Difference between revisions of "Rogue"

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(Talent Categories)
(Talent Categories)
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| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
{{Talent_row
| Type = [[Techniques (category type)|Technique]]
+
| Type = [[Technique (category_type)|Technique]]
| Name = [[Example category (category)|Example Category]]
+
| Name = [[Dual techniques (category)|Dual Techniques]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[1st talent (talent)|1st Talent]]
+
| talent1 = [[Dual strike (talent)|Dual Strike]]
| talent2 = [[2nd talent (talent)|2nd Talent]]
+
| talent2 = [[Flurry (talent)|Flurry]]
| talent3 = [[3rd talent (talent)|3rd Talent]]
+
| talent3 = [[Sweep (talent)|Sweep]]
| talent4 = [[4th talent (talent)|4th Talent]]
+
| talent4 = [[Whirlwind (talent)|Whirlwind]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Dual weapons (category)|Dual Weapons]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]
 +
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]
 +
| talent3 = [[Precision (talent)|Precision]]
 +
| talent4 = [[Momentum (talent)|Momentum]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 +
| talent2 = [[Backstab (talent)|Backstab]]
 +
| talent3 = [[Switch place (talent)|Switch Place]]
 +
| talent4 = [[Cripple (talent)|Cripple]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Lethality (category)|Lethality]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Lethality (talent)|Lethality]]
 +
| talent2 = [[Deadly strikes (talent)|Deadly strikes]]
 +
| talent3 = [[Willful combat (talent)|Willful combat]]
 +
| talent4 = [[Snap (talent)|Snap]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Stealth (category)|Stealth]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Stealth (talent)|Stealth]]
 +
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]
 +
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]
 +
| talent4 = [[Unseen actions (talent)|Unseen Actions]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Trapping (category)|Trapping]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
 +
| talent2 = [[Lure (talent)|Lure]]
 +
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]
 +
| talent4 = [[Trap launcher (talent)|Trap Launcher]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Poisons (category)|Poisons]]
 +
| Mastery = 1.3
 +
| Locked = yes*
 +
| talent1 = [[Vile poisons (talent)|Vile Poisons]]
 +
| talent2 = [[Venomous strike (talent)|Venomous Strike]]
 +
| talent3 = [[Empower poisons (talent)|Empower Poisons]]
 +
| talent4 = [[Toxic death (talent)|Toxic Death]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat techniques (category)|Combat Techniques]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat veteran (category)|Combat Veteran]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 +
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 +
| talent3 = [[Spell shield (talent)|Spell Shield]]
 +
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
}}
 
}}
  
 
| generic_rows =
 
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Scoundrel (category)|Scoundrel]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]
 +
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]
 +
| talent3 = [[Nimble movements (talent)|Nimble Movements]]
 +
| talent4 = [[Misdirection (talent)|Misdirection]]
 +
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
Line 58: Line 151:
 
}}
 
}}
  
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat training (category)|Combat Training]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Thick skin (talent)|Thick Skin]]
 +
| talent2 = [[Armour training (talent)|Armour Training]]
 +
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
 +
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
 +
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
 
}}
 
}}
  
;Technique
+
{{Talent_row
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)
+
| Type = [[Technique_(category_type)|Techniques]]
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)
+
| Name = [[Field control (category)|Field Control]]
:[[Field control (category)|Field control]] (1.0 mastery, locked)
+
| Mastery = 1.0
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)
+
| Locked = yes
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)
+
| talent1 = [[Disengage (talent)|Disengage]]
:[[Combat training (category)|Combat training]] (1.3 mastery)
+
| talent2 = [[Track (talent)|Track]]
 +
| talent3 = [[Heave (talent)|Heave]]
 +
| talent4 = [[Slow motion (talent)|Slow Motion]]
 +
}}
 +
 
 +
}}
  
;Cunning
+
*uncovered by siding with the Assassin Lord
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)
+
:[[Survival (category)|Survival]] (1.3 mastery)
+
:[[Stealth (category)|Stealth]] (1.3 mastery)
+
:[[Trapping (category)|Trapping]] (1.3 mastery)
+
:[[Lethality (category)|Lethality]] (1.3 mastery)
+
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)
+
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])
+
  
 
==Strategy==
 
==Strategy==

Revision as of 19:05, 16 December 2013

This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue

Rogue 128 bg.png

Metaclass Rogue
Locked No
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +1
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +5

Description

Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. Their most important stats are: Dexterity and Cunning

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor

Secondary Weapons

  • Rough Sling
  • Pouch of Iron shots

Starting Talents

  • Stealth
  • Trap Mastery
  • Lethality
  • Dual Strike

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Dual Techniques 1.3 No Dual Strike Flurry Sweep Whirlwind
Technique Dual Weapons 1.3 No Dual Weapon Training Dual Weapon Defense Precision Momentum
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Switch Place Cripple
Cunning Lethality 1.3 No Lethality Deadly strikes Willful combat Snap
Cunning Stealth 1.3 No Stealth Shadowstrike Hide in Plain Sight Unseen Actions
Cunning Trapping 1.3 No Trap Mastery Lure Sticky Smoke Trap Launcher
Cunning Poisons 1.3 yes* Vile Poisons Venomous Strike Empower Poisons Toxic Death
Techniques Combat Techniques 1.3 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.3 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Generic
Type Name Mastery Locked Talents
Cunning Scoundrel 1.3 No Lacerating Strikes Scoundrel's Strategies Nimble Movements Misdirection
Cunning Survival 1.3 No Heightened Senses Charm Mastery Piercing Sight Evasion
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Techniques Field Control 1.0 Yes Disengage Track Heave Slow Motion
  • uncovered by siding with the Assassin Lord

Strategy

The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.

Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their Dexterity and Cunning), and they can even use an off-hand dagger alongside the sling, so they retain their Dual Weapon Defense bonus as well as apply their poisons while shooting.

However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.

Flurry hits 6 times (3 with each dagger), and is your best single-target killing talent. Sweep hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.

Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some infravision or Heightened Senses to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With Shadowstrike you can also get huge damage bonuses when striking from stealth.

Traps (and Lure) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in The Maze.

You can learn to poison your daggers by siding with the assassin lord in the Lost Merchant quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the Tricks of the Trade Prodigy.)

Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.

Defensively, you can become nearly untouchable by physical attacks due to your Defense score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than Thick Skin of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.

Antimagic may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler