




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Adventuring Party 1.7.0Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Draconians 1.7.2Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Interact with the Mech 1.7.0Adds new talent Interact with the Mech, allowing Annihilators from the Embers of Rage DLC using the Steamtech/Mecharachnid talent tree to manipulate their mecharachnid's equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.3Donators/Buyers bonus! Store Restocker 1.5.5Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. More Interesting Prodigies 1.7.0Secrets of Telos only requires one piece of the staff and doesn't consume it, and passively boosts equipment with talent on hit (spell) by increasing the level of the spell by 1, and the chance by half or 5%, whichever is greater. Lucky Day is completely reworked, every time you cast it you gain one unique artifact of your choice (that you haven't already found and isn't a quest/plot/lore artifact), but also increases all money gained and damage taken by 10% per cast, stacking multiplicatively. Can be cast any number of times, artifacts gained this way can't be vaulted Generalist replaces Tricky Defenses. When learned, you select one talent category from a different subclass in the same class and learn it unlocked at 1.3 mastery. Bullet Hell replaces Automated Reflex System. Your movement speed is squared (up to 2000%), and all incoming projectiles are randomly assigned a speed between 50% and 300%. (passive) Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Necro Escort 1.7.2Adds a necromancer escort. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Draconian |
Class | Possessor |
Level / Exp | 6 / 5% |
Size | 보통 |
Lifes / Deaths | Killed by broken golem at level 4 on the 76 장작더미 122 year of Ascendancy at 13:59 / 12Killed by 원소 수정 at level 4 on the 76 장작더미 122 year of Ascendancy at 14:28 Killed by giant venus flytrap at level 4 on the 76 장작더미 122 year of Ascendancy at 17:42 Killed by poison ivy at level 4 on the 76 장작더미 122 year of Ascendancy at 18:41 Killed by skeleton mage at level 4 on the 76 장작더미 122 year of Ascendancy at 19:57 Killed by 마법의 수정 at level 4 on the 76 장작더미 122 year of Ascendancy at 21:45 Killed by 마법의 수정 at level 4 on the 77 장작더미 122 year of Ascendancy at 00:12 Killed by skeleton magus at level 4 on the 77 장작더미 122 year of Ascendancy at 01:27 Killed by skeleton magus at level 4 on the 77 장작더미 122 year of Ascendancy at 02:51 Killed by 마법의 수정 at level 4 on the 77 장작더미 122 year of Ascendancy at 04:15 Killed by 숲 트롤 Bethalranne at level 5 on the 77 장작더미 122 year of Ascendancy at 17:34 Killed by Forest Troll Hedge-Wizard at level 6 on the 78 장작더미 122 year of Ascendancy at 04:25 |
Primary Stats
Strength | 29 (base 23) |
Dexterity | 18 (base 12) |
Constitution | 21 (base 10) |
Magic | 15 (base 10) |
Willpower | 28 (base 26) |
Cunning | 12 (base 12) |
Resources
Life | -39/197 |
Psi | 0/167 |
Healing Factor | 1.194804467222 |
Regeneration | 0.39428547418327 |
Speed
Mental | +0.34999999999996% |
Attack | +0.34999999999996% |
Movement | +6% |
Spell | +0.34999999999996% |
Global | +78.461538461538% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 25 |
Accuracy | 28 |
Crit Chance | 13% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 0.99651220727454 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 0.99651220727454 |
Offense: Damage Bonus
빛 | +15% |
자연 | +16% |
전기 | +28% |
냉기 | +15% |
All | +5% |
Offense: Damage Penetration
산성 | +10% |
Defense: Base
Armour (hardiness) | 1.0625 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 18.62 |
Spell Save | 14.77 |
Mental Save | 14 |
Defense: Resistances
빛 | + 35%( 70%) |
자연 | + 27%( 70%) |
전기 | + 45%( 70%) |
냉기 | + 16%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (2/3)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 10 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 60 생명력을 회복합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 자연사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 무작위한 물리 효과를 하나 제거하고 4 턴 동안 받는 모든 피해를 14% 줄입니다. 또한 해당 종류의 압도 효과도 추가로 제거합니다. |
Class Talents
초능력 / 빙의 | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
초능력 / 유아론 | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
초능력 / 초능력 타격 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 초능력의 위협 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 전투 초능력 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
전투 기술 / 전투 훈련 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 심리주의 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/27 |
| 0/38 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
교활 / 생존 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 탐식의 정신 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
종족 / Draconian | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | 염력이 유아론 한계량보다 낮음 / 전체 속도 -30% . 유아론 |
Quests
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | 활성 |
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. | 활성 |
새로운 장소들을 탐험해 볼 시간입니다 -- 어둡고 잊혀진 위험한 곳들 말입니다. 어둠 속으로오래된 숲은 데르스 마을의 남동쪽 근처에 있습니다. 미궁은 데르스의 서쪽에 있습니다. 샌드웜 굴은 데르스에서 서쪽으로 멀리, 바다 근처에 있습니다. 다이카라는 탈로레의 숲 동부에 있습니다. * 오래된 숲을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 미궁을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 샌드웜 굴을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 다이카라를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
Equipment
머리 | ![]() 2.0 T1 머리 방어구 [유니크] Nature While equipped: dps ---------- Dmg.mod +10% 전기 +10% 냉기 ----- def ----- Resists +10% 전기 +10% 냉기 작은 폭풍이 착용자를 따라다닙니다. 시전자를 기준으로 반경 3 칸 이내의 모든 적은 15 전기 피해를 받습니다. 번개 부르기: Level 1.0 Pwr.cost 16/30 중 15. Range 10 Travel.spd 즉시 도달 Is 자연 설명: 강력한 번개줄기를 불러내 34.83 - 104.50 번개 피해를 입힙니다 (평균 69.67). 피해량은 정신력에 비례합니다. 이 모자의 넓은 챙은 살을 에는 듯한 추위와 갑작스런 폭풍으로부터 당신을 보호합니다. |
목 | Necklace of Dragon Teeth Necklace of Dragon Teeth0.1 T1 목걸이 장신구 [유니크] Nature While equipped: Stats +5 체격 ---------- misc Masteries +0.20 Race/Draconian Commune with nature. Uses 10 power out of 15/15 A tribal necklace made from dragon teeth. You sense primal energies within. |
가슴 방어구 | ![]() 2.0 T1 천옷 방어구 [Normal] While equipped: ----- def ----- Resists +7% all 천으로 된 옷입니다. 직접적인 방어 효과를 제공하지는 않지만, 강력한 힘으로 강화될 수는 있습니다. |
광원 장비 | ![]() 1.0 조명 [유니크] Nature While equipped: dps ---------- Melee+ 15 광원 폭발 (반경 1) Dmg.mod +10% 빛 ----- def ----- Resists +30% 빛 Heal.mod +10% ---------- misc Light +5 근접 공격 시, 대상에게 15 빛 피해를 주고 반경 1 칸의 범위를 밝힙니다. 빛을 불러와, 어둠을 제거하고 반경 20 칸에 빛을 비춥니다. (위력 81, 의지 능력치에 비례). Uses 10 power out of 15/15 밀려오는 여름이 떠 있는 동안, 태양빛을 이 유리병 안에 담았습니다. |
주무기 | ![]() 3.0 T2 대형 도끼 무기 [랜덤 유니크] Nature/Master/초능력자 Power 122% Range: 1.5x Uses 120% 힘 Dmg 물리 Acc+ +0.2% 치명타 확률 (최대 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +4 정신 +12 어둠 +9 자연 Against +7% Living On Crit: * 대상을 무력화해 공격, 시전, 사고 속도를 30% 낮춥니다 While equipped: Stats +2 의지 dps ---------- Phys.crit +7.0% On Hit (Melee): * 20% 확률로 피해량을 16% 감소시킵니다. ---------- misc Hate/m.crit +1.00 두 손으로 드는 거대한 대형 도끼입니다. |
손 | ![]() 1.0 T1 손 방어구 [Ego] Master While equipped: Stats +3 민첩 dps ---------- Acc +10 (+5 eff.) ----- def ----- 방어력 +1 맨손 전투 기술을 배우거나, '언제나 장갑 전투 능력치 보기' 를 활성화하여 전투 능력치를 볼 수 있습니다. 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
도구 | ![]() 0.0 T3 촉수 기묘한 [전설적인] Unknown While equipped: Stats +3 힘 +3 민첩 +3 마법 -3 의지 +3 체격 Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
손가락 | ![]() 0.1 T1 반지 장신구 [유니크] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +11% 전기 +11% 자연 +5% all Res.pen +10% 산성 ----- def ----- Resists +22% 자연 +25% 전기 해제도, 재부여도 가능합니다. 반지에 무작위한 능력치를 재부여합니다. 3 레벨마다 재부여 횟수가 늘어납니다. 다음 재부여 레벨 또는 50 레벨에 도달하지 않으면, 재부여와 장착 해제가 불가능합니다.. Uses 1 power out of 1/1 "이딴 거 말고!" - 코르낙 악마학자 하워 머란스크. 이 고풍적인 흑요석 반지의 활짝 웃고 있는 해골 조각은 겉보기에도 위협적입니다. 운명에 몸을 맡기라고 손짓하며 유혹하고 있습니다. 하시겠습니까? |
손가락 | ![]() 0.1 T1 반지 장신구 [Ego] Nature/Master While equipped: Stats +2 체격 ----- def ----- Phys.save +4 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +21% 반지는 손가락을 멋지게 만들어 줍니다! |
Inventory
![]() 0.1 주입 두루마리 [Normal] Nature 몸에 새겨 넣을 시: Level 0.0 Use mode 사용형 Range 근접/단일 Cooldown 10 Travel.spd 즉시 도달 Usage Speed 즉시 (턴 소모 없음) Is 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 40 회복하고, 상처, 독, 질병을 하나 치료합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
![]() 0.1 T2 목걸이 장신구 [Ego] Nature/Master While equipped: ----- def ----- Resists +6% 물리 ---------- misc Stam/turn +0.30 Masteries +0.11 Technique/전투 훈련 목걸이는 목을 멋지게 만들어 줍니다! |
![]() 0.1 T1 반지 장신구 [Ego] Arcane/Master While equipped: Stats +2 힘 dps ---------- Dmg.mod +10% 빛 ----- def ----- 방어력 +4 Resists +20% 빛 반지는 손가락을 멋지게 만들어 줍니다! |
![]() 0.1 T1 반지 장신구 [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% 비전 +9% 시간 ----- def ----- Resists +11% 비전 Crit.dmg- 5.00% ---------- misc See.Invis +3 반지는 손가락을 멋지게 만들어 줍니다! |
![]() 5.0 T1 대형 망치 무기 [Ego] Arcane Power 113% Range: 1.5x Uses 120% 힘 Dmg 물리 Acc+ +0.2% 기본 피해 (최대 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 빛 Against +7% Undead 두 손으로 드는 거대한 대형 망치입니다. |
![]() 3.0 T1 철퇴 무기 [Normal] Power 108% Range: 1.4x Uses 100% 힘 Dmg 물리 Acc+ +0.2% 기본 피해 (최대 20%) Apr +2 Crit +0.5% Atk.spd 100% 뭉툭하고 치명적입니다. |
![]() 3.0 T2 마석 무기 [유니크] Nature Power 95% Range: 1.1x Uses 50% 의지, 30% 교활 Dmg 자연 Mastery 염동 칼날 Acc+ +0.2% 치명타 확률 (최대 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/미생물 꽃피는 회복: (Instant) Level 1.0 Pwr.cost 40/40 중 40. Range 근접/단일 Travel.spd 즉시 도달 설명: 자연의 힘을 불러와 생명력을 매 턴 21 씩 6 턴 동안 회복합니다. 생명력 회복 효과는 의지에 비례하여 증가합니다. 자연 그대로의 꽃들이 이 마석의 표면을 덮고 있습니다. 만져 보면 차분해지고 몸의 피로가 날아가는 것 같습니다. |
![]() 3.0 T1 마석 무기 [Rare] Nature Power 72% Range: 1.1x Uses 50% 의지, 30% 교활 Dmg 정신 Mastery 염동 칼날 Acc+ +0.2% 치명타 확률 (최대 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 빛 While equipped: Stats +3 교활 dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee Ret 2 화염 ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) ---------- misc Equi/ret +0.60 Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
![]() 3.0 T1 마석 무기 [Normal] Nature Power 77% Range: 1.1x Uses 50% 의지, 30% 교활 Dmg 자연 Mastery 염동 칼날 Acc+ +0.2% 치명타 확률 (최대 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
![]() 2.0 T1 머리 방어구 [Ego] Nature While equipped: dps ---------- Dmg.mod +12% 화염 ----- def ----- Defense +1 (+1 eff.) Resists +18% 화염 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 7.0 T1 보호막 방어구 Reqs 방패 수련 [유니크] Nature 방패 공격 기술을 배우거나, '언제나 방패 전투 능력치 보기' 를 활성화하여 전투 능력치를 볼 수 있습니다. While equipped: dps ---------- 방패로 방어 시: * 30% 확률로 대상에게 반경 4 칸 원뿔 범위의 차가운 물보라를 일으켜 공격합니다. ----- def ----- 방어력 +8 Defense +8 (+8 eff.) Fatigue +12% Resists +10% 화염 +15% 냉기 ---------- misc Max.Air +20.00 Talents +1 방패 막기 On block: 30% 확률로 대상에게 반경 4 칸 원뿔 범위의 차가운 물보라를 일으켜 공격합니다. 대양에서 건져 올린 삐죽빼죽한 산호 덩어리입니다. |
![]() 0.0 T1 파란색 보석 [Normal] While equipped: Stats +1 힘 +1 민첩 +1 마법 +1 의지 +1 교활 +1 체격 Item imbue powers: Stats +1 힘 +1 민첩 +1 마법 +1 의지 +1 교활 +1 체격 잠재 속성: 전기 Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 초록색 보석 [Normal] While equipped: Dmg.mod +2% all Defense +10 (+10 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+10 eff.) 잠재 속성: 자연 Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 조명 [Normal] While equipped: ---------- misc Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
![]() 1.0 구체 [필수적인 물건] Unknown While carried: 이 오브는 당신이 발견하는 물건들을 자동으로 식별해 줄 것입니다. |
![]() 0.0 T1 빨간색 보석 [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% 잠재 속성: 화염 Gems can be sold for money or used in arcane rituals. |
![]() 2.0 마법 막대 부적 [필수적인 물건] Unknown 40 턴 후에 사용자는 세계 지도로 귀환합니다. Uses 202 power out of 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
![]() 2.0 쉐르'툴 상자 [필수적인 물건] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
![]() 3.0 T1 탄환 화살과 탄환 [Rare] Nature Power 107% Range: 1.2x Uses 50% 교활, 70% 민첩 Dmg 물리 Acc+ +0.2% 기본 피해 (최대 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +9 전기 +4 정신 On Hit.r1 +4 정신 On Crit.r2 +6 전기 On Hit: * 10 마법 원천력이 불타오릅니다. 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
![]() 0.0 T1 보라색 보석 [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all 잠재 속성: 산성 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Adar가 피해량의 일부를 염력으로 변환했다!
숲 트롤 은둔 마법사가 Adar를 공격했다. 35 염력으로 변환, 85 반사, 5 염력으로 변환, 12 반사, 4 염력으로 변환, 10 반사, 2 염력으로 변환, 4 반사, 6 염력으로 변환, 15 반사 (총 177 피해)
Adar가 숲 트롤 은둔 마법사를 공격했다. (85 흡수됨), 0 정신, (12 흡수됨), 0 어둠, (10 흡수됨), 0 자연, (4 흡수됨), 0 정신, (15 흡수됨), 0 빛 (총 0 피해)
숲 트롤 은둔 마법사는 피해량을 Adar에게 반사했다!
Adar가 피해량의 일부를 염력으로 변환했다!
숲 트롤 은둔 마법사가 Adar를 공격했다. 7 염력으로 변환, 17 반사 (총 24 피해)
Adar의 빙의가 숲 트롤 은둔 마법사를 공격했다. (17 흡수됨), 0 정신 (총 0 피해)
숲 트롤 은둔 마법사가 Adar를 빗맞혔다.
숲 트롤 은둔 마법사는 피해량을 Adar에게 반사했다!
Adar가 피해량의 일부를 염력으로 변환했다!
숲 트롤 은둔 마법사가 Adar를 공격했다. 7 염력으로 변환, 18 반사 (총 25 피해)
Adar가 숲 트롤 은둔 마법사를 공격했다. (18 흡수됨), 0 전기 (총 0 피해)
숲 트롤 은둔 마법사는 피해량을 Adar에게 반사했다!
Adar가 피해량의 일부를 염력으로 변환했다!
숲 트롤 은둔 마법사가 Adar를 공격했다. 19 염력으로 변환, 65 반사 (총 84 피해)
Adar가 숲 트롤 은둔 마법사를 공격했다. (65 흡수됨), 0 전기 (총 0 피해)
숲 트롤 은둔 마법사는 피해량을 Adar에게 반사했다!
숲 트롤 은둔 마법사가 Adar를 공격하여 17 반사 피해를 입혔다.
Adar의 빙의가 숲 트롤 은둔 마법사를 공격했다. (17 흡수됨), 0 정신 (총 0 피해)
숲 트롤 은둔 마법사는 피해량을 Adar에게 반사했다!
숲 트롤 은둔 마법사가 Adar를 공격하여 18 반사 피해를 입혔다.
Adar가 숲 트롤 은둔 마법사를 공격했다. (18 흡수됨), 0 전기 (총 0 피해)
숲 트롤 은둔 마법사의 초능력 투영체는 불꽃을 시전했다.
숲 트롤 은둔 마법사가 화상으로 고통스러워한다!
숲 트롤 은둔 마법사는 피해량을 숲 트롤 은둔 마법사의 초능력 투영체에게 반사했다!
숲 트롤 은둔 마법사의 초능력 투영체는 피해량을 숲 트롤 은둔 마법사에게 반사했다!
숲 트롤 은둔 마법사가 숲 트롤 은둔 마법사의 초능력 투영체를 공격했다. (40 흡수됨), 40 반사 (총 40 피해)
숲 트롤 은둔 마법사의 초능력 투영체의 불꽃이 숲 트롤 은둔 마법사를 공격했다. (40 흡수됨), (40 흡수됨), 40 반사, 0 화염 (총 40 피해)
숲 트롤 은둔 마법사는 그의 느릅나무 지팡이를 발동했다!