Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Star kitty race 1.2.5Adds Star-kitties as a playable race. They're kinda unbalanced, it all started as a joke. Just consider them a way to run around as a space cat. It actually keeps bugging out when I try to upload it to the Steam workshop. No idea why, all my other addons upload fine. It's been like that for ages. If anyone knows why, let me know so I can get it to Steam too. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Wraith |
| Class | Moon Paladin |
| Level / Exp | 49 / 77% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 125 (base 52) |
| Dexterity | 136 (base 13) |
| Constitution | 110 (base 47) |
| Magic | 138 (base 60) |
| Willpower | 158 (base 15) |
| Cunning | 183 (base 26) |
Resources
| Mana | 1458/1458 |
| Negative | 244/244 |
| Life | 3911/3911 |
| Positive | 34/194 |
| Stamina | 745/745 |
| Healing Factor | 2.5 |
| Regeneration | 156.375 |
Speed
| Mental | +26.93030026009% |
| Attack | +15% |
| Movement | +222% |
| Spell | +26.93030026009% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 24 |
| Infravision | 43 |
| See Stealth | 64 |
| See Invisible | 92 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 122 |
| Crit Chance | 99% |
| APR | 62 |
| Speed | 0.79 |
Offense: Spell
| Spellpower | 106.5 |
| Crit Chance | 100% |
| Speed | 0.7878339513504 |
Offense: Mind
| Mindpower | 98.16 |
| Crit Chance | 84% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +33% |
Defense: Base
| Armour (hardiness) | 141 (30%) |
| Defense | 124.04285714286 |
| Ranged Defense | 125.75714285714 |
| Fatigue | 0 |
| Physical Save | 108.31666666667 |
| Spell Save | 83.65 |
| Mental Save | 118.5 |
Defense: Resistances
| All | + 14%( 80%) |
Defense: Immunities
| Stun Resistance | 97% |
| Confusion Resistance | 81% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 450 life, and cure one cut or wound effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. |
Class Talents
| Celestial / Lunar combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guidance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Moon magic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Night | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Wraith | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Insubstantiality |
| talent | Shadow Seethe |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target's spellpower has been increased by 36. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue Team* Enter the Rhaloren Camp and use the map Mayor Dambascus gave you. * Enter the hidden section, find out where the Rhaloren keep Pidro Vales and rescue him. * Return to the Bazaar and visit Pidro Vales at his home in the southern end of town. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 933. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed orc heart. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Durudan' (24 def, 5 armour) pair of voratun boots 'Durudan' (24 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Defense: +24 Fatigue: -16% Changes stats: +10 Str / +4 Dex / +2 Mag / +4 Cun / +11 Con Changes resistances: +3% temporal / +42% fire / +3% nature / +42% cold Changes resistances penetration: +11% physical Changes damage: +10% physical Mental save: +20 Life regen: +5.50 Stamina each turn: +1.70 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +120.00 Movement speed: +20% Healing mod.: +30% Size category: +1 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Torodunamaleg TorodunamalegPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Defense: +23 Ranged Defense: +2 Changes stats: +2 Dex / +5 Wil Changes resistances: +10% temporal / +28% darkness / +14% blight / +12% cold / +15% light Changes resistances penetration: +15% temporal Changes damage: +13% mind / +15% light / +15% darkness Damage affinity(heal): +5% light / +5% darkness Physical save: +38 Spell save: +36 Mental save: +21 Disease immunity: +5% Stun/Freeze immunity: +5% Spellpower: +6 Spell crit. chance: +6% Light radius: +12 Infravision radius: +11 See stealth: +43 See invisible: +63 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 58 blight damage or heals 52 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Halorehor (7 def, 24 armour) =CE= Halorehor (7 def, 24 armour) =CE=Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +24 Defense: +7 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +14 Str / +5 Dex / +8 Mag / +32 Wil / +5 Cun / +5 Con Changes resistances: +23% blight / -40% light / +23% mind / +7% all Changes damage: +16% blight / +20% arcane Critical mult.: +15.00% Physical save: +12 Mental save: +21 Confusion immunity: +29% Life regen: +7.80 Maximum hate: +4.00 Spell crit. chance: +5% Mental crit. chance: +1% Light radius: +2 Infravision radius: +7 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2522.9 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Ulureran' (dig speed 1 turns) dwarven-steel pickaxe 'Ulureran' (dig speed 1 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +7 Physical power: +14 Armour: +8 Defense: +16 Ranged Defense: +2 Changes stats: +2 Str / +4 Dex / +8 Cun Changes resistances: +8% fire / +16% physical / +17% darkness / +13% nature Changes damage: +8% nature / +6% mind Critical mult.: +16.00% Physical save: +11 Spell save: +11 Mental save: +11 Blindness immunity: +15% Maximum life: +101.00 Maximum stamina: +24.00 Maximum psi: +30.00 Infravision radius: +9 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Bregobers' voratun ring 'Bregobers'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Changes stats: +10 Dex / +16 Wil / +11 Cun / +6 Con Changes resistances: +15% blight / +324% fire / +15% nature Changes damage: +54% fire Spell save: +18 Poison immunity: +29% Disease immunity: +25% Disarm immunity: +41% Pinning immunity: +50% Knockback immunity: +49% Life regen: +1.40 Psi when hit: +0.16 Maximum life: +150.00 Maximum stamina: +40.00 Mindpower: +28 Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. |
| On fingers | voratun ring 'Kindlewalker' voratun ring 'Kindlewalker'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +57 Armour penetration: +17 Defense: +46 Effects on melee hit: * 20% chance to cause random insanity * 45% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 16 bleed Changes stats: +10 Dex / +8 Mag / +8 Wil / +32 Cun Changes resistances: +19% temporal / +38% nature / +2% physical Changes resistances penetration: +5% light Changes damage: +19% temporal / +19% nature / +6% light Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +47% Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Maximum life: +50.00 Maximum hate: +15.00 Spellpower: +13 Mindpower: +14 Movement speed: +25% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Shadetorrent the drakeskin leather belt =CE= Shadetorrent the drakeskin leather belt =CE=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 Defense: +40 Damage when hit (Melee): 23 darkness Changes stats: +5 Str / +5 Dex / +5 Mag / +9 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +23% lightning / +17% temporal / +6% darkness / +15% fire / +12% cold Reduced damage from: +33% Summoned Trap disarming bonus: +30 Stealth bonus: +41 Physical save: +15 Mental save: +26 Mana each turn: +0.60 Maximum life: +197.00 Maximum mana: +60.00 Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
| In main hand | Scaldblack (30-36 power, 6 apr, physical damage) Scaldblack (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight / +8 fire Burst (radius 2) on crit: +8 acid When wielded/worn: Defense: +37 Effects on melee hit: * 13% chance to blind Damage (Melee): 11 % chance of confusion Changes stats: +4 Mag / +4 Wil / +7 Con Changes resistances: +15% darkness / +12% fire Changes damage: +30% darkness / +12% arcane Talent granted: +1 Command Staff Maximum encumbrance: +26 Life regen: +1.90 Mana each turn: +0.44 Maximum mana: +110.00 Maximum stamina: +28.00 Maximum neg.energy: +50.00 Spellpower: +60 Spell crit. chance: +34% Light radius: +4 Movement speed: +20% Healing mod.: +27% Damage Shield penetration: +48% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves 'Dawnslice' (0 def, 24 armour) drakeskin leather gloves 'Dawnslice' (0 def, 24 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 Armour: +24 Effects on melee hit: * 49% chance to cause random insanity Damage (Melee): 9 lightning / 15 physical / 71 darkness / 9 acid / 18 arcane / 8 cold / 63 mind / 10 fire Damage when hit (Melee): 12 mind Changes stats: +4 Str / +11 Dex / +14 Mag / +15 Wil / +3 Cun Changes resistances: +10% arcane Changes resistances penetration: +20% blight / +10% mind Changes damage: +6% blight / +10% physical Talent cooldown: Double Strike (-1 turn) Physical save: +13 Mental save: +16 Life regen: +3.60 Stamina each turn: +1.70 Maximum life: +145.00 Maximum stamina: +39.00 Mindpower: +18 Light radius: +1 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Hogathad the drakeskin leather armour (52 def, 24 armour) Hogathad the drakeskin leather armour (52 def, 24 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +33 Armour: +24 Defense: +52 Fatigue: +8% Damage (Melee): 14 acid / 23 fire Damage when hit (Melee): 14 acid / 16 fire / 18 physical Changes stats: +26 Str / +19 Dex / +9 Mag / +11 Wil / +9 Cun Changes resistances: +20% lightning / +28% fire / +9% arcane / +24% acid Changes damage: +21% mind Critical mult.: +20.00% Physical save: +39 Spell save: +25 Mental save: +43 Life regen: +5.60 Stamina each turn: +2.50 Maximum mana: +40.00 Spellpower: +23 Spell crit. chance: +9% Mindpower: +15 Mental crit. chance: +10% A suit of armour made of leather. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Delichik the steel amulet (144 def, 54 armour) =CE= Delichik the steel amulet (144 def, 54 armour) =CE=Requires: - Strength 32 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 20.40 Encumbrance. [Unique] Type: jewelry / amulet ; tier 24 When wielded/worn: Accuracy: +141 Armour penetration: +32 Physical crit. chance: +14.0% Physical power: +27 Armour: +54 Defense: +144 Ranged Defense: +8 Fatigue: -31% Effects on melee hit: * 30% chance to daze * 10 arcane resource burn * 20% chance to gain 10% of a turn * Slows global speed by 30% * 30% chance to inflict damage reduction Damage (Melee): 21 acid / 31 fire Damage (Ranged): 7 acid / 18 fire Damage when hit (Melee): 15 acid / 14 physical / 24 light / 16 blight / 12 fire Changes stats: +16 Str / +55 Dex / +19 Mag / +34 Wil / +66 Cun / +31 Con / +28 Lck Changes resistances: +25% lightning / +60% darkness / +115% fire / +24% nature / +79% acid / +56% physical / +58% blight / +3% cold / +5% arcane / +177% light Changes resistances cap: +10% all Changes resistances penetration: +10% blight / +15% physical / +22% darkness Changes damage: +21% lightning / +55% light / +6% fire / +33% all / +15% acid / +17% physical / +15% blight / +18% arcane / +46% darkness Grants telepathy: Dragon Critical mult.: +47.00% Reduces incoming crit damage: 22.00% Maximum encumbrance: +56 Physical save: +133 Spell save: +18 Mental save: +127 Blindness immunity: +63% Poison immunity: +5% Cut immunity: +120% Silence immunity: +20% Disarm immunity: +124% Pinning immunity: +137% Stun/Freeze immunity: +40% Knockback immunity: +132% Life regen: +36.50 Stamina each turn: +1.90 Mana each turn: +0.38 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +606.00 Maximum mana: +120.00 Maximum hate: +15.00 Spellpower: +58 Spell crit. chance: +9% Mindpower: +27 Mental crit. chance: +9% Light radius: +5 Infravision radius: +11 Sight radius: +2 See stealth: +21 See invisible: +29 Movement speed: +147% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +167% Reduce all damage from unseen attackers: 32% Activating this item is instant. It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 115/115. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 361 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the warrior (heal 485 over 5 turns)regeneration infusion of the warrior (heal 485 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 529 over 5 turns)regeneration infusion of the wizard (heal 529 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 6; power 153; turns 4; dispells darkness)sun infusion of the titan (rad 6; power 153; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 76). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 153) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 5; power 153; turns 5; dispells darkness)sun infusion of the titan (rad 5; power 153; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 76). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 153) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 8; power 188; turns 4; dispells darkness) sun infusion of the wizard (rad 8; power 188; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 94). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 188) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 29%; cure magical)wild infusion of the psychic (resist 29%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 29% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 31%; cure physical)wild infusion of the psychic (resist 31%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 31% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
movement infusion of the psychic (884% speed; 7 turns) movement infusion of the psychic (884% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 884% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
18 infusion patches of clearing 18 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of light healing 2 infusion patches of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
12 infusion patches of lesser healing 12 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of healing 2 infusion patches of healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of lesser speed 2 infusion patches of lesser speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of greater healing infusion patch of greater healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
magic missile rune of the duelist (556 arcane damage) magic missile rune of the duelist (556 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 25 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 556 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the duelist (539 arcane damage) magic missile rune of the duelist (539 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 539 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the psychic (614 arcane damage) magic missile rune of the psychic (614 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 614 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the psychic (685 arcane damage) magic missile rune of the psychic (685 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 685 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the sneak (746 arcane damage) magic missile rune of the sneak (746 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 746 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the titan (597 arcane damage) magic missile rune of the titan (597 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 23 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 597 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the titan (593 arcane damage) magic missile rune of the titan (593 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 593 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (566 arcane damage) magic missile rune of the wizard (566 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 566 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (758 arcane damage) magic missile rune of the wizard (758 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 758 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1501% regen over 10 turns; 75 instant mana) manasurge rune (1501% regen over 10 turns; 75 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1501% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1265% regen over 10 turns; 63 instant mana) manasurge rune (1265% regen over 10 turns; 63 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1265% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1419% regen over 10 turns; 71 instant mana) manasurge rune of the duelist (1419% regen over 10 turns; 71 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1419% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1410% regen over 10 turns; 70 instant mana) manasurge rune of the duelist (1410% regen over 10 turns; 70 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1410% over 10 turns and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1911% regen over 10 turns; 96 instant mana) manasurge rune of the psychic (1911% regen over 10 turns; 96 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1911% over 10 turns and instantly restoring 96 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1422% regen over 10 turns; 71 instant mana) manasurge rune of the psychic (1422% regen over 10 turns; 71 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1422% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1561% regen over 10 turns; 78 instant mana) manasurge rune of the psychic (1561% regen over 10 turns; 78 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1561% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1470% regen over 10 turns; 74 instant mana) manasurge rune of the sneak (1470% regen over 10 turns; 74 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1470% over 10 turns and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1217% regen over 10 turns; 61 instant mana) manasurge rune of the titan (1217% regen over 10 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1217% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1099% regen over 10 turns; 55 instant mana) manasurge rune of the titan (1099% regen over 10 turns; 55 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1099% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1661% regen over 10 turns; 83 instant mana) manasurge rune of the warrior (1661% regen over 10 turns; 83 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1661% over 10 turns and instantly restoring 83 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1560% regen over 10 turns; 78 instant mana) manasurge rune of the wizard (1560% regen over 10 turns; 78 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1560% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1362% regen over 10 turns; 68 instant mana) manasurge rune of the wizard (1362% regen over 10 turns; 68 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1362% over 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1152% regen over 10 turns; 58 instant mana) manasurge rune of the wizard (1152% regen over 10 turns; 58 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1152% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 17; dur 5) phase door rune (range 9; power 17; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 15; dur 5) phase door rune (range 9; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 14; power 15; dur 5) phase door rune (range 14; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 14; power 27; dur 4) phase door rune (range 14; power 27; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 8; power 29; dur 5) phase door rune (range 8; power 29; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 24; dur 6) phase door rune (range 7; power 24; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 31; dur 5) phase door rune (range 5; power 31; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 26; dur 4) phase door rune (range 5; power 26; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the duelist (range 16; power 44; dur 4)phase door rune of the duelist (range 16; power 44; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 19; power 54; dur 5) phase door rune of the duelist (range 19; power 54; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 54%, your defense is increased by 54 and all your resistances by 54%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 18; power 59; dur 4) phase door rune of the psychic (range 18; power 59; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 59%, your defense is increased by 59 and all your resistances by 59%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 19; power 58; dur 4) phase door rune of the sneak (range 19; power 58; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 20; power 63; dur 8) phase door rune of the warrior (range 20; power 63; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 63%, your defense is increased by 63 and all your resistances by 63%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 15; power 43; dur 4) phase door rune of the warrior (range 15; power 43; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 15; power 49; dur 5) phase door rune of the wizard (range 15; power 49; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 19; power 53; dur 4) phase door rune of the wizard (range 19; power 53; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 18; power 48; dur 5) phase door rune of the wizard (range 18; power 48; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 420; cure a cut or wound) reconstruction rune of the duelist (heal 420; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 420 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 774; cure a cut or wound) reconstruction rune of the sneak (heal 774; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 774 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune of the sneak (heal 534; cure a cut or wound)reconstruction rune of the sneak (heal 534; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 534 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 553; cure a cut or wound) reconstruction rune of the sneak (heal 553; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 553 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 692; cure a cut or wound) reconstruction rune of the sneak (heal 692; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 692 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 534; cure a cut or wound) reconstruction rune of the warrior (heal 534; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 534 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 516; cure a cut or wound) reconstruction rune of the warrior (heal 516; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 516 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 480; cure a cut or wound) reconstruction rune of the warrior (heal 480; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 480 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the wizard (heal 457; cure a cut or wound) reconstruction rune of the wizard (heal 457; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 457 life, and cure one cut or wound effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the wizard (heal 538; cure a cut or wound) reconstruction rune of the wizard (heal 538; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 538 life, and cure one cut or wound effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (422 acid damage; dur 5; apply 93) acid wave rune of the duelist (422 acid damage; dur 5; apply 93)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 421.50 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 93. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (852 acid damage; dur 5; apply 109) acid wave rune of the sneak (852 acid damage; dur 5; apply 109)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 851.59 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 109. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (398 acid damage; dur 5; apply 84) acid wave rune of the titan (398 acid damage; dur 5; apply 84)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 398.12 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 84. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (414 acid damage; dur 5; apply 84) acid wave rune of the titan (414 acid damage; dur 5; apply 84)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 414.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 84. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (637 acid damage; dur 5; apply 94) acid wave rune of the wizard (637 acid damage; dur 5; apply 94)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 636.99 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 94. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (581 acid damage; dur 5; apply 94) acid wave rune of the wizard (581 acid damage; dur 5; apply 94)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 580.75 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 94. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (570 acid damage; dur 5; apply 94) acid wave rune of the wizard (570 acid damage; dur 5; apply 94)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 570.39 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 94. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (343 cold damage; 82 apply power) biting gale rune of the psychic (343 cold damage; 82 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 342.61 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 82. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the titan (231 cold damage; 68 apply power)biting gale rune of the titan (231 cold damage; 68 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 231.42 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 68. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (271 cold damage; 72 apply power) biting gale rune of the warrior (271 cold damage; 72 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 271.32 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 72. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the wizard (287 cold damage; 77 apply power)biting gale rune of the wizard (287 cold damage; 77 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 286.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 77. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (285 cold damage; 77 apply power) biting gale rune of the wizard (285 cold damage; 77 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 285.42 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 77. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (264 cold damage; 76 apply power) biting gale rune of the wizard (264 cold damage; 76 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 264.14 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 76. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune (dur 18; resist 20%, reduce 12%; see undead) clarity rune (dur 18; resist 20%, reduce 12%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 18 turns you gain blindness and confusion immunity (20%), and each turn you have a 12% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 12), and you automatically sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the duelist (dur 18; resist 43%, reduce 47%; see demon) clarity rune of the duelist (dur 18; resist 43%, reduce 47%; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 18 turns you gain blindness and confusion immunity (43%), and each turn you have a 47% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 152), and you automatically sense any demon around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 16; resist 51%, reduce 43%; see animal) clarity rune of the sneak (dur 16; resist 51%, reduce 43%; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 16 turns you gain blindness and confusion immunity (51%), and each turn you have a 43% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 193), and you automatically sense any animal around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 16; resist 43%, reduce 51%; see undead) clarity rune of the sneak (dur 16; resist 43%, reduce 51%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 16 turns you gain blindness and confusion immunity (43%), and each turn you have a 51% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 193), and you automatically sense any undead around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 18; resist 37%, reduce 47%; see horror) clarity rune of the titan (dur 18; resist 37%, reduce 47%; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 18 turns you gain blindness and confusion immunity (37%), and each turn you have a 47% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 120), and you automatically sense any horror around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the warrior (dur 16; resist 48%, reduce 40%; see dragon) clarity rune of the warrior (dur 16; resist 48%, reduce 40%; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 16 turns you gain blindness and confusion immunity (48%), and each turn you have a 40% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 135), and you automatically sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 21) teleportation rune (range 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 199) teleportation rune of the psychic (range 199)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 199 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 202) teleportation rune of the psychic (range 202)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 202 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 188) teleportation rune of the psychic (range 188)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 188 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 209) teleportation rune of the psychic (range 209)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 209 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 185) teleportation rune of the psychic (range 185)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 185 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 179) teleportation rune of the warrior (range 179)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 179 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 161) teleportation rune of the wizard (range 161)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 232) teleportation rune of the wizard (range 232)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 232 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 165) teleportation rune of the wizard (range 165)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 165 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 223) teleportation rune of the wizard (range 223)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 223 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 158) teleportation rune of the wizard (range 158)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 158 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+33 for 10 turns) enchantment rune of the sneak (+33 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 33 and adds 60 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+34 for 12 turns) enchantment rune of the sneak (+34 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 34 and adds 62 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (719 fire damage) heat beam rune of the duelist (719 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 718.73 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 11 turns) invisibility rune (power 10 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 11 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 7 turns) invisibility rune (power 10 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 21 for 6 turns) invisibility rune of the warrior (power 21 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 21) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (858 lightning damage) lightning rune of the psychic (858 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 286.13 to 858.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (788 lightning damage) lightning rune of the sneak (788 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 262.52 to 787.56 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (705 lightning damage) lightning rune of the titan (705 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 235.11 to 705.32 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 522 for 5 turns) shielding rune of the duelist (absorb 522 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 598 for 5 turns) shielding rune of the psychic (absorb 598 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 598 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 624 for 4 turns) shielding rune of the wizard (absorb 624 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 624 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 511 for 5 turns) shielding rune of the wizard (absorb 511 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 511 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
10 scrolls of phase door 10 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
26 scrolls of teleportation 26 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
2 Angolwen Academy Training Token 2 Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. copper amulet of strength (+3)copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. grounding copper amulet of willpower (+3)grounding copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stabilizing copper amuletstabilizing copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stabilizing copper amulet of constitution (+3)stabilizing copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% temporal Pinning immunity: +24% Knockback immunity: +23% Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 436 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Mysterious Symbol Mysterious SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
Strange Symbol Strange SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
Unrudor the Furnacewilter Unrudor the FurnacewilterInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +43 Armour penetration: +18 Physical crit. chance: +13.0% Defense: +20 Damage when hit (Melee): 4 arcane Changes stats: +6 Str / +6 Wil / +4 Cun / +22 Lck Changes resistances: +5% arcane / +9% fire / +18% light / +18% darkness Changes resistances penetration: +5% arcane Changes damage: +6% arcane / +6% fire Critical mult.: +42.00% Blindness immunity: +47% Infravision radius: +6 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 28% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. grounding steel amulet of willpower (+2)grounding steel amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel amulet of constitution (+3)steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel amulet of dexterity (+4)steel amulet of dexterity (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Amulets can have magical properties. |
Betira the Lightningrain Betira the LightningrainPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Armour: +6 Defense: +9 Effects on melee hit: * Slows global speed by 45% Damage (Melee): 11 darkness / 11 light Effects when hit in melee: * 11% chance to inflict damage reduction * 10% chance to blind Changes stats: +7 Dex / +4 Mag / +7 Wil Changes resistances: +9% lightning / +3% light Changes resistances cap: +5% all Changes resistances penetration: +5% light Changes damage: +18% lightning / +17% light / +10% darkness Talent masteries: +0.20 Celestial / Guidance +0.20 Celestial / Moon magic Critical mult.: +16.00% Physical save: +57 Spell save: +38 Mental save: +37 Blindness immunity: +22% Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +40.00 Infravision radius: +7 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 28% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Xanawen the Skybreak Xanawen the SkybreakPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 Physical power: +16 Defense: +14 Fatigue: -7% Effects on melee hit: * 15% chance to daze Changes stats: +4 Wil / +5 Con / +14 Lck Changes resistances: +1% physical / +43% light / +23% darkness Changes damage: +11% blight / +16% physical / +11% fire Critical mult.: +15.00% Physical save: +14 Spell save: +29 Mental save: +10 Blindness immunity: +75% Cut immunity: +70% Silence immunity: +5% Confusion immunity: +29% Knockback immunity: +15% Life regen: +5.20 Maximum life: +60.00 Spellpower: +9 Mindpower: +11 Combat speed: +20% Healing mod.: +22% Reduce all damage from unseen attackers: 16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 472 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Aerotta the stralite amulet Aerotta the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +11.0% Physical power: +9 Armour: +4 Damage (Melee): 24 light / 25 darkness Effects when hit in melee: * 26% chance to blind * 26% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes stats: +6 Con / +4 Mag Changes resistances: +3% mind / +3% temporal Changes damage: +7% acid / +7% physical / +26% light / +8% cold / +13% blight / +20% fire / +8% lightning / +25% darkness Talent masteries: +0.34 Celestial / Sigils +0.34 Celestial / Guidance Critical mult.: +51.00% Physical save: +33 Spell save: +22 Mental save: +22 Cut immunity: +10% Stun/Freeze immunity: +15% Life regen: +2.20 Maximum life: +55.00 Spellpower: +19 Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. BregeyonBregeyon Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Armour penetration: +15 Physical crit. chance: +12.0% Physical power: +9 Fatigue: -9% Damage when hit (Melee): 4 arcane Changes stats: +9 Str / +8 Dex / +10 Mag / +11 Wil Changes resistances: +6% temporal Changes damage: +16% lightning / +9% physical / +21% temporal / +16% cold / +13% blight / +26% fire / +9% arcane / +16% acid Critical mult.: +54.00% Physical save: +22 Spell save: +19 Mental save: +35 Confusion immunity: +14% Life regen: +3.80 Spellpower: +25 Spell crit. chance: +12% Mindpower: +9 See invisible: +3 Combat speed: +10% Amulets can have magical properties. |
Murkstinger the stralite amulet Murkstinger the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Damage when hit (Melee): 12 darkness Changes stats: +9 Cun / +6 Str Changes resistances: +3% blight / +12% physical / +22% temporal Changes resistances cap: +6% all Grants telepathy: Dragon Talent masteries: +0.34 Celestial / Chants +0.34 Celestial / Night Physical save: +23 Blindness immunity: +121% Pinning immunity: +44% Knockback immunity: +44% Stamina each turn: +1.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +3% Infravision radius: +33 Sight radius: +8 See invisible: +51 Amulets can have magical properties. |
stralite amulet 'Bethuldatira' stralite amulet 'Bethuldatira'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 Damage when hit (Melee): 12 physical Changes stats: +10 Str / +9 Dex / +21 Mag / +19 Wil / +2 Cun / +4 Con Changes resistances: +3% temporal Changes resistances cap: +6% all Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Talent masteries: +0.34 Celestial / Circles +0.34 Celestial / Eclipse Physical save: +67 Spell save: +44 Mental save: +69 Confusion immunity: +36% Only die when reaching: -20.00 life Spellpower: +6 Spell crit. chance: +6% Mindpower: +23 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. AroldabethAroldabeth Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +16 Physical crit. chance: +11.0% Armour: +8 Defense: +12 Changes stats: +19 Str / +24 Dex / +17 Wil / +1 Cun / +5 Con Changes resistances: +27% darkness / +30% fire / +25% blight / +26% cold / +28% nature / +28% light Changes resistances cap: +5% all Changes resistances penetration: +15% physical Changes damage: +9% mind Critical mult.: +38.00% Reduces incoming crit damage: 10.00% Physical save: +17 Blindness immunity: +40% Poison immunity: +50% Disease immunity: +50% Stamina each turn: +0.40 Mental crit. chance: +3% Infravision radius: +3 Amulets can have magical properties. |
Tarand the voratun amulet Tarand the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +15 Physical crit. chance: +12.0% Fatigue: -10% Changes stats: +3 Str / +3 Dex / +11 Mag / +10 Wil Changes resistances penetration: +20% arcane Changes damage: +7% acid / +25% blight / +37% fire / +8% lightning / +8% cold Grants telepathy: Demon/Minor Demon/Major Critical mult.: +73.00% Teleport immunity: +100% Life regen: +4.50 Mana each turn: +0.64 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Spellpower: +31 Spell crit. chance: +6% It can be used to teleports you randomly (rad 211), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Turirain the voratun amulet Turirain the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +4 Mag / +9 Wil / +8 Cun Changes resistances: +30% light / +30% darkness / +30% fire / +24% mind / +30% cold Changes damage: +6% arcane Critical mult.: +18.00% Blindness immunity: +146% Confusion immunity: +45% Vim when firing critical spell: +2.00 Maximum mana: +40.00 Spellpower: +8 Infravision radius: +30 Sight radius: +6 See invisible: +43 Amulets can have magical properties. |
voratun amulet 'Blazedeath' voratun amulet 'Blazedeath'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +15 Defense: +23 Effects on melee hit: * 30% chance to daze Changes stats: +6 Mag / +5 Wil / +10 Con Changes resistances: +30% mind / +6% acid Changes resistances cap: +11% all Talent masteries: +0.40 Celestial / Eclipse +0.40 Celestial / Guidance Critical mult.: +20.00% Physical save: +54 Spell save: +6 Mental save: +21 Blindness immunity: +31% Cut immunity: +10% Silence immunity: +15% Confusion immunity: +70% Stun/Freeze immunity: +15% Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +50.00 Mindpower: +15 Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Coalobeisance'voratun amulet 'Coalobeisance' Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -36% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +9 Str / +27 Dex / +10 Wil / +13 Cun / +16 Con Changes resistances: +26% temporal / +3% mind / +3% darkness Changes resistances penetration: +15% mind / +10% darkness Changes damage: +11% blight / +15% fire Talent masteries: +0.37 Celestial / Moon magic +0.37 Celestial / Circles Critical mult.: +36.00% Pinning immunity: +50% Knockback immunity: +47% Life regen: +11.70 Stamina each turn: +2.90 Spellpower: +13 Light radius: +1 Movement speed: +20% Amulets can have magical properties. |
voratun amulet 'Galikhad' voratun amulet 'Galikhad'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +28 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +8 Defense: +26 Changes stats: +16 Str / +10 Dex / +15 Mag / +16 Wil / +10 Cun / +14 Lck Changes resistances: +22% lightning / +5% arcane / +6% nature / +3% mind Changes resistances cap: +5% all Changes resistances penetration: +20% acid Critical mult.: +20.00% Physical save: +27 Spell save: +6 Mental save: +15 Confusion immunity: +22% Stun/Freeze immunity: +46% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Mindpower: +15 Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Aerarehell AerarehellPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +2 Physical power: +20 Changes stats: +6 Str / +7 Dex / +10 Mag / +12 Wil / +17 Cun / +7 Con Changes resistances: +112% light / +2% physical Changes resistances penetration: +15% physical Changes damage: +3% physical / +28% light / +6% all Stun/Freeze immunity: +60% Life regen: +4.70 Only die when reaching: -80.00 life Spellpower: +29 Mindpower: +20 Rings can have magical properties. |
Aroyara the Galeblast Aroyara the GaleblastPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Physical power: +17 Effects on melee hit: * Slows global speed by 15% * 35% chance to disease Changes stats: +6 Str / +7 Dex / +12 Wil / +19 Cun / +9 Con Changes resistances: +18% acid / +28% light / +14% fire / +18% cold / +3% nature / +21% lightning Changes resistances penetration: +5% blight / +10% lightning Changes damage: +14% light / +9% blight Spell save: +14 Blindness immunity: +30% Silence immunity: +32% Mana each turn: +0.21 Maximum stamina: +22.00 Spellpower: +9 Mindpower: +25 Infravision radius: +5 See stealth: +13 See invisible: +12 Rings can have magical properties. |
Beakor BeakorInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +29 Armour penetration: +11 Physical power: +9 Defense: +20 Fatigue: -7% Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 12 bleed Damage when hit (Melee): 16 arcane Changes stats: +7 Str / +7 Dex / +12 Cun / +10 Con Changes resistances: +17% mind Changes resistances penetration: +10% mind / +10% arcane Changes damage: +14% mind Maximum encumbrance: +27 Spell save: +23 Life regen: +2.20 Mana each turn: +0.08 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +2.00 Maximum life: +109.00 Maximum stamina: +22.00 Maximum hate: +9.00 Movement speed: +16% Healing mod.: +36% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Borista the Satyrwisp Borista the SatyrwispPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +44 Armour penetration: +11 Defense: +55 Effects on melee hit: * 28% chance to cause random insanity * Slows global speed by 45% * 10% chance to gain 10% of a turn Damage (Melee): 25 bleed Effects on ranged hit: * 28% chance to cause random insanity Damage (Ranged): 26 bleed Changes stats: +5 Str / +12 Dex / +12 Wil / +22 Cun Grants telepathy: Demon/Minor Demon/Major Mental save: +48 Blindness immunity: +64% Hate when firing a critical mind attack: +4.00 Maximum hate: +16.00 Light radius: +1 Infravision radius: +10 See stealth: +22 See invisible: +28 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
steel ring 'Emugana' steel ring 'Emugana'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Effects on melee hit: * 28% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 28% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 16 mind Changes stats: +7 Dex / +23 Mag / +12 Wil / +21 Cun / +3 Con Changes resistances: +14% arcane / +6% darkness Changes resistances penetration: +15% mind Changes damage: +14% arcane Spell save: +58 Blindness immunity: +32% Poison immunity: +20% Knockback immunity: +10% Teleport immunity: +5% Hate when firing a critical mind attack: +4.00 Maximum stamina: +20.00 Maximum hate: +16.00 Spellpower: +26 Infravision radius: +4 See stealth: +13 See invisible: +11 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Eilinysewyn the Nightminister Eilinysewyn the NightministerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +43 Armour penetration: +30 Physical power: +13 Defense: +41 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +5 Dex / +7 Mag / +22 Wil / +11 Cun / +1 Con Changes resistances: +36% fire Changes resistances penetration: +10% darkness Changes damage: +18% fire Mental save: +88 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +26 Mindpower: +26 Infravision radius: +3 See invisible: +15 Movement speed: +22% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Halegoyon the Glareminister Halegoyon the GlareministerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +99 Armour penetration: +15 Armour: +16 Defense: +24 Effects on melee hit: * 45% chance to blind Changes stats: +8 Str / +18 Dex Changes resistances: +32% fire Changes resistances penetration: +15% light / +5% lightning Changes damage: +6% lightning / +16% fire / +3% light Mental save: +13 Confusion immunity: +38% Life regen: +5.10 Maximum life: +212.00 Light radius: +3 Movement speed: +22% Healing mod.: +78% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Silydhethra the Airvalor Silydhethra the AirvalorPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Physical power: +13 Armour: +32 Effects on melee hit: * 15% chance to daze * 36% chance to cause random insanity * 28% chance to blind Damage (Melee): 41 bleed Effects on ranged hit: * 34% chance to cause random insanity * 30% chance to blind Damage (Ranged): 36 bleed Changes stats: +16 Str / +9 Dex / +6 Mag / +22 Cun / +12 Con Changes resistances: +22% acid / +26% fire / +25% lightning / +26% cold Changes resistances penetration: +5% arcane Critical mult.: +5.00% Spell save: +29 Stun/Freeze immunity: +35% Life regen: +3.90 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +6.00 Maximum mana: +60.00 Maximum stamina: +34.00 Maximum hate: +25.00 Spellpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
stralite ring 'Darkwind' stralite ring 'Darkwind'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +63 Damage when hit (Melee): 8 acid Changes stats: +16 Wil / +24 Cun / +5 Con Changes resistances: +10% blight / +9% acid / +36% light / +13% nature Changes resistances penetration: +10% darkness Changes damage: +12% acid / +12% lightning / +6% darkness / +18% light Spell save: +18 Mental save: +11 Poison immunity: +26% Disease immunity: +18% Disarm immunity: +79% Confusion immunity: +44% Pinning immunity: +77% Knockback immunity: +88% Maximum life: +84.00 Maximum stamina: +34.00 Mindpower: +26 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
stralite ring 'Zubudhebeth' stralite ring 'Zubudhebeth'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 Armour penetration: +26 Defense: +55 Changes stats: +8 Mag / +15 Cun / +5 Con Changes resistances: +48% acid / +36% darkness / +48% fire / +49% cold / +3% nature / +46% lightning Changes damage: +18% darkness Maximum encumbrance: +30 Spell save: +21 Blindness immunity: +40% Silence immunity: +36% Mana each turn: +0.34 Only die when reaching: -80.00 life Maximum stamina: +44.00 Spellpower: +12 Infravision radius: +4 See stealth: +20 See invisible: +21 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Aeralratha AeralrathaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +47 Armour penetration: +31 Armour: +16 Defense: +33 Effects on melee hit: * 38% chance to cause random insanity * 28% chance to blind Damage (Melee): 50 bleed Effects on ranged hit: * 36% chance to cause random insanity * 27% chance to blind Damage (Ranged): 50 bleed Damage when hit (Melee): 8 blight Changes stats: +11 Str / +10 Dex / +10 Mag / +8 Wil / +39 Cun Physical save: +14 Spell save: +18 Mental save: +14 Hate when firing a critical mind attack: +6.00 Maximum hate: +29.00 Spellpower: +15 Mindpower: +15 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Brightwarden BrightwardenPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Defense: +17 Fatigue: -10% Effects on melee hit: * 20% chance to cause random insanity * 32% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity * 31% chance to blind Damage (Ranged): 25 bleed Changes stats: +23 Mag / +27 Wil / +26 Cun Changes resistances: +9% light / +3% blight / +9% fire / +5% arcane / +12% cold Changes damage: +9% lightning Maximum encumbrance: +30 Mental save: +108 Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +40 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Eilinitta the Sparkwinnow =CE= Eilinitta the Sparkwinnow =CE=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +22 Armour penetration: +15 Physical power: +20 Defense: +16 Effects on melee hit: * 17% chance to cause random insanity * 35% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity * 33% chance to blind Damage (Ranged): 25 bleed Changes stats: +3 Dex / +9 Cun / +11 Con Changes resistances: +58% acid / +2% physical / +54% cold / +94% fire / +20% mind / +60% lightning Changes damage: +6% lightning / +19% fire / +20% mind / +8% all Physical save: +32 Spell save: +19 Hate when firing a critical mind attack: +3.00 Maximum stamina: +34.00 Maximum hate: +15.00 Spellpower: +16 Mindpower: +17 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. hateful iron dagger of daylight (10.5-13.65 power, 5 apr)hateful iron dagger of daylight (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 light / +5 darkness Damage against: +6% Undead / +4% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious iron dagger (9.5-12.35 power, 5 apr)insidious iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Sootspire (20-26 power, 6 apr)Sootspire (20-26 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to inflict damage reduction * 28% chance to corrode armor On weapon crit: * cripple the target Damage (Melee): +17 insidious poison / +8 darkness / +8 temporal Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +4 darkness Damage against: +8% Living When wielded/worn: Accuracy: +8 Physical crit. chance: +16.0% Physical power: +16 Defense: +8 Changes stats: +3 Con Changes resistances: +9% acid / +9% fire / +9% lightning / +9% cold Changes resistances penetration: +16% acid / +8% physical / +5% temporal Spell save: +8 Disarm immunity: +16% Life regen: +3.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger (13-16.9 power, 6 apr)arcing steel dagger (13-16.9 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel dagger (12-15.6 power, 6 apr)hateful steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered steel dagger (12-15.6 power, 6 apr)slime-covered steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered steel dagger of massacre (16-20.8 power, 6 apr)slime-covered steel dagger of massacre (16-20.8 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of amnesia (10.5-13.65 power, 6 apr)steel dagger of amnesia (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of erosion (12-15.6 power, 6 apr)steel dagger of erosion (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Goryruiblek (48-62.4 power, 9 apr)Goryruiblek (48-62.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 48.0 - 62.4 Uses stats: 45% Dex, 45% Str Damage type: Temporal Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to inflict damage reduction * 13% chance to disease * 20% chance to curse the target Damage (Melee): +12 lightning / +16 blight Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +35 Armour penetration: +17 Physical crit. chance: +19.0% Defense: +20 Changes stats: +4 Str / +2 Dex / +3 Cun Changes resistances: +3% temporal Changes damage: +6% temporal / +11% physical Critical mult.: +32.00% Disease immunity: +22% Stamina when hit: +2.00 Mindpower: +4 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blooming mossy mindstar of clarity (2-2.2 power, 12 apr, mind damage)blooming mossy mindstar of clarity (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +11.00 Mindpower: +1 Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage)horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage)horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 3 darkness Changes damage: +3% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (3-3.3 power, 12 apr, mind damage)horrifying mossy mindstar of life (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +3% darkness Life regen: +0.60 Maximum life: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage)mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +15.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage)mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +14.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of life (3-3.3 power, 12 apr, nature damage)mossy mindstar of life (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +10.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +3% nature Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Khelareyathel the Cindermoon (5-5.5 power, 18 apr, nature damage)Khelareyathel the Cindermoon (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +18 fire / +9 physical Damage against: +13% Undead When wielded/worn: Armour: +11 Effects when hit in melee: * Slows global speed by 6% Damage when hit (Melee): 5 lightning / 4 physical / 6 darkness / 11 ice / 6 fire / 5 cold / 6 mind / 5 acid Changes resistances: +4% lightning / +9% temporal / +19% darkness / +6% fire / +9% nature / +20% acid / +15% physical / +8% blight / +20% cold / +9% mind Changes resistances penetration: +11% cold Changes damage: +14% physical / +6% light / +5% darkness / +4% nature / +11% cold / +6% mind / +5% fire Talent masteries: +0.40 Psionic / Voracity +0.30 Cursed / Dark sustenance Mental save: +6 Blindness immunity: +10% Knockback immunity: +20% Stamina when hit: +1.30 Hate per kill: +6.00 Psi per kill: +6.00 Maximum psi: +25.00 Mindpower: +2 Mental crit. chance: +2% Light radius: +3 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Strikewreck (11-12.1 power, 18 apr, mind damage)Strikewreck (11-12.1 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 11.0 - 12.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +6 ice / +9 physical / +5 fire / +4 lightning / +9 bleed Damage against: +15% Undead When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * Slows global speed by 45% Effects when hit in melee: * Slows global speed by 4% Changes stats: +5 Con Changes resistances: +6% lightning / +6% temporal / +21% darkness / +9% nature / +9% acid / +9% physical / +9% blight / +16% mind / +14% light Changes resistances penetration: +10% lightning / +7% mind / +13% darkness Changes damage: +9% temporal / +17% darkness / +23% physical / +5% nature / +5% fire / +13% mind / +5% cold Talent mastery: +0.20 Cursed / Darkness Maximum encumbrance: +20 Physical save: +3 Mental save: +5 Blindness immunity: +16% Life regen: +1.10 Stamina when hit: +1.30 Maximum life: +21.00 Maximum psi: +26.00 Mindpower: +2 Mental crit. chance: +11% Infravision radius: +3 See stealth: +9 See invisible: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cunning vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage)cunning vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +8.00% Physical save: +3 Spell save: +4 Mental save: +4 Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cunning vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)cunning vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Critical mult.: +9.00% Mental save: +3 Maximum psi: +11.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5.5-6.05 power, 18 apr, nature damage)gifted vined mindstar (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5-5.5 power, 18 apr, nature damage)gifted vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of balance (5-5.5 power, 18 apr, mind damage)gifted vined mindstar of balance (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.80 Mindpower: +5 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of clarity (5-5.5 power, 18 apr, mind damage)gifted vined mindstar of clarity (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +13.00 Mindpower: +5 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage)gifted vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +11.00 Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)gifted vined mindstar of life (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of life (6-6.6 power, 18 apr, mind damage)gifted vined mindstar of life (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +20.00 Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar (4-4.4 power, 18 apr, mind damage)horrifying vined mindstar (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 3 darkness Changes damage: +4% mind / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar (4.5-4.95 power, 18 apr, mind damage)horrifying vined mindstar (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +3% mind / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar (5.5-6.05 power, 18 apr, mind damage)horrifying vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 4 darkness Changes damage: +3% mind / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage)horrifying vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +3% darkness Physical save: +3 Spell save: +2 Mental save: +4 Equilibrium when hit: +0.80 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of life (5-5.5 power, 18 apr, nature damage)horrifying vined mindstar of life (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +2% mind / +2% darkness Life regen: +0.60 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hunting vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)hunting vined mindstar of life (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage against: +8% Animal When wielded/worn: Damage (Melee): 6 nature Life regen: +0.70 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. kinetic vined mindstar (5.5-6.05 power, 18 apr, mind damage)kinetic vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 physical When wielded/worn: Changes resistances: +5% acid / +6% physical Changes damage: +10% physical Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar (5-5.5 power, 18 apr, nature damage)nature's vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +3% nature Disease immunity: +10% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (5-5.5 power, 18 apr, nature damage)nature's vined mindstar of balance (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Physical save: +3 Spell save: +3 Mental save: +4 Disease immunity: +10% Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)nature's vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +2% nature Mental save: +3 Disease immunity: +10% Maximum psi: +12.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of life (6-6.6 power, 18 apr, nature damage)nature's vined mindstar of life (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Disease immunity: +11% Life regen: +0.60 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (5-5.5 power, 18 apr, nature damage)vined mindstar of balance (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +3 Mental save: +2 Equilibrium when hit: +0.90 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage)vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +4 Maximum psi: +19.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of clarity (5.5-6.05 power, 18 apr, nature damage)vined mindstar of clarity (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +12.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of flames (4-4.4 power, 18 apr, nature damage)vined mindstar of flames (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 fire Changes resistances: +5% fire Changes resistances penetration: +4% fire Changes damage: +5% fire Mindpower: +2 Mental crit. chance: +2% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of life (4.5-4.95 power, 18 apr, mind damage)vined mindstar of life (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of slime (5-5.5 power, 18 apr, mind damage)vined mindstar of slime (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +3% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of slime (4-4.4 power, 18 apr, mind damage)vined mindstar of slime (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +4% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of slime (5-5.5 power, 18 apr, nature damage)vined mindstar of slime (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +3% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of slime (5-5.5 power, 18 apr, mind damage)vined mindstar of slime (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +2% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Fogspire the thorny mindstar (8.5-9.35 power, 24 apr, mind damage)Fogspire the thorny mindstar (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +7 ice / +22 physical / +8 darkness / +7 fire / +14 nature slow / +22 temporal Burst (radius 2) on crit: +8 arcane Damage against: +23% Undead When wielded/worn: Armour: +8 Damage when hit (Melee): 10 ice / 10 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +10 Con Changes resistances: +22% acid / +20% physical / +35% darkness / +13% lightning / +18% blight / +11% cold / +22% nature / +6% temporal Changes resistances penetration: +10% lightning / +13% cold Changes damage: +10% lightning / +30% physical / +6% darkness / +17% cold / +3% arcane / +7% fire / +8% nature / +29% temporal Physical save: +6 Spell save: +7 Mental save: +5 Stamina when hit: +2.70 Equilibrium when hit: +1.60 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Smolderwedge the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)Smolderwedge the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +11.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 17% chance to corrode armor Damage (Melee): +8 fire Damage against: +40% Undead When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Damage when hit (Melee): 8 physical Changes resistances: +9% physical / +38% darkness / +20% mind / +35% blight / +5% arcane / +26% nature / +23% light Changes resistances penetration: +6% physical / +13% mind / +13% darkness Changes damage: +18% mind / +6% physical / +13% darkness / +18% nature Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Spell save: +20 Mental save: +20 Disease immunity: +22% Stun/Freeze immunity: +25% Knockback immunity: +10% Life regen: +1.70 Stamina when hit: +3.80 Hate per kill: +4.00 Psi per kill: +4.00 Maximum life: +31.00 Mindpower: +4 Mental crit. chance: +4% See stealth: +18 See invisible: +21 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Sewersnake' (17-18.7 power, 40 apr, mind damage)living mindstar 'Sewersnake' (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +10 cold / +12 mind / +10 temporal Damage against: +80% Undead When wielded/worn: Armour: +10 Damage when hit (Melee): 20 ice / 10 darkness / 20 lightning / 9 mind / 8 nature Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +26% lightning / +6% temporal / +10% light / +16% fire / +42% nature / +3% acid / +52% blight / +20% cold / +23% darkness Changes resistances penetration: +14% lightning / +11% cold Changes damage: +20% lightning / +11% temporal / +14% darkness / +29% cold / +9% nature / +9% mind Disease immunity: +25% Life regen: +2.00 Stamina when hit: +6.70 Maximum life: +46.00 Mindpower: +5 Mental crit. chance: +5% Infravision radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Wretchgore' (17-18.7 power, 40 apr, mind damage)living mindstar 'Wretchgore' (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 47% chance to blind Damage (Melee): +14 physical Burst (radius 1) on hit: +8 nature / +4 light Damage against: +79% Undead When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 9 mind / 8 darkness Changes resistances: +15% acid / +14% physical / +68% light / +40% blight / +60% mind / +53% nature / +63% darkness Changes resistances penetration: +9% nature Changes damage: +18% physical / +10% darkness / +6% light / +29% mind / +16% nature Talent mastery: +0.10 Wild-gift / Harmony Stamina when hit: +7.00 Equilibrium when hit: +2.30 Mindpower: +10 Mental crit. chance: +10% See stealth: +61 See invisible: +68 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. iron longsword of massacre (17.5-24.5 power, 2 apr)iron longsword of massacre (17.5-24.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of projection (12.5-17.5 power, 2 apr)iron longsword of projection (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic steel longsword of vileness (13.5-18.9 power, 3 apr)acidic steel longsword of vileness (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 5% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +9 blight Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel longsword of projection (16-22.4 power, 3 apr)arcing steel longsword of projection (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning / +8 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of massacre (22.5-31.5 power, 3 apr)balanced steel longsword of massacre (22.5-31.5 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +5 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel longsword of projection (14.5-20.3 power, 3 apr)insidious steel longsword of projection (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 mind / +10 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged steel longsword of phasing (15-21 power, 9 apr)thought-forged steel longsword of phasing (15-21 power, 9 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to cause random insanity Damage Shield penetration (this weapon only): +13% Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Adewen (22.5-31.5 power, 4 apr)Adewen (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to cause random insanity * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +14 cold / +17 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +10 Physical crit. chance: +30.0% Physical power: +22 Changes stats: +4 Str / +5 Wil / +3 Cun / +5 Con Changes resistances penetration: +12% acid / +8% physical / +13% cold / +22% fire / +10% lightning Changes damage: +6% arcane / +11% physical Critical mult.: +5.00% Spell save: +29 Disarm immunity: +24% Stamina when hit: +1.10 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +2 Global speed: +4% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ivegara the Furnacequeen (23-32.2 power, 14 apr)Ivegara the Furnacequeen (23-32.2 power, 14 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +14 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 19% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +40% Damage (Melee): +20 blight / +17 cold / +10 mind / +12 fire When wielded/worn: Accuracy: +11 Armour penetration: +33 Physical crit. chance: +21.0% Physical power: +11 Changes stats: +5 Dex Changes resistances: +6% blight / +6% cold / +9% light Changes resistances penetration: +13% acid / +21% physical / +12% cold / +13% fire / +8% lightning Changes damage: +21% physical Critical mult.: +12.00% Spell save: +10 Cut immunity: +15% Knockback immunity: +10% Teleport immunity: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Lisylrathra' (57.5-80.5 power, 17 apr)stralite longsword 'Lisylrathra' (57.5-80.5 power, 17 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 57.5 - 80.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +17 Physical crit. chance: +4.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +46% Damage (Melee): +15 acid / +14 blight / +24 cold / +4 mind Burst (radius 2) on crit: +4 mind / +8 blight When wielded/worn: Accuracy: +24 Physical crit. chance: +24.0% Changes stats: +9 Dex / +1 Wil / +6 Con Changes resistances: +3% mind Disease immunity: +26% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Arowyn the Shockstinger (56-78.4 power, 6 apr)Arowyn the Shockstinger (56-78.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (40% chance level 5). On weapon hit: * 19% chance to inflict damage reduction * 73% chance to disease * 20% chance to daze * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +71 blight / +16 mind Burst (radius 1) on hit: +18 fire When wielded/worn: Physical crit. chance: +11.0% Physical power: +27 Changes stats: +2 Str / +4 Dex / +3 Mag / +7 Con Changes resistances penetration: +13% physical Changes damage: +3% arcane Reduces incoming crit damage: 10.00% Disease immunity: +122% Disarm immunity: +34% See invisible: +6 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace of projection (13.5-18.9 power, 2 apr)iron mace of projection (13.5-18.9 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Durikhad the Ichortaint (32-44.8 power, 3 apr)Durikhad the Ichortaint (32-44.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning / +15 cold / +11 blight Burst (radius 1) on hit: +11 fire When wielded/worn: Physical power: +9 Damage when hit (Melee): 4 nature / 4 fire Changes stats: +4 Con Changes resistances penetration: +20% acid / +9% physical / +5% darkness / +29% fire / +21% cold / +20% nature / +22% lightning Disease immunity: +18% Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. chilling steel mace (13-18.2 power, 3 apr)chilling steel mace (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered steel mace (14-19.6 power, 3 apr)slime-covered steel mace (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace of erosion (13-18.2 power, 3 apr)steel mace of erosion (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged steel mace of phasing (14-19.6 power, 9 apr)thought-forged steel mace of phasing (14-19.6 power, 9 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 14% chance to cause random insanity Damage Shield penetration (this weapon only): +11% Damage (Melee): +11 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Aribreba the dwarven-steel mace (26.5-37.1 power, 15 apr)Aribreba the dwarven-steel mace (26.5-37.1 power, 15 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +15 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 24% chance to cause random insanity * 8% chance to inflict damage reduction * Random elemental explosion On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +13 acid / +12 darkness / +14 mind Damage against: +14% Living When wielded/worn: Accuracy: +20 Physical power: +11 Defense: +10 Changes stats: +4 Dex / +5 Wil / +4 Cun / +4 Con Changes resistances: +6% cold Changes resistances penetration: +26% acid / +11% physical / +25% cold / +26% fire / +26% lightning Changes damage: +9% physical Maximum encumbrance: +20 Physical save: +21 Mental save: +15 Poison immunity: +10% Disarm immunity: +23% Confusion immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Blinddredge (37.5-52.5 power, 4 apr)Blinddredge (37.5-52.5 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn On weapon crit: * cripple the target Damage (Melee): +12 darkness Burst (radius 2) on crit: +20 ice / +13 fire Damage against: +13% Living / +19% Unnatural When wielded/worn: Armour penetration: +8 Physical crit. chance: +41.0% Physical power: +19 Armour: +11 Damage when hit (Melee): 12 light Changes stats: +4 Wil Changes resistances: +9% mind Changes resistances penetration: +10% cold / +5% light / +11% fire Changes damage: +15% light Critical mult.: +15.00% Global speed: +4% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Gytha (25-35 power, 4 apr)Gytha (25-35 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +11 acid / +10 darkness / +14 light Damage against: +11% Living / +20% Undead When wielded/worn: Armour penetration: +21 Physical crit. chance: +41.0% Physical power: +22 Armour: +4 Changes stats: +3 Con Changes resistances: +9% light / +3% temporal / +6% darkness / +3% nature Changes resistances penetration: +12% acid / +22% physical / +12% fire / +12% lightning / +12% cold Changes damage: +11% physical Critical mult.: +14.00% Disease immunity: +10% Disarm immunity: +25% Knockback immunity: +15% Teleport immunity: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Prismarc' (38-53.2 power, 4 apr)dwarven-steel mace 'Prismarc' (38-53.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +14 acid / +13 lightning Burst (radius 1) on hit: +13 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +33.0% Physical power: +11 Changes stats: +2 Dex / +5 Con Changes resistances penetration: +18% physical / +11% mind / +11% darkness Changes damage: +11% physical Critical mult.: +3.00% Disarm immunity: +17% Maximum stamina: +35.00 Light radius: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Wretchjeer (38-53.2 power, 5 apr)Wretchjeer (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armor * 26% chance to cause random insanity * disrupts spell-casting Damage (Melee): +49 insidious poison / +21 mind Burst (radius 2) on crit: +14 fire Damage against: +22% Unnatural When wielded/worn: Accuracy: +10 Armour penetration: +22 Physical crit. chance: +10.0% Damage when hit (Melee): 12 light Changes stats: +6 Str / +5 Cun / +7 Wil Changes resistances: +15% all Changes resistances penetration: +13% acid / +9% physical / +29% nature / +8% fire Changes damage: +22% physical Critical mult.: +17.00% Spell save: +12 Life regen: +2.00 Stamina when hit: +1.60 Vim when firing critical spell: +1.00 Spellpower: +4 Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron waraxe of massacre (17-23.8 power, 2 apr)balanced iron waraxe of massacre (17-23.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +5 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced iron waraxe of projection (12-16.8 power, 2 apr)balanced iron waraxe of projection (12-16.8 power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 mind When wielded/worn: Accuracy: +6 Defense: +6 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe of daylight (11.5-16.1 power, 3 apr)arcing steel waraxe of daylight (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning / +5 light Damage against: +9% Undead One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe of daylight (12-16.8 power, 3 apr)arcing steel waraxe of daylight (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +7 light Damage against: +7% Undead One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of vileness (11.5-16.1 power, 3 apr)balanced steel waraxe of vileness (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +7 blight When wielded/worn: Accuracy: +6 Defense: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe (14.5-20.3 power, 3 apr)flaming steel waraxe (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe (14.5-20.3 power, 3 apr)flaming steel waraxe (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe of vileness (14-19.6 power, 3 apr)flaming steel waraxe of vileness (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +6 blight Burst (radius 1) on hit: +5 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of massacre (19-26.6 power, 3 apr)hateful steel waraxe of massacre (19-26.6 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +7% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of erosion (13.5-18.9 power, 3 apr)insidious steel waraxe of erosion (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +14 insidious poison / +7 temporal / +6 nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. slime-covered steel waraxe of projection (14-19.6 power, 3 apr)slime-covered steel waraxe of projection (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 6% Damage (Melee): +8 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of erosion (15-21 power, 3 apr)steel waraxe of erosion (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 nature / +6 temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of massacre (19.5-27.3 power, 3 apr)steel waraxe of massacre (19.5-27.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of paradox (11.5-16.1 power, 3 apr)steel waraxe of paradox (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +5% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of projection (12.5-17.5 power, 3 apr)steel waraxe of projection (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of projection (14.5-20.3 power, 3 apr)steel waraxe of projection (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Aeritta (38.5-53.9 power, 4 apr)Aeritta (38.5-53.9 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armor * 19 arcane resource burn * 23% chance to daze On weapon crit: * burns latent spell energy Damage (Melee): +13 temporal / +14 nature Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +11 Physical crit. chance: +10.0% Physical power: +10 Changes stats: +8 Str / +3 Dex / +6 Mag / +3 Wil / +3 Cun / +8 Con Changes resistances: +11% acid / +3% temporal / +13% cold / +13% fire / +13% lightning Changes resistances penetration: +11% lightning / +11% physical / +8% acid Changes damage: +21% blight / +10% physical Spell save: +10 Disarm immunity: +24% Life regen: +1.60 Stamina when hit: +1.70 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Dayblack the dwarven-steel waraxe (30.5-42.7 power, 4 apr)Dayblack the dwarven-steel waraxe (30.5-42.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +4 temporal / +24 light / +12 lightning Burst (radius 1) on hit: +12 light When wielded/worn: Accuracy: +8 Armour penetration: +19 Physical crit. chance: +40.0% Physical power: +21 Effects on melee hit: * 10% chance to gain 10% of a turn * 15% chance to blind Changes stats: +4 Dex / +4 Con Changes resistances penetration: +8% physical Critical mult.: +31.00% Disarm immunity: +22% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Haryrim the dwarven-steel waraxe (29.5-41.3 power, 4 apr)Haryrim the dwarven-steel waraxe (29.5-41.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * 19% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 blight / +27 temporal When wielded/worn: Accuracy: +21 Armour penetration: +12 Physical crit. chance: +21.0% Physical power: +22 Damage when hit (Melee): 25 temporal Changes stats: +5 Str / +5 Dex / +1 Mag Changes resistances: +25% temporal Changes resistances penetration: +13% acid / +11% physical / +12% cold / +13% fire / +13% lightning Changes damage: +18% physical Critical mult.: +5.00% Mental save: +6 Stamina when hit: +1.40 Maximum life: +20.00 Mindpower: +8 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Dayshaper' (20.5-28.7 power, 4 apr)dwarven-steel waraxe 'Dayshaper' (20.5-28.7 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 40% chance to corrode armor * 40% chance to blind * 25% chance to put talents on cooldown Damage (Melee): +16 acid / +23 darkness / +13 nature Burst (radius 2) on crit: +13 ice Damage against: +24% Living When wielded/worn: Accuracy: +31 Armour penetration: +10 Physical crit. chance: +9.0% Physical power: +11 Armour: +11 Defense: +11 Changes stats: +3 Str / +5 Dex / +5 Con Changes resistances: +6% acid Changes resistances penetration: +11% cold / +15% light / +11% physical Changes damage: +12% acid / +10% physical Critical mult.: +16.00% Disarm immunity: +25% Stamina when hit: +1.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Daimyldil the Radiancenail (52.5-73.5 power, 6 apr)Daimyldil the Radiancenail (52.5-73.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 37% chance to disease * 20% chance to torment the target Damage (Melee): +39 blight / +8 darkness / +17 cold Burst (radius 1) on hit: +4 darkness / +14 fire Burst (radius 2) on crit: +16 light When wielded/worn: Physical power: +14 Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +6 Mag / +7 Wil / +6 Con Changes resistances penetration: +13% physical / +25% mind / +29% darkness Disease immunity: +67% Disarm immunity: +24% Spellpower: +11 Light radius: +2 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Kindlepride (39.5-55.3 power, 6 apr)Kindlepride (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +20 mind Burst (radius 2) on crit: +51 ice / +20 fire Damage against: +30% Unnatural When wielded/worn: Accuracy: +29 Armour penetration: +9 Physical crit. chance: +15.0% Armour: +27 Defense: +15 Changes stats: +4 Str / +2 Dex / +6 Wil / +2 Cun Changes resistances: +12% temporal Changes resistances penetration: +10% temporal / +23% darkness / +28% cold / +28% mind / +13% fire Changes damage: +11% physical / +3% temporal / +3% fire Critical mult.: +19.00% Stamina when hit: +2.20 Global speed: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Torugund (42-58.8 power, 6 apr)Torugund (42-58.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 30% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +22 blight / +28 temporal / +16 acid When wielded/worn: Armour penetration: +45 Damage when hit (Melee): 19 temporal Changes resistances: +3% acid / +17% temporal Changes resistances penetration: +51% acid / +40% physical / +49% cold / +46% fire / +48% lightning Changes damage: +6% acid / +41% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blurred iron ritual blade of mana (4-5.2 power, 5 apr)blurred iron ritual blade of mana (4-5.2 power, 5 apr) Requires: - Magic 10 - Dexterity 10 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / ritual blade ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% Damage conversion: 10% temporal When wielded/worn: Changes damage: +9% temporal Mana each turn: +0.09 Maximum mana: +27.00 Spell crit. chance: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Lisima (18.5-24.05 power, 6 apr)Lisima (18.5-24.05 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 18.5 - 24.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * stuns the target for 4 turns Damage conversion: 14% acid / 15% temporal / 14% nature / 14% arcane When wielded/worn: Armour penetration: +8 Changes stats: +3 Mag / +3 Wil / +4 Cun Changes resistances: +9% acid / +7% cold / +6% temporal Changes resistances penetration: +12% lightning / +12% fire / +8% physical Changes damage: +11% acid / +8% physical / +12% arcane / +3% mind / +12% nature / +12% temporal Psi when hit: +0.12 Maximum mana: +33.00 Maximum hate: +4.00 Spellpower: +5 Spell crit. chance: +4% Mental crit. chance: +2% Defense after a teleport: +14 Resist all after a teleport: +9% New effects duration reduction after a teleport: +20% Reduces paradox failures(equivalent to willpower): +26 Talent on hit(spell): Lightning (20% chance level 6). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. gloomy steel ritual blade (10.5-13.65 power, 6 apr)gloomy steel ritual blade (10.5-13.65 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / ritual blade ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 8% darkness When wielded/worn: Changes damage: +9% darkness Spell crit. chance: +4% Light radius: -1 Infravision radius: +1 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. sandy steel ritual blade (11-14.3 power, 6 apr)sandy steel ritual blade (11-14.3 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / ritual blade ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 10% blinding physical When wielded/worn: Changes damage: +9% physical Spell crit. chance: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Aeromira the stralite ritual blade (20.5-26.65 power, 9 apr)Aeromira the stralite ritual blade (20.5-26.65 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 20.5 - 26.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns Damage conversion: 20% blight / 18% temporal / 40% arcane When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Damage when hit (Melee): 4 blight Changes stats: +4 Str / +2 Mag / +2 Cun Changes resistances: +10% cold / +9% temporal Changes resistances penetration: +15% nature / +14% temporal / +12% arcane / +15% mind Changes damage: +15% blight / +13% temporal / +30% arcane Critical mult.: +13.00% Vim when firing critical spell: +3.00 Spell crit. chance: +8% See invisible: +6 Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +29% Reduces paradox failures(equivalent to willpower): +36 Talent on hit(spell): Turn Back the Clock (40% chance level 16). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glowing steel sceptre (11.5-16.1 power, 3 apr)glowing steel sceptre (11.5-16.1 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 11.5 - 16.1 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Mana each turn: +0.13 Spellpower: +6 Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glowing steel sceptre of acid (13-18.2 power, 3 apr)glowing steel sceptre of acid (13-18.2 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +13 acid When wielded/worn: Changes damage: +10% acid Mana each turn: +0.16 Spellpower: +6 Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 439.48 light damage. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. projecting steel sceptre of time (11.5-16.1 power, 3 apr)projecting steel sceptre of time (11.5-16.1 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 11.5 - 16.1 Uses stats: 65% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes damage: +10% temporal Spellpower: +6 It can be used to project an attack as arcane damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel sceptre of nature (12-16.8 power, 3 apr)steel sceptre of nature (12-16.8 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 12.0 - 16.8 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +17 nature When wielded/worn: Changes damage: +10% nature Spellpower: +6 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Silitira the dwarven-steel sceptre (22.5-31.5 power, 4 apr)Silitira the dwarven-steel sceptre (22.5-31.5 power, 4 apr) Requires: - Magic 20 - Constitution 20 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 3 Base power: 22.5 - 31.5 Uses stats: 50% Mag, 84% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Arcane Vortex (10% chance level 4). When this weapon hits: Frozen Ground (10% chance level 4). Damage (Melee): +14 manaburn arcane Burst (radius 1) on hit: +52 temporal / +25 arcane / +29 darkness Damage conversion: 19% arcane silence / 19% ice When wielded/worn: Physical crit. chance: +21.0% Damage when hit (Melee): 8 blight / 12 mind Changes stats: +3 Str / +3 Wil Changes resistances: +10% arcane / +11% blight Changes resistances penetration: +10% blight / +15% cold / +26% arcane Changes damage: +29% temporal / +22% arcane / +14% darkness Critical mult.: +41.00% Spell save: +8 Knockback immunity: +25% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +9 Spell crit. chance: +11% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Eremozilador (41.5-58.1 power, 6 apr)Eremozilador (41.5-58.1 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Arcane Vortex (10% chance level 4). When this weapon hits: Frozen Ground (10% chance level 4). When this weapon hits: Corrosive Mist (10% chance level 5). When this weapon hits: Bone Nova (10% chance level 4). Burst (radius 1) on hit: +50 lightning / +35 darkness / +41 nature Damage conversion: 23% arcane silence / 25% corrosive acid / 23% ice / 23% physical bleed When wielded/worn: Physical crit. chance: +12.0% Armour: +12 Armour Hardiness: +10% Changes stats: +4 Cun / +4 Wil Changes resistances: +11% blight / +14% physical / +5% arcane Changes resistances penetration: +28% acid / +20% cold / +20% arcane / +19% physical Changes damage: +19% lightning / +12% temporal / +18% darkness / +19% nature Critical mult.: +30.00% Reduces incoming crit damage: 17.00% Spell save: +15 Pinning immunity: +5% Life regen: +1.80 Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +15 Spell crit. chance: +10% Healing mod.: +30% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. earthen elm starstaff (10-12 power, 2 apr, physical damage)earthen elm starstaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +3 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (10-12 power, 2 apr, physical damage)elm magestaff of illumination (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 Effects on melee hit: * 5% chance to blind Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Crystal Shard (16-19.2 power, 4 apr, arcane damage)Crystal Shard (16-19.2 power, 4 apr, arcane damage) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
This item will automatically be transmogrified when you leave the level. ash magestaff of projection (15-18 power, 3 apr, physical damage)ash magestaff of projection (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +4% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash vilestaff (15-18 power, 3 apr, physical damage)ash vilestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff (15-18 power, 3 apr, physical damage)cruel ash magestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of might (15-18 power, 3 apr, physical damage)cruel ash magestaff of might (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of power (15-18 power, 3 apr, physical damage)cruel ash magestaff of power (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +11 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff (15-18 power, 3 apr, physical damage)cruel ash starstaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of fate (15-18 power, 3 apr, physical damage)cruel ash starstaff of fate (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Physical save: +7 Spell save: +5 Mental save: +7 Spellpower: +6 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash vilestaff of warding (15-18 power, 3 apr, physical damage)cruel ash vilestaff of warding (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Defense: +4 Maximum wards: +2 blight Changes damage: +15% blight Talents granted: +2 Ward +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen ash starstaff of illumination (15-18 power, 3 apr, physical damage)earthen ash starstaff of illumination (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Defense: +6 Effects on melee hit: * 5% chance to blind Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. feathered ash starstaff of illumination (15-18 power, 3 apr, physical damage)feathered ash starstaff of illumination (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +12 Fatigue: -5% Effects on melee hit: * 6% chance to blind Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 321.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of illumination (18-21.6 power, 3 apr, physical damage)potent ash magestaff of illumination (18-21.6 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 Effects on melee hit: * 5% chance to blind Changes damage: +18% cold Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of warding (19-22.8 power, 3 apr, physical damage)potent ash magestaff of warding (19-22.8 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Maximum wards: +2 fire Changes damage: +19% fire Talents granted: +1 Ward +1 Command Staff Spellpower: +8 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff (15-18 power, 3 apr, physical damage)shimmering ash magestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +30.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging ash magestaff (15-18 power, 3 apr, physical damage)surging ash magestaff (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging ash magestaff of power (15-18 power, 3 apr, physical damage)surging ash magestaff of power (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +11 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Aerana the Glimmerwire (20-24 power, 4 apr, physical damage)Aerana the Glimmerwire (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +8 acid Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +10 Physical crit. chance: +8.0% Physical power: +11 Armour: +9 Defense: +9 Effects on melee hit: * 15% chance to blind Damage (Melee): 26 fire Changes resistances: +10% light / +12% acid Maximum wards: +3 light Changes resistances penetration: +5% acid Changes damage: +20% light Talents granted: +4 Ward +1 Command Staff Critical mult.: +39.00% Physical save: +10 Spell save: +10 Mental save: +11 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +64.00 Spellpower: +40 Spell crit. chance: +19% Light radius: +3 See invisible: +14 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Isitira the Loamzephyr, (34-40.8 power, 4 apr, physical damage)Isitira the Loamzephyr, (34-40.8 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 physical / +10 draining blight Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +13 Physical crit. chance: +8.0% Damage when hit (Melee): 8 blight / 12 fire Changes resistances: +12% blight Changes resistances penetration: +10% fire Changes damage: +34% acid / +34% darkness / +34% blight / +34% fire / +6% nature Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +43 Spell crit. chance: +44% Life leech chance: +8% Life leech: +9% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Yvanne (20-24 power, 4 apr, physical damage)Yvanne (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +21 Physical crit. chance: +35.0% Physical power: +22 Fatigue: -8% Damage when hit (Melee): 8 blight Changes stats: +5 Con Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talent granted: +1 Command Staff Critical mult.: +54.00% Maximum encumbrance: +78 Life regen: +1.20 Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +60.00 Maximum stamina: +42.00 Spellpower: +56 Spell crit. chance: +11% Movement speed: +29% Healing mod.: +17% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Belolerenor' (20-24 power, 4 apr, physical damage)yew magestaff 'Belolerenor' (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +25 draining blight When wielded/worn: Accuracy: +10 Physical crit. chance: +18.0% Physical power: +10 Defense: +22 Effects on melee hit: * 13% chance to blind Changes resistances: +6% temporal / +10% fire Changes resistances penetration: +10% blight / +10% temporal Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +29.00% Maximum encumbrance: +21 Physical save: +7 Spell save: +20 Maximum mana: +20.00 Maximum stamina: +22.00 Spellpower: +17 Spell crit. chance: +7% Light radius: +4 Movement speed: +16% Casting speed: +16% Life leech chance: +21% Life leech: +21% Paradox regeneration: -3.00 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Emelolaith' (30-36 power, 4 apr, physical damage)yew vilestaff 'Emelolaith' (30-36 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 physical When wielded/worn: Accuracy: +23 Physical crit. chance: +19.0% Physical power: +14 Defense: +20 Effects on melee hit: * Slows global speed by 45% * 27% chance to blind Damage (Melee): 24 fire Changes stats: +2 Str / +3 Con Changes resistances: +10% acid Changes resistances penetration: +10% acid Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +32.00% Maximum encumbrance: +20 Physical save: +22 Spell save: +21 Mental save: +20 Disease immunity: +5% Stamina each turn: +0.40 Maximum neg.energy: +34.00 Spellpower: +23 Spell crit. chance: +17% Light radius: +7 See invisible: +11 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 238.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Chargepunish (33-39.6 power, 7 apr, physical damage)Chargepunish (33-39.6 power, 7 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity Damage Shield penetration (this weapon only): +10% Damage conversion: 42% nature When wielded/worn: Physical crit. chance: +23.0% Damage (Melee): 23 nature / 31 fire Damage when hit (Melee): 16 lightning Changes stats: +3 Dex / +5 Wil Changes resistances: +12% arcane / +10% nature Changes resistances penetration: +17% nature / +17% arcane Changes damage: +33% arcane / +19% nature Talent granted: +1 Command Staff Critical mult.: +68.00% Maximum encumbrance: +25 Maximum life: +20.00 Maximum stamina: +24.00 Spellpower: +33 Spell crit. chance: +13% See invisible: +14 Movement speed: +18% Heals friendly targets nearby when you use a nature summon: +25 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Dimspawner (38-45.6 power, 5 apr, physical damage)Dimspawner (38-45.6 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 darkness / +13 physical When wielded/worn: Accuracy: +29 Physical crit. chance: +32.0% Physical power: +12 Defense: +13 Effects on melee hit: * 13% chance to blind Damage (Melee): 62 fire Changes resistances: +9% lightning / +2% physical / +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +93.00% Silence immunity: +10% Disarm immunity: +10% Stun/Freeze immunity: +20% Mana each turn: +0.64 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -60.00 life Maximum mana: +86.00 Spellpower: +51 Spell crit. chance: +7% Light radius: +4 See invisible: +29 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Betevena the dragonbone vilestaff (30-36 power, 6 apr, physical damage)Betevena the dragonbone vilestaff (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +21.0% Physical power: +11 Armour: +23 Defense: +21 Damage (Melee): 45 arcane / 34 fire Changes resistances: +14% cold / +9% darkness / +14% temporal Maximum wards: +3 blight / +3 fire / +3 darkness / +3 acid Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +9% arcane Talents granted: +6 Ward +1 Command Staff Critical mult.: +50.00% Maximum encumbrance: +30 Physical save: +21 Spell save: +6 Disarm immunity: +10% Maximum mana: +115.00 Maximum stamina: +30.00 Spellpower: +50 Spell crit. chance: +31% See invisible: +20 Movement speed: +18% Defense after a teleport: +25 Resist all after a teleport: +20% New effects duration reduction after a teleport: +45% Reduces paradox failures(equivalent to willpower): +43 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Bregyrak the Boltslice (30-36 power, 6 apr, physical damage)Bregyrak the Boltslice (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +12 lightning When wielded/worn: Physical crit. chance: +14.0% Armour: +11 Defense: +11 Effects on melee hit: * 20% chance to disease Changes stats: +5 Mag / +6 Wil Changes resistances: +6% mind Maximum wards: +3 cold Changes resistances penetration: +15% blight / +15% cold Changes damage: +30% cold Talents granted: +4 Ward +1 Command Staff Critical mult.: +17.00% Stun/Freeze immunity: +15% Mana each turn: +0.80 Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +209.00 Spellpower: +27 Spell crit. chance: +32% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Brenuthad the Unlightwinnow (68-81.6 power, 6 apr, physical damage)Brenuthad the Unlightwinnow (68-81.6 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 68.0 - 81.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 40% chance to gain 10% of a turn Damage (Melee): +4 acid / +35 physical Burst (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +30 Physical crit. chance: +27.0% Armour: +19 Defense: +20 Effects on melee hit: * 15% chance to corrode armor Damage (Melee): 30 nature Changes stats: +7 Con Maximum wards: +2 arcane Changes resistances penetration: +15% arcane / +10% temporal Changes damage: +30% arcane / +6% temporal Talents granted: +9 Ward +1 Command Staff Life regen: +1.80 Mana each turn: +0.40 Spellpower: +47 Spell crit. chance: +29% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +29 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Chalyvon the Ravenquench (54-64.8 power, 9 apr, physical damage)Chalyvon the Ravenquench (54-64.8 power, 9 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 54.0 - 64.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +9 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 physical When wielded/worn: Accuracy: +23 Armour penetration: +1 Physical crit. chance: +14.0% Defense: +28 Effects on melee hit: * 16% chance to blind Changes stats: +3 Dex Changes resistances: +23% light Changes damage: +54% light / +3% darkness Talent granted: +1 Command Staff Physical save: +10 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +66 Spell crit. chance: +25% Light radius: +5 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Ivunne (38-45.6 power, 6 apr, physical damage)Ivunne (38-45.6 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 blight / +16 temporal When wielded/worn: Accuracy: +4 Physical crit. chance: +17.0% Armour: +20 Armour Hardiness: +8% Defense: +7 Damage (Melee): 35 fire Maximum wards: +2 arcane Changes resistances penetration: +19% arcane Changes damage: +38% arcane / +3% physical Talents granted: +5 Ward +1 Command Staff Critical mult.: +72.00% Physical save: +12 Mana each turn: +0.75 Spellpower on spell critical (stacks up to 3 times): +7 Maximum life: +20.00 Spellpower: +72 Spell crit. chance: +5% See invisible: +20 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Xenne' (30-36 power, 6 apr, physical damage)dragonbone magestaff 'Xenne' (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armor Damage (Melee): +16 acid Burst (radius 1) on hit: +4 arcane When wielded/worn: Physical crit. chance: +13.0% Armour: +10 Armour Hardiness: +9% Damage (Melee): 43 arcane Damage when hit (Melee): 4 arcane Changes resistances: +6% acid / +9% temporal Changes resistances penetration: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +12 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +111.00 Spellpower: +55 Spell crit. chance: +46% Casting speed: +17% Paradox regeneration: -5.00 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced iron battleaxe of vileness (14.5-21.75 power, 1 apr)balanced iron battleaxe of vileness (14.5-21.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +12 blight When wielded/worn: Accuracy: +9 Defense: +9 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of phasing (13-19.5 power, 8 apr)flaming iron battleaxe of phasing (13-19.5 power, 8 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of projection (15-22.5 power, 1 apr)flaming iron battleaxe of projection (15-22.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 mind Burst (radius 1) on hit: +9 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful iron battleaxe of projection (15.5-23.25 power, 1 apr)hateful iron battleaxe of projection (15.5-23.25 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 darkness / +9 mind Damage against: +9% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious iron battleaxe of persecution (12.5-18.75 power, 1 apr)insidious iron battleaxe of persecution (12.5-18.75 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 insidious poison Damage against: +7% Unnatural When wielded/worn: Changes stats: +3 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Pyrearc (63.5-95.25 power, 3 apr)Pyrearc (63.5-95.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * 28 arcane resource burn * Slows global speed by 21% * 41% chance to daze * disrupts spell-casting On weapon crit: * burns latent spell energy Burst (radius 2) on crit: +24 fire Damage against: +35% Unnatural When wielded/worn: Accuracy: +51 Armour penetration: +16 Physical crit. chance: +19.0% Damage when hit (Melee): 12 mind / 24 nature slow Changes stats: +21 Str / +12 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances penetration: +13% lightning / +29% fire / +5% blight Changes damage: +38% physical Critical mult.: +26.00% Stamina when hit: +6.00 Mana when firing critical spell: +3.00 Maximum mana: +20.00 Global speed: +7% Damage Shield penetration: +20% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Halilarin (76.5-114.75 power, 4 apr)Halilarin (76.5-114.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.5 - 114.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease * 20% chance to torment the target Damage (Melee): +20 blight / +16 arcane / +23 temporal When wielded/worn: Accuracy: +41 Armour penetration: +17 Physical crit. chance: +20.0% Physical power: +21 Damage when hit (Melee): 28 temporal Changes stats: +18 Str / +7 Con Changes resistances: +28% temporal Changes resistances penetration: +24% acid / +39% physical / +21% darkness / +23% fire / +24% cold / +13% mind / +24% lightning Changes damage: +35% physical Critical mult.: +24.00% Disease immunity: +49% Disarm immunity: +45% Stamina when hit: +7.00 Spell crit. chance: +4% Light radius: +2 See invisible: +6 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Lustrewarden (93.5-140.25 power, 4 apr)Lustrewarden (93.5-140.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 93.5 - 140.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 35 arcane resource burn * 49% chance to cause random insanity * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +27 mind Burst (radius 2) on crit: +42 ice / +12 light When wielded/worn: Accuracy: +20 Physical crit. chance: +62.0% Armour: +20 Damage when hit (Melee): 8 light Changes stats: +10 Str / +9 Cun / +10 Wil Changes resistances penetration: +5% light / +21% cold Changes damage: +6% light / +20% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Gidudas' (81-121.5 power, 4 apr)voratun battleaxe 'Gidudas' (81-121.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 81.0 - 121.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * Random elemental explosion Damage (Melee): +28 lightning / +27 light Burst (radius 1) on hit: +28 fire Damage against: +34% Undead When wielded/worn: Accuracy: +42 Armour penetration: +19 Physical power: +21 Changes stats: +16 Str / +2 Dex / +7 Con Changes resistances: +18% acid / +3% lightning Changes resistances penetration: +44% acid / +40% physical / +43% cold / +45% fire / +42% lightning Changes damage: +55% physical Spell save: +29 Disarm immunity: +49% Stamina when hit: +6.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick iron greatmaul (15-22.5 power, 1 apr)quick iron greatmaul (15-22.5 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 111% When wielded/worn: Accuracy: +7 Changes stats: +2 Dex Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Emelira the Undeathlore (44.5-66.75 power, 2 apr)Emelira the Undeathlore (44.5-66.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease Damage (Melee): +16 blight / +20 mind / +33 insidious poison Burst (radius 2) on crit: +21 ice When wielded/worn: Accuracy: +25 Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +9 Armour: +13 Changes stats: +11 Dex / +4 Wil / +2 Con Changes resistances: +12% nature / +9% all Changes resistances penetration: +13% cold / +13% nature / +13% physical Changes damage: +3% mind Critical mult.: +20.00% Disease immunity: +25% Disarm immunity: +27% Mindpower: +4 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Sepsisbraid (29.5-44.25 power, 2 apr)Sepsisbraid (29.5-44.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 28% chance to cause random insanity * 24% chance to daze * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 lightning / +17 mind / +4 arcane / +21 cold Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +17.0% Physical power: +26 Damage when hit (Melee): 12 physical Changes stats: +5 Str / +5 Dex / +3 Mag / +8 Wil / +11 Cun / +5 Con Changes resistances penetration: +29% lightning / +13% fire / +14% cold / +16% acid Changes damage: +6% blight Maximum encumbrance: +30 Mana when firing critical spell: +2.00 Maximum mana: +20.00 Spell crit. chance: +1% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul (30-45 power, 2 apr)insidious steel greatmaul (30-45 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +17 insidious poison Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of erosion (29-43.5 power, 2 apr)insidious steel greatmaul of erosion (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +23 insidious poison / +7 temporal / +7 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul of massacre (36-54 power, 2 apr)steel greatmaul of massacre (36-54 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.0 - 54.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ravenhack the stralite greatmaul (55-82.5 power, 22 apr)Ravenhack the stralite greatmaul (55-82.5 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +22 Physical crit. chance: +2.5% Attack speed: 167% On weapon hit: * 47% chance to inflict damage reduction * 42% chance to cause random insanity Damage Shield penetration (this weapon only): +70% Damage (Melee): +8 temporal / +20 darkness / +48 mind Burst (radius 1) on hit: +36 fire When wielded/worn: Accuracy: +90 Physical power: +19 Damage when hit (Melee): 4 fire Changes stats: +9 Str / +32 Dex / +9 Wil / +9 Cun / +7 Con Changes resistances penetration: +10% darkness / +19% physical Changes damage: +3% fire / +19% physical Disarm immunity: +32% Stamina when hit: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Turulathahell the stralite greatmaul (51.5-77.25 power, 22 apr)Turulathahell the stralite greatmaul (51.5-77.25 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +59% Damage (Melee): +135 insidious poison / +19 acid Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +31 ice When wielded/worn: Armour penetration: +16 Physical crit. chance: +19.0% Physical power: +38 Armour: +17 Effects on melee hit: * 10% chance to disease Changes stats: +2 Mag / +1 Wil / +4 Cun / +7 Con Changes resistances: +3% blight Changes resistances penetration: +13% cold / +35% physical / +17% darkness / +13% mind Changes damage: +19% physical Reduces incoming crit damage: 10.00% Disarm immunity: +42% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming iron greatsword of projection (15-24 power, 1 apr)flaming iron greatsword of projection (15-24 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 1) on hit: +7 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron greatsword of projection (15-24 power, 1 apr)iron greatsword of projection (15-24 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword of projection (22-35.2 power, 2 apr)arcing steel greatsword of projection (22-35.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (33.5-53.6 power, 2 apr)steel greatsword of massacre (33.5-53.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of phasing (21-33.6 power, 11 apr)steel greatsword of phasing (21-33.6 power, 11 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +27% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged steel greatsword of daylight (24.5-39.2 power, 2 apr)thought-forged steel greatsword of daylight (24.5-39.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to cause random insanity Damage (Melee): +9 light / +9 mind Damage against: +10% Undead When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Unrekalthotir the dwarven-steel greatsword (34-54.4 power, 2 apr)Unrekalthotir the dwarven-steel greatsword (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Damage (Melee): +79 insidious poison Burst (radius 2) on crit: +19 fire When wielded/worn: Accuracy: +32 Armour penetration: +16 Physical crit. chance: +61.0% Physical power: +16 Defense: +30 Changes stats: +1 Cun / +2 Con Changes resistances: +6% blight / +6% cold / +9% nature Changes resistances penetration: +16% fire Critical mult.: +23.00% Physical save: +9 Disarm immunity: +15% Light radius: +2 See invisible: +6 Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Arctickler (48-76.8 power, 3 apr)Arctickler (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 23% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 lightning / +24 temporal / +24 light / +19 blight / +10 nature Damage against: +35% Undead When wielded/worn: Accuracy: +76 Armour penetration: +19 Physical crit. chance: +35.0% Physical power: +32 Defense: +17 Changes stats: +7 Str / +16 Dex Changes resistances: +12% blight / +3% fire / +5% arcane / +6% temporal Changes resistances penetration: +19% physical Changes damage: +35% physical Disease immunity: +42% Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Layyvena' (64.5-103.2 power, 3 apr)stralite greatsword 'Layyvena' (64.5-103.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19% chance to inflict damage reduction * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 darkness Burst (radius 2) on crit: +19 fire Damage against: +23% Living When wielded/worn: Accuracy: +49 Armour penetration: +19 Physical crit. chance: +19.0% Physical power: +13 Defense: +19 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +16 Str / +1 Mag Changes resistances penetration: +21% acid / +19% physical / +21% cold / +21% lightning / +40% fire Changes damage: +54% physical Mana each turn: +0.16 Stamina when hit: +5.00 Global speed: +6% Damage Shield penetration: +40% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Adybeth the Burnking (62.5-100 power, 4 apr)Adybeth the Burnking (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 31 arcane resource burn * Slows global speed by 28% * 47% chance to corrode armor * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +82 insidious poison / +45 darkness / +4 fire Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 mind Damage against: +47% Living When wielded/worn: Accuracy: +14 Armour penetration: +20 Physical crit. chance: +20.0% Physical power: +19 Damage when hit (Melee): 26 nature slow Changes stats: +10 Dex / +9 Con Changes resistances: +5% arcane / +6% darkness Changes resistances penetration: +20% acid / +40% physical Changes damage: +20% physical Disarm immunity: +49% Life regen: +4.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Sunraze' (82.5-132 power, 4 apr)voratun greatsword 'Sunraze' (82.5-132 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 42% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +17 darkness / +49 blight / +21 mind / +4 light Burst (radius 2) on crit: +8 light Damage against: +27% Living When wielded/worn: Accuracy: +14 Armour penetration: +17 Physical crit. chance: +40.0% Physical power: +21 Defense: +21 Changes stats: +10 Con Changes resistances: +3% acid / +15% fire Changes resistances penetration: +24% acid / +20% physical / +15% light / +23% cold / +24% lightning / +24% fire Changes damage: +6% light Critical mult.: +28.00% Spell save: +29 Disease immunity: +80% Disarm immunity: +35% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elm longbow of fireelm longbow of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 fire When wielded/worn: Changes damage: +8% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elm longbow of powerelm longbow of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal elm longbowfungal elm longbow Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +2 Con Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 68 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of acidmighty elm longbow of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 acid When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes damage: +9% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady elm longbow of coldsteady elm longbow of cold Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 cold When wielded/worn: Accuracy: +5 Changes damage: +9% cold Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of coldash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 cold When wielded/worn: Changes damage: +8% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of lightningash longbow of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 lightning When wielded/worn: Changes damage: +9% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty ash longbowmighty ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +2 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's ash longbow of fireranger's ash longbow of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 fire When wielded/worn: Changes stats: +2 Dex Changes damage: +9% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Woewreck the dragonbone longbowWoewreck the dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +55 nature / +19 fire When wielded/worn: Accuracy: +28 Physical crit. chance: +29.0% Physical power: +15 Changes stats: +7 Str / +8 Dex / +3 Wil / +6 Con Changes resistances: +6% darkness / +17% all Changes resistances penetration: +28% nature / +25% physical Changes damage: +20% physical / +22% fire Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Spell save: +6 Vim when firing critical spell: +2.00 Resist all after a teleport: +4% It can be used to regenerate 260 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling of coldcured leather sling of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 cold When wielded/worn: Changes damage: +12% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling of powercured leather sling of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +10% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. fungal cured leather sling of coldfungal cured leather sling of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 cold When wielded/worn: Changes stats: +1 Con Changes damage: +10% cold Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 60 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Belureda the hardened leather slingBelureda the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +17 nature / +7 cold When wielded/worn: Accuracy: +31 Physical crit. chance: +7.0% Physical power: +2 Armour: +10 Effects on ranged hit: * 13 arcane resource burn Changes stats: +7 Wil / +9 Cun / +4 Con Changes resistances penetration: +9% cold / +11% nature / +25% physical Changes damage: +28% physical Talent masteries: +0.20 Wild-gift / Fungus +0.20 Wild-gift / Antimagic Talents cooldown: Multishot (-4 turns) Steady Shot (-4 turns) Pinning Shot (-2 turns) Mindpower: +10 Mental crit. chance: +4% Healing mod.: +15% Damage Shield penetration: +20% Resist all after a teleport: +2% It can be used to regenerate 180 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Glevena'hardened leather sling 'Glevena' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). Damage (Ranged): +14 acid / +13 fire When wielded/worn: Accuracy: +22 Physical crit. chance: +19.0% Physical power: +11 Ammo reloads per turns: +3 Changes stats: +4 Str / +4 Dex / +4 Wil / +3 Cun Changes resistances: +3% blight Changes resistances penetration: +15% blight / +8% temporal / +25% physical Changes damage: +16% acid / +8% physical / +8% temporal / +17% fire Talent mastery: +0.20 Chronomancy / Temporal Combat Mental save: +6 Psi when hit: +0.12 Maximum psi: +10.00 Mindpower: +2 Damage Shield penetration: +34% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Nightvile the reinforced leather slingNightvile the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 17% chance to corrode armor On weapon crit: * silences the target Damage (Ranged): +54 nature / +17 cold Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +26 Physical crit. chance: +24.0% Physical power: +13 Armour: +13 Changes stats: +6 Cun / +5 Str Changes resistances: +6% fire / +9% all Changes resistances penetration: +12% acid / +41% physical / +13% cold / +39% nature / +10% fire Changes damage: +12% darkness / +15% physical / +15% light / +6% fire Life regen: +2.10 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Khelizor'reinforced leather sling 'Khelizor' Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +10 On weapon hit: * 30% chance to daze On weapon crit: * silences the target Travel speed: +400% Damage (Ranged): +41 nature When wielded/worn: Accuracy: +26 Physical crit. chance: +12.0% Physical power: +13 Effects on ranged hit: * 21 arcane resource burn Changes stats: +10 Str / +7 Dex / +8 Mag / +12 Wil / +13 Cun / +7 Con Changes resistances: +6% lightning / +9% temporal Changes resistances penetration: +26% lightning / +25% nature Changes damage: +6% mind Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Steady Shot (-1 turn) Poison immunity: +10% Disease immunity: +15% Mindpower: +13 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of elm arrows of daylight (17/17, 14-19.6 power, 5 apr)self-loading quiver of elm arrows of daylight (17/17, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 Turns elapse between self-loadings: 5 Damage (Ranged): +5 light Damage against: +6% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Belamilaith the quiver of ash arrows (18/18, 18-25.2 power, 7 apr)Belamilaith the quiver of ash arrows (18/18, 18-25.2 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Arcane Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 38% chance to gain 10% of a turn * 21% chance to disease * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Ranged): +10 acid / +41 darkness / +30 blight / +40 temporal / +10 mind Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +8 temporal Damage against: +22% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of ash arrows of accuracy (15/15, 20-28 power, 7 apr)barbed quiver of ash arrows of accuracy (15/15, 20-28 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 15 On weapon crit: * wounds the target Damage (Ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing quiver of ash arrows of accuracy (21/21, 21.5-30.1 power, 7 apr)blazing quiver of ash arrows of accuracy (21/21, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Damage (Ranged): +8 fire Burst (radius 2) on crit: +6 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of ash arrows of wind (17/17, 20-28 power, 7 apr)psychokinetic quiver of ash arrows of wind (17/17, 20-28 power, 7 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * 10% chance to create an air burst * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +16 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Lavabait the quiver of yew arrows (18/246, 67.5-94.5 power, 48 apr)Lavabait the quiver of yew arrows (18/246, 67.5-94.5 power, 48 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 67.5 - 94.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +48 Physical crit. chance: +16.0% Capacity: 246 Turns elapse between self-loadings: -3 On weapon hit: * Random elemental explosion On weapon crit: * wounds the target Travel speed: +400% Damage (Ranged): +14 bleed / +14 light / +16 mind Burst (radius 1) on hit: +4 mind / +38 fire Burst (radius 2) on crit: +12 mind Damage against: +20% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Mayuriwyn the Lightningbright (23/129, 35-42 power, 13 apr)Mayuriwyn the Lightningbright (23/129, 35-42 power, 13 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 35.0 - 42.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +13 Physical crit. chance: +10.5% Capacity: 129 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 40% chance to cause random insanity * 31% chance to disease * Random elemental explosion Travel speed: +200% Damage (Ranged): +12 darkness / +8 light / +13 blight / +11 nature / +9 temporal Burst (radius 1) on hit: +16 blight / +4 lightning Burst (radius 2) on crit: +8 lightning Damage against: +9% Living When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of steel shots of vileness (20/20, 21.5-25.8 power, 2 apr)flaming pouch of steel shots of vileness (20/20, 21.5-25.8 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 On weapon hit: * 8% chance to disease Damage (Ranged): +5 blight Burst (radius 1) on hit: +11 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of steel shots of erosion (16/16, 18-21.6 power, 2 apr)insidious pouch of steel shots of erosion (16/16, 18-21.6 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 Damage (Ranged): +14 insidious poison / +7 temporal / +6 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of crippling (17/17, 19-22.8 power, 2 apr)pouch of steel shots of crippling (17/17, 19-22.8 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +10.5% Capacity: 17 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of steel shots (15/19, 17.5-21 power, 2 apr)psychokinetic pouch of steel shots (15/19, 17.5-21 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +16 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Brodugas' (24/24, 63.5-76.2 power, 17 apr)pouch of voratun shots 'Brodugas' (24/24, 63.5-76.2 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +46.0% Capacity: 24 On weapon hit: * 13% chance to gain 10% of a turn * 10% chance to knock the target back On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +51 insidious poison / +46 physical / +28 darkness / +20 bleed / +19 temporal Burst (radius 1) on hit: +16 physical Burst (radius 2) on crit: +12 physical Damage against: +18% Living When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. linen robe of fire (+15%) (0 def, 0 armour)linen robe of fire (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% fire Changes damage: +10% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe of light (+16%) (0 def, 0 armour)linen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +17 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of blight (+12%) (0 def, 0 armour)mindwoven woollen robe of blight (+12%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% blight Changes damage: +12% blight Mental save: +15 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of frost (+18%) (0 def, 0 armour)mindwoven woollen robe of frost (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% cold Changes damage: +12% cold Mental save: +16 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of frost (+16%) (0 def, 0 armour)mindwoven woollen robe of frost (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mental save: +15 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of light (+19%) (0 def, 0 armour)mindwoven woollen robe of light (+19%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +19% light Changes damage: +13% light Mental save: +15 Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe (0 def, 0 armour)shimmering woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +10% arcane Maximum mana: +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of blight (+12%) (0 def, 0 armour)shimmering woollen robe of blight (+12%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% blight Changes damage: +12% blight / +10% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe (0 def, 0 armour)slimy woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 4 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe (0 def, 0 armour)slimy woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 5% * 3 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe (0 def, 0 armour)slimy woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of frost (+18%) (0 def, 0 armour)slimy woollen robe of frost (+18%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 4 arcane resource burn Changes resistances: +18% cold Changes damage: +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of the mind (+12%) (0 def, 0 armour)slimy woollen robe of the mind (+12%) (0 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 3 arcane resource burn Changes resistances: +12% mind Changes damage: +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe (0 def, 0 armour)spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +16 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of light (+15%) (0 def, 0 armour)spellwoven woollen robe of light (+15%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% light Changes damage: +10% light Spell save: +16 Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of light (+16%) (0 def, 0 armour)spellwoven woollen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light Spell save: +16 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of fire (+15%) (0 def, 0 armour)woollen robe of fire (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% fire Changes damage: +10% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of frost (+18%) (0 def, 0 armour)woollen robe of frost (+18%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% cold Changes damage: +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of lightning (+15%) (0 def, 0 armour)woollen robe of lightning (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Shadowpower the cashmere robe (2 def, 0 armour)Shadowpower the cashmere robe (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +4 Defense: +2 Damage when hit (Melee): 4 darkness Changes stats: +2 Str / +1 Mag / +6 Cun Changes resistances: +9% lightning / +88% darkness / +9% fire / +10% blight / +10% cold / +16% mind / +10% light Changes damage: +16% mind / +27% darkness / +69% all Critical mult.: +13.00% Maximum encumbrance: +20 Physical save: +16 Spell save: +31 Mental save: +15 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Spellpower: +79 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of the mind (+11%) (2 def, 0 armour)spellwoven cashmere robe of the mind (+11%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +11% mind Changes damage: +11% mind Spell save: +18 Spellpower: +2 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Garin (9 def, 6 armour)Garin (9 def, 6 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +9 Damage when hit (Melee): 4 arcane Changes stats: +11 Mag / +11 Wil / +8 Cun Changes resistances: +18% acid / +16% physical / +13% light / +17% temporal / +18% cold / +17% fire / +12% darkness Changes resistances penetration: +17% physical / +17% darkness / +5% mind Changes damage: +13% acid / +17% temporal / +17% light / +29% physical / +12% fire / +13% cold / +6% mind / +16% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +18.00% Spell save: +6 Mental save: +23 Mana each turn: +0.04 Psi each turn: +0.33 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum life: +43.00 Maximum mana: +242.00 Maximum hate: +9.00 Spellpower: +77 Spell crit. chance: +30% Mindpower: +11 Mental crit. chance: +9% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Skyimmortal the silk robe (3 def, 0 armour)Skyimmortal the silk robe (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when hit (Melee): 8 acid / 20 temporal Changes stats: +8 Mag / +8 Wil / +14 Cun Changes resistances: +6% temporal / +78% darkness / +21% cold / +27% nature / +69% mind Changes resistances penetration: +17% mind / +10% acid Changes damage: +6% lightning / +6% temporal / +47% light / +18% nature / +14% cold / +9% mind / +50% darkness Physical save: +50 Spell save: +54 Mental save: +103 Mana each turn: +0.29 Psi each turn: +1.00 Maximum psi: +32.00 Spellpower: +27 Spell crit. chance: +27% Mindpower: +9 Mental crit. chance: +5% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Lavagrit' (10 def, 7 armour)silk robe 'Lavagrit' (10 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Changes stats: +2 Str / +18 Mag / +11 Wil / +10 Cun / +3 Con Changes resistances: +18% acid / +18% physical / +21% darkness / +117% light / +10% blight / +27% cold / +11% lightning / +26% fire Changes resistances penetration: +10% fire Changes damage: +13% acid / +13% physical / +63% light / +32% darkness / +12% fire / +11% cold / +16% all Talent cooldown: Refit Golem (-5 turns) Physical save: +17 Spell save: +62 Mental save: +17 Silence immunity: +87% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +59.00 Spellpower: +23 Spell crit. chance: +22% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Xothra the elven-silk robe (5 def, 0 armour)Xothra the elven-silk robe (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +5 Fatigue: -2% Changes stats: +7 Mag / +8 Wil / +1 Con Changes resistances: +12% lightning / +70% darkness / +12% fire / +12% blight / +11% cold / +54% mind / +39% light Changes damage: +19% light / +37% arcane / +31% all Critical mult.: +15.00% Physical save: +56 Spell save: +71 Mental save: +116 Mana each turn: +0.33 Psi each turn: +0.40 Only die when reaching: -20.00 life Maximum mana: +202.00 Spellpower: +35 Mindpower: +7 Mental crit. chance: +5% Healing mod.: +5% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rejuvenating rough leather armour of stability (1 def, 2 armour)rejuvenating rough leather armour of stability (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +5% physical Physical save: +11 Life regen: +2.30 Stamina each turn: +0.60 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of acid resistance (1 def, 2 armour)spiked rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of clarity (1 def, 2 armour)spiked rough leather armour of clarity (1 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +6% mind Mental save: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of fire resistance (1 def, 2 armour)spiked rough leather armour of fire resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +15% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Eilinolrarin (19 def, 10 armour)Eilinolrarin (19 def, 10 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +19 Ranged Defense: +8 Fatigue: +7% Damage when hit (Melee): 9 acid / 8 lightning / 9 fire / 16 mind / 7 cold Changes stats: +6 Str / +4 Dex / +12 Wil / +14 Cun Changes resistances: +35% acid / +9% physical / +14% darkness / +8% lightning / +8% cold / +7% mind / +9% fire Mental save: +61 Poison immunity: +10% Silence immunity: +10% Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -60.00 life Maximum life: +62.00 Light radius: +2 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +16% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of cold resistance (2 def, 4 armour)cleansing cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +11% blight / +19% cold / +10% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Hugrim' (20 def, 4 armour)cured leather armour 'Hugrim' (20 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 Armour: +4 Defense: +20 Ranged Defense: +13 Fatigue: +7% Damage when hit (Melee): 14 physical Changes stats: +11 Str / +19 Dex / +5 Mag / +5 Wil / +6 Cun Changes resistances: +41% lightning / +7% mind Changes damage: +9% blight Critical mult.: +28.00% Physical save: +11 Mental save: +29 Spellpower on spell critical (stacks up to 3 times): +2 Maximum hate: +4.00 Maximum psi: +40.00 Movement speed: +40% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of cold resistance (2 def, 4 armour)cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of cold resistance (2 def, 4 armour)cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +19% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of cold resistance (2 def, 4 armour)cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of stability (2 def, 4 armour)cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +5% physical Physical save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of acid resistance (2 def, 4 armour)prismatic cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +16% acid / +11% light / +11% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of fire resistance (2 def, 4 armour)spiked cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +15% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of lightning resistance (2 def, 4 armour)spiked cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +15% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of spell shielding (2 def, 4 armour)spiked cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +5% arcane Spell save: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Ce'Naselaith (13 def, 6 armour)Ce'Naselaith (13 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +15 Armour: +6 Defense: +13 Ranged Defense: +9 Fatigue: +8% Damage (Melee): 17 acid / 17 fire / 7 arcane / 8 temporal Damage (Ranged): 8 arcane / 8 temporal Damage when hit (Melee): 13 acid / 13 fire Changes stats: +4 Dex / +6 Cun / +8 Wil Changes resistances: +20% acid / +22% temporal / +22% darkness / +20% fire / +8% mind / +46% cold Changes resistances penetration: +15% arcane Critical mult.: +29.00% Spell save: +29 Mental save: +30 Mana each turn: +0.28 Spellpower: +17 Movement speed: +20% Damage Shield penetration: +20% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +29% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Nightravager (17 def, 15 armour)Nightravager (17 def, 15 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +17 Fatigue: +8% Damage (Melee): 20 acid / 20 fire / 9 arcane Damage (Ranged): 9 arcane Damage when hit (Melee): 13 acid / 16 physical / 14 fire Changes stats: +8 Str / +5 Cun / +4 Con Changes resistances: +73% acid / +22% physical / +23% darkness / +22% fire Physical save: +22 Mental save: +29 Life regen: +3.40 Mana each turn: +0.33 Psi when hit: +0.04 Maximum life: +66.00 Maximum psi: +50.00 Spellpower: +21 Mindpower: +2 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +24% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of cold resistance (4 def, 7 armour)reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +20% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (4 def, 7 armour)spiked reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Duryrand (30 def, 8 armour)Duryrand (30 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +30 Ranged Defense: +30 Fatigue: +8% Damage when hit (Melee): 11 acid / 13 lightning / 13 fire / 4 arcane / 13 cold Changes stats: +11 Dex / +9 Cun / +11 Wil Changes resistances: +38% lightning / +37% acid / +11% cold / +17% mind / +13% fire Mental save: +43 Life regen: +25.60 Maximum life: +100.00 Movement speed: +40% Healing mod.: +80% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Shocknail (38 def, 18 armour)Shocknail (38 def, 18 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +38 Ranged Defense: +27 Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 9 lightning Damage when hit (Melee): 19 physical Changes stats: +5 Cun / +4 Dex Changes resistances: +52% lightning / +9% temporal / +18% blight / +27% cold / +19% nature / +19% mind Changes resistances penetration: +15% lightning Changes damage: +9% lightning / +15% temporal Mental save: +65 Life regen: +16.10 Maximum life: +82.00 Movement speed: +20% Healing mod.: +60% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating iron mail armour (2 def, 4 armour)rejuvenating iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Life regen: +2.10 Stamina each turn: +0.60 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour (2 def, 6 armour)cleansing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +12% nature / +10% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of cold resistance (2 def, 6 armour)cleansing steel mail armour of cold resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +11% blight / +15% cold / +11% nature A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of cold resistance (2 def, 6 armour)cleansing steel mail armour of cold resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +11% blight / +15% cold / +13% nature A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of resilience (2 def, 6 armour)cleansing steel mail armour of resilience (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +10% nature / +10% blight Maximum life: +24.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour (2 def, 6 armour)searing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage (Melee): 8 acid / 10 fire Damage when hit (Melee): 8 acid / 9 fire Changes resistances: +11% acid / +11% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of spell shielding (2 def, 6 armour)spiked steel mail armour of spell shielding (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +6% arcane Spell save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of stability (2 def, 6 armour)spiked steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +5% physical Physical save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of fire resistance (2 def, 6 armour)steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +15% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of temporal resistance (2 def, 6 armour)steel mail armour of temporal resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +15% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Forestmortal' (3 def, 15 armour)dwarven-steel mail armour 'Forestmortal' (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 Armour: +15 Defense: +3 Fatigue: +9% Effects on melee hit: * Slows global speed by 15% * 30% chance to daze Damage (Melee): 34 acid / 34 fire Damage when hit (Melee): 26 acid / 8 lightning / 25 fire / 4 mind / 4 nature Changes stats: +14 Str / +6 Mag / +22 Wil / +12 Cun Changes resistances: +62% acid / +19% physical / +16% darkness / +36% fire / +3% nature / +38% lightning Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +9% nature Physical save: +28 Mental save: +37 Spellpower: +18 Spell crit. chance: +8% Mindpower: +19 Mental crit. chance: +8% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Arctrencher' (30 def, 23 armour)stralite mail armour 'Arctrencher' (30 def, 23 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +30 Fatigue: +16% Damage when hit (Melee): 16 lightning / 18 physical / 11 light Changes stats: +8 Str / +27 Wil / +31 Cun Changes resistances: +54% acid / +13% physical / +40% darkness / +24% blight / +3% temporal / +21% lightning Changes resistances penetration: +15% temporal Changes damage: +9% temporal Mental save: +105 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Cuthozor the Cloudwaker (20 def, 36 armour)Cuthozor the Cloudwaker (20 def, 36 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +36 Defense: +20 Fatigue: -3% Effects on melee hit: * 30% chance to disease * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +16 Str / +6 Cun / +21 Con Changes resistances: +19% blight / +9% lightning / +10% mind / +20% nature Changes damage: +6% lightning / +9% temporal Physical save: +28 Mental save: +44 Life regen: +5.70 Maximum life: +446.00 Healing mod.: +56% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour)voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Life regen: +2.00 Maximum life: +40.00 Healing mod.: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron plate armour of fire resistance (3 def, 7 armour)iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +17% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron plate armour of the deep (3 def, 8 armour)iron plate armour of the deep (3 def, 8 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +20% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating iron plate armour of cold resistance (3 def, 7 armour)rejuvenating iron plate armour of cold resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% cold Life regen: +2.40 Stamina each turn: +0.60 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Branydunafast the Pureenvy (13 def, 26 armour)Branydunafast the Pureenvy (13 def, 26 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +26 Defense: +13 Fatigue: +22% Damage when hit (Melee): 8 nature Changes stats: +8 Str / +5 Wil / +9 Cun / +8 Con Changes resistances: +34% acid / +17% temporal / +14% blight / +8% cold / +14% nature / +14% mind Changes damage: +6% arcane / +3% nature Allows you to breathe in: water Mental save: +62 Cut immunity: +5% Disarm immunity: +5% Knockback immunity: +15% Maximum life: +109.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Chalontir the Tempestspar (4 def, 49 armour)Chalontir the Tempestspar (4 def, 49 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +49 Defense: +4 Fatigue: +15% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 4 lightning / 14 physical / 8 light Changes stats: +9 Str / +2 Mag / +3 Wil Changes resistances: +9% acid / +9% physical / +29% darkness / +18% blight / +8% cold Allows you to breathe in: water Physical save: +9 Life regen: +5.90 Stamina each turn: +1.30 Maximum life: +61.00 Light radius: +3 See invisible: +6 Healing mod.: +16% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour (4 def, 9 armour)enlightening steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Mental save: +10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic steel plate armour of stability (4 def, 9 armour)prismatic steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +6% physical / +11% light / +10% darkness Physical save: +11 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour)spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour)spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour)spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 12 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour)spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour of stability (4 def, 9 armour)spiked steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 10 physical Changes resistances: +5% physical Physical save: +11 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour of lightning resistance (4 def, 9 armour)steel plate armour of lightning resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +16% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour of stability (4 def, 9 armour)steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +6% physical Physical save: +12 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Tendur (5 def, 45 armour)Tendur (5 def, 45 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +45 Defense: +5 Fatigue: +4% Damage when hit (Melee): 8 mind / 16 physical Changes stats: +11 Cun / +12 Wil Changes resistances: +20% acid / +22% temporal / +8% physical / +5% arcane / +33% fire / +21% cold / +17% mind / +10% lightning Allows you to breathe in: water Physical save: +33 Mental save: +34 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Chamuzilasablek (18 def, 64 armour)Chamuzilasablek (18 def, 64 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +64 Defense: +18 Fatigue: +18% Damage when hit (Melee): 12 light Changes stats: +1 Str / +3 Dex / +21 Wil / +20 Cun Changes resistances: +62% blight / +27% acid / +21% darkness / +35% nature Reduced damage from: +26% Unnatural Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +20 Physical save: +11 Spell save: +9 Mental save: +65 Teleport immunity: +15% Light radius: +2 See invisible: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Eleta (7 def, 27 armour)Eleta (7 def, 27 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +27 Defense: +7 Fatigue: +26% Changes stats: +16 Str / +1 Cun / +18 Con Changes resistances: +25% acid / +21% physical / +10% lightning / +36% blight / +36% fire / +33% nature / +20% cold Changes resistances penetration: +15% temporal Reduced damage from: +11% Unnatural Allows you to breathe in: water Critical mult.: +10.00% Physical save: +20 Life regen: +2.20 Maximum life: +301.00 Mindpower: +6 Mental crit. chance: +1% Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Manofang the Lustreshaper (16 def, 43 armour)Manofang the Lustreshaper (16 def, 43 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +43 Defense: +16 Fatigue: +19% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 23 acid / 34 physical / 12 light Changes stats: +12 Cun / +7 Wil Changes resistances: +35% acid / +12% physical / +22% cold / +38% lightning / +38% fire Changes resistances penetration: +10% acid Changes damage: +3% light Allows you to breathe in: water Physical save: +13 Mental save: +38 Life regen: +6.10 Stamina each turn: +1.70 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Yvawen (24 def, 35 armour)Yvawen (24 def, 35 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +24 Fatigue: +23% Effects on melee hit: * 10% chance to disease Damage (Melee): 35 acid / 46 fire Damage when hit (Melee): 29 acid / 30 fire / 19 physical Changes stats: +5 Dex / +9 Wil / +13 Cun / +11 Con Changes resistances: +60% acid / +0% light / +27% darkness / +73% fire / +9% arcane / +30% lightning Changes resistances penetration: +5% physical Changes damage: +9% temporal Physical save: +23 Spell save: +34 Mental save: +56 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Noonnight' (23 def, 41 armour)voratun plate armour 'Noonnight' (23 def, 41 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +41 Defense: +23 Fatigue: +26% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 acid / 19 physical / 17 light Changes stats: +13 Str / +12 Wil / +11 Cun / +13 Con Changes resistances: +30% acid / +11% physical / +29% darkness / +24% blight / +34% cold / +12% lightning / +13% fire Changes resistances penetration: +15% acid / +5% light Changes damage: +9% blight Allows you to breathe in: water Mental save: +46 Life regen: +2.80 Maximum life: +251.00 Light radius: +2 Healing mod.: +27% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Prismcrack' (9 def, 27 armour)voratun plate armour 'Prismcrack' (9 def, 27 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +19 Armour: +27 Defense: +9 Fatigue: +17% Damage when hit (Melee): 16 light Changes stats: +32 Str / +10 Mag / +16 Wil / +9 Cun / +11 Con Changes resistances: +20% lightning / +30% temporal / +20% darkness / +34% fire / +44% acid / +14% physical / +15% cold / +6% mind / +6% light Changes resistances penetration: +15% fire Changes damage: +3% light Allows you to breathe in: water Physical save: +14 Mental save: +25 Maximum life: +185.00 Spellpower: +20 Spell crit. chance: +8% Mindpower: +23 Mental crit. chance: +10% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. flaming iron shield of temporal resistance (+11%) (4 def, 2 armour, 19.5 block)flaming iron shield of temporal resistance (+11%) (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 5 fire Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 11 fire Changes resistances: +11% temporal Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy iron shield of lightning resistance (+16%) (4 def, 2 armour, 21 block)icy iron shield of lightning resistance (+16%) (4 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield of purity (4 def, 2 armour, 21 block)iron shield of purity (4 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +11% nature / +11% blight Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Infernoquake the steel shield (6 def, 2 armour, 36.5 block)Infernoquake the steel shield (6 def, 2 armour, 36.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 27% chance to corrode armor * 40% chance to blind Damage when hit (Melee): 8 fire / 14 temporal Changes stats: +6 Mag / +16 Con Changes resistances: +26% acid / +14% temporal / +42% light / +23% fire / +17% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +6% temporal Talents granted: +1 Ward +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (650) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Stormriver (6 def, 42 armour, 255 block)Stormriver (6 def, 42 armour, 255 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +42 Armour Hardiness: +7% Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 20 acid Changes stats: +1 Str / +1 Mag / +6 Con Changes resistances: +35% lightning / +14% physical / +7% fire / +14% blight / +8% cold / +14% nature / +9% acid Changes resistances penetration: +20% lightning Changes damage: +9% temporal Talent granted: +2 Block Physical save: +9 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic steel shield of purity (6 def, 2 armour, 40 block)acidic steel shield of purity (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 12 acid Changes resistances: +12% nature / +11% blight Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive steel shield (6 def, 2 armour, 36.5 block)corrosive steel shield (6 def, 2 armour, 36.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 11% chance to corrode armor Changes stats: +2 Con Changes resistances: +11% acid Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive steel shield (6 def, 2 armour, 38 block)corrosive steel shield (6 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armor Changes stats: +1 Con Changes resistances: +12% acid Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking steel shield (6 def, 2 armour, 42.5 block)shocking steel shield (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 11 lightning Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of mind resistance (+12%) (6 def, 2 armour, 44 block)steel shield of mind resistance (+12%) (6 def, 2 armour, 44 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +12% mind Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of mind resistance (+10%) (6 def, 2 armour, 37 block)steel shield of mind resistance (+10%) (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +10% mind Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 42 block)steel shield of radiance (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 15% chance to blind Changes stats: +2 Mag / +3 Con Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 39 block)steel shield of radiance (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 17% chance to blind Changes stats: +2 Mag / +3 Con Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of reflection (6 def, 2 armour, 37.5 block)steel shield of reflection (6 def, 2 armour, 37.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +11% light / +11% darkness Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Chargeknave' (10 def, 13 armour, 229 block)stralite shield 'Chargeknave' (10 def, 13 armour, 229 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +13 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 9 cold / 9 fire Effects when hit in melee: * 30% chance to blind Damage when hit (Melee): 15 ice / 13 fire / 18 nature Changes stats: +2 Str / +5 Mag / +12 Con Changes resistances: +35% lightning / +18% physical / +18% light / +18% blight / +23% fire / +18% nature Talent granted: +4 Block Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +13 Hate when firing a critical mind attack: +2.00 Maximum life: +70.00 Mindpower: +4 Mental crit. chance: +4% Infravision radius: +2 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Islath' (10 def, 2 armour, 142 block)stralite shield 'Islath' (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * Slows global speed by 47% Effects when hit in melee: * 18% chance to daze Changes stats: +5 Dex Changes resistances: +18% lightning / +3% acid / +23% light / +5% arcane / +26% fire / +54% cold / +15% mind / +43% darkness Maximum wards: +10 lightning / +10 temporal / +10 blight / +10 fire / +10 cold Changes damage: +9% acid Talents granted: +2 Ward +4 Block Spell save: +3 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Ce'Ninor' (26 def, 36 armour, 400 block)voratun shield 'Ce'Ninor' (26 def, 36 armour, 400 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 Armour: +36 Armour Hardiness: +9% Defense: +26 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 8 cold Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 20 ice / 18 nature / 8 blight Changes stats: +1 Dex / +6 Mag / +14 Con Changes resistances: +20% physical / +18% light / +23% blight / +27% fire / +19% nature Changes resistances penetration: +5% blight Changes damage: +6% blight Talent granted: +5 Block Physical save: +15 Maximum life: +94.00 Deflect projectiles away: +18% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. grounding rough leather belt of the mysticgrounding rough leather belt of the mystic Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. rough leather belt of the mysticrough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Spellpower: +2 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. Glowwind the hardened leather beltGlowwind the hardened leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +16.0% Physical power: +20 Armour: +11 Defense: +24 Changes stats: +4 Str / +10 Dex / +4 Mag / +10 Cun / +9 Con / +8 Lck Changes resistances: +10% lightning / +11% temporal / +10% fire / +10% cold Reduced damage from: +25% Summoned Critical mult.: +10.00% Trap disarming bonus: +20 Stealth bonus: +19 Physical save: +29 Mental save: +10 Only die when reaching: -40.00 life Mindpower: +7 Mental crit. chance: +10% Light radius: +2 Infravision radius: +5 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Faledor the drakeskin leather beltFaledor the drakeskin leather belt Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +16.0% Armour: +29 Defense: +14 Fatigue: -10% Changes stats: +6 Dex / +15 Mag / +6 Cun Changes resistances penetration: +18% physical Changes damage: +21% physical Reduced damage from: +38% Summoned Reduces incoming crit damage: 10.00% Maximum encumbrance: +59 Physical save: +23 Mental save: +13 Stamina each turn: +0.80 Mana each turn: +1.60 Maximum mana: +165.00 Spellpower: +9 Mental crit. chance: +14% Healing mod.: +40% It can be used to create a temporary shield that absorbs 296 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Radiancepain the drakeskin leather beltRadiancepain the drakeskin leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Physical power: +17 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 8 nature / 12 light Changes stats: +6 Str / +13 Dex / +6 Wil / +12 Cun / +3 Con / +10 Lck Changes resistances: +15% lightning / +14% temporal / +6% light / +3% blight / +15% fire / +15% cold Changes resistances penetration: +10% nature / +5% light Critical mult.: +43.00% Trap disarming bonus: +21 Stealth bonus: +14 Physical save: +15 Spell save: +20 Mental save: +35 Life regen: +3.20 Maximum life: +66.00 Mindpower: +9 Infravision radius: +5 Healing mod.: +30% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. ShimmertoothShimmertooth Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +23.0% Physical power: +11 Armour: +11 Defense: +14 Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 4 arcane Changes stats: +17 Dex / +1 Wil / +17 Cun / +19 Lck Critical mult.: +24.00% Trap disarming bonus: +55 Stealth bonus: +29 Physical save: +18 Spell save: +6 Mental save: +43 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +130.00 Maximum mana: +100.00 Maximum stamina: +55.00 Maximum hate: +19.00 Maximum psi: +37.00 Maximum vim: +37.00 Maximum pos.energy: +37.00 Maximum neg.energy: +40.00 Spellpower: +30 Mental crit. chance: +15% Infravision radius: +10 Reduces paradox failures(equivalent to willpower): +38 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Getelathasin'drakeskin leather belt 'Getelathasin' Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +27 Armour: +17 Defense: +15 Changes stats: +12 Str / +13 Dex / +7 Wil / +13 Cun / +15 Con Changes resistances: +25% lightning / +13% temporal / +12% light / +15% fire / +6% acid / +15% cold Physical save: +55 Spell save: +33 Mental save: +29 Maximum life: +66.00 Mindpower: +17 Mental crit. chance: +14% Size category: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. linen cloak of Eldoral (1 def, 0 armour)linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak of battle (1 def, 0 armour)linen cloak of battle (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Defense: +1 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick linen cloak (1 def, 6 armour)thick linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 273.90 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
This item will automatically be transmogrified when you leave the level. Cyrotira (28 def, 10 armour)Cyrotira (28 def, 10 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Armour: +10 Defense: +28 Fatigue: -6% Changes stats: +6 Str / +5 Dex / +4 Wil / +4 Con Changes resistances: +12% temporal / +22% darkness / +23% light / +23% blight / +24% cold / +19% nature / +25% fire Changes resistances penetration: +15% darkness Changes damage: +25% darkness Talent mastery: +0.30 Technique / Combat training Stealth bonus: +28 Physical save: +15 Spell save: +23 Mental save: +29 Life regen: +2.80 Stamina each turn: +1.50 Mana each turn: -0.53 Equilibrium when hit: +0.08 Maximum life: +118.00 Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Arelarek the Glareslicer (10 def, 14 armour)Arelarek the Glareslicer (10 def, 14 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +6 Armour: +14 Defense: +10 Ranged Defense: +9 Fatigue: +5% Damage when hit (Melee): 8 light / 12 mind Changes stats: +14 Mag / +13 Wil / +6 Cun / +6 Con Changes resistances: +30% temporal / +6% light / +13% cold / +23% darkness / +13% fire Changes resistances penetration: +19% darkness / +19% temporal Changes damage: +12% light Physical save: +25 Mental save: +25 Silence immunity: +49% Confusion immunity: +48% Stun/Freeze immunity: +50% Mana each turn: +1.12 Maximum mana: +94.00 Spell crit. chance: +8% Light radius: +1 Infravision radius: +3 Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +30% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Emelivena the pair of drakeskin leather boots (0 def, 5 armour)Emelivena the pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armor Changes stats: +11 Dex / +12 Wil / +17 Cun / +27 Con / +12 Lck Changes resistances: +12% lightning / +15% temporal / +6% mind Changes resistances penetration: +10% acid / +18% physical / +15% mind Changes damage: +15% mind / +3% acid Stealth bonus: +12 Physical save: +65 Mental save: +70 Spellpower: +6 Mindpower: +16 Activating this item is instant. It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Glitterpain (0 def, 24 armour)Glitterpain (0 def, 24 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 Armour: +24 Fatigue: +5% Damage when hit (Melee): 8 light / 16 temporal Changes stats: +4 Mag / +6 Wil Changes resistances: +14% acid / +24% temporal / +24% darkness / +26% fire / +28% cold / +10% lightning Changes resistances penetration: +19% darkness / +20% temporal Physical save: +30 Spell save: +26 Mental save: +28 Hate when firing a critical mind attack: +3.00 Spellpower: +6 Mindpower: +10 Mental crit. chance: +2% Infravision radius: +3 Movement speed: +20% Defense after a teleport: +26 Resist all after a teleport: +17% New effects duration reduction after a teleport: +25% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of iron boots (0 def, 3 armour)grounding pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of iron boots of tirelessness (0 def, 3 armour)grounding pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Carrionraven the pair of dwarven-steel boots (0 def, 12 armour)Carrionraven the pair of dwarven-steel boots (0 def, 12 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 Armour: +12 Fatigue: +3% Damage when hit (Melee): 4 blight Changes stats: +16 Str / +10 Mag / +4 Wil / +17 Con Changes resistances: +11% acid / +21% temporal / +21% darkness / +20% fire / +19% cold / +11% lightning Changes resistances penetration: +16% darkness / +15% temporal Changes damage: +9% nature / +15% physical Spell save: +4 Mental save: +20 Silence immunity: +38% Confusion immunity: +30% Stun/Freeze immunity: +36% Mana each turn: +0.37 Mana when firing critical spell: +3.00 Maximum mana: +59.00 Spell crit. chance: +3% Lowers spell cool-downs by: 10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +26% Size category: +2 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)naturalist's rough leather gloves of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Dazzlegore (0 def, 15 armour)Dazzlegore (0 def, 15 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +14 Physical power: +16 Armour: +15 Damage (Melee): 15 blight / 15 nature Damage when hit (Melee): 8 arcane / 12 light Changes stats: +10 Str / +9 Dex / +12 Mag / +12 Cun Changes resistances: +10% blight / +10% nature Changes resistances penetration: +10% light / +10% arcane Changes damage: +11% blight / +18% arcane / +7% nature Talent cooldown: Double Strike (-1 turn) Physical save: +14 Mental save: +29 Life regen: +3.20 Stamina each turn: +1.40 Maximum life: +152.00 Maximum stamina: +34.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. iron gauntlets of magic (+3) (0 def, 1 armour)iron gauntlets of magic (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. iron gauntlets of strength (+2) (0 def, 1 armour)iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar iron gauntlets (0 def, 1 armour)polar iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 cold Changes resistances: +5% cold Changes damage: +3% cold Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. psychic's iron gauntlets (0 def, 1 armour)psychic's iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +6% mind Changes damage: +3% mind Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. psychic's iron gauntlets of dexterity (+3) (0 def, 1 armour)psychic's iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Damage (Melee): 6 mind Changes stats: +3 Dex Changes resistances: +5% mind Changes damage: +3% mind Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand iron gauntlets of dexterity (+2) (0 def, 6 armour)sand iron gauntlets of dexterity (+2) (0 def, 6 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +6 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Elenaromirin' (0 def, 20 armour)dwarven-steel gauntlets 'Elenaromirin' (0 def, 20 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 Physical power: +20 Armour: +20 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 11 physical / 24 darkness / 28 mind Effects when hit in melee: * 26% chance to reduce powers by 20% * 25 arcane resource burn Changes stats: +13 Str / +4 Dex / +11 Cun Changes resistances: +11% darkness Changes damage: +8% physical Grants telepathy: Humanoid/Orc Talent cooldown: Double Strike (-1 turn) Physical save: +19 Spell save: +17 Mental save: +19 Mana each turn: +0.04 Mana when firing critical spell: +2.00 Maximum life: +121.00 Maximum psi: +30.00 Spellpower: +4 Mindpower: +8 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +10 Activating this item is instant. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
This item will automatically be transmogrified when you leave the level. cleansing linen wizard hat (1 def, 0 armour)cleansing linen wizard hat (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% nature / +6% blight A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. linen wizard hat of light (+16%) (1 def, 0 armour)linen wizard hat of light (+16%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% light Changes damage: +11% light A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Scaldwaker the elven-silk wizard hat (3 def, 0 armour)Scaldwaker the elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 12 darkness Changes stats: +19 Cun / +31 Wil Changes resistances: +27% lightning / +12% fire / +28% light / +22% darkness Changes resistances penetration: +25% fire Changes damage: +18% lightning / +15% darkness / +18% arcane / +9% fire / +3% mind / +19% light Physical save: +12 Life regen: +9.70 Maximum mana: +81.00 Mindpower: +18 Damage Shield Power: +24% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap of strength (+3) (0 def, 1 armour)insulating rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% fire / +7% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap of constitution (+2) (0 def, 1 armour)rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Belyrin (2 def, 0 armour)Belyrin (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +13 Mag / +6 Wil / +8 Cun Changes resistances: +5% lightning / +6% temporal / +6% light / +5% fire / +6% nature / +6% acid / +6% blight / +6% cold / +26% mind / +6% darkness Changes damage: +31% acid / +29% lightning / +35% mind / +26% cold / +28% arcane / +28% fire Grants telepathy: Dragon Physical save: +22 Spell save: +10 Mental save: +21 Life regen: +3.80 Maximum hate: +6.00 Maximum psi: +50.00 Spellpower: +5 Mindpower: +18 Mental crit. chance: +8% Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Blazesquall (9 def, 7 armour)Blazesquall (9 def, 7 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Physical power: +5 Armour: +7 Defense: +9 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armor Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning / 4 acid Changes stats: +16 Str / +12 Dex / +11 Wil / +15 Cun / +8 Con Changes resistances: +3% acid / -30% light / +21% blight / +5% arcane / +22% nature Changes resistances penetration: +15% acid Spell save: +7 Mental save: +11 Life regen: +5.20 Stamina when hit: +2.00 Equilibrium when hit: +1.60 Maximum life: +80.00 Mindpower: +5 Infravision radius: +3 Healing mod.: +21% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Betyrin (3 def, 0 armour)Betyrin (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +16 Mag / +15 Wil / +9 Cun / +10 Con Changes resistances: +38% physical / +33% darkness / +14% cold / +17% mind / +12% fire Changes resistances penetration: +5% arcane Changes damage: +23% arcane / +35% physical / +40% darkness / +20% mind Physical save: +12 Mental save: +42 Poison immunity: +10% Silence immunity: +15% Confusion immunity: -20% Fear immunity: -20% Life regen: +4.70 Mana each turn: +0.48 Maximum hate: +28.00 Maximum psi: +37.00 Spellpower: +11 Spell crit. chance: +9% Mindpower: +28 Mental crit. chance: +21% Infravision radius: +7 See stealth: +18 See invisible: +16 Damage Shield Power: +13% It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 107%, and attempts to push all creatures other then yourself out of its radius, inflicting 44.77 light damage and 47.98 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Duvugamnir the drakeskin leather cap (0 def, 5 armour)Duvugamnir the drakeskin leather cap (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to disease Changes stats: +30 Str / +11 Dex / +14 Wil / +9 Cun / +20 Con / +14 Lck Changes resistances: +14% physical / -69% light / +15% blight / +14% fire / +14% cold Grants telepathy: Humanoid/Orc Physical save: +13 Mental save: +15 Life regen: +10.10 Spell crit. chance: +7% Mental crit. chance: +7% Light radius: +1 See invisible: +6 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron helm of constitution (+2) (0 def, 3 armour)iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of constitution (+3) (0 def, 3 armour)stabilizing iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of strength (+3) (0 def, 3 armour)stabilizing iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's iron helm (0 def, 3 armour)werebeast's iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str / +2 Dex / +2 Cun / +1 Con Changes resistances: -17% light Life regen: +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. focussing granite wardstone of acid wardingfocussing granite wardstone of acid warding Requires: - Magic 15 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 Changes stats: +3 Wil Changes resistances: +10% acid Reduce damage by fixed amount: +2 all Maximum wards: +1 acid Changes damage: +10% acid Talent granted: +1 Ward Psi each turn: +0.40 Maximum psi: +14.00 Slows Projectiles: +15% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. granite wardstone of fire wardinggranite wardstone of fire warding Requires: - Magic 15 Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 Changes resistances: +11% fire Reduce damage by fixed amount: +2 all Maximum wards: +2 fire Changes damage: +10% fire Talent granted: +1 Ward Slows Projectiles: +15% Handheld warding devices |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 malachite 6 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 carnelian 6 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
4 small geode 4 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
423 alchemist agate 423 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. scorching brass lantern of clarityscorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +6% fire Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashgasher the dwarven lantern Flashgasher the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 Changes stats: +11 Cun / +7 Wil Changes resistances: +6% temporal / +23% darkness / +15% blight / +12% nature / +6% light Changes resistances penetration: +15% fire Changes damage: +15% mind / +3% fire Physical save: +17 Spell save: +21 Mental save: +35 Blindness immunity: +50% Confusion immunity: +25% Maximum life: +160.00 Spellpower: +6 Spell crit. chance: +6% Light radius: +10 Infravision radius: +14 See stealth: +47 See invisible: +56 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Map: Rhaloren Hidden Section Map: Rhaloren Hidden Section0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. This map leads you to a hidden section inside the Rhaloren Camp. (*USE* it while being inside the Rhaloren Camp). |
Treasure Map: Secret Tunnels Treasure Map: Secret Tunnels0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
This item will automatically be transmogrified when you leave the level. woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe 'Kilnweeper' (dig speed 1 turns)voratun pickaxe 'Kilnweeper' (dig speed 1 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +13.0% Physical power: +10 Fatigue: -10% Changes stats: +17 Str / +5 Dex / +5 Mag / +11 Wil / +4 Cun Changes resistances: +20% darkness / +20% fire Mana each turn: +0.04 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +99.00 Maximum mana: +43.00 Maximum stamina: +86.00 Spellpower: +2 Spell crit. chance: +10% Mental crit. chance: +15% Infravision radius: +6 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of disarming (2/2) rod of disarming (2/2)Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to disarm any known traps in a line, costing 50 power out of 100/100. A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
This item will automatically be transmogrified when you leave the level. rod of trap detection (1/1)rod of trap detection (1/1) Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to detect traps in a radius of 25, costing 10 power out of 10/10. A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
This item will automatically be transmogrified when you leave the level. rod of trap detection (1/1)rod of trap detection (1/1) Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to detect traps in a radius of 25, costing 10 power out of 10/10. A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
This item will automatically be transmogrified when you leave the level. Firecast the steel torque of thermal psionic shield [power 59] (20 cooldown)Firecast the steel torque of thermal psionic shield [power 59] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +1 Con Maximum wards: +2 physical / +3 mind / +3 darkness Changes resistances penetration: +10% fire Talent cooldown: Silence (+10 turn) Talents granted: +5 Silence +1 Ward Life regen: +0.60 Psi each turn: +0.28 Only die when reaching: -20.00 life It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 59 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. psionic steel torque of kinetic psionic shield [power 43] (20 cooldown)psionic steel torque of kinetic psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Psi each turn: +0.19 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. steel torque of thermal psionic shield [power 43] (20 cooldown)steel torque of thermal psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic steel torque of thermal psionic shield [power 43] (20 cooldown)telekinetic steel torque of thermal psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Gilyregogar the Flowerhunt [power 121] (29 cooldown)Gilyregogar the Flowerhunt [power 121] (29 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +9% blight Maximum wards: +4 physical / +7 mind / +7 darkness Changes resistances penetration: +15% fire Changes damage: +12% blight / +6% fire / +12% nature Talent granted: +2 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 121 for 7 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Barkbolt the stralite torque of clear mind [power 4] (10 cooldown)Barkbolt the stralite torque of clear mind [power 4] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 darkness Changes resistances: +6% mind / +6% cold Maximum wards: +6 physical / +7 mind / +9 darkness Changes damage: +6% nature Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +5 Telekinetic Blast +2 Ward Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +15% It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Branyrim the voratun torque of mindblast [power 493] (9 cooldown)Branyrim the voratun torque of mindblast [power 493] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% nature Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +5% blight Talents cooldown: Telekinetic Blast (+5 turn) Silence (+10 turn) Talents granted: +5 Telekinetic Blast +1 Ward +6 Silence Mental save: +20 Blindness immunity: +25% Silence immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +5% Psi each turn: +1.49 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to fire a blast of psionic energies in a beam (dam 246-493), placing all other charms into a 9 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. ash totem of healing [power 105] (35 cooldown)ash totem of healing [power 105] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 105, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of healing [power 105] (35 cooldown)ash totem of healing [power 105] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 105, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of thorny skin [power 25] (20 cooldown)ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural ash totem of cleansing [power 2] (20 cooldown)natural ash totem of cleansing [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Equilibrium when hit: +0.70 It can be used to remove magical effects from the target (up to 2), placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural ash totem of thorny skin [power 25] (20 cooldown)natural ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Equilibrium when hit: +0.60 It can be used to harden the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural ash totem of thorny skin [power 25] (20 cooldown)natural ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Equilibrium when hit: +0.70 It can be used to harden the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged ash totem of healing [power 132] (47 cooldown)supercharged ash totem of healing [power 132] (47 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 132, and remove up to 2 poisons or diseases, placing all other charms into a 47 cooldown. Natural totems are made by powerful wilders to store nature power. |
Ragematir [power 310] (55 cooldown) Ragematir [power 310] (55 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +2 Mag Changes resistances: +6% nature Maximum wards: +5 blight / +5 fire / +5 cold Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward +8 Lay Web Mental save: +9 Equilibrium when hit: +2.10 Psi when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +20 It can be used to heal the target for 310, and remove up to 2 poisons or diseases, placing all other charms into a 55 cooldown. Natural totems are made by powerful wilders to store nature power. |
Bleakrace the dragonbone totem of healing [power 170] (22 cooldown) Bleakrace the dragonbone totem of healing [power 170] (22 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 darkness Maximum wards: +10 blight / +10 fire / +9 cold Changes resistances penetration: +10% nature Changes damage: +12% lightning / +18% darkness / +3% nature Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +2 Ward +5 Lay Web Equilibrium when hit: +2.40 It can be used to heal the target for 170, and remove up to 2 poisons or diseases, placing all other charms into a 22 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Issyrain the dragonbone totem of cleansing [power 5] (20 cooldown)Issyrain the dragonbone totem of cleansing [power 5] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% mind Maximum wards: +3 blight / +4 fire / +4 cold Changes damage: +6% mind Talents granted: +1 Ward +9 Lay Web Stamina when hit: +1.90 Equilibrium when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to remove magical effects from the target (up to 5), placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Relgydor the dragonbone totem of healing [power 260] (35 cooldown) Relgydor the dragonbone totem of healing [power 260] (35 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +6% mind Changes resistances penetration: +15% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws Physical save: +20 Stun/Freeze immunity: +20% Knockback immunity: +20% Equilibrium when hit: +2.50 It can be used to heal the target for 260, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. bright ash wand of conjuration [power 175] (10 cooldown)bright ash wand of conjuration [power 175] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum pos.energy: +8.00 Light radius: +1 It can be used to fire a bolt of a random element (dam 88-175), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright ash wand of trap destruction [power 39] (15 cooldown) bright ash wand of trap destruction [power 39] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum pos.energy: +7.00 Light radius: +2 It can be used to try to disarm traps in a line (disarm power 39), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. defiled ash wand of clairvoyance [power 10] (6 cooldown)defiled ash wand of clairvoyance [power 10] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +5.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. overpowered ash wand of clairvoyance [power 11] (9 cooldown)overpowered ash wand of clairvoyance [power 11] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Getentir the yew wand of conjuration [power 253] (13 cooldown)Getentir the yew wand of conjuration [power 253] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Changes resistances: +12% temporal Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +15% blight Talent cooldown: Void Blast (+12 turn) Talents granted: +1 Ward +11 Strike +7 Void Blast +4 Volcano Physical save: +3 Spell save: +3 Maximum pos.energy: +13.00 Light radius: +3 It can be used to fire a bolt of a random element (dam 126-253), placing all other charms into a 13 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Isetira the Tempestmaim [power 10] (6 cooldown) Isetira the Tempestmaim [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 darkness Changes resistances: +9% lightning Maximum wards: +5 lightning / +7 temporal / +7 blight / +7 fire / +7 cold Changes resistances penetration: +15% lightning / +15% darkness Changes damage: +6% lightning Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Volcano +8 Strike +4 Void Blast +2 Ward It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of clairvoyance 'Lisythra' [power 16] (9 cooldown)elven-wood wand of clairvoyance 'Lisythra' [power 16] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 physical Changes resistances: +1% physical Talent cooldown: Void Blast (+12 turn) Talents granted: +8 Void Blast +17 Strike +6 Volcano Reduces incoming crit damage: 10.00% Maximum encumbrance: +40 Stamina each turn: +0.20 Maximum life: +20.00 Maximum vim: +17.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 16), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Living Legend (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Legend rank.By Spirit of Booze the Wraith Moon Paladin level 49
78th Haze 122nd year of Ascendancy at 02:57 see stats
A True Hero (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Heroic rank.By Spirit of Booze the Wraith Moon Paladin level 34
42nd Dusk 122nd year of Ascendancy at 09:39 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Spirit of Booze the Wraith Moon Paladin level 26
34th Dusk 122nd year of Ascendancy at 13:58 see stats
Boss of Bosses (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Elite Boss rank.By Spirit of Booze the Wraith Moon Paladin level 22
6th Dusk 122nd year of Ascendancy at 04:07 see stats
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By Spirit of Booze the Wraith Moon Paladin level 8
2nd Summertide 122nd year of Ascendancy at 16:58 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Spirit of Booze the Wraith Moon Paladin level 40
75th Haze 122nd year of Ascendancy at 14:56 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Spirit of Booze the Wraith Moon Paladin level 7
1st Summertide 122nd year of Ascendancy at 17:45 see stats
Death of a False Hero (Nightmare (Roguelike) difficulty)
Slain your first Heroic rank enemy.By Spirit of Booze the Wraith Moon Paladin level 26
7th Dusk 122nd year of Ascendancy at 07:41 see stats
Death of a False Legend (Nightmare (Roguelike) difficulty)
Slain your first Legend rank enemy.By Spirit of Booze the Wraith Moon Paladin level 26
35th Dusk 122nd year of Ascendancy at 22:03 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Spirit of Booze the Wraith Moon Paladin level 39
65th Haze 122nd year of Ascendancy at 07:09 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Spirit of Booze the Wraith Moon Paladin level 49
3rd Decay 122nd year of Ascendancy at 11:30 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Spirit of Booze the Wraith Moon Paladin level 43
76th Haze 122nd year of Ascendancy at 08:04 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Spirit of Booze the Wraith Moon Paladin level 45
76th Haze 122nd year of Ascendancy at 19:43 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Spirit of Booze the Wraith Moon Paladin level 26
8th Dusk 122nd year of Ascendancy at 09:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Spirit of Booze the Wraith Moon Paladin level 10
10th Flare 122nd year of Ascendancy at 03:03 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Spirit of Booze the Wraith Moon Paladin level 20
5th Dusk 122nd year of Ascendancy at 18:01 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Spirit of Booze the Wraith Moon Paladin level 30
41st Dusk 122nd year of Ascendancy at 00:13 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Spirit of Booze the Wraith Moon Paladin level 40
75th Haze 122nd year of Ascendancy at 13:51 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By Spirit of Booze the Wraith Moon Paladin level 7
1st Summertide 122nd year of Ascendancy at 17:55 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Spirit of Booze the Wraith Moon Paladin level 36
61st Dusk 122nd year of Ascendancy at 00:39 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Spirit of Booze the Wraith Moon Paladin level 38
65th Haze 122nd year of Ascendancy at 03:16 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Spirit of Booze the Wraith Moon Paladin level 8
5th Flare 122nd year of Ascendancy at 18:20 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Spirit of Booze the Wraith Moon Paladin level 9
5th Flare 122nd year of Ascendancy at 18:30 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Spirit of Booze the Wraith Moon Paladin level 26
34th Dusk 122nd year of Ascendancy at 13:58 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Spirit of Booze the Wraith Moon Paladin level 19
5th Dusk 122nd year of Ascendancy at 17:09 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Spirit of Booze the Wraith Moon Paladin level 49
78th Haze 122nd year of Ascendancy at 00:13 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Spirit of Booze the Wraith Moon Paladin level 17
2nd Dusk 122nd year of Ascendancy at 19:17 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Spirit of Booze the Wraith Moon Paladin level 26
8th Dusk 122nd year of Ascendancy at 10:31 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Spirit of Booze the Wraith Moon Paladin level 8
3rd Summertide 122nd year of Ascendancy at 01:55 see stats
Log
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Spirit of Booze picks up ( .): stabilizing copper amulet.
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
Talent Restful Night is ready to use.
Spirit of Booze casts Restful Night.
Spirit of Booze's spell attains critical power!
There is a way to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).
