Archer the level 1 Phantom Marksman by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
Additional Randart Properties 1.4.9
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RacePhantom
ClassMarksman
Level / Exp1 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity22 (base 17)
Constitution5 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life85/85
Stamina95/95
Healing Factor0.975
Regeneration0

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy24
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save5
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Race / Phantom1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Archer uses Steady Shot.

Archer's Steady Shot hits Brown mold for
37 physical damage.
Archer's Steady Shot killed Brown mold!

Resting starts...

Rested for 1 turns (stop reason: losing health!).


Talent Steady Shot is ready to use.
Ran for 4 turns (stop reason: hostile spotted to the southeast (white jelly)).


Archer uses Headshot.

Archer uses Steady Shot.

Archer's Steady Shot hits White jelly for
35 physical damage.
Archer's Steady Shot killed White jelly!

Talent Steady Shot is ready to use.

You pickup 0.55 gold pieces.


You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: losing health!).

Resting starts...

Rested for 0 turns (stop reason: losing health!).


Resting starts...

Rested for 0 turns (stop reason: losing health!).