Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Eternal Darkness/Necromancy+ Merger 1.2.3 New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Drow |
| Class | Necromancer |
| Level / Exp | 44 / 71% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 100 (base 54) |
| Dexterity | 75 (base 21) |
| Constitution | 100 (base 30) |
| Magic | 181 (base 60) |
| Willpower | 135 (base 29) |
| Cunning | 118 (base 14) |
Resources
| Life | 1850/1850 |
| Mana | 1433/1433 |
| Souls | 10/10 |
| Healing Factor | 1.74 |
| Regeneration | 56.289 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 12 |
| Infravision | 46 |
| See Stealth | 17 |
| See Invisible | 42 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 82 |
| Crit Chance | 138% |
| APR | 126 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 82 |
| Crit Chance | 141% |
| APR | 129 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 104.66666666667 |
| Crit Chance | 96% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84.54 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 89 (45%) |
| Defense | 61.7875 |
| Ranged Defense | 63.5375 |
| Fatigue | 0 |
| Physical Save | 71.85625 |
| Spell Save | 88.805 |
| Mental Save | 97.595 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 100% |
| Poison Resistance | 15% |
| Blind Resistance | 67% |
| Silence Resistance | 20% |
| Pinning Resistance | 42% |
| Disarm Resistance | 64% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Vampirism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Charnel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Race / Drow | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dead secrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Vampiric Gift |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
Scouting the Scintillating Caves would be a good start to your reconnaissance. Family ReunionThe Shalore town of Elvala lies not far from its entrance. Rumors of multiple factions with the Shalore warrant investigation. * Scouting the scintillating caves might be wise. * You must scout the Rhaloren camp. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. * Escort Raimundus safely through the Hedge Maze. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Xanetha' (24 def, 11 armour) pair of hardened leather boots 'Xanetha' (24 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +24 Ranged Defense: +7 Fatigue: +3% Changes stats: +4 Str / +6 Dex / +9 Wil / +7 Cun / +17 Con / +11 Lck Changes resistances penetration: +15% physical Stealth bonus: +11 Physical save: +16 Mental save: +19 Life regen: +3.90 Hate when firing a critical mind attack: +5.00 Maximum hate: +4.00 Maximum psi: +10.00 Mindpower: +17 Infravision radius: +1 Movement speed: +20% Healing mod.: +22% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
| Light source | alchemist's lamp 'Arcsever' alchemist's lamp 'Arcsever'Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 22 fire Changes stats: +6 Mag Changes resistances: +35% lightning / +16% temporal / +44% light / +8% fire / +16% cold Changes resistances penetration: +20% lightning Changes damage: +40% darkness Damage affinity(heal): +20% darkness Mental save: +18 Spellpower: +13 Mindpower: +9 Mental crit. chance: +9% Light radius: +5 Infravision radius: +16 See stealth: +17 See invisible: +16 Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +42% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 623.36 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Belidig (9 def, 5 armour) Belidig (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical power: +9 Armour: +5 Defense: +9 Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 7 physical Changes stats: +23 Str / +3 Dex / +11 Wil / +11 Cun Changes resistances: +11% lightning / +11% physical / +7% blight / +17% cold / +11% nature / +10% temporal Allows you to breathe in: water Physical save: +11 Spell save: +28 Mental save: +11 Disarm immunity: +20% Maximum life: +82.00 Infravision radius: +3 Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 802.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
| On hands | Aregavea (0 def, 28 armour) Aregavea (0 def, 28 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +28 Armour Hardiness: +15% Damage (Melee): 10 acid / 16 darkness / 15 blight / 10 fire / 8 cold / 9 lightning Changes stats: +4 Dex / +27 Mag / +5 Wil / +18 Cun / +12 Con Changes resistances: +3% acid / +11% physical / +29% light / +9% blight / +3% mind / +40% darkness Changes damage: +18% blight / +11% darkness / +10% arcane Grants telepathy: Dragon Mental save: +13 Confusion immunity: +20% Only die when reaching: -40.00 life Maximum life: +67.00 Infravision radius: +3 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 245.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Urirain the Balancecast [power 1411] (29 cooldown) Urirain the Balancecast [power 1411] (29 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Wil / +1 Mag Changes resistances: +3% nature Maximum wards: +11 lightning / +11 temporal / +14 blight / +15 fire / +14 cold Changes damage: +6% blight Talent cooldown: Void Blast (+18 turn) Talents granted: +4 Volcano +4 Strike +12 Void Blast +3 Ward Spell save: +29 Mana when firing critical spell: +1.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to fire a bolt of a random element (dam 706-1411), placing all other charms into a 29 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | Arthyduyon the stralite ring Arthyduyon the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +28 Armour penetration: +13 Physical power: +23 Defense: +11 Changes stats: +8 Str / +8 Dex / +9 Cun / +13 Con Changes resistances: +36% fire Changes damage: +12% acid / +18% fire / +7% all Maximum encumbrance: +20 Physical save: +9 Spell save: +18 Disarm immunity: +44% Pinning immunity: +32% Stun/Freeze immunity: +44% Knockback immunity: +33% Life regen: +7.20 Only die when reaching: -60.00 life Maximum life: +195.00 Maximum stamina: +26.00 Spellpower: +17 Mindpower: +17 Healing mod.: +0% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| On fingers | Xeroldatta XeroldattaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +15 Armour: +18 Defense: +17 Effects on melee hit: * 62% chance to blind Effects on ranged hit: * 69% chance to blind Changes stats: +9 Str / +23 Mag / +16 Wil / +8 Cun / +6 Con Changes resistances: +3% blight / +6% temporal / +40% darkness / +6% nature Changes damage: +20% darkness Spell save: +16 Mental save: +13 Poison immunity: +15% Silence immunity: +20% Confusion immunity: +48% Pinning immunity: +10% Maximum stamina: +40.00 Spellpower: +42 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| Around neck | Brighttrencher the voratun amulet Brighttrencher the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Fatigue: -9% Changes stats: +2 Str / +9 Dex / +10 Wil / +12 Con Changes resistances: +9% fire Changes resistances penetration: +10% blight Talent mastery: +0.40 Spell / Advanced necrotic minions Physical save: +21 Spell save: +22 Mental save: +52 Blindness immunity: +67% Confusion immunity: +46% Life regen: +7.00 Maximum life: +76.00 Maximum stamina: +5.00 Mindpower: +22 Infravision radius: +15 Sight radius: +4 See invisible: +26 Amulets can have magical properties. Press to compare |
| In main hand | Shimmerwedge the dragonbone starstaff (30-36 power, 6 apr, physical damage) Shimmerwedge the dragonbone starstaff (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to gain 10% of a turn Damage (Melee): +4 lightning / +4 temporal Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +14 Physical crit. chance: +24.0% Physical power: +15 Effects on melee hit: * 30% chance to daze Changes stats: +14 Mag / +6 Wil / +9 Cun / +10 Con Changes resistances: +14% cold / +17% temporal Changes resistances penetration: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +54.00% Mana each turn: +0.77 Vim when firing critical spell: +7.00 Maximum mana: +180.00 Maximum vim: +37.00 Maximum neg.energy: +42.00 Spellpower: +65 Spell crit. chance: +21% Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +45% Reduces paradox failures(equivalent to willpower): +48 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| Around waist | drakeskin leather belt 'Shadepulverizer' =ce= drakeskin leather belt 'Shadepulverizer' =ce=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 Damage when hit (Melee): 8 nature / 8 darkness Changes stats: +17 Dex / +22 Mag / +11 Wil / +17 Cun / +20 Lck Changes resistances: +5% arcane Changes resistances penetration: +5% darkness Changes damage: +24% darkness / +12% arcane Reduced damage from: +45% Summoned Critical mult.: +12.00% Trap disarming bonus: +57 Stealth bonus: +28 Physical save: +10 Mana each turn: +1.18 Maximum mana: +109.00 Spell crit. chance: +11% Mindpower: +12 Mental crit. chance: +15% Infravision radius: +12 A belt that goes around your waist. Press to compare |
| In off hand | Betharidamina the stralite ritual blade (42-54.6 power, 9 apr) Betharidamina the stralite ritual blade (42-54.6 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 42.0 - 54.6 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns Damage (Melee): +11 blinding light When wielded/worn: Armour penetration: +22 Physical crit. chance: +32.0% Physical power: +11 Defense: +10 Effects on melee hit: * 20% chance to disease Changes stats: +1 Cun / +4 Wil Changes resistances penetration: +29% nature / +28% light Grants telepathy: Humanoid/Orc Critical mult.: +30.00% Mental save: +20 Spell crit. chance: +8% Mindpower: +4 Mental crit. chance: +2% Light radius: +7 Infravision radius: -4 Talent on hit(spell): Ooze Spit (40% chance level 15). It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 120.36 light damage. Sharp, short and deadly. Press to compare |
| Cloak | elven-silk cloak 'Glorasena' (3 def, 0 armour) elven-silk cloak 'Glorasena' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +36 Armour penetration: +39 Physical crit. chance: +14.0% Physical power: +14 Defense: +3 Fatigue: -14% Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Dex / +20 Mag / +19 Wil / +5 Cun Changes resistances: +6% darkness / +9% temporal Changes resistances penetration: +15% arcane / +10% physical Changes damage: +15% arcane Critical mult.: +69.00% Stealth bonus: +23 Maximum encumbrance: +30 Spell save: +15 Maximum mana: +178.00 Spellpower: +10 Spell crit. chance: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Haregen the drakeskin leather armour (18 def, 27 armour) =ce= Haregen the drakeskin leather armour (18 def, 27 armour) =ce=Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +27 Defense: +18 Fatigue: +8% Damage (Melee): 9 acid / 9 fire Damage (Ranged): 10 acid / 10 fire Damage when hit (Melee): 13 acid / 20 physical / 13 cold / 10 fire / 13 lightning Changes stats: +4 Mag / +9 Wil / +15 Cun Changes resistances: +73% acid / +42% physical / +12% lightning / +54% fire / +40% nature / +24% cold Changes resistances penetration: +5% blight Changes damage: +6% blight / +6% mind Physical save: +25 Mental save: +48 Life regen: +14.00 Maximum mana: +80.00 Healing mod.: +30% A suit of armour made of leather. Press to compare |
Inventory
regeneration infusion (heal 65 over 5 turns) regeneration infusion (heal 65 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 65 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 110 over 5 turns) regeneration infusion (heal 110 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 110 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 497 over 5 turns) regeneration infusion of the sneak (heal 497 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 537 over 5 turns) regeneration infusion of the titan (heal 537 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 537 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 23; turns 5; dispells darkness)sun infusion (rad 9; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 25; turns 3; dispells darkness)sun infusion (rad 9; power 25; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 25) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 5; power 111; turns 3; dispells darkness) sun infusion of the duelist (rad 5; power 111; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 56). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 111) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 238; turns 3; dispells darkness) sun infusion of the wizard (rad 6; power 238; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 119). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 238) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure magical) wild infusion of the sneak (resist 22%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 23%; cure magical, mental) wild infusion of the sneak (resist 23%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 24%; cure magical) wild infusion of the sneak (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure physical) wild infusion of the sneak (resist 22%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 24%; cure magical) wild infusion of the titan (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the duelist (stamina 238 over 10 turns) oxygen infusion of the duelist (stamina 238 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 238 stamina and air over 10 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vine lasso infusion (5 turns, 58 physical damage)vine lasso infusion (5 turns, 58 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 57.78 physical damage per turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+25 for 7 turns, die at -1051) heroism infusion of the psychic (+25 for 7 turns, die at -1051)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 7 turns. While Heroism is active, you will only die when reaching -1051 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+21 for 11 turns, die at -1081) heroism infusion of the warrior (+21 for 11 turns, die at -1081)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -1081 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
4 infusion patches of clearing 4 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of light healing infusion patch of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of lesser healing 2 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
magic missile rune of the warrior (331 arcane damage) magic missile rune of the warrior (331 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 331 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (589 arcane damage) magic missile rune of the wizard (589 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 589 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1429% regen over 10 turns; 71 instant mana)manasurge rune (1429% regen over 10 turns; 71 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1429% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
manasurge rune of the duelist (1473% regen over 10 turns; 74 instant mana) manasurge rune of the duelist (1473% regen over 10 turns; 74 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1473% over 10 turns and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
manasurge rune of the psychic (1895% regen over 10 turns; 95 instant mana) manasurge rune of the psychic (1895% regen over 10 turns; 95 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1895% over 10 turns and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
manasurge rune of the sneak (1072% regen over 10 turns; 54 instant mana) manasurge rune of the sneak (1072% regen over 10 turns; 54 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1072% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
manasurge rune of the wizard (1441% regen over 10 turns; 72 instant mana) manasurge rune of the wizard (1441% regen over 10 turns; 72 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1441% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
phase door rune (range 5; power 15; dur 3) phase door rune (range 5; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
phase door rune of the titan (range 13; power 36; dur 4) phase door rune of the titan (range 13; power 36; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
phase door rune of the warrior (range 14; power 47; dur 3) phase door rune of the warrior (range 14; power 47; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 332; cure a cut or wound)reconstruction rune (heal 332; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 332 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 514; cure a cut or wound) reconstruction rune of the duelist (heal 514; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 514 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 374; cure a cut or wound) reconstruction rune of the sneak (heal 374; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 374 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the titan (heal 410; cure a cut or wound) reconstruction rune of the titan (heal 410; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 410 life, and cure one cut or wound effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (245 acid damage; dur 5; apply 22)acid wave rune (245 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 245.14 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (101 acid damage; dur 5; apply 20) acid wave rune (101 acid damage; dur 5; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 101.15 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (342 acid damage; dur 5; apply 93) acid wave rune of the psychic (342 acid damage; dur 5; apply 93)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 341.53 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 93. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (389 acid damage; dur 5; apply 80) acid wave rune of the titan (389 acid damage; dur 5; apply 80)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 389.13 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 80. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (294 acid damage; dur 5; apply 80) acid wave rune of the warrior (294 acid damage; dur 5; apply 80)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 293.93 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 80. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (205 cold damage; 76 apply power) biting gale rune of the psychic (205 cold damage; 76 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 205.44 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 76. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the psychic (dur 19; resist 48%, reduce 42%; see animal) clarity rune of the psychic (dur 19; resist 48%, reduce 42%; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 19 turns you gain blindness and confusion immunity (48%), and each turn you have a 42% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 148), and you automatically sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 17; resist 38%, reduce 48%; see horror) clarity rune of the sneak (dur 17; resist 38%, reduce 48%; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 17 turns you gain blindness and confusion immunity (38%), and each turn you have a 48% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 131), and you automatically sense any horror around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 16; resist 43%, reduce 39%; see demon) clarity rune of the titan (dur 16; resist 43%, reduce 39%; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 16 turns you gain blindness and confusion immunity (43%), and each turn you have a 39% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 110), and you automatically sense any demon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 20) teleportation rune (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 208) teleportation rune of the wizard (range 208)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 208 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 210) teleportation rune of the wizard (range 210)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 210 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 1005 for 5 turns) Rune of Reflection (absorb and reflect 1005 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
enchantment rune of the sneak (+24 for 11 turns) enchantment rune of the sneak (+24 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 24 and adds 34 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (438 lightning damage) lightning rune of the duelist (438 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 145.88 to 437.63 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (321 lightning damage) lightning rune of the titan (321 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 107.00 to 321.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 407 for 4 turns) shielding rune of the titan (absorb 407 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune of the warrior (absorb 374 for 6 turns) shielding rune of the warrior (absorb 374 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 374 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
4 scrolls of phase door 4 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
7 scrolls of teleportation 7 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. Press to compare |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +12% cold Amulets can have magical properties. Press to compare |
Odd Symbol Odd SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
Strange Symbol Strange SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
insulating steel amulet of strength (+3) insulating steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% fire / +10% cold Amulets can have magical properties. Press to compare |
stabilizing steel amulet of magic (+2) stabilizing steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +13% temporal Pinning immunity: +23% Knockback immunity: +22% Amulets can have magical properties. Press to compare |
steel amulet of constitution (+2) steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. Press to compare |
steel amulet of strength (+2) steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. Press to compare |
restful gold amulet of willpower (+5) restful gold amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +5 Wil Life regen: +2.00 Amulets can have magical properties. Press to compare |
Armydorach ArmydorachPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +15 Defense: +21 Fatigue: -10% Changes stats: +10 Dex / +14 Mag / +11 Cun / +10 Con Changes resistances: +9% lightning / +5% arcane Changes resistances cap: +12% all Changes damage: +15% blight / +13% fire Talent masteries: +0.33 Spell / Meta +0.33 Spell / Charnel Critical mult.: +40.00% Physical save: +78 Spell save: +21 Mental save: +25 Life regen: +1.50 Stamina each turn: +1.50 Psi when hit: +0.08 Spellpower: +15 Mindpower: +2 Mental crit. chance: +1% Movement speed: +10% Amulets can have magical properties. Press to compare |
voratun amulet 'Boremnir' voratun amulet 'Boremnir'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to corrode armor Changes stats: +19 Dex / +11 Mag / +10 Cun / +9 Con Changes resistances: +12% lightning / +30% fire / +9% nature / +21% cold Changes damage: +16% acid / +15% blight / +27% fire / +16% lightning / +14% cold Talent masteries: +0.28 Cunning / Dead secrets +0.28 Spell / Charnel Critical mult.: +19.00% Physical save: +48 Spell save: +47 Mental save: +41 Disease immunity: +10% Cut immunity: +80% Stun/Freeze immunity: +15% Life regen: +1.50 Stamina each turn: +1.10 Spellpower: +25 Spell crit. chance: +12% Movement speed: +10% Healing mod.: +27% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 416 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. Press to compare |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. Press to compare |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. Press to compare |
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. Press to compare |
wizard's copper ring of power wizard's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Mag Spell save: +6 Spellpower: +5 Mindpower: +6 Rings can have magical properties. Press to compare |
Cinderkin the steel ring Cinderkin the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 16 fire Changes stats: +4 Cun Changes resistances: +3% acid / +6% temporal / +24% darkness Changes damage: +9% fire / +12% darkness / +3% light Spell save: +9 Mental save: +9 Disarm immunity: +25% Confusion immunity: +28% Pinning immunity: +30% Knockback immunity: +30% Maximum life: +26.00 Light radius: +3 Rings can have magical properties. Press to compare |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. Press to compare |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. Press to compare |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 Rings can have magical properties. Press to compare |
titan's steel ring of corrosion (+20%) titan's steel ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +20% acid Changes damage: +10% acid Physical save: +8 Rings can have magical properties. Press to compare |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. Press to compare |
Loamcut the gold ring Loamcut the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Physical power: +10 Fatigue: -7% Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 13 bleed Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +8 Dex / +9 Mag / +6 Wil / +20 Cun / +11 Con Changes resistances: +41% nature / +10% blight Changes resistances penetration: +10% blight Changes damage: +25% nature Maximum encumbrance: +31 Spell save: +30 Poison immunity: +22% Disease immunity: +21% Stun/Freeze immunity: +31% Life regen: +2.80 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +3.00 Maximum stamina: +21.00 Maximum hate: +11.00 Spellpower: +8 Mindpower: +10 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Barkgrinder the voratun ring Barkgrinder the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Physical power: +20 Effects on melee hit: * 59% chance to blind Effects on ranged hit: * 70% chance to blind Changes stats: +11 Str / +6 Dex / +8 Mag / +9 Wil / +8 Cun / +11 Con Changes resistances: +30% acid / +34% light / +26% fire / +30% cold / +20% lightning Changes resistances penetration: +5% nature Changes damage: +17% light / +3% physical Maximum encumbrance: +10 Spell save: +19 Mental save: +18 Blindness immunity: +46% Maximum stamina: +38.00 Spellpower: +13 Infravision radius: +5 See stealth: +19 See invisible: +24 Rings can have magical properties. Press to compare |
elm magestaff 'Shadowspar' (10-12 power, 2 apr, physical damage) elm magestaff 'Shadowspar' (10-12 power, 2 apr, physical damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +3% blight Changes resistances penetration: +15% darkness / +5% blight Changes damage: +10% lightning / +6% darkness / +9% blight Talent granted: +1 Command Staff Physical save: +7 Spell save: +7 Mental save: +7 Spellpower: +3 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. keeper's ash magestaff of invocation (15-18 power, 3 apr, physical damage)keeper's ash magestaff of invocation (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +13 Spell crit. chance: +2% Casting speed: +11% Paradox regeneration: -2.00 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Woepeal the dwarven-steel battleaxe (34.5-51.75 power, 2 apr) Woepeal the dwarven-steel battleaxe (34.5-51.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to disease * Slows global speed by 40% * Random elemental explosion Damage (Melee): +12 blight Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +12 Armour penetration: +14 Damage when hit (Melee): 4 darkness Changes stats: +5 Str Changes resistances penetration: +16% acid / +7% physical / +15% darkness / +16% fire / +14% cold / +15% nature / +16% lightning Changes damage: +3% darkness / +30% physical Disease immunity: +35% Stamina when hit: +1.12 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of massacre (59.5-89.25 power, 3 apr)plaguebringer's stralite battleaxe of massacre (59.5-89.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 23% chance to disease Damage (Melee): +21 blight When wielded/worn: Disease immunity: +35% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of evisceration (42.5-63.75 power, 3 apr)thunderous stralite battleaxe of evisceration (42.5-63.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 35% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed battleaxes. Press to compare |
Venomraptor (43.5-65.25 power, 2 apr) Venomraptor (43.5-65.25 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +8 temporal / +8 blinding light / +4 nature / +6 fire / +12 mind When wielded/worn: Accuracy: +11 Defense: +9 Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances: +12% temporal / +6% darkness / +8% cold / +20% mind / +17% light Changes resistances penetration: +5% nature Changes damage: +3% temporal / +4% fire / +4% darkness / +15% light Light radius: +4 See stealth: +12 See invisible: +12 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed clubs. Press to compare |
Camarahir the Thundertickler (27.5-41.25 power, 1 apr) Camarahir the Thundertickler (27.5-41.25 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +12 mind / +9 nature When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 arcane Changes resistances penetration: +10% mind / +10% darkness Changes damage: +18% lightning Critical mult.: +5.00% Spell save: +10 Spell crit. chance: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. Press to compare |
Poraldalaith (22-35.2 power, 2 apr) Poraldalaith (22-35.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +12 blight / +13 fire When wielded/worn: Accuracy: +25 Defense: +21 Changes stats: +2 Cun Changes resistances: +6% all Changes resistances penetration: +12% nature / +10% mind Changes damage: +9% blight Mental save: +3 Mental crit. chance: +2% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's steel greatsword (24.5-39.2 power, 2 apr)blazebringer's steel greatsword (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +4% Massive two-handed swords. Press to compare |
Glitterfame (59.5-95.2 power, 2 apr) Glitterfame (59.5-95.2 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to corrode armor Damage (Melee): +12 acid When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to corrode armor Changes resistances: +3% light / +5% all Changes resistances penetration: +14% nature Changes damage: +9% light Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of ruin (36-57.6 power, 2 apr)hateful dwarven-steel greatsword of ruin (36-57.6 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +19% Living When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Critical mult.: +23.00% Massive two-handed swords. Press to compare |
stralite greatsword 'Dayhunger' (50.5-80.8 power, 3 apr) stralite greatsword 'Dayhunger' (50.5-80.8 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +47 insidious poison / +23 darkness Burst (radius 2) on crit: +28 ice Damage against: +19% Living When wielded/worn: Accuracy: +12 Armour: +14 Defense: +14 Damage when hit (Melee): 12 light Changes resistances penetration: +5% darkness / +9% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of shearing (62-99.2 power, 4 apr)insidious voratun greatsword of shearing (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +48 insidious poison When wielded/worn: Armour penetration: +20 Changes resistances penetration: +12% physical Changes damage: +19% physical Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. coral trident 'Elemina' (16-25.6 power, 6 apr)coral trident 'Elemina' (16-25.6 power, 6 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +6 Physical crit. chance: +9.5% Attack speed: 100% On weapon hit: * 10% chance to daze * 25% chance to remove a magical effect Damage (Melee): +10 nature When wielded/worn: Accuracy: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning Critical mult.: +6.00% Reduces incoming crit damage: 15.00% Maximum stamina: +20.00 Infravision radius: +2 * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
Unryvor the elm club (12.5-17.5 power, 2 apr) Unryvor the elm club (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Arcane Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 physical When wielded/worn: Accuracy: +2 Armour penetration: +2 Changes resistances: +7% acid / +7% physical Changes damage: +12% physical Critical mult.: +15.00% Life regen: +0.60 Only die when reaching: -40.00 life Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightened ash club (16-22.4 power, 3 apr)enlightened ash club (16-22.4 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes resistances: +16% light / +16% mind See stealth: +12 See invisible: +13 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel mace of nature (12-16.8 power, 3 apr)balanced steel mace of nature (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Defense: +9 Changes resistances: +6% all Changes resistances penetration: +9% nature Blunt and deadly. Press to compare |
Stormspike the stralite rapier (33.5-43.55 power, 16 apr) Stormspike the stralite rapier (33.5-43.55 power, 16 apr)Requires: - Strength 28 - Dexterity 28 Powered by arcane forces Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 4 Base power: 33.5 - 43.6 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +16 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +40% Damage (Melee): +9 lightning Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +20% lightning Changes damage: +6% lightning / +3% temporal Critical mult.: +18.00% Spellpower: +10 A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. potent iron sceptre of fire (11-15.4 power, 2 apr)potent iron sceptre of fire (11-15.4 power, 2 apr) Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Changes damage: +12% fire Spellpower: +6 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. mystic's steel sceptre of time (12.5-17.5 power, 3 apr)mystic's steel sceptre of time (12.5-17.5 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 12.5 - 17.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +23 temporal When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +14% temporal Spellpower: +15 Blunt and deadly. Press to compare |
Earamnir (14.5-20.3 power, 3 apr) Earamnir (14.5-20.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 20% chance to disease Damage Shield penetration (this weapon only): +30% Damage (Melee): +21 blight / +25 cold When wielded/worn: Accuracy: +6 Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 acid Changes resistances: +5% arcane / +6% cold Changes damage: +9% acid Spell save: +3 Disease immunity: +18% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel waraxe of phasing (10.5-14.7 power, 10 apr)chilling steel waraxe of phasing (10.5-14.7 power, 10 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +29% Damage (Melee): +14 cold One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Zanykhad the Duathelwar (30-42 power, 5 apr)Zanykhad the Duathelwar (30-42 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 16% * leeches stamina from the target Damage (Melee): +25 temporal / +30 nature Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +9 fire When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 13 nature slow Changes resistances: +5% arcane Changes resistances penetration: +9% fire / +5% arcane / +10% darkness Changes damage: +6% arcane Global speed: +4% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. cracked brilliant aurastonecracked brilliant aurastone Requires: - Magic 48 - Talent Magic Weapons Mastery (level 3) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 5 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. Press to compare |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 55% Dex, 35% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of ruin (26-33.8 power, 9 apr)plaguebringer's stralite dagger of ruin (26-33.8 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease Damage (Melee): +12 blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Critical mult.: +12.00% Disease immunity: +18% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of phasing (38.5-50.05 power, 20 apr)acidic voratun dagger of phasing (38.5-50.05 power, 20 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 acid Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of phasing (39-50.7 power, 17 apr)elemental voratun dagger of phasing (39-50.7 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +40% When wielded/worn: Changes resistances penetration: +10% acid / +13% fire / +12% lightning / +10% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger (37.5-48.75 power, 9 apr)glacial voratun dagger (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Armour: +10 Changes resistances penetration: +8% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of the leech (37.5-48.75 power, 9 apr)quick voratun dagger of the leech (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Slows global speed by 13% * leeches stamina from the target When wielded/worn: Accuracy: +11 Damage when hit (Melee): 12 nature slow Changes stats: +5 Dex Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of nature (37.5-48.75 power, 9 apr)thunderous voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% all Changes resistances penetration: +11% lightning / +8% nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous mossy mindstar of vitality (2-2.2 power, 12 apr, nature damage)epiphanous mossy mindstar of vitality (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage against: +9% Undead When wielded/worn: Changes resistances: +6% blight / +13% darkness / +6% nature Changes damage: +8% mind Stamina when hit: +0.80 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of balance (2-2.2 power, 12 apr, nature damage)gifted mossy mindstar of balance (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.90 Mindpower: +5 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Aerelle (5.5-6.05 power, 18 apr, nature damage) Aerelle (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 ice / +3 fire / +4 arcane When wielded/worn: Changes stats: +3 Wil / +4 Con Changes resistances: +4% mind / +4% temporal Changes resistances penetration: +14% mind Changes damage: +8% temporal / +6% arcane / +4% cold / +4% mind / +5% fire Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +10.00% Psi when hit: +0.80 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Psi per kill: +3.00 Mindpower: +7 Mental crit. chance: +2% Damage Resonance (when hit): +7% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyrera the Radiancebutcher (6-6.6 power, 18 apr, mind damage)Cyrera the Radiancebutcher (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Damage when hit (Melee): 3 darkness / 8 light / 2 mind Changes resistances penetration: +5% acid Changes damage: +6% light / +4% nature / +3% mind / +4% darkness Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +9 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightened vined mindstar of life (5-5.5 power, 18 apr, nature damage)enlightened vined mindstar of life (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% light / +16% mind Life regen: +1.00 Maximum life: +22.00 Mindpower: +2 Mental crit. chance: +2% See stealth: +10 See invisible: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage)inquisitor's vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Physical save: +5 Spell save: +4 Mental save: +6 Equilibrium when hit: +1.20 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of summer (8.5-9.35 power, 24 apr, nature damage)nature's thorny mindstar of summer (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 fire When wielded/worn: Changes resistances: +5% blight / +5% cold / +6% darkness / +10% temporal Changes damage: +5% fire / +5% light / +5% nature Disease immunity: +18% Mindpower: +3 Mental crit. chance: +3% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. stalking thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)stalking thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +9 bleed When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 12 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire Changes damage: +10% physical / +14% fire Mindpower: +3 Mental crit. chance: +14% Infravision radius: +3 Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage)summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +10 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of vitality (17.5-19.25 power, 40 apr, nature damage)living mindstar of vitality (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead When wielded/worn: Changes resistances: +12% blight / +20% darkness / +12% nature Stamina when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. primordial living mindstar of balance (16-17.6 power, 40 apr, nature damage)primordial living mindstar of balance (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% Damage (Melee): +20 temporal / +20 nature slow When wielded/worn: Changes damage: +8% nature / +9% temporal Physical save: +10 Spell save: +8 Mental save: +7 Equilibrium when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. primordial living mindstar of frost (16-17.6 power, 40 apr, nature damage)primordial living mindstar of frost (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +13.0% Attack speed: 100% Damage (Melee): +13 temporal / +17 nature slow When wielded/worn: Armour: +9 Damage when hit (Melee): 10 ice Changes resistances: +17% cold Changes resistances penetration: +12% cold Changes damage: +9% temporal / +9% nature / +14% cold Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. throat-seeking elm longbow of dexterity (+3)throat-seeking elm longbow of dexterity (+3) Requires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon crit: * silences the target Damage (Ranged): +8 nature When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +6% nature / +13% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike ash longbow of natureswiftstrike ash longbow of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +7 Travel speed: +200% Damage (Ranged): +17 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. Press to compare |
Arrows of Manalocking (20/20, 15-21 power, 5 apr) Arrows of Manalocking (20/20, 15-21 power, 5 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 20 Damage (Ranged): +10 arcane silence Fight magic with magic! |
This item will automatically be transmogrified when you leave the level. coruscating steel shield of radiance (6 def, 2 armour, 38 block)coruscating steel shield of radiance (6 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 22% chance to blind Damage when hit (Melee): 22 fire Changes stats: +3 Str / +3 Mag / +4 Con Changes resistances: +14% light / +13% fire Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of life (0 def, 0 armour)stormwoven linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +8% blight / +7% cold / +7% lightning Changes damage: +8% lightning / +7% physical / +7% cold Life regen: +2.20 Maximum life: +51.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. Press to compare |
This item will automatically be transmogrified when you leave the level. searing cured leather armour (2 def, 4 armour)searing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +16% acid / +18% fire A suit of armour made of leather. Press to compare |
Dimzephyr (3 def, 6 armour) Dimzephyr (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 12 darkness / 24 physical Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +9% darkness Maximum life: +20.00 A suit of armour made of leather. Press to compare |
hardened leather armour 'Lightblack' (10 def, 10 armour) hardened leather armour 'Lightblack' (10 def, 10 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +4 Armour: +10 Defense: +10 Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +10 Str / +8 Dex Changes resistances: +35% acid / +11% cold / +6% light Changes resistances penetration: +5% physical Changes damage: +6% acid Allows you to breathe in: water Critical mult.: +6.00% Physical save: +14 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of fire resistance (4 def, 7 armour)prismatic reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +26% fire / +18% light / +17% darkness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the deep (4 def, 12 armour)troll-hide reinforced leather armour of the deep (4 def, 12 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +8% Changes resistances: +12% acid / +10% cold Allows you to breathe in: water Life regen: +7.10 Healing mod.: +22% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of spell shielding (5 def, 8 armour)enlightening drakeskin leather armour of spell shielding (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +8 Cun / +8 Wil Changes resistances: +9% arcane Spell save: +25 Mental save: +25 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of thunder (5 def, 8 armour)enlightening drakeskin leather armour of thunder (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +11 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +8 Str / +8 Mag / +14 Wil / +6 Cun Changes resistances: +16% lightning Mental save: +20 Spellpower: +25 Spell crit. chance: +10% Mindpower: +25 Mental crit. chance: +9% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour (5 def, 8 armour)miasmic drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +8 Defense: +5 Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes resistances: +26% acid / +26% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant iron mail armour of Eyal (2 def, 4 armour)radiant iron mail armour of Eyal (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +13% blight / +13% darkness Life regen: +1.30 Maximum life: +51.00 Light radius: +2 Healing mod.: +13% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of temporal resistance (2 def, 6 armour)fortifying steel mail armour of temporal resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +4 Str / +4 Con Changes resistances: +20% temporal Maximum life: +58.00 A suit of armour made of mail. Press to compare |
stralite mail armour 'Mayyrewen' (4 def, 13 armour) stralite mail armour 'Mayyrewen' (4 def, 13 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +16% Damage when hit (Melee): 18 physical / 8 light / 12 arcane Changes stats: +5 Str / +5 Wil / +6 Con Changes resistances: +6% acid / +22% darkness / +22% blight / +7% cold / +3% mind Allows you to breathe in: water Reduces incoming crit damage: 15.00% Disease immunity: +10% Maximum life: +66.00 Light radius: +2 Damage Shield penetration: +50% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of the deep (5 def, 15 armour)enlightening voratun mail armour of the deep (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 Fatigue: +16% Changes stats: +5 Cun / +7 Wil Changes resistances: +11% acid / +15% cold Allows you to breathe in: water Mental save: +22 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened iron plate armour of implacability (3 def, 18 armour)hardened iron plate armour of implacability (3 def, 18 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +18 Defense: +3 Fatigue: +14% Changes resistances: +7% acid / +7% physical / +7% cold / +6% lightning / +7% fire Physical save: +7 A suit of armour made of metal plates. Press to compare |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +25 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. spiritwalker's rough leather belt of the giantsspiritwalker's rough leather belt of the giants Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes stats: +2 Mag Spell save: +7 Mana each turn: +0.16 Maximum mana: +27.00 Size category: +1 A belt that goes around your waist. Press to compare |
Emelodalle the elven-silk cloak (3 def, 12 armour) =CE= Emelodalle the elven-silk cloak (3 def, 12 armour) =CE=Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 Armour penetration: +14 Armour: +12 Defense: +3 Changes stats: +10 Str / +6 Dex / +10 Mag / +15 Wil / +11 Cun / +9 Con Changes resistances: +47% darkness / +30% temporal / +5% arcane / +27% cold Changes resistances penetration: +20% darkness Changes damage: +23% darkness Critical mult.: +29.00% Reduces incoming crit damage: 17.00% Stealth bonus: +37 Physical save: +15 Spell save: +13 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Only die when reaching: -40.00 life Maximum life: +107.00 Maximum mana: +76.00 Spell crit. chance: +2% Mental crit. chance: +6% Defense after a teleport: +21 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of iron boots of uncanny dodging (3 def, 3 armour)blightbringer's pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Changes stats: +4 Mag Changes damage: +6% acid / +6% blight Disease immunity: +26% Spellpower: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. alchemist's rough leather gloves of archery (0 def, 1 armour)alchemist's rough leather gloves of archery (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +7 Armour: +1 Damage (Melee): 4 acid / 4 fire / 4 cold / 5 lightning Changes stats: +4 Dex / +3 Mag / +3 Wil / +3 Cun It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. stone warden's drakeskin leather gloves (0 def, 18 armour)stone warden's drakeskin leather gloves (0 def, 18 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Changes stats: +13 Con Changes resistances: +12% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
dwarven-steel gauntlets 'Zubiwen' (0 def, 2 armour) dwarven-steel gauntlets 'Zubiwen' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Armour: +2 Damage (Melee): 9 acid Damage when hit (Melee): 12 acid Changes stats: +4 Str / +4 Dex / +3 Cun Changes resistances: +10% acid Changes damage: +6% acid / +18% blight Talent cooldown: Double Strike (-1 turn) Critical mult.: +7.00% Physical save: +9 Life regen: +2.40 Stamina each turn: +0.60 Psi each turn: +0.28 Spell crit. chance: +13% Mental crit. chance: +10% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat (2 def, 0 armour)psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% mind Changes damage: +13% mind Physical save: +10 Mental save: +11 Maximum psi: +26.00 Mindpower: +7 Mental crit. chance: +3% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Mag / +8 Con Changes damage: +16% arcane Life regen: +5.10 Damage Shield Power: +12% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of the bounder (0 def, 5 armour)drakeskin leather cap of the bounder (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Dex A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of blood magic (0 def, 5 armour)bladed voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +5 Str / +7 Mag / +7 Wil Changes damage: +12% blight / +20% arcane Spell crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 802.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
4 nuummite 4 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 hematite 5 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Islirin the Voidhunger Islirin the VoidhungerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Changes stats: +8 Cun / +1 Wil Changes resistances: +22% blight / +20% light / +41% darkness Changes resistances penetration: +20% darkness / +20% all Changes damage: +21% darkness / +21% light Damage affinity(heal): +10% darkness / +10% light Grants telepathy: Demon/Minor Demon/Major Mental save: +3 Maximum hate: +4.00 Spellpower: +10 Spell crit. chance: +10% Light radius: +7 Infravision radius: +25 See invisible: +22 Heals friendly targets nearby when you use a nature summon: +30 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 84.35 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Treasure Map: Secret Tunnels Treasure Map: Secret Tunnels0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
Treasure Map: Treasure Room Treasure Map: Treasure Room0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a secret room full of treasures and danger, that seems to be located inside some old hafling ruins. (*USE* it while being inside some old hafling ruins). |
iron pickaxe (dig speed 35 turns) iron pickaxe (dig speed 35 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eremondur the Duathelravage (dig speed 4 turns) Eremondur the Duathelravage (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 Physical crit. chance: +22.0% Armour: +14 Defense: +14 Fatigue: -14% Changes stats: +23 Str / +4 Mag / +14 Wil / +4 Cun Changes resistances: +15% physical / +6% light / +6% darkness Mental save: +9 Silence immunity: +10% Pinning immunity: +5% Maximum mana: +44.00 Spell crit. chance: +8% Mental crit. chance: +22% Infravision radius: +11 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of disarming (2/2) rod of disarming (2/2)Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to disarm any known traps in a line, costing 50 power out of 100/100. A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
steel torque of mindblast 'Blackmortal' [power 273] (12 cooldown) steel torque of mindblast 'Blackmortal' [power 273] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +3 Str / +4 Dex / +1 Wil / +1 Cun Changes damage: +12% darkness Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Maximum hate: +11.00 It can be used to fire a blast of psionic energies in a beam (dam 136-273), placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Zubydatta [power 336] (158 cooldown) Zubydatta [power 336] (158 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +4 Changes stats: +4 Dex / +3 Con Psi each turn: +0.50 Only die when reaching: -40.00 life Healing mod.: +5% It can be used to teleport randomly (rad 336), placing all other charms into a 158 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
voratun torque of thermal psionic shield 'Lustrezephyr' [power 159] (23 cooldown) voratun torque of thermal psionic shield 'Lustrezephyr' [power 159] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Mag Changes resistances: +3% light Talents cooldown: Telekinetic Blast (+5 turn) Silence (+10 turn) Talents granted: +4 Telekinetic Blast +10 Silence Infravision radius: +3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 159 for 7 turns, placing all other charms into a 23 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Gunysin the Kilnoblivion [power 22] (25 cooldown) Gunysin the Kilnoblivion [power 22] (25 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 4 fire Changes stats: +1 Str / +2 Dex Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +6% physical Talent cooldown: Void Blast (+12 turn) Talents granted: +3 Volcano +4 Void Blast +3 Strike +1 Ward Physical save: +6 Life regen: +0.60 Stamina each turn: +0.40 Maximum vim: +11.00 Maximum pos.energy: +11.00 Light radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 22), placing all other charms into a 25 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
ash wand of firewall 'Elukira' [power 517] (19 cooldown) ash wand of firewall 'Elukira' [power 517] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +4 Changes stats: +2 Str Changes resistances: +12% cold Maximum wards: +3 lightning / +2 temporal / +3 blight / +3 fire / +3 cold Talent cooldown: Void Blast (+24 turn) Talents granted: +11 Void Blast +1 Ward +3 Volcano Reduces incoming crit damage: 15.00% Spell save: +29 Only die when reaching: -60.00 life Maximum pos.energy: +11.00 Light radius: +2 It can be used to creates a wall of flames lasting for 4 turns (dam 517 overall), placing all other charms into a 19 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
shadowy ash wand of clairvoyance [power 10] (6 cooldown) shadowy ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum neg.energy: +6.00 Infravision radius: +1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Betuldawen the dragonbone wand of firewall [power 229] (6 cooldown) Betuldawen the dragonbone wand of firewall [power 229] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +2 Str / +2 Wil / +1 Cun Changes resistances: +9% blight Maximum wards: +5 lightning / +4 temporal / +4 blight / +5 fire / +5 cold Changes damage: +6% acid Talent cooldown: Void Blast (+12 turn) Talents granted: +9 Void Blast +8 Strike +1 Ward Maximum pos.energy: +20.00 Maximum neg.energy: +10.00 Light radius: +2 Infravision radius: +1 It can be used to creates a wall of flames lasting for 4 turns (dam 229 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Boss of Bosses (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Elite Boss rank.By Matron Mother Baenre the Drow Necromancer level 22
36th Dusk 122nd year of Ascendancy at 23:42 see stats
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By Matron Mother Baenre the Drow Necromancer level 8
8th Mirth 122nd year of Ascendancy at 03:33 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Matron Mother Baenre the Drow Necromancer level 7
5th Mirth 122nd year of Ascendancy at 21:19 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Matron Mother Baenre the Drow Necromancer level 10
6th Flare 122nd year of Ascendancy at 12:35 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Matron Mother Baenre the Drow Necromancer level 20
28th Dusk 122nd year of Ascendancy at 03:33 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Matron Mother Baenre the Drow Necromancer level 30
63rd Dusk 122nd year of Ascendancy at 15:32 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By Matron Mother Baenre the Drow Necromancer level 40
65th Dusk 122nd year of Ascendancy at 01:44 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By Matron Mother Baenre the Drow Necromancer level 7
7th Mirth 122nd year of Ascendancy at 10:59 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Matron Mother Baenre the Drow Necromancer level 20
28th Dusk 122nd year of Ascendancy at 11:03 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Matron Mother Baenre the Drow Necromancer level 20
36th Dusk 122nd year of Ascendancy at 18:04 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By Matron Mother Baenre the Drow Necromancer level 29
63rd Dusk 122nd year of Ascendancy at 14:49 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Matron Mother Baenre the Drow Necromancer level 8
6th Flare 122nd year of Ascendancy at 11:44 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By Matron Mother Baenre the Drow Necromancer level 29
63rd Dusk 122nd year of Ascendancy at 14:49 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Matron Mother Baenre the Drow Necromancer level 11
7th Flare 122nd year of Ascendancy at 16:09 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Matron Mother Baenre the Drow Necromancer level 8
5th Flare 122nd year of Ascendancy at 18:37 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Matron Mother Baenre the Drow Necromancer level 16
11st Dusk 122nd year of Ascendancy at 03:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By Matron Mother Baenre the Drow Necromancer level 30
63rd Dusk 122nd year of Ascendancy at 16:56 see stats
Log
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Matron Mother Baenre picks up ( .): coral trident 'Elemina' (16-25.6 power, 6 apr).
Matron Mother Baenre picks up ( .): enlightened ash club (16-22.4 power, 3 apr).
Matron Mother Baenre picks up ( .): stone warden's drakeskin leather gloves (0 def, 18 armour).
Matron Mother Baenre picks up ( .): enlightening drakeskin leather armour of thunder (5 def, 8 armour).
Matron Mother Baenre picks up ( .): Cyrera the Radiancebutcher (6-6.6 power, 18 apr, mind damage).
Matron Mother Baenre picks up ( .): primordial living mindstar of frost (16-17.6 power, 40 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 98 turns (stop reason: at exit).
Today is the 66th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the Bazaar here (press '' or right click to use).
Ran for 166 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Matron Mother Baenre deactivates Blurred Mortality.
Matron Mother Baenre activates Blurred Mortality.
Matron Mother Baenre deactivates Vampiric Gift.
Matron Mother Baenre activates Vampiric Gift.
Matron Mother Baenre deactivates Necrotic Aura.
Matron Mother Baenre activates Necrotic Aura.
Resting starts...
Rested for 10 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
