challenge

Weekly Adventurer

Short Name: 
weekly-adventurer

Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge.
More info can be found here: http://forums.te4.org/viewtopic.php?f=38&t=48715
Spreadsheet of entrants can be found here: https://docs.google.com/spreadsheets/d/1Q80uEm9uCGjLqL2TAKMoARh4xJMx0uYHNUO5MvRX6zg/edit?usp=sharing
Discord server (click on #tome) where we talk a lot: https://discord.gg/9pmFGKx
Weight: 455

Featuring talent trees generously submitted by the following authors:

minmay

  == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
    Wild Gift / Blaze
    Wild Gift / Blizzard
    Wild Gift / Cyclone
    Wild Gift / Endurance
    Wild Gift / Rain
    Wild Gift / Supercell
    Wild Gift / Thunder

  == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
    Spell / Air Archery
    Spell / Storm Archery
    Spell / Swiftness
    Spell / Wild Magic

nsrr

  == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
    Technique / Agile Combatant
    Technique / Black Belt
    Technique / Fending
    Technique / Martial Arts
    Technique / Mending
    Technique / Transcending

Changelog

1.0.2:
- Fending will no longer pop up on seeds
- Tremor will no longer pop up on seeds
- Categories from escorts can no longer be chosen as a reward.
1.0.1:
- Weekly Adventurer now starts with the Shoot talent.
- Added the following talent trees submitted by nsrr: Technique / Agile Combatant, Technique / Black Belt, Technique / Fending, Technique / Martial Arts, Technique / Mending, Technique / Rending, Technique / Transcending
- Added the following talent trees submitted by minmay: Spell / Air Archery, Spell / Storm Archery, Spell / Swiftness, Spell / Wild Magic, Wild Gift / Blaze, Wild Gift / Blizzard, Wild Gift / Cyclone, Wild Gift / Endurance, Wild Gift / Rain, Wild Gift / Supercell, Wild Gift / Thunder, Wild Gift / Tremor
- Weekly Adventurer now prints the chosen seed and talent categories to the log
- Mindslayer trees will not longer pop up on seeds
- Max number of meta trees increased to 6

1.0.0:
- Initial release

Multi-Class Challenge + Randboss Rando Bundle

Short Name: 
sk_multi_class_challenge_rb_rando

Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience.

Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge.

In order to activate this addon, go to your Game Options for a new tab.

Multi-Class Challenge (Slight Edit by Rae)

Short Name: 
sk_rae_multi_class_challenge

Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure.

In order to activate this addon, look at your Game Options for a new tab.
EXP penalty you suffer from using this addon has been modified, from 0.5 to 0.85 (You only lose 15% EXP now)
Original Author is StarKeep, all credits go to him, I do not take credit for any of his work, I only modified the EXP penalty. - Rae
Updated Version 1.4.1:
- Possessor and Adventurer can now be chosen in the Multiclass menu

Warzone Challenge

Short Name: 
sk_warzone_challenge

Quintuple's the enemy count in all zones, but randomizes the factions of all additional enemies spawnt. This includes towns.

Neverdead Challenge

Short Name: 
sk_neverdead_challenge

Causes all bosses (both static and randomly generated) to revive forever. No further rewards are gained. Bosses that revive in the main game naturally will retain their bonuses for as many lives as they have.

Be ready to escape after you've slain your foes. Because they'll be wanting revenge.

Multi-Class Challenge

Short Name: 
sk_multi_class_challenge

Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure.

In order to activate this addon, check your Game Options for a new tab.

Randboss Rando

Short Name: 
randboss_rando

Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game.

As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style.

Everything is Unique! Fork

Short Name: 
uniques_fork

A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando

Everything is Unique! Compability Fix!

Short Name: 
uniques_compat

Quick fix to allow compatability with adjustable levels mod.

Randventurer Class

Short Name: 
randventurer-class

Adds a new character class to the game: The Randventurer! Randventurers are similar to Adventurers, they can get any talent tree - except they don't get to pick which ones! At character creation they are given many semi-random talent trees, selected so that (hopefully) every character is playable and viable. Any talent tree that can be learned in the game has a chance of appearing on your character. To keep characters playable, randventurer does several things: Prevents conflicting weapon styles, Limits the number of stats used, Makes sure any requirements are met, Ensures any resources the character has are usable and many other small things. See the forums for more detail about Randventurers.

Most addons will work normally and have the talents chosen as part of the random character creation. The following addons have full support:
  • Stonewardens
  • Eternal Darkness
  • Verdant Class Pack
  • Midnight
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