Erissee the level 21 Yeek Sea Knight by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSea Knight
Level / Exp21 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic82 (base 50)
Willpower18 (base 12)
Cunning50 (base 40)

Resources

Life341/341
Essence100/100
Flow335/335
Healing Factor1.1628563412458
Regeneration8.1981372057827

Speed

Mental+25%
Attack+16%
Movement0%
Spell+16%
Global+107.19994720145%

Vision

Sight10
Lite6
Infravision3
See Invisible1

Offense: Barehand

Damage55
Accuracy43
Crit Chance38%
APR20
Speed0.80

Offense: Spell

Spellpower61
Crit Chance36%
Speed0.86206896551724
Cooldown Reduction16

Offense: Mind

Mindpower38
Crit Chance28%
Speed0.86206896551724

Offense: Damage Bonus

Darkness+27%
Arcane+18%
Light+37%
All+6%

Offense: Damage Penetration

Light+10%
Lightning+5%

Defense: Base

Armour (hardiness)3 (42%)
Defense25
Ranged Defense25
Fatigue0
Physical Save32
Spell Save49
Mental Save43

Defense: Resistances

Nature+ 62%( 94%)
Lightning+ 18%( 76%)
Light+ 39%( 76%)
Darkness+ 27%( 76%)
Blight+ 3%( 64%)
Arcane+ 23%( 76%)
Cold+ 62%( 94%)
All+ 13%( 76%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance43%
Bleed Resistance56%
Confusion Resistance78%
Disarm Resistance22%
Pinning Resistance22%
Poison Resistance56%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Enchanted Waters1.00
0/5
0/5
0/5
0/5
Spell / Wizard Knight1.00
3/5
3/5
3/5
0/5
Spell / One With the Sea1.00
3/5
5/5
3/5
3/5
Spell / Riptide1.00
5/5
0/5
0/5
0/5

Generic Talents

Technique / Weapons Master1.00
0/5
0/5
0/5
0/5
Technique / Combat Casting1.00
3/5
2/5
2/5
2/5
Race / Yeek1.00
1/5
3/5
2/5
0/5
Technique / Flexible Combat Training1.00
3/5
2/5
2/5
2/5

Effects

talent

Quests

done
done
done
done
done
failed
done
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Erissee the Yeek Sea Knight level 19
25th Regrowth 124th year of Ascendancy at 07:46
see stats
Level 10 Got a character to level 10.
By Erissee the Yeek Sea Knight level 10
8th Flare 122nd year of Ascendancy at 21:47
see stats
Level 20 Got a character to level 20.
By Erissee the Yeek Sea Knight level 20
26th Regrowth 124th year of Ascendancy at 13:00
see stats
The Arena Unlocked Arena mode.
By Erissee the Yeek Sea Knight level 9
6th Flare 122nd year of Ascendancy at 14:53
see stats
The secret city Discovered the truth about mages.
By Erissee the Yeek Sea Knight level 16
15th Dusk 122nd year of Ascendancy at 10:53
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Erissee the Yeek Sea Knight level 18
25th Regrowth 124th year of Ascendancy at 00:38
see stats

Log

You gain 3.23 gold from the transmogrification of warrior's gold amulet of mastery (0.19 Spell / Riptide).
You gain 2.56 gold from the transmogrification of
grounding gold amulet of strength (+5).
You gain 1.98 gold from the transmogrification of
shielding rune of the psychic (absorb 252; dur 6; cd 18).
You gain 1.08 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 92; cd 20).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; physical; dur 4; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 16).
You gain 0.65 gold from the transmogrification of
healing infusion (heal 51; cd 15).
There is a bandit fortress here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Erissee fails to disarm a trap (sliding rock).

Erissee slides on a rock!

Ran for 1 turns (stop reason: detrimental status effect).

Erissee is stunned!

Erissee shrugs off some effects!

Erissee is not stunned anymore.

Talent Erosion Bolt is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.

Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the lake of Nur here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


There is a way to the old forest here (press '' or right click to use).