Skirmisher
From Tales of Maj'Eyal
Revision as of 07:13, 20 June 2021 by ScienceBall (Talk | contribs) (Introduction. Locked description. Poisons requirement)
Skimisher | |
---|---|
Metaclass | Rogue |
Locked | Yes |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +4 |
Constitution | 0 |
Magic | 0 |
Willpower | +1 |
Cunning | +4 |
Skirmisher is a class introduced in the base game. It must be unlocked by Counterstriking an enemy from at least 5 tiles away.
Contents
Locked Description
Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.
Description
While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.
They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.
Their most important stats are: Dexterity and Cunning
Starting Equipment
- Rough Leather Sling
- Iron Shield
- Rough Leather Armor
- Pouch of Iron Shots
Starting Talents
- Disengage (1)
- Shoot (1)
- Kneecapper (1)
- Sling Supremacy (1)
- Buckler Expertise (1)
- Combat Accuracy (1)
Talents
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Technique | Buckler Training | 1.3 | No | Buckler Expertise | Bash and Smash | Buckler Mastery | Counter Shot |
Technique | Skirmisher - Slings | 1.3 | No | Sling Supremacy | Swift Shot | Hurricane Shot | Bombardment |
Technique | Tireless Combatant | 1.3 | No | Breathing Room | Pace Yourself | Dauntless Challenger | The Eternal Warrior |
Cunning | Called Shots | 1.3 | No | Kneecapper | Kill Shot | Noggin Knocker | Sling Sniper |
Cunning | Trapping | 1.0 | Yes | Trap Mastery | Lure | Advanced Trap Deployment | Trap Priming |
Cunning | Poisons * | 1.3 | Yes | Apply Poison | Toxic Death | Vile Poisons | Venomous Strike |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Technique | Combat Training | 1.3 | No | Thick Skin | Armour Training | Combat Accuracy | Weapons Mastery |
Techniques | Mobility | 1.3 | No | Disengage | Evasion | Tumble | Trained Reactions |
Cunning | Survival | 1.3 | No | Heightened Senses | Device Mastery | Track | Danger Sense |
Cunning | Scoundrel | 1.3 | No | Lacerating Strikes | Scoundrel's Strategies | Misdirection | Fumble |
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |