Difference between revisions of "Reaver"

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{{class
 
{{class
 
|name=Reaver
 
|name=Reaver
|metaclass=Defiler
+
|metaclass=[[Defiler]]
 
|starting_life=120
 
|starting_life=120
 
|locked=Yes
 
|locked=Yes
|life_per_level= +2
+
|life_per_level= +1
 
|strength= +4
 
|strength= +4
 
|dexterity = +1
 
|dexterity = +1
 
|magic = +4
 
|magic = +4
 
}}
 
}}
 +
 +
Reaver is a class introduced in the base game. It must be unlocked by killing 1000 humanoids (this is counted over the course of multiple games). This unlock is linked to the '''Reaver''' [[achievement]], and so it cannot be unlocked on [[Difficulty|Easier mode]], which lacks achievements.
 +
 
==Locked Description==
 
==Locked Description==
 
''Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.''
 
''Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.''
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==Description==
 
==Description==
 
Reavers are terrible foes, charging their enemies with a weapon in each hand.
 
Reavers are terrible foes, charging their enemies with a weapon in each hand.
 +
 
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.
 
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.
  
 
Their most important stats are: [[Strength]] and [[Magic]]
 
Their most important stats are: [[Strength]] and [[Magic]]
 +
 +
==New Class Unlocked Description==
 +
Under a veil of darkness and blight come the Reavers.
 +
The foot soldiers of evil forces, Reavers are found everywhere.
 +
 +
Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes.
 +
 +
You have slain numerous humanoids and can now create new characters with the Reaver class.
 +
 +
Reavers are heavy melee with spellcasting support. Class features:
 +
*Plague your foes with deadly and contagious diseases
 +
*Hex and curse your foes, hindering and withering them away
 +
*Accomplish deadly melee moves of utmost evil
 +
*Harness the power of bones to attack and protect
 +
 +
Reavers use "vim" to power their special abilities.
 +
Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes.
  
 
==Starting Equipment==
 
==Starting Equipment==
 +
*Iron Waraxe
 
*Iron Waraxe
 
*Iron Waraxe
 
*Rough Leather Armor
 
*Rough Leather Armor
  
 
==Starting Talents==
 
==Starting Talents==
*[[Corrupted strength (talent)|Corrupted Strength]]
+
*[[Corrupted strength (talent)|Corrupted Strength]] (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
*[[Combat accuracy (talent)|Combat Accuracy]] (1)
*[[Drain (talent)|Drain]]
+
*{{T|Weapons Mastery}} (1)
*[[Rend (talent)|Rend]]
+
*[[Drain (talent)|Drain]] (1)
 +
*[[Rend (talent)|Rend]] (1)
  
 
==Talent Categories==
 
==Talent Categories==
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Sanguisuge (category)|Sanguisuge]]
 
| Name = [[Sanguisuge (category)|Sanguisuge]]
| Mastery = 1.30
+
| Mastery = 1.0
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Drain (talent)|Drain]]
 
| talent1 = [[Drain (talent)|Drain]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Vim (category)|Vim]]
 
| Name = [[Vim (category)|Vim]]
| Mastery = 1.30
+
| Mastery = 1.0
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Soul rot (talent)|Soul Rot]]
 
| talent1 = [[Soul rot (talent)|Soul Rot]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Bone (category)|Bone]]
 
| Name = [[Bone (category)|Bone]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Bone spear (talent)|Bone Spear]]
 
| talent1 = [[Bone spear (talent)|Bone Spear]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Plague (category)|Plague]]
 
| Name = [[Plague (category)|Plague]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Virulent disease (talent)|Virulent Disease]]
 
| talent1 = [[Virulent disease (talent)|Virulent Disease]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Scourge (category)|Scourge]]
 
| Name = [[Scourge (category)|Scourge]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Rend (talent)|Rend]]
 
| talent1 = [[Rend (talent)|Rend]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Reaving combat (category)|Reaving Combat]]
 
| Name = [[Reaving combat (category)|Reaving Combat]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Corrupted strength (talent)|Corrupted Strength]]
 
| talent1 = [[Corrupted strength (talent)|Corrupted Strength]]
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| talent3 = [[Carrier (talent)|Carrier]]
 
| talent3 = [[Carrier (talent)|Carrier]]
 
| talent4 = [[Acid blood (talent)|Acid Blood]]
 
| talent4 = [[Acid blood (talent)|Acid Blood]]
 +
{{Talent_row
 +
| Type = {{ct|Corruption}}
 +
| Name = {{c|Rot}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Infestation}}
 +
| talent2 = {{t|Worm Walk}}
 +
| talent3 = {{t|Pestilent Blight}}
 +
| talent4 = {{t|Worm Rot}}
 +
}}
 
}}
 
}}
 
  
  
 
| generic_rows =
 
| generic_rows =
{{Talent_row
+
{{combat training row | mastery = 1.3}}
| Type = [[Technique_(category_type)|Techniques]]
+
| Name = [[Combat training (category)|Combat Training]]
+
| Mastery = 1.30
+
| Locked = no
+
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
}}
+
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Torment (category)|Torment]]
 
| Name = [[Torment (category)|Torment]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]]
 
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]]
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Hexes (category)|Hexes]]
 
| Name = [[Hexes (category)|Hexes]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Pacification hex (talent)|Pacification Hex]]
 
| talent1 = [[Pacification hex (talent)|Pacification Hex]]
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| Type = [[Corruption (category type)|Corruption]]
 
| Type = [[Corruption (category type)|Corruption]]
 
| Name = [[Curses (category)|Curses]]
 
| Name = [[Curses (category)|Curses]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]]
 
| talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]]
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{{Talent_row
 
{{Talent_row
 
| Type = {{ct|Corruption}}
 
| Type = {{ct|Corruption}}
| Name = {{c|Rot}}
+
| Name = {{C|Vile Life}}
| Mastery = 1.30
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = {{t|Infestation}}
+
| talent1 = {{T|Blood Splash}}
| talent2 = {{t|Worm Walk}}
+
| talent2 = {{T|Elemental Discord}}
| talent3 = {{t|Pestilent Blight}}
+
| talent3 = {{T|Healing Inversion}}
| talent4 = {{t|Worm Rot}}
+
| talent4 = {{T|Vile Transplant}}
 
}}
 
}}
 
}}
 
}}
 
==Strategy==
 
Reavers are the only class that can wield a non-offhand melee weapon in the secondary hand.
 
 
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.
 
 
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.
 
 
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).
 
 
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.
 
 
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or "providencing" with spells.
 
 
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 14:19, 16 July 2023

Reaver

Reaver 128 bg.png

Metaclass Defiler
Locked Yes
Starting Life 120
Life Rating +1
Stat Modifiers
Strength +4
Dexterity +1
Constitution 0
Magic +4
Willpower 0
Cunning 0

Reaver is a class introduced in the base game. It must be unlocked by killing 1000 humanoids (this is counted over the course of multiple games). This unlock is linked to the Reaver achievement, and so it cannot be unlocked on Easier mode, which lacks achievements.

Locked Description

Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.

Description

Reavers are terrible foes, charging their enemies with a weapon in each hand.

They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.

Their most important stats are: Strength and Magic

New Class Unlocked Description

Under a veil of darkness and blight come the Reavers. The foot soldiers of evil forces, Reavers are found everywhere.

Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes.

You have slain numerous humanoids and can now create new characters with the Reaver class.

Reavers are heavy melee with spellcasting support. Class features:

  • Plague your foes with deadly and contagious diseases
  • Hex and curse your foes, hindering and withering them away
  • Accomplish deadly melee moves of utmost evil
  • Harness the power of bones to attack and protect

Reavers use "vim" to power their special abilities. Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes.

Starting Equipment

  • Iron Waraxe
  • Iron Waraxe
  • Rough Leather Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Corruption Sanguisuge 1.0 No Drain Bloodcasting Absorb Life Life Tap
Corruption Vim 1.0 No Soul Rot Vimsense Leech Dark portal
Corruption Bone 1.3 No Bone Spear Bone Grab Bone Nova Bone Shield
Corruption Plague 1.3 No Virulent Disease Cyst Burst Catalepsy Epidemic
Corruption Scourge 1.3 No Rend Ruin Acid Strike Dark Surprise
Corruption Reaving Combat 1.3 No Corrupted Strength Bloodlust Carrier Acid Blood
Corruption Rot 1.3 Yes Infestation Worm Walk Pestilent Blight Worm Rot
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Corruption Torment 1.3 No Willful Tormenter Blood Lock Overkill Blood Vengeance
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Corruption Hexes 1.3 Yes Pacification Hex Burning Hex Empathic Hex Domination Hex
Corruption Curses 1.3 Yes Curse of Defenselessness Curse of Impotence Curse of Death Curse of Vulnerability
Corruption Vile Life 1.0 Yes Blood Splash Elemental Discord Healing Inversion Vile Transplant

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler