Ukkunnati the level 5 Mekurabe Voidslime by Devily

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceMekurabe
ClassVoidslime
Level / Exp5 / 70%
Sizetiny
Lifes / Deaths

Primary Stats

Strength6 (base 8)
Dexterity13 (base 10)
Constitution18 (base 18)
Magic28 (base 26)
Willpower10 (base 10)
Cunning14 (base 12)

Resources

Life160/160
Insanity0/100
Vo_cores0/0
Healing Factor1.1711363549267
Regeneration0.29278408873168

Speed

Mental0%
Attack0%
Movement+200%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
Stealth50

Offense: Mainhand

Damage9
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance6%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%
Light+10%
Temporal+10%

Defense: Base

Armour (hardiness)0 (100%)
Defense26
Ranged Defense26
Fatigue0
Physical Save13
Spell Save18
Mental Save13

Defense: Resistances

Cold+ 6%( 70%)
Physical+ 25%( 70%)
Fire+ 5%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Oozing Void1.30
4
2
0
0
Demented / Shardwork1.30
1
1
0
0
Demented / Unknown Cores1.30
1
0
Demented / Void Rot1.30
2
2
0
0
Demented / Liquid Body1.30
2
1
0
0

Generic Talents

Demented / Void Energies1.30
3
1
0
0
Demented / Beyond sanity1.30
3
0
0
0
Demented / Calamity1.30
1
1
0
0

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done

Equipment

Light source
On head
In main hand

Inventory

Achievements

Log

You can only gain insanity in combat!
You can only gain insanity in combat!
You can only gain insanity in combat!
You can only gain insanity in combat!
Talent Lob Void is ready to use.
You can only gain insanity in combat!
You can only gain insanity in combat!
Talent Void Trail is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ukkunnati picks up (n.):
Ce'Nyra the Shadewild.
Ukkunnati picks up (a.):
wild infusion (res 16%; physical; dur 2; cd 13).
There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 7.53 gold from the transmogrification of
iron torque of gale force 'Doursquall' [power 105] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 14-17 power, 1 apr).
You gain 7.40 gold from the transmogrification of
Ce'Nyra the Shadewild.
You gain 2.86 gold from the transmogrification of
Ashbane the iron shield (0 def, 2 armour, 15.5 block).
You gain 5.16 gold from the transmogrification of
Morningkill the rough leather cap (15 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.57 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 4.41 gold from the transmogrification of
iron greatsword 'Hurimnir' (27-43 power, 1 apr).
You gain 5.67 gold from the transmogrification of
Dazzlenigh the iron greatsword (16-26 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 4.52 gold from the transmogrification of
Siluth the copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 13).
There is a way to the previous level here (press '' or right click to use).