Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Star kitty race 1.2.5Adds Star-kitties as a playable race. They're kinda unbalanced, it all started as a joke. Just consider them a way to run around as a space cat. It actually keeps bugging out when I try to upload it to the Steam workshop. No idea why, all my other addons upload fine. It's been like that for ages. If anyone knows why, let me know so I can get it to Steam too. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Sentient Crystal |
| Class | Archmage |
| Level / Exp | 32 / 86% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 23) |
| Dexterity | 60 (base 14) |
| Constitution | 70 (base 34) |
| Magic | 164 (base 60) |
| Willpower | 126 (base 48) |
| Cunning | 83 (base 11) |
Resources
| Life | 1662/1662 |
| Mana | 1744/1744 |
| Positive | 0/143 |
| Healing Factor | 2.5 |
| Regeneration | 90.625 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +31.20512205326% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 30 |
| See Stealth | 45 |
| See Invisible | 111 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 78 |
| Crit Chance | 217% |
| APR | 121 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 78 |
| Crit Chance | 220% |
| APR | 124 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 113.72694757788 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 80.08 |
| Crit Chance | 88% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +20% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 87 (60%) |
| Defense | 77.875 |
| Ranged Defense | 87.148386656383 |
| Fatigue | 0 |
| Physical Save | 89.3 |
| Spell Save | 86.5 |
| Mental Save | 89.03 |
Defense: Resistances
| All | + 15%( 86%) |
Defense: Immunities
| Silence Resistance | 56% |
| Bleed Resistance | 100% |
| Confusion Resistance | 68% |
| Instadeath Resistance | 100% |
| Stun Resistance | 92% |
| Poison Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 64.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Air | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane elements | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Crystal | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Crystal Crawl |
| talent | Arcane Power |
| talent | Feather Wind |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing. Echoes of the SpellblazeYou have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You must explore the echoing cliffs. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Bokidunakath the pair of drakeskin leather boots (71 def, 15 armour)Bokidunakath the pair of drakeskin leather boots (71 def, 15 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +12 Physical crit. chance: +5.0% (-45.0%) Physical power: +6 (-9) Armour: +15 Defense: +71 Fatigue: -4% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +18 Mag / +10 Wil Changes resistances: +0%(-18%) lightning / +3% physical / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +9% mind / +0%(-20%) arcane Changes damage: +10% acid / +0%(-30%) fire / +0%(-30%) arcane / +8% blight / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) lightning Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +21 (+6) Spell save: +0 (-13) Mental save: +0 (-13) Disease immunity: +46% Silence immunity: +56% Confusion immunity: +44% Stun/Freeze immunity: +50% Mana each turn: +0.44 (+0.06) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +60.00 (-254.00) Spellpower: +9 (-55) Spell crit. chance: +5% (-11%) Infravision radius: +2 See invisible: +0 (-20) Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Crystal-imbued Gem | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] topaztopaz 0.00 Encumbrance. Type: gem / yellow ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +2.0% (-48.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +4% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +2% (-14%) Mental crit. chance: +2% See invisible: +0 (-20) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] dwarven lantern 'Grinidosta'dwarven lantern 'Grinidosta' Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +14 Effects on melee hit: * 10% chance to disease Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 30 fire Changes stats: +6 Str / +6 Mag Changes resistances: +0%(-18%) lightning / +35% light / +0%(-18%) cold / +23%(+14%) blight / +10%(-5%) fire / +0%(-20%) arcane / +38% darkness Changes damage: +0%(-30%) lightning / +42% darkness / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +14% light Damage affinity(heal): +15% darkness / +5% light Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +20 (+5) Spell save: +19 (+6) Mental save: +31 (+18) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +4 (-6) Maximum mana: +0.00 (-314.00) Spellpower: +28 (-36) Spell crit. chance: +11% (-5%) Light radius: +9 Infravision radius: +23 See stealth: +20 See invisible: +51 (+31) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 40 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Forestorder (2 def, 0 armour)Forestorder (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +2 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 12 nature Changes stats: +5 Con / +11 Mag Changes resistances: +0%(-18%) lightning / +3% temporal / +0%(-15%) fire / +0%(-20%) arcane / +17%(+8%) blight / +0%(-18%) cold / +11% mind / +3% nature Changes resistances penetration: +5% light / +15% nature Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +3% light / +0%(-6%) nature / +11% blight / +0%(-30%) cold / +14%(-16%) arcane / +13% mind Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +11 (-4) Spell save: +10 (-3) Mental save: +14 (+1) Life regen: +4.20 Mana each turn: +6.47 (+6.09) Mana when hit: +5.70 Equilibrium when hit: +2.10 Psi when hit: +2.10 Hate when hit: +2.10 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +235.00 (-79.00) Maximum psi: +27.00 Spellpower: +29 (-35) Spell crit. chance: +5% (-11%) Mindpower: +7 Mental crit. chance: +3% Light radius: +2 See invisible: +0 (-20) Damage Shield Power: +11% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] drakeskin leather gloves 'Xessra' (0 def, 27 armour)drakeskin leather gloves 'Xessra' (0 def, 27 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +50 (+35) Physical crit. chance: +50.0% (-) Physical power: +0 (-15) Armour: +27 Armour Hardiness: +15% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 0(-35) fire / 13(-73) arcane / 0(-10) item manaburn arcane Changes stats: +12 Dex / +9 Mag / +9 Wil / +20 Con Changes resistances: +0%(-18%) lightning / +12% physical / +0%(-9%) blight / +0%(-18%) cold / +8%(-12%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +3% physical / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +29.00% (-39.00%) Physical save: +33 (+18) Spell save: +10 (-3) Mental save: +33 (+20) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +75.00 Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +57% (+41%) Mental crit. chance: +49% See invisible: +0 (-20) Healing mod.: +10% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Layumita the dwarven-steel pickaxe (dig speed 2 turns)Layumita the dwarven-steel pickaxe (dig speed 2 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +28 Physical crit. chance: +0.0% (-50.0%) Physical power: +8 (-7) Fatigue: -8% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +11 Str / +4 Mag Changes resistances: +0%(-18%) lightning / +3% temporal / +16% darkness / +0%(-9%) blight / +16%(+1%) fire / +0%(-20%) arcane / +0%(-18%) cold Changes resistances penetration: +5% arcane / +18% physical Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +16.00% (-52.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +43.00 (-271.00) Spellpower: +0 (-64) Spell crit. chance: +8% (-8%) Lowers spell cool-downs by: 20% See invisible: +6 (-14) Defense after a teleport: +17 Resist all after a teleport: +8% New effects duration reduction after a teleport: +29% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Airoracle the voratun ringAiroracle the voratun ring Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +15 (-) Physical crit. chance: +0.0% (-50.0%) Physical power: +14 (-1) Armour: +20 Effects on melee hit: * 30% chance to daze Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +10 Str / +10 Dex / +7 Wil / +18 Cun / +6 Con Changes resistances: +6%(-12%) lightning / +0%(-20%) arcane / +12%(+3%) blight / +9%(-6%) fire / +23% nature / +0%(-18%) cold Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +19%(+13%) nature / +8% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +21 (+8) Mental save: +0 (-13) Blindness immunity: +43% Life regen: +4.50 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Only die when reaching: -40.00 life Maximum life: +288.00 Maximum mana: +0.00 (-314.00) Maximum stamina: +40.00 Spellpower: +19 (-45) Spell crit. chance: +0% (-16%) Mindpower: +26 Infravision radius: +5 See stealth: +25 See invisible: +22 (+2) Healing mod.: +74% Rings can have magical properties. |
| On fingers | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Anurab the DimsteelAnurab the Dimsteel Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +19 (+4) Effects on melee hit: * 30% chance to corrode armor * 39% chance to cause random insanity * Slows global speed by 15% * 31% chance to blind Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 45 bleed Effects on ranged hit: * 38% chance to cause random insanity * 29% chance to blind Damage (Ranged): 50 bleed Changes stats: +27 Cun / +7 Wil Changes resistances: +35% acid / +25%(+7%) cold / +0%(-9%) blight / +30%(+15%) fire / +5%(-15%) arcane / +70%(+52%) lightning Changes damage: +20%(-10%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +8% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +3 (-10) Mental save: +0 (-13) Stun/Freeze immunity: +42% Life regen: +8.40 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +6.00 Maximum life: +167.00 Maximum mana: +0.00 (-314.00) Maximum hate: +29.00 Spellpower: +16 (-48) Spell crit. chance: +0% (-16%) Mindpower: +34 See invisible: +0 (-20) Healing mod.: +60% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] voratun amulet 'Charge's kiss'voratun amulet 'Charge's kiss' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +38 (+23) Armour penetration: +31 Physical crit. chance: +23.0% (-27.0%) Physical power: +0 (-15) Armour: +8 Defense: +12 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 arcane Changes stats: +8 Dex / +7 Mag / +6 Wil Changes resistances: +6%(-12%) lightning / +0%(-9%) blight / +24%(+9%) fire / +0%(-20%) arcane / +29%(+11%) cold Changes resistances cap: +6% all Changes damage: +7% acid / +0%(-30%) arcane / +7%(-23%) lightning / +8%(-22%) fire / +0%(-6%) nature / +7%(-23%) cold Talent granted: +0(+-1) Command Staff Critical mult.: +29.00% (-39.00%) Physical save: +48 (+33) Spell save: +25 (+12) Mental save: +29 (+16) Confusion immunity: +24% Mana each turn: +0.16 (-0.22) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 (-8) Maximum mana: +0.00 (-314.00) Spellpower: +14 (-50) Spell crit. chance: +6% (-10%) Mindpower: +10 See invisible: +0 (-20) Amulets can have magical properties. |
| In main hand | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Poxbreacher (30-36 power, 6 apr, physical damage)Poxbreacher (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +12(-) nature When wielded/worn: Accuracy: +15 (-) Physical crit. chance: +50.0% (-) Physical power: +15 (-) Effects on melee hit: * 10 arcane resource burn Damage (Melee): 35(-) fire / 86(-) arcane / 0(-10) item manaburn arcane Changes resistances: +18%(-) lightning / +9%(-) blight / +18%(-) cold / +20%(-) arcane / +15%(-) fire Changes damage: +30%(-) lightning / +30%(-) fire / +30%(-) cold / +6%(-) nature / +30%(-) arcane Talents granted: +1.00(-) Command Staff Critical mult.: +68.00% (-) Physical save: +15 (-) Spell save: +13 (-) Mental save: +13 (-) Mana each turn: +0.38 (-) Spellpower on spell critical (stacks up to 3 times): +10 (-) Maximum mana: +314.00 (-) Spellpower: +64 (-) Spell crit. chance: +16% (-) See invisible: +20 (-) It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] hardened leather belt 'Heatjeer'hardened leather belt 'Heatjeer' Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +21.0% (-29.0%) Physical power: +10 (-5) Defense: +17 Fatigue: -8% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 20 fire Changes stats: +5 Dex / +5 Mag / +9 Wil / +5 Cun Changes resistances: +0%(-18%) lightning / +11% darkness / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +5%(-15%) arcane / +5% light Changes resistances penetration: +28% physical / +10% light / +20% arcane Changes damage: +0%(-30%) lightning / +34% physical / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +22.00% (-46.00%) Stealth bonus: +11 Maximum encumbrance: +43 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +9 (-4) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +79.00 Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +5% (-11%) Mental crit. chance: +11% See invisible: +0 (-20) A belt that goes around your waist. |
| In off hand | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Undeathreek the stralite ritual blade (20-26 power, 9 apr)Undeathreek the stralite ritual blade (20-26 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 20.0 - 26.0(-10.0 - -10.0) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+3) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +20.0% (-30.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +10 Mag / +7 Wil Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +5% blight / +12% fire / +30% arcane / +5% nature Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +6% blight / +0%(-30%) cold / +0%(-6%) nature / +18% mind Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.26 (-0.12) Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +72.00 (-242.00) Spellpower: +23 (-41) Spell crit. chance: +8% (-8%) See invisible: +0 (-20) Life leech chance: +11% Life leech: +11% Talent on hit(spell): Manathrust (30% chance level 12). It can be used to channel mana (increasing mana regen by 500 1.000000or ten turns), placing all other charms into a 30 cooldown. Sharp, short and deadly. |
| Cloak | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Armuhell the Burnknight (26 def, 0 armour)Armuhell the Burnknight (26 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +22 (+7) Armour penetration: +24 Physical crit. chance: +4.0% (-46.0%) Physical power: +4 (-11) Defense: +26 Fatigue: -7% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 blight Changes stats: +7 Str / +6 Dex / +16 Mag / +15 Wil / +6 Cun / +5 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) arcane / +6% blight / +3%(-27%) fire / +0%(-6%) nature / +0%(-30%) cold Talent granted: +0(+-1) Command Staff Critical mult.: +30.00% (-38.00%) Stealth bonus: +13 Physical save: +28 (+13) Spell save: +30 (+17) Mental save: +14 (+1) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +153.00 (-161.00) Spellpower: +0 (-64) Spell crit. chance: +8% (-8%) See invisible: +12 (-8) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Dimmalice (32 def, 17 armour)Dimmalice (32 def, 17 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +20 Physical crit. chance: +15.0% (-35.0%) Physical power: +9 (-6) Armour: +17 Defense: +32 Fatigue: +8% Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 19 physical Changes stats: +6 Str / +7 Dex / +8 Mag / +8 Wil / +14 Cun Changes resistances: +0%(-18%) lightning / +9% physical / +0%(-9%) blight / +29%(+11%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +10% darkness Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +25.00% (-43.00%) Physical save: +25 (+10) Spell save: +0 (-13) Mental save: +29 (+16) Life regen: +18.90 Stamina each turn: +1.50 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +100.00 Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Mindpower: +2 Light radius: +1 See invisible: +0 (-20) Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +56% Chance to avoid any damage: +12% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Inventory
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] regeneration infusion of the duelist (heal 264 over 5 turns)regeneration infusion of the duelist (heal 264 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] regeneration infusion of the psychic (heal 488 over 5 turns)regeneration infusion of the psychic (heal 488 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] regeneration infusion of the titan (heal 377 over 5 turns)regeneration infusion of the titan (heal 377 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 377 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] sun infusion (rad 5; power 21; turns 4; dispells darkness)sun infusion (rad 5; power 21; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] sun infusion of the psychic (rad 7; power 172; turns 5; dispells darkness)sun infusion of the psychic (rad 7; power 172; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 86). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 172) for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] sun infusion of the sneak (rad 6; power 121; turns 5; dispells darkness)sun infusion of the sneak (rad 6; power 121; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 60). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 121) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] sun infusion of the titan (rad 6; power 105; turns 3; dispells darkness)sun infusion of the titan (rad 6; power 105; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 52). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 105) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] sun infusion of the wizard (rad 6; power 218; turns 4; dispells darkness)sun infusion of the wizard (rad 6; power 218; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 109). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 218) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] wild infusion (resist 10%; cure physical)wild infusion (resist 10%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] wild infusion of the psychic (resist 24%; cure magical)wild infusion of the psychic (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] wild infusion of the sneak (resist 18%; cure mental)wild infusion of the sneak (resist 18%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] oxygen infusion (stamina 114 over 10 turns)oxygen infusion (stamina 114 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 114 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] oxygen infusion of the psychic (stamina 226 over 10 turns)oxygen infusion of the psychic (stamina 226 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 226 stamina and air over 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] oxygen infusion of the sneak (stamina 183 over 10 turns)oxygen infusion of the sneak (stamina 183 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 183 stamina and air over 10 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] oxygen infusion of the titan (stamina 293 over 10 turns)oxygen infusion of the titan (stamina 293 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 293 stamina and air over 10 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] oxygen infusion of the wizard (stamina 273 over 10 turns)oxygen infusion of the wizard (stamina 273 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 273 stamina and air over 10 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] vine lasso infusion of the sneak (5 turns, 292 physical damage)vine lasso infusion of the sneak (5 turns, 292 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 292.02 physical damage per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] vine lasso infusion of the warrior (3 turns, 242 physical damage)vine lasso infusion of the warrior (3 turns, 242 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 3 turns. The grab will also deal 241.78 physical damage per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] adaptation infusion of the sneak (cure 2 afflictions; duration 16, 26% resist, 47% recovery)adaptation infusion of the sneak (cure 2 afflictions; duration 16, 26% resist, 47% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 16 turns, you gain water breathing, 26% fire and cold resistance, and have a 47% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] predatory infusion of the titan (193 insidious poison (27.55/turn); +6% damage to demon)predatory infusion of the titan (193 insidious poison (27.55/turn); +6% damage to demon) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 12 around you. In addition, for the duration (16 turns): - You gain infravision out to range 10. - You deal +6% extra damage to chosen prey (creatures of type demon). - Your attacks are have a 58% chance to inflict a insidious poison. The poison inflicts 39.95 nature damage per turn for 7 turns (279.64 total), and reduces the victim's healing by 55%. Using this infusion never breaks Stealth. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 4 infusion patches of clearing4 infusion patches of clearing Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 4 infusion patches of light healing4 infusion patches of light healing Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 7 infusion patches of lesser healing7 infusion patches of lesser healing Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] infusion patch of lesser speedinfusion patch of lesser speed Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] infusion patch of greater healinginfusion patch of greater healing Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] magic missile rune of the psychic (454 arcane damage)magic missile rune of the psychic (454 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 454 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the psychic (1717% regen over 10 turns; 86 instant mana)manasurge rune of the psychic (1717% regen over 10 turns; 86 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1717% over 10 turns and instantly restoring 86 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the psychic (1198% regen over 10 turns; 60 instant mana)manasurge rune of the psychic (1198% regen over 10 turns; 60 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1198% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the titan (1282% regen over 10 turns; 64 instant mana)manasurge rune of the titan (1282% regen over 10 turns; 64 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1282% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the titan (880% regen over 10 turns; 44 instant mana)manasurge rune of the titan (880% regen over 10 turns; 44 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 880% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the titan (981% regen over 10 turns; 49 instant mana)manasurge rune of the titan (981% regen over 10 turns; 49 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 981% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] manasurge rune of the warrior (875% regen over 10 turns; 44 instant mana)manasurge rune of the warrior (875% regen over 10 turns; 44 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 875% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] phase door rune of the psychic (range 14; power 41; dur 4)phase door rune of the psychic (range 14; power 41; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] phase door rune of the wizard (range 20; power 53; dur 3)phase door rune of the wizard (range 20; power 53; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] reconstruction rune of the psychic (heal 458; cure a cut or wound)reconstruction rune of the psychic (heal 458; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 458 life, and cure one cut or wound effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] acid wave rune of the wizard (466 acid damage; dur 5; apply 103)acid wave rune of the wizard (466 acid damage; dur 5; apply 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 466.07 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 103. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] biting gale rune of the duelist (171 cold damage; 51 apply power)biting gale rune of the duelist (171 cold damage; 51 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 171.13 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 51. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] biting gale rune of the warrior (187 cold damage; 51 apply power)biting gale rune of the warrior (187 cold damage; 51 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 186.83 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 51. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] teleportation rune of the wizard (range 204)teleportation rune of the wizard (range 204) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 204 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] enchantment rune of the psychic (+26 for 8 turns)enchantment rune of the psychic (+26 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 8 turns. This enchantment increases your accuracy and armour by 26 and adds 42 arcane damage to all your hits. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] heat beam rune of the wizard (746 fire damage)heat beam rune of the wizard (746 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 746.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] invisibility rune of the wizard (power 22 for 9 turns)invisibility rune of the wizard (power 22 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 22) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] lightning rune of the sneak (604 lightning damage)lightning rune of the sneak (604 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 201.43 to 604.28 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] scroll of phase doorscroll of phase door Powered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 7 scrolls of teleportation7 scrolls of teleportation Powered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] clarifying copper amuletclarifying copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +12% mind / +0%(-20%) arcane Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Confusion immunity: +23% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] grounding copper amuletgrounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +10%(-8%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Stun/Freeze immunity: +20% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Fatigue: -20% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Maximum encumbrance: +20 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] stabilizing steel amulet of mastery (0.11 Spell / Meta)stabilizing steel amulet of mastery (0.11 Spell / Meta) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +10% temporal / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent mastery: +0.11 Spell / Meta Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Pinning immunity: +23% Knockback immunity: +21% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] stabilizing steel amulet of strength (+4)stabilizing steel amulet of strength (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +4 Str Changes resistances: +0%(-18%) lightning / +12% temporal / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Pinning immunity: +23% Knockback immunity: +24% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Glaretreason the gold amuletGlaretreason the gold amulet Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +5 Defense: +9 Fatigue: -7% Effects on melee hit: * 30% chance to blind Damage (Melee): 10 light / 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 9 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 11% chance to blind Changes stats: +7 Str / +12 Wil Changes resistances: +0%(-18%) lightning / +15% light / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances cap: +5% all Changes resistances penetration: +10% light Changes damage: +0%(-30%) lightning / +10% light / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +10% darkness Talent mastery: +0.16 Spell / Conveyance Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +17 (+2) Spell save: +0 (-13) Mental save: +32 (+19) Blindness immunity: +47% Confusion immunity: +54% Life regen: +3.10 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Mindpower: +33 Light radius: +2 Infravision radius: +13 Sight radius: +4 See invisible: +20 (-) Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] gold amulet 'Cleansestar'gold amulet 'Cleansestar' Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +22 (+7) Armour penetration: +15 Physical crit. chance: +10.0% (-40.0%) Physical power: +7 (-8) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +2 Dex / +7 Cun / +1 Con Changes resistances: +22%(+4%) lightning / +44% temporal / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +8% physical / +0%(-30%) fire / +0%(-30%) cold / +9%(+3%) nature / +0%(-30%) arcane Talent masteries: +0.28 Spell / Arcane +0.28 Spell / Meta Talent granted: +0(+-1) Command Staff Critical mult.: +31.00% (-37.00%) Maximum encumbrance: +50 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Pinning immunity: +72% Stun/Freeze immunity: +38% Knockback immunity: +72% Stamina each turn: +0.20 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Combat speed: +10% Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] gold amulet 'Isikira'gold amulet 'Isikira' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +4 (-11) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Fatigue: -15% Damage (Melee): 10 light / 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 11 darkness Effects when hit in melee: * 10% chance to blind * 11% chance to inflict damage reduction Damage when hit (Melee): 16 physical / 8 temporal Changes stats: +7 Dex / +10 Mag / +4 Wil / +7 Cun / +8 Con Changes resistances: +6% acid / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-18%) lightning Changes resistances penetration: +10% temporal Changes damage: +0%(-30%) lightning / +0%(-30%) arcane / +11% light / +0%(-30%) cold / +10% blight / +11%(-19%) fire / +0%(-6%) nature / +11% darkness Talent mastery: +0.28 Spell / Earth Talent granted: +0(+-1) Command Staff Critical mult.: +14.00% (-54.00%) Reduces incoming crit damage: 5.00% Physical save: +38 (+23) Spell save: +37 (+24) Mental save: +46 (+33) Confusion immunity: +19% Life regen: +4.20 Stamina each turn: +0.90 Mana each turn: +0.40 (+0.02) Spellpower on spell critical (stacks up to 3 times): +4 (-6) Only die when reaching: -20.00 life Maximum mana: +44.00 (-270.00) Spellpower: +11 (-53) Spell crit. chance: +0% (-16%) Mindpower: +7 See invisible: +0 (-20) Movement speed: +10% Healing mod.: +5% Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] voratun amulet 'Plaguefoe'voratun amulet 'Plaguefoe' Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +10 (-5) Armour penetration: +7 Physical crit. chance: +5.0% (-45.0%) Physical power: +10 (-5) Fatigue: -10% Effects on melee hit: * Slows global speed by 45% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +10 Str / +17 Dex / +6 Wil / +11 Cun / +10 Con Changes resistances: +0%(-18%) lightning / +15% temporal / +0%(-15%) fire / +0%(-20%) arcane / +0%(-9%) blight / +0%(-18%) cold / +6% nature / +11% physical Changes damage: +0%(-30%) lightning / +9% physical / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +18.00% (-50.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +12 (-1) Confusion immunity: +25% Pinning immunity: +30% Knockback immunity: +50% Life regen: +1.50 Stamina each turn: +2.40 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum hate: +4.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Mindpower: +13 Mental crit. chance: +2% See invisible: +0 (-20) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] voratun amulet 'Shadowquencher'voratun amulet 'Shadowquencher' Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +37 (+22) Armour penetration: +14 Physical crit. chance: +11.0% (-39.0%) Physical power: +0 (-15) Armour: +8 Defense: +25 Fatigue: -9% Effects on melee hit: * 45% chance to inflict damage reduction Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 16 blight Changes stats: +18 Lck / +10 Wil Changes resistances: +0%(-18%) lightning / +28% light / +24%(+6%) cold / +0%(-9%) blight / +30%(+15%) fire / +0%(-20%) arcane / +23% darkness Changes resistances cap: +6% all Changes resistances penetration: +20% darkness Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +40.00% (-28.00%) Physical save: +23 (+8) Spell save: +0 (-13) Mental save: +0 (-13) Blindness immunity: +115% Life regen: +4.10 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +6 (-58) Spell crit. chance: +2% (-14%) Infravision radius: +17 Sight radius: +4 See invisible: +26 (+6) Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Ring of InsightRing of Insight Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +2 Cun / +2 Mag Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Change telepathy range by : +1 Talent mastery: +0.10 Spell / Divination Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Infravision radius: +1 See stealth: +3 See invisible: +3 (-17) This small iron ring seems exceptionally shiny and in focus. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +4 Wil / +6 Con Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +0%(-9%) blight / +25%(+7%) cold / +10% nature / +0%(-20%) arcane Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +20.00 (-294.00) Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] CamuldilCamuldil Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +14 (-1) Physical crit. chance: +0.0% (-50.0%) Physical power: +13 (-2) Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +9 Str / +7 Dex / +7 Mag / +7 Wil / +9 Cun / +13 Con Changes resistances: +3% acid / +9% temporal / +32% darkness / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +5%(-15%) arcane / +0%(-18%) lightning Changes damage: +0%(-30%) lightning / +16% darkness / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +15.00% (-53.00%) Physical save: +14 (-1) Spell save: +21 (+8) Mental save: +16 (+3) Blindness immunity: +38% Stun/Freeze immunity: +75% Life regen: +5.00 Mana each turn: +0.00 (-0.38) Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +2.00 Maximum mana: +0.00 (-314.00) Maximum stamina: +32.00 Maximum hate: +13.00 Spellpower: +10 (-54) Spell crit. chance: +0% (-16%) Infravision radius: +6 See stealth: +17 See invisible: +21 (+1) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] CyruwynCyruwyn Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +24 (+9) Armour penetration: +13 Physical crit. chance: +3.0% (-47.0%) Physical power: +13 (-2) Defense: +28 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 17 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 19 bleed Damage when hit (Melee): 4 mind Changes stats: +7 Mag / +11 Wil / +21 Cun Changes resistances: +22% acid / +26%(+8%) cold / +0%(-9%) blight / +23%(+8%) fire / +0%(-20%) arcane / +20%(+2%) lightning Changes resistances penetration: +10% physical Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +12% mind / +0%(-30%) cold / +0%(-6%) nature / +6% all Talent granted: +0(+-1) Command Staff Critical mult.: +15.00% (-53.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Blindness immunity: +36% Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +44% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +2.00 Maximum life: +43.00 Maximum mana: +0.00 (-314.00) Maximum hate: +12.00 Spellpower: +25 (-39) Spell crit. chance: +0% (-16%) Mindpower: +23 Infravision radius: +6 See stealth: +13 See invisible: +13 (-7) Movement speed: +15% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Cloudwrack the voratun ringCloudwrack the voratun ring Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +17 (+2) Armour penetration: +17 Physical crit. chance: +0.0% (-50.0%) Physical power: +27 (+12) Defense: +17 Effects on melee hit: * 39% chance to cause random insanity * Slows global speed by 30% * 30% chance to daze Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 42 bleed Effects on ranged hit: * 40% chance to cause random insanity Damage (Ranged): 44 bleed Damage when hit (Melee): 4 nature Changes stats: +10 Str / +8 Mag / +7 Wil / +19 Cun / +9 Con Changes resistances: +18%(-) lightning / +0%(-20%) arcane / +30%(+21%) blight / +9%(-6%) fire / +30% nature / +0%(-18%) cold Changes damage: +3%(-27%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +17 (+2) Spell save: +12 (-1) Mental save: +16 (+3) Poison immunity: +59% Disease immunity: +58% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +47% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +6.00 Maximum life: +38.00 Maximum mana: +0.00 (-314.00) Maximum hate: +24.00 Spellpower: +26 (-38) Spell crit. chance: +0% (-16%) Mindpower: +15 See invisible: +0 (-20) Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] KalerathKalerath Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +26 (+11) Armour penetration: +31 Physical crit. chance: +0.0% (-50.0%) Physical power: +14 (-1) Armour: +20 Defense: +32 Effects on melee hit: * 60% chance to blind * 45% chance to corrode armor Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Effects on ranged hit: * 53% chance to blind Damage when hit (Melee): 16 blight / 8 acid Changes stats: +10 Str / +6 Mag / +7 Wil / +8 Cun Changes resistances: +30% acid / +29%(+11%) cold / +0%(-9%) blight / +28%(+13%) fire / +0%(-20%) arcane / +28%(+10%) lightning Changes resistances penetration: +10% acid / +20% blight Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +12 (-1) Mental save: +0 (-13) Disarm immunity: +41% Pinning immunity: +45% Knockback immunity: +43% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +49.00 Maximum mana: +0.00 (-314.00) Spellpower: +14 (-50) Spell crit. chance: +0% (-16%) Mindpower: +27 See invisible: +0 (-20) Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] PrismquillPrismquill Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +168 (+153) Physical crit. chance: +0.0% (-50.0%) Physical power: +20 (+5) Armour: +20 Effects on melee hit: * 47% chance to blind Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Effects on ranged hit: * 32% chance to blind Changes stats: +10 Str / +28 Dex Changes resistances: +35%(+17%) lightning / +6% temporal / +3% light / +0%(-20%) arcane / +15%(+6%) blight / +12%(-3%) fire / +53% nature / +9%(-9%) cold Changes resistances penetration: +10% mind Changes damage: +18%(-12%) lightning / +6% light / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +19%(+13%) nature / +7% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Poison immunity: +18% Disease immunity: +28% Life regen: +0.90 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +65.00 Maximum mana: +0.00 (-314.00) Spellpower: +18 (-46) Spell crit. chance: +0% (-16%) Mindpower: +18 See invisible: +0 (-20) Healing mod.: +30% Rings can have magical properties. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Umbral Razor (25-32.5 power, 10 apr)Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5(-5.0 - -3.5) Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+4) Physical crit. chance: +9.0% (+4.0%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature Damage conversion: 50% darkness When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +4 Cun / +4 Mag Changes resistances: +0%(-18%) lightning / +10% darkness / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +10% darkness Changes damage: +0%(-30%) lightning / +5% darkness / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Stealth bonus: +10 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 340.01 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Yvoseba the voratun dagger (50-65 power, 9 apr)Yvoseba the voratun dagger (50-65 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0(+20.0 - +29.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+3) Physical crit. chance: +10.0% (+5.0%) Attack speed: 111% (111%) When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease (+16%) + 25% chance for lightning to arc to a second target On weapon crit: + splashes the target with acid Damage (Melee): +12 acid / +16 darkness / +12 blight / +0(-12) nature / +16 lightning Burst (radius 1) on hit: +8 mind Damage against: +16% Living When wielded/worn: Accuracy: +11 (-4) Armour penetration: +12 Physical crit. chance: +17.0% (-33.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 23 mind Changes stats: +5 Dex Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +3%(-15%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +11% acid / +12% fire / +12% lightning / +12% cold Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +6% mind / +0%(-6%) nature Talent granted: +0(+-1) Command Staff Critical mult.: +14.00% (-54.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Blindness immunity: +15% Disease immunity: +23% Cut immunity: +10% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Sharp, short and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Zubinor the Murkswift (50-65 power, 9 apr)Zubinor the Murkswift (50-65 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0(+20.0 - +29.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+3) Physical crit. chance: +10.0% (+5.0%) Attack speed: 125% (125%) On weapon hit: * 20% chance to corrode armor (+20%) On weapon crit: + cripple the target Damage (Melee): +13 darkness / +0(-12) nature / +8 arcane / +4 temporal Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +8 temporal Damage against: +16% Living When wielded/worn: Accuracy: +36 (+21) Physical crit. chance: +12.0% (-38.0%) Physical power: +24 (+9) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 darkness / 8 arcane Changes stats: +3 Str / +12 Dex / +12 Con Changes resistances: +0%(-18%) lightning / +6% temporal / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +12% acid / +24% physical / +5% darkness Changes damage: +0%(-30%) lightning / +12% physical / +0%(-30%) fire / +0%(-30%) cold / +9%(-21%) arcane / +0%(-6%) nature Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Disarm immunity: +55% Life regen: +2.00 Mana each turn: +0.00 (-0.38) Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Sharp, short and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Emelyriama the Noonrend (23.5-32.9 power, 4 apr)Emelyriama the Noonrend (23.5-32.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9(-6.5 - -3.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-2) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 25% chance to disease (+25%) * 20% chance to blind (+20%) On weapon crit: + splashes the target with acid Damage (Melee): +10 acid / +0(-12) nature / +26 blight / +11 cold / +13 mind Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +16 light / +13 fire When wielded/worn: Accuracy: +11 (-4) Armour penetration: +21 Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Effects on melee hit: * 20 arcane resource burn * 30% chance to blind Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 light / 8 darkness Changes stats: +4 Str Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +11% fire / +16% physical Changes damage: +0%(-30%) lightning / +30% physical / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Disease immunity: +48% Mana each turn: +0.00 (-0.38) Stamina when hit: +1.30 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] stralite ritual blade 'Offaltrail' (30.5-39.65 power, 9 apr)stralite ritual blade 'Offaltrail' (30.5-39.65 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 30.5 - 39.6(+0.5 - +3.6) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+3) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon crit: + infects the target causing blight damage equal to half your spellpower per turn and reducing their healing factor and disease resistance by half your spellpower, for 4 turns Damage (Melee): +0(-12) nature Damage conversion: 14% acid / 18% nature / 21% arcane When wielded/worn: Accuracy: +0 (-15) Armour penetration: +8 Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 nature Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +9%(-6%) fire / +0%(-20%) arcane / +0%(-18%) cold Changes resistances penetration: +25% acid / +9% physical / +25% darkness / +13% blight Changes damage: +35% acid / +11% physical / +0%(-30%) fire / +0%(-30%) lightning / +0%(-30%) cold / +21%(+15%) nature / +15%(-15%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +8 (-2) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +15% (-1%) Light radius: -4 Infravision radius: +4 See invisible: +0 (-20) Talent on hit(spell): Soul Rot (40% chance level 16). Sharp, short and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Heatveil the steel sceptre (11.5-16.1 power, 3 apr)Heatveil the steel sceptre (11.5-16.1 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 2 Base power: 11.5 - 16.1(-18.5 - -19.9) Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-3) Physical crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) When this weapon hits: Frozen Ground (10% chance level 3). Damage (Melee): +0(-12) nature Burst (radius 1) on hit: +16 lightning / +23 cold / +23 physical Damage conversion: 16% ice Damage against: +14% Dragon When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +26.0% (-24.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +9%(-9%) lightning / +9% physical / +18%(+3%) fire / +15% temporal / +0%(-9%) blight / +9%(-9%) cold / +0%(-20%) arcane / +9% acid Changes resistances penetration: +13% cold Changes damage: +14%(-16%) lightning / +12% temporal / +0%(-30%) arcane / +3%(-27%) fire / +12%(-18%) cold / +0%(-6%) nature / +14% physical Grants telepathy: Dragon Talent granted: +0(+-1) Command Staff Critical mult.: +52.00% (-16.00%) Reduces incoming crit damage: 10.00% Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.18 (-0.20) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +6 (-58) Spell crit. chance: +0% (-16%) Light radius: +4 Infravision radius: +3 See invisible: +0 (-20) Defense after a teleport: +16 Resist all after a teleport: +13% New effects duration reduction after a teleport: +24% Reduces paradox failures(equivalent to willpower): +32 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 10 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 4 turns. At level 4, it also deals 343.71 light damage. Blunt and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] steel sceptre 'Shockkiss' (18-25.2 power, 3 apr)steel sceptre 'Shockkiss' (18-25.2 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 2 Base power: 18.0 - 25.2(-12.0 - -10.8) Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-3) Physical crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) When this weapon hits: Blastwave (10% chance level 3). When this weapon hits: Arcane Vortex (20% chance level 5). When this weapon hits: Corrosive Mist (10% chance level 3). When this weapon hits: Echoes From The Past (10% chance level 3). Damage (Melee): +0(-12) nature Burst (radius 1) on hit: +15 arcane Damage conversion: 14% temporal slow / 15% corrosive acid / 15% fire burn / 32% arcane silence When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +9 (-6) Armour: +5 Armour Hardiness: +6% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 12 lightning Changes stats: +3 Con Changes resistances: +0%(-18%) lightning / +9% physical / +0%(-15%) fire / +9%(-) blight / +0%(-18%) cold / +0%(-20%) arcane / +3% acid Changes resistances penetration: +19% acid / +12% temporal / +15% lightning / +12% fire / +25% arcane / +5% physical Changes damage: +12% acid / +0%(-30%) fire / +0%(-30%) lightning / +0%(-30%) cold / +0%(-6%) nature / +13%(-17%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Disarm immunity: +20% Life regen: +1.10 Mana each turn: +0.21 (-0.17) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +10 (-54) Spell crit. chance: +0% (-16%) Light radius: +4 See invisible: +0 (-20) Healing mod.: +15% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 184.36 light damage. Blunt and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] glowing stralite sceptre of light (32.5-45.5 power, 5 apr)glowing stralite sceptre of light (32.5-45.5 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 4 Base power: 32.5 - 45.5(+2.5 - +9.5) Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature Burst (radius 1) on hit: +26 light When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +16% light / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.15 (-0.23) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +12 (-52) Spell crit. chance: +0% (-16%) Light radius: +4 See invisible: +0 (-20) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 10 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 4 turns. At level 4, it also deals 343.71 light damage. Blunt and deadly. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Crystal Shard (16-19.2 power, 4 apr, arcane damage)Crystal Shard (16-19.2 power, 4 apr, arcane damage) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2(-14.0 - -16.8) Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature Damage conversion: 50% blight When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +10%(+1%) blight / +0%(-18%) cold / +10%(-10%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +18% blight / +0%(-30%) cold / +0%(-6%) nature / +18%(-12%) arcane Damage affinity(heal): +20% arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +14 (-50) Spell crit. chance: +4% (-12%) See invisible: +0 (-20) It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Shadowglory (20-24 power, 4 apr, physical damage)Shadowglory (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0(-10.0 - -12.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-2) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to cause random insanity (+40%) Damage (Melee): +0(-12) nature Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +11 (-4) Physical crit. chance: +8.0% (-42.0%) Physical power: +11 (-4) Armour: +8 Armour Hardiness: +8% Damage (Melee): 48(13) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 temporal Changes resistances: +0%(-18%) lightning / +6% darkness / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +3% mind / +0%(-20%) arcane Changes resistances penetration: +5% darkness Changes damage: +20%(-10%) lightning / +0%(-6%) nature / +20%(-10%) fire / +20%(-10%) arcane / +20%(-10%) cold Talents granted: +1.00(-) Command Staff Critical mult.: +68.00% (-) Physical save: +5 (-10) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +69 (+5) Spell crit. chance: +35% (+19%) See invisible: +27 (+7) It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Yvyssra (41-49.2 power, 4 apr, physical damage)Yvyssra (41-49.2 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 41.0 - 49.2(+11.0 - +13.2) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-2) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +20% Damage (Melee): +0(-12) nature / +11 physical Burst (radius 2) on crit: +8 temporal Damage conversion: 40% nature When wielded/worn: Accuracy: +14 (-1) Physical crit. chance: +22.0% (-28.0%) Physical power: +0 (-15) Armour: +10 Defense: +10 Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 20 nature / 0(-86) arcane Changes stats: +4 Mag / +8 Wil Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +3 nature / +3 physical Changes resistances penetration: +11% nature Changes damage: +0%(-30%) lightning / +41% physical / +0%(-30%) fire / +0%(-30%) cold / +20%(+14%) nature / +6%(-24%) arcane Talents granted: +3 Ward +1.00(-) Command Staff Critical mult.: +15.00% (-53.00%) Physical save: +0 (-15) Spell save: +3 (-10) Mental save: +0 (-13) Mana each turn: +0.43 (+0.05) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +64.00 (-250.00) Spellpower: +23 (-41) Spell crit. chance: +3% (-13%) See invisible: +0 (-20) Casting speed: +16% Heals friendly targets nearby when you use a nature summon: +14 Paradox regeneration: -3.00 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Duathelflash the elven-wood starstaff (38-45.6 power, 5 apr, physical damage)Duathelflash the elven-wood starstaff (38-45.6 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 38.0 - 45.6(+8.0 - +9.6) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +8 blight / +16 physical / +0(-12) nature Damage conversion: 43% nature When wielded/worn: Accuracy: +25 (+10) Physical crit. chance: +45.0% (-5.0%) Physical power: +13 (-2) Armour: +11 Defense: +11 Damage (Melee): 29(-6) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +5 Wil Changes resistances: +0%(-18%) lightning / +9% temporal / +6% darkness / +0%(-9%) blight / +13%(-5%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +3 nature / +3 temporal Changes resistances penetration: +13% nature Changes damage: +0%(-30%) lightning / +25% temporal / +0%(-30%) fire / +0%(-30%) cold / +24%(+18%) nature / +9%(-21%) arcane Talents granted: +5 Ward +1.00(-) Command Staff Critical mult.: +70.00% (+2.00%) Maximum encumbrance: +26 Physical save: +12 (-3) Spell save: +29 (+16) Mental save: +12 (-1) Mana each turn: +0.00 (-0.38) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum stamina: +15.00 Maximum vim: +20.00 Spellpower: +28 (-36) Spell crit. chance: +15% (-1%) See invisible: +16 (-4) Movement speed: +18% Defense after a teleport: +25 Resist all after a teleport: +18% New effects duration reduction after a teleport: +20% Reduces paradox failures(equivalent to willpower): +44 Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Kilnvenom (25-30 power, 5 apr, physical damage)Kilnvenom (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0(-5.0 - -6.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +8 fire / +8 arcane / +0(-12) nature When wielded/worn: Accuracy: +26 (+11) Physical crit. chance: +17.0% (-33.0%) Physical power: +26 (+11) Defense: +30 Effects on melee hit: * 16% chance to blind Damage (Melee): 0(-10) item manaburn arcane / 0(-35) fire / 0(-86) arcane / 9 % chance of confusion Changes stats: +1 Cun Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +21%(+6%) fire / +0%(-20%) arcane / +0%(-18%) cold Changes resistances penetration: +12% blight / +12% fire / +12% darkness / +12% acid Changes damage: +25% acid / +0%(-30%) arcane / +25% darkness / +0%(-30%) cold / +25% blight / +25%(-5%) fire / +0%(-6%) nature / +0%(-30%) lightning Talents granted: +1.00(-) Command Staff Critical mult.: +25.00% (-43.00%) Maximum encumbrance: +25 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +10 (-3) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +3.00 Maximum mana: +0.00 (-314.00) Maximum stamina: +26.00 Spellpower: +56 (-8) Spell crit. chance: +12% (-4%) Light radius: +5 See invisible: +0 (-20) Movement speed: +18% Damage Shield penetration: +26% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 249.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Nechik the Firestrike (25-30 power, 5 apr, physical damage)Nechik the Firestrike (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0(-5.0 - -6.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +12 fire / +12 mind / +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +26.0% (-24.0%) Physical power: +0 (-15) Armour: +21 Defense: +21 Damage (Melee): 27(-8) fire / 39(-47) arcane / 0(-10) item manaburn arcane Changes stats: +7 Mag / +7 Cun / +15 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +3 light Changes damage: +0%(-30%) lightning / +25% light / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +9% mind Grants telepathy: Dragon Humanoid/Orc Talents granted: +9 Ward +1.00(-) Command Staff Critical mult.: +68.00% (-) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Life regen: +1.60 Mana each turn: +0.00 (-0.38) Equilibrium when hit: +0.08 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +95.00 (-219.00) Maximum vim: +43.00 Maximum neg.energy: +33.00 Spellpower: +41 (-23) Spell crit. chance: +32% (+16%) Mental crit. chance: +2% See invisible: +17 (-3) Healing mod.: +26% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Tydur the elven-wood starstaff (25-30 power, 5 apr, physical damage)Tydur the elven-wood starstaff (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0(-5.0 - -6.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * 47% chance to disease (+47%) Damage (Melee): +0(-12) nature / +13 draining blight When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +13.0% (-37.0%) Physical power: +0 (-15) Armour: +17 Defense: +18 Damage (Melee): 0(-35) fire / 39(-47) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 blight Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +3 light Changes resistances penetration: +13% light Changes damage: +0%(-30%) lightning / +12% temporal / +25% light / +0%(-30%) fire / +0%(-30%) cold / +27%(-3%) arcane / +0%(-6%) nature Talents granted: +8 Ward +1.00(-) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +9 (-1) Maximum mana: +100.00 (-214.00) Maximum neg.energy: +41.00 Spellpower: +42 (-22) Spell crit. chance: +13% (-3%) Light radius: -1 See invisible: +0 (-20) Life leech chance: +13% Life leech: +11% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] elven-wood vilestaff 'Skyream' (38-45.6 power, 5 apr, physical damage)elven-wood vilestaff 'Skyream' (38-45.6 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 38.0 - 45.6(+8.0 - +9.6) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +17 physical Burst (radius 1) on hit: +4 arcane / +8 temporal When wielded/worn: Accuracy: +38 (+23) Physical crit. chance: +56.0% (+6.0%) Physical power: +25 (+10) Defense: +25 Effects on melee hit: * 30% chance to blind Damage (Melee): 29(-6) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 lightning Changes resistances: +0%(-18%) lightning / +12% temporal / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +12% blight Changes damage: +0%(-30%) lightning / +3% temporal / +0%(-30%) fire / +25% blight / +0%(-30%) cold / +6%(-24%) arcane / +0%(-6%) nature Talents granted: +1.00(-) Command Staff Critical mult.: +91.00% (+23.00%) Physical save: +8 (-7) Spell save: +13 (-) Mental save: +13 (-) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +37 (-27) Spell crit. chance: +19% (+3%) Light radius: +8 See invisible: +16 (-4) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 184.36 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] dragonbone magestaff 'Camegund' (50-60 power, 6 apr, physical damage)dragonbone magestaff 'Camegund' (50-60 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 50.0 - 60.0(+20.0 - +24.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +20 physical When wielded/worn: Accuracy: +17 (+2) Physical crit. chance: +28.0% (-22.0%) Physical power: +0 (-15) Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 4 temporal Changes stats: +18 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +30%(-) arcane / +0%(-6%) nature Talents granted: +1.00(-) Command Staff Critical mult.: +15.00% (-53.00%) Physical save: +12 (-3) Spell save: +15 (+2) Mental save: +15 (+2) Life regen: +5.70 Mana each turn: +0.35 (-0.03) Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum psi: +10.00 Spellpower: +64 (-) Spell crit. chance: +21% (+5%) Mental crit. chance: +7% See invisible: +0 (-20) Casting speed: +39% Healing mod.: +85% Paradox regeneration: -10.00 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] dragonbone starstaff 'Kydin' (65-78 power, 6 apr, physical damage)dragonbone starstaff 'Kydin' (65-78 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 65.0 - 78.0(+35.0 - +42.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +20 draining blight / +0(-12) nature / +39 physical When wielded/worn: Accuracy: +52 (+37) Physical crit. chance: +40.0% (-10.0%) Physical power: +14 (-1) Armour: +12 Defense: +22 Effects on melee hit: * 20% chance to blind Damage (Melee): 0(-10) item manaburn arcane / 34(-1) fire / 21 nature / 0(-86) arcane Changes stats: +2 Cun Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +5%(-15%) arcane / +0%(-15%) fire Maximum wards: +3 light Changes damage: +0%(-30%) lightning / +30% light / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talents granted: +5 Ward +1.00(-) Command Staff Critical mult.: +43.00% (-25.00%) Physical save: +20 (+5) Spell save: +0 (-13) Mental save: +6 (-7) Cut immunity: +20% Silence immunity: +20% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +9 (-1) Maximum mana: +0.00 (-314.00) Spellpower: +44 (-20) Spell crit. chance: +24% (+8%) Light radius: +4 See invisible: +25 (+5) Heals friendly targets nearby when you use a nature summon: +30 Life leech chance: +14% Life leech: +14% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Flareoracle (57.5-86.25 power, 25 apr)Flareoracle (57.5-86.25 power, 25 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3(+27.5 - +50.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +25 (+19) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon hit: * 26% chance to inflict damage reduction (+26%) * 45% chance to cause random insanity (+45%) + 20% chance to curse the target On weapon crit: + wounds the target reducing their healing Damage Shield penetration (this weapon only): +84% Damage (Melee): +26 darkness / +0(-12) nature / +12 fire / +31 mind Burst (radius 1) on hit: +26 fire Burst (radius 2) on crit: +4 temporal Damage against: +17% Living When wielded/worn: Accuracy: +20 (+5) Physical crit. chance: +20.0% (-30.0%) Physical power: +40 (+25) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 12 temporal / 4 fire Changes stats: +9 Str / +10 Wil / +9 Cun / +10 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +9%(-6%) fire / +0%(-20%) arcane / +0%(-18%) cold Changes resistances penetration: +41% acid / +19% physical / +46% cold / +44% lightning / +46% fire Changes damage: +0%(-30%) lightning / +6% temporal / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +21% physical Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Disarm immunity: +49% Mana each turn: +0.00 (-0.38) Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Massive two-handed battleaxes. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Glirenor (57.5-86.25 power, 4 apr)Glirenor (57.5-86.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3(+27.5 - +50.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-2) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon hit: * 28% chance to inflict damage reduction (+28%) * 41% chance to daze (+41%) * 49% chance to corrode armor (+49%) + 20% chance to curse the target On weapon crit: + wounds the target reducing their healing Damage (Melee): +27 acid / +19 darkness / +0(-12) nature Damage against: +21% Living When wielded/worn: Accuracy: +41 (+26) Physical crit. chance: +41.0% (-9.0%) Physical power: +40 (+25) Defense: +20 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +15 Str / +5 Dex / +6 Mag / +6 Wil / +5 Cun / +16 Con Changes resistances: +15% acid / +0%(-15%) fire / +0%(-20%) arcane / +0%(-9%) blight / +0%(-18%) cold / +3% nature / +0%(-18%) lightning Changes resistances penetration: +16% lightning / +19% physical / +20% acid Changes damage: +0%(-30%) lightning / +19% physical / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +20 (+7) Disarm immunity: +45% Stun/Freeze immunity: +25% Life regen: +3.00 Mana each turn: +0.00 (-0.38) Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Only die when reaching: -60.00 life Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% Massive two-handed battleaxes. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Kindlekill (56.5-84.75 power, 4 apr)Kindlekill (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8(+26.5 - +48.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-2) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease (+28%) * 28% chance to corrode armor (+28%) On weapon crit: + cripple the target Damage (Melee): +28 darkness / +0(-12) nature / +23 blight / +8 fire / +28 mind Damage against: +19% Living When wielded/worn: Accuracy: +40 (+25) Armour penetration: +42 Physical crit. chance: +17.0% (-33.0%) Physical power: +20 (+5) Defense: +37 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +1 Mag / +3 Cun / +9 Con Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +9%(-) blight / +0%(-18%) cold / +3% nature / +0%(-20%) arcane Changes resistances penetration: +20% acid / +57% physical Changes damage: +0%(-30%) lightning / +38% physical / +0%(-30%) arcane / +3%(-27%) fire / +0%(-6%) nature / +0%(-30%) cold Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Reduces incoming crit damage: 5.00% Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Disease immunity: +49% Disarm immunity: +38% Life regen: +3.00 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Offalglean (6 def, 4 armour)Offalglean (6 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +4 Defense: +6 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +6 Cun Changes resistances: +21%(+3%) lightning / +0%(-20%) arcane / +34%(+25%) blight / +15%(-) fire / +23% nature / +0%(-18%) cold Changes resistances penetration: +15% nature Changes damage: +14%(-16%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +16%(+10%) nature / +27% all Talent granted: +0(+-1) Command Staff Critical mult.: +15.00% (-53.00%) Physical save: +23 (+8) Spell save: +0 (-13) Mental save: +21 (+8) Blindness immunity: +10% Disease immunity: +10% Teleport immunity: +10% Life regen: +11.10 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +216.00 Maximum mana: +0.00 (-314.00) Spellpower: +32 (-32) Spell crit. chance: +0% (-16%) Mindpower: +5 Mental crit. chance: +5% See invisible: +0 (-20) Healing mod.: +64% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Bibers the hardened leather armour (14 def, 6 armour)Bibers the hardened leather armour (14 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +26 Physical crit. chance: +8.0% (-42.0%) Physical power: +0 (-15) Armour: +6 Defense: +14 Fatigue: +8% Damage (Melee): 7 acid / 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage (Ranged): 8 acid Damage when hit (Melee): 10 acid / 48 physical / 20 light / 4 blight / 10 cold / 10 fire / 8 lightning Changes stats: +2 Str / +7 Wil Changes resistances: +34%(+16%) lightning / +40% darkness / +19%(+4%) fire / +31% nature / +29% acid / +10% physical / +40%(+31%) blight / +18%(-) cold / +0%(-20%) arcane Changes resistances penetration: +29% blight / +10% physical / +10% arcane Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Stamina each turn: +1.50 Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Light radius: +4 See invisible: +0 (-20) Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +4 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Maximum encumbrance: +70 Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Knockback immunity: +40% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Goridradar the elven-silk cloak (23 def, 0 armour)Goridradar the elven-silk cloak (23 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +23 Ranged Defense: +2 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +5 Str / +7 Dex / +12 Mag / +12 Wil / +9 Cun / +5 Con Changes resistances: +0%(-18%) lightning / +28% temporal / +28% darkness / +0%(-15%) fire / +3% physical / +0%(-9%) blight / +0%(-18%) cold / +3% mind / +5%(-15%) arcane Changes damage: +0%(-30%) lightning / +3% temporal / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent mastery: +0.40 Technique / Combat training Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +42 (+27) Spell save: +13 (-) Mental save: +15 (+2) Poison immunity: +10% Stamina each turn: +1.00 Mana each turn: -0.56 (-0.94) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +76.00 (-238.00) Spellpower: +0 (-64) Spell crit. chance: +8% (-8%) Mental crit. chance: +7% See invisible: +0 (-20) Defense after a teleport: +28 Resist all after a teleport: +14% New effects duration reduction after a teleport: +26% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Eiliniretha (36 def, 11 armour)Eiliniretha (36 def, 11 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +9 Physical crit. chance: +5.0% (-45.0%) Physical power: +5 (-10) Armour: +11 Defense: +36 Fatigue: +3% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +12 Mag / +18 Wil / +9 Con Changes resistances: +6% acid / +9% light / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-18%) lightning Changes resistances penetration: +5% blight / +16% physical Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +5 (-8) Mental save: +0 (-13) Disarm immunity: +5% Teleport immunity: +10% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Only die when reaching: -80.00 life Maximum mana: +40.00 (-274.00) Spellpower: +5 (-59) Spell crit. chance: +0% (-16%) Lowers spell cool-downs by: 10% Mindpower: +14 Infravision radius: +3 See invisible: +0 (-20) Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 3 nuummite3 nuummite 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Stun/Freeze immunity: +20% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 2 agate2 agate 0.00 Encumbrance. Type: gem / blue ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 7 verdite7 verdite 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +2 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +2 (-13) Spell save: +2 (-11) Mental save: +2 (-11) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 7 spinel7 spinel 0.00 Encumbrance. Type: gem / red ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 6 tiny geode6 tiny geode 0.00 Encumbrance. Type: gem / stone ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 (-0.18) Psi each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 3 ametrine3 ametrine 0.00 Encumbrance. Type: gem / violet ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +2% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +2.00% (-66.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 3 quartz3 quartz 0.00 Encumbrance. Type: gem / white ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +5 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +1% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +1.0% (-49.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +2% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +1% (-15%) Mental crit. chance: +1% See invisible: +0 (-20) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 4 hematite4 hematite 0.00 Encumbrance. Type: gem / black ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Stun/Freeze immunity: +30% Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 6 aquamarine6 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 8 malachite8 malachite 0.00 Encumbrance. Type: gem / green ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +4 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +4 (-11) Spell save: +4 (-9) Mental save: +4 (-9) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 8 carnelian8 carnelian 0.00 Encumbrance. Type: gem / red ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 6 small geode6 small geode 0.00 Encumbrance. Type: gem / stone ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 (+0.02) Psi each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 6 amethyst6 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes resistances penetration: +4% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +4.00% (-64.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 7 zircon7 zircon 0.00 Encumbrance. Type: gem / white ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +8 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +2% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 5 topaz5 topaz 0.00 Encumbrance. Type: gem / yellow ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +2.0% (-48.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +4% all Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +2% (-14%) Mental crit. chance: +2% See invisible: +0 (-20) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] 330 alchemist agate330 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Rainlord the dwarven lanternRainlord the dwarven lantern Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +29 Physical crit. chance: +5.0% (-45.0%) Physical power: +10 (-5) Defense: +25 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 30 fire Changes stats: +2 Mag / +6 Wil / +21 Cun / +4 Con Changes resistances: +0%(-18%) lightning / +0%(-20%) arcane / +15%(+6%) blight / +7%(-8%) fire / +6% nature / +0%(-18%) cold Changes resistances penetration: +15% arcane / +26% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +16.00% (-52.00%) Physical save: +40 (+25) Spell save: +39 (+26) Mental save: +40 (+27) Life regen: +3.80 Mana each turn: +0.08 (-0.30) Spellpower on spell critical (stacks up to 3 times): +2 (-8) Maximum mana: +80.00 (-234.00) Spellpower: +8 (-56) Spell crit. chance: +0% (-16%) Light radius: -8 Infravision radius: +18 See invisible: +0 (-20) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] dwarven lantern 'Fuluntir'dwarven lantern 'Fuluntir' Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Armour penetration: +30 Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +45 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 25 fire Changes stats: +2 Str / +6 Wil Changes resistances: +0%(-18%) lightning / +9% temporal / +0%(-9%) blight / +9%(-6%) fire / +0%(-20%) arcane / +9%(-9%) cold Changes resistances penetration: +30% all Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +6%(-24%) arcane / +0%(-30%) cold / +0%(-6%) nature / +12% mind Talent granted: +0(+-1) Command Staff Critical mult.: +10.00% (-58.00%) Physical save: +59 (+44) Spell save: +59 (+46) Mental save: +73 (+60) Mana each turn: +0.00 (-0.38) Equilibrium when hit: +0.04 Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum psi: +20.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Mental crit. chance: +2% Light radius: +12 See stealth: +17 See invisible: +21 (+1) Defense after a teleport: +20 Resist all after a teleport: +17% New effects duration reduction after a teleport: +29% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Adalemina the dwarven-steel pickaxe (dig speed 2 turns)Adalemina the dwarven-steel pickaxe (dig speed 2 turns) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Armour: +4 Defense: +6 Fatigue: -16% Effects on melee hit: * 30% chance to disease * 10% chance to gain 10% of a turn Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +10 Str / +4 Mag Changes resistances: +0%(-18%) lightning / +7% physical / +8% darkness / +0%(-18%) cold / +12%(+3%) blight / +7%(-8%) fire / +0%(-20%) arcane / +12% temporal Changes resistances penetration: +18% physical Changes damage: +0%(-30%) lightning / +0%(-30%) arcane / +0%(-30%) cold / +6% blight / +11%(-19%) fire / +11% mind / +0%(-6%) nature Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +11 (-4) Spell save: +11 (-2) Mental save: +22 (+9) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +66.00 Maximum mana: +44.00 (-270.00) Spellpower: +0 (-64) Spell crit. chance: +8% (-8%) Infravision radius: +6 See invisible: +0 (-20) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Velivea the Murkroar (dig speed 2 turns)Velivea the Murkroar (dig speed 2 turns) Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +7 (-8) Physical crit. chance: +3.0% (-47.0%) Physical power: +14 (-1) Fatigue: -8% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +7 Str / +8 Dex / +4 Cun Changes resistances: +0%(-18%) lightning / +16% darkness / +0%(-20%) arcane / +0%(-9%) blight / +16%(+1%) fire / +13% nature / +0%(-18%) cold Changes damage: +0%(-30%) lightning / +9% darkness / +0%(-30%) arcane / +0%(-30%) cold / +11%(-19%) fire / +10% mind / +8%(+2%) nature Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Critical mult.: +9.00% (-59.00%) Physical save: +11 (-4) Spell save: +9 (-4) Mental save: +22 (+9) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +100.00 Maximum mana: +0.00 (-314.00) Maximum stamina: +29.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Infravision radius: +4 See invisible: +0 (-20) Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Xegassra the Blazespar (dig speed 2 turns)Xegassra the Blazespar (dig speed 2 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +8 (-7) Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 light / 4 darkness Changes stats: +6 Str / +4 Dex / +6 Con Changes resistances: +0%(-18%) lightning / +15% temporal / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +26% nature / +0%(-20%) arcane Changes resistances penetration: +5% light Changes damage: +0%(-30%) lightning / +6% temporal / +6% light / +0%(-30%) fire / +0%(-30%) cold / +16%(+10%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +11 (-4) Spell save: +10 (-3) Mental save: +11 (-2) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum life: +143.00 Maximum mana: +0.00 (-314.00) Maximum stamina: +70.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Light radius: +3 Infravision radius: +3 See invisible: +0 (-20) Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When carried: This orb will automatically identify items you find. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Rod of AnnulmentRod of Annulment Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Brightraptor [power 86] (44 cooldown)Brightraptor [power 86] (44 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Effects on melee hit: * 45% chance to blind Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +3% light / +6%(-3%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +5 physical / +9 mind / +7 darkness Changes resistances penetration: +15% light Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +4 Telekinetic Blast +0(+-1) Command Staff +4 Silence +2 Ward Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum hate: +17.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Light radius: +2 See invisible: +0 (-20) It can be used to teleport randomly (rad 86), placing all other charms into a 44 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] elven-wood totem of cleansing 'Mohek' [power 5] (35 cooldown)elven-wood totem of cleansing 'Mohek' [power 5] (35 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes resistances: +0%(-18%) lightning / +12% light / +0%(-20%) arcane / +0%(-9%) blight / +3%(-12%) fire / +6% nature / +0%(-18%) cold Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +0(+-1) Command Staff Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +3 (-10) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Equilibrium when hit: +4.20 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to remove magical effects from the target (up to 5), placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Hurudin the Pyretide [power 155] (63 cooldown)Hurudin the Pyretide [power 155] (63 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 blight Changes stats: +3 Wil Changes resistances: +0%(-18%) lightning / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +0%(-15%) fire Maximum wards: +2 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +10% blight Changes damage: +0%(-30%) lightning / +0%(-30%) arcane / +15%(-15%) fire / +0%(-6%) nature / +0%(-30%) cold Talent cooldown: Void Blast (+12 turn) Talents granted: +0(+-1) Command Staff +1 Ward +6 Void Blast +3 Strike +3 Volcano Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +60.00 (-254.00) Maximum vim: +11.00 Maximum neg.energy: +11.00 Spellpower: +6 (-58) Spell crit. chance: +2% (-14%) Infravision radius: +2 See invisible: +0 (-20) It can be used to try to disarm traps in a line (disarm power 155), placing all other charms into a 63 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Adedatha [power 23] (9 cooldown)Adedatha [power 23] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 12 blight Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +5%(-15%) arcane / +3% mind Maximum wards: +15 lightning / +20 temporal / +16 blight / +19 fire / +20 cold Changes resistances penetration: +5% arcane Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +6%(-24%) arcane / +0%(-30%) cold / +0%(-6%) nature / +9% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +0(+-1) Command Staff +4 Ward +5 Void Blast +10 Strike +5 Volcano Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum neg.energy: +17.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Infravision radius: +3 See invisible: +0 (-20) It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 23), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Shockwar [power 183] (22 cooldown)Shockwar [power 183] (22 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Damage when hit (Melee): 8 acid Changes resistances: +9% acid / +0%(-15%) fire / +0%(-9%) blight / +0%(-18%) cold / +0%(-20%) arcane / +3%(-15%) lightning Maximum wards: +15 lightning / +20 temporal / +19 blight / +20 fire / +16 cold Changes resistances penetration: +10% lightning Changes damage: +12%(-18%) lightning / +0%(-30%) fire / +0%(-30%) arcane / +0%(-30%) cold / +0%(-6%) nature / +3% acid Talent cooldown: Void Blast (+6 turn) Talents granted: +0(+-1) Command Staff +4 Ward +5 Strike +5 Void Blast +5 Volcano Critical mult.: +0.00% (-68.00%) Physical save: +0 (-15) Spell save: +0 (-13) Mental save: +0 (-13) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum vim: +40.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) See invisible: +0 (-20) It can be used to try to disarm traps in a line (disarm power 183), placing all other charms into a 22 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Poxbreacher (30-36 power, 6 apr, physical damage) (In main hand)] Silowe the dragonbone wand of conjuration [power 2887] (51 cooldown)Silowe the dragonbone wand of conjuration [power 2887] (51 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-12) nature When wielded/worn: Accuracy: +0 (-15) Physical crit. chance: +0.0% (-50.0%) Physical power: +0 (-15) Defense: +6 Ranged Defense: +6 Damage (Melee): 0(-35) fire / 0(-86) arcane / 0(-10) item manaburn arcane Changes stats: +1 Wil Changes resistances: +0%(-18%) lightning / +0%(-15%) fire / +6%(-3%) blight / +0%(-18%) cold / +3% nature / +0%(-20%) arcane Changes damage: +0%(-30%) lightning / +0%(-30%) fire / +0%(-30%) cold / +0%(-6%) nature / +0%(-30%) arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +0(+-1) Command Staff +5 Strike +4 Void Blast +14 Volcano Critical mult.: +0.00% (-68.00%) Physical save: +20 (+5) Spell save: +29 (+16) Mental save: +20 (+7) Mana each turn: +0.00 (-0.38) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-314.00) Maximum neg.energy: +20.00 Spellpower: +0 (-64) Spell crit. chance: +0% (-16%) Infravision radius: +3 See invisible: +0 (-20) It can be used to fire a bolt of a random element (dam 1444-2887), placing all other charms into a 51 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A True Hero (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Heroic rank.By ShimmerDimmer the Sentient Crystal Archmage level 31
14th Dusk 122nd year of Ascendancy at 08:38 see stats
Boss of Bosses (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Elite Boss rank.By ShimmerDimmer the Sentient Crystal Archmage level 22
12nd Dusk 122nd year of Ascendancy at 00:06 see stats
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By ShimmerDimmer the Sentient Crystal Archmage level 8
7th Mirth 122nd year of Ascendancy at 11:16 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ShimmerDimmer the Sentient Crystal Archmage level 7
6th Mirth 122nd year of Ascendancy at 08:52 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By ShimmerDimmer the Sentient Crystal Archmage level 32
21st Dusk 122nd year of Ascendancy at 04:34 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By ShimmerDimmer the Sentient Crystal Archmage level 10
7th Dusk 122nd year of Ascendancy at 03:00 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By ShimmerDimmer the Sentient Crystal Archmage level 20
11st Dusk 122nd year of Ascendancy at 19:13 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By ShimmerDimmer the Sentient Crystal Archmage level 30
13rd Dusk 122nd year of Ascendancy at 23:35 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By ShimmerDimmer the Sentient Crystal Archmage level 8
7th Mirth 122nd year of Ascendancy at 02:10 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By ShimmerDimmer the Sentient Crystal Archmage level 9
3rd Dusk 122nd year of Ascendancy at 11:16 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By ShimmerDimmer the Sentient Crystal Archmage level 9
5th Flare 122nd year of Ascendancy at 18:47 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By ShimmerDimmer the Sentient Crystal Archmage level 9
5th Flare 122nd year of Ascendancy at 18:50 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By ShimmerDimmer the Sentient Crystal Archmage level 31
14th Dusk 122nd year of Ascendancy at 19:55 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By ShimmerDimmer the Sentient Crystal Archmage level 9
7th Mirth 122nd year of Ascendancy at 17:05 see stats
Log
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points the location of the graveyard on your map.
Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)
ShimmerDimmer casts Command Staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
ShimmerDimmer deactivates Crystal Crawl.
ShimmerDimmer activates Crystal Crawl.
ShimmerDimmer deactivates Feather Wind.
ShimmerDimmer activates Feather Wind.
ShimmerDimmer deactivates Arcane Power.
ShimmerDimmer activates Arcane Power.
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
