








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Allow Respec Anywhere 1.2.3EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. 数字飘血-汉化 1.7.4Custom Edit of v2 - added an option to disable non damage text Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Ruined Cave Floor Sort 1.7.0Modifies Embers of Rage's Ruined Cave to sort items dropped on the floor, similar to the Sher'Tul Fortress storage room. shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Auto talent in auto-explore 1.7.5This addon allows you to auto cast talent during auto exploration. Besides, if your talent is on cooldown before you want to auto cast this talent, you may auto wait until the talent is available, then resume auto exploring. Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Sholtar |
| Class | Adventurer |
| Level / Exp | 13 / 87% |
| Size | 中等 |
| Lifes / Deaths | Killed by luminous horror at level 13 on the 6 狂欢月 122 year of Ascendancy at 21:31 / 1 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 30 (base 12) |
| Constitution | 20 (base 12) |
| Magic | 86 (base 39) |
| Willpower | 59 (base 21) |
| Cunning | 96 (base 39) |
Resources
| Mana | 177/417 |
| Psi | 190/288 |
| Life | -26/466 |
| Stamina | 237/268 |
| Paradox | 359 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 14.1586685921 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +118.331902676% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 33 |
| Crit Chance | 29% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 33 |
| Crit Chance | 31% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +9% |
| 精神 | +3% |
| 闪电 | +25% |
| 奥术 | +22% |
| 物理 | +3% |
| 酸性 | +4% |
Offense: Damage Penetration
| 自然 | +15% |
| 闪电 | +20% |
| 火焰 | +5% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 32.45 |
| Spell Save | 44.77 |
| Mental Save | 44 |
Defense: Resistances
| 酸性 | + 15%( 70%) |
| 时空 | + 16%( 70%) |
| 光系 | + 14%( 70%) |
| 闪电 | + 25%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 106 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的魔力属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 时空 / 螺旋灵刃 | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 法术 / 大气 | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 时空 / 静态时空 | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 法术 / 附魔 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 堕落 / 掠夺格斗 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵能 / 唯我主义 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / 魔法格斗 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 法术 / 防护 | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 亡灵 / 吸血鬼 | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 种族技能 / Sholtar | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
杀死这一层的所有敌人。 无尽地下城挑战 (楼层 7): 屠夫剩余敌人:30 | 正在进行 |
Equipment
| 在手上 | 硬皮手套 闪光花圈 (0 闪避, 7 护甲)装备力量来源 自然力量 装备力量来源 灵能 1.00 负重。 [随机史诗级物品] 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 护甲值:+7 近战附加伤害:5酸性/6物理 抗性改变:+5%酸性 抗性穿透改变:+10%闪电 伤害加成:+4%酸性/+3%物理/+9%暗影 生命回复:+1.00 每回合体力回复:+0.70 体力上限:+10.00 徒手伤害加成: 伤害:116% 范围:1.1x 使用属性: 40%力量, 40%灵巧, 40%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+3 暴击率:+3.0% 攻击速度:100% 当该武器击中:沙瀑吐息 (10% 几率等级 3)。 当该武器击中:梦魇 (10% 几率等级 3)。 当该武器击中:腐蚀吐息 (10% 几率等级 3)。 击中时溅射伤害(1格半径):+6物理 暴击时溅射伤害(2格半径):+5酸性/+11物理 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 亚麻法师帽 '生长咆哮' (1 闪避, 0 护甲)装备力量来源 奥术力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 属性变化:+3意志/+2魔力 抗性穿透改变:+10%自然 法术豁免加成:+5(+1有效值) 一顶法师风格的尖帽子…… |
| 主护甲 | 孔克雷夫法袍 (0 闪避, 0 护甲)装备力量来源 奥术力量 2.00 负重。 [史诗级物品] 类型:护甲/长袍 ; 材质等级 2 当使用或装备时: 属性变化:+9灵巧/+9魔力 抗性改变:+9%所有 伤害加成:+22%奥术 法术强度:+15(+4有效值) 法术暴击率:+20% 这件古老的礼服从厄流纪保存了下来。上古的魔法力量占据着它。它由人类专门为人类制造;只有他们才能驾驭这件长袍的真正力量。 |
| 在手指上 | 灵能力者的铜戒指装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+2意志 精神豁免加成:+4(+1有效值) 戒指让你的手指更加美丽! |
| 在手指上 | 骡的能量之钢戒指装备力量来源 奥术力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 2 当使用或装备时: 物理强度:+6(+2有效值) 疲劳值:-4% 负重上限加成:+20 法术强度:+5(+1有效值) 精神强度:+7(+2有效值) 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 '未来赢家'装备力量来源 自然力量 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 属性变化:+3敏捷/+1意志 生命回复:+0.70 夜视范围:+1 治疗加成:+10% 一条可以围住腰的皮带。 |
| 在脖子上 | 绝缘的意志之 (+2)铜项链装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+2意志 抗性改变:+11%闪电 震慑/冰冻免疫:+23% 项链让你的脖子更加美丽! |
| 在脚上 | 棱镜严谨 (0 闪避, 3 护甲)装备需求: - 重甲训练 装备力量来源 自然力量 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 抗性改变:+5%闪电/+6%时空/+3%光系 抗性穿透改变:+10%闪电 光照范围:+3 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
| 在主手 | 魔幻之港口 (108% 伤害, 2 护甲穿透)装备需求: - 力量 11 装备力量来源 奥术力量 3.00 负重。 类型:武器/锤子 ; 材质等级 1 伤害:108% 范围:1.4x 使用属性: 100%力量 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+2 暴击率:+0.5% 攻击速度:100% 武器击中时: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成106伤害 当使用或装备时: 属性变化:+2力量 伤害加成:+3%精神 暴击伤害加成:+10.00% 物理豁免加成:+3(+2有效值) 钝而致命。 |
| 工具 | 毒刺之榆木图腾 '神经病哲学家' [能量 110] (15 冷却)装备力量来源 自然力量 2.00 负重。 类型:护符/图腾 ; 材质等级 1 当使用或装备时: 法术豁免加成:+6(+2有效值) 生命回复:+2.00 精神强度:+10(+3有效值) 它可以用于毒刺攻击一个敌人,在7回合内造成110自然伤害,并使目标治疗系数降低50% 激活会将所有护符置入冷却状态15回合。 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
| 心灵传动 | 残忍的强化之精灵木元素法杖 (129% 伤害, 5 护甲穿透, 闪电 伤害)装备需求: - 魔力 35 装备力量来源 奥术力量 装备制造者 某位大师 5.00 负重。 类型:武器/法杖 ; 材质等级 4 你必须使用双手装备。 伤害:129% 范围:1.2x 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+5 暴击率:+4.5% 攻击速度:100% 当使用或装备时: 伤害加成:+25%闪电 获得技能: +1 法杖掌控 暴击伤害加成:+10.00% 法术强度:+12(+3有效值) 法术暴击率:+14% 法杖经过精细的加工,被法师所使用。 |
| 斗篷 | 淤泥叛逆 (1 闪避, 0 护甲)装备制造者 某位大师 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 近战附加特效: * 20%几率获得10%回合(每回合限3次) 属性变化:+1灵巧/+1敏捷 抗性穿透改变:+5%自然 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在副手 | 灼热监狱长 (103% 伤害, 2 护甲穿透)装备需求: - 力量 11 装备力量来源 奥术力量 3.00 负重。 类型:武器/长剑 ; 材质等级 1 伤害:104% 范围:1.4x 使用属性: 100%力量 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 击中时溅射伤害(1格半径):+6火焰 当使用或装备时: 属性变化:+5灵巧 抗性穿透改变:+5%火焰 物理豁免加成:+6(+2有效值) 锋利,长而致命。 |
| 光源 | 健康之明亮的黄铜灯笼装备力量来源 自然力量 装备制造者 某位大师 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 生命上限:+40.00 光照范围:+5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
2 配方: 折射力场仪装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
配方: 治疗药剂装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
配方: 蒸汽链锯装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
2 配方: 铁腕装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
配方: 霹雳涂层装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
这一物品会在你离开地图的时候自动被转化。强酸的时空之矮人钢大剑 (144% 伤害, 2 护甲穿透) 装备需求: - 力量 24 装备力量来源 奥术力量 3.00 负重。 类型:武器/大剑 ; 材质等级 3 你必须使用双手装备。 伤害:145% 范围:1.6x 使用属性: 120%力量 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 武器暴击时: * 用酸液溅射对方,在5回合内造成177酸性伤害,并降低目标护甲和命中23 近战附加伤害:+9时空 当使用或装备时: 抗性改变:+9%时空 沉重的双手大剑。 |
这一物品会在你离开地图的时候自动被转化。平衡的侵蚀之钢化狼牙棒 (107% 伤害, 3 护甲穿透) 装备需求: - 力量 16 装备力量来源 自然力量 装备制造者 某位大师 3.00 负重。 类型:武器/锤子 ; 材质等级 2 伤害:107% 范围:1.4x 使用属性: 100%力量 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 暴击率:+1.0% 攻击速度:100% 近战附加伤害:+5自然 当使用或装备时: 命中:+5(+3有效值) 闪避:+6(+3有效值) 缴械免疫:+25% 钝而致命。 |
这一物品会在你离开地图的时候自动被转化。创造力的生命之荆棘灵晶 (96% 伤害, 24 护甲穿透, 精神 伤害) 装备需求: - 意志 24 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 类型:武器/灵晶 ; 材质等级 3 伤害: 96% 范围:1.1x 使用属性: 50%意志, 30%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+24 暴击率:+3.5% 攻击速度:100% 当使用或装备时: 属性变化:+2灵巧 获得技能: +1 灵晶调谐 暴击伤害加成:+8.00% 生命回复:+0.80 生命上限:+10.00 精神强度:+6(+2有效值) 精神暴击率:+3% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
这一物品会在你离开地图的时候自动被转化。强化之残忍的榆木邪恶法杖 (100% 伤害, 2 护甲穿透, 枯萎 伤害) 装备需求: - 魔力 11 装备力量来源 奥术力量 装备制造者 某位大师 5.00 负重。 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 伤害:100% 范围:1.2x 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10%枯萎 获得技能: +1 法杖掌控 暴击伤害加成:+11.00% 法术强度:+3(+1有效值) 法术暴击率:+13% 法杖经过精细的加工,被法师所使用。 |
这一物品会在你离开地图的时候自动被转化。相位之仇恨的矮人钢蒸汽链锯 (123% 伤害, 8 护甲穿透) 装备需求: - 力量 24 - 技能 蒸汽能量池 装备力量来源 奥术力量 装备力量来源 灵能 力量来源蒸汽科技 3.00 负重。 类型:武器/蒸汽链锯 ; 材质等级 3 伤害:123% 范围:1.5x 使用属性: 100%力量 伤害类型:物理流血 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+8 暴击率:+3.0% 攻击速度:100% 格挡值:+50 伤害护盾穿透(仅该武器):+12% 近战附加伤害:+8暗影 对特定类型增伤:+7% 生命 攻击使用:1.0蒸汽 当使用或装备时: 护甲值:+4 闪避:+6(+3有效值) 疲劳值:+8% 获得技能: +2 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
艾登的狡诈 (2 闪避, 1 护甲)装备制造者 某位大师 2.00 负重。 [史诗级物品] 类型:护甲/脚部 ; 材质等级 2 当使用或装备时: 护甲值:+1 闪避:+2(+1有效值) 疲劳值:+2% 属性变化:+3灵巧 技能精通: +0.20 灵巧/生存 它可以用于增加 68% 速度(基于灵巧) 激活消耗50能量,总计50/50。 这双靴子属于一位流浪的盗贼,他处理麻烦的方法就是三十六计走为上计。 |
这一物品会在你离开地图的时候自动被转化。闪电抗性之光彩夺目的鞣制皮甲 (6 闪避, 4 护甲) 装备需求: - 力量 14 装备力量来源 奥术力量 装备制造者 某位大师 9.00 负重。 类型:护甲/轻甲 ; 材质等级 2 当使用或装备时: 护甲值:+4 闪避:+6(+3有效值) 疲劳值:+7% 抗性改变:+15%闪电/+10%光系/+11%暗影 一套用皮革制成的皮甲。 |
永夜绷带 (12 闪避, 12 护甲)装备力量来源 奥术力量 6.00 负重。 [史诗级物品] 类型:护甲/木乃伊 ; 材质等级 4 它是某个套装中的一件。 能与其匹敌的只有永夜无上的荣耀。 当使用或装备时: 护甲值:+12 闪避:+12(+5有效值) 近战反击伤害:10暗影 属性变化:+5意志/+5魔力 抗性改变:+30%枯萎/-10%火焰/+30%暗影/-10%光系 伤害加成:+15%寒冷/+15%奥术/+20%暗影 毒素免疫:+100% 疾病免疫:+100% 生命回复:+1.00 光照范围:-1 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
这一物品会在你离开地图的时候自动被转化。自动装填的风之一袋白蜡箭矢 (13/13, 118% 伤害, 7 护甲穿透) 装备需求: - 敏捷 16 装备力量来源 奥术力量 装备力量来源 自然力量 3.00 负重。 类型:弹药/箭矢 ; 材质等级 2 伤害:119% 范围:1.4x 使用属性: 50%力量, 70%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+7 暴击率:+1.5% 弹仓容量:13 自动填弹间隔:1 武器击中时: * 20%几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成119物理伤害 飞行速度:+200% 箭矢可用来射穿敌人。 |
hematite hematite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 2 当使用或装备时: 震慑/冰冻免疫:+30% 当被用来强化装备时: 震慑/冰冻免疫:+30% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
nuummite nuummite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 震慑/冰冻免疫:+20% 当被用来强化装备时: 震慑/冰冻免疫:+20% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
玛瑙石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
107 炼金玛瑙石0.00 负重。 类型:炼金宝石/蓝宝石 ; 材质等级 1 当用作炼金炸弹时: 炸弹伤害 +5% Gems can be sold for money or used in arcane rituals. |
铁质鹤嘴锄 (挖掘速度38回合)3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
3 verdite 3 verdite0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+10(+5有效值) 伤害加成:+2%所有 当被用来强化装备时: 闪避:+10(+5有效值) 伤害加成:+2%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
鉴定水晶球装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
便携式自动材料提取仪力量来源蒸汽科技 0.00 负重。 [剧情物品] 类型:蒸汽工具/能量 当携带时: 它可以用于立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) 激活消耗0能量,总计1000/1000。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
carnelian carnelian0.00 负重。 类型:珠宝/红宝石 ; 材质等级 2 当使用或装备时: 战斗速度:+4% 施法速度:+4% 精神速度:+4% 当被用来强化装备时: 战斗速度:+4% 施法速度:+4% 精神速度:+4% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
尖晶石0.00 负重。 类型:珠宝/红宝石 ; 材质等级 1 当使用或装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 当被用来强化装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
指引之戒装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 属性变化:+3幸运 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
4 tiny geode 4 tiny geode0.00 负重。 类型:珠宝/石 ; 材质等级 1 当使用或装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 当被用来强化装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
这一物品会在你离开地图的时候自动被转化。超载的荆棘皮肤之白蜡图腾 [能量 43] (28 冷却) 装备力量来源 自然力量 2.00 负重。 类型:护符/图腾 ; 材质等级 2 它可以用于在7回合内硬化皮肤,护甲增加 43 护甲强度增加 40% 激活会将所有护符置入冷却状态28回合。 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
3 紫黄晶0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 1 当使用或装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 当被用来强化装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 锆石0.00 负重。 类型:珠宝/白宝石 ; 材质等级 2 当使用或装备时: 护甲值:+8 抗性改变:+2%所有 当被用来强化装备时: 护甲值:+8 抗性改变:+2%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
5 黄水晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+2.0% 法术暴击率:+2% 精神暴击率:+2% 当被用来强化装备时: 物理暴击率:+2.0% 法术暴击率:+2% 精神暴击率:+2% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
Achievements
10级 (绝望难度 (永久死亡模式))
角色达到10级。By EX-NiuNiu,Sholtar冒险家,等级10
2 狂欢月 122 year of Ascendancy at 07:23 see stats
伤害很重要 (绝望难度 (永久死亡模式))
在一次攻击中造成600点伤害。By EX-NiuNiu,Sholtar冒险家,等级9
79 派尔月 122 year of Ascendancy at 11:47 see stats
宝藏猎人 (绝望难度 (永久死亡模式))
积累1000金币。By EX-NiuNiu,Sholtar冒险家,等级1
74 派尔月 122 year of Ascendancy at 11:00 see stats
Log
4]EX-NiuNiu身边的飓风被驱散了。
4]EX-NiuNiu施放了连锁闪电.
4]EX-NiuNiu试图咬兽人血法师!
4]EX-NiuNiu施放了闪电术.
4]EX-NiuNiu的法术造成了致命一击!
4]你搜集了一个新的材料:兽人心脏(1).
4]EX-NiuNiu向金色恐魔发起一次近战暴击!
4]EX-NiuNiu开始快速回复生命值。
4]风暴魔导师厄奇斯将部分伤害转移给 EX-NiuNiu!
4]EX-NiuNiu将伤害转移到灵能值!
4]金色恐魔因火焰伤害受到了治疗!
4]EX-NiuNiu击中兽人血法师造成98 暗影, 7 物理, 12 闪电, 20 火焰, 6 酸性, 16 物理, 46 暗影, 7 物理, 12 闪电, 20 火焰, 6 酸性, 591 闪电 (839合计伤害).
4]EX-NiuNiu击中EX-NiuNiu造成1 到灵能值, 5 到相位盾 (6合计伤害).
4]EX-NiuNiu击中风暴魔导师厄奇斯造成104 闪电, 5 火焰, (5 相位盾吸收), 0 火焰 (110合计伤害).
4]EX-NiuNiu击中金色恐魔造成30 枯萎, 5 物理, 9 闪电, 1 火焰, 9 治疗, 4 酸性, 12 物理, 10 枯萎, 5 物理, 9 闪电, 1 火焰, 9 治疗, 4 酸性, 0 火焰, 3 治疗, 12 物理, 0 火焰, 3 治疗 (104合计伤害) [26 治疗].
4]金色恐魔施放了阳炎喷射.
4]金色恐魔施放了灼热之矛.
5]金色恐魔施放了阳炎喷射.
5]金色恐魔施放了护盾术.
5]金色恐魔的周围产生了一道护盾。
5]金色恐魔施放了阳炎喷射.
5]金色恐魔施放了光之守护.
5]EX-NiuNiu击杀了兽人血法师!
5]EX-NiuNiu将伤害转移到灵能值!
5]金色恐魔击中EX-NiuNiu造成4 到灵能值, 20 火焰 (25合计伤害).
5]金色恐魔击中EX-NiuNiu造成5 到灵能值, 24 火焰, 15 到灵能值, 72 光系 (115合计伤害).
5]金色恐魔击中EX-NiuNiu造成4 到灵能值, 20 火焰 (25合计伤害).
7]EX-NiuNiu将伤害转移到灵能值!
7]金色恐魔的光系地图效果击中EX-NiuNiu造成6 到灵能值, 31 光系 (38合计伤害).
7]玩家EX-NiuNiu等级13sholtar冒险家被烈日曝晒而死,杀死他(她)的是一个金色恐魔,死在第7层,无尽地城。














































































