Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Convenient Digging 1.5.5 Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Generic Ranged Training 1.4.0Adds a generic ranged training tree to the game. Archers start with it unlocked, all other classes can purchase it from an archery trainer in Elvala. Basic Ranged Mastery applies to all ranged weapons, but is weaker than more specialized masteries to compensate. Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Acid Trees for Archmage 1.4.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Revamped Anorithil 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Revamped Alchemist 1.5.5 Inferno Race Pack 1.4.0Adds a collection of my races. Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Mantis |
Class | Ritch |
Level / Exp | 50 / 1600% |
Size | small |
Lifes / Deaths | Killed by forest troll at level 3 on the 78th Pyre 122nd year of Ascendancy at 16:59 / 58Killed by stone troll at level 3 on the 78th Pyre 122nd year of Ascendancy at 19:05 Killed by Forest Troll Hedge-Wizard at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:56 Killed by Forest Troll Hedge-Wizard at level 3 on the 78th Pyre 122nd year of Ascendancy at 22:08 Killed by gladiator at level 4 on the 1st Mirth 122nd year of Ascendancy at 07:45 Killed by gladiator at level 4 on the 1st Mirth 122nd year of Ascendancy at 09:13 Killed by arcane blade at level 4 on the 1st Mirth 122nd year of Ascendancy at 10:20 Killed by large white snake at level 5 on the 5th Mirth 122nd year of Ascendancy at 09:34 Killed by brown bear at level 5 on the 5th Mirth 122nd year of Ascendancy at 12:37 Killed by shivgoroth at level 5 on the 5th Mirth 122nd year of Ascendancy at 17:31 Killed by Elalrann the rattlesnake at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:37 Killed by Elalrann the rattlesnake at level 5 on the 6th Mirth 122nd year of Ascendancy at 12:29 Killed by steel drake hatchling at level 5 on the 6th Mirth 122nd year of Ascendancy at 22:56 Killed by steel drake hatchling at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:10 Killed by steel drake hatchling at level 6 on the 3rd Flare 122nd year of Ascendancy at 05:23 Killed by steel drake hatchling at level 6 on the 3rd Flare 122nd year of Ascendancy at 06:27 Killed by steel drake hatchling at level 7 on the 3rd Flare 122nd year of Ascendancy at 17:59 Killed by rattlesnake at level 7 on the 4th Flare 122nd year of Ascendancy at 00:28 Killed by crimson crystal at level 7 on the 4th Flare 122nd year of Ascendancy at 05:15 Killed by Gumina the spitting spider at level 7 on the 6th Flare 122nd year of Ascendancy at 15:21 Killed by Gumina the spitting spider at level 7 on the 6th Flare 122nd year of Ascendancy at 17:08 Killed by Gumina the spitting spider at level 7 on the 6th Flare 122nd year of Ascendancy at 18:44 Killed by elven guard at level 8 on the 6th Flare 122nd year of Ascendancy at 21:35 Killed by Aerora the brown mold at level 8 on the 7th Flare 122nd year of Ascendancy at 07:52 Killed by Glorutta the rattlesnake at level 13 on the 44th Dusk 122nd year of Ascendancy at 16:15 Killed by Death Dealer at level 15 on the 53rd Dusk 122nd year of Ascendancy at 13:35 Killed by electric eel at level 17 on the 5th Haze 122nd year of Ascendancy at 00:12 Killed by patchwork troll at level 17 on the 5th Haze 122nd year of Ascendancy at 02:34 Killed by patchwork troll at level 17 on the 5th Haze 122nd year of Ascendancy at 05:08 Killed by Walrog at level 19 on the 6th Haze 122nd year of Ascendancy at 20:01 Killed by worm that walks at level 19 on the 7th Haze 122nd year of Ascendancy at 03:33 Killed by snow giant boulder thrower at level 20 on the 13rd Haze 122nd year of Ascendancy at 13:54 Killed by snow giant boulder thrower at level 20 on the 13rd Haze 122nd year of Ascendancy at 15:41 Killed by snow giant boulder thrower at level 20 on the 13rd Haze 122nd year of Ascendancy at 16:59 Killed by Death Dealer at level 20 on the 14th Haze 122nd year of Ascendancy at 18:19 Killed by fire drake hatchling at level 20 on the 14th Haze 122nd year of Ascendancy at 19:36 Killed by giant lightning ant at level 21 on the 15th Haze 122nd year of Ascendancy at 03:04 Killed by snow giant boulder thrower at level 21 on the 15th Haze 122nd year of Ascendancy at 04:22 Killed by snow giant boulder thrower at level 21 on the 15th Haze 122nd year of Ascendancy at 05:30 Killed by Varsha the Writhing at level 21 on the 15th Haze 122nd year of Ascendancy at 14:03 Killed by skeleton warrior at level 22 on the 36th Haze 122nd year of Ascendancy at 00:56 Killed by skeleton master archer at level 22 on the 36th Haze 122nd year of Ascendancy at 06:29 Killed by skeleton master archer at level 22 on the 36th Haze 122nd year of Ascendancy at 21:29 Killed by skeleton master archer at level 22 on the 37th Haze 122nd year of Ascendancy at 05:25 Killed by skeleton assassin at level 22 on the 37th Haze 122nd year of Ascendancy at 18:04 Killed by Velewyn the ghast at level 23 on the 52nd Haze 122nd year of Ascendancy at 08:44 Killed by Grand Corruptor at level 24 on the 58th Haze 122nd year of Ascendancy at 12:33 Killed by Grand Corruptor at level 24 on the 58th Haze 122nd year of Ascendancy at 14:16 Killed by Death Dealer at level 28 on the 5th Decay 122nd year of Ascendancy at 07:57 Killed by Adalemina the giant spider at level 32 on the 2nd Regrowth 123rd year of Ascendancy at 15:51 Killed by orc high cryomancer at level 33 on the 8th Regrowth 123rd year of Ascendancy at 21:34 Killed by multi-hued drake at level 33 on the 9th Regrowth 123rd year of Ascendancy at 08:13 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Regrowth 123rd year of Ascendancy at 09:41 Killed by overpowered greater multi-hued wyrm at level 35 on the 9th Regrowth 123rd year of Ascendancy at 11:01 Killed by Atamathon the Giant Golem at level 41 on the 1st Mirth 123rd year of Ascendancy at 16:37 Killed by Atamathon the Giant Golem at level 41 on the 1st Mirth 123rd year of Ascendancy at 18:10 Killed by Atamathon the Giant Golem at level 41 on the 1st Mirth 123rd year of Ascendancy at 19:01 Killed by Death Dealer at level 50 on the 48th Haze 123rd year of Ascendancy at 10:10 |
Primary Stats
Strength | 130 (base 82) |
Dexterity | 109 (base 80) |
Constitution | 18 (base 10) |
Magic | 101 (base 64) |
Willpower | 78 (base 63) |
Cunning | 119 (base 90) |
Resources
Equilibrium | 45 |
Life | 2053/2053 |
Fury | 186/186 |
Stamina | 514/514 |
Soul | 30/30 |
Healing Factor | 1.1 |
Regeneration | 1620.916 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +119.09036125355% |
Spell | -12% |
Global | +126.32444053724% |
Vision
Sight | 21 |
Lite | 8 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | demon |
Offense: Spell
Spellpower | 62 |
Crit Chance | 52% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 52% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Light | +15% |
Temporal | +15% |
Physical | +31% |
Fire | +30% |
All | 0% |
Offense: Damage Penetration
Physical | +18% |
Lightning | +18% |
Fire | +25% |
All | +10% |
Defense: Base
Armour (hardiness) | 308.29457235766 (100%) |
Defense | 46 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 49 |
Mental Save | 46 |
Defense: Resistances
Blight | + 42%( 70%) |
Physical | + 29%( 70%) |
Mind | 0%( 70%) |
All | + 17%( 70%) |
Darkness | + 33%( 70%) |
Light | + 33%( 80%) |
Temporal | + 37%( 70%) |
Fire | + 13%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 35% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (0/0)
Class Talents
Wild-heart / Severance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Metal Rending | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Fervency | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Blighted / Soul Eater | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Perseverance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Extravagancy | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Wild-heart / Bloodletting Beast | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Ego / Mantis | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-heart / Hoarding Beast | 0.90 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-child / Cold-Blooded | 1.70 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Wild-heart / Natural Combat | 2.00 |
| 10/10 |
| 10/10 |
| 10/10 |
| 4/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 4/10 |
Wild-heart / Burrowing Beast | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Inner Animal | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/10 |
| 0/10 |
| 10/10 |
| 0/10 |
Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Martial Training | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Cutting Edge | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Soul Reaver |
talent | Apply Poison |
talent | Open Veins |
talent | Steady Pace |
talent | Metalbolism |
talent | Swordbreaker |
talent | Macabre End |
talent | Strong-Arm |
beneficial effect | Gaining 21% life steal and 10% physical damage. Blood Heat: Bleed |
beneficial effect | Nature is nourishing you, replenishing resources each turn. Nourishment- Restoring 1199.32 life - Restoring 1199.32 stamina |
beneficial effect | You have fashioned makeshift protection out of Everpyre Blade (38-53.2 power, 31 apr) [durability 990/1119], granting you 45.6 armor, causing 28.4 physical damage over time to attackers, and giving you various bonuses based on the weapon's properties. Bladed Mail* You are gaining 'wielder' effects from this weapon. --------------------- Type: weapon / longsword ; tier 4 When wielded/worn: Armour: +38 Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire |
detrimental effect | The target is hexed. Each time it uses an ability it takes 63.87 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
detrimental effect | The target has been splashed with acid, taking 33.76 acid damage per turn, reducing armour by 32 and attack by 28. Acid Splash |
beneficial effect | Gaining 26% global speed and 10% physical damage. Blood Heat: Fire |
beneficial effect | You are warding off 1 attackers, gaining 11 defense. Basic Defense |
detrimental effect | A self-inflicted injury is draining 28.31 life. This cannot bring you below 1 life and will not interrupt rest. Flesh Wound |
beneficial effect | The sight of red has driven you wild, granting you 37% movement speed and preventing you from dying until you reach -354 life. Seeing Red |
beneficial effect | These weapons won't last forever... Impermanencevoratun, thunder [336/571] voratun, paradox, truestriking [366/571] |
beneficial effect | The sight of blood has driven you insane, granting you 37% movement speed and preventing you from dying until you reach -354 life. Seeing Blood-Red |
beneficial effect | You are organizing a mound of corpses, gaining 7.7% crit. chance. Killing Floor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured psion to the recall portal on level 8 of Dreadfell. Escort: injured psion (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Luck by +5. | done |
You failed to protect the injured seer from death by Elalrann the rattlesnake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the injured wilder from death by hummerhorn. Escort: injured wilder (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Saleriawe the cave troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Luck by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Savage Strength (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved Luck by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Savage Strength (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You have explored the Old Forest. Go tell the Summoner what you saw! * You have explored the Maze. Go tell the Summoner what you saw! * You have explored the Sandworm Lair. Go tell the Summoner what you saw! * You have explored the Daikara. Go tell the Summoner what you saw! | done |
- You have just received a big lead-- An explanation why you couldn't find what you have been looking for: The source of your anxiety is not on Maj'Eyal, but rather, to the Far East. Jogging memories (part 3)- For some reason, the Summoner seems unusually confident about how you could get there-- But feels a great deal of worry about how safe it would be to send you outside of his range. - You must find a POWERFUL source of natural energies that may be used to fuel you during your long-distance travel to the east... * You explored the Spellblaze Mark and only found a maniacal Rhalore bent on world destruction. Unfortunately, his altar had nothing to offer you... * There is tell of an ancient crypt filled with the bodies of those who were killed during the Spellhunt. No doubt, there must be powerful magicks within! * Rumours speak of a secret place where towns folk gather without a word. Could there be powerful magic afoot...? * Legends tell of a dungeon with no end. However, the entrance is sealed... Could a powerful artifact lie within...? * You explored the Last Hope Graveyard and found the wailing spirit of a banshee. Unfortunately, there were no powerful artifacts within the disturbed tomb... * You explored an abandoned complex and found a mutant human created through experiments. Unfortunately, he offered you no solutions to your problems... * You were lured into a cellar full of cultists that wanted to summon a demon. Unfortunately, the demon they summoned left nothing useful as a fuel source... * You were lured into a cellar full of cultists that wanted to summon a demon. Unfortunately, the woman you found cannot (conventionally) be used as a fuel source... * Upon trying to inform The Summoner, the 'butler' (a voice even more overpowering than The Summoner's himself) warned you not to tell him... Yet. - It is no use. Dreadfell seems to be the only place left that you have not explored... * You have braved the dreaded Dreadfell and defeated the powerful master within! It seems he had acquired a powerful artifact at some point... | done |
You have taken the Farportal and successfully arrived in the east. Ironically, now that you are here, you must find a way back as soon as possible. Again, it's strange: How did The Summoner know this portal would only be one-way...?! Journey to the West- You were warned that your time would be limited with ONLY your orb. You MUST find a way back! - You found out The Summoner's true name: It was Gandnalli! - It turns out The Summoner did, indeed, know of Sunwall long before anyone else in Maj'Eyal. In fact, he was a sympathizer for them against antimagics! Either way, Aeryn has suggested a way of returning home-- An old tinkerer at the north-east of town... - Zemekkys appears to have helped The Summoner reach Maj'Eyal in the past, but will say no more than that. No doubt, he can help you get back as well, but you'll need to do some tasks... - You got back home safely! Go tell The Summoner what has transgressed! - It seems, as usual, The Summoner is not in his usual place. Without a direct link, you can't tell precisely where he is, however... - You found the Summoner! | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
In your hands (figuratively), you hold a staff of unquestionably immense power. You instantly sense that this artifact might be the key to solving one step of your problems... You'd best inform The Summoner. Lost MagicIn the midst of your battle with the orcs, you were absorbed by the staff of absorption. Luckily, you and the staff were later found by The Summoner. He intends to use the staff to send you to the east... But how? You defeated your opponent and created an orb out of its essence! Using the Staff of Absorption, you have created yourself a Lifelink-- something along the lines of a battery. With this, you should have absolutely no issues journeying to the Far East. There, you should find this elusive 'Truth'... You have made it to the Far East! | done |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! - As your life was beginning to fade, you begun reflecting on your past, considering how terribly you've caused all your victims to suffer. - The pain was beginning to drive you mad. So mad, the prospect of stopping your own heart seemed more appealing than enduring the pain any longer... - Through the power of the Mnemonic, you have discovered who you really are; not a single trace left behind. You managed to discover the truth behind your past. You don't know whether this has made you more or less determined, as you have always been too busy to really have it on your mind anyways. ... Though, you feel a small part in you, thanking you-- Perhaps, this is the "previous" you? Either way, you feel a great deal of relief, now with a completely clear, focused mind. | done |
It seems much has occurred while you have been gone. The Summoner has given you a checklist of things you must accomplish in order to truly purify Maj'Eyal of evil: Returning Evils- "A giant corrupted tree?? Really now, nature has no place for such a thing! At least now, the forest is safe..." - "A spider capable of commanding celestial magics?? Incredible! It is, indeed, as I had surmised: Nature IS evolving!" - "A depressed sun paladin?? What could an anorithil be doing all the way out here?! The soul must have fallen into a portal... Or was pushed in." - Within the Daikara Mountains, you discovered Massok: a massive, dragon-slaying orc. Go tell The Summoner! - "A powerful and clever skeleton?? Was he, a servant, intending to take over The Master's domain? How very ambitious of him!" - "A giant blighted sandworm?? Oh dear... Was the queen containing this terrible fiend? Well, it is dealt with now, at least..." - "A crystalline replica of yourself?? Amazing! I wish I could have seen this for myself! Imagine: Crystalline animals!" - "The very spirit of Kor'Pul himself?? My gosh... Another restless dead... I only wish we could have settled him more... Amicably." - "A terrible, blighted demon?? Errrmmm... Are you okay? You look a little bit pale... No? You're fine? I hope so..." Maj'Eyal is now a safe place, thanks to your hard work! | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2309. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed giant spider spinneret. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ritch stinger. * You've found the needed warg claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | Assassin's Touch Assassin's Touch1.00 Encumbrance. [Unique] Type: tool / trophy ; tier 2 When wielded/worn: Talent masteries: +0.20 Wild-child / Cold-Blooded +0.20 Cunning / Poisons Talent granted: +1 Apply Poison A trophy from Assassin Lord. They were killed by 6 PHYSICAL damage from something unknown. You estimate its worth at 15.88 gold. Not so much the Assassin Lord's head-- But a small vial of poison he used for coating his weapons... |
Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Left hook | truestriking voratun dagger of paradox (38.5-50.05 power, 28 apr) [durability 366/571] truestriking voratun dagger of paradox (38.5-50.05 power, 28 apr) [durability 366/571]Requires: - Talent Engraft Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 temporal When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +9 Armour: +19 Damage when hit (Melee): 9 temporal Changes resistances: +9% temporal Changes resistances penetration: +8% physical Durability: 366/571 Sharp, short and deadly. |
Around neck | wanderer's gold amulet of strength (+4) wanderer's gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str / +4 Dex / +5 Cun / +8 Con Life regen: +0.80 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Right hook | thunderous voratun dagger (38.5-50.05 power, 28 apr) [durability 336/571] thunderous voratun dagger (38.5-50.05 power, 28 apr) [durability 336/571]Requires: - Talent Engraft Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn When wielded/worn: Armour: +19 Changes stats: +3 Str / +2 Dex / +1 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Durability: 336/571 Sharp, short and deadly. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 30.44 cold damage and 39.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Duredor (6 def, 22 armour) Duredor (6 def, 22 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Physical power: +12 (+2 eff.) Armour: +22 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +7 Str / +7 Wil Changes resistances: +15% physical Physical save: +47 (+11 eff.) Life regen: +0.40 Only die when reaching: -20.00 life Infravision radius: +7 A cap made of leather. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +6 Cun / +8 Mag Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+2 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 281 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the psychic (heal 210) healing infusion of the psychic (heal 210)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 64 over 5 turns) regeneration infusion (heal 64 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 64 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 649 over 5 turns) regeneration infusion of the duelist (heal 649 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 649 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 622 over 5 turns) regeneration infusion of the psychic (heal 622 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 128 over 5 turns) regeneration infusion of the titan (heal 128 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 450 over 5 turns) regeneration infusion of the wizard (heal 450 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 25%; cure mental) wild infusion of the psychic (resist 25%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (525% speed; 8 turns) movement infusion (525% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (491% speed; 7 turns) movement infusion (491% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 491% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Goliath Infusion (40 physical power for 12 turns) Goliath Infusion (40 physical power for 12 turns)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 5 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to greatly increase your size 12 turns. This increases you size category by 1 and increases your physical power and save by 40. It can be used to inscribe your skin with the infusion. This rune pulses with strength, like it could become huge in an instant. |
magic missile rune of the warrior (207 arcane damage) magic missile rune of the warrior (207 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 40 Travel Speed: 600% of base Usage Speed: Spell (114% of a turn) Is: a spell Description: Fires a Magic Missile that does 207 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (912% regen over 10 turns; 46 instant mana) manasurge rune of the psychic (912% regen over 10 turns; 46 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 45 Travel Speed: instantaneous Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 912% for 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (163 lightning damage) lightning rune (163 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.33 to 163.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
restful copper amulet of strength (+2) restful copper amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Life regen: +1.10 Amulets can have magical properties. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 297 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes damage: +20% cold / +20% arcane / +20% light Mental save: +8 (+3 eff.) Vim when firing critical spell: +4.00 Spellpower: +30 (+7 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of evisceration (58-87 power, 4 apr)caustic voratun battleaxe of evisceration (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 23% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 81% reduced healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +17 (+3 eff.) Changes resistances penetration: +19% acid Life regen: +3.00 Massive two-handed battleaxes. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 91% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). This item can be clasped. It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 189.59. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 88.95 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
plaguebringer's dwarven-steel dagger of rage (19-24.7 power, 7 apr) plaguebringer's dwarven-steel dagger of rage (19-24.7 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease Damage (Melee): +8 blight When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +4 Str Changes damage: +7% physical Disease immunity: +13% Stamina when hit: +1.00 Sharp, short and deadly. |
truestriking dwarven-steel dagger of massacre (22.5-29.25 power, 22 apr) [durability 423/423] truestriking dwarven-steel dagger of massacre (22.5-29.25 power, 22 apr) [durability 423/423]Requires: - Talent Engraft Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.5 - 29.3 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +22 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +5 Armour: +11 Changes resistances penetration: +7% physical Durability: 423/423 Sharp, short and deadly. |
caustic stralite dagger of shearing (29-37.7 power, 28 apr) [durability 497/497] caustic stralite dagger of shearing (29-37.7 power, 28 apr) [durability 497/497]Requires: - Talent Engraft Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 16% chance to corrode armour by 30% When wielded/worn: Armour penetration: +8 Armour: +14 Changes resistances penetration: +8% acid / +7% physical Changes damage: +8% physical Life regen: +2.00 Durability: 497/497 Sharp, short and deadly. |
elemental stralite dagger of shearing (26-33.8 power, 28 apr) [durability 497/497] elemental stralite dagger of shearing (26-33.8 power, 28 apr) [durability 497/497]Requires: - Talent Engraft Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +8 Armour: +13 Changes resistances penetration: +9% acid / +8% physical / +10% cold / +9% fire / +11% lightning Changes damage: +8% physical Durability: 497/497 Sharp, short and deadly. |
thought-forged voratun dagger of massacre (45.5-59.15 power, 28 apr) [durability 571/571] thought-forged voratun dagger of massacre (45.5-59.15 power, 28 apr) [durability 571/571]Requires: - Talent Engraft Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 45.5 - 59.1 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +14 mind When wielded/worn: Armour: +23 Changes stats: +4 Cun / +4 Wil Durability: 571/571 Sharp, short and deadly. |
truestriking voratun dagger of shearing (38.5-50.05 power, 28 apr) [durability 571/571] truestriking voratun dagger of shearing (38.5-50.05 power, 28 apr) [durability 571/571]Requires: - Talent Engraft Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +28 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +16 Armour: +19 Changes resistances penetration: +15% physical Changes damage: +11% physical Durability: 571/571 Sharp, short and deadly. |
(Trimmed) Crescent Moon's Blade (36-57.6 power, 68 apr) [durability 1286/1286] (Trimmed) Crescent Moon's Blade (36-57.6 power, 68 apr) [durability 1286/1286]Requires: - Talent Engraft Powered by arcane forces 2.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 Base power: 36.0 - 57.6 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +68 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Moonlight Ray (10% chance level 5). When wielded/worn: Armour: +18 Changes stats: +8 Mag / +4 Cun / +6 Con Changes damage: +10% cold / +10% darkness / +10% light Talent mastery: +0.20 Celestial / Wintertide Talents cooldown: Crescent Strike (-1 turn) Moonsilver Blade (-1 turn) Durability: 1286/1286 This blade is as much sickle as it is sword, and glows with the light of the moon. |
hateful stralite longsword of erosion (31-43.4 power, 16 apr) [durability 497/497] hateful stralite longsword of erosion (31-43.4 power, 16 apr) [durability 497/497]Requires: - Talent Engraft Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +16 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 temporal / +10 nature / +10 darkness Damage against: +5% Living When wielded/worn: Armour: +16 Durability: 497/497 Sharp, long, and deadly. |
voratun longsword of ruin (42.5-59.5 power, 19 apr) [durability 571/571] voratun longsword of ruin (42.5-59.5 power, 19 apr) [durability 571/571]Requires: - Talent Engraft Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Armour: +21 Critical mult.: +16.00% Durability: 571/571 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. creative living mindstar (15-16.5 power, 40 apr, nature damage)creative living mindstar (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Cun Critical mult.: +9.00% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of winter (16-17.6 power, 40 apr, mind damage)living mindstar of winter (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 cold / +6 temporal When wielded/worn: Changes resistances: +8% light / +8% fire Changes damage: +9% cold / +8% darkness / +12% temporal Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Infravision radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of naturemighty dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +38 nature When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +9 Str Changes resistances: +11% all Changes resistances penetration: +17% nature Longbows are used to shoot arrows at your foes. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of radiance (25 def, 3 armour, 208.5 block)deflecting voratun shield of radiance (25 def, 3 armour, 208.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +25 (+9 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 31% chance to blind Changes stats: +2 Mag / +6 Con Changes resistances: +20% light Talent granted: +5 Block Deflect projectiles away: +15% Handheld deflection devices. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of Angolwen (5 def, 0 armour)spellwoven elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +3 Mag / +5 Wil Spell save: +24 (+8 eff.) Silence immunity: +41% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour)rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +10.10 Stamina each turn: +1.20 Maximum life: +61.00 Healing mod.: +24% A suit of armour made of leather. |
Binding of the Elements Binding of the ElementsPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour Hardiness: +10% Defense: +10 (+4 eff.) Changes resistances: +10% lightning / +10% fire / +10% cold / +10% physical Damage affinity(heal): +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elemental fusion It can be used to activate talent Bind Elemental (costing 30 power out of 40/40) : Effective talent level: 4.0 Power cost: 30 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a spell Description: Binds an elemental into your control, giving you full control over its actions for 11 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. |
linen cloak 'Nerora' (1 def, 0 armour) linen cloak 'Nerora' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +6 Wil Critical mult.: +15.00% Mental save: +5 (+2 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.08 Maximum hate: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 87.97 fire and 88.56 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+4 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+5 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 small geode 4 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+9 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+9 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 black pearl 7 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+10 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+10 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 enormous geode 7 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 tanzanite 7 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Spell save: +10 (+3 eff.) Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
47 alchemist bloodstone 47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage When used in a prism: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +6% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Spellpower: +7 (+1 eff.) Light radius: +5 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 169.04 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven-steel pickaxe 'Adoldabeth' (dig speed 33 turns) dwarven-steel pickaxe 'Adoldabeth' (dig speed 33 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str Changes resistances: +15% mind / +6% temporal Changes damage: +6% mind / +9% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tarrirolen (dig speed 6 turns) Tarrirolen (dig speed 6 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Physical power: +10 (+2 eff.) Changes stats: +3 Str / +5 Cun Critical mult.: +20.00% Mental save: +6 (+2 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Maximum psi: +40.00 Lowers spell cool-downs by: 10% Mindpower: +8 (+2 eff.) Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Urthiromiregorim the Moldpulverizer (dig speed 15 turns) Urthiromiregorim the Moldpulverizer (dig speed 15 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 23 mind Changes stats: +7 Str / +4 Con Changes resistances: +15% nature / +15% darkness / +5% arcane Changes damage: +19% nature / +9% arcane / +15% mind Damage affinity(heal): +15% darkness Light radius: +1 Infravision radius: +11 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Betylevena' (dig speed 19 turns) voratun pickaxe 'Betylevena' (dig speed 19 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +8 Str / +6 Dex / +3 Wil Changes resistances: +30% nature / +12% mind Changes resistances penetration: +10% blight Changes damage: +19% nature Mana each turn: +0.08 Spellpower: +8 (+2 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Shadeparry' (dig speed 10 turns) voratun pickaxe 'Shadeparry' (dig speed 10 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Fatigue: -17% Changes stats: +12 Str / +6 Dex Changes resistances: +6% lightning Changes resistances penetration: +20% darkness Changes damage: +15% mind / +15% fire Mental save: +27 (+9 eff.) Blindness immunity: +5% Poison immunity: +10% Silence immunity: +5% Only die when reaching: -20.00 life Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of the Fire Drake Orb of the Fire DrakeInfused by nature 1.00 Encumbrance. [Plot Item] Type: orb / lifelink ; tier 5 When wielded/worn: Changes resistances: +25% fire When carried: Activating this item is instant. This item can be held in the mouth. It can be used to tap into The Summoner's power, costing 10 power out of 48619/50000. An orb containing the spirit of a Fire Drake. Its touch fills you with a sense of majesty and command. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 604.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Talent mastery: +0.20 Spell / Void Spellpower: +10 (+2 eff.) It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of clairvoyance [power 16] (6 cooldown)volcanic dragonbone wand of clairvoyance [power 16] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +5 Volcano It can be used to reveal the area around you, dispelling darkness (radius 16, power 91 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Frozen Visage Frozen Visage1.00 Encumbrance. [Unique] Type: head / trophy ; tier 1 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Changes resistances: +15% cold / +5% nature / +5% physical A trophy from Norgos, the Frozen. They were killed by 288 PHYSICAL damage from a standard attack. You estimate its worth at 10.97 gold. Though all the natural power is gone, Norgos's head now eminates a protective icy aura. |
Plight of Nature Plight of Nature1.00 Encumbrance. [Unique] Type: ornament / trophy ; tier 3 When wielded/worn: Changes damage: +10% nature / +10% blight Mana each turn: +3.00 A trophy from Shardskin. They were killed by 69 PHYSICAL damage from something unknown. You estimate its worth at 24.14 gold. Having opened Shardskin up, you retrieved a single leaf from the tree sealed inside. It is now tinged with magic and blight... |
Sanctity of Nature Sanctity of Nature1.00 Encumbrance. [Unique] Type: ornament / trophy ; tier 5 When wielded/worn: Changes stats: +10 Lck Chance to avoid any damage: +3% A trophy from Snaproot. Their body was savaged in various ways (150 overkill). You estimate its worth at 62.54 gold. It's miraculous how this single leaf survived Snaproot's flames... Perhaps it can make YOU just as lucky...? |
Bandit's Ledger Bandit's Ledger1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Talent mastery: +0.20 Wild-child / Cold-Blooded A trophy from The Possessed. They were killed by 88 PHYSICAL damage from something unknown. You estimate its worth at 8.59 gold. Hm? A ledger... It seems he was thinking the very same thing YOU were! |
Prox's Vigour Prox's Vigour1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Physical power: +5 (+1 eff.) Changes resistances: -10% fire Life regen: +3.00 Healing mod.: +10% A trophy from Prox the Mighty. They were killed by 64 PHYSICAL damage from something unknown. You estimate its worth at 6.20 gold. This scabby troll's ear STILL seems to be trying to reattach to its former body... |
Bill's Brawn Bill's Brawn1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Physical power: +5 (+1 eff.) Changes resistances: -10% fire Changes damage: +10% physical A trophy from Bill the Stone Troll. They were killed by 113 PHYSICAL damage from the Hamper talent. You estimate its worth at 10.63 gold. Even long after this arm was severed, the muscles still remain tense and taut... |
Bullhorns Mantlepiece Bullhorns Mantlepiece15.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Changes stats: +5 Str / +5 Wil / +5 Con A trophy from Minotaur of the Labyrinth. They were killed by 87 PHYSICAL damage from something unknown. You estimate its worth at 18.65 gold. Nothing quite makes you feel strong like having a bull's head as a mantlepiece! |
Waking Dream Waking Dream1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Physical save: -10 (-2 eff.) Mental save: -10 (-3 eff.) Mindpower: +20 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A trophy from The Dreaming One. They were killed by 375 PHYSICAL damage from something unknown. You estimate its worth at 13.17 gold. You aren't quite sure what you're holding in your hands, but it makes you feel dreamy, yet lucid. |
Trophy of Walrog Trophy of Walrog1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 A trophy from Walrog. They were killed by 343 PHYSICAL damage from a standard attack. You estimate its worth at 23.04 gold. |
Varsha's Wrath Varsha's Wrath1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 When carried: Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 100 power out of 200/200) : Effective talent level: 1.0 Power cost: 100 out of 200/200. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 5. Any target caught in the area will take 305.87 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A trophy from Varsha the Writhing. They were killed by 189 PHYSICAL damage from something unknown. You estimate its worth at 25.23 gold. This fiery dragon's head still smoulders with hot wrath. Maybe you should point it AWAY from yourself... |
Crystalline Imposter Crystalline Imposter1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 A trophy from Spellblaze Simulacrum. Their body was savaged in various ways (1806 overkill). You estimate its worth at 42.79 gold. This crystal shifts its shape, constantly taking on your appearance in whatever way it can. |
Demon Compass Demon Compass1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 When carried: Damage against: +10% Humanoid / +25% Demon Grants telepathy: Demon A trophy from Kryl-Feijan. They were killed by 175 PHYSICAL damage from something unknown. You estimate its worth at 38.40 gold. Kryl'Feijan speaks treacherously, blaming humans and its own demonic kin for its predicament. |
Golbug's Shout Golbug's Shout1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 It can be used to activate talent Battle Cry (costing 100 power out of 0/200) : Effective talent level: 1.0 Power cost: 100 out of 0/200. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 4, lowering their Defense by 7 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A trophy from Golbug the Destroyer. They were killed by 287 ACID damage from the Acidic Spray talent. You estimate its worth at 39.50 gold. This orc's eyes occasionally twitch with suspicion... |
Humanoid Compass Humanoid Compass1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 When carried: It will warn you of the presence of hostile humanoids in a 10 radius. A trophy from Warmaster Gnarg. They were killed by 514 PHYSICAL damage from something unknown. You estimate its worth at 41.69 gold. This orc's eyes promptly pry open when in the presence of humans... |
Kor's Soul Kor's Soul1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 When carried: Changes resistances: -20% mind Reduced damage from: -10% Unnatural / -10% Unliving Mental save: -20 (-7 eff.) A trophy from Kor's Fury. Their body was savaged in various ways (262 overkill). You estimate its worth at 42.79 gold. It seems the shade cannot move on to the next world while you still have its head. As such, it will not stop screaming... |
The Master's Last Rites The Master's Last Rites1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 4 It can be used to subjugate the undead, costing 100 power out of 200/200. A trophy from The Master. They were killed by 427 PHYSICAL damage from the Hamper talent. You estimate its worth at 40.59 gold. It seems he truly IS immortal, for his head has yet to die... "SUFFER, MORTAL!" It shouts at you with malice. "*I* shall not die until *YOU* do...!!" |
Briagh's Jaws Briagh's Jaws1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Briagh, Great Sand Wyrm. Their body was savaged in various ways (2066 overkill). You estimate its worth at 44.98 gold. This worm's got quite the bite! You're no alchemist, but you bet it could turn coal into gold, if done correctly... |
Day and Night Day and Night1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: Randomly fluctuates between increasing and decreasing Positive and Negative energy every 10 turns. A trophy from Nimisil. Their body was savaged in various ways (649 overkill). You estimate its worth at 47.18 gold. This spider's thorax is *literally* bursting with light and dark energy! |
Dragon Compass Dragon Compass1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 It will warn you of the presence of hostile dragons in a 10 radius. A trophy from Massok the Dragonslayer. Their body was savaged in various ways (153 overkill). You estimate its worth at 53.76 gold. You're honestly not sure what you're going to do with this orc's head. However, it always seems to know where dragons are-- Sometimes. |
This item will automatically be transmogrified when you leave the level. Trophy of Forge-giantTrophy of Forge-giant 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Forge-giant. Their body was savaged in various ways (666 overkill). You estimate its worth at 42.13 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of Orc high cryomancerTrophy of Orc high cryomancer 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Orc high cryomancer. Their body was savaged in various ways (1381 overkill). You estimate its worth at 43.45 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of Orc mage-hunterTrophy of Orc mage-hunter 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Orc mage-hunter. Their body was savaged in various ways (1894 overkill). You estimate its worth at 43.45 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of UruivellasTrophy of Uruivellas 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Uruivellas. Their body was savaged in various ways (511 overkill). You estimate its worth at 44.10 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Eternal bone giantTrophy of a Eternal bone giant 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Eternal bone giant. Their body was savaged in various ways (337 overkill). You estimate its worth at 10.86 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Orc archerTrophy of a Orc archer 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Orc archer. Their body was savaged in various ways (1173 overkill). You estimate its worth at 10.53 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Orc fighterTrophy of a Orc fighter 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Orc fighter. Their body was savaged in various ways (1088 overkill). You estimate its worth at 10.53 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Orc fighterTrophy of a Orc fighter 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Orc fighter. Their body was savaged in various ways (1798 overkill). You estimate its worth at 10.86 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Orc fighterTrophy of a Orc fighter 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Orc fighter. Their body was savaged in various ways (1679 overkill). You estimate its worth at 10.70 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a QuasitTrophy of a Quasit 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Quasit. Their body was savaged in various ways (732 overkill). You estimate its worth at 10.37 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a QuasitTrophy of a Quasit 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Quasit. Their body was savaged in various ways (887 overkill). You estimate its worth at 10.37 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Snow giant boulder throwerTrophy of a Snow giant boulder thrower 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Snow giant boulder thrower. Their body was savaged in various ways (602 overkill). You estimate its worth at 10.37 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Umber hulkTrophy of a Umber hulk 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Umber hulk. Their body was savaged in various ways (284 overkill). You estimate its worth at 10.86 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a WretchlingTrophy of a Wretchling 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Wretchling. Their body was savaged in various ways (854 overkill). You estimate its worth at 10.53 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a WretchlingTrophy of a Wretchling 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Wretchling. Their body was savaged in various ways (153 overkill). You estimate its worth at 10.53 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a WretchlingTrophy of a Wretchling 1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from a Wretchling. Their body was savaged in various ways (840 overkill). You estimate its worth at 10.53 gold. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Along the way, you managed to discover who you really were, affirming your individual identity.
... And so, Death Dealer, having accomplished her final, ambitious deed, she fades away into nothingness, leaving behind naught but a powerful, gleaming, natural orb...
Whether these remains would ever be found is unknown-- But, until then, Death Dealer rests peacefully... And so, too, does The Summoner...
Alas, now knowing who you are and what your purpose was, you fade back into the aether, where your terrible power might never be used again... Or will it?
Achievements
By Death Dealer the Mantis Ritch level 28
1st Allure 123rd year of Ascendancy at 23:19 see stats
By Death Dealer the Mantis Ritch level 33
3rd Regrowth 123rd year of Ascendancy at 14:55 see stats
By Death Dealer the Mantis Ritch level 33
9th Regrowth 123rd year of Ascendancy at 08:11 see stats
By Death Dealer the Mantis Ritch level 41
1st Mirth 123rd year of Ascendancy at 19:52 see stats
By Death Dealer the Mantis Ritch level 45
34th Dusk 123rd year of Ascendancy at 07:43 see stats
By Death Dealer the Mantis Ritch level 32
1st Regrowth 123rd year of Ascendancy at 22:03 see stats
By Death Dealer the Mantis Ritch level 50
46th Haze 123rd year of Ascendancy at 17:34 see stats
By Death Dealer the Mantis Ritch level 22
29th Haze 122nd year of Ascendancy at 06:36 see stats
By Death Dealer the Mantis Ritch level 47
73rd Dusk 123rd year of Ascendancy at 04:33 see stats
By Death Dealer the Mantis Ritch level 30
9th Allure 123rd year of Ascendancy at 19:14 see stats
By Death Dealer the Mantis Ritch level 38
29th Regrowth 123rd year of Ascendancy at 01:49 see stats
By Death Dealer the Mantis Ritch level 21
15th Haze 122nd year of Ascendancy at 05:10 see stats
By Death Dealer the Mantis Ritch level 50
44th Haze 123rd year of Ascendancy at 15:13 see stats
By Death Dealer the Mantis Ritch level 36
21st Regrowth 123rd year of Ascendancy at 06:59 see stats
By Death Dealer the Mantis Ritch level 19
7th Haze 122nd year of Ascendancy at 12:06 see stats
By Death Dealer the Mantis Ritch level 36
9th Regrowth 123rd year of Ascendancy at 12:04 see stats
By Death Dealer the Mantis Ritch level 10
9th Flare 122nd year of Ascendancy at 08:54 see stats
By Death Dealer the Mantis Ritch level 20
13rd Haze 122nd year of Ascendancy at 08:03 see stats
By Death Dealer the Mantis Ritch level 30
8th Allure 123rd year of Ascendancy at 09:16 see stats
By Death Dealer the Mantis Ritch level 40
7th Pyre 123rd year of Ascendancy at 23:43 see stats
By Death Dealer the Mantis Ritch level 50
77th Dusk 123rd year of Ascendancy at 00:50 see stats
By Death Dealer the Mantis Ritch level 50
43rd Haze 123rd year of Ascendancy at 16:54 see stats
By Death Dealer the Mantis Ritch level 41
1st Mirth 123rd year of Ascendancy at 15:14 see stats
By Death Dealer the Mantis Ritch level 47
55th Dusk 123rd year of Ascendancy at 02:33 see stats
By Death Dealer the Mantis Ritch level 13
15th Dusk 122nd year of Ascendancy at 17:26 see stats
By Death Dealer the Mantis Ritch level 29
7th Allure 123rd year of Ascendancy at 22:24 see stats
By Death Dealer the Mantis Ritch level 30
8th Allure 123rd year of Ascendancy at 11:09 see stats
By Death Dealer the Mantis Ritch level 17
5th Haze 122nd year of Ascendancy at 03:28 see stats
By Death Dealer the Mantis Ritch level 31
9th Allure 123rd year of Ascendancy at 23:28 see stats
By Death Dealer the Mantis Ritch level 50
48th Haze 123rd year of Ascendancy at 10:09 see stats
By Death Dealer the Mantis Ritch level 5
5th Mirth 122nd year of Ascendancy at 12:27 see stats
By Death Dealer the Mantis Ritch level 5
1st Mirth 122nd year of Ascendancy at 11:47 see stats
By Death Dealer the Mantis Ritch level 29
7th Allure 123rd year of Ascendancy at 22:24 see stats
By Death Dealer the Mantis Ritch level 50
48th Haze 123rd year of Ascendancy at 10:10 see stats
By Death Dealer the Mantis Ritch level 33
8th Regrowth 123rd year of Ascendancy at 23:00 see stats
By Death Dealer the Mantis Ritch level 38
36th Regrowth 123rd year of Ascendancy at 02:27 see stats
By Death Dealer the Mantis Ritch level 23
38th Haze 122nd year of Ascendancy at 03:47 see stats
By Death Dealer the Mantis Ritch level 16
54th Dusk 122nd year of Ascendancy at 11:11 see stats
By Death Dealer the Mantis Ritch level 25
79th Haze 122nd year of Ascendancy at 04:31 see stats
Log
Death Dealer steals life from High Sun Paladin Aeryn!
Death Dealer receives 305 healing from High Sun Paladin Aeryn.
Bleeding from Death Dealer hits High Sun Paladin Aeryn for [792 OVERKILL], 1330 physical (1330 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: The Sun Still Shines (Exploration mode)!
Saving done.
Death Dealer deactivates Open Veins.
Death Dealer deactivates Open Veins.
Death Dealer returns to normal.
Death Dealer deactivates Steady Pace.
Death Dealer deactivates Steady Pace.
Death Dealer returns to normal.
Death Dealer deactivates Metalbolism.
Death Dealer deactivates Metalbolism.
Death Dealer's invigoration fades.
Death Dealer deactivates Swordbreaker.
Death Dealer deactivates Swordbreaker.
Death Dealer deactivates Strong-Arm.
Death Dealer deactivates Strong-Arm.
Death Dealer deactivates Macabre End.
Death Dealer deactivates Macabre End.
Death Dealer deactivates Soul Reaver.
Death Dealer deactivates Soul Reaver.
Death Dealer is free from the hex.
Death Dealer deactivates Apply Poison.
Death Dealer deactivates Apply Poison.
Death Dealer is free from the acid.