Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Glutton Additions 1.5.10Adds to glutton class, reorders class generics, and mods glutton talents. Requires orcs dlc for new steam resource. Requires Glutton mod https://te4.org/games/addons/tome/glutton. Possession type unlock 1.5.8Removes the creature type limit of Possession. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Proper Possession 1.5.0
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Inferno Race Pack 1.4.0Adds a collection of my races. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Infinite Cat Points 1.4.0One Cat Point per level. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Gifted |
Class | Possessor |
Level / Exp | 102 / 69% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 195 (base 108) |
Dexterity | 189 (base 108) |
Constitution | 130 (base 108) |
Magic | 129 (base 108) |
Willpower | 168 (base 108) |
Cunning | 183 (base 108) |
Resources
Life | 16341/16342 |
Equilibrium | 0 |
Psi | 1046/1081 |
Healing Factor | 2.3 |
Regeneration | 1144.825 |
Speed
Mental | +64% |
Attack | +64% |
Movement | +59% |
Spell | +64% |
Global | +240.96176040247% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 11 |
See Stealth | 116.81319375806 |
See Invisible | 116.81319375806 |
Offense: Mainhand
Damage | 984 |
Accuracy | 140 |
Crit Chance | 158% |
APR | 31 |
Speed | 0.61 |
Offense: Spell
Spellpower | 227 |
Crit Chance | 100% |
Speed | 0.60975609756098 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 246 |
Crit Chance | 100% |
Speed | 0.60975609756098 |
Offense: Damage Bonus
Acid | +23% |
Blight | +15% |
Arcane | +17% |
Mind | +18% |
All | +8% |
Lightning | +71% |
Light | +15% |
Temporal | +8% |
Darkness | +45% |
Physical | +15% |
Fire | +15% |
Nature | +69% |
Offense: Damage Penetration
Lightning | +15% |
Darkness | +28% |
Physical | +34% |
Mind | +30% |
Nature | +33% |
Defense: Base
Armour (hardiness) | 136 (100%) |
Defense | 107 |
Ranged Defense | 109 |
Fatigue | 0 |
Physical Save | 83 |
Spell Save | 83 |
Mental Save | 83 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 52%( 70%) |
Physical | + 31%( 70%) |
Mind | + 55%( 70%) |
All | + 24%( 70%) |
Lightning | + 70%( 70%) |
Light | + 29%( 70%) |
Temporal | + 40%( 70%) |
Cold | + 53%( 70%) |
Darkness | + 53%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 60% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Poison Resistance | 55% |
Blind Resistance | 20% |
Silence Resistance | 96% |
Teleport Resistance | 5% |
Disarm Resistance | 40% |
Stun Resistance | 96% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Deep horror | 4.10 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Possession | 6.10 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Body snatcher | 7.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Battle psionics | 3.70 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Solipsism | 3.03 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Psychic blows | 3.70 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 3.70 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Mentalism | 1.70 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Combat training | 4.60 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Channel Pain |
talent | Range Amplification Device |
talent | Force Shield |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | The target is poisoned and sick, doing 37.65 nature damage per turn. All damage it does is reduced by 22%. Numbing Poison |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+72% global speed). Clarity |
beneficial effect | Mindpower (raw) increased by 27. Sadist |
detrimental effect | On death will restore to the source up to 5 times the vim's worth. Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | Vorima the Toxinreign (0 def, 6 armour) Vorima the Toxinreign (0 def, 6 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con +7 Lck dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Spell.pwr +8 (+0 eff.) Dmg.mod +18% nature +6% lightning Res.pen +7% physical On Hit (Melee): * Slows global speed by 40% * 30% chance to corrode armour by 30% ----- def ----- Armour +6 Fatigue -4% Resists +7% acid +7% fire +7% cold +3% nature +25% lightning Phys.save +33 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +26 (+5 eff.) Stealth +7 Silence- +26% Confus- +26% Stun/Frz- +26% ---------- misc Max.enc +26 Spell.cld 10% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Arthathad' (12 def, 7 armour) iron helm 'Arthathad' (12 def, 7 armour)3.0 T1 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +3 Dex +3 Wil +3 Cun +2 Con dps ---------- Crit.mult +6.00% Phys.pwr +2 (+1 eff.) Mind.pwr +4 (+0 eff.) ----- def ----- Armour +7 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +5% Resists +20% acid +22% temporal +35% lightning +21% fire +14% nature +9% cold Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +7 (+1 eff.) Die.at -60.00 life Max.HP +105.00 HP.reg +0.20 Heal.mod +26% ---------- misc Stam/turn +0.40 Breathe water Battle Cry: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Hathurim [power 2] (5 cooldown) Hathurim [power 2] (5 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +1.0% Spell.crit +3% Spell.pwr +2 (+0 eff.) Acc +2 (+1 eff.) ----- def ----- Resists +3% acid +12% mind +6% darkness Poison- +10% Silence- +5% Teleport- +5% ---------- misc Stam/turn +0.80 Wards +6 acid +7 nature +7 light Talents +1 Invoke Tentacle +11 Rushing Claws +11 Lay Web +2 Ward Cooldown Invoke Tentacle +5 Rushing Claws -3 Lay Web -3 Remove up to 2 poisons or diseases from a target within range 11 (based on Willpower) Puts all charms on 5 cooldown 100% to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Dairytondur the voratun ring Dairytondur the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +29 Dex +15 Wil +45 Cun dps ---------- Mind.pwr +29 (+2 eff.) Acc +44 (+6 eff.) ----- def ----- Armour +4 Resists +6% fire +9% mind +3% physical Phys.save +9 (+0 eff.) Mind.save +18 (+3 eff.) Max.HP +141.00 HP.reg +5.30 Heal.mod +30% Disease- +10% Silence- +50% Disarm- +40% Confus- +44% Pinning- +50% Stun/Frz- +50% Knockbk- +65% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.40 Rings can have magical properties. |
On fingers | Blazebutcher Blazebutcher0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +6 Con dps ---------- Phys.pwr +20 (+2 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +13 (+1 eff.) Dmg.mod +15% acid +12% darkness +57% lightning +20% nature +8% all Res.pen +15% lightning +33% nature Acc +20 (+3 eff.) Melee Ret 8 nature On Hit (Melee): * 30% chance to inflict 15% damage reduction * 40% chance to daze at end of turn ----- def ----- Fatigue -10% Resists +30% acid +117% lightning +55% nature +11% blight Spell.save +20 (+0 eff.) Poison- +25% Disease- +28% ---------- misc Max.enc +37 Max.stam +40.00 Rings can have magical properties. |
Around waist | Goregash Goregash1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +8 Mag +10 Wil +3 Con dps ---------- Spell.crit +4% Phys.pwr +11 (+1 eff.) Dmg.mod +18% nature +7% physical Res.pen +10% darkness +8% physical ----- def ----- Armour +7 Defense +7 (+2 eff.) Fatigue -4% Resists +7% light +6% darkness D.Red.from +21% Summoned Phys.save +13 (+0 eff.) Spell.save +21 (+0 eff.) Anom.red +12 Max.HP +66.00 ---------- misc Mana/turn +0.20 Max.mana +68.00 Max.stam +33.00 Max.hate +12.00 Max.psi +24.00 Max.vim +24.00 Max.P.En +24.00 Max.N.En +24.00 Light +3 Size +3 A belt that goes around your waist. |
In main hand | truestriking stralite greatsword of evisceration (48.5-77.6 power, 3 apr) truestriking stralite greatsword of evisceration (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 48.5 - 77.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +19 (+2 eff.) Res.pen +19% physical Acc +16 (+2 eff.) Apr +19 Massive two-handed swords. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Main armor | Pitchsage (8 def, 7 armour) Pitchsage (8 def, 7 armour)9.0 T1 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +15 Str +7 Dex +9 Mag +15 Wil +8 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +12 (+1 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +13 (+1 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +3% darkness Res.pen +5% darkness Melee Ret 24 physical 6 light 12 darkness ----- def ----- Armour +7 Defense +8 (+2 eff.) Fatigue -2% Resists +14% blight +18% fire +13% darkness +30% lightning Mind.save +13 (+2 eff.) Max.HP +66.00 ---------- misc Light +6 A suit of armour made of leather. |
Cloak | Ararek the Deepsfame (8 def, 7 armour) Ararek the Deepsfame (8 def, 7 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +2 Mag +6 Cun +2 Con dps ---------- Dmg.mod +15% darkness Res.pen +13% darkness Acc +10 (+2 eff.) Apr +9 On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +7 Defense +8 (+2 eff.) Resists +13% darkness +12% blight +23% cold +12% nature +3% fire Crit.dmg- 18.00% Phys.save +28 (+0 eff.) Mind.save +14 (+3 eff.) Stealth +8 Die.at -100.00 life Max.HP +54.00 HP.reg +1.40 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Radhusta Radhusta0.1 T1 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +11 Str +17 Dex +13 Wil +5 Cun +5 Con dps ---------- Crit.mult +12.00% Spell.pwr +7 (+0 eff.) Mind.pwr +7 (+1 eff.) Mov.spd +10% Melee+ 7 light 7 darkness Dmg.mod +7% light +7% blight +7% fire +9% arcane +7% darkness On Melee Ret: * 7% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Fatigue -5% Resists +6% acid +7% physical +20% mind +9% fire Crit.dmg- 10.00% Mind.save +7 (+1 eff.) HP.reg +0.60 Blind- +20% Silence- +15% Confus- +36% Pinning- +10% Stun/Frz- +20% ---------- misc Stam/turn +1.00 Masteries +0.13 Psionic/Solipsism Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 52) healing infusion (heal 52)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 52 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
vision rune (radius 17; dur 19; see humanoid) vision rune (radius 17; dur 19; see humanoid)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (61% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 20) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elenegotogund the Pitchguile Elenegotogund the Pitchguile0.1 T1 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Dmg.mod +14% darkness +5% temporal +5% light +5% physical Res.pen +15% mind +30% darkness Melee Ret 12 lightning On Hit (Melee): * 39% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue -12% Resists +14% cold +14% fire +7% physical Res.Cap +3% all Phys.save +36 (+0 eff.) Spell.save +26 (+0 eff.) Mind.save +32 (+6 eff.) HP.reg +3.40 Blind- +16% ---------- misc Stam/turn +0.40 Equi/ret +0.12 Psi/ret +0.08 Hate/m.crit +1.00 Infravis +3 Sight +2 See.Invis +7 Masteries +0.16 Cunning/Survival +0.16 Psionic/Body snatcher Amulets can have magical properties. |
enraging steel amulet of mastery (0.20 Psionic / Deep horror) enraging steel amulet of mastery (0.20 Psionic / Deep horror)0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical ---------- misc Masteries +0.20 Psionic/Deep horror Amulets can have magical properties. |
Glowedge the gold ring Glowedge the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Str +12 Mag +16 Wil +29 Cun +19 Con dps ---------- Phys.pwr +22 (+2 eff.) Spell.pwr +22 (+1 eff.) Mind.pwr +10 (+1 eff.) Melee+ 17 bleed Ranged+ 17 bleed Dmg.mod +16% darkness +22% light Res.pen +10% light On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Resists +32% darkness +32% light Crit.dmg- 20.00% Mind.save +11 (+2 eff.) Blind- +38% Confus- +38% ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Light +3 Infravis +5 See.Stealth +17 See.Invis +29 Bleeding Edge: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Strikesmasher Strikesmasher0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +26 Dex +9 Mag +27 Cun dps ---------- Phys.pwr +46 (+4 eff.) Spell.pwr +51 (+4 eff.) Mind.pwr +48 (+4 eff.) Dmg.mod +3% lightning +18% light +23% all Res.pen +30% lightning +10% fire Acc +37 (+5 eff.) Melee Ret 4 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% lightning +21% fire +45% light Spell.save +18 (+0 eff.) Max.HP +44.00 Blind- +44% Disarm- +42% Pinning- +44% Knockbk- +44% ---------- misc Light +4 Infravis +6 See.Stealth +19 See.Invis +21 Rings can have magical properties. |
conjurer's gold ring of pilfering conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +11 (+0 eff.) Acc +13 (+2 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
copper ring 'Elylekira' copper ring 'Elylekira'0.1 T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +10 Wil +10 Cun dps ---------- Mind.crit +1% Crit.mult +25.00% Phys.pwr +8 (+1 eff.) Spell.pwr +8 (+0 eff.) Mind.pwr +22 (+2 eff.) Mov.spd +13% Dmg.mod +12% physical +12% nature +5% all Acc +25 (+3 eff.) Apr +18 ----- def ----- Defense +25 (+5 eff.) Resists +12% physical +15% light +7% blight +9% fire +31% nature Phys.save +9 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +9 (+2 eff.) Poison- +14% Disease- +13% Blinding Speed: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Arotomas the Flashbore (66.5-99.75 power, 3 apr) Arotomas the Flashbore (66.5-99.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 66.5 - 99.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 111% Melee+ +32 lightning +27 cold On Crit.r2 +4 light On Hit: * 25% chance for lightning to arc to a second target * Random elemental explosion * Projects up to 15 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: Stats +9 Dex dps ---------- Dmg.mod +9% light +12% arcane Res.pen +13% acid +19% physical +20% cold +21% fire +15% arcane +21% lightning Acc +36 (+5 eff.) Apr +19 On Hit (Melee): * 41% chance to daze at end of turn ----- def ----- Resists +6% light ---------- misc Light +3 Massive two-handed battleaxes. |
Brenehor the Flashwyrd (14-21 power, 1 apr) Brenehor the Flashwyrd (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 14.0 - 21.0 Light Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 125% Melee+ +23 insidious poison +12 temporal +12 blight +12 nature +13 mind On Hit: 10% Epidemic 1 On Hit: * 21% chance to cause random gloom * 12% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Str +10 Dex +8 Mag +8 Wil +3 Cun dps ---------- Mind.crit +2% Mind.pwr +18 (+2 eff.) Dmg.mod +12% light +20% physical Res.pen +10% physical Acc +40 (+5 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Fatigue -4% Disease- +20% Disarm- +36% ---------- misc Stam/ret +1.26 Psi/ret +0.08 Massive two-handed battleaxes. |
Xobreta the stralite battleaxe (78.5-117.75 power, 3 apr) Xobreta the stralite battleaxe (78.5-117.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 78.5 - 117.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 125% Melee+ +20 lightning +24 blight On Hit: 10% Epidemic 4 On Hit: * 24% chance to disease * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +13 Dex dps ---------- Phys.crit +19.0% Dmg.mod +15% blight Res.pen +10% blight +38% physical +10% arcane Acc +95 (+12 eff.) Apr +38 Melee Ret 12 blight On Hit (Melee): * 26% chance to disease ----- def ----- Armour +4 Defense +19 (+4 eff.) Resists +6% acid +12% cold +3% blight +6% lightning Blind- +5% Disease- +42% Disarm- +62% Teleport- +10% Massive two-handed battleaxes. |
insidious steel battleaxe (20-30 power, 2 apr) insidious steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 20.0 - 30.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +35 insidious poison Massive two-handed battleaxes. |
iron battleaxe (14.5-21.75 power, 1 apr) iron battleaxe (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of dampening (32-48 power, 2 apr) truestriking dwarven-steel battleaxe of dampening (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Disrupt/Master Power 32.0 - 48.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +16 (+2 eff.) Apr +12 ----- def ----- Resists +19% acid +19% fire +17% lightning +19% cold Spell.save +16 (+0 eff.) Massive two-handed battleaxes. |
voratun battleaxe 'Velomiletira' (75.5-113.25 power, 4 apr) voratun battleaxe 'Velomiletira' (75.5-113.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 75.5 - 113.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 125% Melee+ +84 insidious poison +8 mind +8 temporal On Hit: * 90% chance to corrode armour by 30% * 20% chance to torment the target While equipped: Stats +10 Str +19 Dex dps ---------- Dmg.mod +15% temporal +21% physical Res.pen +40% acid +21% physical +21% darkness +5% blight +36% mind Acc +94 (+12 eff.) Apr +17 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +21 (+4 eff.) Resists +3% mind +12% temporal HP.reg +8.00 Disarm- +70% ---------- misc Stam/ret +4.00 Massive two-handed battleaxes. |
Dairohir the dwarven-steel dagger (29-37.7 power, 7 apr) Dairohir the dwarven-steel dagger (29-37.7 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 nature +12 temporal +12 darkness Against +12% Living On Crit.r2 +12 mind +12 fire On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +4 Con dps ---------- Phys.crit +26.0% Crit.mult +26.00% Phys.pwr +9 (+1 eff.) Mind.pwr +4 (+0 eff.) All.spd +3% Dmg.mod +9% physical Res.pen +9% fire +10% mind +18% physical Apr +26 ----- def ----- Resists +9% mind +5% arcane +9% nature Crit.dmg- 10.00% Phys.save +3 (+0 eff.) Disarm- +20% Confus- +5% Stun/Frz- +10% Sharp, short and deadly. |
Pyreroar (24-31.2 power, 16 apr) Pyreroar (24-31.2 power, 16 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 24.0 - 31.2 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +16 Crit +6.0% Atk.spd 111% Phasing +32% Melee+ +11 acid +12 lightning On Hit.r1 +12 fire On Crit.r2 +8 fire On Hit: * 12% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target On Crit: * cripple the target * splashes the target with acid While equipped: Stats +4 Dex dps ---------- Phys.crit +17.0% Crit.mult +13.00% Dmg.mod +9% physical Res.pen +15% arcane +18% physical Acc +17 (+2 eff.) Apr +27 ----- def ----- Resists +6% arcane Heal/summ +20 ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Telepathy Dragon Sharp, short and deadly. |
Starwend (50-65 power, 9 apr) Starwend (50-65 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 50.0 - 65.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 temporal +16 nature +20 mind On Crit.r2 +16 fire On Hit: * 28% chance to daze at end of turn * 20% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +4 Str +3 Dex +4 Mag +10 Wil +8 Cun +10 Con dps ---------- Phys.crit +36.0% Crit.mult +16.00% Phys.pwr +12 (+1 eff.) All.spd +5% Dmg.mod +11% physical Res.pen +11% lightning +24% physical +12% fire Apr +24 On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% temporal +3% light +9% fire +9% nature +9% cold Phys.save +6 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +9 (+2 eff.) Die.at -80.00 life Disarm- +28% Sharp, short and deadly. |
caustic steel dagger of erosion (13.5-17.55 power, 6 apr) caustic steel dagger of erosion (13.5-17.55 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 13.5 - 17.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature +9 temporal On Hit: * 12% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +8% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
chilling dwarven-steel dagger of ruin (18-23.4 power, 7 apr) chilling dwarven-steel dagger of ruin (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 18.0 - 23.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 cold While equipped: dps ---------- Phys.crit +9.0% Crit.mult +11.00% Apr +9 Sharp, short and deadly. |
hateful stralite dagger of shearing (26.5-34.45 power, 9 apr) hateful stralite dagger of shearing (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 26.5 - 34.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness Against +14% Living While equipped: dps ---------- Dmg.mod +11% physical Res.pen +11% physical Apr +11 Sharp, short and deadly. |
iron dagger of projection (10.5-13.65 power, 5 apr) iron dagger of projection (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Psionic Power 10.5 - 13.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
plaguebringer's stralite dagger of evisceration (31-40.3 power, 9 apr) plaguebringer's stralite dagger of evisceration (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 31.0 - 40.3 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 4 On Hit: * 14% chance to disease On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+1 eff.) ----- def ----- Disease- +24% Sharp, short and deadly. |
quick steel dagger of rage (13.5-17.55 power, 6 apr) quick steel dagger of rage (13.5-17.55 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 13.5 - 17.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 111% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +8% physical Acc +16 (+2 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
stralite dagger of evisceration (29-37.7 power, 9 apr) stralite dagger of evisceration (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+1 eff.) Sharp, short and deadly. |
truestriking stralite dagger of crippling (29-37.7 power, 9 apr) truestriking stralite dagger of crippling (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% Res.pen +11% physical Acc +11 (+2 eff.) Apr +11 Sharp, short and deadly. |
truestriking voratun dagger of massacre (50-65 power, 9 apr) truestriking voratun dagger of massacre (50-65 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 50.0 - 65.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +12 (+2 eff.) Apr +12 Sharp, short and deadly. |
warbringer's voratun dagger (38-49.4 power, 9 apr) warbringer's voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +12% physical ----- def ----- Disarm- +27% Sharp, short and deadly. |
Sepsisrend (86-129 power, 4 apr) Sepsisrend (86-129 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 86.0 - 129.0 Arcane Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 darkness +34 cold +8 arcane +23 temporal Against +23% Living On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: Stats +5 Cun +9 Con dps ---------- Phys.crit +19.0% Phys.pwr +21 (+2 eff.) Dmg.mod +6% mind +13% physical Res.pen +24% acid +42% physical +23% fire +10% arcane +24% cold +21% nature +24% lightning Acc +20 (+3 eff.) Apr +21 Melee Ret 28 temporal On Hit (Melee): * Slows global speed by 41% ----- def ----- Defense +19 (+4 eff.) Resists +14% all +27% temporal Disarm- +119% ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Max.hate +4.00 Massive two-handed mauls. |
iron greatmaul 'Boltbait' (27-40.5 power, 1 apr) iron greatmaul 'Boltbait' (27-40.5 power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 27.0 - 40.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 lightning +24 acid +12 darkness Against +12% Living On Crit.r2 +12 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing * splashes the target with acid While equipped: dps ---------- Phys.crit +19.0% Crit.mult +17.00% Phys.pwr +10 (+1 eff.) Dmg.mod +10% physical Res.pen +5% temporal +20% physical Acc +9 (+1 eff.) Apr +30 ----- def ----- Phys.save +20 (+0 eff.) Die.at -20.00 life Disease- +15% Pinning- +10% Massive two-handed mauls. |
iron greatmaul 'Puretreason' (16.5-24.75 power, 1 apr) iron greatmaul 'Puretreason' (16.5-24.75 power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 16.5 - 24.8 Acid Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 25% chance to remove a magical effect On Crit: * cripple the target * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: Stats +3 Con dps ---------- Phys.crit +30.0% Crit.mult +17.00% Phys.pwr +20 (+2 eff.) Res.pen +5% nature +30% physical Acc +30 (+4 eff.) Apr +30 Melee Ret 12 nature On Hit (Melee): * Slows global speed by 40% * 30% chance to corrode armour by 30% ----- def ----- Defense +10 (+2 eff.) Resists +6% acid +6% darkness +3% blight +6% nature +5% arcane +6% lightning Spell.save +9 (+0 eff.) Disarm- +57% Massive two-handed mauls. |
manaburning iron greatmaul of erosion (17-25.5 power, 1 apr) manaburning iron greatmaul of erosion (17-25.5 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Nature/Disrupt Power 17.0 - 25.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 temporal +12 nature On Hit: * 19 arcane resource burn Massive two-handed mauls. |
thunderous iron greatmaul of massacre (28-42 power, 1 apr) thunderous iron greatmaul of massacre (28-42 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Nature/Master Power 28.0 - 42.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 13% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +10% lightning Massive two-handed mauls. |
balanced dwarven-steel greatsword of massacre (52.5-84 power, 2 apr) balanced dwarven-steel greatsword of massacre (52.5-84 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 52.5 - 84.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +16 (+2 eff.) ----- def ----- Defense +16 (+3 eff.) Disarm- +53% Massive two-handed swords. |
dwarven-steel greatsword 'Cobraborn' (37-59.2 power, 2 apr) dwarven-steel greatsword 'Cobraborn' (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 37.0 - 59.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 111% Melee+ +8 acid +20 blight +4 temporal On Hit.r1 +8 acid +4 temporal On Crit.r2 +12 acid On Hit: 10% Epidemic 3 On Hit: * 20% chance to corrode armour by 30% * Slows global speed by 20% * 16% chance to disease * Projects up to 7 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: Stats +7 Dex dps ---------- Phys.crit +48.0% Crit.mult +44.00% Phys.pwr +16 (+2 eff.) Res.pen +17% acid +32% physical +19% cold +19% fire +19% lightning Acc +48 (+6 eff.) Apr +64 ----- def ----- Resists +3% nature +12% temporal Disease- +25% Massive two-handed swords. |
glacial steel greatsword of the leech (27.5-44 power, 2 apr) glacial steel greatsword of the leech (27.5-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Disrupt Power 27.5 - 44.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +21 ice On Hit: * Slows global speed by 16% * leeches stamina from the target While equipped: dps ---------- Res.pen +13% cold Melee Ret 16 nature slow ----- def ----- Armour +13 Massive two-handed swords. |
iron greatsword of rage (18-28.8 power, 1 apr) iron greatsword of rage (18-28.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 18.0 - 28.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +10 (+2 eff.) ---------- misc Stam/ret +1.26 Massive two-handed swords. |
quick dwarven-steel greatsword of crippling (35-56 power, 2 apr) quick dwarven-steel greatsword of crippling (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +6 Dex dps ---------- Phys.crit +16.0% Acc +12 (+2 eff.) Massive two-handed swords. |
stralite greatsword of evisceration (46.5-74.4 power, 3 apr) stralite greatsword of evisceration (46.5-74.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 46.5 - 74.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +19 (+2 eff.) Massive two-handed swords. |
blazebringer's elven-wood longbow of power blazebringer's elven-wood longbow of power4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +44 fire While equipped: dps ---------- All.spd +8% Dmg.mod +30% physical Res.pen +26% physical +20% fire Longbows are used to shoot arrows at your foes. |
runic elm longbow of true flight runic elm longbow of true flight4.0 T1 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +7 On Hit: 10% Arcane Vortex 3 While equipped: Stats +5 Mag dps ---------- Phys.crit +11.0% Spell.pwr +11 (+0 eff.) Dmg.mod +11% arcane Acc +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of nature steady elven-wood longbow of nature4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +26 nature While equipped: dps ---------- Phys.crit +9.0% Res.pen +20% nature Acc +20 (+3 eff.) ----- def ----- Resists +14% all Longbows are used to shoot arrows at your foes. |
swiftstrike elven-wood longbow of nature swiftstrike elven-wood longbow of nature4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +44 nature While equipped: dps ---------- Res.pen +20% nature ----- def ----- Resists +11% all Longbows are used to shoot arrows at your foes. |
Belerin the steel longsword (17-23.8 power, 3 apr) Belerin the steel longsword (17-23.8 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 17.0 - 23.8 Mind Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 acid +10 darkness +16 arcane Against +10% Living On Hit.r1 +12 mind On Crit.r2 +11 fire On Hit: * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing * splashes the target with acid While equipped: Stats +2 Dex +2 Mag +4 Wil +4 Con dps ---------- Phys.crit +9.0% Spell.crit +2% Phys.pwr +18 (+2 eff.) All.spd +3% Dmg.mod +9% physical Res.pen +11% acid +18% physical +9% darkness +11% lightning +11% cold +9% mind +20% fire Acc +9 (+1 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Disarm- +52% ---------- misc Mana/turn +0.08 Infravis +3 Sharp, long, and deadly. |
Bethibressra the dwarven-steel longsword (22.5-31.5 power, 4 apr) Bethibressra the dwarven-steel longsword (22.5-31.5 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 22.5 - 31.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +35 temporal +17 mind +27 nature On Crit.r2 +19 ice On Hit: * 24% chance to cause random gloom While equipped: Stats +5 Str +2 Dex +2 Mag +7 Wil +5 Cun dps ---------- Phys.crit +11.0% Crit.mult +16.00% Dmg.mod +18% temporal +22% physical Res.pen +11% cold +43% physical Acc +43 (+6 eff.) Apr +54 ----- def ----- Armour +11 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/ret +1.70 Light +3 See.Invis +6 Sharp, long, and deadly. |
Prismgore (31-43.4 power, 5 apr) Prismgore (31-43.4 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 31.0 - 43.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +50 insidious poison +33 temporal +8 arcane +34 nature On Crit.r2 +25 ice +25 fire On Hit: * 20% chance to blind On Crit: * wounds the target for 7 turns: 61 bleeding, 106% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +50.0% Crit.mult +18.00% Phys.pwr +13 (+1 eff.) All.spd +4% Dmg.mod +15% light +9% arcane Res.pen +13% physical +20% light +13% cold +10% arcane +18% fire Acc +13 (+2 eff.) Apr +26 ----- def ----- Armour +12 Resists +6% arcane +9% light Sharp, long, and deadly. |
chilling iron longsword of crippling (11.5-16.1 power, 2 apr) chilling iron longsword of crippling (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane/Master Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 cold On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
elemental stralite longsword (34-47.6 power, 5 apr) elemental stralite longsword (34-47.6 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane Power 34.0 - 47.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +14% acid +15% fire +13% lightning +15% cold Sharp, long, and deadly. |
hateful voratun longsword of nature (40.5-56.7 power, 6 apr) hateful voratun longsword of nature (40.5-56.7 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Psionic Power 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness Against +18% Living While equipped: dps ---------- Res.pen +14% nature ----- def ----- Resists +10% all Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of torment (23-32.2 power, 4 apr) plaguebringer's dwarven-steel longsword of torment (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Psionic Power 23.0 - 32.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 3 On Hit: * 12% chance to disease * 20% chance to torment the target While equipped: dps ---------- Res.pen +11% mind +11% darkness ----- def ----- Disease- +25% Sharp, long, and deadly. |
truestriking steel longsword of shearing (13.5-18.9 power, 3 apr) truestriking steel longsword of shearing (13.5-18.9 power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Master Power 13.5 - 18.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Res.pen +17% physical Acc +9 (+1 eff.) Apr +18 Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion On Crit.r2 +20 physical While equipped: dps ---------- Acc +12 (+2 eff.) Battle Call: Level 2.0 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Ravenwind (15.5-21.7 power, 12 apr) Ravenwind (15.5-21.7 power, 12 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +12 Crit +1.0% Atk.spd 100% Phasing +28% Melee+ +10 acid +15 cold +11 light Against +15% Undead On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target * splashes the target with acid While equipped: Stats +1 Str +4 Dex +4 Wil +6 Con dps ---------- Phys.crit +8.0% Phys.pwr +9 (+1 eff.) Res.pen +18% physical +10% mind +15% darkness Acc +9 (+1 eff.) Apr +9 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Disarm- +20% ---------- misc Light +2 See.Invis +9 Telepathy Demon/Minor Demon/Major Blunt and deadly. |
acidic dwarven-steel mace of torment (26-36.4 power, 4 apr) acidic dwarven-steel mace of torment (26-36.4 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Psionic Power 26.0 - 36.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +11% mind +11% darkness Blunt and deadly. |
acidic stralite mace of shearing (34-47.6 power, 5 apr) acidic stralite mace of shearing (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 34.0 - 47.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +13% physical Res.pen +13% physical Apr +12 Blunt and deadly. |
dwarven-steel mace of the leech (24.5-34.3 power, 4 apr) dwarven-steel mace of the leech (24.5-34.3 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Disrupt Power 24.5 - 34.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Slows global speed by 13% * leeches stamina from the target While equipped: dps ---------- Melee Ret 14 nature slow Blunt and deadly. |
iron mace (12.5-17.5 power, 2 apr) iron mace (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
quick stralite mace of nature (37.5-52.5 power, 5 apr) quick stralite mace of nature (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 37.5 - 52.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Res.pen +12% nature Acc +13 (+2 eff.) ----- def ----- Resists +8% all Blunt and deadly. |
Falcon's Eye (7-7.7 power, 15 apr, mind damage) Falcon's Eye (7-7.7 power, 15 apr, mind damage)3.0 T1 mindstar 1H weapon [Unique] Nature/Psionic Power 7.0 - 7.7 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+0 eff.) ---------- misc Light +1 Infravis +1 Sight +1 Earth's Eyes: Level 1.0 Pwr.cost 7 out of 18/18. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 7. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. It seems to magnify everything. |
Serpentwarden (6-6.6 power, 12 apr, nature damage) Serpentwarden (6-6.6 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This natural lightning should be returned to the wyrm. Power 6.0 - 6.6 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 temporal +4 fire +8 arcane +4 blinding light Against +10% Animal While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +6 Con dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Melee+ 7 nature Dmg.mod +8% lightning +4% darkness +9% mind +4% fire +16% nature +8% light Res.pen +4% nature +8% lightning Acc +23 (+3 eff.) Melee Ret 8 lightning ----- def ----- Defense +19 (+4 eff.) Rng.Def +12 (+2 eff.) Resists +6% lightning +7% temporal +13% light +13% mind +4% cold +4% nature +4% darkness Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Heal.mod +14% Heal/summ +20 ---------- misc Equi/ret +1.80 Mana/s.crit +2.00 Light +2 Infravis +2 See.Stealth +9 See.Invis +8 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) caller's living mindstar of storms (17.5-19.25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature This natural mindstar calls for a summoner. This natural lightning should be returned to the wyrm. Power 17.5 - 19.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +14% acid +13% physical +15% cold +16% lightning +15% fire Res.pen +10% acid +6% physical +10% cold +13% lightning +9% fire Melee Ret 18 lightning ----- def ----- Resists +20% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's mossy mindstar (2.5-2.75 power, 12 apr, mind damage) caller's mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature This natural mindstar calls for a summoner. Power 2.5 - 2.8 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +7% acid +7% fire +7% cold +7% physical Res.pen +4% acid +4% fire +4% cold +3% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage) creative pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.0 - 13.2 Nature Uses 85% Wil, 50% Mag, 25% Cun Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+1 eff.) Dmg.mod +8% acid ---------- misc Equi/ret +2.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of vitality (13-14.3 power, 32 apr, mind damage) harmonious pulsing mindstar of vitality (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This harmonious mindstar will complement other natural mindstars. Power 13.0 - 14.3 Mind Uses 85% Wil, 50% Mag, 25% Cun Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +25% Undead While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +7% nature Res.pen +9% nature ----- def ----- Resists +13% blight +22% darkness +19% nature ---------- misc Stam/ret +1.80 Equi/ret +1.30 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
kinetic thorny mindstar of sand (8.5-9.35 power, 24 apr, mind damage) kinetic thorny mindstar of sand (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. Power 8.5 - 9.4 Mind Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +11 physical While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +29% physical Res.pen +14% physical Melee Ret 14 physical ----- def ----- Resists +11% acid +17% physical Burrow: Puts all charms on 14 cooldown Level 1.0 Pwr.cost 14 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 49 of target armor and 25% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of vitality (17.5-19.25 power, 40 apr, mind damage) living mindstar of vitality (17.5-19.25 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.3 Mind Uses 90% Wil, 50% Mag, 30% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +26% Undead While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +14% blight +24% darkness +15% nature ---------- misc Stam/ret +2.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of vitality (2-2.2 power, 12 apr, mind damage) mossy mindstar of vitality (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 2.0 - 2.2 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Against +10% Undead While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +7% blight +13% darkness +7% nature ---------- misc Stam/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
primordial pulsing mindstar (12-13.2 power, 32 apr, mind damage) primordial pulsing mindstar (12-13.2 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.0 - 13.2 Mind Uses 85% Wil, 50% Mag, 25% Cun Acc uses Wil Apr +32 Crit +14.5% Atk.spd 100% Melee+ +11 temporal +17 nature slow While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% nature +10% temporal Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of vitality (7.5-8.25 power, 24 apr, nature damage) thorny mindstar of vitality (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 7.5 - 8.3 Nature Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +19% Undead While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +11% blight +19% darkness +11% nature ---------- misc Stam/ret +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Barkstinger the hardened leather sling Barkstinger the hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +18 nature On Hit.r1 +4 nature On Hit: 10% Arcane Vortex 3 On Hit: * Slows global speed by 20% While equipped: Stats +6 Str +5 Dex +5 Mag +2 Con dps ---------- Phys.crit +28.0% Phys.pwr +22 (+2 eff.) Spell.pwr +11 (+0 eff.) Dmg.mod +9% lightning +17% physical +10% arcane Res.pen +36% nature +34% physical Phasing +31% Acc +33 (+4 eff.) Apr +1 ----- def ----- Resists +7% all Phys.save +6 (+0 eff.) Slings are used to hurl stones or metal shots at your foes. |
Cracklebliss Cracklebliss4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +32 nature On Hit.r1 +6 lightning On Hit: * 52% chance to disease * 18% chance to daze at end of turn While equipped: Stats +4 Str +13 Dex +4 Mag +4 Wil +10 Cun +4 Con dps ---------- Phys.crit +49.0% Crit.mult +10.00% Dmg.mod +6% lightning +35% physical Res.pen +15% lightning +47% physical +14% nature Acc +59 (+8 eff.) ----- def ----- Resists +10% all Phys.save +9 (+0 eff.) Max.HP +60.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Dreleg the dragonbone magestaff (41-49.2 power, 6 apr, cold element) Dreleg the dragonbone magestaff (41-49.2 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 41.0 - 49.2 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil +3 Con dps ---------- Phys.crit +14.0% Spell.crit +30% Crit.mult +40.00% Spell.pwr +70 (+5 eff.) S.pwr/crit +12 Melee+ 33 fire 45 arcane 10% confusion Dmg.mod +41% cold Phasing +50% On Hit (Melee): * 16% chance to disease ----- def ----- Armour +2 Defense +30 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +15% blight +20% cold +6% light Phys.save +15 (+0 eff.) Blind- +10% Disease- +15% ---------- misc Vim/s.crit +6.00 Max.mana +184.00 Max.stam +5.00 Max.vim +40.00 See.Invis +20 Talents +1 Command Staff Unleash an elemental blastwave, dealing 230.13 to 276.15 cold damage in a radius 6 around the user Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ravenonslaught the elven-wood magestaff (52-62.4 power, 5 apr, lightning element) Ravenonslaught the elven-wood magestaff (52-62.4 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 52.0 - 62.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 physical +20 darkness On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Phys.crit +13.0% Spell.crit +39% Crit.mult +32.00% Spell.pwr +51 (+4 eff.) Melee+ 27 fire 10% confusion Dmg.mod +52% lightning Res.pen +20% darkness Phasing +42% Acc +17 (+2 eff.) On Hit (Melee): * 36% chance to corrode armour by 30% ----- def ----- Armour +11 Defense +45 (+8 eff.) Fatigue -6% Resists +6% acid Crit.dmg- 10.00% Phys.save +10 (+0 eff.) ---------- misc Max.mana +83.00 Infravis +3 See.Invis +17 Wards +3 lightning Talents +5 Ward +1 Command Staff Unleash an elemental blastwave, dealing 250.38 to 300.45 lightning damage in a radius 5 around the user Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Splendourire (25-30 power, 5 apr, fire element) Splendourire (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 light On Hit.r1 +4 mind While equipped: Stats +20 Mag +10 Wil +14 Cun +12 Con dps ---------- Spell.crit +24% Crit.mult +26.00% Spell.pwr +45 (+3 eff.) Dmg.mod +25% fire +6% mind +9% light Res.pen +10% mind Melee Ret 16 light ----- def ----- Armour +20 Hardiness +10% Defense +11 (+2 eff.) Resists +12% fire Phys.save +22 (+0 eff.) Spell.save +13 (+0 eff.) Mind.save +13 (+2 eff.) ---------- misc Mana/turn +0.34 Vim/s.crit +7.00 Max.mana +244.00 Max.vim +44.00 Max.N.En +43.00 Wards +3 fire Talents +5 Ward +1 Command Staff Unleash an elemental blastwave, dealing 195.13 to 234.15 fire damage in a radius 5 around the user Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, physical element) bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Mag +9 Cun +9 Con dps ---------- Spell.crit +16% Crit.mult +26.00% Spell.pwr +12 (+1 eff.) Dmg.mod +25% physical ---------- misc Vim/s.crit +7.00 Max.vim +44.00 Max.N.En +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of illumination (20-24 power, 4 apr, cold element) cruel yew magestaff of illumination (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +13.00% Spell.pwr +9 (+0 eff.) Dmg.mod +20% cold On Hit (Melee): * 14% chance to blind ----- def ----- Defense +11 (+2 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 268.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff (30-36 power, 6 apr, arcane element) ethereal dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+1 eff.) Melee+ 11% confusion Dmg.mod +30% arcane Phasing +50% ----- def ----- Defense +25 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element) ethereal elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +19 (+1 eff.) Melee+ 10% confusion Dmg.mod +25% lightning Phasing +41% ----- def ----- Armour +10 Defense +33 (+6 eff.) ---------- misc Wards +3 lightning Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash starstaff of war (26-31.2 power, 3 apr, light element) lifebinding ash starstaff of war (26-31.2 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego++] Nature/Master Power 26.0 - 31.2 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 physical While equipped: Stats +5 Con dps ---------- Phys.crit +9.0% Spell.crit +2% Spell.pwr +12 (+1 eff.) Dmg.mod +15% light Acc +11 (+2 eff.) ----- def ----- HP.reg +1.10 Heal.mod +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elm magestaff (10-12 power, 2 apr, fire element) lifebinding elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego+] Nature Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +8 (+0 eff.) Dmg.mod +10% fire ----- def ----- HP.reg +0.80 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of war (42-50.4 power, 5 apr, fire element) lifebinding elven-wood magestaff of war (42-50.4 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Nature/Master Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 physical While equipped: Stats +7 Con dps ---------- Phys.crit +13.0% Spell.crit +4% Spell.pwr +21 (+1 eff.) Dmg.mod +25% fire Acc +17 (+2 eff.) ----- def ----- HP.reg +1.70 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash vilestaff of illumination (15-18 power, 3 apr, acid element) magewarrior's short ash vilestaff of illumination (15-18 power, 3 apr, acid element)5.0 T2 staff 1H weapon [Ego+] Nature/Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Crit.mult +10.00% Phys.pwr +9 (+1 eff.) Spell.pwr +13 (+1 eff.) Dmg.mod +15% acid Acc +9 (+1 eff.) On Hit (Melee): * 9% chance to blind ----- def ----- Defense +9 (+2 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 268.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent ash vilestaff of breaching (21-25.2 power, 3 apr, fire element) potent ash vilestaff of breaching (21-25.2 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 21.0 - 25.2 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+0 eff.) Dmg.mod +21% fire Res.pen +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
fungal dwarven-steel steamgun of nature fungal dwarven-steel steamgun of nature4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +23 nature Uses 2.0 Steam While equipped: Stats +4 Con dps ---------- Res.pen +10% nature ----- def ----- Resists +7% all ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 160 life over 5 turns Puts all charms on 9 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's steel steamgun of true shot mage-hunter's steel steamgun of true shot4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 20% Mana Clash 1 Uses 2.0 Steam While equipped: Stats +4 Wil dps ---------- Phys.crit +9.0% Mind.pwr +9 (+1 eff.) Ranged+ 13 manaburn arcane Acc +9 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty iron steamgun of lightning mighty iron steamgun of lightning4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +9 lightning Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +11% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's dwarven-steel steamgun of cunning (+5) ranger's dwarven-steel steamgun of cunning (+5)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Dex +6 Cun dps ---------- Res.pen +18% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of nature swiftstrike dwarven-steel steamgun of nature4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 111% Range +8 Proj.spd +800% Ranged+ +20 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +11% nature ----- def ----- Resists +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental steel steamsaw of crushing (16-24 power, 8 apr) elemental steel steamsaw of crushing (16-24 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 On Hit: * Random elemental explosion Uses 1.0 Steam While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) Res.pen +11% acid +11% fire +11% lightning +11% cold ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
glacial voratun steamsaw of crippling (41.5-62.25 power, 25 apr) glacial voratun steamsaw of crippling (41.5-62.25 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 41.5 - 62.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +99 On Crit.r2 +30 ice On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% Res.pen +15% cold ----- def ----- Armour +21 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious iron steamsaw of resistance (10.5-15.75 power, 0 apr) insidious iron steamsaw of resistance (10.5-15.75 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Melee+ +19 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +7% acid +7% fire +7% lightning +7% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking iron steamsaw (11.5-17.25 power, 0 apr) truestriking iron steamsaw (11.5-17.25 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 11.5 - 17.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +8 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% physical Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Shockspike (45-63 power, 5 apr) Shockspike (45-63 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 45.0 - 63.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 blight +17 acid +16 lightning On Hit: 10% Epidemic 4 On Hit: * 17% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance for lightning to arc to a second target On Crit: * splashes the target with acid While equipped: Stats +6 Str +2 Con dps ---------- Phys.crit +13.0% Crit.mult +18.00% Dmg.mod +25% physical Res.pen +26% physical +13% mind +10% darkness Acc +26 (+4 eff.) Apr +39 On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Armour +4 Resists +6% light Blind- +10% Poison- +5% Disease- +28% Silence- +25% Disarm- +5% ---------- misc Stam/ret +2.10 Infravis +3 Telepathy Humanoid/Orc One-handed war axes. |
Tarrerin the Blindwhisper (32.5-45.5 power, 4 apr) Tarrerin the Blindwhisper (32.5-45.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +14 temporal +17 mind On Hit.r1 +8 arcane On Crit.r2 +4 darkness On Hit: * 23% chance to corrode armour by 30% * 52% chance to disease * 25% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +11.0% Crit.mult +16.00% Dmg.mod +3% darkness +6% blight Res.pen +13% lightning +26% darkness +13% fire +24% acid +11% physical +15% blight +13% cold +11% mind +10% arcane Acc +22 (+3 eff.) Apr +21 Melee Ret 12 temporal ----- def ----- Defense +10 (+2 eff.) Resists +3% darkness +11% temporal HP.reg +1.70 Disarm- +34% One-handed war axes. |
balanced steel waraxe of nature (11-15.4 power, 3 apr) balanced steel waraxe of nature (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature/Master Power 11.0 - 15.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% nature Acc +9 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +6% all Disarm- +32% One-handed war axes. |
blazebringer's dwarven-steel waraxe of massacre (30-42 power, 4 apr) blazebringer's dwarven-steel waraxe of massacre (30-42 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 30.0 - 42.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +13 fire While equipped: dps ---------- All.spd +4% Res.pen +11% fire One-handed war axes. |
flaming dwarven-steel waraxe of paradox (22-30.8 power, 4 apr) flaming dwarven-steel waraxe of paradox (22-30.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 22.0 - 30.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +14 temporal On Hit.r1 +9 fire While equipped: dps ---------- Melee Ret 14 temporal ----- def ----- Resists +8% temporal One-handed war axes. |
glacial dwarven-steel waraxe of shearing (17-23.8 power, 4 apr) glacial dwarven-steel waraxe of shearing (17-23.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature/Master Power 17.0 - 23.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +20 ice While equipped: dps ---------- Dmg.mod +11% physical Res.pen +11% physical +11% cold Apr +11 ----- def ----- Armour +11 One-handed war axes. |
glacial steel waraxe of shearing (13-18.2 power, 3 apr) glacial steel waraxe of shearing (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Nature/Master Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +15 ice While equipped: dps ---------- Dmg.mod +9% physical Res.pen +9% physical +9% cold Apr +9 ----- def ----- Armour +9 One-handed war axes. |
iron waraxe 'Veluvena' (11.5-16.1 power, 9 apr) iron waraxe 'Veluvena' (11.5-16.1 power, 9 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +9 Crit +3.5% Atk.spd 100% Phasing +20% Melee+ +8 lightning +7 temporal +8 nature On Hit.r1 +8 fire On Hit: * 8% chance to inflict 15% damage reduction * 54% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to curse the target While equipped: Stats +7 Dex +1 Mag +3 Wil +1 Cun +1 Con dps ---------- Phys.crit +7.0% Crit.mult +12.00% Dmg.mod +14% physical Res.pen +21% physical Acc +14 (+2 eff.) Apr +28 ----- def ----- Defense +7 (+2 eff.) Resists +3% temporal Crit.dmg- 5.00% Disarm- +26% One-handed war axes. |
Brightream the drakeskin leather belt Brightream the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +6.00% Phys.pwr +16 (+2 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +12% light Res.pen +25% physical Acc +4 (+1 eff.) Apr +5 ----- def ----- Armour +44 Defense +45 (+8 eff.) Resists +15% lightning +13% temporal D.Red.from +78% Summoned Phys.save +72 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +13 (+2 eff.) Die.at -100.00 life Max.HP +70.00 HP.reg +3.60 Heal.mod +30% ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Nightwither' drakeskin leather belt 'Nightwither'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Str +17 Dex +12 Wil +19 Cun +6 Con +20 Lck dps ---------- Phys.crit +6.0% Crit.mult +11.00% Phys.pwr +31 (+3 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +6% darkness Res.pen +10% mind On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Armour +14 Defense +12 (+2 eff.) Resists +4% physical Phys.save +98 (+0 eff.) Spell.save +31 (+0 eff.) Mind.save +35 (+7 eff.) Stealth +30 Die.at -20.00 life Max.HP +140.00 Silence- +15% Knockbk- +5% ---------- misc T.Disarm +59 Infravis +12 Size +2 A belt that goes around your waist. |
monstrous hardened leather belt of dampening monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +11 (+1 eff.) ----- def ----- Resists +8% acid +8% fire +8% lightning +8% cold Phys.save +9 (+0 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Airpunish' rough leather belt 'Airpunish'1.0 T1 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +13 Dex +18 Mag +12 Wil +14 Cun +2 Con +6 Lck dps ---------- Phys.crit +11.0% Spell.crit +12% Mind.crit +7% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Mind.pwr +9 (+1 eff.) On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Fatigue -4% Resists +7% lightning +7% temporal +7% fire +7% cold Phys.save +7 (+0 eff.) Mind.save +7 (+1 eff.) Stealth +7 ---------- misc T.Disarm +9 Infravis +4 See.Invis +6 A belt that goes around your waist. |
rough leather belt 'Mayalle' rough leather belt 'Mayalle'1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +8 Dex +1 Mag +3 Wil +8 Cun +8 Con dps ---------- Phys.crit +14.0% Mind.crit +14% Crit.mult +10.00% Phys.pwr +14 (+1 eff.) Mind.pwr +4 (+0 eff.) Res.pen +5% mind +20% temporal ----- def ----- Resists +7% fire +7% cold D.Red.from +42% Summoned Phys.save +21 (+0 eff.) Mind.save +19 (+4 eff.) Max.HP +38.00 HP.reg +1.00 Heal.mod +14% ---------- misc Infravis +1 See.Invis +15 Size +2 A belt that goes around your waist. |
cashmere cloak of implacability (2 def, 0 armour) cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+0 eff.) Mind.save +11 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Shinecutter' (16 def, 10 armour) elven-silk cloak 'Shinecutter' (16 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +19 Dex +13 Mag +14 Wil +20 Cun dps ---------- Phys.crit +5.0% Spell.crit +8% Phys.pwr +5 (+1 eff.) Dmg.mod +12% temporal +25% darkness +3% light Res.pen +15% temporal +20% darkness +5% light Acc +19 (+3 eff.) Apr +20 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Defense +16 (+3 eff.) Fatigue -7% Resists +24% darkness +3% temporal +6% nature +6% light Phys.save +24 (+0 eff.) Spell.save +22 (+0 eff.) Mind.save +25 (+5 eff.) Stealth +25 ---------- misc Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Malurath' (1 def, 7 armour) linen cloak 'Malurath' (1 def, 7 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +4 Dex dps ---------- Phys.crit +2.0% Mind.crit +2% Crit.mult +28.00% Phys.pwr +2 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% darkness Res.pen +8% darkness +32% mind Acc +22 (+3 eff.) Apr +24 Melee Ret 8 mind ----- def ----- Armour +7 Defense +1 (+1 eff.) Fatigue -3% Resists +12% blight +14% cold +12% nature +13% darkness Mind.save +30 (+6 eff.) Stealth +23 Max.HP +72.00 HP.reg +1.20 Heal.mod +13% ---------- misc Hate/m.crit +2.00 Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of fog (7 def, 0 armour) linen cloak of fog (7 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +13% light +13% fire Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Eldoral (2 def, 0 armour) resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) Max.HP +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow linen cloak of fog (7 def, 0 armour) shadow linen cloak of fog (7 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +8% darkness Res.pen +8% darkness ----- def ----- Defense +7 (+2 eff.) Resists +13% fire +13% light +13% darkness Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient linen robe of alchemy (0 def, 0 armour) ancient linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +7% acid +8% temporal +7% fire +7% cold +15% physical Res.pen +6% temporal +7% physical ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold Anom.red +10 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Linaniil (5 def, 0 armour) dreamer's elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +15% Spell.pwr +30 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +30% mind +26% darkness Phys.save +20 (+0 eff.) Spell.save +17 (+0 eff.) Mind.save +39 (+8 eff.) ---------- misc Mana/turn +0.35 Max.mana +99.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven cashmere robe of nature (+24%) (2 def, 0 armour) fearwoven cashmere robe of nature (+24%) (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Dmg.mod +14% physical +13% darkness +16% nature Res.pen +13% darkness +13% physical ----- def ----- Defense +2 (+1 eff.) Resists +24% nature ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of Angolwen (5 def, 0 armour) mindwoven elven-silk robe of Angolwen (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Mind.crit +6% Spell.pwr +20 (+1 eff.) Mind.pwr +5 (+1 eff.) S.pwr/crit +6 ----- def ----- Defense +5 (+1 eff.) Mind.save +28 (+5 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (3 def, 0 armour) mindwoven silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +17% blight Mind.save +23 (+4 eff.) Max.HP +88.00 HP.reg +5.10 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of blight (+16%) (2 def, 0 armour) spellwoven cashmere robe of blight (+16%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +16% blight ----- def ----- Defense +2 (+1 eff.) Resists +16% blight Spell.save +24 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe (2 def, 0 armour) stormwoven cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Dmg.mod +14% lightning +11% physical +14% cold ----- def ----- Defense +2 (+1 eff.) Resists +11% lightning +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (2 def, 0 armour) verdant cashmere robe of life (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +14% nature ----- def ----- Defense +2 (+1 eff.) Resists +14% blight Max.HP +66.00 HP.reg +4.20 Heal.mod +18% Poison- +38% Disease- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of power (0 def, 0 armour) verdant woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Con dps ---------- Spell.pwr +14 (+1 eff.) Dmg.mod +11% nature +11% all ----- def ----- Poison- +29% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Mov.spd +20% Apr +9 ----- def ----- Armour +5 Fatigue +5% A pair of boots made of leather. |
dreamer's pair of rough leather boots of invasion (0 def, 1 armour) dreamer's pair of rough leather boots of invasion (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +1 Fatigue +1% Phys.save +7 (+0 eff.) Spell.save +7 (+0 eff.) Mind.save +7 (+1 eff.) A pair of boots made of leather. |
restorative pair of hardened leather boots of invasion (0 def, 3 armour) restorative pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +3 Fatigue +3% HP.reg +3.30 Heal.mod +22% A pair of boots made of leather. |
restorative pair of rough leather boots of massiveness (0 def, 1 armour) restorative pair of rough leather boots of massiveness (0 def, 1 armour)2.0 T1 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Fatigue +1% HP.reg +2.30 Heal.mod +14% ---------- misc Size +1 Heave: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of strife (0 def, 5 armour) scholar's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Psionic While equipped: Stats +5 Con +6 Wil dps ---------- Spell.pwr +6 (+0 eff.) Mind.pwr +8 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +5% Blindside: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 49 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+0 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
heroic voratun gauntlets of strength (+6) (0 def, 9 armour) heroic voratun gauntlets of strength (+6) (0 def, 9 armour)1.5 T5 hands armor [Ego+] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+2 eff.) ----- def ----- Armour +9 Mind.save +15 (+3 eff.) Max.HP +66.00 Unarmed combat: Power 50.5 - 70.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Battle Shout 5 Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of strength (+3) (0 def, 1 armour) restful iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Armour +1 HP.reg +1.60 ---------- misc Stam/turn +0.70 Max.stam +16.00 Unarmed combat: Power 14.0 - 19.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Slumber 1 Metal gloves protecting the hands up to the middle of the lower arm. |
steady drakeskin leather gloves of magic (+6) (0 def, 3 armour) steady drakeskin leather gloves of magic (+6) (0 def, 3 armour)1.0 T5 hands armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Dmg.mod +11% arcane Acc +10 (+2 eff.) ----- def ----- Armour +3 Phys.save +10 (+0 eff.) Mind.save +9 (+2 eff.) Disarm- +50% Unarmed combat: Power 26.5 - 29.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +19 arcane On Crit.r2 +15 arcane On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of sorrow (0 def, 3 armour) voratun gauntlets of sorrow (0 def, 3 armour)1.5 T5 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 40 mind 40 darkness On Hit (Melee): * 21% chance to cause random gloom ----- def ----- Armour +3 Mind.save -5 (-1 eff.) Unarmed combat: Power 32.5 - 45.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Polath the Oakbender (3 def, 5 armour) Polath the Oakbender (3 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +27 Str +14 Dex +42 Wil +5 Cun +5 Con dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +3% nature +6% fire Res.pen +20% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +15% lightning +13% temporal +6% light +45% blight +9% cold +46% darkness +15% physical Crit.dmg- 5.00% Phys.save +21 (+0 eff.) Mind.save +58 (+11 eff.) HP.reg +8.00 Blind- +10% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap (0 def, 3 armour) bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 945.0 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour) dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +13% cold A cap made of leather. |
drakeskin leather cap 'Daywish' (3 def, 5 armour) drakeskin leather cap 'Daywish' (3 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +27 Str +45 Dex +8 Mag +17 Wil +10 Cun +9 Con dps ---------- Spell.crit +5% Crit.mult +12.00% Phys.pwr +4 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +20% blight +18% arcane Res.pen +10% light Melee Ret 8 physical 12 darkness 8 light ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +25% darkness +6% light Phys.save +25 (+0 eff.) Max.HP +20.00 ---------- misc Infravis +8 A cap made of leather. |
fearwoven cashmere wizard hat of darkness (+35%) (2 def, 0 armour) fearwoven cashmere wizard hat of darkness (+35%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +27% darkness +12% physical ----- def ----- Defense +2 (+1 eff.) Resists +35% darkness +11% physical ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Phoenixmaster' (16 def, 7 armour) hardened leather cap 'Phoenixmaster' (16 def, 7 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +8 Dex +8 Wil +20 Cun dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +12% temporal Res.pen +20% temporal Acc +18 (+3 eff.) Melee Ret 8 acid 8 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 40% chance to corrode armour by 30% On Melee Ret: * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +16 (+3 eff.) Fatigue +3% Resists +12% acid +16% darkness +16% light +11% nature +19% mind Spell.save +8 (+0 eff.) Mind.save +22 (+4 eff.) Max.HP +82.00 Heal.mod +19% Confus- +38% ---------- misc Infravis +3 A cap made of leather. |
psion's linen wizard hat (1 def, 0 armour) psion's linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +8% mind ----- def ----- Defense +1 (+1 eff.) Resists +8% mind Phys.save +7 (+0 eff.) Mind.save +8 (+1 eff.) ---------- misc Max.psi +14.00 A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour) enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +8% Phys.save +10 (+0 eff.) Mind.save +15 (+3 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (3 def, 12 armour) enlightening dwarven-steel mail armour of the deep (3 def, 12 armour)14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +16% Resists +10% acid +11% cold Mind.save +19 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite mail armour of cold resistance (4 def, 8 armour) enlightening stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +27% cold Mind.save +20 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of acid resistance (5 def, 10 armour) enlightening voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +30% acid Mind.save +25 (+5 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of the deep (3 def, 12 armour) fortifying dwarven-steel mail armour of the deep (3 def, 12 armour)14.0 T3 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +16% Resists +11% acid +11% cold Max.HP +71.00 ---------- misc Breathe water A suit of armour made of mail. |
fortifying steel mail armour (2 def, 6 armour) fortifying steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Max.HP +47.00 A suit of armour made of mail. |
fortifying steel mail armour (2 def, 6 armour) fortifying steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Max.HP +50.00 A suit of armour made of mail. |
radiant stralite mail armour of Eyal (4 def, 8 armour) radiant stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature While equipped: Stats +5 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +21% blight +22% darkness Max.HP +84.00 HP.reg +3.40 Heal.mod +26% ---------- misc Light +2 A suit of armour made of mail. |
spiked voratun mail armour of implacability (5 def, 17 armour) spiked voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor [Ego+] Master While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +8% Phys.save +15 (+0 eff.) A suit of armour made of mail. |
spiked voratun mail armour of implacability (5 def, 19 armour) spiked voratun mail armour of implacability (5 def, 19 armour)14.0 T5 heavy armor [Ego+] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +6% Phys.save +14 (+0 eff.) A suit of armour made of mail. |
steel mail armour of command (11 def, 12 armour) steel mail armour of command (11 def, 12 armour)14.0 T2 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +12 Defense +11 (+2 eff.) Fatigue +14% Mind.save +14 (+3 eff.) A suit of armour made of mail. |
cleansing rough leather armour of lightning resistance (1 def, 2 armour) cleansing rough leather armour of lightning resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +12% blight +12% nature +18% lightning A suit of armour made of leather. |
drakeskin leather armour of alacrity (5 def, 8 armour) drakeskin leather armour of alacrity (5 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of command (17 def, 17 armour) drakeskin leather armour of command (17 def, 17 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun ----- def ----- Armour +17 Defense +17 (+3 eff.) Fatigue +8% Mind.save +25 (+5 eff.) A suit of armour made of leather. |
duelist's hardened leather armour of alacrity (10 def, 12 armour) duelist's hardened leather armour of alacrity (10 def, 12 armour)9.0 T3 light armor [Ego++] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's rough leather armour of the hero (5 def, 6 armour) duelist's rough leather armour of the hero (5 def, 6 armour)9.0 T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +10 Dex +5 Mag +5 Wil +9 Cun ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +6% Max.HP +38.00 A suit of armour made of leather. |
enlightening hardened leather armour (3 def, 6 armour) enlightening hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Mind.save +19 (+4 eff.) A suit of armour made of leather. |
hardened leather armour (3 def, 6 armour) hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
marauder's hardened leather armour (10 def, 6 armour) marauder's hardened leather armour (10 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +8 Str +8 Dex ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +8% Phys.save +14 (+0 eff.) A suit of armour made of leather. |
multi-hued cured leather armour of natural resilience (2 def, 4 armour) multi-hued cured leather armour of natural resilience (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Disrupt While equipped: dps ---------- Mind.pwr +9 (+1 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +11% acid +11% physical +11% lightning +14% blight +11% fire +14% nature +11% cold D.Red.from +9% Unnatural A suit of armour made of leather. |
multi-hued drakeskin leather armour of delving (5 def, 8 armour) multi-hued drakeskin leather armour of delving (5 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +9 Str dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +19% acid +28% physical +17% darkness +17% fire +18% lightning +20% cold ---------- misc Light +2 Track: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
prismatic drakeskin leather armour of Toknor (5 def, 8 armour) prismatic drakeskin leather armour of Toknor (5 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+1 eff.) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +18% light +20% darkness A suit of armour made of leather. |
rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour) rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +27% cold HP.reg +6.80 ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
rough leather armour of Eyal (1 def, 2 armour) rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Max.HP +52.00 HP.reg +1.60 Heal.mod +14% A suit of armour made of leather. |
rough leather armour of the deep (1 def, 4 armour) rough leather armour of the deep (1 def, 4 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +6% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
volcanic rough leather armour of Eyal (1 def, 9 armour) volcanic rough leather armour of Eyal (1 def, 9 armour)9.0 T1 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +9 Defense +1 (+1 eff.) Fatigue +6% Resists +14% fire +14% physical Max.HP +52.00 HP.reg +1.60 Heal.mod +14% A suit of armour made of leather. |
enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour) enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +24% Mind.save +19 (+4 eff.) Max.HP +76.00 HP.reg +2.80 Heal.mod +22% A suit of armour made of metal plates. |
Sunwinnow the stralite shield (22 def, 23 armour, 308 block) Sunwinnow the stralite shield (22 def, 23 armour, 308 block)7.0 T4 shield armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +7 Dex +14 Con dps ---------- Phys.crit +12.0% Phys.pwr +18 (+2 eff.) Res.pen +10% fire Melee Ret 28 fire On Melee Ret: * 18% chance to daze at end of turn ----- def ----- Armour +23 Defense +22 (+4 eff.) Rng.Def +22 (+4 eff.) Fatigue +14% Resists +12% acid +18% light +18% darkness +30% fire +11% cold +84% lightning Phys.save +30 (+0 eff.) Die.at -60.00 life Max.HP +20.00 HP.reg +0.60 ---------- misc Talents +4 Block Handheld deflection devices. |
coruscating voratun shield of radiance (12 def, 3 armour, 204 block) coruscating voratun shield of radiance (12 def, 3 armour, 204 block)7.0 T5 shield armor [Ego++] Arcane While equipped: Stats +6 Str +6 Mag +7 Con dps ---------- Melee Ret 27 fire On Melee Ret: * 28% chance to blind ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% light +20% fire ---------- misc Talents +5 Block Handheld deflection devices. |
cosmic stralite shield of radiance (10 def, 2 armour, 137.5 block) cosmic stralite shield of radiance (10 def, 2 armour, 137.5 block)7.0 T4 shield armor [Ego++] Arcane While equipped: Stats +5 Mag +7 Con dps ---------- On Melee Ret: * 34% chance to blind ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +30% light +13% darkness ---------- misc Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
crackling voratun shield (12 def, 3 armour, 189 block) crackling voratun shield (12 def, 3 armour, 189 block)7.0 T5 shield armor [Ego+] Arcane While equipped: Stats +6 Dex dps ---------- On Melee Ret: * 19% chance to daze at end of turn ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
impervious iron shield of crushing (4 def, 8 armour, 71.5 block) impervious iron shield of crushing (4 def, 8 armour, 71.5 block)7.0 T1 shield armor [Ego++] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Phys.save +7 (+0 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of crushing (12 def, 11 armour, 282 block) impervious voratun shield of crushing (12 def, 11 armour, 282 block)7.0 T5 shield armor [Ego++] Master While equipped: Stats +7 Con dps ---------- Phys.crit +6.0% Phys.pwr +10 (+1 eff.) ----- def ----- Armour +11 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Phys.save +13 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
impervious voratun shield of resistance (12 def, 15 armour, 294.5 block) impervious voratun shield of resistance (12 def, 15 armour, 294.5 block)7.0 T5 shield armor [Ego++] Nature/Master While equipped: Stats +7 Con ----- def ----- Armour +15 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +13% acid +13% fire +13% lightning +10% cold Phys.save +15 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
reinforced dwarven-steel shield of cold resistance (+24%) (8 def, 11 armour, 150.5 block) reinforced dwarven-steel shield of cold resistance (+24%) (8 def, 11 armour, 150.5 block)7.0 T3 shield armor [Ego] Master While equipped: ----- def ----- Armour +11 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +24% cold ---------- misc Talents +3 Block Handheld deflection devices. |
voratun shield 'Tempestquench' (12 def, 30 armour, 328.5 block) voratun shield 'Tempestquench' (12 def, 30 armour, 328.5 block)7.0 T5 shield armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +12.0% Phys.pwr +20 (+2 eff.) Res.pen +10% mind +20% temporal Melee Ret 12 nature On Hit (Melee): * 12% chance to cause random gloom On Melee Ret: * 35% chance to cause random gloom ----- def ----- Armour +30 Hardiness +10% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +6% lightning +39% physical +34% light +28% cold +3% temporal +35% darkness Phys.save +13 (+0 eff.) ---------- misc Wards +6 lightning +6 temporal +6 blight +6 fire +6 cold Talents +1 Ward +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
wintry stralite shield of crushing (10 def, 2 armour, 141 block) wintry stralite shield of crushing (10 def, 2 armour, 141 block)7.0 T4 shield armor [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +6.0% Phys.pwr +9 (+1 eff.) Melee Ret 18 ice ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +14% cold ---------- misc Talents +4 Block Handheld deflection devices. |
deadly quiver of yew arrows of accuracy (21/21, 48-67.2 power, 10 apr) deadly quiver of yew arrows of accuracy (21/21, 48-67.2 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 48.0 - 67.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Acc +26 Apr +10 Crit +2.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
icy quiver of elven-wood arrows of erosion (18/18, 45.5-63.7 power, 14 apr) icy quiver of elven-wood arrows of erosion (18/18, 45.5-63.7 power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane/Nature Power 45.5 - 63.7 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 Ranged+ +26 cold +26 nature +26 temporal Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of elm arrows (24/24, 12-16.8 power, 5 apr) inquisitor's quiver of elm arrows (24/24, 12-16.8 power, 5 apr)3.0 T1 arrow ammo [Ego+] Disrupt Power 12.0 - 16.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 24 Ranged+ +20 manaburn arcane On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of annihilation (20/20, 69.5-97.3 power, 36 apr) quiver of dragonbone arrows of annihilation (20/20, 69.5-97.3 power, 36 apr)3.0 T5 arrow ammo [Ego+] Master Power 69.5 - 97.3 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +36 Crit +21.0% Capacity 20 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Windquench' (22/121, 84-117.6 power, 59 apr) quiver of elven-wood arrows 'Windquench' (22/121, 84-117.6 power, 59 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 84.0 - 117.6 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +59 Crit +71.5% Capacity 121 Rld cld -6 Proj.spd +400% Ranged+ +26 acid +23 darkness +4 blight +26 mind +4 nature On Hit.r1 +8 blight +30 fire +4 nature On Hit: * 55% chance to disease * 55% chance to cause random gloom * 20% chance to torment the target On Crit: * cripple the target * splashes the target with acid While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
176 alchemist agate 176 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal brass lantern of clarity ethereal brass lantern of clarity1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+0 eff.) ----- def ----- Mind.save +7 (+1 eff.) ---------- misc Light +4 See.Stealth +9 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (4/4) Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 91 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of iron shots of erosion (17/17, 15-18 power, 1 apr) blazing pouch of iron shots of erosion (17/17, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 15.0 - 18.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +8 temporal +8 nature +13 fire On Crit.r2 +7 fire Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Puswalker' (20/47, 48.5-58.2 power, 12 apr) pouch of dwarven-steel shots 'Puswalker' (20/47, 48.5-58.2 power, 12 apr)3.0 T3 shot ammo [Random Unique] Arcane/Nature/Master/Psionic Power 48.5 - 58.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +12 Crit +24.0% Capacity 47 Proj.spd +400% Ranged+ +13 physical +27 darkness +30 blight +14 gravity +26 bleed +12 nature +14 temporal Against +13% Living On Hit.r1 +4 physical +19 fire On Hit: * 20% chance to curse the target * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target * wounds the target for 7 turns: 55 bleeding, 103% reduced healing While equipped: ---------- misc Reload +7 Shots are used with slings to pummel your foes to death. |
sentry's pouch of iron shots of amnesia (31/31, 19-22.8 power, 5 apr) sentry's pouch of iron shots of amnesia (31/31, 19-22.8 power, 5 apr)3.0 T1 shot ammo [Ego++] Arcane/Psionic Power 19.0 - 22.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +4.0% Capacity 31 Rld cld 4 On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Flashraze [power 535] (5 cooldown) Flashraze [power 535] (5 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Cun +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Res.pen +10% light +10% mind Melee Ret 12 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light Mind.save +20 (+4 eff.) ---------- misc Max.psi +10.00 Max.vim +20.00 Wards +15 lightning +15 temporal +14 blight +15 fire +15 cold Talents +3 Ward +5 Strike +5 Void Blast +10 Volcano Cooldown Strike -1 Volcano -4 Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 5 cooldown 100% to regenerate 11 positive energy. 100% to regenerate 17 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By life the Gifted Possessor level 7
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 88
77th Pyre 122nd year of Ascendancy at 17:50 see stats
By life the Gifted Possessor level 10
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 20
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 30
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 40
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 50
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 91
77th Pyre 122nd year of Ascendancy at 22:29 see stats
By life the Gifted Possessor level 88
74th Pyre 122nd year of Ascendancy at 12:14 see stats
By life the Gifted Possessor level 88
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 88
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By life the Gifted Possessor level 88
77th Pyre 122nd year of Ascendancy at 05:41 see stats
By life the Gifted Possessor level 4
74th Pyre 122nd year of Ascendancy at 11:46 see stats
By life the Gifted Possessor level 2
74th Pyre 122nd year of Ascendancy at 11:46 see stats
Log
Belykira the poison ooze wanders around!.
life performs a melee critical strike against Belykira the poison ooze!
Belykira the poison ooze is dazed!
life hits Belykira the poison ooze for 297 mind, 617 physical, 1 mind, 1 light, 1 mind, 2 darkness, 3 mind, 1 arcane, 25 mind, 53 physical, 1 mind, 1 light, 1 mind, 2 darkness, 3 mind, 1 arcane (1009 total damage).
Life's mind surges with critical power!
Belykira the poison ooze's devouring flames area effect drains life from life!
Belykira the poison ooze's devouring flames area effect drains life from Emelobeth the giant lightning ant's Psychic Image!
life converts some damage to Psi!
life mentally dismisses some damage!
Belykira the poison ooze's devouring flames area effect hits life for (9 dismissed), 1 to psi, 1 fire (2 total damage).
Belykira the poison ooze's devouring flames area effect hits Emelobeth the giant lightning ant's Psychic Image for (2 absorbed), 3 fire (3 total damage).
Life uses Spectral Dash.
Belykira the poison ooze evades life.
Life's mind surges with critical power!
life converts some damage to Psi!
life mentally dismisses some damage!
Numbing Poison from Belykira the poison ooze hits life for (4 dismissed), 0 to psi, 0 nature (1 total damage).
Emelobeth the giant lightning ant's Psychic Image activates a prepared device.
Life uses Torture Mind.
Belykira the poison ooze is tormented!
Life deactivates Channel Pain.
Life is less impervious to physical effects.
Life is no longer poisoned.
Life deactivates Mental Tyranny.
Life deactivates Force Shield.
Life deactivates Range Amplification Device.
Life is no longer empowered.