Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Items Vault 1.7.6Donators/Buyers bonus! Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Male |
Race | Ancient |
Class | Adventurer |
Level / Exp | 66 / 23% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 217 (base 76) |
Dexterity | 168 (base 76) |
Constitution | 219 (base 76) |
Magic | 97 (base 45) |
Willpower | 107 (base 30) |
Cunning | 132 (base 48) |
Resources
Life | 3843/3843 |
Mana | 943/960 |
Stamina | 462/462 |
Equilibrium | 4 |
Healing Factor | 2.074347581946 |
Regeneration | 171.09625068366 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100.08440580418% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 7 |
Offense: Mainhand
Damage | 292 |
Accuracy | 93 |
Crit Chance | 139% |
APR | 65 |
Speed | 1.00 |
Offense: Offhand
Damage | 68 |
Accuracy | 93 |
Crit Chance | 121% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 115 |
Crit Chance | 81% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 81% |
Speed | 1 |
Offense: Damage Bonus
Nature | +34% |
Lightning | +74% |
Fire | +61% |
All | +23% |
Offense: Damage Penetration
Acid | +50% |
Blight | +42% |
Arcane | +42% |
Cold | +54% |
All | +35% |
Physical | +64% |
Lightning | +62% |
Light | +42% |
Temporal | +42% |
Mind | +42% |
Darkness | +54% |
Fire | +101% |
Nature | +52% |
Defense: Base
Armour (hardiness) | 84.565328081655 (73.607947236566%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 89 |
Spell Save | 72 |
Mental Save | 72 |
Defense: Resistances
Acid | + 55%(130%) |
Blight | + 57%(130%) |
Arcane | + 51%(130%) |
Cold | + 57%(130%) |
All | + 48%(130%) |
Physical | + 86%(130%) |
Lightning | + 55%(130%) |
Light | + 54%(130%) |
Temporal | + 51%(130%) |
Mind | + 46%(130%) |
Darkness | + 57%(130%) |
Fire | +100%(130%) |
Nature | + 63%(130%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 28% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 21% |
Bleed Resistance | 100% |
Stun Resistance | 8% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Grave | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 1.30 |
| 5/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Accessory crafting | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cunning / Armorsmithing | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Dragonborn | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 2/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ancient | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Effigy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Zilquish | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Bloodruned | 1.00 |
| 5/5 |
| 6/5 |
| 2/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Vampire | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 6/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Undead / Unliving weapon | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Dirges | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Pace Yourself |
talent | Arcane Combat |
talent | Dirge of Famine |
talent | Armor Clash |
talent | Stone Skin |
talent | Charm Combat |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
detrimental effect | The target is unable to become camouflaged. Revealed |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 52 mind and 52 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 87 Mind damage, and deal 87 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Infinite Dungeon Challenge (Level 37): Exterminator Challenge |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+24% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (104)Turns left: 23 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (209)Turns left: 89 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 16): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Iseba the dreaming horror'. Infinite Dungeon Challenge (Level 22): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (263)Turns left: 129 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 32): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 35): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorFoes left: 174 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 5.4 Power cost 20 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | crit shot 111111111 (24/24, 94-113 power, 35 apr) crit shot 111111111 (24/24, 94-113 power, 35 apr)3.0 Encumbrance T5 shot ammo [Ego++] Arcane/Master Weapon Damage 94.0 - 112.8 Physical Uses 70% Dex, 0% Con, 50% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +35 Critical Rate +24.7% Capacity 24 Ignore Shields +22% On Critical: * Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35 * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Crafted by: Light Fist Shots are used with slings to pummel your foes to death. |
Light source | Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | flin11 (0 def, 11 armour) flin11 (0 def, 11 armour)3.0 Encumbrance T3 head armor [Rare] Nature/Master While equipped: defense ------ Armor +11 Fatigue +3% Resistance +5% light +5% all Unlife -84.00 life Life Regen +11.00 Out-of-Phase Defense +8 Out-of-Phase Resistance +8% Out-of-Phase Resilience +8% other ------- Stamina/turn +4.77 Crafted by: Light Fist A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+1 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+2 eff.) Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 125% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 393.75 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | copper ring 'Bloomrot' copper ring 'Bloomrot'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Power +5 (+1 eff.) Damage +11% nature Ignore resists +10% nature +5% physical defense ------ Resistance +22% nature Rings make your fingers look great! |
On fingers | warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +20.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
Around neck | lighting lighting 0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +36 Str +45 Dex +22 Mag +37 Wil +44 Cun +35 Con +35 Lck offense ------ Move Speed +20% Damage +26% lightning Ignore resists +22% all Accuracy +61 (+12 eff.) Ignore Armor +20 defense ------ Defense +35 (+7 eff.) Damage Avoidance +11% Affinity +26% lightning Resist unseen 34% Crafted by: Light Fist Amulets make your neck look great! |
In main hand | sling of crit11111111 (Shrouds) sling of crit11111111 (Shrouds)4.0 Encumbrance T2 sling 1H weapon [Ego++] Master/Psionic Weapon Damage 0.0 - 0.0 Physical Uses 0% Con Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +24 mind +14 physical On Hit: * 49% chance to reduce all saves and defense by 35 * 20% chance to knock the target back 3 spaces and deal 238 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Cun +9 Wil offense ------ Physical Crit +7.0% Curse of Shrouds Crafted by: Light Fist Slings are used to hurl stones or metal shots at your foes. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | fire shield (0 def, 13 armour, 61-73 power, 222 block) fire shield (0 def, 13 armour, 61-73 power, 222 block)7.0 Encumbrance T4 shield armor [Rare] Arcane/Nature/Master When used to Attack: Weapon Damage 61.0 - 73.2 Physical Uses 0% Con, 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +6.9% Block +222 On-hit +29 fire burn On-crit, radius 2 +18 nature +20 fire On Hit: 8% Fire Breath level 4 On Hit: * Leaves behind burning slag behind on the target's tile, dealing 29 fire damage to any standing on it for 3 turns. * Create an explosion dealing 165 lightning damage (1/turn) While equipped: offense ------ Spellpower +44 (+7 eff.) On-Hit 10 fire Damage +15% lightning +7% fire Ignore resists +12% lightning +22% fire +13% all Accuracy +13 (+3 eff.) defense ------ Armor +13 Fatigue +5% Resistance +8% fire other ------- Talents +1 Block Unarmed combat: Weapon Damage 1.0 - 1.1 Physical Uses 100% Str Unleashes a wave of molten metal in a radius 5 cone, dealing 450 fire damage over 3 turns and leaving behind burning slag which deals 89 fire damage for 3 turns. Uses 15 power out of 15/15 Augment level: 8.4 Crafted by: Light Fist Handheld deflection devices. |
Cloak | fire (Misfortune) (3 def, 0 armour) fire (Misfortune) (3 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Nature/Master While equipped: offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Physical Power +8 (+1 eff.) Spellpower +14 (+2 eff.) Global Speed +4% On-Hit 9 fire Damage +23% all +11% fire Ignore resists +9% fire defense ------ Defense +3 (+1 eff.) Resistance +11% fire Spell save +10 (+2 eff.) other ------- Size +1 While worn, become camouflaged (stealth power 82). Any non-instant, non-movement action will break camouflage for 15 turns, unless the action states it does not break stealth. You cannot become camouflaged if there are enemies within range 6 that can see you. Curse of Misfortune Augment level: 8.4 Crafted by: Light Fist A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Firewalker (Nightmares) (15 def, 2 armour) Firewalker (Nightmares) (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+2 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+3 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Nightmares This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune of the titan (range 11; phase 37; cd 10) blink rune of the titan (range 11; phase 37; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Eclipse (Corpses) (18-22 power, 4 apr, darkness element) Eclipse (Corpses) (18-22 power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 110% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+2 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Corpses This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
River's Fury (Nightmares) (23-32 power, 8 apr) River's Fury (Nightmares) (23-32 power, 8 apr)3.0 Encumbrance T1 trident 2H weapon [Unique] Arcane Weapon Damage 23.0 - 32.2 Physical Uses 120% Str, 0% Con Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% On-hit +15 cold While equipped: offense ------ Spellpower +10 (+1 eff.) Move Speed +10% Damage +10% cold Accuracy +10 (+2 eff.) defense ------ Resistance +10% cold On Spell Hit: 20% Glacial Vapour level 1 Curse of Nightmares Tidal Wave: Effective talent level: 2.5 Power cost 80 out of 80/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 55.40 cold damage and 55.40 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
arcing iron longsword of crippling (Madness) (12-18 power, 2 apr) arcing iron longsword of crippling (Madness) (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str, 0% Con Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 165 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Curse of Madness Sharp, long, and deadly. |
Daireletar the steel dagger (Nightmares) (18-23 power, 6 apr) Daireletar the steel dagger (Nightmares) (18-23 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 17.5 - 22.8 Physical Uses 50% Str, 0% Con, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +8 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 165 damage On Critical: * Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35 While equipped: offense ------ Physical Power +5 (+1 eff.) Curse of Nightmares Sharp, short and deadly. |
Star Shot (20/20, 32-38 power, 15 apr) Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 70% Dex, 0% Con, 50% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Emithra (Corpses) (0 def, 0 armour) Emithra (Corpses) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +5% arcane defense ------ Resistance +18% acid +7% all Unlife -60.00 life Disease Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of protection (Corpses) (2 def, 2 armour) spellwoven linen robe of protection (Corpses) (2 def, 2 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Master While equipped: offense ------ Spell Crit +2% Spellpower +3 (+0 eff.) defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +7% all Physical save +16 (+4 eff.) Spell save +16 (+4 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (Misfortune) (12 def, 8 armour) Robe of Force (Misfortune) (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+2 eff.) Curse of Misfortune Send out a range 5 beam of kinetic energy, dealing 93.15 to 116.44 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Behemoth Hide (Corpses) (4 def, 6 armour) Behemoth Hide (Corpses) (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 Curse of Corpses A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
blurring hardened leather belt of the giants blurring hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego] Master While equipped: offense ------ Physical Power +4 (+0 eff.) defense ------ Defense +8 (+2 eff.) Spell save +5 (+1 eff.) Stealth +6 other ------- Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of the giants monstrous hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +15 (+2 eff.) defense ------ Physical save +7 (+2 eff.) Spell save +7 (+1 eff.) other ------- Size +2 A belt that goes around your waist. |
Wrap of Stone (Shrouds) (0 def, 0 armour) Wrap of Stone (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Curse of Shrouds Stone Wall: Effective talent level: 2.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 13 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 315.40 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Zubyminor the pair of iron boots (5 def, 5 armour) Zubyminor the pair of iron boots (5 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +1% defense ------ Armor +5 Defense +5 (+1 eff.) Fatigue -3% Crit Resistance 10.00% Physical save +6 (+2 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islerille the Healire (0 def, 2 armour) Islerille the Healire (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+1 eff.) On-Hit 6 darkness 5 cold Damage +3% darkness +3% cold Ignore resists +15% nature defense ------ Armor +2 Fatigue +3% Resistance +6% cold +10% darkness +3% nature Unarmed combat: Weapon Damage 22.5 - 31.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 ice On Hit: 20% Moonlight Ray level 3 On Hit: 10% Ice Breath level 3 On Hit: * 5% chance to reduce damage dealt by 29% Metal gloves protecting the hands up to the middle of the lower arm. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+4 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 3.5 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 28.91 mind and 28.91 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 26. Terrified: Deals 6.76 mind and 6.76 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 11.37 mind and 11.37 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
insulating rough leather cap of dexterity (+2) (0 def, 1 armour) insulating rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 emerald 14 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 garnet 20 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
203 alchemist agate 203 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Olurain' brass lantern 'Olurain'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +3 Dex offense ------ Damage +3% mind Ignore Shields +10% When Hit 14 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
component of icy nova (ammo) component of icy nova (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Ice On hit: * bursts into an icy cloud Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of the subconscious (ammo) component of the subconscious (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 mind slow Uses stats: +10% Wil On hit: * 50% chance to reload 1 ammo Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of the sun (ammo) component of the sun (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Damage Type: Bright light Armour Penetration: +15 Travel speed: +300% Shoots beam through all targets. On hit: * 25% chance to blind Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
5 acidic component (ammo) 5 acidic component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35 Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
arcing component (ammo) arcing component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 165 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
5 barbed component (ammo) 5 barbed component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 blazing component (ammo) 2 blazing component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
chilling component (ammo) chilling component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
4 component of accuracy (ammo) 4 component of accuracy (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of amnesia (ammo) component of amnesia (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 component of crippling (ammo) 3 component of crippling (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of daylight (ammo) 2 component of daylight (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of disruption (ammo) component of disruption (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of erosion (ammo) component of erosion (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
3 component of persecution (ammo) 3 component of persecution (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unliving, +5% - +30% Unnatural Affinity: ammo Components can be used to enhance items being crafted! |
component of torment (ammo) component of torment (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 deadly component (ammo) 2 deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
elemental component (ammo) elemental component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 173 - 214 damage (1/turn) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
flaming component (ammo) flaming component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
hateful component (ammo) hateful component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
psychokinetic component (ammo) psychokinetic component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 238 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
2 storming component (ammo) 2 storming component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
tundral component (ammo) tundral component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
component of death sight (amulet) component of death sight (amulet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of the Spellblaze (amulet) component of the Spellblaze (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +15 Spell crit. chance: +6% When activated: unleash a destructive wail, destroying terrain and dealing 665.43 physical damage (based on Magic) in a radius of 3 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of unflinching sight (amulet) component of unflinching sight (amulet)0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * -25% light Changes resistances cap: * -25% light Telepathy: horror Blindness immunity: +50% Use talent when activated: Arcane Eye level 2 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of cunning (amulet) component of cunning (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of magic (amulet) component of magic (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! |
component of manastreaming (amulet) component of manastreaming (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
4 component of mastery (amulet) 4 component of mastery (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
component of soulsearing (amulet) component of soulsearing (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% blight * +5% - +15% fire Critical mult.: +10.00% - +20.00% Spellpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
component of strength (amulet) component of strength (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
2 component of the eclipse (amulet) 2 component of the eclipse (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 29% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
grounding component (amulet) grounding component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
serendipitous component (amulet) serendipitous component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
2 wanderer's component (amulet) 2 wanderer's component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +3 - +10 Dex * +3 - +10 Cun * +3 - +10 Con Life regen: +1.00 - +5.00 Stamina each turn: +0.30 - +1.50 Movement speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
warmaker's component (amulet) warmaker's component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
component of recklessness (belt) component of recklessness (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
3 component of the giants (belt) 3 component of the giants (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
2 insulating component (belt) 2 insulating component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
4 nightruned component (belt) 4 nightruned component (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% light * +5% darkness Affinity: belt Components can be used to enhance items being crafted! |
2 noble's component (belt) 2 noble's component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Cun * +4 Wil Damage against: * +16% Summoned Reduced damage from: * +15% Summoned Affinity: belt Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
5 cleansing component (body) 5 cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
6 component (Corpses) (body) 6 component (Corpses) (body)0.0 Encumbrance Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
6 component (Madness) (body) 6 component (Madness) (body)0.0 Encumbrance Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
3 component (Misfortune) (body) 3 component (Misfortune) (body)0.0 Encumbrance Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
5 component (Nightmares) (body) 5 component (Nightmares) (body)0.0 Encumbrance Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
2 component (Shrouds) (body) 2 component (Shrouds) (body)0.0 Encumbrance Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
6 component of Eyal (body) 6 component of Eyal (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
4 component of Toknor (body) 4 component of Toknor (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
6 component of acid resistance (body) 6 component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
4 component of clarity (body) 4 component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (body) 2 component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
3 component of command (body) 3 component of command (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of delving (body) 2 component of delving (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
5 component of fire resistance (body) 5 component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of implacability (body) 3 component of implacability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
7 component of lightning resistance (body) 7 component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of resilience (body) 2 component of resilience (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
3 component of stability (body) 3 component of stability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of temporal resistance (body) 2 component of temporal resistance (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
3 component of the deep (body) 3 component of the deep (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the dragon (body) component of the dragon (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Ingredient for augments: ยท noninterfering Affinity: body Components can be used to enhance items being crafted! |
2 enlightening component (body) 2 enlightening component (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 Cun * +5 Wil Mental save: +15 Affinity: body Components can be used to enhance items being crafted! |
2 fortifying component (body) 2 fortifying component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
4 impenetrable component (body) 4 impenetrable component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
5 prismatic component (body) 5 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
3 radiant component (body) 3 radiant component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
12 rejuvenating component (body) 12 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
3 searing component (body) 3 searing component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
5 troll-hide component (body) 5 troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
2 evasive component (charm) 2 evasive component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 focusing component (charm) 2 focusing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
innervating component (charm) innervating component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
overpowered component (charm) overpowered component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 powerful component (charm) 2 powerful component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 soothing component (charm) 2 soothing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
component (Misfortune) (cloak) component (Misfortune) (cloak)0.0 Encumbrance Modifies crafted object: Affinity: cloak Components can be used to enhance items being crafted! |
component (Nightmares) (cloak) component (Nightmares) (cloak)0.0 Encumbrance Modifies crafted object: Affinity: cloak Components can be used to enhance items being crafted! |
component (Shrouds) (cloak) component (Shrouds) (cloak)0.0 Encumbrance Modifies crafted object: Affinity: cloak Components can be used to enhance items being crafted! |
component of Eldoral (cloak) component of Eldoral (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
component of Iron Throne (cloak) component of Iron Throne (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
component of mindcraft (cloak) component of mindcraft (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
component of sorcery (cloak) component of sorcery (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the voidstalker (cloak) 2 component of the voidstalker (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
enveloping component (cloak) enveloping component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
2 murderer's component (cloak) 2 murderer's component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
3 resilient component (cloak) 3 resilient component (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
restorative component (cloak) restorative component (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: cloak Components can be used to enhance items being crafted! |
2 spellcowled component (cloak) 2 spellcowled component (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 thick component (cloak) 2 thick component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
component of the mouth (digger) component of the mouth (digger)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Melee retaliation: 10 draining blight Changes damage: * +5% blight Affinity: digger Unique Ego Components can be used to enhance items being crafted! |
component of deeplife (digger) component of deeplife (digger)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Damage affinity(heal): * +15% darkness Infravision radius: +3 - +9 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
crystalomancer's component (digger) crystalomancer's component (digger)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
miner's component (digger) miner's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
woodsman's component (digger) woodsman's component (digger)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
Eden's component (feet) Eden's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Cun Masteries: * +0.2 Cunning / Survival When activated: boost speed by 70% (based on Cunning) Costs 50/50 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of evasion (feet) component of evasion (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of massiveness (feet) 2 component of massiveness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
3 component of phasing (feet) 3 component of phasing (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of rushing (feet) 2 component of rushing (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
3 component of speed (feet) 3 component of speed (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
3 component of tirelessness (feet) 3 component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 dreamer's component (feet) 2 dreamer's component (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
3 insulating component (feet) 3 insulating component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
miner's component (feet) miner's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
reinforced component (feet) reinforced component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: feet Components can be used to enhance items being crafted! |
2 restorative component (feet) 2 restorative component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
2 scholar's component (feet) 2 scholar's component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
3 stealthy component (feet) 3 stealthy component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
undeterred component (feet) undeterred component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
wanderer's component (feet) wanderer's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
component of Harkor'Zun (hands) component of Harkor'Zun (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 acid Talent on hit: Corrosive Mist (10% chance). Talent on hit: Earthen Missiles (20% chance). While equipped: Changes resistances: * +20% acid * +10% physical Changes resistances cap: * +10% acid * +5% physical Cooldown Reduction: * Clinch 2 turns Ingredient for augments: ยท noninterfering Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of sludge (hands) component of sludge (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Slime Spit (35% chance). While equipped: Changes resistances: * +10% nature Changes damage: * +5% nature Masteries: * +0.2 Wild-gift / Slime Poison immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the fire wyrm (hands) component of the fire wyrm (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Talent on hit: Bellowing Roar (10% chance). Talent on hit: Fire Breath (10% chance). While equipped: Changes stats: * +5 Wil Changes resistances: * +15% fire Changes damage: * +10% fire Use talent when activated: Fire Breath level 2 Costs 24/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the firm hand (hands) component of the firm hand (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Ingredient for augments: ยท noninterfering Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of archery (hands) component of archery (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
3 component of butchering (hands) 3 component of butchering (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 63% * 10 - 25% chance to reduce armor by 54% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
5 component of dexterity (hands) 5 component of dexterity (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
component of magic (hands) component of magic (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
component of sorrow (hands) component of sorrow (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 21 mind, 21 darkness Effects on melee hit: * 12% chance to reduce all saves and defense by 35 Mental save: -11 Mindpower: +6 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of strength (hands) component of strength (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
2 component of the juggernaut (hands) 2 component of the juggernaut (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the nighthunter (hands) component of the nighthunter (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of war-making (hands) component of war-making (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
corrosive component (hands) corrosive component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
2 naturalist's component (hands) 2 naturalist's component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
polar component (hands) polar component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
2 restful component (hands) 2 restful component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
2 scouring component (hands) 2 scouring component (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 20 arcane resource burn While equipped: Effects when hit in melee: * 19 arcane resource burn Spell save: +11 Affinity: hands Components can be used to enhance items being crafted! |
spellstreaming component (hands) spellstreaming component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
3 storm component (hands) 3 storm component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
umbral component (hands) umbral component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 29% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
soultorn component (hat) soultorn component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +10% mind Mindpower: +10 Mental crit. chance: +5% Use talent when activated: Psychic Lobotomy level 3 Costs 8/10 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
2 aegis component (hat) 2 aegis component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
augmenting component (hat) augmenting component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 clarifying component (hat) 2 clarifying component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (hat) component of corrosion (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
2 component of darkness (hat) 2 component of darkness (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of fire (hat) component of fire (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
2 component of frost (hat) 2 component of frost (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! |
component of knowledge (hat) component of knowledge (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun * +5 Wil Mindpower: +4 Affinity: hat Components can be used to enhance items being crafted! |
3 component of lightning (hat) 3 component of lightning (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
component of nature (hat) component of nature (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
component of the sentry (hat) component of the sentry (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +3 - +9 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Circle of Warding level 3 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
eldritch component (hat) eldritch component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
grounding component (hat) grounding component (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
mindwoven component (hat) mindwoven component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
2 shielding component (hat) 2 shielding component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
stabilizing component (hat) stabilizing component (hat)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 bladed component (head) 2 bladed component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
3 cleansing component (head) 3 cleansing component (head)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
component of absorption (head) component of absorption (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
4 component of constitution (head) 4 component of constitution (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (head) 2 component of dexterity (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of knowledge (head) component of knowledge (head)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
2 component of strength (head) 2 component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
2 component of the depths (head) 2 component of the depths (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
component of trickery (head) component of trickery (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
dragonslayer's component (head) dragonslayer's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
miner's component (head) miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
prismatic component (head) prismatic component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (head) stabilizing component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 Affinity: head Components can be used to enhance items being crafted! |
warlord's component (head) warlord's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
spectral component (lite) spectral component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes resistances penetration: * +10% cold Changes damage: * +15% cold When activated: release a will o' the wisp that will explode against your foes for 434 cold damage (based on your Magic) Costs 20/20 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
bright component (lite) bright component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
2 component of clarity (lite) 2 component of clarity (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of health (lite) component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
component of the sun (lite) component of the sun (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Changes damage: * +5% - +15% light Damage affinity(heal): * +5% light Light radius: +1 - +3 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
component of the zealot (lite) component of the zealot (lite)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! |
4 acidic component (melee) 4 acidic component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 arcing component (melee) 6 arcing component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 165 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 balanced component (melee) 5 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 blazebringer's component (melee) 2 blazebringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
caustic component (melee) caustic component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
5 chilling component (melee) 5 chilling component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
2 component (Corpses) (melee) 2 component (Corpses) (melee)0.0 Encumbrance Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
13 component (Madness) (melee) 13 component (Madness) (melee)0.0 Encumbrance Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
7 component (Misfortune) (melee) 7 component (Misfortune) (melee)0.0 Encumbrance Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
15 component (Nightmares) (melee) 15 component (Nightmares) (melee)0.0 Encumbrance Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
14 component (Shrouds) (melee) 14 component (Shrouds) (melee)0.0 Encumbrance Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
component of amnesia (melee) component of amnesia (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 component of crippling (melee) 6 component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of dampening (melee) 4 component of dampening (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
8 component of daylight (melee) 8 component of daylight (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
3 component of enduring (melee) 3 component of enduring (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
5 component of erosion (melee) 5 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
4 component of evisceration (melee) 4 component of evisceration (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
14 component of massacre (melee) 14 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of paradox (melee) component of paradox (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
2 component of persecution (melee) 2 component of persecution (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
5 component of phasing (melee) 5 component of phasing (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
3 component of projection (melee) 3 component of projection (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of rage (melee) component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
7 component of shearing (melee) 7 component of shearing (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of the mystic (melee) 2 component of the mystic (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of vileness (melee) 2 component of vileness (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 43 Affinity: melee Components can be used to enhance items being crafted! |
5 elemental component (melee) 5 elemental component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 165 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 flaming component (melee) 7 flaming component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
7 hateful component (melee) 7 hateful component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
manaburning component (melee) manaburning component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
3 quick component (melee) 3 quick component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
3 slime-covered component (melee) 3 slime-covered component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 63% Affinity: melee Components can be used to enhance items being crafted! |
3 stormbringer's component (melee) 3 stormbringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
7 thought-forged component (melee) 7 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 35 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
4 truestriking component (melee) 4 truestriking component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
4 warbringer's component (melee) 4 warbringer's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
serpent's component (mindstar) serpent's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
4 blooming component (mindstar) 4 blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
caller's component (mindstar) caller's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component (Corpses) (mindstar) 2 component (Corpses) (mindstar)0.0 Encumbrance Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
3 component (Madness) (mindstar) 3 component (Madness) (mindstar)0.0 Encumbrance Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
2 component (Misfortune) (mindstar) 2 component (Misfortune) (mindstar)0.0 Encumbrance Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
2 component (Nightmares) (mindstar) 2 component (Nightmares) (mindstar)0.0 Encumbrance Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
2 component (Shrouds) (mindstar) 2 component (Shrouds) (mindstar)0.0 Encumbrance Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of balance (mindstar) 2 component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of clarity (mindstar) component of clarity (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of disruption (mindstar) component of disruption (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of flames (mindstar) component of flames (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
component of gales (mindstar) component of gales (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of life (mindstar) 7 component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of resolve (mindstar) component of resolve (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of sand (mindstar) component of sand (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
component of storms (mindstar) component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 6 lightning Changes stats: * +2 Str * +2 Dex * +1 Mag * +1 Wil * +2 Cun * +2 Con Changes resistances: * +5% lightning Changes resistances penetration: * +4% lightning Changes damage: * +4% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of venom (mindstar) 3 component of venom (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
6 creative component (mindstar) 6 creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
epiphanous component (mindstar) epiphanous component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
harmonious component (mindstar) harmonious component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (mindstar) hateful component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
honing component (mindstar) honing component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 horrifying component (mindstar) 2 horrifying component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
hungering component (mindstar) hungering component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
inquisitor's component (mindstar) inquisitor's component (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
manaburning component (mindstar) manaburning component (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn While equipped: Changes resistances: * +2% - +10% arcane Affinity: mindstar Components can be used to enhance items being crafted! |
mitotic component (mindstar) mitotic component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 63% * 5 - 20% chance to reduce armor by 54% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 nature's component (mindstar) 4 nature's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
projecting component (mindstar) projecting component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
protector's component (mindstar) protector's component (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! |
wyrm's component (mindstar) wyrm's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
component of light (mummy) component of light (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: mummy Components can be used to enhance items being crafted! |
2 component of nature (mummy) 2 component of nature (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: mummy Components can be used to enhance items being crafted! |
component of power (mummy) component of power (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: mummy Components can be used to enhance items being crafted! |
2 mindwoven component (mummy) 2 mindwoven component (mummy)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! |
spellwoven component (mummy) spellwoven component (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! |
timebroken component (mummy) timebroken component (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! |
blazebringer's component (ranged) blazebringer's component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 85 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: ranged Components can be used to enhance items being crafted! |
caustic component (ranged) caustic component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
4 component (Corpses) (ranged) 4 component (Corpses) (ranged)0.0 Encumbrance Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
component (Madness) (ranged) component (Madness) (ranged)0.0 Encumbrance Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
3 component (Shrouds) (ranged) 3 component (Shrouds) (ranged)0.0 Encumbrance Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
4 component of acid (ranged) 4 component of acid (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
component of cold (ranged) component of cold (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
component of dampening (ranged) component of dampening (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 component of enduring (ranged) 2 component of enduring (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
5 component of fire (ranged) 5 component of fire (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
3 component of lightning (ranged) 3 component of lightning (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
2 component of piercing (ranged) 2 component of piercing (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
2 component of true flight (ranged) 2 component of true flight (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
4 fungal component (ranged) 4 fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
mage-hunter's component (ranged) mage-hunter's component (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
4 mighty component (ranged) 4 mighty component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
penetrating component (ranged) penetrating component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
2 ranger's component (ranged) 2 ranger's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
steady component (ranged) steady component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
swiftstrike component (ranged) swiftstrike component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
component of aether (ring) component of aether (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Changes damage: * +10% - +20% arcane Affinity: ring Components can be used to enhance items being crafted! |
component of corrosion (ring) component of corrosion (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid Changes damage: * +10% - +20% acid Affinity: ring Components can be used to enhance items being crafted! |
2 component of fire (ring) 2 component of fire (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Changes damage: * +10% - +20% fire Affinity: ring Components can be used to enhance items being crafted! |
component of light (ring) component of light (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of lightning (ring) component of lightning (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 35 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 35 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
component of nature (ring) component of nature (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
2 component of sensing (ring) 2 component of sensing (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of speed (ring) component of speed (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted! |
component of tenacity (ring) component of tenacity (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted! |
conjurer's component (ring) conjurer's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
gladiator's component (ring) gladiator's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! |
psionicist's component (ring) psionicist's component (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
savior's component (ring) savior's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
sneakthief's component (ring) sneakthief's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
titan's component (ring) titan's component (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
3 component (Madness) (robes) 3 component (Madness) (robes)0.0 Encumbrance Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
2 component (Misfortune) (robes) 2 component (Misfortune) (robes)0.0 Encumbrance Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Ingredient for augments: ยท noninterfering Affinity: robes Components can be used to enhance items being crafted! |
2 component of blight (robes) 2 component of blight (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
5 component of corrosion (robes) 5 component of corrosion (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
2 component of darkness (robes) 2 component of darkness (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
3 component of fire (robes) 3 component of fire (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of frost (robes) component of frost (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
7 component of life (robes) 7 component of life (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of light (robes) component of light (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning (robes) 2 component of lightning (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
3 component of nature (robes) 3 component of nature (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of protection (robes) component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
component of the mind (robes) component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the mountain (robes) component of the mountain (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
3 component of time (robes) 3 component of time (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
2 dreamer's component (robes) 2 dreamer's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
2 focusing component (robes) 2 focusing component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
3 mindwoven component (robes) 3 mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
shimmering component (robes) shimmering component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
2 slimy component (robes) 2 slimy component (robes)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 63% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
2 spellwoven component (robes) 2 spellwoven component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
stargazer's component (robes) stargazer's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
3 stormwoven component (robes) 3 stormwoven component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
2 timebroken component (robes) 2 timebroken component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes) verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
coral component (shield) coral component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
sanguine component (shield) sanguine component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% While equipped: Melee retaliation: 15 draining blight Changes stats: * +5 Con Changes resistances: * +20% blight * +10% light Masteries: * +0.3 Cursed / Bloodstained Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 54% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
5 component of cold resistance (shield) 5 component of cold resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of fire resistance (shield) 2 component of fire resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of lightning resistance (shield) component of lightning resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of purity (shield) component of purity (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
2 component of resilience (shield) 2 component of resilience (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
component of resistance (shield) component of resistance (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of shrapnel (shield) 2 component of shrapnel (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 384 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of the stars (shield) 2 component of the stars (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of winter (shield) 2 component of winter (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 204 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
corrosive component (shield) corrosive component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 acid While equipped: Effects when hit in melee: * 12% chance to reduce armor by 54% Changes stats: * +2 Con Changes resistances: * +11% acid Affinity: shield Components can be used to enhance items being crafted! |
3 coruscating component (shield) 3 coruscating component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
icy component (shield) icy component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
4 reinforced component (shield) 4 reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
4 shocking component (shield) 4 shocking component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
swashbuckler's component (shield) swashbuckler's component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
warded component (shield) warded component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
3 windwalling component (shield) 3 windwalling component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component (Corpses) (staff) component (Corpses) (staff)0.0 Encumbrance Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
3 component (Madness) (staff) 3 component (Madness) (staff)0.0 Encumbrance Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
5 component (Misfortune) (staff) 5 component (Misfortune) (staff)0.0 Encumbrance Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
component (Nightmares) (staff) component (Nightmares) (staff)0.0 Encumbrance Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
component (Shrouds) (staff) component (Shrouds) (staff)0.0 Encumbrance Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
2 component of channeling (staff) 2 component of channeling (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of fate (staff) 3 component of fate (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
5 component of illumination (staff) 5 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of invocation (staff) component of invocation (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
5 component of might (staff) 5 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of power (staff) component of power (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of protection (staff) component of protection (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of warding (staff) component of warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of wizardry (staff) component of wizardry (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
9 cruel component (staff) 9 cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
3 earthen component (staff) 3 earthen component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 ethereal component (staff) 2 ethereal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
greater component (staff) greater component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 Affinity: staff Components can be used to enhance items being crafted! |
4 infernal component (staff) 4 infernal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
4 lifebinding component (staff) 4 lifebinding component (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
magewarrior's short component (staff) magewarrior's short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 potent component (staff) 3 potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 shimmering component (staff) 2 shimmering component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
short component (staff) short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 surging component (staff) 4 surging component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
void walker's component (staff) void walker's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
component of psionic shield (torque) component of psionic shield (torque)0.0 Encumbrance Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of healing (totem) 2 component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of conjuration (wand) component of conjuration (wand)0.0 Encumbrance Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
bonus component (acid melee, acid corrode melee, slime melee, acid burst (crit), acid burst) bonus component (acid melee, acid corrode melee, slime melee, acid burst (crit), acid burst)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 acid Burst on hit (radius 1): 20 acid Burst on crit (radius 2): 4 acid On hit: * 20% chance to slow global speed by 63% * 20% chance to reduce armor by 54% Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio acid resist) bonus component (bio acid resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% acid Components can be used to enhance items being crafted! |
bonus component (bio acid retribution) bonus component (bio acid retribution)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Melee retaliation: 4 acid Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Infused by arcane disrupting forces Powered by unknown forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio aquatic resist) bonus component (bio aquatic resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Aquatic Components can be used to enhance items being crafted! |
bonus component (bio aquatic resist) bonus component (bio aquatic resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Aquatic Components can be used to enhance items being crafted! |
bonus component (bio arcane resist) bonus component (bio arcane resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% arcane Components can be used to enhance items being crafted! |
bonus component (bio blind immunity) bonus component (bio blind immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Blindness immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio cold resist) bonus component (bio cold resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio crit damage) bonus component (bio crit damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (bio cun) bonus component (bio cun)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio demon damage) bonus component (bio demon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Demon Components can be used to enhance items being crafted! |
bonus component (bio demon/major telepathy) bonus component (bio demon/major telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: demon/major Components can be used to enhance items being crafted! |
bonus component (bio demon/minor telepathy) bonus component (bio demon/minor telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: demon/minor Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dragon damage) bonus component (bio dragon damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Dragon Components can be used to enhance items being crafted! |
bonus component (bio elemental/xorn telepathy) bonus component (bio elemental/xorn telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: elemental/xorn Components can be used to enhance items being crafted! |
bonus component (bio fire burst (crit)) bonus component (bio fire burst (crit))0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 fire Components can be used to enhance items being crafted! |
bonus component (bio fire damage) bonus component (bio fire damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 fire Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio horror resist) bonus component (bio horror resist)0.0 Encumbrance Infused by arcane disrupting forces Powered by unknown forces Modifies crafted object: While equipped: Reduced damage from: * +9% Horror Components can be used to enhance items being crafted! |
bonus component (bio humanoid damage) bonus component (bio humanoid damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Damage against: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +9% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid/shalore telepathy) bonus component (bio humanoid/shalore telepathy)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/shalore Components can be used to enhance items being crafted! |
bonus component (bio immovable damage) bonus component (bio immovable damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Damage against: * +6% Immovable Components can be used to enhance items being crafted! |
bonus component (bio inc damage cold) bonus component (bio inc damage cold)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio inc damage darkness) bonus component (bio inc damage darkness)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
bonus component (bio inc damage light) bonus component (bio inc damage light)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +9% light Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana) bonus component (bio max mana)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana) bonus component (bio max mana)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mind burst (crit)) bonus component (bio mind burst (crit))0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 mind Components can be used to enhance items being crafted! |
bonus component (bio mind resist) bonus component (bio mind resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% mind Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindpower) bonus component (bio mindpower)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio nature resist) bonus component (bio nature resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% nature Components can be used to enhance items being crafted! |
bonus component (bio phys crit) bonus component (bio phys crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio phys crit) bonus component (bio phys crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio poison immunity) bonus component (bio poison immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio poison immunity) bonus component (bio poison immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio poison retribution) bonus component (bio poison retribution)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Melee retaliation: 4 poison Components can be used to enhance items being crafted! |
bonus component (bio projectile speed) bonus component (bio projectile speed)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% Components can be used to enhance items being crafted! |
bonus component (bio projectile speed) bonus component (bio projectile speed)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% Components can be used to enhance items being crafted! |
bonus component (bio resist pen fire) bonus component (bio resist pen fire)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +10% fire Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.0 Encumbrance Infused by arcane disrupting forces Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spiderkin resist) bonus component (bio spiderkin resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Spiderkin Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio temporal resist) bonus component (bio temporal resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% temporal Components can be used to enhance items being crafted! |
bonus component (bio undead damage) bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead resist) bonus component (bio undead resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio void) bonus component (bio void)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio wil) bonus component (bio wil)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (crit, stat con, damage, phys crit, armor) bonus component (crit, stat con, damage, phys crit, armor)0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +6 Crit. chance: +3.0% While equipped: Physical crit. chance: +2.0% Armour: +8 Changes stats: * +1 Con Components can be used to enhance items being crafted! |
bonus component (dark melee, stat con, ignore crit, stat cun, inc damage darkness, dark burst (crit), see invisible) bonus component (dark melee, stat con, ignore crit, stat cun, inc damage darkness, dark burst (crit), see invisible)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 darkness Burst on crit (radius 2): 8 darkness While equipped: Changes stats: * +2 Cun * +2 Con Changes damage: * +9% darkness Reduces incoming crit damage: 5.00% See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (def, die at, slime melee, resist fire, stat dex, resists pen mind, armor) bonus component (def, die at, slime melee, resist fire, stat dex, resists pen mind, armor)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +2 Defense: +10 Effects on melee hit: * 10% chance to slow global speed by 63% Changes stats: * +3 Dex Changes resistances: * +9% fire Changes resistances penetration: * +20% mind Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (def, infravision radius, resist acid, stat dex) bonus component (def, infravision radius, resist acid, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +30 Changes stats: * +5 Dex Changes resistances: * +9% acid Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (def, resist darkness, inc damage cold, resist physical, cold melee, armor) bonus component (def, resist darkness, inc damage cold, resist physical, cold melee, armor)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 cold While equipped: Armour: +12 Defense: +20 Changes resistances: * +6% darkness * +2% physical Changes damage: * +18% cold Components can be used to enhance items being crafted! |
bonus component (def, slime melee, stat dex, resists pen nature, stat str, armor) bonus component (def, slime melee, stat dex, resists pen nature, stat str, armor)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Defense: +5 Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: * +3 Str * +1 Dex Changes resistances penetration: * +20% nature Components can be used to enhance items being crafted! |
bonus component (die at, increased life, void, resist light, improve heal, immune disarm) bonus component (die at, increased life, void, resist light, improve heal, immune disarm)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% light Disarm immunity: +20% Only die when reaching: -40.00 life Maximum life: +80.00 Healing mod.: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (die at, light retribution, resist lightning, resists pen light, save spell) bonus component (die at, light retribution, resist lightning, resists pen light, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 light Changes resistances: * +6% lightning Changes resistances penetration: * +15% light Spell save: +18 Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (expose mind melee, mind melee, acid burst (crit), lightning burst (crit)) bonus component (expose mind melee, mind melee, acid burst (crit), lightning burst (crit))0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on crit (radius 2): 12 acid, 20 lightning On hit: * 20% chance to reduce all saves and defense by 35 Components can be used to enhance items being crafted! |
bonus component (fire melee, corrupted blood melee, corrupted blood melee, inc damage nature, nature melee, inc damage blight) bonus component (fire melee, corrupted blood melee, corrupted blood melee, inc damage nature, nature melee, inc damage blight)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 nature, 4 fire On hit: * 20% chance to reduce strength, dexterity, and constitution by 43 While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 43 Changes damage: * +3% nature * +12% blight Components can be used to enhance items being crafted! |
bonus component (hate on crit, max psi, mindpower, blight retribution, inc damage blight) bonus component (hate on crit, max psi, mindpower, blight retribution, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 blight Changes damage: * +15% blight Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (ignore crit, resist arcane, resist blight, inc damage light, lightning retribution, immune cut) bonus component (ignore crit, resist arcane, resist blight, inc damage light, lightning retribution, immune cut)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 10 lightning Changes resistances: * +5% arcane * +6% blight Changes damage: * +12% light Reduces incoming crit damage: 15.00% Cut immunity: +20% Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, lightning retribution, fire retribution, resists pen mind, inc damage mind, inc damage fire, resists pen fire) bonus component (inc damage lightning, lightning retribution, fire retribution, resists pen mind, inc damage mind, inc damage fire, resists pen fire)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 lightning, 4 fire Changes resistances penetration: * +10% mind * +15% fire Changes damage: * +6% lightning * +6% fire * +3% mind Components can be used to enhance items being crafted! |
bonus component (increased vim, spellpower, phasing, stat dex, see invisible, stat con, inc damage blight) bonus component (increased vim, spellpower, phasing, stat dex, see invisible, stat con, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Dex * +3 Con Changes damage: * +15% blight Maximum vim: +20.00 Spellpower: +5 See invisible: +6 Damage Shield penetration: +20% Components can be used to enhance items being crafted! |
bonus component (lightning burst, lightning melee) bonus component (lightning burst, lightning melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 lightning Burst on hit (radius 1): 20 lightning Components can be used to enhance items being crafted! |
bonus component (lite radius, stat wil, stat str, inc damage cold, inc damage mind, mind expose melee) bonus component (lite radius, stat wil, stat str, inc damage cold, inc damage mind, mind expose melee)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Changes stats: * +2 Str * +4 Wil Changes damage: * +6% mind * +21% cold Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (mind expose melee, inc damage mind) bonus component (mind expose melee, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Changes damage: * +3% mind Components can be used to enhance items being crafted! |
bonus component (mind expose melee, resists pen mind, resists pen fire, resists pen cold, resist cold) bonus component (mind expose melee, resists pen mind, resists pen fire, resists pen cold, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Changes resistances: * +9% cold Changes resistances penetration: * +15% fire * +15% mind * +5% cold Components can be used to enhance items being crafted! |
bonus component (mind melee, temporal burst, arcane burst (crit), mind burst (crit), arcane burst, mind burst) bonus component (mind melee, temporal burst, arcane burst (crit), mind burst (crit), arcane burst, mind burst)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 mind Burst on hit (radius 1): 20 temporal, 20 arcane, 16 mind Burst on crit (radius 2): 12 arcane, 8 mind Components can be used to enhance items being crafted! |
bonus component (mind retribution, equilibrium on hit, max hate, inc damage mind, psi on hit, inc damage blight) bonus component (mind retribution, equilibrium on hit, max hate, inc damage mind, psi on hit, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 10 mind Changes damage: * +6% mind * +3% blight Equilibrium when hit: +0.08 Psi when hit: +0.12 Maximum hate: +2.00 Components can be used to enhance items being crafted! |
bonus component (mind retribution, lite radius, resists pen mind, inc damage lightning, inc damage mind) bonus component (mind retribution, lite radius, resists pen mind, inc damage lightning, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 10 mind Changes resistances penetration: * +25% mind Changes damage: * +6% lightning * +12% mind Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (mind retribution, resists pen cold, inc damage acid, acid burst) bonus component (mind retribution, resists pen cold, inc damage acid, acid burst)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 acid While equipped: Melee retaliation: 4 mind Changes resistances penetration: * +10% cold Changes damage: * +3% acid Components can be used to enhance items being crafted! |
bonus component (nature burst (crit), inc damage nature, stat mag, inc damage fire) bonus component (nature burst (crit), inc damage nature, stat mag, inc damage fire)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on crit (radius 2): 16 nature While equipped: Changes stats: * +2 Mag Changes damage: * +12% nature * +27% fire Components can be used to enhance items being crafted! |
bonus component (phasing, blight melee, mind burst (crit), arcane melee) bonus component (phasing, blight melee, mind burst (crit), arcane melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 blight, 16 arcane Burst on crit (radius 2): 4 mind Damage Shield penetration (this weapon only): +30% Components can be used to enhance items being crafted! |
bonus component (phasing, damage, travel speed, ammo reload) bonus component (phasing, damage, travel speed, ammo reload)0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +8 Travel speed: +100% Damage Shield penetration (this weapon only): +20% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
bonus component (phasing, spellpower, mana on crit, inc damage light, cold burst) bonus component (phasing, spellpower, mana on crit, inc damage light, cold burst)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 cold Damage Shield penetration (this weapon only): +30% While equipped: Changes damage: * +24% light Mana when firing critical spell: +2.00 Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (physical retribution, immune pin, immune blind, resist darkness, phys dam, save spell) bonus component (physical retribution, immune pin, immune blind, resist darkness, phys dam, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +20 Melee retaliation: 4 physical Changes resistances: * +3% darkness Spell save: +6 Blindness immunity: +20% Pinning immunity: +10% Components can be used to enhance items being crafted! |
bonus component (physical retribution, resist nature, inc damage nature, inc damage physical, stat dex) bonus component (physical retribution, resist nature, inc damage nature, inc damage physical, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 physical Changes stats: * +3 Dex Changes resistances: * +3% nature Changes damage: * +6% nature * +3% physical Components can be used to enhance items being crafted! |
bonus component (resist acid, acid burst, resists pen light, inc damage light, resists pen cold, light burst (crit)) bonus component (resist acid, acid burst, resists pen light, inc damage light, resists pen cold, light burst (crit))0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 acid Burst on crit (radius 2): 8 light While equipped: Changes resistances: * +9% acid Changes resistances penetration: * +10% light * +5% cold Changes damage: * +6% light Components can be used to enhance items being crafted! |
bonus component (resist fire, mind crit magnitude, max psi, resists pen mind) bonus component (resist fire, mind crit magnitude, max psi, resists pen mind)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +15% fire Changes resistances penetration: * +20% mind Critical mult.: +10.00% Maximum psi: +30.00 Components can be used to enhance items being crafted! |
bonus component (resist lightning, dark burst (crit), dark melee, stat str) bonus component (resist lightning, dark burst (crit), dark melee, stat str)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 darkness Burst on crit (radius 2): 4 darkness While equipped: Changes stats: * +3 Str Changes resistances: * +12% lightning Components can be used to enhance items being crafted! |
bonus component (resist lightning, inc damage cold, resist acid, resists pen acid) bonus component (resist lightning, inc damage cold, resist acid, resists pen acid)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +12% acid Changes resistances penetration: * +5% acid Changes damage: * +3% cold Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, dark numbing melee, resist mind, mind expose melee, resist lightning, inc damage mind) bonus component (resists pen darkness, dark numbing melee, resist mind, mind expose melee, resist lightning, inc damage mind)0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 10% chance to reduce damage dealt by 29% While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 35 Changes resistances: * +12% mind * +6% lightning Changes resistances penetration: * +15% darkness Changes damage: * +6% mind Components can be used to enhance items being crafted! |
bonus component (resists pen mind, cold retribution, slime melee, resists pen cold) bonus component (resists pen mind, cold retribution, slime melee, resists pen cold)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 63% Melee retaliation: 4 cold Changes resistances penetration: * +25% mind * +25% cold Components can be used to enhance items being crafted! |
bonus component (stat con, ignore crit, lite radius, stat wil, inc damage blight, stat str) bonus component (stat con, ignore crit, lite radius, stat wil, inc damage blight, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +6 Str * +2 Wil * +3 Con Changes damage: * +12% blight Reduces incoming crit damage: 10.00% Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (stat con, increased life, immune confusion, immune knockback, immune cut, infravision radius) bonus component (stat con, increased life, immune confusion, immune knockback, immune cut, infravision radius)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Con Cut immunity: +20% Confusion immunity: +20% Knockback immunity: +10% Maximum life: +20.00 Infravision radius: +1 Components can be used to enhance items being crafted! |
bonus component (stat con, resist nature, inc damage nature, infravision radius, stat dex) bonus component (stat con, resist nature, inc damage nature, infravision radius, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Dex * +1 Con Changes resistances: * +12% nature Changes damage: * +15% nature Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat con, stat wil, inc damage acid, resist acid, resists pen acid, infravision radius) bonus component (stat con, stat wil, inc damage acid, resist acid, resists pen acid, infravision radius)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Wil * +5 Con Changes resistances: * +9% acid Changes resistances penetration: * +25% acid Changes damage: * +6% acid Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat mag, resists pen blight, stat cun, inc damage mind, stat dex, stat str) bonus component (stat mag, resists pen blight, stat cun, inc damage mind, stat dex, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +10 Str * +5 Dex * +3 Mag * +3 Cun Changes resistances penetration: * +10% blight Changes damage: * +6% mind Components can be used to enhance items being crafted! |
bonus component (stat wil, inc damage arcane, stat cun, psi on hit, save mental) bonus component (stat wil, inc damage arcane, stat cun, psi on hit, save mental)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun * +3 Wil Changes damage: * +6% arcane Mental save: +12 Psi when hit: +0.24 Components can be used to enhance items being crafted! |
bonus component (stave paradox reduce anomalies, resist temporal, temporal energize melee, stave inc damage temporal, resists pen fire) bonus component (stave paradox reduce anomalies, resist temporal, temporal energize melee, stave inc damage temporal, resists pen fire)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +3% temporal Changes resistances penetration: * +20% fire Changes damage: * +6% temporal Reduces paradox anomalies(equivalent to willpower): +15 Components can be used to enhance items being crafted! |
bonus component (talent (Aether Beam) ) bonus component (talent (Aether Beam) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Aether Beam level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Arcane Reconstruction) ) bonus component (talent (Arcane Reconstruction) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Arcane Reconstruction level 8 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (talent (Battle Call) ) bonus component (talent (Battle Call) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Battle Call level 4 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) ) bonus component (talent (Bone Armour) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 8 Puts all charms on cooldown for 26 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Dual Strike level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Dual Strike level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Feint) ) bonus component (talent (Feint) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Feint level 1 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Kneecapper) ) bonus component (talent (Kneecapper) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Kneecapper level 1 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mind Sear) ) bonus component (talent (Mind Sear) )0.0 Encumbrance Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Sear level 8 Puts all charms on cooldown for 4 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) ) bonus component (talent (Rush) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Rush level 4 Puts all charms on cooldown for 44 turns Components can be used to enhance items being crafted! |
bonus component (talent (Searing Light) ) bonus component (talent (Searing Light) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Searing Light level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) ) bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slash) ) bonus component (talent (Slash) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Slash level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Spit) ) bonus component (talent (Slime Spit) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Slime Spit level 3 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stun) ) bonus component (talent (Stun) )0.0 Encumbrance Infused by psionic forces Modifies crafted object: Use talent when activated: Stun level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (War Hound) ) bonus component (talent (War Hound) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: War Hound level 8 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
Achievements
By Light Fist the Ancient Adventurer level 48
5th Dusk 122nd year of Ascendancy at 22:38 see stats
By Light Fist the Ancient Adventurer level 48
6th Mirth 122nd year of Ascendancy at 01:20 see stats
By Light Fist the Ancient Adventurer level 33
75th Pyre 122nd year of Ascendancy at 01:30 see stats
By Light Fist the Ancient Adventurer level 58
14th Dusk 122nd year of Ascendancy at 02:30 see stats
By Light Fist the Ancient Adventurer level 58
16th Dusk 122nd year of Ascendancy at 08:21 see stats
By Light Fist the Ancient Adventurer level 48
5th Dusk 122nd year of Ascendancy at 09:43 see stats
By Light Fist the Ancient Adventurer level 62
20th Dusk 122nd year of Ascendancy at 08:08 see stats
By Light Fist the Ancient Adventurer level 66
35th Dusk 122nd year of Ascendancy at 23:56 see stats
By Light Fist the Ancient Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:13 see stats
By Light Fist the Ancient Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:13 see stats
By Light Fist the Ancient Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:13 see stats
By Light Fist the Ancient Adventurer level 40
79th Pyre 122nd year of Ascendancy at 09:42 see stats
By Light Fist the Ancient Adventurer level 50
12nd Dusk 122nd year of Ascendancy at 07:22 see stats
By Light Fist the Ancient Adventurer level 62
20th Dusk 122nd year of Ascendancy at 16:53 see stats
By Light Fist the Ancient Adventurer level 48
5th Dusk 122nd year of Ascendancy at 12:49 see stats
By Light Fist the Ancient Adventurer level 62
25th Dusk 122nd year of Ascendancy at 23:43 see stats
By Light Fist the Ancient Adventurer level 66
37th Dusk 122nd year of Ascendancy at 14:41 see stats
By Light Fist the Ancient Adventurer level 62
35th Dusk 122nd year of Ascendancy at 06:02 see stats
By Light Fist the Ancient Adventurer level 48
5th Dusk 122nd year of Ascendancy at 09:43 see stats
Log
There is a way to the next level here (press '' or right click to use).
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:21.
You gain 0.00 gold from the transmogrification of bonus component (bio mindcrit).
You gain 17.05 gold from the transmogrification of Gloomwarden.
You gain 19.83 gold from the transmogrification of pulsing mindstar 'Bilegash' (Madness) (13-14 power, 32 apr, mind damage).
Accepted quest 'Infinite Dungeon Challenge (Level 37): Exterminator'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.