Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Items Vault 1.7.6Donators/Buyers bonus! Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Zilquish |
Class | Adventurer |
Level / Exp | 52 / 94% |
Size | huge |
Lifes / Deaths | no deaths recorded 7 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 53 (base 32) |
Dexterity | 32 (base 24) |
Constitution | 111 (base 62) |
Magic | 31 (base 12) |
Willpower | 46 (base 21) |
Cunning | 79 (base 62) |
Resources
Psi | 91/91 |
Life | 2544/2544 |
Steam | 0/100 |
Stamina | 328/328 |
Equilibrium | 45 |
Healing Factor | 1.6893516446968 |
Regeneration | 40.964780699707 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | -991 |
Infravision | 4 |
Stealth | 51 |
Offense: Mainhand
Damage | 30 |
Accuracy | 39 |
Crit Chance | 51% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 44 |
Crit Chance | 50% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Light | +6% |
Darkness | +14% |
Cold | +13% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +7% |
Blight | +7% |
Arcane | +7% |
Cold | +7% |
Physical | +7% |
Darkness | +7% |
Light | +12% |
Temporal | +7% |
Lightning | +7% |
Mind | +7% |
Fire | +7% |
Nature | +7% |
Defense: Base
Armour (hardiness) | 8 (60.418071861941%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 38 |
Mental Save | 46 |
Defense: Resistances
Acid | + 43%( 82%) |
Blight | + 32%( 82%) |
Arcane | + 28%( 82%) |
Cold | + 28%( 82%) |
All | + 22%( 82%) |
Physical | + 31%( 82%) |
Lightning | + 30%( 82%) |
Light | + 28%( 82%) |
Temporal | + 28%( 82%) |
Mind | + 28%( 82%) |
Darkness | + 35%( 82%) |
Fire | + 30%( 82%) |
Nature | + 28%( 82%) |
Defense: Immunities
Pinning Resistance | 17% |
Bleed Resistance | 50% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 3.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Armorsmithing | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Dread | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Weaponsmithing | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Dragonborn | 1.20 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Shadow | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Zilquish | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Bloodruned | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Charged Shield |
talent | Stone Vines |
talent | Mechanical Arms |
talent | Pace Yourself |
talent | Antimagic Shield |
talent | Gloom |
talent | Kinetic Shield |
talent | Kinetic Aura |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 8.2 and stamina regeneration by 2.4. Soothing Darkness |
detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | thorny mindstar 'Darkpeal' (7-8 power, 24 apr, mind damage) thorny mindstar 'Darkpeal' (7-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 7.0 - 7.7 Mind Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: offense ------ Mind Crit +3% Mindpower +8 (+2 eff.) On-Hit 4 mind 3 darkness Damage +2% mind +5% darkness defense ------ Physical save +2 (+1 eff.) Spell save +3 (+2 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Beluralaith Beluralaith1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% defense ------ Defense +5 (+3 eff.) Physical save +9 (+3 eff.) Life Regen +0.90 Healmod +11% other ------- Stamina/turn +1.00 A belt that goes around your waist. |
Light source | Salyrin Salyrin2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Mind save +9 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +1.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Elenydusin the rough leather cap (0 def, 1 armour) Elenydusin the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Mind Crit +1% Mindpower +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% A cap made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glareveil the voratun pickaxe (dig speed 19 turns) Glareveil the voratun pickaxe (dig speed 19 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% cold Ignore resists +5% light defense ------ Resistance +3% blight +9% darkness other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Stormshaper Stormshaper0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Mind Crit +1% Damage +10% acid +6% mind defense ------ Resistance +20% acid +3% lightning other ------- Light +2 Rings make your fingers look great! |
On fingers | savior's copper ring savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+2 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
Around neck | copper amulet 'Brightgash' copper amulet 'Brightgash'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) Damage +6% light +3% mind defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
In main hand | Glaremistress the iron dagger (15-20 power, 5 apr) Glaremistress the iron dagger (15-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 15.0 - 19.5 Physical Uses 50% Str, 0% Con, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 light On-crit, radius 2 +12 acid While equipped: other ------- Light +2 Sharp, short and deadly. |
Absorbed Mindstar | Balaratir the Coalstalker (5-6 power, 18 apr, nature damage) Balaratir the Coalstalker (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 12 mind 12 darkness Damage +7% mind +9% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 29% defense ------ Resistance +3% blight other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | Silunne (4-4 power, 18 apr, mind damage) Silunne (4-4 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +2% Critical power +6.00% Mindpower +6 (+2 eff.) defense ------ Crit Resistance 10.00% Physical save +2 (+1 eff.) Spell save +3 (+2 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Nerata (1 def, 6 armour) Nerata (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Mag +2 Cun offense ------ Damage +3% acid defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
healing infusion (heal 40; cd 15) healing infusion (heal 40; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 13 cd) regeneration infusion (heal 60; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 4; cd 11) wild infusion (res 15%; physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the duelist (damage 124; dur 4; cd 23) biting gale rune of the duelist (damage 124; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 123.62 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 91; cd 13) shatter afflictions rune of the warrior (absorb 91; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
hateful steel greatmaul of dampening (29-44 power, 2 apr) hateful steel greatmaul of dampening (29-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Disrupt/Psionic Weapon Damage 29.0 - 43.5 Physical Uses 120% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +10 darkness Damage Against +10% Living While equipped: defense ------ Resistance +10% acid +12% lightning +14% cold +12% fire +5% all Spell save +9 (+4 eff.) Massive two-handed mauls. |
balanced iron greatsword of crippling (18-29 power, 1 apr) balanced iron greatsword of crippling (18-29 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Master Weapon Damage 18.0 - 28.8 Physical Uses 120% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Accuracy +9 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +31% Massive two-handed swords. |
iron greatsword of erosion (16-25 power, 1 apr) iron greatsword of erosion (16-25 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature Weapon Damage 15.5 - 24.8 Physical Uses 120% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature Massive two-handed swords. |
steel longsword of phasing (15-21 power, 10 apr) steel longsword of phasing (15-21 power, 10 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 15.0 - 21.0 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% Ignore Shields +10% Sharp, long, and deadly. |
Nightblur (17-24 power, 3 apr) Nightblur (17-24 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 17.0 - 23.8 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +6 nature While equipped: Stats +1 Cun offense ------ Mindpower +20 (+5 eff.) defense ------ Resistance +3% mind +3% darkness other ------- Hate-on-crit +3.00 Blunt and deadly. |
Yvugath (14-20 power, 3 apr) Yvugath (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage While equipped: Stats +1 Str offense ------ Damage +9% blight defense ------ Resistance +2% physical Life +20.00 other ------- Infravision +1 Blunt and deadly. |
balanced dwarven-steel mace of daylight (27-38 power, 4 apr) balanced dwarven-steel mace of daylight (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane/Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +5 light Damage Against +10% Undead While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +5 (+3 eff.) Disarm Resist +27% Blunt and deadly. |
iron waraxe of paradox (12-17 power, 2 apr) iron waraxe of paradox (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 temporal While equipped: defense ------ Resistance +6% temporal One-handed war axes. |
steel waraxe (13-18 power, 3 apr) steel waraxe (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 13.0 - 18.2 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
Arthurogorn (10-14 power, 5 apr) Arthurogorn (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 10.5 - 13.7 Physical Uses 50% Str, 0% Con, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +5% Living On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: defense ------ Resistance +3% fire Disease Resist +10% Cut Resist +20% Sharp, short and deadly. |
gifted mossy mindstar of clarity (2-3 power, 12 apr, nature damage) gifted mossy mindstar of clarity (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) defense ------ Mind save +3 (+1 eff.) other ------- Max psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of sand (3-3 power, 12 apr, mind damage) mossy mindstar of sand (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 6 physical Damage +5% physical Ignore resists +5% physical defense ------ Resistance +5% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of life (2-3 power, 12 apr, nature damage) nature's mossy mindstar of life (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% nature defense ------ Resistance +3% blight Life +12.00 Life Regen +0.50 Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of clarity (5-6 power, 18 apr, nature damage) nature's vined mindstar of clarity (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +3% nature defense ------ Resistance +2% blight Mind save +2 (+1 eff.) Disease Resist +12% other ------- Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty rough leather sling of acid mighty rough leather sling of acid4.0 Encumbrance T1 sling 1H weapon [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Con Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 acid While equipped: Stats +2 Str offense ------ Physical Power +6 (+3 eff.) Damage +8% acid Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Breezelord' rough leather sling 'Breezelord'4.0 Encumbrance T1 sling 1H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Con Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +4 darkness While equipped: Stats +2 Dex offense ------ Damage +3% light Ignore resists +15% nature defense ------ Resistance +6% light Slings are used to hurl stones or metal shots at your foes. |
quiver of elm arrows of crippling (13/13, 16-22 power, 5 apr) quiver of elm arrows of crippling (13/13, 16-22 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego+] Master Weapon Damage 15.5 - 21.7 Physical Uses 70% Dex, 0% Con, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +9.0% Capacity 13 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Scaldmistress' (18/18, 28-38 power, 7 apr) quiver of ash arrows 'Scaldmistress' (18/18, 28-38 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 27.5 - 38.5 Physical Uses 50% Str, 0% Con, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 Auto Reload 4 On-ranged-hit +20 darkness +12 mind Damage Against +9% Living On-Hit, radius 1 +8 fire Arrows are used with bows to pierce your foes to death. |
self-loading quiver of ash arrows (19/19, 22-31 power, 7 apr) self-loading quiver of ash arrows (19/19, 22-31 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane Weapon Damage 22.0 - 30.8 Physical Uses 70% Dex, 0% Con, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 Auto Reload 4 Arrows are used with bows to pierce your foes to death. |
pouch of steel shots 'Wretchwild' (20/20, 22-27 power, 2 apr) pouch of steel shots 'Wretchwild' (20/20, 22-27 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Nature Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 0% Con, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-ranged-hit +5 nature On-Hit, radius 1 +4 lightning +16 nature +12 darkness On-crit, radius 2 +4 lightning On Hit: * 20% chance to reduce damage dealt by 29% Shots are used with slings to pummel your foes to death. |
Anylathadur (0 def, 6 armour, 80 block) Anylathadur (0 def, 6 armour, 80 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Random Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Fatigue +8% Resistance +16% lightning +17% fire other ------- Talents +1 Block Handheld deflection devices. |
acidic steel shield of lightning resistance (+16%) (0 def, 4 armour, 41 block) acidic steel shield of lightning resistance (+16%) (0 def, 4 armour, 41 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5 acid When Hit 1 acid defense ------ Armor +4 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
linen robe 'Urodig' (0 def, 0 armour) linen robe 'Urodig' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +10% lightning When Hit 2 acid defense ------ Resistance +15% lightning +3% blight +9% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of blight (+10%) (0 def, 0 armour) shimmering linen robe of blight (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% arcane +10% blight defense ------ Resistance +10% blight +7% all other ------- Max mana +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galetyphoon (0 def, 0 armour) Galetyphoon (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +11% lightning +12% cold +12% acid defense ------ Resistance +16% lightning +3% temporal +3% blight +18% cold +18% acid +9% all Spell save +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour) mindwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Resistance +9% all Mind save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+19%) (0 def, 0 armour) woollen robe of corrosion (+19%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +13% acid defense ------ Resistance +19% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adasenor the Murkschism (3 def, 2 armour) Adasenor the Murkschism (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Damage +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% lightning +6% physical +5% arcane Physical save +11 (+4 eff.) Spell save +3 (+2 eff.) A suit of armour made of leather. |
Zydogar the Lustrekin (3 def, 2 armour) Zydogar the Lustrekin (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +2 Mag offense ------ Ignore resists +5% light When Hit 6 arcane defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +5% mind Spell save +12 (+5 eff.) Mind save +10 (+4 eff.) other ------- Mana-on-crit +1.00 A suit of armour made of leather. |
rejuvenating rough leather armour of stability (3 def, 2 armour) rejuvenating rough leather armour of stability (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +6% physical Physical save +12 (+4 eff.) Life Regen +2.50 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
steel mail armour of fire resistance (2 def, 6 armour) steel mail armour of fire resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire A suit of armour made of mail. |
corrosive dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) corrosive dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +10 (+5 eff.) On-Hit 7 acid Damage +5% acid defense ------ Armor +2 Fatigue +3% Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of might (0 def, 3 armour) iron helm of might (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's iron helm (0 def, 3 armour) werebeast's iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego+] Nature While equipped: Stats +2 Str +2 Dex +2 Cun +2 Con defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emygatta [power 17] (20 cooldown) Emygatta [power 17] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +15.00% defense ------ Resistance +3% blight other ------- Max stamina +10.00 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
blazing component (ammo) blazing component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
deadly component (ammo) deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
cleansing component (body) cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
component of acid resistance (body) component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of fire resistance (body) component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of lightning resistance (body) component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 rejuvenating component (body) 2 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
troll-hide component (body) troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
resilient component (cloak) resilient component (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of tirelessness (feet) 2 component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
traveler's component (feet) traveler's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
component of strength (hands) component of strength (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
steady component (hands) steady component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
storm component (hands) storm component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
cleansing component (head) cleansing component (head)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
component of strength (head) component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
4 balanced component (melee) 4 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 component of crippling (melee) 2 component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of dampening (melee) 2 component of dampening (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
3 component of erosion (melee) 3 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
6 component of massacre (melee) 6 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
hateful component (melee) hateful component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
slime-covered component (melee) slime-covered component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 63% Affinity: melee Components can be used to enhance items being crafted! |
2 thought-forged component (melee) 2 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 35 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
kinetic component (mindstar) kinetic component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Physical While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +6% physical Changes damage: * +10% physical Masteries: * +0.1 Psionic / Kinetic mastery Learn talent(s): * +1 Psionic Maelstrom Physical save: +6 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of balance (mindstar) 2 component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (mindstar) component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of resolve (mindstar) 2 component of resolve (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
creative component (mindstar) creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
gifted component (mindstar) gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
2 horrifying component (mindstar) 2 horrifying component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
component of dampening (ranged) component of dampening (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of true flight (ranged) component of true flight (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
3 fungal component (ranged) 3 fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 mighty component (ranged) 2 mighty component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
steady component (ranged) steady component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
component of clarity (ring) component of clarity (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of perseverance (ring) component of perseverance (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
psionicist's component (ring) psionicist's component (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
rogue's component (ring) rogue's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
savior's component (ring) savior's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
titan's component (ring) titan's component (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
2 component of fire (robes) 2 component of fire (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of protection (robes) component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
2 component of the mind (robes) 2 component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the mountain (robes) component of the mountain (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
stormwoven component (robes) stormwoven component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
component of fire resistance (shield) component of fire resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
exposing component (shield) exposing component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 35 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 35 Affinity: shield Components can be used to enhance items being crafted! |
reinforced component (shield) reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
component of illumination (staff) component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.0 Encumbrance Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
bonus component (hate on crit, mindpower, mind crit magnitude, psi on hit, stat cun) bonus component (hate on crit, mindpower, mind crit magnitude, psi on hit, stat cun)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Cun Critical mult.: +15.00% Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mindpower: +5 Components can be used to enhance items being crafted! |
bonus component (manaburn melee, stat mag, stat str) bonus component (manaburn melee, stat mag, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20 arcane resource burn Changes stats: * +2 Str * +1 Mag Components can be used to enhance items being crafted! |
Achievements
By WildFey the Zilquish Adventurer level 52
3rd Summertide 122nd year of Ascendancy at 19:28 see stats
By WildFey the Zilquish Adventurer level 10
74th Pyre 122nd year of Ascendancy at 13:26 see stats
By WildFey the Zilquish Adventurer level 20
74th Pyre 122nd year of Ascendancy at 13:26 see stats
By WildFey the Zilquish Adventurer level 30
74th Pyre 122nd year of Ascendancy at 13:26 see stats
By WildFey the Zilquish Adventurer level 40
74th Pyre 122nd year of Ascendancy at 13:26 see stats
By WildFey the Zilquish Adventurer level 50
74th Pyre 122nd year of Ascendancy at 13:26 see stats
Log
WildFey activates Stone Vines.
WildFey deactivates Pace Yourself.
WildFey activates Pace Yourself.
WildFey deactivates Gloom.
WildFey activates Gloom.
WildFey deactivates Mechanical Arms.
WildFey activates Mechanical Arms.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Kinetic Aura
- Kinetic Shield
- Charged Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Your vampiric powers manifest by unlocking the wild-gift/higher-draconic category, and slightly boosting its mastery!
WildFey uses Select Drake Aspect.
You choose to focus your vampiric power on improving your mastery of the wild-gift/sand-drake category to 2.2!
WildFey uses Select Drake Aspect.
You choose to focus your vampiric power on improving your mastery of the wild-gift/sand-drake category to 2.6!
WildFey uses Select Drake Aspect.
You choose to focus your vampiric power on improving your mastery of the wild-gift/sand-drake category to 3.0!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
WildFey deactivates Antimagic Shield.
WildFey activates Antimagic Shield.
WildFey deactivates Stone Vines.
WildFey activates Stone Vines.
WildFey deactivates Pace Yourself.
WildFey activates Pace Yourself.
WildFey deactivates Gloom.
WildFey activates Gloom.
WildFey deactivates Mechanical Arms.
WildFey activates Mechanical Arms.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Kinetic Aura
- Kinetic Shield
- Charged Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).