











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) WorldEater Class Addon 1.5.1During the Allure Wars, the ogre race went through several experimental attempts at improving them even further. Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Mindslayer |
| Level / Exp | 200 / 4025% |
| Size | small |
| Lifes / Deaths | Killed by Salona the dying large white snake at level 12 on the 74th Pyre 122nd year of Ascendancy at 15:05 0 / 8Killed by Glysera the ghast at level 112 on the 59th Regrowth 123rd year of Ascendancy at 22:20 Killed by Glysera the ghast at level 112 on the 59th Regrowth 123rd year of Ascendancy at 22:55 Killed by Glysera the ghast at level 112 on the 59th Regrowth 123rd year of Ascendancy at 23:41 Killed by Zubigabeth the elder vampire at level 112 on the 60th Regrowth 123rd year of Ascendancy at 00:24 Killed by Glysera the ghast at level 112 on the 60th Regrowth 123rd year of Ascendancy at 01:15 Killed by Zubigabeth the elder vampire at level 112 on the 60th Regrowth 123rd year of Ascendancy at 02:09 Killed by Yvathra the ghast at level 115 on the 60th Regrowth 123rd year of Ascendancy at 09:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 461 (base 35) |
| Dexterity | 639 (base 10) |
| Constitution | 302 (base 100) |
| Magic | 175 (base 100) |
| Willpower | 351.18027754011 (base 100) |
| Cunning | 500.9044684957 (base 100) |
Resources
| Life | 20860/20860 |
| Psi | 679/679 |
| Stamina | 2075/2075 |
| Equilibrium | 63 |
| Healing Factor | 2.5 |
| Regeneration | 263.61945601947 |
Speed
| Mental | +34.1812313667% |
| Attack | +24.1812313667% |
| Movement | +329.10975554248% |
| Spell | -9.9920072216264E-13% |
| Global | +139% |
Vision
| Sight | 19 |
| Lite | 29 |
| Infravision | 67 |
| See Stealth | 296.29736967093 |
| See Invisible | 340.29736967093 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon, demon/minor, humanoid/orc, demon/major |
Offense: Mainhand
| Damage | 1342 |
| Accuracy | 210 |
| Crit Chance | 337% |
| APR | 418 |
| Speed | 0.75 |
Offense: Offhand
| Damage | 958 |
| Accuracy | 210 |
| Crit Chance | 338% |
| APR | 391 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 12.285714285714 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 225 |
| Crit Chance | 100% |
| Speed | 0.80527466912215 |
Offense: Damage Bonus
| Acid | +135% |
| Arcane | +43% |
| Cold | +327% |
| All | +23% |
| Lightning | +333% |
| Darkness | +193% |
| Physical | +342% |
| Mind | +305% |
| Fire | +182% |
| Nature | +253% |
Offense: Damage Penetration
| Acid | +148% |
| Arcane | +46% |
| Cold | +215% |
| All | +26% |
| Lightning | +119% |
| Darkness | +103% |
| Physical | +327% |
| Mind | +131% |
| Fire | +141% |
| Nature | +63% |
Defense: Base
| Armour (hardiness) | 311 (100%) |
| Defense | 154 |
| Ranged Defense | 156 |
| Fatigue | 0 |
| Physical Save | 235 |
| Spell Save | 231 |
| Mental Save | 247 |
Defense: Resistances
| Acid | + 76%( 76%) |
| Blight | + 76%( 76%) |
| Arcane | + 76%( 76%) |
| Cold | + 76%( 76%) |
| All | +135%( 76%) |
| Mind | + 76%( 76%) |
| Lightning | + 76%( 76%) |
| Light | + 76%( 76%) |
| Temporal | + 76%( 76%) |
| Physical | + 76%( 76%) |
| Darkness | + 76%( 76%) |
| Fire | + 76%( 76%) |
| Nature | + 76%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 80% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 54 for 9 turns. While Heroism is active, you will only die when reaching -1718 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1467% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1430 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.70 |
| 20/5 |
| 0/5 |
| 20/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 14/5 |
| 14/5 |
| 9/5 |
| Psionic / Kinetic mastery | 1.50 |
| 20/5 |
| 1/5 |
| 17/5 |
| 0/5 |
| Psionic / Projection | 2.10 |
| 20/5 |
| 1/5 |
| 20/5 |
| 19/5 |
| Technique / Superiority | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 20/5 |
| 1/5 |
| 8/5 |
| Psionic / Focus | 2.10 |
| 9/5 |
| 9/5 |
| 9/5 |
| 20/5 |
| Psionic / Augmented striking | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 2.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 20/5 |
| Wild-gift / Higher draconic abilities | 1.40 |
| 14/5 |
| 1/5 |
| 14/5 |
| 20/5 |
| Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 20/5 |
| 4/5 |
| 8/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 8/5 |
| 3/5 |
| 9/5 |
| 7/5 |
| Undead / Skeleton | 0.90 |
| 11/5 |
| 1/5 |
| 20/5 |
| 6/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 20/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 13/5 |
| 20/5 |
| 1/5 |
| Technique / Acrobatics | 1.00 |
| 1/5 |
| 1/5 |
| 9/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| 20/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Psionic / Augmented mobility | 1.90 |
| 20/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 20/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Wild-gift / Antimagic | 1.40 |
| 6/5 |
| 1/5 |
| 20/5 |
| 9/5 |
| Technique / Conditioning | 1.00 |
| 9/5 |
| 13/5 |
| 9/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 20/5 |
| 19/5 |
| 10/5 |
| 12/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 5/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Charged Aura |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Charged Shield |
| talent | Beyond the Flesh |
| talent | Shattering Impact |
| talent | Trained Reactions |
| talent | Wild Growth |
| talent | Deflect Projectiles |
| talent | Kinetic Shield |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Skate |
| talent | Heartstart |
| talent | Kinetic Aura |
| talent | Antimagic Shield |
| talent | Trained Reactions |
| beneficial effect | The thrill of combat improves the target's maximum life by 21%, life regeneration by 45.10, and stamina regeneration by 9.02. Bloodbath |
| beneficial effect | This creatures psionic focus item is supercharged! Frenzied Focus |
| beneficial effect | Increases maximum life and stamina by 25%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved spell save by +4. | done |
You failed to protect the lost sun paladin from death by Machine. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Machine. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 82% of the way to your next Rank. You have killed: 239 Uniques 55 Bosses 23 Elite Bosses 25 Veterans 16 Heroics 22 Legends 11 Destroyers 18 Epics 11 Elders 12 Ancients 8 Immortals 8 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of elder vampire blood. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of greater demon bile. * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Gunoroddazor the stralite battleaxe (294% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 295% Range: 1.5x Uses 254% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Phasing +20% Melee+ +129 insidious poison +8 acid +41 nature +48 temporal On Crit.r2 +24 fire On Hit: * 31% chance to corrode armour by 30% * Slows global speed by 60% * 25% chance to put talents on cooldown * Projects up to 15 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * leeches stamina from the target On Crit: * wounds the target for 7 turns: 11 bleeding, 46% reduced healing While equipped: Stats +16 Con dps ---------- Phys.crit +17.0% Crit.mult +9.00% Phys.pwr +59 (+1 eff.) All.spd +7% Dmg.mod +19% physical Res.pen +39% acid +77% physical +17% fire Apr +19 Melee Ret 71 nature slow ----- def ----- Armour +10 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +3% acid +9% temporal +6% lightning +6% blight Max.HP +10.00 HP.reg +3.00 Disarm- +77% Massive two-handed battleaxes. |
| On hands | Shocksear the voratun gauntlets (0 def, 15 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +21 Str +41 Dex +5 Wil +42 Cun +9 Con dps ---------- Phys.crit +43.0% Spell.crit +35% Mind.crit +42% Crit.mult +27.00% Phys.pwr +34 (+0 eff.) Melee+ 13 lightning 12 cold Dmg.mod +29% lightning +9% cold Acc +95 (+8 eff.) Apr +58 On Melee Ret: * 26% chance to reduce effective powers by 20% * 30 arcane resource burn ----- def ----- Armour +15 Resists +9% lightning +3% physical +24% darkness +30% blight +10% cold +15% arcane Affinity +15% nature Phys.save +49 (+4 eff.) Spell.save +69 (+6 eff.) Mind.save +50 (+4 eff.) Max.HP +156.00 HP.reg +7.10 Disarm- +150% ---------- misc Stam/turn +4.40 Hate/m.crit +3.00 Max.stam +52.00 Light +4 Infravis +4 Cooldown Double Strike -2 Masteries +0.20 Technique/Grappling +0.20 Wild-gift/Antimagic Unarmed combat: Power 273% Range: 1.4x Uses 111% Wil, 50% Mag, 111% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +115 Apr +56 Crit +95.0% Atk.spd 83% Melee+ +28 darkness On Hit.r1 +8 mind On Crit.r2 +13 lightning +15 ice On Hit: 10% Disarm 5 On Hit: 20% Perfect Control 5 On Hit: 10% Lightning Breath 5 On Hit: 20% Set Up 5 On Hit: 10% Ice Breath 5 On Hit: 45% Perfect Strike 5 On Hit: 20% Slumber 5 On Hit: 20% Battle Shout 5 On Crit: 20% Call of the Ooze 2 On Crit: 40% Cripple 5 On Crit: 10% Dominate 5 On Hit: * 33 arcane resource burn * 35% chance to reduce effective powers by 20% * 24% chance to corrode armour by 30% * Slows global speed by 25% Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Zanayarain the dwarven lantern1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Mag +9 Wil +11 Cun +13 Con dps ---------- Mind.crit +24% Mind.pwr +21 (+1 eff.) Dmg.mod +14% mind Res.pen +26% all Apr +29 ----- def ----- Defense +15 (+2 eff.) Resists +12% temporal +6% light +12% cold +27% blight +6% fire +9% arcane +12% all Crit.dmg- 20.00% Phys.save +20 (+2 eff.) Spell.save +77 (+7 eff.) Mind.save +66 (+5 eff.) Max.HP +80.00 HP.reg +12.90 Blind- +100% Confus- +54% ---------- misc Light +24 Infravis +7 See.Stealth +98 See.Invis +109 Track: Puts all charms on 36 cooldown Level 2.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 75 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Velytha the Taintquarry (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Dex +52 Wil +79 Cun dps ---------- Mind.crit +37% Mind.pwr +94 (+8 eff.) Dmg.mod +20% lightning +58% physical +53% darkness +19% nature +98% mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +3 (+0 eff.) Resists +30% lightning +60% darkness +3% fire +40% nature +50% physical +9% blight +15% cold +97% mind +6% light Phys.save +44 (+4 eff.) Mind.save +135 (+11 eff.) Confus- -20% Fear- -20% ---------- misc Max.hate +44.00 Max.psi +142.00 Telepathy Demon/Minor Demon/Major Hateful Whisper: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2337 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | Cloudwolf the pair of drakeskin leather boots (25 def, 13 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +23 Dex +12 Wil +6 Cun +25 Con +40 Lck dps ---------- Mind.pwr +18 (+1 eff.) Mov.spd +40% Dmg.mod +12% darkness Res.pen +15% lightning +16% physical +15% mind ----- def ----- Armour +13 Defense +25 (+3 eff.) Fatigue -38% Resists +51% lightning +24% temporal +9% darkness +3% acid +6% nature +6% mind +9% arcane Phys.save +108 (+9 eff.) Spell.save +73 (+6 eff.) Mind.save +97 (+8 eff.) Stealth +40 Max.HP +222.00 ---------- misc Max.enc +49 Stam/turn +4.70 Max.stam +33.00 Infravis +3 Rush: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | iron pickaxe 'Daguharahor' (dig speed 1 turns)3.0 T1 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +4 Dex +4 Cun +4 Con dps ---------- Crit.mult +12.00% Phys.pwr +14 (+0 eff.) Mov.spd +20% Dmg.mod +14% mind +14% fire Res.pen +10% mind +26% physical Acc +10 (+0 eff.) Apr +5 ----- def ----- Fatigue -6% Resists +15% lightning +18% darkness +6% fire +6% acid +1% physical +9% blight +6% cold +5% arcane +6% mind Phys.save +7 (+0 eff.) Spell.save +7 (+1 eff.) Mind.save +41 (+3 eff.) Max.HP +50.00 Silence- +10% Pinning- +20% ---------- misc Light +2 Infravis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hanuldil the Thunderjustice0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +26 Dex +3 Mag +16 Wil +48 Cun +17 Con dps ---------- Mind.crit +2% Phys.pwr +47 (+1 eff.) Spell.pwr +31 (+1 eff.) Mind.pwr +51 (+4 eff.) Mov.spd +22% Melee+ 20 bleed Ranged+ 21 bleed Dmg.mod +18% acid +18% nature +15% all Acc +85 (+7 eff.) Apr +30 On Hit (Melee): * 56% chance to daze at end of turn * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Defense +52 (+6 eff.) Resists +36% acid +9% fire +36% nature +6% mind Phys.save +15 (+1 eff.) Spell.save +34 (+3 eff.) Mind.save +33 (+3 eff.) Max.HP +218.00 HP.reg +3.30 Heal.mod +48% Disarm- +30% Confus- +44% Pinning- +32% Knockbk- +44% ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.stam +34.00 Max.hate +11.00 See.Invis +6 Telepathy Dragon Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Lavapall0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Mag +8 Wil +44 Cun +22 Con dps ---------- Phys.pwr +19 (+0 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +35 (+3 eff.) Mov.spd +24% Melee+ 75 bleed Ranged+ 74 bleed Dmg.mod +60% lightning +15% fire +8% all Acc +14 (+1 eff.) On Hit (Melee): * 59% chance to cause random gloom On Hit (Ranged): * 55% chance to cause random gloom ----- def ----- Defense +41 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +126% lightning +30% nature +39% blight Phys.save +60 (+5 eff.) Spell.save +45 (+4 eff.) Mind.save +15 (+1 eff.) Max.HP +149.00 HP.reg +2.00 Heal.mod +30% Poison- +80% Disease- +56% Disarm- +44% Confus- +46% Pinning- +50% Stun/Frz- +25% Knockbk- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +9.00 Max.stam +71.00 Max.hate +45.00 Blinding Speed: Puts all charms on 36 cooldown Level 4.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around neck | Lustreserpent0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +20 Dex +2 Wil +27 Cun +56 Con +20 Lck dps ---------- Crit.mult +19.00% Phys.pwr +9 (+0 eff.) Mov.spd +20% Phys.spd +10% Dmg.mod +12% acid +10% physical Res.pen +5% acid Acc +29 (+2 eff.) Apr +20 On Hit (Melee): * 55% chance to blind ----- def ----- Armour +8 Defense +26 (+3 eff.) Fatigue -38% Resists +30% temporal +12% light +86% blight +89% nature +9% arcane Res.Cap +6% all Phys.save +175 (+14 eff.) Spell.save +73 (+6 eff.) Mind.save +67 (+5 eff.) Unseen.red 20% Max.HP +290.00 HP.reg +14.50 Heal.mod +28% Blind- +31% Poison- +146% Disease- +139% Cut- +80% Pinning- +49% Knockbk- +50% ---------- misc Stam/turn +2.70 Light +1 Infravis +8 Sight +2 See.Invis +15 Masteries +0.40 Psionic/Augmented striking +0.40 Psionic/Augmented mobility Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 759 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | living mindstar 'Elenodohir' (132% power, 134 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This mindstar absorbs psionic energy that needs to be projected. This natural frost should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This psionic mindstar dreams of an epiphany. This parasitic mindstar will draw strength from other psionic mindstars. This honing mindstar will focus other psionic mindstars. This natural lightning should be returned to the wyrm. The set is complete. Power 133% Range: 1.1x Uses 180% Wil, 50% Mag, 84% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +134 Crit +17.0% Atk.spd 100% Phasing +30% Melee+ +12 acid Against +29% Unnatural On Hit: * Slows global speed by 12% * 19% chance to corrode armour by 30% * disrupts spell-casting While equipped: Stats +4 Str +3 Dex +4 Mag +45 Wil +22 Cun +4 Con dps ---------- Mind.crit +5% Phys.pwr +6 (+0 eff.) Mind.pwr +56 (+4 eff.) Dmg.mod +59% lightning +10% physical +17% darkness +29% acid +40% fire +39% mind +96% cold Res.pen +20% lightning +10% physical +57% cold +10% mind +10% acid Melee Ret 60 ice 20 mind 19 darkness 20 lightning On Hit (Melee): * 30 arcane resource burn ----- def ----- Armour +45 Resists +36% lightning +10% physical +97% cold +35% mind +23% fire Dmg.Resnn +24% Phys.save +10 (+1 eff.) Spell.save +30 (+3 eff.) Mind.save +10 (+1 eff.) Max.HP +49.00 HP.reg +2.00 HP.leech%% +15% HP.leech +25% Heal/summ +30 ---------- misc Psi/turn +0.50 Equi/ret +6.20 Psi/ret +2.50 Hate/m.crit +5.00 Hate/kill +10.00 Psi/kill +10.00 Max.hate +35.00 Max.psi +50.00 Cooldown Frenzied Focus -1 Brain Storm -1 Charged Aura -1 Thermal Aura -1 Pyrokinesis -1 Kinetic Aura -1 Masteries +0.40 Psionic/Focus +0.40 Cursed/Dark sustenance +0.40 Psionic/Projection +0.60 Psionic/Voracity +0.20 Psionic/Absorption Inflict 2025.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Nimbusmoon the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +30 Dex +2 Mag +9 Wil +30 Cun +6 Con +39 Lck dps ---------- Phys.crit +25.0% Mind.crit +15% Crit.mult +30.00% Phys.pwr +21 (+0 eff.) Mind.pwr +10 (+1 eff.) Res.pen +10% nature On Hit (Melee): * 54% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Defense +46 (+6 eff.) Fatigue -6% Resists +50% lightning +28% temporal +35% fire +26% acid +43% cold Crit.dmg- 10.00% D.Red.from +58% Summoned Spell.save +30 (+3 eff.) Mind.save +24 (+2 eff.) Stealth +90 Max.HP +159.00 ---------- misc T.Disarm +115 Infravis +24 See.Invis +12 Size +1 Telepathy Dragon Demon/Major Demon/Minor A belt that goes around your waist. |
| In off hand | Ulyfang the pulsing mindstar (107% power, 107 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This mindstar projects psionic energy if enough is absorbed. This natural frost should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Power 107% Range: 1.1x Uses 166% Wil, 50% Mag, 70% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +107 Crit +17.5% Atk.spd 100% On Hit: * Slows global speed by 17% * 17% chance to corrode armour by 30% While equipped: Stats +6 Cun +20 Wil dps ---------- Mind.crit +14% Phys.pwr +6 (+0 eff.) Mind.pwr +50 (+4 eff.) Dmg.mod +21% lightning +21% fire +53% cold +41% mind +17% nature Res.pen +9% nature +32% cold Apr +3 Melee Ret 34 ice On Melee Ret: * Slows global speed by 7% ----- def ----- Armour +30 Resists +3% temporal +31% cold +7% nature +6% mind Phys.save +17 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +16 (+1 eff.) Max.HP +42.00 HP.reg +2.30 HP.leech%% +63% HP.leech +61% Silence- +10% Knockbk- +10% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +0.60 Equi/ret +4.20 Hate/m.crit +15.00 Psi/m.crit +4.00 Max.hate +63.00 Max.psi +42.00 Cooldown Frenzied Focus -1 Brain Storm -1 Charged Aura -1 Thermal Aura -1 Pyrokinesis -1 Kinetic Aura -1 Masteries +0.20 Wild-gift/Harmony +0.20 Psionic/Projection +0.20 Psionic/Focus Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Boltraze' (17 def, 26 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +10 Dex +12 Wil +23 Cun +10 Con dps ---------- Mind.crit +18% Mind.pwr +8 (+0 eff.) Dmg.mod +48% darkness Res.pen +38% darkness Acc +20 (+1 eff.) Apr +17 ----- def ----- Armour +26 Defense +17 (+2 eff.) Resists +12% lightning +50% darkness +6% light +20% blight +58% cold +24% nature +7% arcane Phys.save +58 (+5 eff.) Spell.save +9 (+1 eff.) Mind.save +47 (+4 eff.) Stealth +46 Die.at -100.00 life Max.HP +110.00 HP.reg +3.00 Heal.mod +30% Heal/summ +40 ---------- misc Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glowparry the elven-silk robe (8 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +42 Str +48 Mag +46 Wil +10 Cun +27 Con dps ---------- Phys.crit +3.0% Mind.crit +31% Crit.mult +20.00% Phys.pwr +6 (+0 eff.) Mind.pwr +50 (+4 eff.) Dmg.mod +92% lightning +117% physical +40% darkness +24% acid +117% cold +40% mind +100% nature Res.pen +38% physical +39% darkness +40% mind Melee Ret 36 light 8 physical On Hit (Melee): * 45% chance to blind * 45% chance to daze at end of turn ----- def ----- Defense +8 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +64% lightning +25% darkness +6% fire +63% nature +27% acid +2% physical +19% blight +103% cold +29% mind Phys.save +23 (+2 eff.) Spell.save +27 (+2 eff.) Mind.save +100 (+8 eff.) Max.HP +99.00 HP.reg +6.00 Heal.mod +30% Poison- +147% Disease- +147% ---------- misc Mana/turn +0.36 Psi/turn +2.40 Hate/m.crit +5.00 Psi/m.crit +5.00 Max.hate +30.00 Max.psi +72.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel amulet 'Xerydhena'0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +14 Dex +6 Cun +6 Con +11 Lck dps ---------- Crit.mult +14.00% Phys.pwr +9 (+0 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Res.pen +10% mind Acc +15 (+1 eff.) Apr +14 On Hit (Melee): * 27 arcane resource burn * Slows global speed by 15% ----- def ----- Armour +9 Defense +17 (+2 eff.) Fatigue -13% Resists +24% darkness +18% mind +17% blight +18% fire +18% nature +18% light Res.Cap +4% all Phys.save +33 (+3 eff.) Spell.save +16 (+1 eff.) Mind.save +16 (+1 eff.) Unseen.red 14% HP.reg +3.20 Blind- +32% Poison- +32% Disease- +32% Confus- +32% ---------- misc Stam/turn +0.80 Max.stam +5.00 Amulets can have magical properties. |
Tirin the Gloomsorrow0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +37 Dex +8 Wil +24 Cun +28 Con +13 Lck dps ---------- Crit.mult +32.00% Mov.spd +20% Dmg.mod +9% darkness Acc +30 (+2 eff.) Apr +31 ----- def ----- Defense +14 (+2 eff.) Fatigue -14% Resists +9% blight +9% fire +9% light +21% temporal Phys.save +28 (+2 eff.) Spell.save +19 (+2 eff.) Mind.save +19 (+2 eff.) Unseen.red 16% Max.HP +60.00 HP.reg +3.90 Blind- +28% Pinning- +34% Knockbk- +38% ---------- misc Stam/turn +2.00 Light +2 Infravis +7 Sight +2 See.Invis +10 Telepathy Humanoid/Orc Masteries +0.28 Technique/Conditioning +0.28 Technique/Bloodthirst Amulets can have magical properties. |
Radhukalthodunarand the Furnacebore0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +13 Str +23 Dex +41 Wil +10 Cun +11 Con +20 Lck dps ---------- Crit.mult +20.00% Phys.pwr +10 (+0 eff.) Mind.pwr +26 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% mind +10% physical Res.pen +10% physical +40% mind +10% fire Acc +38 (+3 eff.) Apr +20 ----- def ----- Armour +21 Defense +56 (+7 eff.) Fatigue -27% Resists +3% acid +30% temporal +22% blight +29% nature +15% physical Res.Cap +20% all Phys.save +188 (+15 eff.) Spell.save +73 (+6 eff.) Mind.save +105 (+8 eff.) Unseen.red 20% Die.at -40.00 life HP.reg +9.80 Heal.mod +15% Poison- +50% Disease- +48% Confus- +45% Pinning- +41% Knockbk- +44% ---------- misc Stam/turn +2.70 Max.stam +15.00 Masteries +0.38 Wild-gift/Antimagic +0.38 Technique/Agility Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 21/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eilinorith0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Cun +16 Wil dps ---------- Phys.pwr +11 (+0 eff.) Spell.pwr +12 (+0 eff.) Mind.pwr +33 (+2 eff.) Melee+ 16 bleed Ranged+ 14 bleed Dmg.mod +15% lightning +9% mind +6% all Res.pen +20% mind On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Resists +30% lightning +9% cold Spell.save +9 (+1 eff.) Max.HP +71.00 HP.reg +4.60 Heal.mod +22% Stun/Frz- +37% ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 Max.hate +11.00 Max.psi +30.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Urihor0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +15 Str +16 Dex +16 Cun +15 Con dps ---------- Phys.pwr +20 (+0 eff.) Dmg.mod +16% acid +16% fire +16% nature +12% mind Acc +73 (+6 eff.) Apr +52 ----- def ----- Defense +61 (+7 eff.) Rng.Def +9 (+1 eff.) Resists +32% acid +3% physical +3% darkness +11% blight +32% fire +43% nature Phys.save +40 (+3 eff.) Spell.save +20 (+2 eff.) Max.HP +103.00 HP.reg +1.40 Heal.mod +22% Blind- +35% Poison- +17% Disease- +22% Disarm- +38% Pinning- +31% Knockbk- +35% Def/telep +15 Res/telep +15% Dur/telep +15% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring 'Shockcrypt'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +11 Con dps ---------- Phys.pwr +24 (+0 eff.) Spell.pwr +13 (+0 eff.) Mind.pwr +13 (+1 eff.) Dmg.mod +21% lightning +7% all Acc +14 (+1 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +39% lightning +3% light +9% cold +6% mind +3% acid Phys.save +12 (+1 eff.) Spell.save +29 (+3 eff.) Mind.save +12 (+1 eff.) Max.HP +66.00 HP.reg +1.40 Heal.mod +21% ---------- misc Max.stam +27.00 Rings can have magical properties. |
Elitira0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +18 Wil +41 Cun +23 Con dps ---------- Crit.mult +9.00% Phys.pwr +54 (+1 eff.) Spell.pwr +40 (+1 eff.) Mind.pwr +51 (+4 eff.) Melee+ 70 bleed Ranged+ 73 bleed Dmg.mod +19% fire +13% all Acc +17 (+1 eff.) Apr +19 On Hit (Melee): * 53% chance to cause random gloom On Hit (Ranged): * 57% chance to cause random gloom ----- def ----- Armour +4 Defense +17 (+2 eff.) Resists +30% blight +38% fire +27% nature +6% temporal Phys.save +9 (+1 eff.) Spell.save +20 (+2 eff.) Mind.save +20 (+2 eff.) Die.at -120.00 life Max.HP +134.00 HP.reg +6.90 Poison- +56% Disease- +58% Disarm- +84% Pinning- +100% Stun/Frz- +86% Knockbk- +100% ---------- misc Stam/turn +0.40 Psi/ret +0.04 Hate/m.crit +7.00 Max.stam +40.00 Max.hate +45.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
savage's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Con ----- def ----- Spell.save +20 (+2 eff.) ---------- misc Max.stam +40.00 Rings can have magical properties. |
Bregudor the Tainttooth (230% power, 2 apr, cold element)5.0 T1 staff 1H weapon [Random Unique] Nature/Master Power 231% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Cold Acc+ +3.8% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 nature On Crit.r2 +4 fire On Hit: * 60% chance to blind * 73% chance to cause random gloom While equipped: Stats +48 Con dps ---------- Phys.crit +32.0% Spell.crit +10% Crit.mult +51.00% Phys.pwr +20 (+0 eff.) Spell.pwr +80 (+2 eff.) Dmg.mod +15% fire +6% nature +10% cold Res.pen +5% nature Acc +21 (+1 eff.) On Hit (Melee): * 55% chance to blind ----- def ----- Defense +35 (+4 eff.) Resists +9% blight +15% cold +3% mind HP.reg +9.50 Heal.mod +165% ---------- misc Light +15 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 40.06 light damage. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of greater warding (241% power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 241% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +25% cold ----- def ----- Armour +8 Defense +10 (+1 eff.) ---------- misc Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff of channeling (241% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 241% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Darkness Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +37 (+1 eff.) Melee+ 31 fire Dmg.mod +25% darkness ---------- misc Mana/turn +0.34 See.Invis +17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
Glareoblivion the stralite battleaxe (282% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 283% Range: 1.5x Uses 254% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 111% Melee+ +62 insidious poison +8 light On Hit.r1 +12 mind On Crit.r2 +35 ice +24 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 11 bleeding, 46% reduced healing * wounds the target for 7 turns: 11 bleeding, 46% reduced healing While equipped: Stats +9 Dex +9 Con dps ---------- Phys.crit +49.0% Crit.mult +26.00% Phys.pwr +57 (+1 eff.) All.spd +7% Dmg.mod +9% light +19% physical Res.pen +19% fire +17% cold +5% light +55% physical Acc +38 (+3 eff.) Apr +51 Melee Ret 20 light On Hit (Melee): * 48% chance to daze at end of turn * 30 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +14 Spell.save +40 (+3 eff.) Disarm- +42% ---------- misc Light +3 Massive two-handed battleaxes. |
glacial voratun greatsword of projection (263% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 264% Range: 1.6x Uses 254% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +42 ice On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +19% cold ----- def ----- Armour +20 Massive two-handed swords. |
Mayulle the Blindworm (260% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 260% Range: 1.4x Uses 219% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 11 bleeding, 46% reduced healing * cripple the target While equipped: Stats +4 Mag dps ---------- Phys.crit +28.0% Phys.pwr +9 (+0 eff.) Dmg.mod +6% light Res.pen +14% mind +13% darkness ----- def ----- Resists +6% nature +9% acid Crit.dmg- 15.00% ---------- misc Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
voratun longsword 'Velilethra' (269% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 270% Range: 1.4x Uses 219% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +38 temporal +10 darkness +49 nature +25 mind Against +20% Living On Hit: * 99 arcane resource burn * 35% chance to cause random gloom * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance to remove a magical effect * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target * wounds the target for 7 turns: 11 bleeding, 46% reduced healing * burns latent spell energy While equipped: Stats +7 Str +6 Wil +7 Cun dps ---------- Phys.crit +71.0% Mind.crit +3% Crit.mult +55.00% Phys.pwr +15 (+0 eff.) Dmg.mod +15% physical Res.pen +15% mind +14% darkness Acc +15 (+1 eff.) Apr +26 ----- def ----- Armour +2 Resists +3% light +12% fire Phys.save +57 (+5 eff.) Die.at -40.00 life Blind- +15% Disease- +10% Knockbk- +20% ---------- misc Stam/ret +2.50 Sharp, long, and deadly. |
Xaremina the Bogbreacher (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This psionic mindstar is wrathful to the hated. Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 60% * 40% chance to corrode armour by 30% While equipped: Stats +3 Mag +6 Wil +18 Cun dps ---------- Mind.crit +14% Crit.mult +31.00% Mind.pwr +22 (+2 eff.) Dmg.mod +36% acid +62% physical +31% darkness +17% lightning +14% nature +26% fire +33% mind +26% cold Res.pen +17% acid +56% physical +22% darkness +7% nature +7% fire +19% mind +7% cold Melee Ret 37 physical ----- def ----- Armour +0 Resists +56% physical +5% blight +9% arcane +7% nature +6% temporal Mind.save +6 (+1 eff.) Die.at -60.00 life HP.leech%% +34% HP.leech +34% Poison- +10% Disease- +34% Cut- +20% Silence- +20% ---------- misc Equi/ret +5.10 Hate/m.crit +12.00 Psi/m.crit +4.00 Max.hate +31.00 Light +3 Cooldown Frenzied Focus +0(-) Brain Storm +0(-) Charged Aura +0(-) Thermal Aura +0(-) Pyrokinesis +0(-) Kinetic Aura +0(-) Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Wild-gift/Harmony Burrow: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 46 of target armor and 23% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of nightfall (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +17% darkness Res.pen +16% darkness ----- def ----- Resists +21% mind +11% darkness Mind.save +9 (+1 eff.) Blind- +16% ---------- misc Max.psi +42.00 Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glirin the Plaguevortex (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This natural mindstar summons a caller. This natural sand should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 mind Against +30% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +2 Dex +3 Mag dps ---------- Mind.crit +11% Mind.pwr +26 (+2 eff.) Dmg.mod +19% physical +18% nature +10% arcane Res.pen +10% arcane +17% physical Melee Ret 13 physical On Melee Ret: * 20 arcane resource burn ----- def ----- Resists +10% blight +20% physical +10% arcane +9% temporal Crit.dmg- 5.00% Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +3 (+0 eff.) Max.HP +50.00 HP.reg +2.00 Disease- +25% ---------- misc Hate/kill +5.00 Psi/kill +4.00 Infravis +2 Cooldown Frenzied Focus +0(-) Brain Storm +0(-) Charged Aura +0(-) Thermal Aura +0(-) Pyrokinesis +0(-) Kinetic Aura +0(-) Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 1875.15 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nerenne the Kilndeath (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. This harmonious mindstar will complement other natural mindstars. This natural fire should be returned to the wyrm. This natural mindstar summons a caller. Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +8 mind +12 fire While equipped: dps ---------- Mind.crit +11% Mind.pwr +34 (+3 eff.) All.spd +6% Dmg.mod +18% nature +20% fire Res.pen +5% acid +20% fire +9% nature +15% mind Melee Ret 20 fire ----- def ----- Resists +6% lightning +10% blight +20% fire +8% nature +3% acid Phys.save +8 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) HP.leech%% +21% HP.leech +24% Disease- +25% ---------- misc Equi/ret +3.90 Hate/m.crit +5.00 Max.hate +25.00 Max.summ +0 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Power 225% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +38 lightning While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+0 eff.) Dmg.mod +32% lightning Longbows are used to shoot arrows at your foes. |
verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +11% blight Max.HP +58.00 HP.reg +3.30 Heal.mod +18% Poison- +32% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bleakseam (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +24 Str +31 Mag +30 Wil +8 Cun +9 Con dps ---------- Mind.crit +11% Crit.mult +18.00% Mind.pwr +15 (+1 eff.) Dmg.mod +83% lightning +72% physical +23% darkness +3% acid +47% cold +18% mind +14% nature Res.pen +17% darkness +17% physical On Hit (Melee): * 10 arcane resource burn * 15% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+0 eff.) Resists +93% lightning +18% physical +12% temporal +8% arcane +63% blight +37% cold +18% mind +3% acid Spell.save +51 (+4 eff.) Mind.save +27 (+2 eff.) Max.HP +332.00 HP.reg +17.20 Heal.mod +104% Poison- +44% Disease- +44% ---------- misc Mana/turn +0.34 Psi/turn +0.34 Hate/m.crit +5.00 Psi/m.crit +4.00 Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of blight (+11%) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% blight ----- def ----- Defense +3 (+0 eff.) Resists +11% lightning +10% darkness +25% blight +10% fire +11% cold +11% light Phys.save +18 (+1 eff.) Spell.save +36 (+3 eff.) Mind.save +17 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerygabeth the elven-silk robe (5 def, 10 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +24 Str +23 Mag +24 Wil +51 Con dps ---------- Mind.crit +14% Mind.pwr +27 (+2 eff.) Dmg.mod +64% lightning +84% physical +31% darkness +118% cold +20% mind +116% nature Res.pen +36% physical +38% darkness +20% mind On Melee Ret: * Slows global speed by 20% * 16 arcane resource burn ----- def ----- Armour +10 Defense +5 (+0 eff.) Resists +75% lightning +36% darkness +9% acid +60% blight +133% cold +9% arcane +30% mind Phys.save +18 (+1 eff.) Spell.save +29 (+3 eff.) Mind.save +40 (+3 eff.) Max.HP +286.00 HP.reg +14.90 Heal.mod +77% Poison- +289% Disease- +292% Silence- +35% Disarm- +40% Stun/Frz- +15% Teleport- +15% ---------- misc Psi/turn +0.84 Max.hate +26.00 Max.psi +35.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethurevena the Glimmerpyre (40 def, 32 armour)14.0 T4 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +22 Str +14 Wil +22 Cun +12 Con dps ---------- Dmg.mod +9% light Melee Ret 12 light On Hit (Melee): * 30 arcane resource burn * 30% chance to blind ----- def ----- Armour +32 Defense +40 (+5 eff.) Fatigue +16% Resists +27% lightning +13% physical +40% darkness +60% blight +9% light +18% mind +33% nature Crit.dmg- 23.00% D.Red.from +26% Unnatural Spell.save +15 (+1 eff.) Mind.save +132 (+10 eff.) Max.HP +218.00 HP.reg +3.40 Heal.mod +26% ---------- misc Light +4 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 75 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
spiked stralite plate armour of Eyal (7 def, 13 armour)17.0 T4 massive armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 18 physical ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Max.HP +73.00 HP.reg +3.40 Heal.mod +26% A suit of armour made of metal plates. |
Camulin the voratun plate armour (38 def, 59 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +57 Str +24 Wil +30 Cun +40 Con dps ---------- Res.pen +25% mind Melee Ret 13 light ----- def ----- Armour +59 Defense +38 (+5 eff.) Fatigue +16% Resists +60% acid +70% physical +68% darkness +47% lightning +40% blight +43% fire +10% mind +119% cold Phys.save +21 (+2 eff.) Spell.save +40 (+3 eff.) Mind.save +119 (+9 eff.) Max.HP +411.00 Disarm- +76% Confus- +10% Stun/Frz- +75% Knockbk- +80% ---------- misc Light +6 Breathe water Cooldown Rush -10 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 75 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Flashwill1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +2 Mag +13 Wil +1 Con dps ---------- Mind.pwr +20 (+1 eff.) Dmg.mod +3% light +48% physical Res.pen +35% physical ----- def ----- Defense +23 (+3 eff.) Fatigue -4% Phys.save +28 (+2 eff.) Spell.save +29 (+3 eff.) Mind.save +10 (+1 eff.) Stealth +14 Max.HP +143.00 ---------- misc Telepathy Humanoid/Orc A belt that goes around your waist. |
Sulfurpiety the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +7 Dex +13 Wil +9 Cun dps ---------- Phys.crit +8.0% Mind.crit +7% Phys.pwr +8 (+0 eff.) Res.pen +15% nature Acc +33 (+2 eff.) Apr +10 ----- def ----- Defense +2 (+0 eff.) Fatigue -18% Resists +12% acid +3% physical +9% light +48% blight +49% nature Phys.save +10 (+1 eff.) Mind.save +22 (+2 eff.) Die.at -20.00 life Max.HP +82.00 HP.reg +6.50 Heal.mod +66% ---------- misc Max.stam +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Corpsehunt (35 def, 29 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +5 Cun +14 Con dps ---------- Phys.crit +8.0% Crit.mult +6.00% Phys.pwr +6 (+0 eff.) Dmg.mod +3% nature +10% physical Res.pen +15% physical ----- def ----- Armour +29 Defense +35 (+4 eff.) Rng.Def +10 (+1 eff.) Fatigue +4% Resists +13% acid +23% fire +24% lightning +41% cold Phys.save +41 (+3 eff.) Spell.save +15 (+1 eff.) Mind.save +40 (+3 eff.) ---------- misc Stam/turn +1.30 Max.stam +40.00 Infravis +3 Size +1 Heave: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashwedge the pair of voratun boots (53 def, 25 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +6 Wil +14 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mind.pwr +9 (+0 eff.) Res.pen +9% physical Apr +10 Melee Ret 12 lightning On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +25 Defense +53 (+6 eff.) Rng.Def +9 (+1 eff.) Fatigue +4% Resists +15% acid +9% light +6% blight +65% fire +56% cold +15% lightning Phys.save +35 (+3 eff.) Spell.save +14 (+1 eff.) Mind.save +15 (+1 eff.) Disease- +30% Cut- +20% ---------- misc Light +2 Infravis +3 Rush: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Phlegmbutcher' (0 def, 21 armour)1.0 T5 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +10 Str +19 Dex +18 Cun dps ---------- Phys.pwr +14 (+0 eff.) Mind.pwr +10 (+1 eff.) Melee+ 14 lightning 40 mind 35 darkness 13 acid Dmg.mod +11% lightning +9% acid Acc +22 (+1 eff.) Apr +30 Melee Ret 4 nature On Hit (Melee): * 15% chance to corrode armour by 30% * 25% chance to cause random gloom ----- def ----- Armour +21 Resists +24% blight +9% acid +3% darkness +10% lightning Phys.save +25 (+2 eff.) Spell.save +20 (+2 eff.) Mind.save +20 (+2 eff.) Max.HP +152.00 Pinning- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Double Strike -2 Unarmed combat: Power 255% Range: 1.1x Uses 111% Wil, 50% Mag, 111% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +57 Apr +30 Crit +29.0% Atk.spd 100% On Crit.r2 +15 lightning +21 acid On Hit: 10% Acid Breath 5 On Hit: 10% Lightning Breath 5 On Hit: 20% Set Up 5 On Hit: 10% Reproach 5 On Hit: 20% Battle Shout 5 On Hit: 15% Perfect Strike 5 On Hit: * 25% chance to corrode armour by 30% * Slows global speed by 25% * 10 arcane resource burn Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fulyneg (0 def, 10 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +14 Str +15 Dex +4 Wil +17 Cun +12 Con dps ---------- Phys.crit +12.0% Spell.crit +11% Mind.crit +14% Crit.mult +11.00% Mind.pwr +8 (+0 eff.) Melee+ 10 physical 25 darkness 10 cold 10 nature 28 mind Dmg.mod +8% cold +8% nature +8% physical Acc +19 (+1 eff.) Apr +11 On Hit (Melee): * 18% chance to cause random gloom * Slows global speed by 45% ----- def ----- Armour +10 Resists +3% temporal +23% darkness +23% blight +8% cold +14% nature +13% arcane Crit.dmg- 10.00% Affinity +11% nature Phys.save +61 (+5 eff.) Spell.save +42 (+4 eff.) Mind.save +5 (+1 eff.) HP.reg +14.90 Poison- +15% Disarm- +114% Teleport- +15% ---------- misc Stam/turn +4.10 Psi/turn +0.76 Max.stam +28.00 Infravis +3 Cooldown Double Strike -2 Masteries +0.20 Technique/Grappling +0.20 Wild-gift/Antimagic Unarmed combat: Power 243% Range: 1.4x Uses 111% Wil, 111% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +31 Apr +18 Crit +47.0% Atk.spd 83% Melee+ +12 acid +35 physical +18 darkness On Hit.r1 +8 acid +11 physical On Crit.r2 +11 ice +11 physical +11 nature On Hit: 10% Disarm 3 On Hit: 10% Reproach 3 On Hit: 10% Poison Breath 3 On Hit: 20% Juggernaut 2 On Hit: 30% Second Wind 3 On Hit: 10% Ice Breath 3 On Hit: 20% Set Up 3 On Hit: 10% Slumber 3 On Hit: 10% Sand Breath 3 On Hit: 15% Perfect Strike 3 On Crit: 20% Call of the Ooze 2 On Crit: 20% Cripple 3 On Crit: 10% Dominate 3 Track: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 75 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Shockwilter the dwarven-steel gauntlets (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +13 Str +41 Dex +15 Wil +49 Cun +12 Con dps ---------- Crit.mult +10.00% Phys.pwr +14 (+0 eff.) Mind.pwr +5 (+0 eff.) Melee+ 32 nature 28 mind 28 darkness Dmg.mod +24% nature Acc +63 (+5 eff.) Apr +65 On Hit (Melee): * 19% chance to cause random gloom ----- def ----- Armour +7 Resists +3% acid +14% darkness +9% lightning +23% blight +9% cold +14% arcane +24% nature Affinity +10% nature Phys.save +38 (+3 eff.) Spell.save +25 (+2 eff.) Mind.save +65 (+5 eff.) Max.HP +64.00 HP.reg +6.60 Disarm- +189% ---------- misc Stam/turn +2.30 Psi/turn +0.25 Max.stam +28.00 Max.hate +4.00 Telepathy Demon/Minor Demon/Major Masteries +0.40 Technique/Grappling +0.20 Wild-gift/Antimagic Unarmed combat: Power 249% Range: 1.4x Uses 111% Wil, 111% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +70 Apr +57 Crit +8.0% Atk.spd 83% Melee+ +8 nature +12 physical On Crit.r2 +31 nature On Hit: 20% Disarm 3 On Hit: 10% Reproach 3 On Hit: 90% Perfect Strike 3 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Hit: 20% Perfect Control 3 On Hit: 10% Slumber 3 On Hit: 10% Battle Shout 3 On Hit: 30% Poison Breath 3 On Crit: 20% Call of the Ooze 2 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T5 hands armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Melee+ 15 acid Dmg.mod +11% acid ----- def ----- Armour +3 Resists +10% acid Disarm- +43% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 244% Range: 1.4x Uses 111% Wil, 111% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +12 acid On Hit: 10% Disarm 5 On Hit: 10% Acid Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Kydorand' (15 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +30 Cun +40 Wil dps ---------- Mind.crit +39% Mind.pwr +29 (+2 eff.) Dmg.mod +20% lightning +15% physical +19% darkness +36% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +15 (+2 eff.) Rng.Def +12 (+2 eff.) Resists +45% lightning +19% physical +20% darkness +3% light +40% mind +17% temporal Phys.save +40 (+3 eff.) Mind.save +129 (+10 eff.) Disease- +5% Silence- +15% Disarm- +10% Confus- -60% Stun/Frz- +10% Fear- -60% Knockbk- +15% ---------- misc Equi/ret +2.90 Psi/ret +2.60 Hate/ret +3.00 Max.hate +15.00 Max.psi +67.00 Hateful Whisper: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2337 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
catburglar's drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +10 Dex +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
1111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
51 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Liserinn the Sunglamour1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +33 Cun +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+0 eff.) Dmg.mod +9% light Res.pen +5% acid +11% all Apr +14 Melee Ret 16 darkness 12 light ----- def ----- Resists +3% acid +6% fire +9% light +3% cold Spell.save +9 (+1 eff.) Mind.save +28 (+2 eff.) Blind- +49% Confus- +30% ---------- misc Light -13 Infravis +27 See.Stealth +75 See.Invis +72 Track: Puts all charms on 36 cooldown Level 2.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 75 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Strikeonslaught (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +9 Str dps ---------- Res.pen +15% fire +41% physical Apr +5 Melee Ret 4 lightning ----- def ----- Fatigue -9% Resists +3% cold +3% nature +20% light ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Stormtrial [power 145] (18 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Wil +1 Mag dps ---------- Dmg.mod +9% lightning +3% fire Res.pen +5% lightning Melee Ret 4 mind ----- def ----- Resists +6% darkness +6% blight +9% fire +9% arcane +6% nature ---------- misc See.Invis +3 Wards +14 acid +17 nature +17 light Telepathy Demon/Minor Humanoid/Orc Demon/Major Talents +3 Invoke Tentacle +13 Rushing Claws +11 Lay Web +5 Ward Cooldown Invoke Tentacle +15 Rushing Claws -4 Lay Web -3 Heal a target within range 15 (based on Willpower) for 145 Puts all charms on 18 cooldown 100% to regenerate 6 stamina. 100% to regenerate 8 equilibrium. 100% to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Machine the Skeleton Mindslayer level 150
66th Regrowth 123rd year of Ascendancy at 14:41 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Machine the Skeleton Mindslayer level 149
64th Regrowth 123rd year of Ascendancy at 05:17 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Machine the Dark Faerie Mindslayer level 23
46th Dusk 122nd year of Ascendancy at 16:43 see stats
Are you out of your mind?! (Uniques)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Machine the Skeleton Mindslayer level 188
2nd Pyre 123rd year of Ascendancy at 22:43 see stats
Back and there again (Uniques)
Opened a portal to the Far East from Maj'Eyal.By Machine the Skeleton Mindslayer level 200
52nd Dusk 123rd year of Ascendancy at 01:54 see stats
Brave new world (Uniques)
Went to the Far East and took part in the war.By Machine the Skeleton Mindslayer level 182
79th Regrowth 123rd year of Ascendancy at 20:03 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Machine the Dark Faerie Mindslayer level 14
10th Mirth 122nd year of Ascendancy at 19:30 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By Machine the Skeleton Mindslayer level 179
70th Regrowth 123rd year of Ascendancy at 11:27 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Machine the Skeleton Mindslayer level 147
63rd Regrowth 123rd year of Ascendancy at 21:50 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Machine the Dark Faerie Mindslayer level 91
23rd Haze 122nd year of Ascendancy at 11:58 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Machine the Dark Faerie Mindslayer level 98
28th Regrowth 123rd year of Ascendancy at 15:39 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Machine the Dark Faerie Mindslayer level 42
76th Dusk 122nd year of Ascendancy at 05:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Uniques)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Machine the Skeleton Mindslayer level 198
2nd Pyre 123rd year of Ascendancy at 23:29 see stats
Level 10 (Uniques)
Got a character to level 10.By Machine the Dark Faerie Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Machine the Dark Faerie Mindslayer level 20
14th Dusk 122nd year of Ascendancy at 19:43 see stats
Level 30 (Uniques)
Got a character to level 30.By Machine the Dark Faerie Mindslayer level 30
71st Dusk 122nd year of Ascendancy at 04:07 see stats
Level 40 (Uniques)
Got a character to level 40.By Machine the Dark Faerie Mindslayer level 40
76th Dusk 122nd year of Ascendancy at 04:45 see stats
Level 50 (Uniques)
Got a character to level 50.By Machine the Dark Faerie Mindslayer level 50
76th Dusk 122nd year of Ascendancy at 14:14 see stats
Oozemancer (Uniques)
Destroyed the corrupted oozemancer.By Machine the Dark Faerie Mindslayer level 94
23rd Haze 122nd year of Ascendancy at 12:36 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Machine the Dark Faerie Mindslayer level 85
12nd Haze 122nd year of Ascendancy at 00:38 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Machine the Dark Faerie Mindslayer level 21
15th Dusk 122nd year of Ascendancy at 02:06 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Machine the Dark Faerie Mindslayer level 58
77th Dusk 122nd year of Ascendancy at 15:57 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Machine the Dark Faerie Mindslayer level 29
71st Dusk 122nd year of Ascendancy at 01:52 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By Machine the Skeleton Mindslayer level 179
70th Regrowth 123rd year of Ascendancy at 11:51 see stats
The Arena (Uniques)
Unlocked Arena mode.By Machine the Dark Faerie Mindslayer level 14
1st Mirth 122nd year of Ascendancy at 09:46 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Machine the Dark Faerie Mindslayer level 78
11st Haze 122nd year of Ascendancy at 15:55 see stats
There and back again (Uniques)
Opened a portal to Maj'Eyal from the Far East.By Machine the Skeleton Mindslayer level 200
22nd Pyre 123rd year of Ascendancy at 18:05 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Machine the Dark Faerie Mindslayer level 58
77th Dusk 122nd year of Ascendancy at 17:32 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Machine the Dark Faerie Mindslayer level 36
72nd Dusk 122nd year of Ascendancy at 16:30 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Machine the Skeleton Mindslayer level 147
64th Regrowth 123rd year of Ascendancy at 03:24 see stats
Log
Saving game...
Saving done.
Saving game...
Quest 'Back and there again' is done! (Press 'j' to see the quest log)
Personal New Achievement: Back and there again (Uniques)!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...
Machine deactivates Deflect Projectiles.
Machine deactivates Kinetic Aura.
Machine deactivates Antimagic Shield.
Machine deactivates Psiblades.
Machine deactivates Kinetic Shield.
Machine deactivates Beyond the Flesh.
Machine deactivates Daunting Presence.
Machine deactivates Wild Growth.
Machine is no longer frenzied.
Machine deactivates Charged Aura.
Machine deactivates Shattering Impact.
Machine deactivates Lacerating Strikes.
Machine deactivates Heartstart.
Machine deactivates Trained Reactions.
Machine deactivates Trained Reactions.
Machine no longer revels in blood quite so much.
Machine deactivates Charged Shield.
Machine deactivates Augmentation.
Machine deactivates Skate.































































































































































































