Allus Canby the level 2 Vampire Adventurer by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Infinite Yeeks 1.7.2
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceVampire
ClassAdventurer
Level / Exp2 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity17 (base 12)
Constitution17 (base 12)
Magic24 (base 17)
Willpower19 (base 14)
Cunning30 (base 10)

Resources

Life156/156
Mana151/151
Psi109/109
Healing Factor1.062941519274
Regeneration0.26573537981851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy22
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy22
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue12
Physical Save23
Spell Save25
Mental Save10

Defense: Resistances

Darkness+ 30%( 70%)
Lightning+ 5%( 70%)
Light-15%( 70%)
Temporal+ 6%( 70%)
Blight+ 15%( 70%)
Acid+ 15%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Phantasm1.20
3/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.20
3/5
0/5
0/5
0/5

Generic Talents

Undead / Vampire1.30
3/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Allus Canby wears (replacing grounding rough leather hat (0 def, 1 armour)): grounding iron helm (0 def, 3 armour).

You gain 0.43 gold from the melting of
grounding rough leather hat (0 def, 1 armour).
Allus Canby casts
Illuminate.

Allus Canby casts
Extract Gems.
Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


You gain 0.43 gold from the transmogrification of
insulating rough leather hat (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 15-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
Resting starts...

Talent Illuminate is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).