Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possession type unlock 1.5.8Removes the creature type limit of Possession. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Proper Possession 1.5.0
Frequently Asked Questions: Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Infinite Cat Points 1.4.0One Cat Point per level. Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Forsaken |
Class | Cultist of Entropy |
Level / Exp | 163 / 37% |
Size | big |
Lifes / Deaths | Killed by Lisuda the copperhead snake at level 93 on the 76th Pyre 122nd year of Ascendancy at 00:49 / 12Killed by Emynn the minotaur at level 93 on the 76th Pyre 122nd year of Ascendancy at 02:13 Killed by Lisuvena the rattlesnake at level 94 on the 76th Pyre 122nd year of Ascendancy at 03:50 Killed by Lisuvena the rattlesnake at level 94 on the 76th Pyre 122nd year of Ascendancy at 04:59 Killed by Zuboyanne the king cobra at level 95 on the 76th Pyre 122nd year of Ascendancy at 07:16 Killed by Emynn the minotaur at level 95 on the 76th Pyre 122nd year of Ascendancy at 08:33 Killed by Gloruth the faeros at level 96 on the 76th Pyre 122nd year of Ascendancy at 11:38 Killed by Gloruth the faeros at level 96 on the 76th Pyre 122nd year of Ascendancy at 13:16 Killed by Zuboyanne the king cobra at level 96 on the 76th Pyre 122nd year of Ascendancy at 14:17 Killed by Lisuvena the rattlesnake at level 99 on the 76th Pyre 122nd year of Ascendancy at 16:34 Killed by Porebeth the copperhead snake at level 101 on the 76th Pyre 122nd year of Ascendancy at 19:27 Killed by Isuwe the faeros at level 101 on the 76th Pyre 122nd year of Ascendancy at 20:53 |
Primary Stats
Strength | 223.01700483515 (base 163) |
Dexterity | 132.0340096703 (base 10) |
Constitution | 121.0340096703 (base 18) |
Magic | 280.01700483515 (base 163) |
Willpower | 285 (base 163) |
Cunning | 222 (base 43) |
Resources
Mana | 2647/2647 |
Life | 19063/19441 |
Insanity | 2/100 |
Paradox | 500 |
Hate | 163/163 |
Healing Factor | 1.5722733734594 |
Regeneration | 1668.6866334627 |
Speed
Mental | +49% |
Attack | +49% |
Movement | +69% |
Spell | +134.85283392982% |
Global | +155% |
Vision
Sight | 12 |
Lite | 42 |
Infravision | 41 |
See Stealth | 212.30235855201 |
See Invisible | 245.33636822231 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 309 |
Accuracy | 109 |
Crit Chance | 212% |
APR | 67 |
Speed | 0.67 |
Offense: Spell
Spellpower | 251 |
Crit Chance | 100% |
Speed | 0.42579856639023 |
Offense: Mind
Mindpower | 262 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Damage Bonus
Acid | +43% |
Blight | +25% |
Arcane | +14% |
Cold | +69% |
All | +8% |
Mind | +24% |
Lightning | +16% |
Light | +69% |
Temporal | +142% |
Physical | +115% |
Darkness | +128% |
Fire | +95% |
Nature | +14% |
Offense: Damage Penetration
Acid | +10% |
Blight | +30% |
Arcane | +38% |
Cold | +41% |
All | 0% |
Lightning | +10% |
Light | +71% |
Temporal | +187% |
Physical | +72% |
Darkness | +149% |
Fire | +35% |
Mind | +58% |
Defense: Base
Armour (hardiness) | 505.89276380232 (91%) |
Defense | 110 |
Ranged Defense | 112 |
Fatigue | 0 |
Physical Save | 115 |
Spell Save | 108 |
Mental Save | 126 |
Defense: Resistances
Blight | + 57%(115%) |
Arcane | + 54%(115%) |
Cold | +100%(115%) |
All | + 43%(115%) |
Lightning | + 49%(115%) |
Darkness | +100%(131%) |
Light | + 58%(115%) |
Temporal | + 55%(115%) |
Physical | + 72%(115%) |
Mind | + 52%(115%) |
Fire | +100%(115%) |
Nature | + 50%(115%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 46% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 51% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 78.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cursed / Gloom | 9.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Oblivion | 4.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cursed / Rampage | 3.20 |
| 1/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Cursed / Shadows | 1.80 |
| 7/5 |
| 15/5 |
| 10/5 |
| 0/5 |
Demented / Rift | 4.90 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Timethief | 7.30 |
| 1/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Nether | 6.90 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Spell / Distort | 1.60 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Chronophage | 5.30 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Entropy | 4.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Void | 4.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Madness | 10.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 0.90 |
| 1/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Demented / Doom | 6.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cursed / Gestures | 7.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Demented / Calamity | 5.30 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Undead / Forsaken | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cursed / Cursed aura | 3.40 |
| 1/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 5.70 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Revelation |
talent | Range Amplification Device |
talent | Twofold Curse |
talent | Time Lash |
talent | Atrophy |
talent | Call Shadows |
talent | Chaos Orbs |
talent | Power Overwhelming |
talent | Void Stars |
talent | Gloom |
talent | Grand Oration |
talent | Jinxed Touch |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 10.0)Penalty : Fractured Sanity: -30% Mind Resistance, -40% Confusion Immunity Power 1+: Unleashed: +30% critical damage, +29% off-hand weapon damage Power 2+: -1 Luck, +19 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 7.6% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target is regaining 558 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | Reduces physical damage received by 15% and provides a 8% chance to ignore critical hits. Juggernaut |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+40% resist all). Shroud of Death |
beneficial effect | Increases spell critical chance by 10%. At 5 stacks, next Nether spell is empowered. 5 Halo of Ruin |
beneficial effect | Guarding against melee damage: Will dismiss up to 310 damage from the next 3.9 attack(s). Guarded |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
beneficial effect | Increases spellcast speed by 86%. 6 Temporal Feast |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 9.0)Penalty : Fear of Death: -18% resistance against damage from the undead. Power 1+: Power over Death: +20% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 10. Power 4+: Reprieve from Death: Humanoids you slay have a 50% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target has 30 increased saves and defense, 20% increased critical chance, and 18% chance to avoid all damage. 10 Jinx |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 22%) for 4 turns. Power 1+: Nightwalker: +36 Darkness Resistance, +16% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 40% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 40% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the temporal explorer from death by df. Escort: temporal explorer (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Gith the black crystal. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
On feet | Arcrazor (10 def, 15 armour) Arcrazor (10 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Dex +2 Mag +2 Wil +6 Cun +10 Con dps ---------- Phys.crit +9.0% Phys.pwr +6 (+0 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +12% physical Res.pen +10% lightning Apr +11 ----- def ----- Armour +15 Defense +10 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue +1% Resists +3% lightning +14% fire +14% cold Phys.save +48 (+7 eff.) Spell.save +29 (+5 eff.) Mind.save +55 (+8 eff.) Die.at -60.00 life Silence- +46% Confus- +50% Stun/Frz- +50% ---------- misc Stam/turn +1.90 Max.stam +40.00 Infravis +3 Rush: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Radiancebreak the alchemist's lamp Radiancebreak the alchemist's lamp0.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Mind.crit +9% Spell.pwr +18 (+2 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +28% light +6% arcane Res.pen +10% blight +38% arcane +35% light Melee Ret 20 light ----- def ----- Resists +25% blight +33% darkness +7% arcane Affinity +10% light Mind.save +19 (+2 eff.) Blind- +102% Confus- +66% ---------- misc Light +38 Infravis +5 See.Stealth +68 See.Invis +71 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 323.48 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Gliwyn (Shrouds) (5 def, 6 armour) Gliwyn (Shrouds) (5 def, 6 armour)2.0 T1 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +13 Dex +5 Wil +6 Cun +6 Con +7 Lck dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +3% Phys.pwr +8 (+0 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Apr +5 ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +1% Resists +12% temporal +38% darkness +12% light +9% nature +6% arcane +3% all Phys.save +37 (+6 eff.) Spell.save +9 (+2 eff.) Mind.save +7 (+1 eff.) Cut- +25% Disarm- +5% Confus- +15% ---------- misc Light +2 Infravis +7 Curse of Shrouds A cap made of leather. |
Tool | Dimtyphoon the dragonbone wand of conjuration (Misfortune) [power 493] (4 cooldown) Dimtyphoon the dragonbone wand of conjuration (Misfortune) [power 493] (4 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% fire +9% light +9% darkness Res.pen +36% light +5% fire On Hit (Melee): * 43% chance to inflict 15% damage reduction ----- def ----- Resists +9% light +12% darkness ---------- misc Wards +15 lightning +14 temporal +14 blight +15 fire +15 cold Talents +5 Volcano +10 Strike +5 Void Blast +3 Ward Cooldown Volcano -2 Strike -2 Fire a bolt of a random element with (base) damage 246 to 493 Puts all charms on 4 cooldown 100% to regenerate 10 negative energy. 100% to regenerate 10 positive energy. 100% to regenerate 16 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ravenwilter the voratun ring (Nightmares) Ravenwilter the voratun ring (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +9 Dex +24 Wil +43 Cun +16 Con dps ---------- Crit.mult +15.00% Phys.pwr +20 (+1 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +65 (+5 eff.) Melee+ 25 bleed Ranged+ 21 bleed Dmg.mod +8% all +17% fire Res.pen +5% mind +20% darkness Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to cause random gloom * 30% chance to inflict 15% damage reduction On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +20 Fatigue -2% Resists +3% darkness +49% fire Phys.save +38 (+6 eff.) Spell.save +36 (+6 eff.) Mind.save +28 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +15.00 Light +2 Infravis +3 Bleeding Edge: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | voratun ring 'Sulfurwarden' voratun ring 'Sulfurwarden'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +15 Dex +27 Mag +24 Wil +59 Cun dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +58 (+5 eff.) Mind.pwr +40 (+3 eff.) Melee+ 49 bleed Ranged+ 46 bleed Dmg.mod +6% nature +20% cold Acc +13 (+2 eff.) On Hit (Melee): * Slows global speed by 15% * 39% chance to cause random gloom On Hit (Ranged): * 33% chance to cause random gloom ----- def ----- Armour +4 Resists +40% cold +7% arcane +6% light Max.HP +44.00 HP.reg +4.80 Disarm- +65% Pinning- +55% Stun/Frz- +50% Knockbk- +51% ---------- misc Hate/m.crit +6.00 Max.hate +29.00 Bleeding Edge: Puts all charms on 7 cooldown Level 3.0 Pwr.cost 7 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | Velonne (Misfortune) Velonne (Misfortune)1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Dex +6 Mag +14 Wil +12 Cun +20 Lck dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +20.00% Phys.pwr +15 (+1 eff.) Mind.pwr +12 (+1 eff.) ----- def ----- Armour +23 Defense +11 (+2 eff.) Resists +29% fire +27% cold Phys.save +40 (+6 eff.) Spell.save +15 (+3 eff.) Mind.save +11 (+1 eff.) Anom.red +20 Stealth +30 Max.HP +240.00 Heal/summ +20 Disarm- +25% Pinning- +5% Stun/Frz- +10% ---------- misc T.Disarm +59 Equi/ret +0.04 Max.mana +80.00 Max.stam +65.00 Max.hate +19.00 Max.psi +40.00 Max.vim +38.00 Max.P.En +40.00 Max.N.En +40.00 Infravis +12 Size +1 A belt that goes around your waist. |
In main hand | Radhaldil the Windstar (Madness) (15.5-17.05 power, 40 apr, nature damage) Radhaldil the Windstar (Madness) (15.5-17.05 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural frost should be returned to the wyrm. This natural mindstar calls for a summoner. This natural fire should be returned to the wyrm. This natural mindstar summons a caller. Power 15.5 - 17.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 fire On Hit: * Slows global speed by 40% * 20% chance to cause random gloom While equipped: Stats +8 Cun dps ---------- Mind.crit +23% Crit.mult +25.00% Mind.pwr +32 (+3 eff.) All.spd +6% Dmg.mod +35% acid +41% cold +15% physical +35% fire Res.pen +10% acid +30% fire +10% physical +41% cold Melee Ret 35 ice 24 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +20 Resists +3% nature +20% fire +12% mind +40% cold ---------- misc Equi/ret +5.00 Hate/m.crit +5.00 Psi/m.crit +6.00 Hate/kill +5.00 Psi/kill +5.00 Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Madness Inflict 663.40 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 7 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Berublek the hardened leather gloves (0 def, 23 armour) Berublek the hardened leather gloves (0 def, 23 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +12 Dex +2 Wil +8 Cun +15 Con dps ---------- Spell.crit +7% Spell.pwr +10 (+1 eff.) Mind.pwr +8 (+1 eff.) Melee+ 10 lightning 25 mind 53 darkness Dmg.mod +14% darkness +8% lightning Res.pen +35% temporal Acc +27 (+5 eff.) Apr +11 On Hit (Melee): * 18% chance to cause random gloom ----- def ----- Armour +23 Hardiness +11% Resists +8% lightning +9% physical +22% darkness +9% temporal Phys.save +22 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +19 (+2 eff.) Max.HP +128.00 Disarm- +38% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.28 Infravis +4 Telepathy Dragon Unarmed combat: Power 33.0 - 36.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +34 Apr +11 Crit +12.0% Atk.spd 100% Melee+ +16 physical +13 arcane On Crit.r2 +11 lightning On Hit: 10% Juggernaut 1 On Hit: 10% Lightning Breath 3 On Hit: 10% Elemental Bolt 3 On Hit: 10% Reproach 3 On Hit: 20% Battle Shout 3 On Hit: 5% Stone Touch 3 On Hit: 15% Perfect Strike 3 On Hit: * 21% chance to inflict 15% damage reduction Juggernaut: (Instant) Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Bregahor (Madness) (10 def, 5 armour) Bregahor (Madness) (10 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +48 Mag +15 Wil +3 Cun dps ---------- Spell.crit +40% Mind.crit +5% Spell.pwr +65 (+5 eff.) Mind.pwr +6 (+1 eff.) S.pwr/crit +2 Dmg.mod +73% physical +17% light +19% fire +53% temporal +17% darkness Res.pen +20% blight +41% temporal +44% physical Melee Ret 12 blight 4 mind ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +16% physical +28% fire +30% darkness +30% mind Phys.save +45 (+7 eff.) Spell.save +16 (+3 eff.) Mind.save +86 (+12 eff.) Anom.red +48 Heal/summ +20 ---------- misc Mana/turn +1.52 Psi/turn +0.70 Mana/s.crit +3.00 Hate/m.crit +1.00 Max.mana +220.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Caminarizor the gold amulet (Nightmares) Caminarizor the gold amulet (Nightmares)0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +21 Dex +4 Mag +16 Wil +14 Cun +22 Con dps ---------- Spell.crit +5% Mind.crit +4% Crit.mult +28.00% Spell.pwr +16 (+2 eff.) Mind.pwr +11 (+1 eff.) Mov.spd +20% Dmg.mod +7% temporal +6% darkness +17% blight +10% fire +7% light +7% physical Res.pen +5% mind Melee Ret 12 arcane ----- def ----- Fatigue -27% Resists +22% fire +21% cold Mind.save +20 (+3 eff.) HP.reg +8.40 Heal/summ +20 Blind- +28% Confus- +19% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +2.00 Mana/s.crit +3.00 Infravis +7 Sight +2 See.Invis +10 Amulets can have magical properties. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (43% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneakthief's gold ring of blinding strikes (Misfortune) sneakthief's gold ring of blinding strikes (Misfortune)0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Melee+ 38 light Ranged+ 38 light Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to blind On Hit (Ranged): * 25% chance to blind Rings can have magical properties. |
Demonbrawn Demonbrawn0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Str +9 Dex +6 Mag +16 Wil +18 Cun +21 Con dps ---------- Phys.pwr +17 (+1 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +12% darkness +6% nature +20% light Acc +28 (+5 eff.) Apr +17 ----- def ----- Armour +6 Defense +29 (+5 eff.) Rng.Def +12 (+2 eff.) Fatigue -8% Resists +40% light +3% physical Phys.save +36 (+6 eff.) Spell.save +40 (+7 eff.) Max.HP +96.00 Disarm- +97% Pinning- +99% Knockbk- +100% ---------- misc Max.enc +35 Max.stam +80.00 Disengage: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
elm magestaff of illumination (Nightmares) (10-12 power, 2 apr, arcane element) elm magestaff of illumination (Nightmares) (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego] Nature Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane On Hit (Melee): * 6% chance to blind ----- def ----- Defense +6 (+1 eff.) ---------- misc Light +2 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 411.86 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (Madness) (10-12 power, 2 apr, darkness element) elm vilestaff (Madness) (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of blasting (Nightmares) (10-12 power, 2 apr, acid element) elm vilestaff of blasting (Nightmares) (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+1 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Curse of Nightmares Unleash an elemental blastwave, dealing 302.21 to 362.65 acid damage in a radius 2 around the user Puts all charms on 4 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal elm magestaff of invocation (Misfortune) (10-12 power, 2 apr, lightning element) infernal elm magestaff of invocation (Misfortune) (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +14 (+2 eff.) S.pwr/crit +6 Melee+ 19 fire Dmg.mod +10% lightning ---------- misc See.Invis +8 Talents +1 Command Staff Curse of Misfortune Conjure elemental energy in a radius 2 cone, dealing 302.21 to 362.65 lightning damage Puts all charms on 3 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of fate (Corpses) (15-18 power, 3 apr, blight element) cruel ash vilestaff of fate (Corpses) (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +7% Crit.mult +14.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight ----- def ----- Phys.save +9 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +9 (+1 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
ethereal ash starstaff of might (Corpses) (15-18 power, 3 apr, physical element) ethereal ash starstaff of might (Corpses) (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +11 (+1 eff.) Melee+ 8% confusion Dmg.mod +15% physical Phasing +21% ----- def ----- Defense +16 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
infernal ash vilestaff (Nightmares) (15-18 power, 3 apr, fire element) infernal ash vilestaff (Nightmares) (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +25.00% Spell.pwr +12 (+1 eff.) Melee+ 23 fire Dmg.mod +15% fire ---------- misc See.Invis +11 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Corpsespiker' (Nightmares) (20-24 power, 4 apr, arcane element) yew magestaff 'Corpsespiker' (Nightmares) (20-24 power, 4 apr, arcane element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 acid On Hit.r1 +4 mind While equipped: Stats +2 Cun dps ---------- Phys.crit +40.0% Spell.crit +13% Crit.mult +105.00% Phys.pwr +11 (+0 eff.) Spell.pwr +67 (+6 eff.) S.pwr/crit +8 Spell.spd +15% Melee+ 33 arcane 51 fire Dmg.mod +12% acid +20% lightning +20% arcane +20% cold +12% nature +20% fire Res.pen +15% mind Acc +11 (+2 eff.) On Hit (Melee): * 25% chance to disease ----- def ----- Armour +8 Hardiness +8% Resists +10% lightning +10% cold +10% arcane +10% fire Phys.save +19 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +20 (+3 eff.) Blind- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.56 Psi/ret +0.12 Vim/s.crit +8.00 Hate/m.crit +4.00 Max.mana +115.00 Max.vim +56.00 See.Invis +27 Talents +1 Dual Staff +1 Command Staff Paradox regeneration: -3.00 Curse of Nightmares Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Mayoldaramira the Nimbusbane (Nightmares) (25-30 power, 5 apr, acid element) Mayoldaramira the Nimbusbane (Nightmares) (25-30 power, 5 apr, acid element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 lightning +30 draining blight On Crit.r2 +8 blight +16 lightning While equipped: Stats +4 Str +5 Mag +5 Wil +16 Con dps ---------- Phys.crit +32.0% Spell.crit +34% Crit.mult +84.00% Phys.pwr +15 (+1 eff.) Spell.pwr +67 (+6 eff.) Melee+ 11% confusion 31 fire Dmg.mod +25% acid +25% fire +25% darkness +25% blight Phasing +42% Acc +13 (+2 eff.) On Hit (Melee): * 17% chance to disease * 30% chance to daze at end of turn ----- def ----- Armour +15 Defense +27 (+4 eff.) Resists +12% lightning Crit.dmg- 10.00% Phys.save +26 (+4 eff.) Spell.save +25 (+4 eff.) Mind.save +22 (+3 eff.) HP.reg +3.40 Heal.mod +45% HP.leech%% +23% HP.leech +25% ---------- misc Vim/s.crit +5.00 Max.mana +51.00 Max.vim +34.00 See.Invis +17 Wards +3 blight +3 fire +3 darkness +3 acid Talents +5 Ward +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
stralite battleaxe of ruin (Nightmares) (44.5-66.75 power, 3 apr) stralite battleaxe of ruin (Nightmares) (44.5-66.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.5 - 66.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Apr +17 Curse of Nightmares Massive two-handed battleaxes. |
truestriking steel greatsword of shearing (Misfortune) (23-36.8 power, 2 apr) truestriking steel greatsword of shearing (Misfortune) (23-36.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master Power 23.0 - 36.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +13% physical Res.pen +26% physical Acc +13 (+2 eff.) Apr +25 Curse of Misfortune Massive two-handed swords. |
thunderous dwarven-steel greatsword of crippling (Nightmares) (34.5-55.2 power, 2 apr) thunderous dwarven-steel greatsword of crippling (Nightmares) (34.5-55.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 34.5 - 55.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 33% chance to daze at end of turn On Crit: * cripple the target While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +12.0% Res.pen +16% lightning Curse of Nightmares Massive two-handed swords. |
plaguebringer's stralite greatsword of amnesia (Nightmares) (47.5-76 power, 3 apr) plaguebringer's stralite greatsword of amnesia (Nightmares) (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Psionic Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 blight On Hit: 10% Epidemic 4 On Hit: * 21% chance to disease * 25% chance to put talents on cooldown While equipped: ----- def ----- Disease- +42% Curse of Nightmares Massive two-handed swords. |
quick voratun greatsword of evisceration (Corpses) (62-99.2 power, 4 apr) quick voratun greatsword of evisceration (Corpses) (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% On Crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing While equipped: Stats +10 Dex dps ---------- Phys.crit +19.0% Phys.pwr +17 (+1 eff.) Acc +20 (+4 eff.) Curse of Corpses Massive two-handed swords. |
quick iron longsword of evisceration (Madness) (11.5-16.1 power, 2 apr) quick iron longsword of evisceration (Madness) (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Master Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 111% On Crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing While equipped: Stats +2 Dex dps ---------- Phys.crit +7.0% Phys.pwr +7 (+0 eff.) Acc +7 (+1 eff.) Curse of Madness Sharp, long, and deadly. |
balanced steel longsword of erosion (Nightmares) (15.5-21.7 power, 3 apr) balanced steel longsword of erosion (Nightmares) (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 nature +11 temporal While equipped: dps ---------- Acc +8 (+1 eff.) ----- def ----- Defense +8 (+1 eff.) Disarm- +26% Curse of Nightmares Sharp, long, and deadly. |
Bethathra the iron waraxe (Corpses) (19-26.6 power, 8 apr) Bethathra the iron waraxe (Corpses) (19-26.6 power, 8 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +8 Crit +3.5% Atk.spd 125% Phasing +30% Melee+ +17 insidious poison +10 cold +10 blight +8 arcane +7 lightning On Hit: * 10% chance to disease * 40% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing * cripple the target While equipped: Stats +5 Dex +2 Mag +6 Con dps ---------- Phys.crit +28.0% Phys.pwr +21 (+1 eff.) Spell.pwr +4 (+1 eff.) Dmg.mod +7% physical +15% mind +3% arcane Res.pen +21% physical Acc +14 (+2 eff.) Apr +7 ----- def ----- Resists +9% mind +3% temporal Disarm- +28% ---------- misc Mana/turn +0.04 Max.vim +10.00 Curse of Corpses One-handed war axes. |
hateful iron dagger of nature (Madness) (10-13 power, 5 apr) hateful iron dagger of nature (Madness) (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature/Psionic Power 10.0 - 13.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: dps ---------- Res.pen +6% nature ----- def ----- Resists +4% all Curse of Madness Sharp, short and deadly. |
quick stralite dagger of torment (Nightmares) (26.5-34.45 power, 9 apr) quick stralite dagger of torment (Nightmares) (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 26.5 - 34.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% On Hit: * 20% chance to torment the target While equipped: Stats +5 Dex dps ---------- Res.pen +10% mind +11% darkness Acc +11 (+2 eff.) Curse of Nightmares Sharp, short and deadly. |
warbringer's stralite dagger of erosion (Shrouds) (27.5-35.75 power, 9 apr) warbringer's stralite dagger of erosion (Shrouds) (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 27.5 - 35.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 nature +14 temporal While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+0 eff.) Res.pen +11% physical ----- def ----- Disarm- +19% Curse of Shrouds Sharp, short and deadly. |
epiphanous mossy mindstar of persecution (Misfortune) (2-2.2 power, 12 apr, mind damage) epiphanous mossy mindstar of persecution (Misfortune) (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic This psionic mindstar has an epiphany about dreams. Power 2.0 - 2.2 Mind Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Against +8% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +9% mind Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of frost (Misfortune) (3-3.3 power, 12 apr, nature damage) horrifying mossy mindstar of frost (Misfortune) (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic This natural frost should be returned to the wyrm. Power 3.0 - 3.3 Nature Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +6% cold +4% mind +4% darkness Res.pen +8% cold Melee Ret 7 ice 4 mind 4 darkness ----- def ----- Armour +6 Resists +7% cold Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic mossy mindstar of storms (Misfortune) (3-3.3 power, 12 apr, nature damage) parasitic mossy mindstar of storms (Misfortune) (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power 3.0 - 3.3 Nature Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +8% lightning Res.pen +7% lightning Melee Ret 8 lightning ----- def ----- Resists +7% lightning HP.leech%% +9% HP.leech +9% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful vined mindstar of nightfall (Madness) (4.5-4.95 power, 18 apr, nature damage) hateful vined mindstar of nightfall (Madness) (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 4.5 - 5.0 Nature Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +13% mind +24% darkness Res.pen +9% mind +18% darkness ----- def ----- Resists +8% darkness Blind- +16% ---------- misc Masteries +0.20 Cursed/Darkness Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's thorny mindstar (Shrouds) (8.5-9.35 power, 24 apr, nature damage) caller's thorny mindstar (Shrouds) (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural mindstar calls for a summoner. Power 8.5 - 9.4 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +11% acid +11% fire +11% cold +11% physical Res.pen +7% acid +7% fire +7% cold +7% physical Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crackleslice (Corpses) (15.5-17.05 power, 40 apr, nature damage) Crackleslice (Corpses) (15.5-17.05 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. This natural lightning should be returned to the wyrm. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar will resonate with other psionic mindstars. This mindstar projects psionic energy if enough is absorbed. Power 15.5 - 17.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +12 Wil +6 Cun +4 Con dps ---------- Mind.crit +26% Mind.pwr +39 (+3 eff.) All.spd +5% Dmg.mod +10% acid +35% darkness +45% fire +25% cold +34% mind +54% lightning Res.pen +19% lightning +20% fire +25% mind +15% darkness Melee Ret 32 lightning 17 fire 10 mind 10 darkness ----- def ----- Resists +20% lightning +15% fire +22% mind Dmg.Resnn +21% Phys.save +17 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +36 (+5 eff.) HP.leech%% +50% HP.leech +50% Heal/summ +50 ---------- misc Equi/ret +5.00 Psi/ret +2.58 Hate/m.crit +18.00 Psi/m.crit +6.00 Max.hate +50.00 Max.psi +125.00 See.Invis +6 Telepathy Demon/Minor Demon/Major Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage) honing living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 16.0 - 17.6 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +7% physical Res.pen +10% physical ----- def ----- Resists +7% physical Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (Shrouds) (17-18.7 power, 40 apr, nature damage) living mindstar of frost (Shrouds) (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +19% cold Res.pen +18% cold Melee Ret 20 ice ----- def ----- Armour +10 Resists +20% cold Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (Shrouds) (16-17.6 power, 40 apr, mind damage) living mindstar of frost (Shrouds) (16-17.6 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 16.0 - 17.6 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +20% cold Res.pen +20% cold Melee Ret 20 ice ----- def ----- Armour +10 Resists +18% cold Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of sand (Corpses) (17-18.7 power, 40 apr, mind damage) nature's living mindstar of sand (Corpses) (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% nature +18% physical Res.pen +20% physical Melee Ret 20 physical ----- def ----- Resists +10% blight +12% physical Disease- +16% Curse of Corpses Burrow: Puts all charms on 10 cooldown Level 1.0 Pwr.cost 10 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 52 of target armor and 26% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layegawe (Madness) (31.5-40.95 power, 9 apr) Layegawe (Madness) (31.5-40.95 power, 9 apr)1.0 T4 ritual blade 1H weapon [Random Unique] Arcane/Master Power 31.5 - 41.0 Physical Uses 40% Wil, 95% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% Dmg.conv 42% lightning 16% light 21% darkness On Crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns * pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns * freezes the target in an iceblock with life equal to your spellpower for 4 turns * stuns the target for 4 turns * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns While equipped: Stats +7 Dex dps ---------- Spell.crit +8% Dmg.mod +30% lightning +15% light +15% darkness Res.pen +15% lightning +13% temporal +15% darkness +12% fire +15% nature +14% acid +20% blight +12% cold +15% light ----- def ----- Defense +9 (+1 eff.) Fatigue -2% Resists +15% mind +6% fire +12% light +6% nature Crit.dmg- 15.00% Ice.pen +13% HP.leech%% +11% HP.leech +11% Teleport- +20% ---------- misc Mana/turn +0.27 Vim/s.crit +4.00 Max.mana +69.00 Light +2 Infravis +0 See.Invis +3 On Spell Hit: 80% Searing Light 32 Curse of Madness Sharp, short and deadly. |
Shadewalker the voratun ritual blade (Shrouds) (47.5-61.75 power, 9 apr) Shadewalker the voratun ritual blade (Shrouds) (47.5-61.75 power, 9 apr)1.0 T5 ritual blade 1H weapon [Random Unique] Arcane/Master Power 47.5 - 61.8 Physical Uses 40% Wil, 95% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns * curse the target reducing their resistances by a third of your spellpower, for 4 turns * blinds the target for 4 turns * infects the target causing blight damage equal to half your spellpower per turn and reducing their healing factor and disease resistance by half your spellpower, for 4 turns * pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns While equipped: Stats +3 Str dps ---------- Phys.crit +16.0% Spell.crit +10% Crit.mult +12.00% Spell.pwr +13 (+1 eff.) Dmg.mod +9% acid +6% darkness Res.pen +16% acid +31% physical +14% darkness +16% blight +16% arcane +16% light Apr +11 ----- def ----- Armour +8 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Resists +5% physical Max.HP +20.00 ---------- misc Mana/turn +0.88 Max.mana +160.00 Light +0 Infravis +0 On Spell Hit: 60% Searing Light 24 Curse of Shrouds Channel mana (increasing mana regen by 500% for ten turns) Puts all charms on 10 cooldown Sharp, short and deadly. |
yew longbow of true flight (Misfortune) yew longbow of true flight (Misfortune)4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +14.0% Acc +17 (+3 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Squalorblood' (Misfortune) elven-wood longbow 'Squalorblood' (Misfortune)4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 200% Range +10 Proj.spd +600% Ranged+ +23 acid +26 cold +86 nature While equipped: Stats +27 Str dps ---------- Phys.crit +80.0% Phys.pwr +55 (+4 eff.) Dmg.mod +27% acid +80% physical +30% cold +3% nature +3% fire Res.pen +43% nature +24% physical Acc +71 (+13 eff.) ----- def ----- Resists +4% physical +6% light +3% blight +6% nature +28% all Phys.save +9 (+1 eff.) Poison- +5% Disease- +20% Disarm- +10% Pinning- +5% Teleport- +5% ---------- misc Cooldown Fragmentation Shot -4 Pin Down -2 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
mighty iron steamgun of nature (Nightmares) mighty iron steamgun of nature (Nightmares)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +11 nature Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+0 eff.) Res.pen +7% nature ----- def ----- Resists +4% all Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic steel steamgun of true shot (Shrouds) caustic steel steamgun of true shot (Shrouds)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +11 acid blind Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% acid Acc +9 (+1 eff.) ----- def ----- HP.reg +1.30 Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elm arrows of amnesia (19/19, 13.5-18.9 power, 5 apr) quiver of elm arrows of amnesia (19/19, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego+] Psionic Power 13.5 - 18.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
Unrydig the Blacksmasher (18/41, 58-81.2 power, 16 apr) Unrydig the Blacksmasher (18/41, 58-81.2 power, 16 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Nature/Master/Psionic Power 58.0 - 81.2 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Acc +17 Apr +16 Crit +43.5% Capacity 41 Rld cld 1 Proj.spd +200% Ranged+ +4 lightning +17 temporal +84 darkness +17 gravity +16 fire +14 physical +17 bleed +34 mind Against +34% Living On Hit.r1 +24 darkness +8 lightning On Crit.r2 +24 darkness On Hit: * 20% chance to daze at end of turn * 20% chance to torment the target * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to create an air burst * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing * cripple the target Arrows are used with bows to pierce your foes to death. |
sentry's quiver of ash arrows of amnesia (57/57, 30-42 power, 15 apr) sentry's quiver of ash arrows of amnesia (57/57, 30-42 power, 15 apr)3.0 T2 arrow ammo [Ego++] Arcane/Psionic Power 30.0 - 42.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +15 Crit +1.5% Capacity 57 Rld cld 1 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of steel shots of corruption (17/17, 20.5-24.6 power, 2 apr) psychokinetic pouch of steel shots of corruption (17/17, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane/Psionic Power 20.5 - 24.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +10 blight +29 physical +10 darkness On Hit: * 20% chance to curse the target * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
impervious iron shield (Shrouds) (4 def, 8 armour, 70.5 block) impervious iron shield (Shrouds) (4 def, 8 armour, 70.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego+] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Phys.save +7 (+1 eff.) ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
acidic stralite shield of acid resistance (+26%) (Nightmares) (10 def, 2 armour, 138 block) acidic stralite shield of acid resistance (+26%) (Nightmares) (10 def, 2 armour, 138 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 9 acid Melee Ret 22 acid ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue +14% Resists +26% acid ---------- misc Talents +4 Block Curse of Nightmares Handheld deflection devices. |
Rags of the Sanctuary (Misfortune) (0 def, 0 armour) Rags of the Sanctuary (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Normal] Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm of life (Corpses) (0 def, 0 armour) Robe of the Worm of life (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8% blight Max.HP +50.00 HP.reg +2.10 Heal.mod +14% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe (Nightmares) (0 def, 0 armour) verdant linen robe (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Poison- +25% Disease- +26% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of life (Corpses) (0 def, 0 armour) stormwoven woollen robe of life (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +11% lightning +9% physical +10% cold ----- def ----- Resists +11% blight +9% cold +9% lightning Max.HP +56.00 HP.reg +3.10 Heal.mod +17% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (Madness) (3 def, 0 armour) ancient silk robe (Madness) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +17% temporal +17% physical Res.pen +11% temporal +13% physical ----- def ----- Defense +3 (+0 eff.) Anom.red +12 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's silk robe of the mountain (+18%) (Corpses) (3 def, 0 armour) psion's silk robe of the mountain (+18%) (Corpses) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+1 eff.) Dmg.mod +17% mind +18% physical Res.pen +17% mind ----- def ----- Defense +3 (+0 eff.) Resists +18% physical ---------- misc Psi/turn +0.86 Max.psi +30.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zanurorak the elven-silk robe (Corpses) (17 def, 16 armour) Zanurorak the elven-silk robe (Corpses) (17 def, 16 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +27 Mag +6 Wil +20 Cun +13 Con dps ---------- Mind.crit +12% Crit.mult +37.00% Phys.pwr +10 (+0 eff.) Spell.pwr +40 (+4 eff.) Mind.pwr +12 (+1 eff.) S.pwr/crit +7 Dmg.mod +17% acid +20% physical +20% light +15% temporal +22% mind +20% cold +20% nature +10% all Res.pen +14% temporal +25% physical Apr +1 ----- def ----- Armour +16 Defense +17 (+3 eff.) Resists +25% acid +15% light +20% blight +30% cold +115% mind +92% darkness Phys.save +108 (+16 eff.) Spell.save +60 (+10 eff.) Mind.save +171 (+23 eff.) Anom.red +15 Max.HP +162.00 HP.reg +6.00 Heal.mod +28% Poison- +50% Disease- +38% Silence- +47% ---------- misc Stam/turn +0.80 Hate/m.crit +8.00 Psi/m.crit +10.00 Light +4 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's cured leather armour of the deep (Shrouds) (8 def, 11 armour) duelist's cured leather armour of the deep (Shrouds) (8 def, 11 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +11 Defense +8 (+1 eff.) Fatigue +7% Resists +9% acid +9% cold ---------- misc Breathe water Curse of Shrouds A suit of armour made of leather. |
searing cured leather armour of spell shielding (Corpses) (2 def, 4 armour) searing cured leather armour of spell shielding (Corpses) (2 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 14 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +18% acid +16% fire +7% arcane Spell.save +16 (+3 eff.) Curse of Corpses A suit of armour made of leather. |
radiant reinforced leather armour of Toknor (Nightmares) (4 def, 7 armour) radiant reinforced leather armour of Toknor (Nightmares) (4 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+0 eff.) Melee Ret 11 light ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +22% blight +26% darkness ---------- misc Light +2 Curse of Nightmares A suit of armour made of leather. |
drakeskin leather armour 'Dagorim' (Nightmares) (41 def, 32 armour) drakeskin leather armour 'Dagorim' (Nightmares) (41 def, 32 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +10 Dex dps ---------- Phys.crit +9.0% Crit.mult +12.00% Mind.pwr +10 (+1 eff.) Dmg.mod +6% physical Acc +2 (+0 eff.) Apr +20 Melee Ret 4 arcane 12 physical ----- def ----- Armour +32 Defense +41 (+7 eff.) Fatigue +8% Resists +60% lightning +14% cold +8% mind +14% acid Mind.save +50 (+7 eff.) Die.at -60.00 life Max.HP +215.00 HP.reg +4.00 Heal.mod +30% ---------- misc Stam/turn +1.50 Mana/turn +0.12 Breathe water Curse of Nightmares Second Wind: (Instant) Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 616 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
drakeskin leather armour 'Nimbustyphoon' (Shrouds) (30 def, 8 armour) drakeskin leather armour 'Nimbustyphoon' (Shrouds) (30 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +20 Str +10 Dex +10 Mag +28 Wil +15 Cun dps ---------- Phys.crit +25.0% Spell.crit +10% Mind.crit +10% Crit.mult +19.00% Phys.pwr +35 (+2 eff.) Spell.pwr +23 (+2 eff.) Mind.pwr +24 (+2 eff.) Dmg.mod +6% lightning Apr +20 Melee Ret 14 light ----- def ----- Armour +8 Defense +30 (+5 eff.) Fatigue +8% Resists +48% lightning +10% physical +24% darkness +23% blight +30% cold Phys.save +45 (+7 eff.) Spell.save +20 (+3 eff.) Mind.save +47 (+6 eff.) Max.HP +55.00 Blind- +10% Cut- +15% Silence- +15% Disarm- +45% Confus- +20% Pinning- +10% Stun/Frz- +10% Knockbk- +15% ---------- misc Stam/turn +1.40 Light +2 Curse of Shrouds Second Wind: (Instant) Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 541 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
searing iron mail armour of thunder (Madness) (2 def, 4 armour) searing iron mail armour of thunder (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy Armour Training [Ego++] Arcane While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Phys.pwr +13 (+1 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +13 (+1 eff.) Melee+ 11 acid 11 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +14% acid +14% fire +12% lightning Curse of Madness A suit of armour made of mail. |
fortifying steel mail armour of implacability (Misfortune) (2 def, 13 armour) fortifying steel mail armour of implacability (Misfortune) (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +13 Defense +2 (+0 eff.) Fatigue +7% Phys.save +9 (+1 eff.) Max.HP +53.00 Curse of Misfortune A suit of armour made of mail. |
fortifying stralite mail armour of implacability (Corpses) (4 def, 17 armour) fortifying stralite mail armour of implacability (Corpses) (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +4 Str +6 Con ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +7% Phys.save +12 (+2 eff.) Max.HP +77.00 Curse of Corpses A suit of armour made of mail. |
Heatrend the dwarven-steel plate armour (Shrouds) (16 def, 19 armour) Heatrend the dwarven-steel plate armour (Shrouds) (16 def, 19 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +37 Str +25 Mag +46 Wil +24 Cun +13 Con dps ---------- Phys.crit +24.0% Spell.crit +22% Mind.crit +23% Phys.pwr +56 (+4 eff.) Spell.pwr +57 (+5 eff.) Mind.pwr +51 (+4 eff.) Dmg.mod +6% blight +3% fire +12% mind Melee Ret 10 light 8 blight ----- def ----- Armour +19 Defense +16 (+3 eff.) Fatigue +27% Resists +45% lightning +19% physical +0% light +28% blight +83% fire +23% cold +64% darkness Phys.save +27 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +82 (+11 eff.) Max.HP +72.00 ---------- misc Light +7 See.Invis +15 Telepathy Demon/Minor Demon/Major Curse of Shrouds Track: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Lustrepower (Madness) (27 def, 59 armour) Lustrepower (Madness) (27 def, 59 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +26 Str +15 Mag +15 Wil +8 Cun +12 Con dps ---------- Phys.crit +14.0% Spell.crit +15% Mind.crit +14% Phys.pwr +38 (+2 eff.) Spell.pwr +38 (+3 eff.) Mind.pwr +38 (+3 eff.) Melee+ 17 acid 17 fire Dmg.mod +6% nature +3% light Res.pen +10% nature Melee Ret 13 acid 13 fire 16 physical On Hit (Melee): * 15% chance to corrode armour by 30% * Slows global speed by 49% * 49% chance to blind ----- def ----- Armour +59 Defense +27 (+4 eff.) Fatigue +20% Resists +77% lightning +19% physical -7% light +27% darkness +10% cold +33% fire +8% mind +36% acid Phys.save +49 (+7 eff.) Spell.save +8 (+1 eff.) Mind.save +65 (+9 eff.) Max.HP +44.00 ---------- misc Light +3 Breathe water Curse of Madness Track: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
marshal's linen cloak of mindcraft (Shrouds) (1 def, 0 armour) marshal's linen cloak of mindcraft (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Phys.save +7 (+1 eff.) Max.HP +54.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow linen cloak of mindcraft (Corpses) (1 def, 0 armour) shadow linen cloak of mindcraft (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +7% darkness Res.pen +8% darkness ----- def ----- Defense +1 (+0 eff.) Resists +13% darkness Stealth +9 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the voidstalker (Madness) (2 def, 0 armour) shadow cashmere cloak of the voidstalker (Madness) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +14% darkness ----- def ----- Defense +2 (+0 eff.) Resists +38% darkness +22% temporal Stealth +16 Def/telep +22 Res/telep +13% Dur/telep +22% Curse of Madness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 4 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour) wanderer's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Con dps ---------- Res.pen +16% darkness +16% temporal ----- def ----- Armour +3 Fatigue +3% Resists +22% darkness +22% temporal Phys.save +18 (+3 eff.) Mind.save +17 (+2 eff.) Def/telep +19 Res/telep +16% Dur/telep +22% A pair of boots made of leather. |
pair of dwarven-steel boots 'Duriregorek' (17 def, 30 armour) pair of dwarven-steel boots 'Duriregorek' (17 def, 30 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +8 Str +12 Mag +12 Wil +8 Con dps ---------- Phys.crit +10.0% Spell.crit +4% Phys.pwr +10 (+0 eff.) Res.pen +15% darkness +16% temporal Apr +18 Melee Ret 16 physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +30 Defense +17 (+3 eff.) Rng.Def +17 (+2 eff.) Fatigue +3% Resists +11% acid +36% temporal +22% darkness +33% fire +11% lightning +32% cold Blind- +5% Poison- +15% Silence- +96% Confus- +76% Pinning- +10% Stun/Frz- +75% Knockbk- +15% Def/telep +22 Res/telep +16% Dur/telep +22% ---------- misc Mana/turn +0.40 Max.mana +41.00 Infravis +3 Blink to a nearby random location (rad 36) Puts all charms on 9 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm rough leather gloves of regeneration (0 def, 1 armour) storm rough leather gloves of regeneration (0 def, 1 armour)1.0 T1 hands armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +1 Resists +6% lightning HP.reg +2.20 ---------- misc Stam/turn +0.50 Psi/turn +0.16 Unarmed combat: Power 7.5 - 8.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 1 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of war-making (0 def, 7 armour) heroic hardened leather gloves of war-making (0 def, 7 armour)1.0 T3 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% ----- def ----- Armour +7 Mind.save +10 (+1 eff.) Max.HP +57.00 Unarmed combat: Power 31.5 - 34.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +13.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of the juggernaut (0 def, 3 armour) voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego+] Master While equipped: Stats +6 Con ----- def ----- Armour +3 Phys.save +28 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Disarm- +50% Unarmed combat: Power 29.5 - 41.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +29 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of lightning (+15%) (Shrouds) (1 def, 0 armour) linen wizard hat of lightning (+15%) (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning Curse of Shrouds A pointy cloth hat, very wizardly... |
elven-silk wizard hat of decomposition (Madness) (3 def, 0 armour) elven-silk wizard hat of decomposition (Madness) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +8% nature +8% acid +8% blight +7% cold +8% darkness Curse of Madness A pointy cloth hat, very wizardly... |
thaloren rough leather cap of dexterity (+4) (Misfortune) (0 def, 1 armour) thaloren rough leather cap of dexterity (+4) (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +4 Dex +4 Wil ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Mind.save +7 (+1 eff.) Curse of Misfortune A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
715 alchemist agate (Madness) 715 alchemist agate (Madness)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern (Misfortune) brass lantern (Misfortune)2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Coalbore the alchemist's lamp (Nightmares) Coalbore the alchemist's lamp (Nightmares)1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Dex +12 Wil +7 Cun +4 Con dps ---------- Phys.crit +9.0% Mind.crit +22% Crit.mult +16.00% Phys.pwr +8 (+0 eff.) Mind.pwr +26 (+2 eff.) Dmg.mod +11% mind +6% darkness Res.pen +11% all Apr +11 Melee Ret 16 arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +17 (+3 eff.) Rng.Def +6 (+1 eff.) Resists +11% blight Phys.save +16 (+2 eff.) Spell.save +16 (+3 eff.) Mind.save +52 (+7 eff.) HP.reg +4.60 Heal.mod +25% ---------- misc Light -1 Infravis +7 See.Stealth +17 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Radharodin (dig speed 1 turns) Radharodin (dig speed 1 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +17 Str +4 Dex +4 Cun +3 Con dps ---------- Crit.mult +16.00% Phys.pwr +15 (+1 eff.) Mov.spd +10% Dmg.mod +9% acid +3% temporal +9% blight +22% fire +21% mind Res.pen +10% acid Acc +8 (+1 eff.) Apr +17 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -16% Resists +9% acid +9% temporal +16% darkness +6% blight +16% fire +6% mind Mind.save +22 (+3 eff.) Max.HP +92.00 Def/telep +22 Res/telep +22% Dur/telep +22% ---------- misc Max.stam +71.00 Spell.cld 10% Light +1 Infravis +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (5/5) Rod of Recall (5/5)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 67 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of thorny skin 'Ulekan' [power 33] (7 cooldown) ash totem of thorny skin 'Ulekan' [power 33] (7 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +20% temporal ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +3% physical Phys.save +6 (+1 eff.) Die.at -40.00 life Cut- +10% Confus- +30% Pinning- +10% Stun/Frz- +15% Knockbk- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +6 acid +8 nature +8 light Talents +4 Invoke Tentacle +7 Rushing Claws +6 Lay Web +3 Ward Cooldown Invoke Tentacle +20 Rushing Claws -3 Lay Web -2 Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 7 cooldown 100% to regenerate 5 stamina. 100% to regenerate 6 equilibrium. 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Mayekira [power 269] (2 cooldown) Mayekira [power 269] (2 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +9% acid +2% physical +7% arcane +9% fire Pinning- +20% Stun/Frz- +10% Def/telep +22 Res/telep +22% Dur/telep +22% ---------- misc Wards +5 lightning +5 temporal +4 blight +5 fire +5 cold Talents +17 Strike +1 Ward +15 Volcano Cooldown Volcano -8 Strike -4 Creates a wall of flames lasting 4 turns (dealing 525 fire damage overall) Puts all charms on 2 cooldown 100% to regenerate 8 positive energy. 100% to regenerate 8 positive energy. 100% to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By df the Forsaken Cultist of Entropy level 7
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 93
76th Pyre 122nd year of Ascendancy at 02:06 see stats
By df the Forsaken Cultist of Entropy level 10
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 20
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 30
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 40
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 50
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By df the Forsaken Cultist of Entropy level 103
77th Pyre 122nd year of Ascendancy at 07:43 see stats
By df the Forsaken Cultist of Entropy level 93
75th Pyre 122nd year of Ascendancy at 23:51 see stats
By df the Forsaken Cultist of Entropy level 93
74th Pyre 122nd year of Ascendancy at 23:37 see stats
By df the Forsaken Cultist of Entropy level 97
76th Pyre 122nd year of Ascendancy at 15:22 see stats
By df the Forsaken Cultist of Entropy level 119
4th Mirth 122nd year of Ascendancy at 18:11 see stats
By df the Forsaken Cultist of Entropy level 4
74th Pyre 122nd year of Ascendancy at 13:54 see stats
By df the Forsaken Cultist of Entropy level 2
74th Pyre 122nd year of Ascendancy at 12:51 see stats
Log
Df deactivates Call Shadows.
Df deactivates Atrophy.
Df deactivates Revelation.
Df deactivates Chaos Orbs.
Df deactivates Mental Tyranny.
Df deactivates Grand Oration.
Df deactivates Range Amplification Device.
Df deactivates Gloom.
Df deactivates Jinxed Touch.
Df's skin returns to normal.
Df deactivates Twofold Curse.
Df is no longer invigorated.
Df deactivates Time Lash.
Df is no longer surging arcane power.
Glonn the giant ice ant's Temporal Clone deactivates Willful Tormenter.
Glonn the giant ice ant's Temporal Clone deactivates Icy Skin.
Glonn the giant ice ant's Temporal Clone deactivates Blood Vengeance.
Glonn the giant ice ant's Temporal Clone deactivates Osmosis Shield.
Glonn the giant ice ant's Temporal Clone deactivates Mage Wind.
Glonn the giant ice ant's Temporal Clone deactivates Eternal Suffering.
Glonn the giant ice ant's Temporal Clone deactivates Pure Aether.
Glonn the giant ice ant's Temporal Clone deactivates Blur Sight.
Glonn the giant ice ant's Temporal Clone deactivates Rain of Fire.
Glonn the giant ice ant's Temporal Clone deactivates Horrifying Blows.
Glonn the giant ice ant's Temporal Clone deactivates Soul Siphon.
Glonn the giant ice ant's Temporal Clone deactivates Bleak Outcome.
Glonn the giant ice ant's Temporal Clone deactivates Shielding.
Glonn the giant ice ant's Temporal Clone deactivates Overkill.
Glonn the giant ice ant's Temporal Clone deactivates Arcane Power.
Glonn the giant ice ant's Temporal Clone deactivates Tale of Destruction.