
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.6.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite Dungeon Bug Fix attempt 1.7.4Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Items Vault 1.7.6Donators/Buyers bonus! OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 6328% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 56th Haze 124th year of Ascendancy at 06:56 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 84 (base 46) |
| Dexterity | 115 (base 60) |
| Constitution | 20 (base 10) |
| Magic | 36 (base 18) |
| Willpower | 114 (base 60) |
| Cunning | 114 (base 63) |
Resources
| Hate | 100/100 |
| Equilibrium | 48 |
| Steam | 96/100 |
| Life | -379/1360 |
| Psi | 118/513 |
| Stamina | 482/507 |
| Paradox | 300 |
| Healing Factor | 2.237058885578 |
| Regeneration | 121.25365332777 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 12 |
| Lite | 13 |
| Infravision | 11 |
| See Stealth | 30 |
| See Invisible | 34 |
| Stealth | 78 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 90 |
| Crit Chance | 84% |
| APR | 52 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 133 |
| Accuracy | 89 |
| Crit Chance | 76% |
| APR | 82 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 34.5 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Blight | +48% |
| Physical | +82% |
| Cold | +81% |
| All | +33% |
| Darkness | +45% |
| Light | +53% |
| Temporal | +41% |
| Lightning | +62% |
| Mind | +105% |
| Nature | +39% |
Offense: Damage Penetration
| Acid | +75% |
| Lightning | +80% |
| Nature | +84% |
| Temporal | +80% |
| Blight | +80% |
| Physical | +116% |
| Mind | +130% |
| All | +70% |
Defense: Base
| Armour (hardiness) | 38 (35.65183292883%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 1.7763568394003E-15 |
| Physical Save | 72.36 |
| Spell Save | 58.93 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 56%( 70%) |
| Cold | + 70%( 70%) |
| All | + 50%( 70%) |
| Physical | + 68%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 55%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.9 steam per turn. Can be activated for an instant burst of 104 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 52%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 50%. |
Class Talents
| Cursed / Predator | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Artillery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Threaded Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Absorption | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Glotha the bee swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Glunne the giant fire ant. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Adyvena the patchwork troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Antigone the Pure. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 314. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Duroredunaleg 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% On Crit.r2 +8 blight On Hit: 10% Shoot 1 On Hit: * flashes light on your target dealing 146 damage Uses 2.0 Steam While equipped: Stats +7 Mag +2 Wil +5 Cun dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +3% blight +8% temporal +11% physical Res.pen +10% temporal +20% mind +15% physical ---------- misc Reload +5 Equi/ret +0.08 Max.psi +40.00 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Metallic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Glowspiker the pouch of voratun shots (19/21, 175% power, 16 apr) 3.0 T5 shot ammo [Random Unique] Nature/Master Power 175% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +16 Crit +34.0% Capacity 21 Proj.spd +200% Ranged+ +20 temporal On Hit.r1 +20 light On Crit.r2 +12 temporal On Hit: * 20% chance to create vines that bind the target to the ground dealing 334 nature damage and pinning them for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Talents +5 Corrosive Shell Metallic Shots are used with slings to pummel your foes to death. |
| On hands | Shiverstreak (0 def, 17 armour) =acc=1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +20.00% Phys.pwr +30 (+5 eff.) Dmg.mod +36% cold +27% mind +12% physical Res.pen +20% physical Acc +59 (+11 eff.) ----- def ----- Armour +17 Resists +4% physical +12% cold Phys.save +12 (+2 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 134% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +5 Crit +13.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Bregorondur the Hailbutcher 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold +18% mind +20% light ----- def ----- Defense +21 (+4 eff.) Resists +5% arcane Phys.save +25 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Heal.mod +20% ---------- misc Hate/m.crit +3.00 Max.psi +50.00 Light +9 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm 'Darkspike' (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic/Steamtech The more steam the better! While equipped: Stats +12 Str +16 Wil +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +27% acid +12% darkness +12% blight ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +9% acid +15% physical +12% darkness +15% blight +24% mind +10% all Phys.save +15 (+3 eff.) Mind.save +44 (+9 eff.) Blind- +50% Confus- +50% ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Blind-Fight: No penalty when attacking invisible/stealthed Metallic A Helmet. But with steam power! |
| On feet | Cyruth the pair of drakeskin leather boots (21 def, 5 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +13 Lck +22 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +5 Defense +21 (+4 eff.) Resists +9% temporal +6% fire +6% darkness +7% arcane Crit.chn- 20.07% Phys.save +15 (+3 eff.) Stealth +14 HP.reg +5.35 Heal.mod +25% Pinning- +25% Knockbk- +25% Teleport- +100% A pair of boots made of leather. |
| Tool | Gloraganor the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +9 Str dps ---------- Apr +14 ----- def ----- Defense +40 (+7 eff.) Resists +24% light +21% cold Crit.chn- 20.29% Max.HP +135.28 HP.reg +5.41 Disease- +27% Confus- +27% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Emelowen the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Crit.mult +20.00% Phys.pwr +15 (+2 eff.) Dmg.mod +11% mind +9% physical Res.pen +10% blight ----- def ----- Resists +11% mind Mind.save +13 (+3 eff.) HP.reg +8.00 Confus- +42% Stun/Frz- +50% Rings make your fingers look great! |
| On fingers | Sootransom0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +20 (+3 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +18 (+3 eff.) Dmg.mod +17% physical +16% mind +17% all Res.pen +20% mind +5% acid Melee Ret 2 darkness On Hit (Melee): * 22% chance to reduce armor by 29% * 10% chance to reduce all saves and defense by 48 ----- def ----- Resists +12% acid +17% physical +19% mind +3% darkness Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+2 eff.) Mov.spd +15% Dmg.mod +20% lightning +9% all Res.pen +10% all Acc +10 (+2 eff.) Melee Ret 34 darkness ----- def ----- Ignore.dmg +8% Affinity +20% lightning Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Isutta the Sunusher 4.0 T5 steamgun 1H weapon [Random Unique] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +19 nature On Hit: * flashes light on your target dealing 146 damage On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Crit.mult +15.00% Res.pen +14% nature +15% all Acc +25 (+5 eff.) Apr +15 On Hit (Ranged): * 25% chance to slow global speed by 77% ----- def ----- Resists +39% acid +3% light +6% darkness +15% cold +14% fire +15% lightning +8% all Spell.save +7 (+2 eff.) ---------- misc Light +1 Metallic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Nimbussear the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +8 Wil +12 Cun dps ---------- Dmg.mod +9% lightning Res.pen +20% mind +10% lightning Against +33% Summoned Melee Ret 4 mind 4 lightning ----- def ----- Defense +21 (+4 eff.) Resists +3% mind +9% lightning D.Red.from +38% Summoned Phys.save +20 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Stealth +12 A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (111% power, 46 apr, mind damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +46 Crit +26.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Windstreaker the elven-silk cloak (17 def, 4 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +4 Defense +17 (+3 eff.) Resists +30% lightning +9% light +20% blight +6% fire +20% nature +15% cold Phys.save +30 (+6 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life HP.reg +15.96 Heal.mod +20% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 115% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 109% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 160% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 14)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.9 steam per turn. Can be activated for an instant burst of 70 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 278; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -1072; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1072 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2144 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, physical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (606.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 854.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 146; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
14 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
14 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
14 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
14 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
19 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Runilin0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Wil +4 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% mind ----- def ----- Resists +14% lightning Phys.save +7 (+2 eff.) Max.HP +40.00 HP.reg +2.00 Stun/Frz- +28% ---------- misc Max.psi +30.00 Amulets make your neck look great! |
steel amulet 'Radiancequeller'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Dex +6 Mag dps ---------- Dmg.mod +6% physical Apr +2 Melee Ret 6 light ----- def ----- Defense +25 (+5 eff.) Resists +9% light ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Arcreeve0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +20% lightning +15% fire Melee Ret 8 fire On Hit (Melee): * 25% chance to slow global speed by 77% ----- def ----- Resists +21% acid +37% lightning Heal.mod +22% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 538 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Flamewend0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% physical +15% fire Acc +30 (+6 eff.) ----- def ----- Resists +2% physical Phys.save +14 (+2 eff.) Max.HP +41.00 HP.reg +6.00 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Lightningobsidian the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Res.pen +10% mind ----- def ----- Resists +21% lightning +9% darkness +12% nature +5% arcane Amulets make your neck look great! |
Tempestpunish the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +20% acid Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Resists +3% lightning +9% mind +6% acid Heal.mod +15% Cut- +60% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 348 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (134). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Aerulrann0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +15% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +23% mind Res.Cap +5% all Phys.save +27 (+6 eff.) Spell.save +18 (+5 eff.) Mind.save +16 (+3 eff.) Confus- +39% Amulets make your neck look great! |
Tempestimmortal0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +19 Cun +10 Mag dps ---------- Dmg.mod +41% lightning +18% temporal ----- def ----- Resists +30% light +26% darkness Blind- +44% Def/telep +20 Res/telep +20% Dur/telep +20% Amulets make your neck look great! |
Voryralle the Dazzlerebel0.1 T4 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -7% Resists +18% nature +12% cold +18% light +6% arcane Crit.chn- 15.00% HP.reg +5.00 Pinning- +25% Stun/Frz- +25% Amulets make your neck look great! |
archmage's stralite amulet of mastery (0.34 Demented / Scourge drake)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+0 eff.) Dmg.mod +8% acid +8% fire +7% cold +7% lightning ---------- misc Masteries +0.34 Demented/Scourge drake Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.31 Spell / Storm,0.31 Cursed / Cursed form)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +17 (+3 eff.) Max.HP +62.00 HP.reg +9.00 ---------- misc Masteries +0.31 Spell/Storm +0.31 Cursed/Cursed form Amulets make your neck look great! |
vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +13 (+2 eff.) Max.HP +59.00 HP.reg +6.00 Blind- +26% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
warmaker's stralite amulet of constitution (+7)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Dex +8 Wil +6 Con Amulets make your neck look great! |
Noonlady the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +6 Wil dps ---------- Crit.mult +17.00% Mind.pwr +14 (+2 eff.) Dmg.mod +3% nature Res.pen +30% light Acc +10 (+2 eff.) Apr +20 Melee Ret 4 nature On Hit (Melee): * 30% chance to reduce armor by 29% ----- def ----- Resists +12% acid +12% light Mind.save +14 (+3 eff.) Confus- +23% Amulets make your neck look great! |
Pyretide0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Phys.spd +10% Dmg.mod +3% acid +6% fire +8% physical Melee Ret 6 acid 2 fire On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +30% lightning +9% cold +12% darkness +6% acid Phys.save +25 (+5 eff.) Spell.save +46 (+10 eff.) Mind.save +20 (+4 eff.) Stun/Frz- +50% Amulets make your neck look great! |
Sulfursaw0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +16 Dex +4 Mag +6 Wil dps ---------- Dmg.mod +27% blight Res.pen +34% cold ----- def ----- Resists +18% nature ---------- misc See.Invis +15 Amulets make your neck look great! |
Tuledir0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +3 Con +12 Lck dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +8 Defense +32 (+6 eff.) Resists +9% fire Res.Cap +7% all Phys.save +27 (+6 eff.) Spell.save +6 (+2 eff.) Unseen.red 19% Die.at -20.00 life Disarm- +27% Stun/Frz- +10% Knockbk- +10% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
restful voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 ----- def ----- Fatigue -10% HP.reg +4.00 ---------- misc Mana/turn +0.60 Max.mana +59.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Hettelathachak the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +4 Con dps ---------- Dmg.mod +12% acid Res.pen +15% acid ----- def ----- Crit.chn- 15.00% Max.HP +46.00 HP.reg +7.00 Heal.mod +11% ---------- misc Light +2 Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Duskwinter the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+1 eff.) Dmg.mod +6% darkness Res.pen +25% mind Apr +2 ----- def ----- Defense +20 (+4 eff.) Rings make your fingers look great! |
Lustreswift0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% mind Melee Ret 4 light ----- def ----- Defense +5 (+1 eff.) Resists +12% mind Die.at -40.00 life Max.HP +26.00 HP.reg +2.00 Disarm- +23% Pinning- +20% Stun/Frz- +25% Knockbk- +26% Rings make your fingers look great! |
steel ring 'Yvyldamira'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Mov.spd +14% Dmg.mod +18% physical Acc +6 (+1 eff.) Apr +4 ----- def ----- Defense +9 (+2 eff.) Die.at -80.00 life Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
gold ring 'Eremodan'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +4 Con dps ---------- Acc +6 (+1 eff.) ----- def ----- Resists +9% nature +3% acid Phys.save +8 (+2 eff.) Max.HP +52.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
gold ring 'Polutha'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Res.pen +20% physical Melee Ret 10 physical ----- def ----- Defense +30 (+5 eff.) Resists +18% cold +19% temporal +21% fire Phys.save +18 (+3 eff.) Mind.save +14 (+3 eff.) Rings make your fingers look great! |
painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +4% all ----- def ----- Max.HP +70.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
titan's gold ring0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
Eremista the Fogrebel0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun dps ---------- Phys.crit +3.0% Crit.mult +24.82% Phys.pwr +25 (+4 eff.) Melee+ 21 physical Ranged+ 25 physical Res.pen +15% darkness Acc +25 (+5 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 48 On Hit (Ranged): * 18% chance to reduce all saves and defense by 48 ----- def ----- Armour +12 Defense +37 (+7 eff.) Resists +15% cold ---------- misc Hate/m.crit +3.00 Max.stam +30.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Fulychak the Daysorrow0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +10 Wil +17 Cun +9 Con dps ---------- Crit.mult +10.00% Phys.pwr +13 (+2 eff.) Mind.pwr +13 (+2 eff.) Melee+ 25 physical Ranged+ 24 physical Dmg.mod +6% light On Hit (Melee): * 18% chance to reduce all saves and defense by 48 On Hit (Ranged): * 18% chance to reduce all saves and defense by 48 ----- def ----- Resists +12% light ---------- misc Mana/s.crit +2.48 Hate/m.crit +3.00 Max.mana +40.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Glimmerseam0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +12 (+2 eff.) Dmg.mod +15% acid Res.pen +15% light Acc +13 (+3 eff.) Apr +15 ----- def ----- Defense +14 (+3 eff.) Resists +39% acid +3% temporal +6% cold +12% blight Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Olyrekan the Ichorgash0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +8 Wil +3 Cun +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +10% all Acc +25 (+5 eff.) Apr +12 ----- def ----- Defense +13 (+3 eff.) Resists +9% nature Mind.save +14 (+3 eff.) ---------- misc Max.psi +50.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvada0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Cun +6 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +14% darkness +12% blight Acc +10 (+2 eff.) Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +12 (+2 eff.) Resists +28% darkness Rings make your fingers look great! |
stralite ring 'Geta'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Wil +7 Cun +7 Con dps ---------- Mind.crit +1% Phys.pwr +11 (+2 eff.) Mind.pwr +10 (+2 eff.) Res.pen +15% temporal ----- def ----- Resists +10% blight +3% temporal +10% nature Poison- +19% Disease- +22% ---------- misc Equi/ret +0.12 Max.hate +4.00 Max.psi +20.00 Rings make your fingers look great! |
stralite ring 'Sparktreason'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Mag +6 Con dps ---------- Dmg.mod +21% acid ----- def ----- Resists +27% acid +15% cold +21% blight +33% lightning HP.reg +7.00 Stun/Frz- +44% Rings make your fingers look great! |
Blindviper0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +8 Mag +8 Wil +10 Con dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +6% light +20% fire Res.pen +10% light +25% temporal Melee Ret 2 mind 13 light ----- def ----- Resists +12% temporal +40% fire Rings make your fingers look great! |
Duathelsear the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% light +30% acid Res.pen +31% darkness +30% acid Melee Ret 13 acid On Hit (Melee): * 25% chance to reduce armor by 29% ----- def ----- Resists +40% light Rings make your fingers look great! |
Gloomarc0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun +4 Mag dps ---------- Dmg.mod +15% darkness Res.pen +30% light On Hit (Melee): * 25% chance to reduce damage dealt by 38% ----- def ----- Resists +21% light Crit.chn- 15.00% Mind.save +11 (+2 eff.) Confus- +50% Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Xerakira0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +20 (+4 eff.) Melee+ 34 physical Ranged+ 35 physical Dmg.mod +8% all On Hit (Melee): * 20% chance to reduce all saves and defense by 48 On Hit (Ranged): * 20% chance to reduce all saves and defense by 48 ----- def ----- Armour +6 Defense +5 (+1 eff.) Resists +6% acid +3% nature +15% lightning Phys.save +16 (+3 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Die.at -40.00 life HP.reg +4.96 ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Acc +15 (+3 eff.) Apr +11 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +11 (+2 eff.) Dmg.mod +10% all Rings make your fingers look great! |
voratun ring 'Chillbore'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag +13 Wil +5 Cun +6 Con dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +21% cold Res.pen +30% acid +10% cold Melee Ret 12 cold On Hit (Melee): * 46% chance to reduce all saves and defense by 48 On Hit (Ranged): * 20% chance to reduce all saves and defense by 48 ----- def ----- Resists +21% nature +18% acid ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Infravis +4 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun ring 'Frostreek'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +52 (+6 eff.) S.pwr/crit +16 Dmg.mod +27% acid +15% cold Res.pen +35% cold Melee Ret 10 nature On Hit (Melee): * 34% chance to slow global speed by 77% ----- def ----- Resists +30% cold HP.reg +9.00 Stun/Frz- +50% Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Mana/s.crit +3.44 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Scorpion's Tail (133% power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 134% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+2 eff.) ---------- misc See.Stealth +9 See.Invis +9 Metallic A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Lavamalice the voratun steamgun4.0 T5 steamgun 1H weapon [Rare] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +851% Ranged+ +20 fire Uses 2.0 Steam While equipped: dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Resists +14% acid +13% fire +52% cold +15% lightning +10% all Spell.save +15 (+4 eff.) Disarm- +25% Confus- +25% Pinning- +25% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Reload +5 Metallic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Medin the voratun steamgun4.0 T5 steamgun 1H weapon [Rare] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +871% Phasing +41% Ranged+ +23 nature On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +4 Con dps ---------- Phys.pwr +41 (+7 eff.) Res.pen +15% nature ----- def ----- Defense +41 (+7 eff.) Resists +21% blight HP.reg +5.41 Disarm- +27% Metallic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Driduvor the pouch of stralite shots (21/51, 163% power, 15 apr)3.0 T4 shot ammo [Rare] Arcane Power 163% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.5% Capacity 51 Rld cld 2 Proj.spd +248% Ranged+ +25 physical While equipped: ---------- misc Reload +5 Metallic Shots are used with slings to pummel your foes to death. |
Blazevenom the pouch of voratun shots (22/56, 165% power, 28 apr)3.0 T5 shot ammo [Rare] Master Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +28 Crit +7.0% Capacity 56 Proj.spd +339% Ranged+ +32 temporal On Crit.r2 +28 lightning While equipped: ---------- misc Reload +12 Metallic Shots are used with slings to pummel your foes to death. |
Zubirenn the Wintermalice (24/24, 178% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 178% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 24 Rld cld 3 Ranged+ +30 blight +34 cold +28 lightning On Hit.r1 +16 cold On Crit.r2 +32 lightning +24 cold On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Wound the target dealing 379 physical damage across 5 turns and reducing healing by 50% Metallic Shots are used with slings to pummel your foes to death. |
Nidin the Glimmerdream1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +8 Lck dps ---------- Dmg.mod +6% light +21% physical Res.pen +15% physical Melee Ret 4 light ----- def ----- Resists +21% acid Stealth +15 HP.reg +2.40 Heal.mod +26% ---------- misc T.Disarm +20 Light +2 Infravis +5 A belt that goes around your waist. |
drakeskin leather belt 'Growransom'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Mag +4 Wil +6 Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +12% arcane ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +6% arcane +6% nature Phys.save +39 (+8 eff.) HP.reg +3.60 Heal.mod +28% ---------- misc Size +1 A belt that goes around your waist. |
Dazzlebane the elven-silk cloak (3 def, 27 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Mind.crit +8% Dmg.mod +21% mind Res.pen +34% light +34% arcane Acc +25 (+5 eff.) ----- def ----- Armour +27 Defense +3 (+1 eff.) Resists +7% arcane +29% cold Mind.save +21 (+4 eff.) ---------- misc Stam/turn +4.06 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tundraspawner (38 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +38 (+7 eff.) Resists +18% lightning +7% physical +24% cold +15% fire Mind.save +24 (+5 eff.) Max.HP +193.28 Pinning- +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cloudmortal' (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +21% lightning +6% temporal Res.pen +20% darkness +20% mind Acc +35 (+7 eff.) Melee Ret 8 mind On Hit (Melee): * 34% chance to reduce all saves and defense by 48 ----- def ----- Defense +13 (+3 eff.) Fatigue -7% Resists +19% fire +23% light +15% temporal Stealth +15 Max.HP +93.00 ---------- misc Max.stam +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glywen (34 def, 9 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Melee+ 13 mind Dmg.mod +11% mind ----- def ----- Armour +9 Defense +34 (+6 eff.) Resists +9% acid +10% mind +6% arcane Crit.chn- 15.00% Phys.save +9 (+2 eff.) Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Max.hate +6.00 Unarmed combat: Power 133% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Swampstake (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Str dps ---------- Phys.crit +11.0% Spell.crit +13% Mind.crit +13% Crit.mult +8.00% Phys.pwr +18 (+3 eff.) Mind.pwr +9 (+1 eff.) Melee+ 38 darkness 34 mind Dmg.mod +3% nature On Hit (Melee): * 25% chance to reduce all saves and defense by 48 * 20 arcane resource burn ----- def ----- Armour +3 Resists +12% acid +6% blight Spell.save +6 (+2 eff.) Mind.save -8 (-1 eff.) Unarmed combat: Power 151% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +14.0% Atk.spd 100% On Hit: 10% Reproach 5 On Crit: 20% Cripple 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
voratun helm 'Nerilaith' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Crit.mult +34.23% Spell.pwr +30 (+4 eff.) S.pwr/crit +16 Dmg.mod +18% blight +15% arcane +51% mind Res.pen +30% arcane ----- def ----- Armour +5 Fatigue +5% Resists +46% mind +24% acid Mind.save +30 (+6 eff.) Confus- +50% ---------- misc Mana/turn +0.36 Metallic A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1264 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Polynne'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +8 (+1 eff.) Dmg.mod +12% mind Res.pen +11% all Apr +9 ----- def ----- Resists +12% fire +9% darkness +6% temporal Phys.save +6 (+1 eff.) Disease- +10% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Metallic Tinkers can be attached to normal items to improve them with steam power! |
perfect rustproof coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Resists +50% acid 50% chance to avoid a detrimental acid subtype effect. Metallic Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+2 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Metallic Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Metallic Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+5 eff.) ---------- misc Light +7 Metallic Tinkers can be attached to normal items to improve them with steam power! |
perfect magnetic shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Magnetic Shell Metallic Tinkers can be attached to normal items to improve them with steam power! |
perfect acid groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Metallic Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Metallic Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Metallic Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +35% Undead +35% Demon +35% Horror Metallic Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Metallic Tinkers can be attached to normal items to improve them with steam power! |
great fiery salve [power 29] great fiery salve [power 29]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 2 magical effects and grants a fiery aura (29% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing fiery salve [power 33] amazing fiery salve [power 33]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (33% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 25] powerful frost salve [power 25]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 2 physical effects and grants a frost aura (25% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 33] amazing frost salve [power 33]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 3 physical effects and grants a frost aura (33% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 343] powerful healing salve [power 343]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Heal 343 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing healing salve [power 474] amazing healing salve [power 474]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Heal 474 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great pain suppressor salve [power 356] great pain suppressor salve [power 356]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Let you fight up to -356 life and reduces all damage by 25% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing pain suppressor salve [power 415] amazing pain suppressor salve [power 415]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Let you fight up to -415 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
powerful water salve [power 25] powerful water salve [power 25]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 2 mental effects and grants a water aura (25% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing water salve [power 33] amazing water salve [power 33]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 52% cooldown modifier. Remove 3 mental effects and grants a water aura (33% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bregoldil (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Defense +25 (+5 eff.) Resists +18% acid +8% darkness +17% fire +15% mind +6% nature HP.reg +4.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 86% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 478.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Hurunariromivor the dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Acc +30 (+6 eff.) Apr +7 ----- def ----- Armour +10 Defense +25 (+5 eff.) ---------- misc Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Madness (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Antigone the Pure the Cornac Adventurer level 50
75th Dusk 124th year of Ascendancy at 18:58 see stats
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Antigone the Pure the Cornac Adventurer level 41
39th Dusk 123rd year of Ascendancy at 15:24 see stats
A different point of view (Madness (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Antigone the Pure the Cornac Adventurer level 40
26th Dusk 123rd year of Ascendancy at 07:42 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By Antigone the Pure the Cornac Adventurer level 39
15th Dusk 123rd year of Ascendancy at 03:57 see stats
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Antigone the Pure the Cornac Adventurer level 32
25th Pyre 123rd year of Ascendancy at 13:13 see stats
Arachnophobia (Madness (Roguelike) difficulty)
Destroyed the spydric menace.By Antigone the Pure the Cornac Adventurer level 50
4th Mirth 124th year of Ascendancy at 11:43 see stats
Are you out of your mind?! (Madness (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Antigone the Pure the Cornac Adventurer level 50
54th Pyre 124th year of Ascendancy at 18:50 see stats
Back and there again (Madness (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Antigone the Pure the Cornac Adventurer level 50
3rd Summertide 124th year of Ascendancy at 11:41 see stats
Bookception! (Madness (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Antigone the Pure the Cornac Adventurer level 50
24th Dusk 124th year of Ascendancy at 12:10 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By Antigone the Pure the Cornac Adventurer level 46
28th Haze 123rd year of Ascendancy at 12:09 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Antigone the Pure the Cornac Adventurer level 44
24th Haze 123rd year of Ascendancy at 20:01 see stats
Can you bear it? So much bearness! (Madness (Roguelike) difficulty)
Killed Borius in the Bearscape.By Antigone the Pure the Cornac Adventurer level 50
8th Flare 124th year of Ascendancy at 12:51 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Antigone the Pure the Cornac Adventurer level 11
18th Dusk 122nd year of Ascendancy at 14:03 see stats
Demonic Invasion (Madness (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Antigone the Pure the Cornac Adventurer level 50
75th Pyre 124th year of Ascendancy at 02:01 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By Antigone the Pure the Cornac Adventurer level 44
25th Haze 123rd year of Ascendancy at 03:11 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Antigone the Pure the Cornac Adventurer level 42
15th Haze 123rd year of Ascendancy at 11:21 see stats
Earth Master (Madness (Roguelike) difficulty)
Killed Harkor'Zun.By Antigone the Pure the Cornac Adventurer level 29
38th Regrowth 123rd year of Ascendancy at 22:36 see stats
Entropy's End (Madness (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Antigone the Pure the Cornac Adventurer level 50
49th Haze 124th year of Ascendancy at 17:23 see stats
Evil denied (Madness (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Antigone the Pure the Cornac Adventurer level 50
35th Haze 124th year of Ascendancy at 20:54 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Antigone the Pure the Cornac Adventurer level 23
7th Decay 122nd year of Ascendancy at 06:10 see stats
Eye of the storm (Madness (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Antigone the Pure the Cornac Adventurer level 41
37th Dusk 123rd year of Ascendancy at 13:19 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Antigone the Pure the Cornac Adventurer level 33
56th Pyre 123rd year of Ascendancy at 12:10 see stats
Fear of Fours (Madness (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Antigone the Pure the Cornac Adventurer level 50
74th Dusk 124th year of Ascendancy at 01:53 see stats
Gem of the Moon (Madness (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Antigone the Pure the Cornac Adventurer level 50
76th Pyre 124th year of Ascendancy at 07:26 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Antigone the Pure the Cornac Adventurer level 40
26th Dusk 123rd year of Ascendancy at 02:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Antigone the Pure the Cornac Adventurer level 50
54th Pyre 124th year of Ascendancy at 20:40 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Antigone the Pure the Cornac Adventurer level 10
3rd Flare 122nd year of Ascendancy at 13:12 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Antigone the Pure the Cornac Adventurer level 20
7th Haze 122nd year of Ascendancy at 23:36 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Antigone the Pure the Cornac Adventurer level 30
39th Regrowth 123rd year of Ascendancy at 00:45 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Antigone the Pure the Cornac Adventurer level 40
25th Dusk 123rd year of Ascendancy at 00:07 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Antigone the Pure the Cornac Adventurer level 50
43rd Regrowth 124th year of Ascendancy at 04:24 see stats
Orcrist (Madness (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Antigone the Pure the Cornac Adventurer level 50
64th Dusk 124th year of Ascendancy at 09:04 see stats
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By Antigone the Pure the Cornac Adventurer level 41
57th Dusk 123rd year of Ascendancy at 04:30 see stats
Race through fire (Madness (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Antigone the Pure the Cornac Adventurer level 50
15th Pyre 124th year of Ascendancy at 10:08 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Antigone the Pure the Cornac Adventurer level 48
42nd Haze 123rd year of Ascendancy at 23:45 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Antigone the Pure the Cornac Adventurer level 32
42nd Pyre 123rd year of Ascendancy at 23:54 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Antigone the Pure the Cornac Adventurer level 45
25th Haze 123rd year of Ascendancy at 04:30 see stats
Tactical master (Madness (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Antigone the Pure the Cornac Adventurer level 50
35th Haze 124th year of Ascendancy at 20:53 see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Antigone the Pure the Cornac Adventurer level 40
26th Dusk 123rd year of Ascendancy at 07:42 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Antigone the Pure the Cornac Adventurer level 10
6th Flare 122nd year of Ascendancy at 23:39 see stats
The Legend of Garkul (Madness (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Antigone the Pure the Cornac Adventurer level 40
26th Dusk 123rd year of Ascendancy at 07:42 see stats
The Right thing to do (Madness (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Antigone the Pure the Cornac Adventurer level 50
23rd Dusk 124th year of Ascendancy at 16:30 see stats
The Sun Still Shines (Madness (Roguelike) difficulty)
Aeryn survived the last battle.By Antigone the Pure the Cornac Adventurer level 50
35th Haze 124th year of Ascendancy at 20:54 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Antigone the Pure the Cornac Adventurer level 50
34th Haze 124th year of Ascendancy at 10:24 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Antigone the Pure the Cornac Adventurer level 7
9th Mirth 122nd year of Ascendancy at 19:37 see stats
There and back again (Madness (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Antigone the Pure the Cornac Adventurer level 48
50th Haze 123rd year of Ascendancy at 07:42 see stats
They Came From Outer Space! (Madness (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Antigone the Pure the Cornac Adventurer level 50
11st Pyre 124th year of Ascendancy at 15:32 see stats
Thralless (Madness (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Antigone the Pure the Cornac Adventurer level 50
23rd Dusk 124th year of Ascendancy at 10:51 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Antigone the Pure the Cornac Adventurer level 30
39th Regrowth 123rd year of Ascendancy at 18:16 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Antigone the Pure the Cornac Adventurer level 19
6th Haze 122nd year of Ascendancy at 17:57 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Antigone the Pure the Cornac Adventurer level 38
14th Dusk 123rd year of Ascendancy at 05:02 see stats
You were not supposed to see that! (Madness (Roguelike) difficulty)
Read a Forbidden Tome.By Antigone the Pure the Cornac Adventurer level 50
23rd Dusk 124th year of Ascendancy at 18:13 see stats
Log
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Antigone the Pure shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (10).
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Antigone the Pure shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (10).
Atamathon the Giant Golem no longer revels in blood quite so much.
Atamathon the Giant Golem speeds up.
Atamathon the Giant Golem has recovered!
Burning Phosphorous from Antigone the Pure hits Atamathon the Giant Golem for 25 fire damage.
--------------------------------
Antigone the Pure shoots!
Atamathon the Giant Golem uses Giant Leap.
Atamathon the Giant Golem performs a melee critical strike against Bloated ooze!
Atamathon the Giant Golem revels in the spilt blood and grows stronger!
Atamathon the Giant Golem hits Bloated ooze for 5427 cold damage.
Antigone the Pure's morale has been lowered.
Atamathon the Giant Golem uses Crush.
Atamathon the Giant Golem performs a melee critical strike against Antigone the Pure!
Antigone the Pure reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Atamathon the Giant Golem's blood frenzy intensifies!
Antigone the Pure resists the crushing!
Antigone the Pure converts some damage to Psi!
Atamathon the Giant Golem killed Bloated ooze!
Melee retaliation hits Atamathon the Giant Golem for 5 lightning, 28 mind, 34 darkness (66 total damage).
Atamathon the Giant Golem hits Antigone the Pure for (89 to psi shield), (43 antimagic), (1825 reacted , -5 stam), 365 to psi, 1569 arcane (1934 total damage).
Antigone the Pure the level 50 cornac adventurer was energised to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.


















































































































































































