Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Inferno Race Pack 1.7.0Adds a collection of my races. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Battleborn |
Class | Enchanter |
Level / Exp | 7 / 52% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 15 (base 13) |
Magic | 32 (base 30) |
Willpower | 25 (base 23) |
Cunning | 24 (base 22) |
Resources
Life | 308/308 |
Mana | 147/147 |
Stamina | 156/156 |
Healing Factor | 1.0460311219418 |
Regeneration | 6.7469007365243 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 41 |
Accuracy | 7 |
Crit Chance | 8% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
闪电 | +10% |
枯萎 | +5% |
寒冷 | +10% |
奥术 | +15% |
火焰 | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 6 |
Physical Save | 20 |
Spell Save | 25 |
Mental Save | 24 |
Defense: Resistances
暗影 | + 13%( 70%) |
闪电 | + 13%( 70%) |
寒冷 | + 32%( 70%) |
光系 | + 13%( 70%) |
All | + 3%( 70%) |
火焰 | + 8%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 234 伤害持续 4 回合。 效果随你的意志属性提升。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 98 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
法术 / Disenchantment | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / Ordered hedgemagic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / Martial enchantments | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
法术 / Inanimation | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 附魔 | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
法术 / 法杖格斗 | 1.30 |
| 1/1 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
种族技能 / Battleborn | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / Mana alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 防护 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 原力 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 燃烧之手 |
talent | 强化护盾 |
Quests
你成功地将迷路的奥术之刃护送到了巨魔沼泽的第2层的召回传送门。 护送:迷路的奥术之刃 (巨魔沼泽的第2层)作为奖励,你解锁技能树 法术 / 防护 (技能等级 1.00). | 结束 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
在脚上 | 隔热的粗制皮靴 (0 闪避, 1 护甲) 隔热的粗制皮靴 (0 闪避, 1 护甲)1阶词缀脚部护甲(2.0负重) 大师杰作 词缀:隔热 装备时: ------ 防御 ------ 护甲 +1 抗性 +5% 火焰 +5% 寒冷 一双用皮做的靴子。 |
在头上 | 唤云者 (0 闪避, 0 护甲) 唤云者 (0 闪避, 0 护甲)1阶神器头部护甲(2.0负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 闪电 +10% 寒冷 ------ 防御 ------ 抗性 +10% 闪电 +10% 寒冷 一团小小的风暴包围着你,每回合对周围3码内的敌人造成15闪电伤害。 召唤闪电: 有效技能等级:1.0 能量消耗 15,总计30/30. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:召唤一股强烈的闪电束造成 27.29 至 81.87 伤害(平均 54.58 )。 伤害受精神强度加成。 这顶帽子宽阔的帽檐保护您免受呼啸的寒风和突如其来的暴风雨. |
主护甲 | 粗制皮甲 无名增殖 (3 闪避, 2 护甲) 粗制皮甲 无名增殖 (3 闪避, 2 护甲)1阶稀有轻甲护甲(9.0负重) 大师杰作 词缀:寒冷抗性 装备时: 属性 +1敏捷 ------ 进攻 ------ 物理暴击 +1.0% 物理强度 +10(+4有效) 近战反伤 2 酸性 ------ 防御 ------ 护甲 +2 闪避 +3(+3有效) 抗性 +15% 寒冷 ------ 其他 ------ 疲劳值 +6% 一套用皮革制成的皮甲。 |
工具 | 深渊之牙 (挖掘速度12回合) 深渊之牙 (挖掘速度12回合)1阶神器鹤嘴锄工具(3.0负重) 未知力量 装备时: ------ 进攻 ------ 伤害加成 +5% 枯萎 护甲穿透 +15 近战反伤 10 枯萎吸收/生命吸取 当携带时: ------ 其他 ------ 技能 +1 挖掘 在无尽深渊中得到的一颗巨大牙齿。 |
在脖子上 | 星光的铜项链 星光的铜项链1阶词缀项链首饰(0.1负重) 自然力量 词缀:星光 装备时: ------ 防御 ------ 抗性 +10% 光系 +10% 暗影 状态免疫 +21% 致盲 项链让你的脖子更加美丽! |
斗篷 | 遮盖的保护之亚麻斗篷 (6 闪避, 0 护甲) 遮盖的保护之亚麻斗篷 (6 闪避, 0 护甲)1阶词缀斗篷护甲(2.0负重) 奥术能量/大师杰作 词缀:保护/遮盖 装备时: ------ 防御 ------ 闪避 +6(+4有效) 物理豁免 +6(+3有效) 法术豁免 +6(+3有效) 精神豁免 +6(+3有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在主手 | 强化之残忍的白蜡元素法杖 (15-18 伤害, 3 护甲穿透, 奥术 伤害) 强化之残忍的白蜡元素法杖 (15-18 伤害, 3 护甲穿透, 奥术 伤害)2阶词缀法杖双手武器(5.0负重) 奥术能量/大师杰作 词缀:强化/残忍 当作武器使用时: 武器伤害 15.0 - 18.0 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +3 暴击率 +3.0% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +10.00% 伤害加成 +15% 奥术 法术暴击 +14% 法术强度 +6(+3有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
光源 | 黄铜灯笼 黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
强化之有效的榆木邪恶法杖 (13-16 伤害, 2 护甲穿透, 火焰 伤害) 强化之有效的榆木邪恶法杖 (13-16 伤害, 2 护甲穿透, 火焰 伤害)1阶词缀法杖双手武器(5.0负重) 奥术能量 词缀:有效/强化 当作武器使用时: 武器伤害 13.0 - 15.6 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +13% 火焰 法术暴击 +6% 法术强度 +5(+2有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
榆木邪恶法杖 失败者的符文 (10-12 伤害, 2 护甲穿透, 暗影 伤害) 榆木邪恶法杖 失败者的符文 (10-12 伤害, 2 护甲穿透, 暗影 伤害)1阶稀有法杖双手武器(5.0负重) 大师杰作 词缀:残忍 当作武器使用时: 武器伤害 10.0 - 12.0 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +11.00% 伤害加成 +10% 暗影 法术暴击 +6% 法术强度 +3(+1有效) 物理暴击 +1.0% 近战反伤 4 物理 ------ 防御 ------ 护甲 +4 ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
铁斧 威严欺骗 (12-18 伤害, 6 护甲穿透) 铁斧 威严欺骗 (12-18 伤害, 6 护甲穿透)1阶稀有战斧单手武器(3.0负重) 反魔法力量 词缀:迫害 当作武器使用时: 武器伤害 12.5 - 17.5 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +6 暴击率 +3.5% 攻击速度 100% 特定生物增伤 +5% 非自然生物 装备时: 属性 +2意志 ------ 进攻 ------ 命中 +5(+5有效) ------ 防御 ------ 精神豁免 +3(+2有效) 单手战斧。 |
铁质板甲 '冻结中午' (0 闪避, 7 护甲) 铁质板甲 '冻结中午' (0 闪避, 7 护甲)1阶稀有板甲护甲(17.0负重) 大师杰作 装备需求: - 板甲训练 - 力量 22 词缀:闪电抗性 装备时: ------ 防御 ------ 护甲 +7 抗性 +16% 闪电 +6% 寒冷 状态免疫 +10% 致盲 ------ 其他 ------ 疲劳值 +22% 一套用金属片制成的板甲。 |
铁盾 (0 闪避, 2 护甲, 18.5 格挡) 铁盾 (0 闪避, 2 护甲, 18.5 格挡)1阶普通盾牌护甲(7.0负重) 装备需求: - 盾牌使用训练 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 装备时: ------ 防御 ------ 护甲 +2 ------ 其他 ------ 疲劳值 +8% 技能 +1 格挡 手持防护装备。 |
2 玛瑙石 2 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
2 尖晶石 2 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+2有效) 物理豁免 +2(+1有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 镶嵌时: 闪避 +2(+2有效) 物理豁免 +2(+1有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
普洛克斯的幸运半身人脚 普洛克斯的幸运半身人脚1阶神器杂项工具(2.0负重) 自然力量 装备时: 属性 +5幸运 ------ 防御 ------ 闪避 +5(+4有效) ------ 其他 ------ 解除陷阱 +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
鉴定水晶球 鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
回归之杖 (1/1) 回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒 转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
侵蚀之一袋铁制子弹 (17/17, 14-16 伤害, 1 护甲穿透) 侵蚀之一袋铁制子弹 (17/17, 14-16 伤害, 1 护甲穿透)1阶词缀子弹弹药(3.0负重) 自然力量 词缀:侵蚀 当作武器使用时: 武器伤害 13.5 - 16.2 使用 50%灵巧, 70%敏捷 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +1 暴击率 +4.0% 容量 17 远程命中 +5 自然 子弹是配合投石索投掷敌人用的。 |
精准之一袋铁制子弹 (13/13, 14-17 伤害, 1 护甲穿透) 精准之一袋铁制子弹 (13/13, 14-17 伤害, 1 护甲穿透)1阶词缀子弹弹药(3.0负重) 大师杰作 词缀:精准 当作武器使用时: 武器伤害 14.0 - 16.8 使用 50%灵巧, 70%敏捷 命中加成 +0.2% 基础伤害(最大20%) 命中 +7 护甲穿透 +1 暴击率 +4.0% 容量 13 子弹是配合投石索投掷敌人用的。 |
紫黄晶 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
4 锆石 4 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
Enchantea拾取了(m):紫黄晶
Enchantea拾取了(n):锆石
Enchantea拾取了(n):锆石
Enchantea拾取了(h):尖晶石
Enchantea拾取了(e):玛瑙石
你拾取了 0.65 金币。
你拾取了 0.65 金币。
你拾取了 0.60 金币。
你拾取了 0.85 金币。
你拾取了 0.85 金币。
你拾取了 0.80 金币。
Enchantea拾取了(e):铁盾 (0 闪避, 2 护甲, 18.5 格挡)
Enchantea拾取了(i):尖晶石
这里有一个通往上一层的路(按 '' 或右键使用)。
自动探索了25回合(中断原因:在 出口)
Enchantea装备(替换普洛克斯的幸运半身人脚)了: 深渊之牙 (挖掘速度12回合)
你获得了0.15金币,转化了铁质鹤嘴锄 (挖掘速度37回合)。
休息开始了...
技能 挖掘 已经可以使用。
休息了3回合 (停止原因:所有资源和生命值已恢复满)。
Enchantea关闭了燃烧之手。
Enchantea启用了燃烧之手。
Enchantea关闭了强化护盾。
Enchantea启用了强化护盾。
休息开始了...
休息了0回合 (停止原因:所有资源和生命值已恢复满)。