Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Class Start Priority - Undead Version 1.5.5A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Interracial Masquerade 1.5.5Change the graphics of your characters, from one race to another! This change is purely cosmetic and doesn't affect stats or abilities. Choose your masquerades in Game Options/Masquerade Changelog
Originally inspired by Stuntofthelitter's "Look Like Shalore" addons. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Harbinger 1.5.6 Convenient Digging 1.5.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Mindstabber 1.2.5Adds a new Psionic class (since their numbers are few anyways) that is a combo of rouge, solipsist and mindslayer. Focus more on combat than staying in the back, but still has the capability to do so. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Bladebender 1.5.6 Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Archreaver 1.3.1Adds a new class-the Archreaver-that is a combination of Archmage and Reaver. The archreaver has 4 unique talent trees as well as a couple vanilla talent trees. More info at the forum thread. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 21 / 75% |
Size | huge |
Lifes / Deaths | Killed by Isloriaressra the bee swarm at level 13 on the 1st Flare 122nd year of Ascendancy at 08:04 / 34Killed by Eilinebrethra the giant carpenter ant at level 13 on the 1st Flare 122nd year of Ascendancy at 08:18 Killed by Isloriaressra the bee swarm at level 14 on the 1st Flare 122nd year of Ascendancy at 09:22 Killed by Lisirin the midge swarm at level 14 on the 1st Flare 122nd year of Ascendancy at 09:57 Killed by Isloriaressra the bee swarm at level 14 on the 1st Flare 122nd year of Ascendancy at 10:22 Killed by Eilinebrethra the giant carpenter ant at level 14 on the 1st Flare 122nd year of Ascendancy at 12:27 Killed by fire drake at level 14 on the 1st Flare 122nd year of Ascendancy at 13:44 Killed by fire drake at level 14 on the 1st Flare 122nd year of Ascendancy at 14:45 Killed by fire drake at level 14 on the 1st Flare 122nd year of Ascendancy at 15:59 Killed by Betynor the awoken tentacle tree at level 14 on the 1st Flare 122nd year of Ascendancy at 18:00 Killed by Betynor the awoken tentacle tree at level 14 on the 1st Flare 122nd year of Ascendancy at 19:25 Killed by Xebrevena the Blightborn at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:08 Killed by Xebrevena the Blightborn at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:45 Killed by Gomina the corrupted protosentient globula at level 15 on the 2nd Flare 122nd year of Ascendancy at 03:18 Killed by Xeravena the corrupted protoplasmic controller at level 15 on the 2nd Flare 122nd year of Ascendancy at 04:14 Killed by Gomina the corrupted protosentient globula at level 16 on the 2nd Flare 122nd year of Ascendancy at 05:26 Killed by tangling vine at level 16 on the 2nd Flare 122nd year of Ascendancy at 09:13 Killed by ritch flamespitter at level 16 on the 2nd Flare 122nd year of Ascendancy at 10:50 Killed by Gomina the corrupted protosentient globula at level 16 on the 2nd Flare 122nd year of Ascendancy at 12:06 Killed by Xebrevena the Blightborn at level 16 on the 2nd Flare 122nd year of Ascendancy at 12:30 Killed by Xebrevena the Blightborn at level 16 on the 2nd Flare 122nd year of Ascendancy at 13:35 Killed by fire drake at level 16 on the 2nd Flare 122nd year of Ascendancy at 14:07 Killed by Gomina the corrupted protosentient globula at level 16 on the 2nd Flare 122nd year of Ascendancy at 14:17 Killed by Xebrevena the Blightborn at level 16 on the 2nd Flare 122nd year of Ascendancy at 18:14 Killed by Poratha the corrupted protoplasmic controller at level 16 on the 2nd Flare 122nd year of Ascendancy at 18:51 Killed by stone golem at level 16 on the 2nd Flare 122nd year of Ascendancy at 19:33 Killed by tangling vine at level 16 on the 2nd Flare 122nd year of Ascendancy at 20:35 Killed by Gomina the corrupted protosentient globula at level 16 on the 2nd Flare 122nd year of Ascendancy at 21:07 Killed by Islavea the orc summoner at level 20 on the 8th Flare 122nd year of Ascendancy at 22:42 Killed by Islavea the orc summoner at level 20 on the 8th Flare 122nd year of Ascendancy at 23:29 Killed by Islavea the orc summoner at level 20 on the 9th Flare 122nd year of Ascendancy at 00:14 Killed by shadow at level 21 on the 10th Flare 122nd year of Ascendancy at 03:02 Killed by Batalonare the shalore at level 21 on the 1st Dusk 122nd year of Ascendancy at 17:40 Killed by ritch flamespitter at level 21 on the 1st Dusk 122nd year of Ascendancy at 18:40 |
Primary Stats
Strength | 58 (base 50) |
Dexterity | 25 (base 18) |
Constitution | 62 (base 50) |
Magic | 70 (base 50) |
Willpower | 22 (base 10) |
Cunning | 50 (base 46) |
Resources
Life | 947/947 |
Insanity | 0/100 |
Healing Factor | 1.26 |
Regeneration | 0.94500000000002 |
Speed
Mental | +3% |
Attack | +3% |
Movement | +72.44168646096% |
Spell | +3% |
Global | +102% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 7 |
See Stealth | 40.087582060741 |
See Invisible | 40.087582060741 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 100 |
Accuracy | 52 |
Crit Chance | 24% |
APR | 22 |
Speed | 0.97 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 17% |
Speed | 0.97087378640777 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 17% |
Speed | 0.97087378640777 |
Offense: Damage Bonus
Darkness | +38% |
Temporal | +18% |
Blight | +29% |
Physical | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Darkness | +7% |
Light | +30% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 18.7 (52.131147540984%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 44 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 52%( 70%) |
Light | + 43%( 70%) |
Temporal | + 41%( 70%) |
Blight | + 46%( 70%) |
Physical | + 53%( 70%) |
Mind | + 48%( 70%) |
All | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Pinning Resistance | 4% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Chaos Orbs |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 24% of the way to your next Rank. You have killed: 21 Uniques 10 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | Korogorn the pair of rough leather boots (12 def, 1 armour) Korogorn the pair of rough leather boots (12 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 Mov.spd +20% ----- def ----- Armour +1 Defense +12 (+4 eff.) Fatigue -4% Phys.save +7 (+3 eff.) Spell.save +22 (+7 eff.) ---------- misc Max.enc +24 Infravis +1 Telepathy Dragon Evasion: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Runiraldir the brass lantern Runiraldir the brass lantern2.0 T1 lite [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal ----- def ----- Resists +3% temporal Blind- +30% Pinning- +5% ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 53 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | copper ring 'Emita' copper ring 'Emita'0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Res.pen +5% mind Acc +9 (+3 eff.) Apr +8 ----- def ----- Armour +2 Defense +8 (+2 eff.) Resists +3% mind +6% light Phys.save +6 (+3 eff.) Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Sunslicer the copper ring Sunslicer the copper ring0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +1 Dex +7 Mag +5 Wil +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +11% blight Res.pen +25% light ----- def ----- Resists +11% blight Rings can have magical properties. |
Around waist | rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | Blade of Distorted Time (150% power, 10 apr) Blade of Distorted Time (150% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 87.55 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
On hands | umbral rough leather gloves of strength (+2) (0 def, 1 armour) umbral rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +5% darkness Unarmed combat: Power 103% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit: * 5% chance to inflict 15% damage reduction Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 18 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 72.67 physical damage, inflicting bleeding for another 36.34 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. |
Cloak | Umbrareeve (1 def, 0 armour) Umbrareeve (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Cun dps ---------- Dmg.mod +17% darkness Res.pen +7% darkness +5% light Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness Stealth +7 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 94) healing infusion of the duelist (heal 94)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 94 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 97) healing infusion of the duelist (heal 97)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 97 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 204) healing infusion of the titan (heal 204)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 204 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+9 for 10 turns, die at -403) heroism infusion of the duelist (+9 for 10 turns, die at -403)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. While Heroism is active, you will only die when reaching -403 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 165 over 5 turns) regeneration infusion of the duelist (heal 165 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 270 over 5 turns) regeneration infusion of the sneak (heal 270 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 533 for 5 turns) Rune of Reflection (absorb and reflect 533 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 533 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune (25 cold damage; freeze 3 turns with power 15) biting gale rune (25 cold damage; freeze 3 turns with power 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (409 lightning damage) lightning rune of the duelist (409 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 136.58 to 409.75 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (907% regen over 10 turns; 45 instant mana) manasurge rune of the titan (907% regen over 10 turns; 45 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 907% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 21; dur 4) phase door rune of the duelist (range 8; power 21; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 32; dur 3) phase door rune of the titan (range 10; power 32; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 11; power 32; dur 3) phase door rune of the warrior (range 11; power 32; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
Vorulevea the steel ring Vorulevea the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +4 Dex +6 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Res.pen +5% mind Acc +9 (+3 eff.) ----- def ----- Armour +8 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
copper ring 'Eryzor' copper ring 'Eryzor'0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- S.pwr/crit +10 ----- def ----- Resists +7% nature +6% blight Mind.save +6 (+3 eff.) Poison- +13% Disease- +13% ---------- misc Mana/turn +0.08 Mana/s.crit +3.00 Rings can have magical properties. |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings can have magical properties. |
savior's copper ring of power savior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Rings can have magical properties. |
warrior's copper ring of frost (+22%) warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings can have magical properties. |
Drake's Bane (164% power, 21 apr) Drake's Bane (164% power, 21 apr)3.0 T3 battleaxe 2H weapon [Unique] Master Power 164% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Ivory Carver (136% power, 20 apr) Ivory Carver (136% power, 20 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 136% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +20 Crit +5.0% Atk.spd 100% Melee+ +10 light While equipped: dps ---------- Acc +10 (+4 eff.) Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease. |
dwarven-steel battleaxe 'Elylrada' (140% power, 2 apr) dwarven-steel battleaxe 'Elylrada' (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master/Psionic Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +9% temporal +14% physical Res.pen +30% physical Apr +14 ----- def ----- Armour +6 Phys.save +30 (+11 eff.) Disarm- +29% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.20 Massive two-handed battleaxes. |
Brenydor (104% power, 6 apr) Brenydor (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Nature Power 104% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 blight On Crit.r2 +4 mind +4 temporal On Hit: * 9% chance to daze at end of turn * 20% chance to cause random gloom * 8% chance to disease While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Res.pen +7% lightning ----- def ----- Resists +3% mind +6% temporal Sharp, short and deadly. |
steel dagger 'Splendourbile' (104% power, 6 apr) steel dagger 'Splendourbile' (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 104% Range: 1.3x Uses 45% Dex, 45% Str Dmg Light Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +8 Cun dps ---------- Phys.crit +17.0% Mind.crit +4% Crit.mult +22.00% Dmg.mod +3% mind Apr +12 ---------- misc Hate/m.crit +1.00 Light +3 Sharp, short and deadly. |
Flashnigh (125% power, 2 apr) Flashnigh (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master/Psionic Power 125% Range: 1.6x Uses 120% Str Dmg Light Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 light On Hit.r1 +4 acid On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% acid +3% light Res.pen +15% acid +20% light Acc +10 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +30% Massive two-handed swords. |
Galeoblivion the steel greatsword (128% power, 2 apr) Galeoblivion the steel greatsword (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 128% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 lightning +12 light +12 acid Against +19% Undead On Hit.r1 +4 acid On Hit: * 20% chance to daze at end of turn While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +6% acid Res.pen +10% lightning ----- def ----- Resists +6% acid Massive two-handed swords. |
Isywyn (124% power, 2 apr) Isywyn (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 124% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 acid On Hit: * Random elemental explosion * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: Stats +5 Mag +5 Cun +4 Con dps ---------- Res.pen +13% acid +13% fire +13% lightning +13% cold ---------- misc Telepathy Dragon Massive two-handed swords. |
Mayuna the steel greatsword (138% power, 2 apr) Mayuna the steel greatsword (138% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 138% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% ----- def ----- Armour +2 Resists +3% light +3% cold Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Disease- +10% Pinning- +10% Stun/Frz- +15% Massive two-handed swords. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 150% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Volcanic Slasher (111% power, 5 apr) Volcanic Slasher (111% power, 5 apr)3.0 T1 longsword 1H weapon [Unique] Nature/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +10 bleed On Crit.r2 +20 fire While equipped: ---------- misc Masteries +0.20 Wild-gift/Volcanism A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
Yvalrada the dwarven-steel longsword (140% power, 4 apr) Yvalrada the dwarven-steel longsword (140% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Phys.crit +8.0% Mind.crit +1% Crit.mult +13.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% mind +7% physical Res.pen +8% physical Apr +16 ----- def ----- Spell.save +20 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Sharp, long, and deadly. |
arcing iron longsword of massacre (117% power, 2 apr) arcing iron longsword of massacre (117% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
Aloziladig (120% power, 2 apr) Aloziladig (120% power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Arcane/Master Power 120% Range: 1.4x Uses 100% Str Dmg Temporal Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 acid +10 cold On Crit: * splashes the target with acid While equipped: Stats +3 Dex +1 Mag +4 Wil ----- def ----- Resists +3% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
Falcon's Eye (91% power, 15 apr, mind damage) Falcon's Eye (91% power, 15 apr, mind damage)3.0 T1 mindstar 1H weapon [Unique] Nature/Psionic Power 91% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) ---------- misc Light +1 Infravis +1 Sight +1 Earth's Eyes: Level 1.0 Pwr.cost 14 out of 18/18. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 7. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. It seems to magnify everything. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 91% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% ---------- misc Masteries +0.20 Wild-curse/Snake aspect Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 212.67 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Tarrodas (88% power, 18 apr, nature damage) Tarrodas (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 88% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+3 eff.) ----- def ----- Resists +9% lightning +3% physical +6% mind Mind.save +3 (+2 eff.) Blind- +15% Cut- +15% Disarm- +5% ---------- misc Max.psi +21.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Prismstrike the ash vilestaff (111% power, 3 apr, acid element) Prismstrike the ash vilestaff (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +8 light While equipped: dps ---------- Phys.crit +7.0% Spell.crit +10% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid +6% light +6% lightning Melee Ret 4 lightning On Hit (Melee): * 15% chance to blind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Velosemivena the Wildkiss (111% power, 3 apr, light element) Velosemivena the Wildkiss (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 fire On Crit.r2 +12 nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Dmg.mod +15% light Melee Ret 8 nature ----- def ----- Armour +4 Hardiness +5% Resists +6% nature Phys.save +4 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Skysting' (111% power, 4 apr, cold element) ash magestaff 'Skysting' (111% power, 4 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 physical On Crit.r2 +4 physical While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Crit.mult +32.00% Spell.pwr +10 (+3 eff.) Melee+ 17 fire Dmg.mod +15% cold ----- def ----- Armour +6 Resists +12% lightning ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Deliralavon' (111% power, 3 apr, acid element) ash vilestaff 'Deliralavon' (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 blight +8 arcane On Hit: * 40% chance to disease While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid +3% arcane +9% blight Res.pen +20% arcane Melee Ret 16 arcane ----- def ----- Resists +6% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Miretorrent (101% power, 2 apr) Miretorrent (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 acid +7 light +6 darkness Against +8% Undead +7% Living On Hit.r1 +4 mind On Crit.r2 +4 nature +4 mind On Hit: * 40% chance to cause random gloom On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Velada the rough leather belt Velada the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% arcane ----- def ----- Resists +6% temporal +6% fire +6% light +6% cold Crit.dmg- 15.00% Stun/Frz- +10% A belt that goes around your waist. |
Hathurin (1 def, 0 armour) Hathurin (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane While equipped: Stats +2 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +6% mind +6% temporal ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +14% temporal Mind.save +30 (+15 eff.) Def/telep +16 Res/telep +16% Dur/telep +18% ---------- misc Psi/ret +0.08 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargewoe the linen robe (0 def, 0 armour) Chargewoe the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +18% nature Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Resists +2% physical +9% light +3% temporal +16% nature +3% mind Poison- +22% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Natureobsidian the woollen robe (0 def, 0 armour) Natureobsidian the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +12.00% Dmg.mod +11% darkness +15% nature Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +16% darkness +9% nature ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Emelewe' (0 def, 6 armour) woollen robe 'Emelewe' (0 def, 6 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +6 Resists +18% lightning +9% blight Phys.save +30 (+11 eff.) Max.HP +50.00 HP.reg +2.30 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Murkpunish' (0 def, 0 armour) woollen robe 'Murkpunish' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Mind.crit +4% Dmg.mod +13% acid +5% physical +7% cold +8% lightning Melee Ret 8 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +19% acid +7% cold +8% lightning Mind.save +30 (+15 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Demonbreaker of the Blightspawn (0 def, 6 armour) Demonbreaker of the Blightspawn (0 def, 6 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +9 Dex -9 Mag +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Res.pen +12% darkness +13% temporal Apr +5 ----- def ----- Armour +6 Fatigue -3% Resists +3% fire +10% temporal +15% darkness +3% nature Phys.save +8 (+4 eff.) Die.at -40.00 life Def/telep +16 Res/telep +13% Dur/telep +15% ---------- misc Max.enc +35 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skygasher (0 def, 8 armour) Skygasher (0 def, 8 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +3% lightning Res.pen +15% lightning +25% acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Fatigue +2% Resists +9% acid +3% lightning Spell.save +2 (+0 eff.) ---------- misc Spell.cld 10% Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour) scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Dawnire' (0 def, 5 armour) iron gauntlets 'Dawnire' (0 def, 5 armour)1.5 T1 hands armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 7 light Dmg.mod +4% light Res.pen +10% fire Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Resists +6% light Mind.save +7 (+4 eff.) Max.HP +43.00 Unarmed combat: Power 108% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +5 Apr +3 Crit +2.0% Atk.spd 83% Melee+ +12 light On Hit.r1 +4 light On Hit: 10% Battle Shout 1 On Hit: * 27% chance to blind Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Brandvice the rough leather cap (0 def, 1 armour) Brandvice the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Wil +2 Con +7 Lck dps ---------- Phys.crit +3.0% Spell.crit +8% Mind.crit +3% Phys.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +9% fire Res.pen +15% blight ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal ---------- misc Mana/turn +0.04 A cap made of leather. |
Girion the rough leather cap (0 def, 1 armour) Girion the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +4 Dex +1 Mag +3 Con dps ---------- Crit.mult +5.00% S.pwr/crit +4 Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +13% darkness Mind.save +9 (+5 eff.) Heal/summ +40 ---------- misc Infravis +3 A cap made of leather. |
iron mail armour 'Searrebel' (2 def, 4 armour) iron mail armour 'Searrebel' (2 def, 4 armour)14.0 T1 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +17% acid +9% fire +6% lightning HP.reg +2.80 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
cured leather armour 'Isimira' (2 def, 4 armour) cured leather armour 'Isimira' (2 def, 4 armour)9.0 T2 light armor [Random Unique] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +3% acid +3% temporal Res.pen +10% temporal On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +9% acid +3% temporal +6% mind Mind.save +26 (+13 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
Boltfiend the quiver of elm arrows (10/10, 113% power, 5 apr) Boltfiend the quiver of elm arrows (10/10, 113% power, 5 apr)3.0 T1 arrow ammo [Random Unique] Arcane/Master Power 113% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +1.0% Capacity 10 Ranged+ +4 lightning +11 cold On Hit.r1 +4 light +4 lightning On Crit.r2 +4 light On Hit: * 40% chance to blind * 40% chance to daze at end of turn Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Bogpower' (16/16, 108% power, 5 apr) quiver of elm arrows 'Bogpower' (16/16, 108% power, 5 apr)3.0 T1 arrow ammo [Random Unique] Master/Psionic Power 108% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Ranged+ +16 acid +9 darkness +11 bleed +11 mind +20 nature On Hit.r1 +8 nature +4 acid On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 13 bleeding, 51% reduced healing Arrows are used with bows to pierce your foes to death. |
thought-forged quiver of elm arrows of accuracy (12/12, 110% power, 5 apr) thought-forged quiver of elm arrows of accuracy (12/12, 110% power, 5 apr)3.0 T1 arrow ammo [Ego] Master/Psionic Power 110% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +5 Crit +1.0% Capacity 12 Rld cld 6 Ranged+ +9 mind On Hit: * 17% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
182 alchemist agate 182 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eriregoblek (dig speed 29 turns) Eriregoblek (dig speed 29 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +6% nature Acc +4 (+2 eff.) ----- def ----- Resists +14% nature +2% physical Phys.save +9 (+4 eff.) Spell.save +3 (+1 eff.) Poison- +10% Cut- +5% Silence- +10% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sewerswift the iron pickaxe (dig speed 22 turns) Sewerswift the iron pickaxe (dig speed 22 turns)3.0 T1 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Apr +8 ----- def ----- Armour +2 Resists +6% nature Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivebeth the brass lantern Ivebeth the brass lantern1.0 T1 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +7 Wil dps ---------- Phys.crit +1.0% Spell.pwr +5 (+2 eff.) Dmg.mod +7% mind Apr +4 ----- def ----- Heal.mod +10% ---------- misc Mana/turn +0.12 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 440.00 fire damage (based on Magic). Uses 44 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanugathra the Coallord (15/15, 118% power, 1 apr) Xanugathra the Coallord (15/15, 118% power, 1 apr)3.0 T1 shot ammo [Random Unique] Arcane/Master Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 15 Rld cld 5 On Hit.r1 +8 darkness On Crit.r2 +12 acid On Hit: * 40% chance to corrode armour by 30% * Random elemental explosion Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Naturewitch' (13/30, 130% power, 7 apr) pouch of steel shots 'Naturewitch' (13/30, 130% power, 7 apr)3.0 T2 shot ammo [Rare] Arcane Power 130% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +4.5% Capacity 30 Rld cld 4 Ranged+ +4 nature On Hit.r1 +24 nature +12 fire On Crit.r2 +12 nature +16 fire Shots are used with slings to pummel your foes to death. |
Jetresolve of the Blightspawn [power 145] (18 cooldown) Jetresolve of the Blightspawn [power 145] (18 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 26% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Resists +3% cold +9% fire ---------- misc Wards +2 acid +2 nature +2 light Talents +1 Ward +2 Rushing Claws Cooldown Rushing Claws -1 Heal a target within range 6 (based on Willpower) for 145 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Manyvor the ash totem of cure ailments [power 2] (9 cooldown) Manyvor the ash totem of cure ailments [power 2] (9 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +10% blight Melee Ret 8 blight On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of trap destruction 'Isyba' [power 39] (14 cooldown) ash wand of trap destruction 'Isyba' [power 39] (14 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% mind Melee Ret 8 mind ---------- misc Equi/ret +0.16 Hate/m.crit +1.00 Max.vim +7.00 Disarm traps (39 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 14 cooldown 100% to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nameless the Ogre Writhing One level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Nameless the Ogre Writhing One level 20
8th Flare 122nd year of Ascendancy at 20:04 see stats
By Nameless the Ogre Writhing One level 13
1st Summertide 122nd year of Ascendancy at 23:44 see stats
By Nameless the Ogre Writhing One level 17
2nd Flare 122nd year of Ascendancy at 23:25 see stats
Log
You give steel greatmaul 'Morningtorrent' (132% power, 2 apr) to worm that walks (servant of Nameless).
You give Amodir (111% power, 1 apr) to worm that walks (servant of Nameless).
You give Glulrath (2 def, 0 armour) to worm that walks (servant of Nameless).
You give Noonobeisance (17/17, 157% power, 9 apr) to worm that walks (servant of Nameless).
You give dwarven-steel greatsword 'Phoenixwell' (142% power, 2 apr) to worm that walks (servant of Nameless).
You gain 2.29 gold from the transmogrification of spiked reinforced leather armour of acid resistance (4 def, 7 armour).
You gain 2.51 gold from the transmogrification of prismatic drakeskin leather armour of acid resistance (5 def, 8 armour).
You gain 9.55 gold from the transmogrification of rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour).
You gain 1.74 gold from the transmogrification of miner's hardened leather cap of constitution (+5) (0 def, 7 armour).
You gain 1.93 gold from the transmogrification of insulating hardened leather cap of absorption (0 def, 3 armour).
You gain 2.23 gold from the transmogrification of blighted hardened leather gloves of magic (+3) (0 def, 2 armour).
You gain 6.18 gold from the transmogrification of infernal ash starstaff (111% power, 3 apr, light element).
You gain 6.52 gold from the transmogrification of pulsing mindstar of storms (107% power, 32 apr, mind damage).
You gain 4.88 gold from the transmogrification of hateful pulsing mindstar (105% power, 32 apr, mind damage).
You gain 5.68 gold from the transmogrification of balanced dwarven-steel greatsword of phasing (144% power, 12 apr).
You gain 6.02 gold from the transmogrification of warbringer's stralite dagger (133% power, 9 apr).
You gain 3.94 gold from the transmogrification of manaburning stralite dagger of massacre (144% power, 9 apr).
You gain 3.19 gold from the transmogrification of hateful iron dagger of daylight (101% power, 5 apr).
You gain 2.53 gold from the transmogrification of arcing voratun dagger (144% power, 9 apr).
You gain 1.88 gold from the transmogrification of biting gale rune of the psychic (87 cold damage; freeze 3 turns with power 37).
You gain 1.15 gold from the transmogrification of sun infusion of the titan (rad 7; power 58; turns 3; dispels darkness).
You gain 7.58 gold from the transmogrification of heroism infusion of the wizard (+20 for 11 turns, die at -752).
Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.
There is a A path into the Old Forest here (press '' or right click to use).
Saving game...
Saving done.
Nameless deactivates Chaos Orbs.