Difference between revisions of "Skirmisher"

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(Introduction. Locked description. Poisons requirement)
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{{class
 
{{class
|name=Skimisher
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|name=Skirmisher
|metaclass=Rogue
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|metaclass=[[Rogue (Metaclass)]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
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Their most important stats are: [[Dexterity]] and [[Cunning]]
 
Their most important stats are: [[Dexterity]] and [[Cunning]]
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==New Class Unlocked Description==
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In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler.
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You have learned the power of counterstriking from afar and can now create characters with the Skirmisher class.
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Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. Class features:
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*Vault and roll around your foes, staying one step ahead and just out of reach
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*Cripple your opponents and unleash a torrent of sling bullets
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*Block enemy fire with your buckler mastery and counter attack
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Skirmisher use stamina to fuel their techniques, which replenishes slowly over time.
  
 
==Starting Equipment==
 
==Starting Equipment==
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| generic_rows =
 
| generic_rows =
  
{{Talent_row
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{{combat training row | mastery = 1.3}}
| Type = [[Technique (category_type)|Technique]]
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| Name = [[Combat training (category)|Combat Training]]
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| Mastery = 1.3
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| Locked = No
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| talent1 = [[Thick skin (talent)|Thick Skin]]
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| talent2 = [[Armour training (talent)|Armour Training]]
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| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
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| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
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| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
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}}
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{{Talent_row
 
{{Talent_row

Latest revision as of 15:46, 16 July 2023

Skirmisher

Skirmisher 128 bg.png

Metaclass Rogue (Metaclass)
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength 0
Dexterity +4
Constitution 0
Magic 0
Willpower +1
Cunning +4

Skirmisher is a class introduced in the base game. It must be unlocked by Counterstriking an enemy from at least 5 tiles away.

Locked Description

Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.

Description

While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.

They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.

Their most important stats are: Dexterity and Cunning

New Class Unlocked Description

In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler.

You have learned the power of counterstriking from afar and can now create characters with the Skirmisher class.

Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. Class features:

  • Vault and roll around your foes, staying one step ahead and just out of reach
  • Cripple your opponents and unleash a torrent of sling bullets
  • Block enemy fire with your buckler mastery and counter attack

Skirmisher use stamina to fuel their techniques, which replenishes slowly over time.

Starting Equipment

  • Rough Leather Sling
  • Iron Shield
  • Rough Leather Armor
  • Pouch of Iron Shots

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Buckler Training 1.3 No Buckler Expertise Bash and Smash Buckler Mastery Counter Shot
Technique Skirmisher - Slings 1.3 No Sling Supremacy Swift Shot Hurricane Shot Bombardment
Technique Tireless Combatant 1.3 No Breathing Room Pace Yourself Dauntless Challenger The Eternal Warrior
Cunning Called Shots 1.3 No Kneecapper Kill Shot Noggin Knocker Sling Sniper
Cunning Trapping 1.0 Yes Trap Mastery Lure Advanced Trap Deployment Trap Priming
Cunning Poisons * 1.3 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Cunning Scoundrel 1.3 No Lacerating Strikes Scoundrel's Strategies Misdirection Fumble

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler