













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black High Guard 1.5.9Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Revised Alchemist 1.5.5Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dark Faerie |
| Class | Mindslayer |
| Level / Exp | 92 / 0% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 264 (base 68) |
| Dexterity | 203 (base 73) |
| Constitution | 145 (base 96) |
| Magic | 13 (base 10) |
| Willpower | 161.90434363934 (base 100) |
| Cunning | 198.29563228686 (base 100) |
Resources
| Life | 1984/1984 |
| Psi | 190/190 |
| Stamina | 893/893 |
| Equilibrium | 48 |
| Healing Factor | 2.5 |
| Regeneration | 82.375 |
Speed
| Mental | +114.97383766168% |
| Attack | 0% |
| Movement | +99.728412937077% |
| Spell | +209.94767532335% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 21 |
| Infravision | 37 |
| See Stealth | 99.79211535913 |
| See Invisible | 118.79211535913 |
Offense: Mainhand
| Damage | 394 |
| Accuracy | 110 |
| Crit Chance | 114% |
| APR | 153 |
| Speed | 0.47 |
Offense: Offhand
| Damage | 377 |
| Accuracy | 110 |
| Crit Chance | 114% |
| APR | 153 |
| Speed | 0.47 |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 97% |
| Speed | 0.32263510250779 |
Offense: Mind
| Mindpower | 128 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +224% |
| Physical | +323% |
| Cold | +321% |
| All | +204% |
| Lightning | +324% |
| Darkness | +228% |
| Mind | +226% |
| Fire | +348% |
| Nature | +230% |
Offense: Damage Penetration
| Nature | +50% |
| Darkness | +72% |
| Light | +56% |
| Fire | +31% |
| Cold | +36% |
| Physical | +89% |
| Mind | +30% |
| All | +21% |
Defense: Base
| Armour (hardiness) | 163.92651966606 (92%) |
| Defense | 73 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 113 |
| Spell Save | 90 |
| Mental Save | 109 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 70%( 70%) |
| All | + 25%( 70%) |
| Mind | + 43%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 63%( 70%) |
| Physical | + 60%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 52% |
| Blind Resistance | 54% |
| Silence Resistance | 40% |
| Bleed Resistance | 15% |
| Disarm Resistance | 81% |
| Pinning Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 98% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (47% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 725 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (47% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1235 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 9/5 |
| 1/5 |
| 9/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.50 |
| 9/5 |
| 1/5 |
| 9/5 |
| 0/5 |
| Psionic / Projection | 2.20 |
| 1/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Psionic / Voracity | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Psionic / Focus | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 9/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 9/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dark-faerie | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Wild-gift / Antimagic | 1.20 |
| 8/5 |
| 5/5 |
| 8/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 8/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.50 |
| 8/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Charged Aura |
| talent | Psiblades |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Kinetic Shield |
| talent | Skate |
| talent | Charged Shield |
| talent | Heartstart |
| talent | Deflect Projectiles |
| talent | Beyond the Flesh |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | This creatures psionic focus item is supercharged! Frenzied Focus |
| beneficial effect | Your telekinesis transcends normal limits. +70 Physical damage and +35% Physical damage penetration, and improved kinetic effects. Transcendent Telekinesis |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +210% Combat Speed: +105% All Damage: +204% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by Lostmymind's Clone. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by bloated horror. Escort: worried loremaster (level 6 of Dreadfell) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 1% of the way to your next Rank. You have killed: 46 Uniques 23 Bosses 10 Elite Bosses 20 Veterans 4 Heroics 3 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 342. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | voratun greatsword 'Ravenjustice' (63.5-101.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 63.5 - 101.6 Physical Uses 189% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 darkness Against +26% Living On Crit.r2 +8 darkness On Hit: * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Str dps ---------- Acc +19 (+4 eff.) ----- def ----- Armour +2 Defense +21 (+6 eff.) Resists +6% light Spell.save +30 (+6 eff.) Silence- +15% Disarm- +76% Massive two-handed swords. |
| On hands | Belyvea (0 def, 16 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +17.0% Spell.crit +13% Mind.crit +19% Crit.mult +12.00% Melee+ 11 physical Dmg.mod +3% mind +9% physical ----- def ----- Armour +16 Resists +5% arcane Mind.save +8 (+2 eff.) Max.HP +71.00 HP.reg +4.00 ---------- misc Stam/turn +1.50 Max.stam +22.00 Light +3 See.Invis +6 Unarmed combat: Power 43.0 - 60.2 Physical Uses 90% Wil, 90% Cun Acc+ +0.1% dam / acc Acc +13 Apr +15 Crit +23.0% Atk.spd 83% On Hit.r1 +12 mind +11 physical On Crit.r2 +11 physical On Hit: 10% Slumber 5 On Hit: 10% Battle Shout 5 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Malirehek1.0 T3 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +4 Con dps ---------- Mind.crit +9% Phys.pwr +10 (+2 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +21% physical Res.pen +21% all Acc +4 (+1 eff.) Apr +24 ----- def ----- Armour +4 Resists +11% blight +3% all Phys.save +11 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +9 (+2 eff.) Max.HP +63.00 HP.reg +3.70 Heal.mod +16% ---------- misc Max.stam +10.00 Light +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Radiancetickler the voratun helm (6 def, 15 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +30 Str +24 Wil +5 Cun +10 Con dps ---------- Phys.pwr +18 (+3 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +9% mind Res.pen +15% light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +15 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +6% lightning +11% physical +20% darkness +5% arcane +9% blight +24% cold +6% nature +20% light Phys.save +58 (+10 eff.) Mind.save +46 (+8 eff.) ---------- misc Light +4 Infravis +4 Breathe water Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Murkglamour the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% darkness Res.pen +10% darkness +15% nature ----- def ----- Armour +5 Fatigue -10% Resists +12% lightning +3% fire +9% light Phys.save +12 (+2 eff.) Max.HP +48.00 HP.reg +5.50 Heal.mod +26% ---------- misc Max.enc +36 Stam/turn +1.60 Max.stam +39.00 A pair of boots made of leather. |
| Tool | voratun pickaxe 'Bregulin' (dig speed 2 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +2 Dex +14 Cun +4 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +24% physical Acc +19 (+4 eff.) Apr +8 ----- def ----- Fatigue -13% Resists +10% darkness +10% fire Crit.dmg- 15.00% Phys.save +20 (+4 eff.) Mind.save +6 (+1 eff.) Die.at -40.00 life Max.HP +35.00 Silence- +10% Disarm- +5% Knockbk- +25% ---------- misc Max.stam +30.00 Light +1 Infravis +14 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Isuldama the Festerbore0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Dex +13 Wil +16 Cun dps ---------- Mind.pwr +12 (+1 eff.) Dmg.mod +6% nature Acc +13 (+3 eff.) ----- def ----- Resists +12% blight +9% nature +6% lightning Spell.save +26 (+6 eff.) Mind.save +14 (+3 eff.) HP.reg +3.40 Stun/Frz- +50% Rings can have magical properties. |
| On fingers | Thunderbile the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Cun +22 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% lightning +33% fire Melee Ret 8 lightning On Hit (Melee): * 27 arcane resource burn ----- def ----- Defense +18 (+5 eff.) Resists +12% lightning +6% temporal +3% light +26% blight +36% fire +26% nature +9% mind Phys.save +18 (+3 eff.) Spell.save +18 (+4 eff.) Mind.save +26 (+5 eff.) Max.HP +88.00 HP.reg +1.30 Heal.mod +26% Poison- +52% Disease- +51% Confus- +88% ---------- misc Max.stam +34.00 Rings can have magical properties. |
| Around neck | Hellstoker the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +10 Wil +9 Con +17 Lck dps ---------- Crit.mult +6.00% Phys.pwr +9 (+1 eff.) Mind.pwr +26 (+3 eff.) Phys.spd +10% Dmg.mod +6% fire +9% physical Res.pen +10% fire Acc +21 (+4 eff.) ----- def ----- Defense +17 (+5 eff.) Resists +29% lightning +45% temporal +2% physical Phys.save +31 (+6 eff.) Spell.save +42 (+9 eff.) Mind.save +47 (+8 eff.) Unseen.red 18% Die.at -60.00 life Heal.mod +5% Blind- +34% Confus- +44% Pinning- +80% Stun/Frz- +44% Knockbk- +88% ---------- misc Max.stam +25.00 Infravis +8 Sight +2 See.Invis +13 Amulets can have magical properties. |
| In main hand | Gilantir the Splendourquencher (17.5-19.25 power, 106 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This parasitic mindstar will draw strength from other psionic mindstars. This natural frost should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. The set is complete. Power 17.5 - 19.3 Mind Uses 151% Wil, 67% Cun Mastery Psiblades Acc uses Wil Apr +106 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: Stats +3 Str +1 Dex dps ---------- Mind.crit +17% Mind.pwr +22 (+3 eff.) Dmg.mod +21% lightning +20% acid +24% fire +10% mind +44% cold Res.pen +15% cold +9% mind +20% light Melee Ret 17 ice 12 physical ----- def ----- Armour +25 Resists +12% blight +20% cold +15% mind +3% nature Dmg.Resnn +22% Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 HP.reg +2.00 HP.leech%% +23% HP.leech +24% Blind- +10% ---------- misc Equi/ret +7.40 Psi/ret +2.50 Hate/m.crit +8.00 Psi/m.crit +6.00 Hate/kill +5.00 Psi/kill +5.00 Max.hate +31.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 883.39 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Cyrerinn the Tempestsaw1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +11 Dex +6 Wil +11 Cun +17 Lck dps ---------- Phys.crit +6.0% Crit.mult +21.00% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +12% lightning +6% fire Acc +6 (+1 eff.) ----- def ----- Armour +4 Resists +19% acid +3% lightning +3% darkness +14% blight Phys.save +14 (+3 eff.) Mind.save +12 (+2 eff.) Stealth +29 Max.HP +110.00 HP.reg +3.60 Heal.mod +28% ---------- misc T.Disarm +44 Infravis +11 A belt that goes around your waist. |
| In off hand | living mindstar 'Bilewither' (15-16.5 power, 106 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. This harmonious mindstar will complement other natural mindstars. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. The set is complete. Power 15.0 - 16.5 Nature Uses 151% Wil, 67% Cun Mastery Psiblades Acc uses Wil Apr +106 Crit +5.0% Atk.spd 100% Melee+ +12 nature +8 physical While equipped: Stats +42 Cun +9 Wil dps ---------- Phys.crit +3.0% Mind.crit +11% Crit.mult +50.00% Mind.pwr +40 (+5 eff.) Dmg.mod +75% lightning +10% physical +75% fire +20% nature +73% cold Res.pen +14% nature +9% physical Acc +10 (+2 eff.) ----- def ----- Resists +13% blight +9% physical +10% nature Blind- +10% Disease- +24% Cut- +5% Silence- +5% ---------- misc Stam/turn +0.20 Equi/ret +2.20 Max.summ +1 Cooldown Frenzied Focus -1 Brain Storm -1 Charged Aura -1 Thermal Aura -1 Pyrokinesis -1 Kinetic Aura -1 Masteries +0.60 Psionic/Focus +0.50 Psionic/Projection +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Mayida' (6 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness Melee Ret 8 physical ----- def ----- Armour +12 Defense +6 (+2 eff.) Rng.Def +3 (+0 eff.) Resists +18% acid +10% darkness +49% cold +18% lightning +28% fire Phys.save +13 (+3 eff.) Stealth +24 Max.HP +110.00 HP.reg +1.20 Cut- +10% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Strikebrawn the voratun mail armour (5 def, 25 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +6% lightning Res.pen +26% darkness Melee Ret 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +25 Defense +5 (+2 eff.) Fatigue +16% Resists +43% lightning +25% physical +16% darkness +26% cold +50% fire +9% nature +35% acid Spell.save +3 (+1 eff.) Max.HP +53.00 HP.reg +8.00 ---------- misc Stam/turn +1.90 Light +2 Breathe water Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
copper amulet 'Starminister'0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +5% acid On Hit (Melee): * Slows global speed by 30% * 20 arcane resource burn * 31% chance to blind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue -6% Resists +6% acid +13% light +3% lightning +3% fire +5% arcane +14% darkness Res.Cap +3% all Phys.save +11 (+2 eff.) HP.reg +0.50 Blind- +26% ---------- misc Stam/turn +0.60 Light +3 Masteries +0.14 Wild-gift/Mindstar mastery +0.14 Wild-gift/Antimagic Amulets can have magical properties. |
Baritodor0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Res.pen +15% mind Melee Ret 4 temporal ----- def ----- Resists +12% temporal Phys.save +5 (+1 eff.) Max.HP +41.00 HP.reg +1.40 Blind- +20% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets can have magical properties. |
Kindlerot0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% arcane +3% light Res.pen +20% light +25% arcane ----- def ----- Mind.save +6 (+1 eff.) Confus- +25% Rings can have magical properties. |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
stralite ring 'Nimbustouch'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +1 Dex +2 Wil +17 Con dps ---------- Phys.pwr +22 (+3 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +18% fire +16% cold +7% all Res.pen +10% lightning On Hit (Melee): * Slows global speed by 15% * 32% chance to daze at end of turn ----- def ----- Fatigue -9% Resists +6% acid +6% temporal +13% nature +13% blight +32% cold +5% arcane +36% fire Phys.save +18 (+3 eff.) Poison- +22% Disease- +26% ---------- misc Max.enc +36 Infravis +3 Rings can have magical properties. |
Ivaritha the Searquill (20-30 power, 1 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Master Power 20.0 - 30.0 Physical Uses 189% Wil Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +4 fire While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Crit.mult +3.00% Res.pen +10% physical Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Heal.mod +5% Disarm- +32% Massive two-handed battleaxes. |
Erindur the steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 20.0 - 30.0 Physical Uses 189% Wil Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Phasing +20% Melee+ +13 darkness Against +10% Living On Hit.r1 +7 fire While equipped: dps ---------- Spell.crit +2% Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +31% Massive two-handed battleaxes. |
Niruidas the dwarven-steel battleaxe (31.5-47.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 31.5 - 47.3 Physical Uses 189% Wil Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 13% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target While equipped: Stats +1 Str +3 Dex +4 Wil +3 Con dps ---------- Dmg.mod +10% physical Res.pen +12% physical Apr +13 ---------- misc Infravis +2 See.Invis +12 Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Urthyrig' (28.5-42.75 power, 16 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 28.5 - 42.8 Physical Uses 189% Wil Acc+ +0.2% crit / acc Apr +16 Crit +6.5% Atk.spd 100% Phasing +52% Melee+ +16 nature +24 temporal While equipped: Stats +1 Cun dps ---------- Dmg.mod +14% physical Res.pen +14% nature +16% physical Acc +8 (+2 eff.) Apr +15 ----- def ----- Armour +2 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +10% all Mind.save +10 (+2 eff.) HP.reg +0.40 Massive two-handed battleaxes. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
vined mindstar 'Boltstrider' (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 5.0 - 5.5 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +4 acid On Hit: * 40% chance to daze at end of turn While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +9% acid +4% physical +9% lightning Res.pen +10% acid +5% physical ----- def ----- Resists +3% lightning +4% physical +3% acid Max.HP +15.00 HP.reg +0.70 ---------- misc Cooldown Frenzied Focus +0(-) Brain Storm +0(-) Charged Aura +0(-) Thermal Aura +0(-) Pyrokinesis +0(-) Kinetic Aura +0(-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Sootripper' (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. Power 5.5 - 6.1 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+1 eff.) Dmg.mod +9% lightning +9% fire +9% mind +10% cold ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +12% lightning +3% nature +5% arcane +6% darkness Spell.save +10 (+2 eff.) Poison- +10% ---------- misc Cooldown Frenzied Focus +0(-) Brain Storm +0(-) Charged Aura +0(-) Thermal Aura +0(-) Pyrokinesis +0(-) Kinetic Aura +0(-) Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar of sand (7-7.7 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This psionic mindstar dreams of an epiphany. Power 7.0 - 7.7 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Dmg.mod +10% physical Res.pen +13% physical Melee Ret 10 physical ----- def ----- Resists +16% mind +13% physical Mind.save +5 (+1 eff.) ---------- misc Max.psi +33.00 Burrow: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 31 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayylravena the Glaredredge (15.5-17.05 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This natural fire should be returned to the wyrm. Power 15.5 - 17.1 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +4 light On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +12 Cun +4 Wil dps ---------- Mind.crit +17% Crit.mult +25.00% Mind.pwr +34 (+4 eff.) All.spd +6% Dmg.mod +22% lightning +23% physical +44% fire +44% mind +19% cold Res.pen +30% fire +5% light +30% physical Melee Ret 17 physical 20 fire On Hit (Melee): * 38% chance to inflict 15% damage reduction ----- def ----- Resists +23% physical +3% light +6% arcane +20% fire +6% nature +6% darkness Phys.save +9 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +5 (+1 eff.) Max.HP +50.00 HP.reg +1.80 ---------- misc Equi/ret +1.90 Psi/m.crit +0.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Burrow: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 31 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of venom (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +11% acid +6% nature Res.pen +14% acid Melee Ret 11 acid ----- def ----- Resists +16% acid +6% blight HP.reg +1.00 Disease- +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rags of the Sanctuary of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight Max.HP +40.00 HP.reg +1.50 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beluderand (3 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) S.pwr/crit +4 Res.pen +25% arcane Melee Ret 19 light On Hit (Melee): * 10% chance to disease ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% acid +32% darkness +36% blight Spell.save +10 (+2 eff.) Max.HP +66.00 HP.reg +2.10 Heal.mod +18% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A suit of armour made of leather. |
Issoldil the stralite plate armour (7 def, 18 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +14 Str dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Res.pen +20% physical Acc +4 (+1 eff.) Apr +3 ----- def ----- Armour +18 Defense +7 (+2 eff.) Fatigue +26% Resists +13% acid +24% physical +18% darkness +18% blight +13% cold +18% nature +6% fire D.Red.from +13% Unnatural Phys.save +17 (+3 eff.) Max.HP +88.00 HP.reg +10.20 Heal.mod +26% ---------- misc Stam/turn +1.70 Light +2 Breathe water Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Ulfidin the stralite plate armour (20 def, 29 armour)17.0 T4 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn * 30% chance to corrode armour by 30% ----- def ----- Armour +29 Defense +20 (+5 eff.) Fatigue +26% Resists +9% acid +12% physical +12% temporal +9% fire +14% lightning +11% cold Spell.save +6 (+2 eff.) Mind.save +22 (+4 eff.) Max.HP +134.00 HP.reg +3.40 Heal.mod +20% A suit of armour made of metal plates. |
Emima the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +10% physical Res.pen +11% physical ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +9% temporal +6% darkness +7% fire +5% arcane +10% cold Phys.save +7 (+2 eff.) Max.HP +50.00 Poison- +5% Disarm- +10% Stun/Frz- +5% A belt that goes around your waist. |
Erelidorath the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +14% physical Res.pen +13% physical ----- def ----- Armour +19 Defense +9 (+3 eff.) Resists +3% lightning +15% temporal +5% arcane Phys.save +29 (+5 eff.) Spell.save +10 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Xanarin the drakeskin leather belt1.0 T5 belt armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +2 Str +5 Dex +3 Wil +5 Cun +7 Lck dps ---------- Phys.crit +4.0% Acc +8 (+2 eff.) ----- def ----- Armour +11 Defense +17 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +12% acid +13% blight Phys.save +27 (+5 eff.) Mind.save +10 (+2 eff.) Stealth +13 Max.HP +67.00 ---------- misc T.Disarm +30 Light +2 Infravis +5 See.Invis +6 A belt that goes around your waist. |
drakeskin leather belt 'Blazerain'1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +7 (+1 eff.) Res.pen +20% lightning Melee Ret 4 acid On Hit (Melee): * 30% chance to blind ----- def ----- Resists +26% lightning +14% temporal +10% blight +5% arcane +12% nature +10% acid Phys.save +15 (+3 eff.) Mind.save +11 (+2 eff.) Max.HP +109.00 HP.reg +3.60 Heal.mod +29% A belt that goes around your waist. |
Yarulen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +7% darkness +9% blight Res.pen +6% darkness ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness Stealth +6 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Boltspire' (0 def, 6 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +2 Str +3 Wil +4 Cun +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +5% lightning Apr +5 Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +1% ---------- misc Infravis +2 See.Invis +6 A pair of boots made of leather. |
grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Velata' (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +4% arcane Melee Ret 4 arcane ----- def ----- Armour +1 Resists +3% blight +3% temporal +3% acid Spell.save +10 (+2 eff.) ---------- misc Mana/turn +0.11 Unarmed combat: Power 10.5 - 14.7 Physical Uses 90% Wil, 90% Cun Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Melee+ +12 arcane On Crit.r2 +14 arcane On Hit: 10% Elemental Bolt 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Obsidiannull (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +18 Dex +12 Wil +4 Cun dps ---------- Phys.pwr +10 (+2 eff.) Apr +7 Melee Ret 8 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +11% lightning +6% temporal +21% darkness +13% fire +6% nature +8% acid +11% physical +11% blight +10% cold Phys.save +10 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+2 eff.) ---------- misc Infravis +5 A cap made of leather. |
Barimas (14 def, 7 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +14 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +7% blight +7% cold +3% nature Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Mind.save +7 (+1 eff.) Blind- +15% Cut- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Starstrike' (0 def, 3 armour)3.0 T1 head armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% nature +3% light Res.pen +5% light Apr +5 Melee Ret 8 nature On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +5% Resists +3% nature ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Moldstone (15 def, 13 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +21% nature Acc +10 (+2 eff.) Melee Ret 4 nature On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +15 (+4 eff.) Fatigue +5% Resists +30% darkness +28% light +9% blight +3% cold +5% arcane +7% all Phys.save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Persistant Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 23 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Gawe the yew totem of cure ailments [power 2] (9 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +2 Resists +3% physical Mind.save +29 (+5 eff.) Disarm- +15% Confus- +15% Stun/Frz- +5% ---------- misc Talents +1 Invoke Tentacle +3 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 11 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lostmymind the Dark Faerie Mindslayer level 61
28th Dusk 122nd year of Ascendancy at 20:01 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Lostmymind the Dark Faerie Mindslayer level 34
18th Dusk 122nd year of Ascendancy at 19:46 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Lostmymind the Dark Faerie Mindslayer level 51
26th Dusk 122nd year of Ascendancy at 08:24 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Lostmymind the Dark Faerie Mindslayer level 14
7th Mirth 122nd year of Ascendancy at 21:15 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Lostmymind the Dark Faerie Mindslayer level 90
41st Dusk 122nd year of Ascendancy at 04:53 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Lostmymind the Dark Faerie Mindslayer level 12
76th Pyre 122nd year of Ascendancy at 13:31 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lostmymind the Dark Faerie Mindslayer level 61
28th Dusk 122nd year of Ascendancy at 19:44 see stats
Level 10 (Uniques)
Got a character to level 10.By Lostmymind the Dark Faerie Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Lostmymind the Dark Faerie Mindslayer level 20
10th Flare 122nd year of Ascendancy at 11:06 see stats
Level 30 (Uniques)
Got a character to level 30.By Lostmymind the Dark Faerie Mindslayer level 30
2nd Dusk 122nd year of Ascendancy at 11:04 see stats
Level 40 (Uniques)
Got a character to level 40.By Lostmymind the Dark Faerie Mindslayer level 40
25th Dusk 122nd year of Ascendancy at 10:15 see stats
Level 50 (Uniques)
Got a character to level 50.By Lostmymind the Dark Faerie Mindslayer level 50
26th Dusk 122nd year of Ascendancy at 00:09 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Lostmymind the Dark Faerie Mindslayer level 88
39th Dusk 122nd year of Ascendancy at 17:06 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Lostmymind the Dark Faerie Mindslayer level 61
37th Dusk 122nd year of Ascendancy at 03:47 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Lostmymind the Dark Faerie Mindslayer level 38
25th Dusk 122nd year of Ascendancy at 10:11 see stats
The Arena (Uniques)
Unlocked Arena mode.By Lostmymind the Dark Faerie Mindslayer level 13
77th Pyre 122nd year of Ascendancy at 15:06 see stats
The Legend of Garkul (Uniques)
Learned the five chapters of the Legend of Garkul.By Lostmymind the Dark Faerie Mindslayer level 61
28th Dusk 122nd year of Ascendancy at 20:01 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Lostmymind the Dark Faerie Mindslayer level 85
39th Dusk 122nd year of Ascendancy at 00:09 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Lostmymind the Dark Faerie Mindslayer level 84
38th Dusk 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Lostmymind the Dark Faerie Mindslayer level 31
3rd Dusk 122nd year of Ascendancy at 13:35 see stats
Log
Lostmymind's Clone deactivates Heartstart.
Lostmymind's Clone is no longer frenzied.
Lostmymind's Clone deactivates Charged Aura.
Lostmymind's Clone deactivates Beyond the Flesh.
Lostmymind's Clone deactivates Psiblades.
Lostmymind's Clone deactivates Deflect Projectiles.
Lostmymind's Clone is no longer frenzied.
Lostmymind's Clone deactivates Charged Shield.
Lostmymind's Clone deactivates Daunting Presence.
Lostmymind's Clone deactivates Charged Aura.
Lostmymind's Clone deactivates Augmentation.
Lostmymind's Clone deactivates Kinetic Shield.
Lostmymind's Clone deactivates Mental Tyranny.
Lostmymind's Clone deactivates Skate.
Lostmymind's Clone deactivates Heartstart.
Lostmymind's Clone deactivates Beyond the Flesh.
Lostmymind's Clone deactivates Antimagic Shield.
Lostmymind deactivates Beyond the Flesh.
Lostmymind deactivates Thermal Aura.
Lostmymind deactivates Charged Shield.
Lostmymind deactivates Heartstart.
Lostmymind deactivates Antimagic Shield.
Lostmymind deactivates Skate.
Lostmymind deactivates Augmentation.
Lostmymind deactivates Charged Aura.
Lostmymind deactivates Deflect Projectiles.
Lostmymind is no longer frenzied.
Lostmymind deactivates Kinetic Shield.
Lostmymind deactivates Daunting Presence.
Lostmymind deactivates Psiblades.































































































































