour penetration: +19 Physical crit. chance: +20.0% Physical power: +21 Armour: +21 Damage when hit (Melee): 4 fire Changes stats: +10 Dex / +10 Con Changes resistances: +9% blight Changes resistances penetration: +20% physical / +21% cold / +10% fire Critical mult.: +27.00% Disarm immunity: +38% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. gifted ash greatclub of balance (26.5-39.75 power, 2 apr)gifted ash greatclub of balance (26.5-39.75 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.72 Mindpower: +4 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. heavy ash greatclub of life (29-43.5 power, 2 apr)heavy ash greatclub of life (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 6.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Life regen: +0.72 Maximum life: +15.00 * Grants [Heavy Strike] Talent Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. slime-covered ash greatclub of balance (31-46.5 power, 2 apr)slime-covered ash greatclub of balance (31-46.5 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% When wielded/worn: Physical save: +4 Spell save: +4 Mental save: +4 Equilibrium when hit: +0.96 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. tangling iron greatspear (14-22.4 power, 4 apr)tangling iron greatspear (14-22.4 power, 4 apr) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Damage when hit (Melee): 8 nature A heavy spear. |
This item will automatically be transmogrified when you leave the level. ash longbow of powerash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty ash longbowmighty ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +2 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Urygadig'yew longbow 'Urygadig' Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 14% chance to corrode armor On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +13 cold / +13 nature / +23 fire Burst (radius 1) on hit: +2 temporal When wielded/worn: Accuracy: +30 Physical crit. chance: +19.0% Armour: +8 Effects on ranged hit: * 11 arcane resource burn Changes stats: +2 Mag / +8 Wil / +4 Cun / +5 Con Changes resistances penetration: +16% acid / +8% nature / +10% cold / +10% arcane / +9% fire Talent masteries: +0.20 Wild-gift / Fungus +0.20 Wild-gift / Antimagic Talent cooldown: Steady Shot (-1 turn) Life regen: +1.20 Mana each turn: +0.12 Spell crit. chance: +1% Mindpower: +11 Global speed: +4% Damage Shield penetration: +20% It can be used to regenerate 180 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Daybraze the dragonbone longbowDaybraze the dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 16% chance to daze Travel speed: +200% Damage (Ranged): +17 acid When wielded/worn: Accuracy: +30 Physical crit. chance: +17.0% Physical power: +15 Changes stats: +9 Str / +4 Dex / +4 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances: +6% light Changes resistances penetration: +14% lightning / +90% physical Changes damage: +18% acid / +42% physical Physical save: +6 Stamina each turn: +0.80 Maximum life: +30.00 Maximum vim: +20.00 Spell crit. chance: +2% Damage Shield penetration: +96% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Sparkcrack'dragonbone longbow 'Sparkcrack' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to corrode armor Travel speed: +200% Damage (Ranged): +34 nature Burst (radius 1) on hit: +2 lightning When wielded/worn: Accuracy: +23 Physical crit. chance: +30.0% Physical power: +22 Fatigue: -2% Changes stats: +12 Str Changes resistances: +18% lightning / +3% darkness / +9% all Changes resistances penetration: +14% acid / +15% nature / +5% lightning Changes damage: +22% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Life regen: +2.10 Maximum life: +10.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Arekira'reinforced leather sling 'Arekira' Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes stats: +1 Mag / +1 Cun / +2 Con Changes resistances: +5% arcane / +6% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Strikeidol the drakeskin leather slingStrikeidol the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to daze When wielded/worn: Changes resistances: +12% darkness / +6% temporal Psi when hit: +0.04 Heals friendly targets nearby when you use a nature summon: +40 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. storming quiver of ash arrows of paradox (19/19, 21-29.4 power, 7 apr)storming quiver of ash arrows of paradox (19/19, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 On weapon hit: * 7% chance to gain 10% of a turn Damage (Ranged): +12 lightning / +6 temporal Burst (radius 2) on crit: +6 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Loridig (16/37, 23-32.2 power, 25 apr)Loridig (16/37, 23-32.2 power, 25 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 23.0 - 32.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +9.0% Capacity: 37 Turns elapse between self-loadings: 3 On weapon hit: * 25% chance to put talents on cooldown Travel speed: +200% Damage (Ranged): +26 insidious poison / +36 physical / +34 darkness / +14 gravity / +29 mind Burst (radius 1) on hit: +12 physical Damage against: +14% Living When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Blazebloom the quiver of elven-wood arrows (23/23, 55.5-77.7 power, 14 apr)Blazebloom the quiver of elven-wood arrows (23/23, 55.5-77.7 power, 14 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +15.5% Capacity: 23 On weapon hit: * Slows global speed by 49% * 40 arcane resource burn * 40% chance to daze * leeches stamina from the target On weapon crit: * wounds the target Damage (Ranged): +50 insidious poison / +43 manaburn arcane / +17 bleed / +16 mind Burst (radius 1) on hit: +24 lightning Damage against: +25% Unnatural Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of iron shots of erosion (44/44, 16.5-19.8 power, 1 apr)high-capacity pouch of iron shots of erosion (44/44, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 44 Damage (Ranged): +6 nature / +6 temporal When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of steel shots of paradox (16/16, 19-22.8 power, 2 apr)arcing pouch of steel shots of paradox (16/16, 19-22.8 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 On weapon hit: * 6% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage (Ranged): +9 lightning / +6 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Mayorithra the Lightningdash (21/21, 68.5-82.2 power, 6 apr)Mayorithra the Lightningdash (21/21, 68.5-82.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 68.5 - 82.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +6 Physical crit. chance: +33.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to cause random insanity * 37% chance to disease * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +12 lightning / +42 temporal / +47 darkness / +39 nature / +20 blight / +15 mind / +50 physical Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 temporal Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. focusing linen robe of nature (+15%) (0 def, 0 armour)focusing linen robe of nature (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +15% nature Changes damage: +10% nature Mana each turn: +0.11 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe of light (+16%) (0 def, 0 armour)spellwoven linen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light Spell save: +16 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Poleriarin the Flashhunger (5 def, 5 armour)Poleriarin the Flashhunger (5 def, 5 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +5 Defense: +5 Changes stats: +6 Cun / +11 Mag Changes resistances: +8% lightning / +9% temporal / +17% darkness / +22% fire / +21% nature / +14% acid / +14% physical / +9% blight / +23% cold / +18% light Changes resistances penetration: +25% fire / +8% temporal / +11% darkness / +11% physical Changes damage: +9% acid / +20% physical / +35% light / +28% darkness / +9% fire / +9% cold / +23% nature / +9% temporal Talent cooldown: Refit Golem (-4 turns) Physical save: +13 Spell save: +28 Mental save: +35 Mana each turn: +0.22 Maximum life: +46.00 Maximum mana: +61.00 Maximum hate: +9.00 Spellpower: +35 Spell crit. chance: +22% Mindpower: +11 Mental crit. chance: +6% Light radius: +3 Reduces paradox failures(equivalent to willpower): +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of blight (+11%) (0 def, 0 armour)focusing woollen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +11% blight Changes damage: +11% blight Mana each turn: +0.12 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of corrosion (+15%) (0 def, 0 armour)focusing woollen robe of corrosion (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +15% acid Changes damage: +10% acid Mana each turn: +0.10 Psi each turn: +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +16 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of darkness (+16%) (0 def, 0 armour)shimmering woollen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness / +12% arcane Maximum mana: +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of frost (+16%) (0 def, 0 armour)woollen robe of frost (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of nature (+18%) (0 def, 0 armour)woollen robe of nature (+18%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% nature Changes damage: +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of the mountain (+12%) (0 def, 0 armour)woollen robe of the mountain (+12%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Morningknave (3 def, 0 armour) Morningknave (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +14 Cun Changes resistances: +11% lightning / +25% acid / +18% light / +11% cold / +28% blight / +11% fire / +18% mind / +11% darkness Changes resistances penetration: +10% light Changes damage: +17% acid / +17% darkness / +17% light / +27% mind / +34% all Critical mult.: +28.00% Physical save: +17 Spell save: +35 Mental save: +72 Life regen: +5.10 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +73.00 Spellpower: +43 Spell crit. chance: +9% Mindpower: +11 Mental crit. chance: +12% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of the mind (+14%) (3 def, 0 armour)spellwoven silk robe of the mind (+14%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +14% mind Changes damage: +14% mind Spell save: +21 Spellpower: +2 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 12 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of clarity (2 def, 4 armour)cured leather armour of clarity (2 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +6% mind Mental save: +11 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of temporal resistance (2 def, 4 armour)spiked cured leather armour of temporal resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +17% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel mail armour of spell shielding (2 def, 6 armour)steel mail armour of spell shielding (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +6% arcane Spell save: +13 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Aerelessra the Blindkin (4 def, 30 armour)Aerelessra the Blindkin (4 def, 30 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +30 Defense: +4 Fatigue: +16% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 acid / 18 physical / 12 light / 12 darkness Changes stats: +15 Cun / +20 Wil Changes resistances: +35% acid / +9% physical / +26% darkness / +44% blight / +13% cold / +18% nature Changes resistances penetration: +20% acid Changes damage: +6% darkness / +6% nature Reduced damage from: +11% Unnatural Allows you to breathe in: water Physical save: +20 Mental save: +44 Life regen: +6.80 Stamina each turn: +2.10 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Growthhunter' (4 def, 12 armour)steel plate armour 'Growthhunter' (4 def, 12 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +22% Damage when hit (Melee): 8 light / 14 physical Changes stats: +9 Str / +8 Wil / +5 Cun / +4 Con Changes resistances: +15% acid / +17% physical / +32% darkness / +18% blight / +29% cold / +12% nature Allows you to breathe in: water Maximum encumbrance: +10 Physical save: +19 Mental save: +16 Life regen: +4.40 Maximum life: +176.00 Light radius: +4 Healing mod.: +36% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Layotha (5 def, 25 armour)Layotha (5 def, 25 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +25 Defense: +5 Fatigue: +24% Damage when hit (Melee): 10 light Changes stats: +13 Str / +17 Wil / +13 Cun / +14 Con Changes resistances: +35% lightning / +6% temporal / +21% darkness / +11% fire / +15% nature / +11% acid / +11% physical / +38% blight / +10% cold Reduced damage from: +11% Unnatural Talent cooldown: Rush (-5 turns) Mental save: +21 Disease immunity: +15% Disarm immunity: +29% Confusion immunity: +10% Stun/Freeze immunity: +22% Knockback immunity: +32% Life regen: +2.80 Maximum life: +211.00 Light radius: +2 Healing mod.: +19% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Polinn the Obsidiankiller (5 def, 44 armour)Polinn the Obsidiankiller (5 def, 44 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical power: +6 Armour: +44 Defense: +5 Fatigue: +8% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 11 acid / 13 fire Changes stats: +11 Str / +7 Wil / +6 Cun / +5 Con Changes resistances: +56% acid / +21% physical / +13% light / +10% lightning / +35% fire / +10% cold / +28% darkness Changes damage: +9% darkness Maximum encumbrance: +10 Physical save: +22 Mental save: +15 Maximum life: +102.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Skywinnow' (22 def, 43 armour)voratun plate armour 'Skywinnow' (22 def, 43 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +43 Defense: +22 Fatigue: +33% Damage (Melee): 23 acid / 16 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +7 Str / +9 Wil / +11 Cun / +16 Con Changes resistances: +73% acid / +10% physical / +21% light / +13% lightning / +51% fire / +12% cold / +54% darkness Changes damage: +6% lightning Physical save: +24 Spell save: +10 Mental save: +51 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +10.00 Mental crit. chance: +2% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. corrosive iron shield (4 def, 2 armour, 21.5 block)corrosive iron shield (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Effects when hit in melee: * 10% chance to corrode armor Changes stats: +2 Con Changes resistances: +11% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Thunderfurnace the steel shield (6 def, 10 armour, 107.5 block)Thunderfurnace the steel shield (6 def, 10 armour, 107.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +10 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 7 lightning Effects when hit in melee: * 65% chance to reduce powers by 20% * 68 arcane resource burn Damage when hit (Melee): 18 lightning / 4 fire Changes stats: +20 Con Changes resistances: +38% acid / +30% lightning / +5% arcane / +9% cold / +33% nature / +9% fire Changes damage: +3% lightning / +3% arcane Talent granted: +2 Block Physical save: +9 Maximum life: +123.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of lightning resistance (+15%) (6 def, 7 armour, 59.5 block)reinforced steel shield of lightning resistance (+15%) (6 def, 7 armour, 59.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of fire resistance (+17%) (6 def, 2 armour, 39.5 block)steel shield of fire resistance (+17%) (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 39 block)steel shield of radiance (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to blind Changes stats: +2 Mag / +3 Con Changes resistances: +13% light Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Arigodur the dwarven-steel shield (8 def, 22 armour, 153 block)Arigodur the dwarven-steel shield (8 def, 22 armour, 153 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +16 Armour: +22 Armour Hardiness: +8% Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 46 arcane resource burn * 52% chance to reduce powers by 20% Damage when hit (Melee): 16 ice / 16 nature Changes stats: +1 Mag / +5 Wil / +1 Cun / +11 Con Changes resistances: +26% acid / +16% physical / +42% nature / +15% blight / +16% cold / +16% mind / +5% arcane Talent granted: +3 Block Maximum life: +158.00 Infravision radius: +2 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 76 block)icy dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 76 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 cold Effects when hit in melee: * 18% chance to gain 10% of a turn Damage when hit (Melee): 10 ice Changes resistances: +10% temporal Talent granted: +3 Block Handheld deflection devices. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. linen cloak of protection (1 def, 0 armour)linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick linen cloak (1 def, 6 armour)thick linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. insulating pair of iron boots (0 def, 3 armour)insulating pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. psychic's rough leather gloves of dexterity (+3) (0 def, 1 armour)psychic's rough leather gloves of dexterity (+3) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 6 mind Changes stats: +3 Dex Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Ivikira the Kindlemortal (0 def, 5 armour)Ivikira the Kindlemortal (0 def, 5 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 fire Changes stats: +28 Str / +33 Dex / +10 Wil / +5 Cun / +11 Con Changes resistances: +30% acid / -40% light / +29% lightning / +27% blight / +27% cold / +13% nature / +28% fire Critical mult.: +10.00% Mental save: +11 Life regen: +7.50 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron helm of strength (+3) (0 def, 3 armour)iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's iron helm (0 def, 5 armour)miner's iron helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of dexterity (+3) (0 def, 3 armour)stabilizing iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Ivata' (14 def, 16 armour) dwarven-steel helm 'Ivata' (14 def, 16 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +20 Armour: +16 Defense: +14 Fatigue: +4% Changes stats: +16 Str / +3 Dex / +11 Wil / +7 Cun / +3 Con / +13 Lck Changes resistances: +10% blight / +22% physical / -29% light / +9% all Changes damage: +9% temporal Grants telepathy: Dragon Physical save: +62 Mental save: +21 Life regen: +4.80 Stamina when hit: +2.10 Equilibrium when hit: +2.10 Maximum hate: +2.00 Maximum psi: +20.00 Spell crit. chance: +5% Mindpower: +7 Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ce'Natta (19 def, 13 armour) Ce'Natta (19 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 Physical power: +17 Armour: +13 Defense: +19 Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 9 physical Changes stats: +34 Str / +9 Dex / +6 Wil / +9 Cun / +25 Con Changes resistances: +3% acid / +15% physical / +9% nature / +5% arcane / +19% mind / +7% all Physical save: +58 Mental save: +54 Blindness immunity: +10% Cut immunity: +5% Confusion immunity: +0% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 carnelian 3 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
160 alchemist agate 160 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. survivor's brass lantern of claritysurvivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +7 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. tentacled ash totem of healing [power 105] (35 cooldown)tentacled ash totem of healing [power 105] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heal the target for 105, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By Corpsetaker the Wraith Necromancer level 8
1st Summertide 122nd year of Ascendancy at 01:46 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Corpsetaker the Wraith Necromancer level 7
8th Mirth 122nd year of Ascendancy at 10:26 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By Corpsetaker the Wraith Necromancer level 8
9th Mirth 122nd year of Ascendancy at 15:23 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Corpsetaker the Wraith Necromancer level 1
74th Pyre 122nd year of Ascendancy at 22:52 see stats
Log
Corpsetaker drops on the floor: Shimmerrend (15-18 power, 3 apr, physical damage).
Corpsetaker drops on the floor: dragonbone starstaff 'Getemas' (30-36 power, 6 apr, physical damage).
Corpsetaker drops on the floor: Mucusrot (50-60 power, 6 apr, physical damage).
Corpsetaker drops on the floor: yew vilestaff 'Arcobeisance' (40-48 power, 4 apr, physical damage).
You gain 0.25 gold from the transmogrification of elm darkstaff (10-12 power, 2 apr, physical damage).
You gain 1.52 gold from the transmogrification of nature's vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 1.31 gold from the transmogrification of vined mindstar of life (4-4.4 power, 18 apr, nature damage).
Corpsetaker wears(replacing): Blindvein the dragonbone starstaff (30-36 power, 6 apr, physical damage).
Corpsetaker wears: Rimeblade (11.5-14.95 power, 6 apr).
You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 6.50 gold from the transmogrification of Yvenn.
You gain 2.92 gold from the transmogrification of scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.11 gold from the transmogrification of scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.81 gold from the transmogrification of linen wizard hat of frost (+16%) (1 def, 0 armour).
You gain 2.20 gold from the transmogrification of linen wizard hat of knowledge (1 def, 0 armour).
You gain 1.07 gold from the transmogrification of miner's iron helm of strength (+2) (0 def, 5 armour).
Resting starts...
Talent Command Staff is ready to use.
Talent Volcano is ready to use.
Talent Ward is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
