Arrnee the level 1 Wood Sprite Charmed by Khargal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWood Sprite
ClassCharmed
Level / Exp1 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity12 (base 10)
Constitution8 (base 10)
Magic16 (base 13)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life92/92
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense5
Ranged Defense5
Fatigue12
Physical Save8
Spell Save11
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Faerie / Pixilation1.30
1/5
0/5
0/5
0/5
Faerie / Queen's whim1.30
0/5
0/5
0/5
0/5
Faerie / Mischief1.30
2/5
0/5
0/5
0/5
Faerie / Mistcraft1.30
1/5
0/5
0/5
0/5
Faerie / Uncanny luck1.30
1/5
0/5
0/5
0/5

Generic Talents

Faerie / Vivacity1.30
1/5
0/5
0/5
0/5
Race / Wood sprite1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5
Faerie / Caprice1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Wild Magic from Arrnee hits Arrnee for 31 light damage.
Wild Magic from Arrnee hits Orc guard for
14 light damage.
Wild Magic from Arrnee killed Orc guard!

Ran for 3 turns (stop reason: taken damage).

Fae's Mischief (Woe) hits
Arrnee for (17 avoided) damage.
Wild Magic from Arrnee hits Orc gunslinger for
14 light damage.
Wild Magic from Arrnee hits
Arrnee for 14 light damage.

Arrnee no longer surges with faerie power.

Talent Lucky Shot is ready to use.

Talent Fae's Mischief is ready to use.

Arrnee is no longer bewitched.

Talent Levity is ready to use.

Orc gunslinger stops regenerating health quickly.


Resting starts...

Talent Flowering Path is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: chat started).

Accepted quest 'Clan of the Unicorn'! (Press 'j' to see the quest log)