Dinsko the level 7 Iron Gnome Gunslinger by TaranisBear

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceIron Gnome
ClassGunslinger
Level / Exp7 / 90%
Sizetiny
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity32 (base 30)
Constitution25 (base 11)
Magic10 (base 10)
Willpower14 (base 10)
Cunning33 (base 19)

Resources

Life245/245
Steam100/100
Healing Factor1.2245178243369
Regeneration0.30612945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage23
Accuracy35
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage23
Accuracy35
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%
Cold+11%
Fire+20%
Nature+16%

Defense: Base

Armour (hardiness)9 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save17
Spell Save8
Mental Save16

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 30%( 70%)
Fire+ 40%( 70%)
Physical+ 15%( 70%)
Cold+ 22%( 70%)
Nature+ 32%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
3/5
0/5
0/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
2/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.30
3/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
On hands
On head
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.87 gold from the transmogrification of
rough leather armour of temporal resistance (3 def, 2 armour).
You gain 3.06 gold from the transmogrification of
rough leather armour 'Turahir' (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
hardened leather gloves of magic (+2) (0 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 22.50 gold from the melting of
Spellhunt Remnants (1 def, 2 armour).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.78 gold from the melting of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 17).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
healing infusion of the sneak (heal 110; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is a The road to Derth here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).