Upstart the Blood Knight the level 7 Superhuman Blood Knight by hoopd556

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSuperhuman
ClassBlood Knight
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 30)
Dexterity20 (base 10)
Constitution40 (base 30)
Magic20 (base 10)
Willpower23 (base 10)
Cunning30 (base 15)

Resources

Life461/473
Mana201/201
Stamina150/150
Equilibrium20
Healing Factor1.1
Regeneration9.2593016741338

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage49
Accuracy41
Crit Chance26%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance24%
Speed1

Offense: Mind

Mindpower27.05
Crit Chance24%
Speed1

Defense: Base

Armour (hardiness)16.82 (75.402298850575%)
Defense26.25
Ranged Defense26.25
Fatigue12
Physical Save31.8125
Spell Save22.3375
Mental Save24.0875

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Knockback Resistance40%
Stun Resistance12%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Cunning / Tactical1.50
2/5
2/5
0/5
0/5
Technique / Bloodflow1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Blodomination1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.10
1/5
1/5
0/5
0/5
Technique / Carnage1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
2/5
1/5
0/5
0/5
Technique / Lifeblood1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Thuggery0.80
1/5
1/5
0/5
0/5
Technique / Combat training1.40
1/5
3/5
2/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Quiver
Light source
Around waist
Main armor

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Upstart the Blood Knight the Superhuman Blood Knight level 7
77th Pyre 122nd year of Ascendancy at 01:53
see stats

Log

Burning from Arcane blade hits Upstart the Blood Knight for (6 absorbed), 0 fire (0 total damage).

Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena (Nightmare (Adventure) difficulty)!
Resting starts...

Upstart the Blood Knight stops burning.

Talent Open Wounds is ready to use.
Talent Red Mist is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Bloodrush is ready to use.
Talent Stone Touch is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Upstart the Blood Knight picks up (h.):
earthen ash starstaff of fate (15-18 power, 3 apr, physical damage).
You pickup 0.95 gold pieces.

You pickup 0.70 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 2.81 gold from the transmogrification of
earthen ash starstaff of fate (15-18 power, 3 apr, physical damage).
There is an exit to the worldmap here (press '' or right click to use).
Upstart the Blood Knight deactivates Elemental Harmony.

Upstart the Blood Knight activates Elemental Harmony.

Upstart the Blood Knight deactivates Elemental Harmony.

Upstart the Blood Knight activates Elemental Harmony.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.