Difference between revisions of "Anorithil"
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{{class | {{class | ||
− | |name= | + | |name=Anorithil |
− | |metaclass=Celestial | + | |metaclass=[[Celestial]] |
|starting_life=90 | |starting_life=90 | ||
|locked=Yes | |locked=Yes | ||
Line 8: | Line 8: | ||
|cunning= +3 | |cunning= +3 | ||
}} | }} | ||
+ | |||
+ | Anorithil is a class introduced in the base game. It must be unlocked by killing [[Krogar]] and saving Fillarel in the [[Unremarkable Cave]] in the [[Far East]]. | ||
+ | |||
+ | ==Locked Description== | ||
+ | ''The balance of the heavens' powers is a daunting task.'' | ||
+ | |||
+ | ''Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.'' | ||
==Description== | ==Description== | ||
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East. | Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East. | ||
+ | |||
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.' | Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.' | ||
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall. | They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall. | ||
+ | |||
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars. | Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars. | ||
+ | |||
Their most important stats are: [[Magic]] and [[Cunning]] | Their most important stats are: [[Magic]] and [[Cunning]] | ||
− | == | + | ==New Class Unlocked Description== |
− | + | In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. | |
− | + | ||
− | + | Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | They have learned to harness the energy of both shadows and light in their battle against the Pride. | |
− | + | ||
− | + | ||
− | + | Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny." | |
− | : | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | You have helped one of them and can now create new characters with the Anorithil class. | |
− | + | ||
− | + | Anorithil are pure spellcasters that rely on positive and negative energies. Class features: | |
+ | *Burn your foes from afar with the light and fire of the Sun | ||
+ | *Head into battle enhanced by your powerful Sun Chants and Moon Hymns | ||
+ | *Engulf your foes in the shadows | ||
+ | *Set glyphs of power to confuse and control your foes | ||
− | + | Anorithil use "positive and negative energy" to use their special abilities. | |
+ | These are filled by some of their spells and depleted by others, making them alternate their talents. | ||
− | + | ==Starting Equipment== | |
+ | *Elm Staff | ||
+ | *Linen Robe | ||
− | + | ==Starting Talents== | |
+ | *[[Searing light (talent)|Searing Light]] (1) | ||
+ | *[[Moonlight ray (talent)|Moonlight Ray]] (1) | ||
+ | *{{t|Hymn Acolyte}} (1) | ||
+ | *[[Twilight (talent)|Twilight]] (1) | ||
− | + | ==Starting Talent Categories== | |
+ | {{Talent_table | ||
+ | | class_rows = | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Sunlight (category)|Sunlight]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Searing light (talent)|Searing Light]] | ||
+ | | talent2 = [[Sun flare (talent)|Sun Flare]] | ||
+ | | talent3 = [[Firebeam (talent)|Firebeam]] | ||
+ | | talent4 = [[Sunburst (talent)|Sunburst]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Twilight (category)|Twilight]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Twilight (talent)|Twilight]] | ||
+ | | talent2 = [[Jumpgate (talent)|Jumpgate]] | ||
+ | | talent3 = [[Mind blast (talent)|Mind Blast]] | ||
+ | | talent4 = [[Shadow simulacrum (talent)|Shadow Simulacrum]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Star fury (category)|Star Fury]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Moonlight ray (talent)|Moonlight Ray]] | ||
+ | | talent2 = [[Shadow blast (talent)|Shadow Blast]] | ||
+ | | talent3 = [[Twilight surge (talent)|Twilight Surge]] | ||
+ | | talent4 = [[Starfall (talent)|Starfall]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Eclipse (category)|Eclipse]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Blood red moon (talent)|Blood Red Moon]] | ||
+ | | talent2 = [[Totality (talent)|Totality]] | ||
+ | | talent3 = [[Corona (talent)|Corona]] | ||
+ | | talent4 = [[Darkest light (talent)|Darkest Light]] | ||
+ | }} | ||
− | + | {{Talent_row | |
+ | | Type = {{ct|Celestial}} | ||
+ | | Name = {{c|Circles}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = {{t|Circle of Shifting Shadows}} | ||
+ | | talent2 = {{t|Circle of Sanctity}} | ||
+ | | talent3 = {{t|Circle of Warding}} | ||
+ | | talent4 = {{t|Celestial Surge}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Celestial}} | ||
+ | | Name = {{c|Glyphs}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = {{t|Glyphs}} | ||
+ | | talent2 = {{t|Glyphs of Fury}} | ||
+ | | talent3 = {{t|Empowered Glyphs}} | ||
+ | | talent4 = {{t|Destabilize Glyphs}} | ||
+ | }} | ||
− | |||
− | + | | generic_rows = | |
+ | {{Talent_row | ||
+ | | Type = {{ct|Celestial}} | ||
+ | | Name = {{c|Chants}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Chant Acolyte}} | ||
+ | | talent2 = {{t|Chant Illuminate}} | ||
+ | | talent3 = {{t|Chant Adept}} | ||
+ | | talent4 = {{t|Chant Radiant}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Chants (category)|Chants]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]] | ||
+ | | talent2 = [[Chant of fortress (talent)|Chant of Fortress]] | ||
+ | | talent3 = [[Chant of resistance (talent)|Chant of Resistance]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Light (category)|Light]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Healing light (talent)|Healing Light]] | ||
+ | | talent2 = [[Bathe in light (talent)|Bathe in Light]] | ||
+ | | talent3 = [[Barrier (talent)|Barrier]] | ||
+ | | talent4 = [[Providence (talent)|Providence]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Celestial}} | ||
+ | | Name = {{c|Hymns}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Hymn Acolyte}} | ||
+ | | talent2 = {{t|Hymn Incantor}} | ||
+ | | talent3 = {{t|Hymn Adept}} | ||
+ | | talent4 = {{t|Hymn Nocturnalist}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Hymns (category)|Hymns]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]] | ||
+ | | talent2 = [[Hymn of detection (talent)|Hymn of Detection]] | ||
+ | | talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]] | ||
+ | }} | ||
− | [[ | + | {{Talent_row |
− | + | | Type = [[Cunning (category type)|Cunning]] | |
− | + | | Name = [[Survival (category)|Survival]] | |
− | + | | Mastery = 1.0 | |
− | + | | Locked = yes | |
+ | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
+ | | talent2 = [[Device mastery (talent)|Device Mastery]] | ||
+ | | talent3 = [[Track (talent)|Track]] | ||
+ | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
+ | }} | ||
+ | }} | ||
{{classes}} | {{classes}} |
Latest revision as of 14:31, 16 July 2023
Anorithil | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +6 |
Willpower | 0 |
Cunning | +3 |
Anorithil is a class introduced in the base game. It must be unlocked by killing Krogar and saving Fillarel in the Unremarkable Cave in the Far East.
Contents
Locked Description
The balance of the heavens' powers is a daunting task.
Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.
Description
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.
Their most important stats are: Magic and Cunning
New Class Unlocked Description
In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons.
They have learned to harness the energy of both shadows and light in their battle against the Pride.
Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny."
You have helped one of them and can now create new characters with the Anorithil class.
Anorithil are pure spellcasters that rely on positive and negative energies. Class features:
- Burn your foes from afar with the light and fire of the Sun
- Head into battle enhanced by your powerful Sun Chants and Moon Hymns
- Engulf your foes in the shadows
- Set glyphs of power to confuse and control your foes
Anorithil use "positive and negative energy" to use their special abilities. These are filled by some of their spells and depleted by others, making them alternate their talents.
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
- Searing Light (1)
- Moonlight Ray (1)
- Hymn Acolyte (1)
- Twilight (1)
Starting Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |