Difference between revisions of "Skirmisher"
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{{class | {{class | ||
− | |name= | + | |name=Skirmisher |
− | |metaclass=Rogue | + | |metaclass=[[Rogue (Metaclass)]] |
|starting_life=100 | |starting_life=100 | ||
|locked=Yes | |locked=Yes | ||
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Their most important stats are: [[Dexterity]] and [[Cunning]] | Their most important stats are: [[Dexterity]] and [[Cunning]] | ||
+ | |||
+ | ==New Class Unlocked Description== | ||
+ | In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler. | ||
+ | |||
+ | You have learned the power of counterstriking from afar and can now create characters with the Skirmisher class. | ||
+ | |||
+ | Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. Class features: | ||
+ | *Vault and roll around your foes, staying one step ahead and just out of reach | ||
+ | *Cripple your opponents and unleash a torrent of sling bullets | ||
+ | *Block enemy fire with your buckler mastery and counter attack | ||
+ | |||
+ | Skirmisher use stamina to fuel their techniques, which replenishes slowly over time. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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− | {{ | + | {{combat training row | mastery = 1.3}} |
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{{Talent_row | {{Talent_row |
Latest revision as of 15:46, 16 July 2023
Skirmisher | |
---|---|
Metaclass | Rogue (Metaclass) |
Locked | Yes |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +4 |
Constitution | 0 |
Magic | 0 |
Willpower | +1 |
Cunning | +4 |
Skirmisher is a class introduced in the base game. It must be unlocked by Counterstriking an enemy from at least 5 tiles away.
Contents
Locked Description
Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.
Description
While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.
They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.
Their most important stats are: Dexterity and Cunning
New Class Unlocked Description
In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler.
You have learned the power of counterstriking from afar and can now create characters with the Skirmisher class.
Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. Class features:
- Vault and roll around your foes, staying one step ahead and just out of reach
- Cripple your opponents and unleash a torrent of sling bullets
- Block enemy fire with your buckler mastery and counter attack
Skirmisher use stamina to fuel their techniques, which replenishes slowly over time.
Starting Equipment
- Rough Leather Sling
- Iron Shield
- Rough Leather Armor
- Pouch of Iron Shots
Starting Talents
- Disengage (1)
- Shoot (1)
- Kneecapper (1)
- Sling Supremacy (1)
- Buckler Expertise (1)
- Combat Accuracy (1)
Talents
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Technique | Buckler Training | 1.3 | No | Buckler Expertise | Bash and Smash | Buckler Mastery | Counter Shot |
Technique | Skirmisher - Slings | 1.3 | No | Sling Supremacy | Swift Shot | Hurricane Shot | Bombardment |
Technique | Tireless Combatant | 1.3 | No | Breathing Room | Pace Yourself | Dauntless Challenger | The Eternal Warrior |
Cunning | Called Shots | 1.3 | No | Kneecapper | Kill Shot | Noggin Knocker | Sling Sniper |
Cunning | Trapping | 1.0 | Yes | Trap Mastery | Lure | Advanced Trap Deployment | Trap Priming |
Cunning | Poisons * | 1.3 | Yes | Apply Poison | Toxic Death | Vile Poisons | Venomous Strike |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Technique | Combat Training | 1.3 | No | Thick Skin | Heavy Armour Training | Light Armour Training | |
Combat Accuracy | Weapons Mastery | Dagger Mastery | |||||
Techniques | Mobility | 1.3 | No | Disengage | Evasion | Tumble | Trained Reactions |
Cunning | Survival | 1.3 | No | Heightened Senses | Device Mastery | Track | Danger Sense |
Cunning | Scoundrel | 1.3 | No | Lacerating Strikes | Scoundrel's Strategies | Misdirection | Fumble |
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |