Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Drake-Infused Forgiveness 1.7.0Modifies the Drake-Infused Blood talent so that canceling out of the Drake Aspect dialog does not consume accumulated kills. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Interact with the Mech 1.7.0Adds new talent Interact with the Mech, allowing Annihilators from the Embers of Rage DLC using the Steamtech/Mecharachnid talent tree to manipulate their mecharachnid's equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Everyone Options 1.4.5Starts characters off with category points instead of categories known. Alternative Combat Sounds 1.5.5Replaces a few combat and talent sounds that I felt didn't fit (for various reasons) from the base game Currently replaced sounds: Note: As this does include a sound file for Steamguns, it's made with the EoR DLC in mind. However, I'm fairly certain it should work without the DLC. Also Note: This is my first addon and I'm not particularly experienced with lua, so there are a few things I couldn't do (yet!). I included a "sling_miss" version of the sling sound, but I've yet to find a way to get the game to use it (without overwriting the entire data for slings, which would be bad). So for now, the sound file is there, but the game will make the same sound whether you hit with a sling or miss (the default sling sound does the same thing). Any advice on how to tweak that one line of code (sound_miss = "actions/sling") without using an overload would be greatly appreciated! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Exotic Weapons Highest Stat Only 1.7.0Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each. Archery Addons Patch for ToME 1.6.4+ 1.6.4This is a patch for addons with 'archery' talents that have not been updated since the 1.6.4 change to archerPreUse . Assuming they were still functioning as of 1.6.3, this patch should allow them to function once again. I can confirm this works with both Zephyr and Viper class addons, but I have not tested it further. Save files which have been affected by this change will cause the game to flash black and freeze, as will attempting to create a new character that would learn an affected talent at birth, or when learning an affected talent later on, or when an enemy spawns with an affected talent. There will be no error pop-up in game if this happens, but the error can still be found in te4_log.txt and should be repeated many times at the end of the file. If you see an error that refers to an addon and archerPreUse, this patch should solve the issue. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Store Restocker 1.5.5Shrug Off Critical Hits 1.6.0As of 1.6.7, this addon is unnecessary Unifies Crit-Shrug-Off into one predictable stat. Currently, several talents say "all direct critical hits (physical, mental, spells) against you have a X% lower critical multiplier (but always do at least normal damage)". This was a lie. What these talents actually do is give you a X% chance to remove extra critical damage. In this addon, Crit Shrug Off reduces the critical multiplier on incoming damage. Since everyone has some Crit Shrug Off from dexterity, this makes critical hits weaker, but more reliable. Furthermore, there were 2 related statistics, Crit Reduction and Crit Shrug Off. This addon replaces all sources of Crit Reduction with Crit Shrug off. Technical Details More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Let There Be Light 1.7.0Adds guaranteed sources of room-lighting to stores in Angolwen and Zigur, including new torques of illumination. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Sholtar |
Class | Adventurer |
Level / Exp | 31 / 6% |
Size | medium |
Lifes / Deaths | Killed by thief at level 8 on the 1st Summertide 122nd year of Ascendancy at 03:44 / 3Killed by Adida the thalore at level 13 on the 43rd Dusk 122nd year of Ascendancy at 12:39 Killed by Nerinor the bandit lord at level 23 on the 35th Haze 122nd year of Ascendancy at 11:23 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 57 (base 49) |
Constitution | 54 (base 47) |
Magic | 63 (base 51) |
Willpower | 20 (base 13) |
Cunning | 53 (base 33) |
Resources
Life | 794/794 |
Mana | 108/214 |
Stamina | 245/255 |
Steam | 100/100 |
Healing Factor | 1.4497803169826 |
Regeneration | 0.36244507924565 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 6 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 88 |
Accuracy | 77 |
Crit Chance | 51% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 76 |
Crit Chance | 49% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +55% |
Light | +6% |
Blight | +21% |
Mind | +23% |
All | 0% |
Offense: Damage Penetration
Lightning | +25% |
Mind | +20% |
Physical | +40% |
Defense: Base
Armour (hardiness) | 49 (30%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 11 |
Physical Save | 44 |
Spell Save | 48 |
Mental Save | 45 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 50%( 70%) |
All | + 16%( 70%) |
Lightning | + 35%( 70%) |
Light | + 23%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 30%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 54%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 90% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Advanced martial enchantments | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Disenchantment | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Spell / Arcane enchantments | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Spell / Martial enchantments | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Sholtar | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Thunderstorm |
talent | Battlesurge |
talent | Shadow Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Moldpierce' (6 def, 5 armour) pair of drakeskin leather boots 'Moldpierce' (6 def, 5 armour)2.0 T5 feet armor [Rare] Arcane/MasterEnchantment: Light Armour While equipped: dps ---------- Crit.mult +20.00% Res.pen +20% physical Acc +15 (+3 eff.) Melee Ret 4 nature ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +11% fire +9% darkness +12% cold Spell.save +3 (+1 eff.) Die.at -80.00 life ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Quiver | psychokinetic quiver of elm arrows of crippling (24/24, 112% power, 5 apr) psychokinetic quiver of elm arrows of crippling (24/24, 112% power, 5 apr)3.0 T1 arrow ammo [Ego++] Master/Psionic Power 112% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 24 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Harinarinik Harinarinik1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +16 Resists +6% darkness Phys.save +8 (+2 eff.) Heal.mod +15% Confus- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Xanywen the hardened leather hat (0 def, 3 armour) Xanywen the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +7% blight +13% cold +6% mind +12% fire Crit.dmg- 5.00% Mind.save +5 (+2 eff.) Die.at -20.00 life ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] ArcaneEnchantment: Heavy Armour While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Phys.save +5 (+1 eff.) Disarm- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | dragonbone wand of conjuration 'Dazzlewither' [power 611] (15 cooldown) dragonbone wand of conjuration 'Dazzlewither' [power 611] (15 cooldown)2.0 T5 wand charm [Rare] ArcaneEnchantment: Charm While equipped: Stats +2 Str +4 Con dps ---------- Res.pen +25% lightning ----- def ----- Resists +6% light Crit.dmg- 5.00% ---------- misc Light +3 Infravis +2 Fire a magical bolt dealing 947 lightning damage Puts all charms on 15 cooldown 100% to heal for 70. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Nerudhessra Nerudhessra 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Mag +8 Cun dps ---------- Phys.crit +1.0% Spell.pwr +8 (+3 eff.) Dmg.mod +11% mind Res.pen +10% physical Acc +8 (+2 eff.) ----- def ----- Resists +11% mind Die.at -40.00 life Stun/Frz- +40% ---------- misc Infravis +2 See.Invis +9 Rings make your fingers look great! |
Around neck | stralite amulet of manastreaming stralite amulet of manastreaming 0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Stun/Frz- +50% ---------- misc Mana/turn +0.26 Max.mana +24.00 Amulets make your neck look great! |
In main hand | Sunfear the dragonbone magestaff (136% power, 6 apr, lightning element) Sunfear the dragonbone magestaff (136% power, 6 apr, lightning element) 5.0 T5 staff 1H weapon [Rare] Arcane/MasterEnchantment: Weapon Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Enchant Weapon Acc+ +1.0% proc dam (max 200%) Acc +14 Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +90 20% chance of physical repulsion While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Phys.pwr +10 (+2 eff.) Spell.pwr +24 (+7 eff.) Dmg.mod +30% lightning +6% light Acc +6 (+1 eff.) ----- def ----- Resists +6% blight +6% fire +9% nature Spell.save +12 (+4 eff.) ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Zurenik the Deepslady Zurenik the Deepslady1.0 T3 belt armor [Rare] Arcane/NatureEnchantment: Light Armour While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +5 (+2 eff.) Resists +8% lightning +8% temporal +3% light +6% darkness +6% nature +9% acid Spell.save +6 (+2 eff.) A belt that goes around your waist. |
In off hand | Boruchik the elm magestaff (100% power, 2 apr, lightning element) Boruchik the elm magestaff (100% power, 2 apr, lightning element) 5.0 T1 staff 1H weapon [Rare] Arcane/MasterEnchantment: Weapon Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Enchant Weapon Acc+ +1.0% proc dam (max 200%) Acc +12 Apr +2 Crit +2.5% Atk.spd 100% On Hit: * shock your foe dealing 21 damage and draining some of their resources While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning Res.pen +10% physical ----- def ----- Resists +9% acid +6% temporal +5% arcane Crit.dmg- 10.00% ---------- misc Max.stam +30.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | Bethysenn the cashmere cloak (7 def, 9 armour) Bethysenn the cashmere cloak (7 def, 9 armour)2.0 T3 cloak armor [Rare] Arcane/MasterEnchantment: Light Armour While equipped: dps ---------- Dmg.mod +21% blight Melee Ret 4 blight ----- def ----- Armour +9 Defense +7 (+3 eff.) Resists +16% cold Spell.save +2 (+1 eff.) ---------- misc Light +3 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened leather armour 'Islebeth' (22 def, 11 armour) hardened leather armour 'Islebeth' (22 def, 11 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master/PsionicEnchantment: Light Armour While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +12% mind Res.pen +20% mind Melee Ret 4 acid ----- def ----- Armour +11 Defense +22 (+7 eff.) Fatigue +8% Resists +12% blight +16% fire +15% darkness Spell.save +2 (+1 eff.) Mind.save +16 (+6 eff.) ---------- misc Light +1 A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 134% / cooldown 54%) medical injector implant of the duelist (efficiency 134% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 106% / cooldown 50%) medical injector implant of the warrior (efficiency 106% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 50%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 9) steam generator implant of the sneak (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the duelist (die at -383; dur 6; cd 25) heroism infusion of the duelist (die at -383; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -383 life. The duration and life will increase by 1% for every 1% life you have lost (currently 383 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 625%; cd 14) movement infusion of the wizard (speed 625%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
oxygen infusion of the duelist (stamina 230 over 10 turns) oxygen infusion of the duelist (stamina 230 over 10 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to restore 230 stamina and air over 10 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 260; 12 cd) regeneration infusion of the titan (heal 260; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 23%; physical; dur 2; cd 14) wild infusion of the warrior (res 23%; physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the sneak (damage 151; dur 4; cd 17) acid wave rune of the sneak (damage 151; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 150.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 97; dur 4; cd 22) biting gale rune of the warrior (damage 97; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 96.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 8; resist 10%; move 36%; dur 5; cd 21) ethereal rune (power 8; resist 10%; move 36%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 36% faster, and you are invisible (power 8). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 18; resist 19%; move 36%; dur 5; cd 18) ethereal rune of the sneak (power 18; resist 19%; move 36%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 36% faster, and you are invisible (power 18). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 12) manasurge rune (regen 600% over 10 turns; mana 30; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (31 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 74; cd 16) shatter afflictions rune of the titan (absorb 74; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 504; dur 4; cd 15) shielding rune of the duelist (absorb 504; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
taint of darkness (10 extra stealth power for 5 turns) taint of darkness (10 extra stealth power for 5 turns)0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 10 for 5 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of shattering (10% increased damage and resistance penetration for 10 turns) taint of shattering (10% increased damage and resistance penetration for 10 turns)0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: An aura of destruction surrounds you for 5 turns, increasing all your damage by 10% and granting 10% resistance penetration. However, this also makes you more fragile, reducing all your resistances by 10%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Woesweep the copper amulet Woesweep the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% blight +3% mind +11% light +20% darkness Blind- +23% Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% lightning Stun/Frz- +21% Amulets make your neck look great! |
mindweaver's steel amulet mindweaver's steel amulet0.1 T2 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +12% Amulets make your neck look great! |
starlit copper amulet of willpower (+2) starlit copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% light +12% darkness Blind- +21% Amulets make your neck look great! |
voratun amulet 'Pitchquick' voratun amulet 'Pitchquick'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex ----- def ----- Resists +6% darkness Phys.save +12 (+4 eff.) Max.HP +40.00 HP.reg +4.00 Silence- +20% Disarm- +10% Teleport- +20% ---------- misc Light +3 Amulets make your neck look great! |
warrior's gold amulet of willpower (+4) warrior's gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Tempestprophet Tempestprophet0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Mov.spd +12% Dmg.mod +6% blight +5% all Res.pen +15% lightning Acc +6 (+1 eff.) ----- def ----- Defense +8 (+3 eff.) Fatigue -5% Resists +6% blight ---------- misc Max.enc +23 Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Xeranor' copper ring 'Xeranor'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Wil +1 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid ---------- misc See.Invis +6 Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
marksman's gold ring of arcana (+0.12/turn) marksman's gold ring of arcana (+0.12/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
psionicist's gold ring of speed psionicist's gold ring of speed0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Mov.spd +11% Acc +9 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Mind.save +8 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
psionicist's steel ring of clarity psionicist's steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +9 (+3 eff.) Confus- +22% Rings make your fingers look great! |
rogue's gold ring of power rogue's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Rings make your fingers look great! |
steel ring 'Beyyasta' steel ring 'Beyyasta'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +1 Dex dps ---------- Dmg.mod +15% temporal Acc +25 (+6 eff.) ----- def ----- Resists +2% physical Blind- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +12 Rings make your fingers look great! |
steel ring of clarity steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +28% Rings make your fingers look great! |
titan's steel ring of lightning (+22%) titan's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +4 (+1 eff.) Rings make your fingers look great! |
warrior's copper ring of clarity warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+2 eff.) Confus- +24% Rings make your fingers look great! |
warrior's gold ring of the mind (+12%) warrior's gold ring of the mind (+12%)0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +12% mind ----- def ----- Armour +8 Resists +12% mind Rings make your fingers look great! |
arcing dwarven-steel dagger of crippling (120% power, 7 apr) arcing dwarven-steel dagger of crippling (120% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/MasterEnchantment: Weapon Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
elemental steel dagger of crippling (108% power, 6 apr) elemental steel dagger of crippling (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/MasterEnchantment: Weapon Power 108% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 95 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +9% fire Res.pen +12% fire Sharp, short and deadly. |
warbringer's dwarven-steel dagger of evisceration (115% power, 7 apr) warbringer's dwarven-steel dagger of evisceration (115% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/MasterEnchantment: Weapon Power 115% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +15 (+3 eff.) Res.pen +11% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
Belaserin the Dayweeper (154% power, 6 apr) Belaserin the Dayweeper (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Mag dps ---------- Res.pen +25% light ----- def ----- Resists +20% light ---------- misc Infravis +3 Sharp, long, and deadly. |
acidic stralite longsword of projection (142% power, 5 apr) acidic stralite longsword of projection (142% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
elemental dwarven-steel longsword of corruption (124% power, 4 apr) elemental dwarven-steel longsword of corruption (124% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] ArcaneEnchantment: Weapon Power 124% Range: 1.4x Uses 15% Mag, 100% Str Dmg Physical Mastery Enchant Weapon Acc+ +0.4% crit mult (max 40%) Acc +12 Apr +4 Crit +3.5% Atk.spd 100% HP.leech +6% Melee+ +15 fire On Hit: 20% Curse of Impotence 3 On Hit: * Create an explosion dealing 95 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +7% cold Sharp, long, and deadly. |
living mindstar 'Khelyyaregosta' (112% power, 40 apr, mind damage) living mindstar 'Khelyyaregosta' (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Resists +3% physical +6% fire Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+3 eff.) Pinning- +20% ---------- misc Equi/ret +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Woeraider the steel waraxe (109% power, 3 apr) Woeraider the steel waraxe (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane/PsionicEnchantment: Weapon Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +9% blight +6% darkness One-handed war axes. |
steel waraxe of amnesia (103% power, 3 apr) steel waraxe of amnesia (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/PsionicEnchantment: Weapon Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
stralite waraxe 'Neryriarin' (140% power, 5 apr) stralite waraxe 'Neryriarin' (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Nature/MasterEnchantment: Weapon Power 141% Range: 1.4x Uses 15% Mag, 100% Str Dmg Physical Mastery Enchant Weapon Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +5 Crit +6.5% Atk.spd 100% HP.leech +6% Melee+ +7 nature +15 fire On Hit.r1 +4 arcane +12 acid On Hit: 20% Curse of Death 4 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +3% acid Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +6% acid One-handed war axes. |
Layonor the linen cloak (11 def, 0 armour) Layonor the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane/NatureEnchantment: Light Armour While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +6% mind Spell.save +6 (+2 eff.) Max.HP +30.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Arcane/SteamtechEnchantment: Heavy Armour While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+2 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +3% Resists +10% fire Phys.save +5 (+1 eff.) Pinning- +50% Knockbk- +10% These boots have a 9% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (54 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (94 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Beegobers the Bleakrune (0 def, 5 armour) Beegobers the Bleakrune (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: dps ---------- Dmg.mod +12% acid Res.pen +25% darkness ----- def ----- Armour +5 Fatigue +0% Resists +11% lightning +12% temporal +6% darkness +6% blight +12% fire +6% light Phys.save +7 (+2 eff.) Knockbk- +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eclipserupture the voratun gauntlets (0 def, 11 armour) Eclipserupture the voratun gauntlets (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +5 Wil +3 Con dps ---------- Melee+ 13 physical Dmg.mod +8% physical Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +11 Fatigue +5% Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Porywen (25 def, 9 armour) Porywen (25 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: Stats +4 Con dps ---------- Mind.pwr +15 (+8 eff.) Melee+ 8 physical Dmg.mod +5% physical ----- def ----- Armour +9 Defense +25 (+8 eff.) Fatigue +0% Phys.save +5 (+1 eff.) Disarm- +10% ---------- misc Stam/turn +3.00 Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed rough leather hat of might (6 def, 1 armour) bladed rough leather hat of might (6 def, 1 armour)2.0 T1 head armor [Ego++] Arcane/MasterEnchantment: Light Armour While equipped: Stats +6 Str +2 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +1 Defense +6 (+2 eff.) Fatigue +1% Spell.save +3 (+1 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 90.0 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
solar flint wardstone of psionic warding solar flint wardstone of psionic warding1.0 T3 wardstone armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +6 (+2 eff.) Resists +5% lightning +11% physical +5% mind +13% fire Dmg.red +3 all Proj.slow +20% ---------- misc P.En/turn +0.30 Max.P.En +7.00 Wards +2 lightning +3 physical +1 mind +2 fire Talents +2 Ward Handheld warding devices |
6 hematite 6 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
8 nuummite 8 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
5 agate 5 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
57 alchemist agate 57 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Gloroldata (dig speed 16 turns) Gloroldata (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% acid Res.pen +20% mind +20% acid ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +24% acid +7% physical +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 jade 4 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 verdite 9 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+4 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
carnelian carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Borahor (23/23, 152% power, 5 apr) Borahor (23/23, 152% power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +8 temporal On Hit.r1 +20 acid On Crit.r2 +8 acid +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 37% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Shots are used with slings to pummel your foes to death. |
dwarven steel shocking edge dwarven steel shocking edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
2 geode 2 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
6 small geode 6 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
8 tiny geode 8 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
Islama the stralite torque of mindblast [power 386] (15 cooldown) Islama the stralite torque of mindblast [power 386] (15 cooldown)2.0 T4 torque charm [Rare] Arcane/PsionicEnchantment: Charm While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Res.pen +10% acid Apr +5 ----- def ----- Armour +10 Resists +9% nature Die.at -60.00 life Blast the opponent's mind dealing 475 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Taintbone the voratun torque of clear mind [power 4] (25 cooldown) Taintbone the voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +20 (+10 eff.) Dmg.mod +6% mind Res.pen +20% mind +10% nature ---------- misc Psi/ret +0.16 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of gale force [power 305] (15 cooldown) soothing stralite torque of gale force [power 305] (15 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 305 physical damage Puts all charms on 15 cooldown 100% to heal for 57. Torques are made by powerful psionics to store psionic powers. |
focusing elven-wood totem of healing [power 362] (15 cooldown) focusing elven-wood totem of healing [power 362] (15 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
soothing yew totem of summon tentacle [power 235] (25 cooldown) soothing yew totem of summon tentacle [power 235] (25 cooldown)2.0 T3 totem charm [Ego] Arcane/NatureEnchantment: Charm Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 598 Base Damage: 246 Armor: 8 All Resist: 17 Puts all charms on 25 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Stun for 3 turns. Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
Achievements
By Sholtar Enchanter the Sholtar Adventurer level 27
50th Haze 122nd year of Ascendancy at 08:52 see stats
By Sholtar Enchanter the Sholtar Adventurer level 30
76th Haze 122nd year of Ascendancy at 16:36 see stats
By Sholtar Enchanter the Sholtar Adventurer level 19
1st Haze 122nd year of Ascendancy at 08:16 see stats
By Sholtar Enchanter the Sholtar Adventurer level 27
53rd Haze 122nd year of Ascendancy at 23:51 see stats
By Sholtar Enchanter the Sholtar Adventurer level 19
72nd Dusk 122nd year of Ascendancy at 13:04 see stats
By Sholtar Enchanter the Sholtar Adventurer level 30
2nd Decay 122nd year of Ascendancy at 04:39 see stats
By Sholtar Enchanter the Sholtar Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 13:54 see stats
By Sholtar Enchanter the Sholtar Adventurer level 20
11st Haze 122nd year of Ascendancy at 07:25 see stats
By Sholtar Enchanter the Sholtar Adventurer level 30
76th Haze 122nd year of Ascendancy at 05:43 see stats
By Sholtar Enchanter the Sholtar Adventurer level 27
71st Haze 122nd year of Ascendancy at 10:26 see stats
By Sholtar Enchanter the Sholtar Adventurer level 26
41st Haze 122nd year of Ascendancy at 09:04 see stats
By Sholtar Enchanter the Sholtar Adventurer level 29
75th Haze 122nd year of Ascendancy at 12:03 see stats
By Sholtar Enchanter the Sholtar Adventurer level 23
35th Haze 122nd year of Ascendancy at 11:21 see stats
By Sholtar Enchanter the Sholtar Adventurer level 6
78th Pyre 122nd year of Ascendancy at 15:23 see stats
By Sholtar Enchanter the Sholtar Adventurer level 10
5th Dusk 122nd year of Ascendancy at 19:26 see stats
By Sholtar Enchanter the Sholtar Adventurer level 21
13rd Haze 122nd year of Ascendancy at 03:34 see stats
Log
Your Blazemistress (15 def, 3 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Sholtar Enchanter casts Enchant Garments.
You enchant your pair of drakeskin leather boots 'Moldpierce' (6 def, 5 armour).
Sholtar Enchanter wears (replacing Anti-Gravity Boots (8 def, 8 armour)): pair of drakeskin leather boots 'Moldpierce' (6 def, 5 armour).
Sholtar Enchanter casts Enchant Armour.
You enchant your Cuthudogrim the pair of iron boots (0 def, 3 armour).
Sholtar Enchanter casts Enchant Armour.
You enchant your Beegobers the Bleakrune (0 def, 5 armour).
You collect a new ingredient: lump of iron (1).
You gain 7.01 gold from the melting of Cuthudogrim the pair of iron boots (0 def, 3 armour).
You gain 2.59 gold from the melting of grounding rough leather belt of the giants.
You gain 19.00 gold from the melting of Aeryldil the Lightningcrack.
Sholtar Enchanter casts Disenchant Item.
You disenchant your steel ring 'Beyyasta' .
Sholtar Enchanter casts Enchant Jewelry.
Sholtar Enchanter casts Disenchant Item.
Sholtar Enchanter casts Enchant Jewelry.
You imbue your stralite amulet of manastreaming with obsidian.
Sholtar Enchanter wears: stralite amulet of manastreaming .
Saving game...
Saving done.
The furious lightning storm around Sholtar Enchanter calms down and disappears.