Difference between revisions of "Reaver"
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{{Talent_table | {{Talent_table | ||
| class_rows = | | class_rows = | ||
+ | |||
{{Talent_row | {{Talent_row | ||
− | | Type = [[ | + | | Type = [[Corruption (category type)|Corruption]] |
− | | Name = [[ | + | | Name = [[Sanguisuge (category)|Sanguisuge]] |
− | | Mastery = 1. | + | | Mastery = 1.30 |
| Locked = no | | Locked = no | ||
− | | talent1 = [[ | + | | talent1 = [[Drain (talent)|Drain]] |
− | | talent2 = [[ | + | | talent2 = [[Bloodcasting (talent)|Bloodcasting]] |
− | | talent3 = [[ | + | | talent3 = [[Absorb life (talent)|Absorb Life]] |
− | | talent4 = [[ | + | | talent4 = [[Life tap (talent)|Life Tap]] |
}} | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Vim (category)|Vim]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Soul rot (talent)|Soul Rot]] | ||
+ | | talent2 = [[Vimsense (talent)|Vimsense]] | ||
+ | | talent3 = [[Leech (talent)|Leech]] | ||
+ | | talent4 = [[Dark portal (talent)|Dark portal]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Bone (category)|Bone]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Bone spear (talent)|Bone Spear]] | ||
+ | | talent2 = [[Bone grab (talent)|Bone Grab]] | ||
+ | | talent3 = [[Bone nova (talent)|Bone Nova]] | ||
+ | | talent4 = [[Bone shield (talent)|Bone Shield]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Plague (category)|Plague]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Virulent disease (talent)|Virulent Disease]] | ||
+ | | talent2 = [[Cyst burst (talent)|Cyst Burst]] | ||
+ | | talent3 = [[Catalepsy (talent)|Catalepsy]] | ||
+ | | talent4 = [[Epidemic (talent)|Epidemic]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Scourge (category)|Scourge]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Rend (talent)|Rend]] | ||
+ | | talent2 = [[Ruin (talent)|Ruin]] | ||
+ | | talent3 = [[Acid strike (talent)|Acid Strike ]] | ||
+ | | talent4 = [[Dark surprise (talent)|Dark Surprise]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Reaving combat (category)|Reaving Combat]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Corrupted strength (talent)|Corrupted Strength]] | ||
+ | | talent2 = [[Bloodlust (talent)|Bloodlust]] | ||
+ | | talent3 = [[Carrier (talent)|Carrier]] | ||
+ | | talent4 = [[Acid blood (talent)|Acid Blood]] | ||
+ | }} | ||
+ | |||
+ | |||
| generic_rows = | | generic_rows = | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat training (category)|Combat Training]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Thick skin (talent)|Thick Skin]] | ||
+ | | talent2 = [[Armour training (talent)|Armour Training]] | ||
+ | | talent3 = [[Combat accuracy (talent)|Combat Accuracy]] | ||
+ | | talent4 = [[Weapons mastery (talent)|Weapons Mastery]] | ||
+ | | talent5 = [[Dagger mastery (talent)|Dagger Mastery]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Torment (category)|Torment]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Willful tormenter (talent)|Willful Tormenter]] | ||
+ | | talent2 = [[Blood lock (talent)|Blood Lock]] | ||
+ | | talent3 = [[Overkill (talent)|Overkill]] | ||
+ | | talent4 = [[Blood vengeance (talent)|Blood Vengeance]] | ||
+ | }} | ||
{{Talent_row | {{Talent_row | ||
| Type = [[Cunning (category type)|Cunning]] | | Type = [[Cunning (category type)|Cunning]] | ||
| Name = [[Survival (category)|Survival]] | | Name = [[Survival (category)|Survival]] | ||
− | | Mastery = 1. | + | | Mastery = 1.10 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
Line 51: | Line 125: | ||
| talent4 = [[Evasion (talent)|Evasion]] | | talent4 = [[Evasion (talent)|Evasion]] | ||
}} | }} | ||
− | + | {{Talent_row | |
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Hexes (category)|Hexes]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Pacification hex (talent)|Pacification Hex]] | ||
+ | | talent2 = [[Burning hex (talent)|Burning Hex]] | ||
+ | | talent3 = [[Empathic hex (talent)|Empathic Hex]] | ||
+ | | talent4 = [[Domination hex (talent)|Domination Hex]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Corruption (category type)|Corruption]] | ||
+ | | Name = [[Curses (category)|Curses]] | ||
+ | | Mastery = 1.30 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]] | ||
+ | | talent2 = [[Curse of impotence (talent)|Curse of Impotence]] | ||
+ | | talent3 = [[Curse of death (talent)|Curse of Death]] | ||
+ | | talent4 = [[Curse of vulnerability (talent)|Curse of Vulnerability]] | ||
+ | }} | ||
}} | }} | ||
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==Strategy== | ==Strategy== |
Revision as of 14:37, 23 June 2014
Reaver | |
---|---|
Metaclass | Defiler |
Locked | Yes |
Starting Life | 120 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +4 |
Dexterity | +1 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Contents
Description
Reavers are terrible foes, charging their enemies with a weapon in each hand. They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.
Their most important stats are: Strength and Magic
Starting Equipment
- Iron Waraxe
- Rough Leather Armor
Starting Talents
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Corruption | Sanguisuge | 1.30 | No | Drain | Bloodcasting | Absorb Life | Life Tap |
Corruption | Vim | 1.30 | No | Soul Rot | Vimsense | Leech | Dark portal |
Corruption | Bone | 1.30 | No | Bone Spear | Bone Grab | Bone Nova | Bone Shield |
Corruption | Plague | 1.30 | No | Virulent Disease | Cyst Burst | Catalepsy | Epidemic |
Corruption | Scourge | 1.30 | No | Rend | Ruin | Acid Strike | Dark Surprise |
Corruption | Reaving Combat | 1.30 | No | Corrupted Strength | Bloodlust | Carrier | Acid Blood |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Techniques | Combat Training | 1.30 | No | Thick Skin | Armour Training | Combat Accuracy | Weapons Mastery |
Corruption | Torment | 1.30 | No | Willful Tormenter | Blood Lock | Overkill | Blood Vengeance |
Cunning | Survival | 1.10 | Yes | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
Corruption | Hexes | 1.30 | Yes | Pacification Hex | Burning Hex | Empathic Hex | Domination Hex |
Corruption | Curses | 1.30 | Yes | Curse of Defenselessness | Curse of Impotence | Curse of Death | Curse of Vulnerability |
Strategy
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or "providencing" with spells.
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |