Difference between revisions of "Skirmisher"

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(Scoundrel is not locked + fixed mastery values)
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Trapping (category)|Trapping]]
 
| Name = [[Trapping (category)|Trapping]]
| Mastery = 1.1
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
 
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Poisons (category)|Poisons *]]
 
| Name = [[Poisons (category)|Poisons *]]
| Mastery = 1.2
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Apply poison (talent)|Apply Poison]]
 
| talent1 = [[Apply poison (talent)|Apply Poison]]
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Scoundrel (category)|Scoundrel]]
 
| Name = [[Scoundrel (category)|Scoundrel]]
| Mastery = 1.1
+
| Mastery = 1.3
| Locked = yes
+
| Locked = no
 
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]
 
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]
 
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]
 
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]

Revision as of 18:14, 16 May 2021

Skimisher

File:Skimisher 128 bg.png

Metaclass Rogue
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength 0
Dexterity +4
Constitution 0
Magic 0
Willpower +1
Cunning +4

Locked Description

Description

While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.

They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.

Their most important stats are: Dexterity and Cunning

Starting Equipment

  • Rough Leather Sling
  • Iron Shield
  • Rough Leather Armor
  • Pouch of Iron Shots

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Buckler Training 1.3 No Buckler Expertise Bash and Smash Buckler Mastery Counter Shot
Technique Skirmisher - Slings 1.3 No Sling Supremacy Swift Shot Hurricane Shot Bombardment
Technique Tireless Combatant 1.3 No Breathing Room Pace Yourself Dauntless Challenger The Eternal Warrior
Cunning Called Shots 1.3 No Kneecapper Kill Shot Noggin Knocker Sling Sniper
Cunning Trapping 1.0 Yes Trap Mastery Lure Advanced Trap Deployment Trap Priming
Cunning Poisons * 1.3 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Techniques Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Cunning Scoundrel 1.3 No Lacerating Strikes Scoundrel's Strategies Misdirection Fumble

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler