Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Reaver Tweaks 1.2.4 No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Shadowmancy 1.3.1 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Half-Cost Category Mastery 1.3.1 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Eidolon Tweak 1.3.1Allows adventuring peeps to return to the world map no matter where they die. Experimental Hate 1.3.1For experimenting with a different Hate mechanic. Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No more creaky door 1.2.5Got rid of the most anoying door creaks. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Arena to Infinite Dungeon 1.3.1Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved player targetting 1.2.0Player's targetting improvements. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Items Vault 1.3.0Donators/Buyers bonus! Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Cursed Class Tweaks 1.3.1Tweaks various Cursed talents. Overall buff in power. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Dream Hammer Tweak 1.3.1Makes Dream Hammer replace melee attacks, stops the game from punishing you for putting points in the 4th talent, and makes the cooldown reduction more reliable. For your pure melee needs. magebow class v18 1.3.1Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 77 / 97% |
| Size | small |
| Lifes / Deaths | Killed by yaech diver at level 9 on the 79th Pyre 122nd year of Ascendancy at 20:03 / 12Killed by yaech psion at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:42 Killed by Subject Z at level 13 on the 3rd Mirth 122nd year of Ascendancy at 00:04 Killed by thief at level 26 on the 4th Flare 122nd year of Ascendancy at 01:39 Killed by Belodama the bandit lord at level 35 on the 6th Flare 122nd year of Ascendancy at 12:41 Killed by shadow at level 61 on the 19th Dusk 122nd year of Ascendancy at 11:39 Killed by shadow at level 61 on the 19th Dusk 122nd year of Ascendancy at 14:20 Killed by umber hulk at level 61 on the 19th Dusk 122nd year of Ascendancy at 17:30 Killed by shadow at level 62 on the 19th Dusk 122nd year of Ascendancy at 20:29 Killed by shadow at level 63 on the 19th Dusk 122nd year of Ascendancy at 23:39 Killed by shadow at level 63 on the 20th Dusk 122nd year of Ascendancy at 01:55 Killed by shadow at level 63 on the 20th Dusk 122nd year of Ascendancy at 05:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 23.024104952341 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 109.04820990468 (base 87) |
| Magic | 93.024104952341 (base 81) |
| Willpower | 117.04820990468 (base 87) |
| Cunning | 117.04820990468 (base 87) |
Resources
| Life | 1616/1642 |
| Hate | 57/60 |
| Psi | 207/207 |
| Equilibrium | 31 |
| Healing Factor | 1.3254175940968 |
| Regeneration | 5.765566534321 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +119.50482746692% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 10 |
| See Invisible | 28.048209904682 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 60 |
| Crit Chance | 36% |
| APR | 56 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 60 |
| Crit Chance | 34% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51.008034984114 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77.313257723788 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| All | -10% |
Defense: Base
| Armour (hardiness) | 24 (60%) |
| Defense | 30.649104952341 |
| Ranged Defense | 34.161157428512 |
| Fatigue | 0 |
| Physical Save | 54.333436733319 |
| Spell Save | 49.766770066653 |
| Mental Save | 70.211134308438 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 59% |
| Confusion Resistance | 100% |
| Fear Resistance | 59% |
| Poison Resistance | 5% |
| Silence Resistance | 65% |
| Pinning Resistance | 20% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 59% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -763 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 561 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Darkness | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Shadows | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Punishments | 1.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Advanced shadowmancy | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Fears | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Cursed / One with shadows | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Force of will | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Mentalism | 0.80 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Cursed aura | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Antimagic | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 6/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Gesture of Pain |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Antimagic Shield |
| detrimental effect | The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by 10%). Shroud of Weakness |
| beneficial effect | Guarding against melee damage: Will dismiss up to 22 damage from the next 2.5 attack(s) with a 14% chance to counterattack. Guarded |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 18 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 9 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured psion to the recall portal on level 3 of Trollmire. Escort: injured psion (level 3 of Trollmire)As a reward you gained talent category Psionic / Mentalism (at mastery 0.80). | done |
You successfully escorted the worried wilder to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried wilder (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 2 of Trollmire. Escort: worried wilder (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | Cyroth (Corpses) (0 def, 1 armour) Cyroth (Corpses) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Damage when hit (Melee): 4 blight Changes stats: +4 Str / +1 Dex / +3 Mag / +2 Cun / +7 Con Changes resistances penetration: +5% blight Maximum encumbrance: +25 Physical save: +19 (+6 eff.) Mental save: +11 (+3 eff.) Infravision radius: +1 Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
| Light source | survivor's brass lantern (Shrouds) survivor's brass lantern (Shrouds)Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +10% Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | rough leather cap 'Cuthorek' (Misfortune) (4 def, 5 armour) rough leather cap 'Cuthorek' (Misfortune) (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +5 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +1% Damage when hit (Melee): 16 mind Changes stats: +4 Str / +3 Dex / +3 Cun Changes resistances: +3% mind Mental save: +20 (+5 eff.) Poison immunity: +5% Mindpower: +4 (+1 eff.) Curse of Misfortune A cap made of leather. Press to compare |
| On hands | Arcsin the rough leather gloves (Nightmares) (0 def, 1 armour) Arcsin the rough leather gloves (Nightmares) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Con Changes resistances: +6% nature / +6% lightning Changes resistances penetration: +15% lightning Changes damage: +4% nature / +6% arcane Physical save: +13 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +23% Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Gilistir the Cobraswift [power 44] (3/22 cooldown) Gilistir the Cobraswift [power 44] (3/22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +1 Mag / +1 Con Changes resistances: +3% nature / +5% arcane Maximum wards: +6 physical / +10 mind / +10 darkness Talents cooldown: Telekinetic Blast (+10 turn) Silence (+15 turn) Talents granted: +10 Telekinetic Blast +2 Ward +15 Silence It can be used to teleport randomly (rad 44), putting all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | Nightsong (Nightmares) Nightsong (Nightmares)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 Curse of Nightmares It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 3.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 58 damage per turn. The damage will increase with your Mindpower. You do +43% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
| Around neck | Withering Orbs (Corpses) Withering Orbs (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
| In main hand | Stormrain (Corpses) (16.5-18.15 power, 40 apr, mind damage) Stormrain (Corpses) (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 fire When wielded/worn: Damage when hit (Melee): 8 lightning / 20 fire Changes stats: +6 Cun Changes resistances penetration: +11% mind / +13% darkness Changes damage: +22% mind / +13% darkness Critical mult.: +19.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +13% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | rough leather belt 'Ologrim' (Nightmares) rough leather belt 'Ologrim' (Nightmares)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Armour: +2 Changes stats: +2 Wil Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Physical save: +9 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +15% Pinning immunity: +20% Maximum life: +45.00 Curse of Nightmares A belt that goes around your waist. Press to compare |
| In off hand | mossy mindstar of balance (Nightmares) (2-2.2 power, 12 apr, nature damage) mossy mindstar of balance (Nightmares) (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +2 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +2 (+0 eff.) Equilibrium when hit: +0.60 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Arubeth (Shrouds) (17 def, 0 armour) Arubeth (Shrouds) (17 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +11 (+7 eff.) Armour penetration: +11 Defense: +17 (+8 eff.) Effects on melee hit: * Slows global speed by 47% Damage when hit (Melee): 8 mind Changes stats: +3 Str / +1 Dex / +3 Mag / +5 Wil / +4 Cun / +3 Con Changes resistances: +35% light / +29% blight / +44% fire / +29% nature / +5% arcane Critical mult.: +22.00% Stealth bonus: +33 Life regen: +4.10 Mental crit. chance: +7% See invisible: +6 Healing mod.: +44% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Press to compare |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (732% speed; 7 turns) movement infusion of the wizard (732% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 732% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding copper amulet (Madness) grounding copper amulet (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +23% Curse of Madness Amulets can have magical properties. Press to compare |
creative mossy mindstar of the jelly (Madness) (2.5-2.75 power, 12 apr, nature damage) creative mossy mindstar of the jelly (Madness) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Changes damage: +3% acid Critical mult.: +5.00% Equilibrium when hit: +0.60 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (Misfortune) (2-2.2 power, 12 apr, nature damage) mossy mindstar (Misfortune) (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Silk Current (Shrouds) (12 def, 0 armour) Silk Current (Shrouds) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.10 Spell / Water +0.20 Technique / Flowing path Spellpower: +4 (+1 eff.) Movement speed: +15% Curse of Shrouds This deep blue robe flows and ripples as if pushed by an invisible tide. Press to compare |
linen robe (Corpses) (2 def, 0 armour) linen robe (Corpses) (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Falylen the woollen robe (Nightmares) (5 def, 0 armour) Falylen the woollen robe (Nightmares) (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +1 Cun / +4 Con Changes resistances: +6% cold / +27% fire Changes damage: +11% nature / +12% fire Grants telepathy: Dragon Humanoid/Orc Poison immunity: +26% Disease immunity: +26% Infravision radius: +3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Flashrot the cashmere robe (Corpses) (7 def, 0 armour) Flashrot the cashmere robe (Corpses) (7 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Physical power: +15 (+8 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 20 arcane resource burn * 30% chance to daze Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +25% acid / +14% cold / +13% physical / +11% lightning Changes resistances penetration: +8% physical / +10% darkness / +20% light Changes damage: +15% acid / +30% physical / +12% darkness / +8% cold / +14% lightning Physical save: +24 (+7 eff.) Spell save: +10 (+3 eff.) Maximum hate: +10.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +4% Light radius: +1 Combat speed: +10% Curse of Corpses It can be used to activate talent Shattering Shout, placing all other charms into a 32 cooldown : Effective talent level: 5.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 135.21 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
cashmere cloak 'Chamudunarion' (Madness) (2 def, 0 armour) cashmere cloak 'Chamudunarion' (Madness) (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +9% blight / +6% temporal Mental crit. chance: +3% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Mardesarin the pair of rough leather boots (Misfortune) (0 def, 1 armour) Mardesarin the pair of rough leather boots (Misfortune) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 arcane / 4 blight Changes stats: +7 Lck / +4 Dex Changes resistances: +6% lightning / +7% temporal Changes resistances penetration: +5% blight / +6% physical Stealth bonus: +6 Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +40.00 Spellpower: +4 (+1 eff.) Curse of Misfortune A pair of boots made of leather. Press to compare |
storm rough leather gloves of dexterity (+3) (Nightmares) (0 def, 1 armour) storm rough leather gloves of dexterity (+3) (Nightmares) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+7 eff.) Armour: +1 Damage (Melee): 6 lightning Changes stats: +3 Dex Changes resistances: +6% lightning Changes damage: +4% lightning Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
linen wizard hat (Nightmares) (1 def, 0 armour) linen wizard hat (Nightmares) (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... Press to compare |
brass lantern (Shrouds) brass lantern (Shrouds)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psychoportation 'Layeminne' [power 40] (3/40 cooldown) steel torque of psychoportation 'Layeminne' [power 40] (3/40 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +1 Ward Critical mult.: +10.00% Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +2% It can be used to teleport randomly (rad 40), putting all charms on cooldown for 40 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Antimagic! (Exploration mode) (Uniques)
Completed antimagic training in the Ziguranth camp.By Ukacicz the Yeek Doomed level 38
4th Dusk 122nd year of Ascendancy at 04:39 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Ukacicz the Yeek Doomed level 10
1st Mirth 122nd year of Ascendancy at 00:36 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Ukacicz the Yeek Doomed level 20
3rd Flare 122nd year of Ascendancy at 08:05 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Ukacicz the Yeek Doomed level 30
4th Flare 122nd year of Ascendancy at 14:55 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Ukacicz the Yeek Doomed level 40
14th Dusk 122nd year of Ascendancy at 19:37 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Ukacicz the Yeek Doomed level 50
15th Dusk 122nd year of Ascendancy at 06:27 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Ukacicz the Yeek Doomed level 38
4th Dusk 122nd year of Ascendancy at 04:37 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Ukacicz the Yeek Doomed level 35
6th Flare 122nd year of Ascendancy at 12:41 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Ukacicz the Yeek Doomed level 57
15th Dusk 122nd year of Ascendancy at 14:53 see stats
Log
Your summoned shadow disappears.
Shadow returns to the shadows.
Your summoned shadow disappears.
You gain 0.30 gold from the transmogrification of warded elm wand of clairvoyance [power 9] (3/6 cooldown).
You gain 4.00 gold from the transmogrification of citrine.
You gain 4.27 gold from the transmogrification of hardened steel plate armour of temporal resistance (Madness) (4 def, 16 armour).
You gain 11.93 gold from the transmogrification of tranquil woollen robe of Angolwen (Shrouds) (29 def, 0 armour).
You gain 2.25 gold from the transmogrification of sentry's quiver of ash arrows of crippling (43/43, 28-39.2 power, 13 apr).
You gain 5.73 gold from the transmogrification of mighty ash longbow of true flight (Madness).
You gain 3.73 gold from the transmogrification of vined mindstar of sand (Madness) (5.5-6.05 power, 18 apr, nature damage).
You gain 4.97 gold from the transmogrification of mossy mindstar of storms (Madness) (3-3.3 power, 12 apr, nature damage).
You gain 4.33 gold from the transmogrification of thought-forged steel mace of purging (Corpses) (14.5-20.3 power, 3 apr).
You gain 3.21 gold from the transmogrification of steel battleaxe of nature (Corpses) (22-33 power, 2 apr).
You gain 1.90 gold from the transmogrification of vision rune (radius 13; dur 29; see undead).
You gain 0.65 gold from the transmogrification of teleportation rune (range 103).
You gain 1.93 gold from the transmogrification of shielding rune (absorb 311 for 8 turns).
You gain 1.13 gold from the transmogrification of oxygen infusion (stamina 265 over 10 turns).
You gain 2.72 gold from the transmogrification of insidious poison infusion (42 nature damage, 60% healing reduction).
You gain 1.00 gold from the transmogrification of wild infusion (resist 30%; cure physical).
You gain 0.73 gold from the transmogrification of healing infusion (heal 77).
There is a way to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Ukacicz deactivates Shadow Decoy.
Ukacicz deactivates Mental Tyranny.
Ukacicz deactivates Gesture of Pain.
Ukacicz deactivates Antimagic Shield.
Ukacicz deactivates Call Shadows.
