Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. PsiOoze 1.2.3Adds a new wilder class with the abilities of a oozemancer and mindslayer. More focused on defense. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Thievery 1.2.4If you side with the Assassin Lord, a new zone will open up. This will be triggered the same way the Assassin Lord quest is, starting at player level 15. Once you've cleared this area, you can come back for access to the merchant services you would've gotten if you had saved the merchant - at a substantial markup over normal cost. Improved player targetting 1.2.0Player's targetting improvements. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bunnymorph race 1.2.5Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck v0.3: Bunny Hop: Haste of the Doomed happened, so Nibble Herbs: Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Bunnymorph |
| Class | Mindslayer |
| Level / Exp | 30 / 64% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 140.89438481593 (base 14) |
| Dexterity | 144.13812124231 (base 10) |
| Constitution | 94 (base 33) |
| Magic | 46 (base 11) |
| Willpower | 171 (base 57) |
| Cunning | 140 (base 37) |
Resources
| Life | 1578/1578 |
| Psi | 241/241 |
| Healing Factor | 2.04 |
| Regeneration | 54.162 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | +116.3076830799% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 18 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 219 |
| Accuracy | 104 |
| Crit Chance | 169% |
| APR | 102 |
| Speed | 0.72 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 104 |
| Crit Chance | 177% |
| APR | 105 |
| Speed | 0.64 |
Offense: Spell
| Spellpower | 25.166666666667 |
| Crit Chance | 64% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 105.78333333333 |
| Crit Chance | 96% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 132 (44%) |
| Defense | 86.749668486962 |
| Ranged Defense | 94.549668486962 |
| Fatigue | 0 |
| Physical Save | 111.34383911426 |
| Spell Save | 73.7 |
| Mental Save | 114.11666666667 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Disarm Resistance | 100% |
| Teleport Resistance | 50% |
| Knockback Resistance | 30% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Absorption | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Bunnymorph | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Skate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. | active |
The Assassin Lord has requested your presence at the southern end of the Old Forest. The Lord's Task | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Radianceraven (65.5-98.25 power, 4 apr) Radianceraven (65.5-98.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 Base power: 65.5 - 98.3 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +13.0% Attack speed: 111% On weapon hit: * 91% chance to corrode armor On weapon crit: * cripple the target Damage (Melee): +56 insidious poison / +8 light / +12 blight When wielded/worn: Accuracy: +16 Armour penetration: +20 Physical crit. chance: +34.0% Physical power: +19 Effects on melee hit: * 15% chance to blind Changes stats: +7 Dex / +9 Mag / +7 Wil / +7 Con Changes resistances: +15% blight Changes resistances penetration: +42% acid / +33% physical Changes damage: +20% physical Disarm immunity: +49% Life regen: +8.00 Spellpower: +13 Light radius: +1 Massive two-handed battleaxes. |
| On hands | Aeriwen the Arcsquall (0 def, 35 armour) Aeriwen the Arcsquall (0 def, 35 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +14 Armour: +35 Armour Hardiness: +14% Effects on melee hit: * 48% chance to cause random insanity Damage (Melee): 8 acid / 100 darkness / 10 lightning / 8 cold / 56 mind / 10 fire Changes stats: +3 Str / +9 Dex / +5 Mag / +5 Wil / +15 Cun / +14 Con Changes resistances: +29% darkness / +10% physical Changes damage: +11% darkness Critical mult.: +13.00% Physical save: +6 Mental save: +21 Life regen: +3.50 Stamina each turn: +1.90 Maximum life: +141.00 Maximum stamina: +33.00 Mindpower: +17 Infravision radius: +4 Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Dimgasher the dwarven lantern Dimgasher the dwarven lanternInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +18 Defense: +13 Damage when hit (Melee): 16 darkness / 12 blight Changes stats: +11 Cun / +27 Wil Changes resistances: +9% blight / +12% acid / +3% all Changes damage: +27% mind / +18% blight Critical mult.: +39.00% Physical save: +33 Spell save: +35 Mental save: +41 Mindpower: +24 Mental crit. chance: +22% Light radius: -6 Infravision radius: +6 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hyyalen the drakeskin leather cap (7 def, 14 armour) Hyyalen the drakeskin leather cap (7 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +29 Armour: +14 Defense: +7 Fatigue: +5% Damage when hit (Melee): 16 acid Changes stats: +35 Str / +26 Dex / +11 Wil / +5 Con / +17 Lck Changes resistances: +48% cold / +28% physical / +16% darkness / +4% all Changes damage: +12% mind / +6% acid Allows you to breathe in: water Physical save: +44 Hate when firing a critical mind attack: +3.00 Spell crit. chance: +8% Mental crit. chance: +11% Infravision radius: +8 Heals friendly targets nearby when you use a nature summon: +30 A cap made of leather. |
| On feet | Chargeransom the pair of voratun boots (18 def, 5 armour) Chargeransom the pair of voratun boots (18 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 Ranged Defense: +19 Fatigue: -14% Damage when hit (Melee): 4 blight / 12 lightning Changes stats: +4 Str / +11 Wil / +11 Cun / +22 Con Changes resistances: +6% light Changes resistances penetration: +17% physical Changes damage: +12% arcane Physical save: +59 Spell save: +21 Mental save: +59 Stamina each turn: +1.40 Mana each turn: +0.12 Maximum life: +117.00 Maximum vim: +20.00 Mindpower: +15 Movement speed: +20% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | voratun torque of kinetic psionic shield 'Lustreswift' [power 401] (50 cooldown) voratun torque of kinetic psionic shield 'Lustreswift' [power 401] (50 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 mind Changes resistances: +9% temporal / +9% mind / +12% light Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Psi each turn: +0.45 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 401 for 7 turns, placing all other charms into a 50 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Eremedorab' gold ring 'Eremedorab'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Physical power: +23 Armour: +28 Defense: +40 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 16 bleed Changes stats: +11 Str / +11 Dex / +2 Mag / +20 Cun / +8 Con Changes resistances: +32% light Changes damage: +16% light / +7% all Physical save: +12 Spell save: +14 Mental save: +14 Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +38% Life regen: +1.40 Hate when firing a critical mind attack: +3.00 Maximum life: +87.00 Maximum hate: +11.00 Spellpower: +15 Mindpower: +13 See invisible: +6 Healing mod.: +22% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | gold ring 'Glyna' gold ring 'Glyna'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 Armour penetration: +12 Defense: +23 Fatigue: -7% Effects on melee hit: * 35% chance to disease Damage when hit (Melee): 4 blight Changes stats: +6 Mag / +18 Wil / +14 Cun Changes resistances: +6% blight Changes resistances penetration: +10% blight / +10% mind Maximum encumbrance: +27 Mental save: +11 Disarm immunity: +74% Confusion immunity: +33% Pinning immunity: +66% Knockback immunity: +76% Life regen: +1.20 Maximum life: +143.00 Spellpower: +11 Mindpower: +21 Movement speed: +13% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| Around neck | Furnacebrawn FurnacebrawnPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +10 Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 14% chance to inflict damage reduction * 15% chance to blind Changes stats: +11 Wil / +5 Mag Changes resistances: +6% fire Changes damage: +6% acid / +10% physical / +12% light / +8% lightning / +8% fire / +8% cold / +6% arcane / +15% darkness Talent mastery: +0.30 Psionic / Projection Critical mult.: +39.00% Mental save: +40 Confusion immunity: +67% Teleport immunity: +50% Maximum mana: +100.00 Maximum vim: +30.00 Spellpower: +6 Spell crit. chance: +6% Mindpower: +42 Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to teleports you randomly (rad 64), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | voratun longsword 'Issiladan' (52-72.8 power, 6 apr) voratun longsword 'Issiladan' (52-72.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +1.2% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 40% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +48 insidious poison / +27 cold / +8 mind / +14 acid When wielded/worn: Accuracy: +29 Armour penetration: +27 Physical crit. chance: +28.0% Physical power: +12 Defense: +9 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +6 Dex Changes resistances penetration: +5% blight / +15% physical / +10% acid Changes damage: +6% acid / +14% physical Critical mult.: +20.00% Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Elethra' drakeskin leather belt 'Elethra'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +11 Defense: +12 Changes stats: +4 Str / +6 Mag / +9 Wil / +4 Con Changes resistances: +15% fire / +12% cold Changes damage: +9% mind Reduced damage from: +90% Summoned Grants telepathy: Humanoid/Orc Critical mult.: +14.00% Physical save: +50 Mental save: +25 Mana each turn: +0.58 Maximum life: +85.00 Maximum mana: +53.00 Maximum hate: +4.00 Mindpower: +27 A belt that goes around your waist. |
| In off hand | voratun dagger 'Puremoon' (55-71.5 power, 9 apr) voratun dagger 'Puremoon' (55-71.5 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 55.0 - 71.5 Uses stats: 45% Wil, 45% Cun Damage type: Blight Accuracy bonus: +1.5% APR / acc Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 acid / +63 insidious poison Burst (radius 1) on hit: +16 arcane When wielded/worn: Accuracy: +31 Physical crit. chance: +10.0% Physical power: +11 Damage when hit (Melee): 20 nature Changes stats: +4 Str / +12 Dex Changes resistances penetration: +5% nature / +15% arcane Changes damage: +12% physical Stamina when hit: +2.00 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Gorebolt' (16 def, 21 armour) elven-silk cloak 'Gorebolt' (16 def, 21 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +9 Armour: +21 Defense: +16 Damage when hit (Melee): 23 nature Changes stats: +1 Str / +10 Dex / +4 Mag / +13 Wil / +21 Cun / +6 Con Changes resistances: +23% cold / +23% darkness / +3% nature Changes resistances penetration: +18% darkness / +10% nature Changes damage: +9% blight / +25% darkness / +21% nature Stealth bonus: +22 Physical save: +43 Spell save: +25 Mental save: +37 Only die when reaching: -50.00 life Maximum life: +110.00 Mental crit. chance: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brightbright the drakeskin leather armour (40 def, 18 armour) Brightbright the drakeskin leather armour (40 def, 18 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 Armour: +18 Defense: +40 Ranged Defense: +20 Fatigue: +8% Damage (Melee): 23 acid / 23 fire / 10 lightning Damage (Ranged): 9 lightning Damage when hit (Melee): 16 acid / 20 physical / 12 blight / 16 fire / 4 arcane Changes stats: +20 Str / +10 Dex / +2 Wil / +6 Cun Changes resistances: +30% acid / +13% physical / +19% darkness / +54% fire / +24% lightning / +27% cold Changes resistances penetration: +10% arcane / +15% fire Critical mult.: +17.00% Physical save: +20 Mental save: +24 Life regen: +12.20 Spell crit. chance: +3% Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 937 over 5 turns) regeneration infusion of the psychic (heal 937 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 937 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 33%; cure mental) wild infusion of the duelist (resist 33%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 33% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the psychic (stamina 307 over 10 turns) oxygen infusion of the psychic (stamina 307 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 307 stamina and air over 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the titan (stamina 217 over 10 turns) oxygen infusion of the titan (stamina 217 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 217 stamina and air over 10 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the warrior (stamina 241 over 10 turns) oxygen infusion of the warrior (stamina 241 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 241 stamina and air over 10 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (799% speed; 6 turns) movement infusion of the sneak (799% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (583% speed; 5 turns) movement infusion of the wizard (583% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the titan (198 insidious poison (28.28/turn); +9% damage to demon) predatory infusion of the titan (198 insidious poison (28.28/turn); +9% damage to demon)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 9 around you. In addition, for the duration (8 turns): - You gain infravision out to range 10. - You deal +9% extra damage to chosen prey (creatures of type demon). - Your attacks are have a 84% chance to inflict a insidious poison. The poison inflicts 36.19 nature damage per turn for 7 turns (253.35 total), and reduces the victim's healing by 61%. Using this infusion never breaks Stealth. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the titan (212 insidious poison (30.28/turn); +7% damage to animal) predatory infusion of the titan (212 insidious poison (30.28/turn); +7% damage to animal)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 11 around you. In addition, for the duration (16 turns): - You gain infravision out to range 10. - You deal +7% extra damage to chosen prey (creatures of type animal). - Your attacks are have a 84% chance to inflict a insidious poison. The poison inflicts 38.75 nature damage per turn for 7 turns (271.27 total), and reduces the victim's healing by 61%. Using this infusion never breaks Stealth. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
5 infusion patches of clearing 5 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of light healing infusion patch of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of lesser healing 2 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of lesser speed 2 infusion patches of lesser speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
magic missile rune of the wizard (170 arcane damage) magic missile rune of the wizard (170 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 20 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 170 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 18; power 52; dur 4) phase door rune of the psychic (range 18; power 52; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 52%, your defense is increased by 52 and all your resistances by 52%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 17; power 44; dur 4) phase door rune of the sneak (range 17; power 44; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 13; power 37; dur 3) phase door rune of the titan (range 13; power 37; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the warrior (range 16; power 45; dur 3)phase door rune of the warrior (range 16; power 45; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the psychic (heal 502; cure a cut or wound) reconstruction rune of the psychic (heal 502; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 502 life, and cure one cut or wound effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (229 cold damage; 78 apply power) biting gale rune of the warrior (229 cold damage; 78 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 228.93 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 78. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 187) teleportation rune of the sneak (range 187)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 187 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (220 fire damage) heat beam rune of the titan (220 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 220.34 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 16 for 5 turns) invisibility rune of the titan (power 16 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 16) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 scrolls of phase door 2 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
3 scrolls of teleportation 3 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Isadhetha the steel amulet Isadhetha the steel amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Armour: +10 Defense: +14 Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 9% chance to blind Changes stats: +11 Mag Changes resistances cap: +8% all Changes damage: +9% light / +9% blight / +8% fire / +9% arcane / +9% darkness Critical mult.: +28.00% Physical save: +43 Spell save: +16 Mental save: +16 Blindness immunity: +15% Teleport immunity: +50% Mana each turn: +0.68 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +71.00 Maximum psi: +20.00 Maximum vim: +10.00 Spellpower: +9 Spell crit. chance: +4% Infravision radius: +6 Sight radius: +2 See invisible: +9 Heals friendly targets nearby when you use a nature summon: +10 It can be used to teleports you randomly (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
grounding steel amulet of mastery (0.19 Psionic / Focus) grounding steel amulet of mastery (0.19 Psionic / Focus)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Talent mastery: +0.19 Psionic / Focus Stun/Freeze immunity: +21% Amulets can have magical properties. |
insulating steel amulet of constitution (+4) insulating steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% fire / +15% cold Amulets can have magical properties. |
stabilizing steel amulet of healing stabilizing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +40% Pinning immunity: +22% Knockback immunity: +25% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 385 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding gold amulet grounding gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
voratun amulet 'Unryneg' voratun amulet 'Unryneg'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +15 Wil / +5 Con Changes resistances: +25% blight / +35% fire / +28% nature / +27% cold Changes damage: +12% blight Physical save: +21 Spell save: +46 Mental save: +61 Blindness immunity: +38% Poison immunity: +41% Disease immunity: +50% Confusion immunity: +21% Stun/Freeze immunity: +20% Knockback immunity: +15% Life regen: +3.00 Maximum life: +54.00 Spell crit. chance: +3% Mindpower: +15 Infravision radius: +7 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's copper ringtitan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +5 Con Rings can have magical properties. |
mule's steel ring of fire (+22%) mule's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +20 Rings can have magical properties. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Yarilakath the gold ring Yarilakath the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +24 Physical power: +22 Armour: +28 Defense: +11 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 16 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Damage when hit (Melee): 4 mind Changes stats: +14 Str / +7 Dex / +1 Wil / +8 Cun / +7 Con Changes resistances: +32% acid / +5% arcane Changes damage: +16% acid Physical save: +12 Spell save: +11 Mental save: +24 Confusion immunity: +38% Life regen: +1.30 Hate when firing a critical mind attack: +3.00 Maximum life: +63.00 Maximum hate: +7.00 Spellpower: +11 Mindpower: +13 Movement speed: +18% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
gold ring 'Cinderpall' gold ring 'Cinderpall'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +24 Armour penetration: +10 Physical crit. chance: +2.0% Physical power: +14 Armour: +14 Defense: +39 Fatigue: -6% Changes stats: +7 Str / +7 Dex / +14 Cun Changes resistances: +43% acid / +32% darkness / +44% fire / +44% cold / +44% lightning Changes resistances penetration: +10% arcane Changes damage: +27% arcane / +6% fire / +16% darkness / +7% all Reduces incoming crit damage: 15.00% Silence immunity: +35% Life regen: +1.00 Mana each turn: +0.24 Maximum life: +96.00 Spellpower: +13 Mindpower: +11 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring 'Lustreorder' gold ring 'Lustreorder'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 Physical power: +22 Defense: +14 Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 25% chance to blind Damage when hit (Melee): 16 blight Changes stats: +16 Str / +6 Dex / +21 Mag / +21 Wil / +7 Cun / +15 Con Changes resistances: +6% blight Changes resistances penetration: +25% light Changes damage: +6% light / +9% blight Stun/Freeze immunity: +38% Life regen: +4.10 Maximum life: +58.00 Spellpower: +33 Healing mod.: +21% Rings can have magical properties. |
Brenyzilagorn the stralite ring Brenyzilagorn the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +50 Armour penetration: +30 Defense: +135 Effects on melee hit: * 52% chance to cause random insanity Damage (Melee): 59 bleed Effects on ranged hit: * 54% chance to cause random insanity Damage (Ranged): 57 bleed Changes stats: +17 Dex / +8 Mag / +8 Wil / +54 Cun Changes resistances: +26% acid / +17% temporal / +26% fire / +26% cold / +26% lightning Changes resistances penetration: +10% acid Changes damage: +12% temporal Hate when firing a critical mind attack: +9.00 Maximum hate: +39.00 Spellpower: +12 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
voratun ring 'Lightimmortal' voratun ring 'Lightimmortal'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +17 Physical power: +29 Defense: +17 Fatigue: -10% Changes stats: +17 Str / +10 Wil / +28 Con Changes resistances: +27% blight / +32% fire / +23% nature / +3% light Changes damage: +16% fire Maximum encumbrance: +38 Physical save: +56 Mental save: +20 Blindness immunity: +5% Poison immunity: +10% Disease immunity: +60% Pinning immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +20% Teleport immunity: +10% Life regen: +1.80 Maximum life: +100.00 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. charged shiny aurastonecharged shiny aurastone Requires: - Magic 16 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 2 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
Radiancekarma the stralite dagger (40.5-52.65 power, 9 apr) Radiancekarma the stralite dagger (40.5-52.65 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 40.5 - 52.6 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to inflict damage reduction * 40% chance to blind * 11% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +8 lightning / +12 temporal / +14 light / +11 blight Damage against: +20% Undead When wielded/worn: Armour penetration: +11 Physical crit. chance: +21.0% Physical power: +10 Damage when hit (Melee): 11 temporal Changes stats: +4 Con Changes resistances: +4% physical / +14% temporal Changes resistances penetration: +11% physical / +11% mind / +9% darkness Changes damage: +3% light Critical mult.: +13.00% Maximum encumbrance: +60 Disease immunity: +22% Disarm immunity: +24% Light radius: +2 Sharp, short and deadly. |
voratun dagger 'Blazeserpent' (60-78 power, 9 apr) voratun dagger 'Blazeserpent' (60-78 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 60.0 - 78.0 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +14.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage (Melee): +16 blight Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +22 Armour penetration: +9 Physical crit. chance: +35.0% Physical power: +24 Defense: +12 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 acid Changes stats: +6 Dex Changes resistances: +9% acid / +9% fire Changes resistances penetration: +5% fire / +12% physical Changes damage: +6% fire / +11% physical Disease immunity: +13% Sharp, short and deadly. |
Belyyon (72-100.8 power, 6 apr) Belyyon (72-100.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 72.0 - 100.8 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +2.4% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +6 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +19 mind Burst (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +13 Defense: +14 Damage when hit (Melee): 15 nature / 12 mind Changes resistances penetration: +14% acid / +10% fire / +14% lightning / +17% cold Changes damage: +6% temporal Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Hate when firing a critical mind attack: +3.00 Maximum psi: +20.00 Mindpower: +6 Mental crit. chance: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
Eilinariara the Arcraze (58.5-81.9 power, 21 apr) Eilinariara the Arcraze (58.5-81.9 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 58.5 - 81.9 Uses stat: 100% Wil Damage type: Blight Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +21 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +44% Damage (Melee): +30 blight / +30 cold When wielded/worn: Armour penetration: +44 Physical crit. chance: +14.0% Effects on melee hit: * 30% chance to disease * 30% chance to daze Damage when hit (Melee): 8 lightning Changes resistances: +6% blight / +12% lightning Changes resistances penetration: +33% acid / +40% physical / +33% cold / +34% fire / +5% mind / +33% lightning Changes damage: +43% physical Blunt and deadly. |
Velara the stralite spear (48.5-67.9 power, 18 apr) Velara the stralite spear (48.5-67.9 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 4 Base power: 48.5 - 67.9 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +18 Physical crit. chance: +4.5% Attack speed: 83% On weapon hit: * 29% chance to daze * 22% chance to cause random insanity * Random elemental explosion Damage (Melee): +21 mind / +46 % trip chance Burst (radius 1) on hit: +17 lightning Burst (radius 2) on crit: +17 fire Damage conversion: 45% lightning Thrust Range: 2 When wielded/worn: Accuracy: +13 Armour penetration: +13 Physical power: +9 Defense: +9 Changes stats: +5 Str / +5 Dex / +4 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances penetration: +45% lightning / +13% physical / +13% darkness / +26% fire / +15% cold / +13% mind / +15% acid Changes damage: +17% lightning / +13% physical / +9% arcane Reduces incoming crit damage: 10.00% Global speed: +5% It can be used to activate talent Lightning, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful beam of lightning, doing 30.03 to 90.08 damage The damage will increase with your Spellpower. A spear. |
This item will automatically be transmogrified when you leave the level. elm magestaff of dusk (10-12 power, 2 apr, physical damage)elm magestaff of dusk (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Maximum neg.energy: +21.00 Spellpower: +3 Spell crit. chance: +1% Light radius: -1 Staves designed for wielders of magic, by the greats of the art. |
Thunderbringer (6/6, 36.5-47.45 power, 9 apr) Thunderbringer (6/6, 36.5-47.45 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 4 Base power: 36.5 - 47.5 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Firing range: +4 Capacity: 6 Turns elapse between self-loadings: 2 On weapon hit: * 17% chance to inflict damage reduction * 20% chance to torment the target On weapon crit: * cripple the target Damage (Ranged): +17 cold / +4 arcane / +12 fire Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +20 lightning When wielded/worn: Accuracy: +12 Armour penetration: +12 Physical crit. chance: +39.0% Physical power: +13 Changes stats: +5 Str Changes resistances penetration: +15% acid / +12% darkness / +15% cold / +11% fire / +13% mind / +14% lightning Changes damage: +13% physical Critical mult.: +16.00% Stamina when hit: +2.00 These knives are specially weighted to be thrown. |
Lelentir the voratun throwing knives (6/6, 23-29.9 power, 9 apr) Lelentir the voratun throwing knives (6/6, 23-29.9 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 5 Base power: 23.0 - 29.9 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +12.0% Attack speed: 111% Firing range: +5 Capacity: 6 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +17 light Damage (Ranged): +17 lightning / +12 physical / +53 darkness / +16 mind Burst (radius 2) on crit: +12 acid Damage against: +16% Undead / +39% Living When wielded/worn: Accuracy: +29 Physical power: +23 Defense: +9 Ammo reloads per turns: +1 Changes stats: +5 Dex / +12 Con Changes resistances penetration: +13% acid / +29% physical / +15% cold / +11% lightning / +14% fire Disarm immunity: +66% These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. storming pouch of iron shots (18/18, 16.5-19.8 power, 1 apr)storming pouch of iron shots (18/18, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Damage (Ranged): +10 lightning Burst (radius 2) on crit: +5 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
hardened leather belt 'Thunderpyre' hardened leather belt 'Thunderpyre'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +18.0% Physical power: +10 Armour: +9 Damage when hit (Melee): 8 lightning Changes stats: +10 Dex / +12 Mag / +10 Cun / +8 Lck Changes resistances: +6% acid / +3% temporal / +5% arcane / +6% mind / +3% lightning Changes damage: +6% mind / +3% lightning Reduced damage from: +31% Summoned Critical mult.: +22.00% Trap disarming bonus: +20 Stealth bonus: +11 Mana each turn: +1.17 Maximum life: +86.00 Maximum mana: +172.00 Maximum stamina: +48.00 Maximum hate: +16.00 Maximum psi: +31.00 Maximum vim: +32.00 Maximum pos.energy: +29.00 Maximum neg.energy: +28.00 Mental crit. chance: +7% Infravision radius: +5 Reduces paradox failures(equivalent to willpower): +32 It can be used to create a temporary shield that absorbs 260 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Ashspiker the drakeskin leather belt Ashspiker the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +15 Changes stats: +1 Wil / +21 Mag Changes resistances: +13% fire / +12% cold Changes resistances penetration: +10% fire / +9% physical Changes damage: +3% mind / +17% physical Reduced damage from: +77% Summoned Critical mult.: +29.00% Mana each turn: +2.01 Psi when hit: +0.04 Maximum mana: +203.00 It can be used to create a temporary shield that absorbs 404 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Earudunaruineg the Deepsbearer (2 def, 10 armour) Earudunaruineg the Deepsbearer (2 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +25 Armour penetration: +26 Armour: +10 Defense: +2 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +7 Str / +8 Dex / +5 Mag / +15 Wil / +18 Cun / +8 Con Changes resistances: +9% acid / +5% arcane / +22% cold / +9% nature / +15% lightning Critical mult.: +22.00% Stealth bonus: +11 Physical save: +11 Spell save: +11 Mental save: +11 Maximum life: +82.00 Spell crit. chance: +6% Mental crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firesaw (14 def, 4 armour) Firesaw (14 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +24 Physical crit. chance: +15.0% Physical power: +15 Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +3% Effects on melee hit: * 45% chance to corrode armor Changes stats: +7 Dex / +4 Mag / +4 Wil / +12 Cun / +8 Con Changes resistances: +3% acid / +3% fire Changes resistances penetration: +15% acid Physical save: +38 Mental save: +38 Life regen: +3.60 Mana each turn: +0.31 Maximum mana: +44.00 Spell crit. chance: +3% See invisible: +6 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bleakcrack (25 def, 5 armour) Bleakcrack (25 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +11 Armour: +5 Defense: +25 Fatigue: -3% Changes stats: +23 Str / +4 Mag / +10 Wil / +6 Cun / +36 Con Changes resistances: +9% acid / +3% blight / +12% cold / +6% mind / +5% arcane Changes resistances penetration: +10% darkness / +25% physical Changes damage: +19% physical Physical save: +24 Mental save: +25 Stamina each turn: +0.90 Maximum life: +51.00 Mindpower: +9 Movement speed: +10% Size category: +2 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather gloves of magic (+3) (0 def, 1 armour)rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Elissra' (0 def, 2 armour) dwarven-steel gauntlets 'Elissra' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +46 Armour penetration: +21 Armour: +2 Damage (Melee): 5 acid / 7 lightning / 7 fire / 22 arcane / 6 cold Changes stats: +4 Str / +22 Dex / +24 Mag / +11 Wil / +23 Cun Changes resistances: +5% arcane / +8% light / +19% darkness Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +11 Life regen: +2.80 Stamina each turn: +1.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +25.00 Spellpower: +2 Infravision radius: +5 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Sootquick the elven-silk wizard hat (3 def, 0 armour) Sootquick the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 mind Changes stats: +11 Mag / +28 Wil / +17 Cun Changes resistances: +12% blight / +20% mind / +6% darkness Changes resistances penetration: +5% darkness / +5% mind Changes damage: +14% mind / +9% blight Physical save: +14 Mental save: +49 Confusion immunity: -20% Fear immunity: -20% Life regen: +12.00 Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +2.90 Maximum psi: +33.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +12% Infravision radius: +16 See stealth: +40 See invisible: +44 Damage Shield Power: +30% It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 22%, and attempts to push all creatures other then yourself out of its radius, inflicting 6.07 light damage and 7.11 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Adilenn the stralite mail armour (17 def, 28 armour) Adilenn the stralite mail armour (17 def, 28 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +6 Physical crit. chance: +8.0% Physical power: +22 Armour: +28 Defense: +17 Fatigue: +16% Damage (Melee): 20 acid / 18 fire Damage when hit (Melee): 14 acid / 15 fire / 28 physical Changes stats: +7 Str / +7 Mag / +24 Wil / +20 Cun Changes resistances: +27% lightning / +18% light / +18% darkness / +24% fire / +9% nature / +25% acid Spell save: +20 Mental save: +63 Life regen: +2.90 Maximum life: +68.00 Maximum psi: +40.00 Spellpower: +21 Spell crit. chance: +8% Mindpower: +21 Mental crit. chance: +9% Healing mod.: +21% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of lightning resistance (1 def, 2 armour)cleansing rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +17% lightning / +11% nature / +11% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Emumina' (3 def, 6 armour)hardened leather armour 'Emumina' (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Physical power: +6 Armour: +6 Defense: +3 Fatigue: +4% Changes resistances: +16% temporal / +18% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel plate armour (4 def, 9 armour)steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% A suit of armour made of metal plates. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
6 tiny geode 6 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
5 hematite 5 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 malachite 7 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 carnelian 6 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
arcane elm wand of trap destruction [power 18] (15 cooldown) arcane elm wand of trap destruction [power 18] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Mana each turn: +0.11 It can be used to try to disarm traps in a line (disarm power 18), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Boss of Bosses (Insane (Roguelike) difficulty)
Slain enough enemies to reach Elite Boss rank.By General Woundwort the Bunnymorph Mindslayer level 23
6th Dusk 122nd year of Ascendancy at 16:57 see stats
Bosslike (Insane (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By General Woundwort the Bunnymorph Mindslayer level 9
3rd Summertide 122nd year of Ascendancy at 16:14 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By General Woundwort the Bunnymorph Mindslayer level 8
2nd Summertide 122nd year of Ascendancy at 20:57 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By General Woundwort the Bunnymorph Mindslayer level 15
6th Dusk 122nd year of Ascendancy at 07:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By General Woundwort the Bunnymorph Mindslayer level 10
6th Dusk 122nd year of Ascendancy at 03:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By General Woundwort the Bunnymorph Mindslayer level 20
6th Dusk 122nd year of Ascendancy at 12:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By General Woundwort the Bunnymorph Mindslayer level 30
14th Dusk 122nd year of Ascendancy at 22:49 see stats
One of a Kind (Insane (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By General Woundwort the Bunnymorph Mindslayer level 8
3rd Summertide 122nd year of Ascendancy at 08:18 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By General Woundwort the Bunnymorph Mindslayer level 30
15th Dusk 122nd year of Ascendancy at 02:47 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By General Woundwort the Bunnymorph Mindslayer level 26
14th Dusk 122nd year of Ascendancy at 16:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By General Woundwort the Bunnymorph Mindslayer level 8
3rd Summertide 122nd year of Ascendancy at 06:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By General Woundwort the Bunnymorph Mindslayer level 9
2nd Dusk 122nd year of Ascendancy at 00:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By General Woundwort the Bunnymorph Mindslayer level 30
20th Dusk 122nd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By General Woundwort the Bunnymorph Mindslayer level 26
7th Dusk 122nd year of Ascendancy at 03:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By General Woundwort the Bunnymorph Mindslayer level 9
1st Flare 122nd year of Ascendancy at 09:08 see stats
