Difference between revisions of "Stone Warden"

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{{class
 
{{class
 
|name=Stone Warden
 
|name=Stone Warden
|metaclass=Wilder
+
|metaclass=[[Wilder]]
 
|starting_life=110
 
|starting_life=110
|locked=Donation required
+
|locked=Yes
 
|life_per_level= +2
 
|life_per_level= +2
 
|strength=+2
 
|strength=+2
Line 9: Line 9:
 
|willpower=+3
 
|willpower=+3
 
}}
 
}}
 +
 +
Stone Warden is a class introduced in the base game. It must be unlocked by, as a member of the Dwarf metarace (a [[Dwarf]] or [[Drem]]), having at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents.
 +
 +
''This class can only be played as a [[Dwarf]] or [[Drem]].''
 +
 +
Random bosses cannot be Stone Wardens.
 +
 +
==Locked Description==
 +
''The Spellblazes scars may be starting to heal,''
 +
 +
''but little can change how the partisans feel.''
 +
 +
''Nature and arcane could bridge their divide - ''
 +
 +
''and when it comes down to it, gold won't take sides...''
  
 
==Description==
 
==Description==
 
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.
 
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.
 +
 
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.
 
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.
  
 
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.
 
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.
 +
 +
Their most important stats are: [[Strength]], [[Magic]] and [[Willpower]]
 +
 +
==New Class Unlocked Description==
 +
While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.
 +
 +
You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the Stone Warden class.
 +
 +
Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane. Class features:
 +
*Dual wield shields and bash your foes with arcane enhanced shield strikes
 +
*Combine arcane and nature forces to split yourself into two powerful halves
 +
*Use vines of stone to grab and assail your foes
 +
*Turn into a huge earth elemental and summon volcanos
 +
*Dwarf race exclusive class (Select it at birth for the option to even appear)
 +
 +
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
 +
The higher it gets the more off-balance they are with it.
 +
 +
A high Equilibrium makes for a chance to fail to use a power and lose a turn.
 +
Stone Wardens also use Mana.
  
 
==Starting Equipment==
 
==Starting Equipment==
Line 22: Line 58:
  
 
==Starting Talents==
 
==Starting Talents==
*[[Stone vines (talent)|Stone vines]]
+
* {{t|Stone Vines}} (1)
*[[Stoneshield (talent)|Stoneshield]]
+
* {{t|Stoneshield}} (1)
*[[Eldritch blow (talent)|Eldritch blow]]
+
* {{t|Eldritch Blow}} (1)
*[[Armour training (talent)|Armour training (3)]]
+
* {{t|Heavy Armour training}} (3)
*[[Combat accuracy (talent)|Combat accuracy]]
+
* {{t|Combat Accuracy}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 33: Line 69:
 
| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category type)|Technique]]
+
| Type = [[Spell (category type)|Spell]]
| Name = [[Example category (category)|Example Category]]
+
| Name = [[Earth (category)|Earth]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[1st talent (talent)|1st Talent]]
+
| talent1 = [[Pulverizing auger (talent)|Pulverizing Auger]]
| talent2 = [[2nd talent (talent)|2nd Talent]]
+
| talent2 = [[Stone skin (talent)|Stone Skin]]
| talent3 = [[3rd talent (talent)|3rd Talent]]
+
| talent3 = [[Mudslide (talent)|Mudslide]]
| talent4 = [[4th talent (talent)|4th Talent]]
+
| talent4 = [[Stone wall (talent)|Stone Wall]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Eldritch shield (category)|Eldritch Shield]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Eldritch blow (talent)|Eldritch Blow]]
 +
| talent2 = [[Eldritch infusion (talent)|Eldritch Infusion]]
 +
| talent3 = [[Eldritch fury (talent)|Eldritch Fury]]
 +
| talent4 = [[Eldritch slam (talent)|Eldritch Slam]]
 
}}
 
}}
  
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-gift]]
 
| Type = [[Wild-gift (category type)|Wild-gift]]
| Name = [[Example category (category)|Example Category]]
+
| Name = [[Dwarven nature (category)|Dwarven Nature]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[1st talent (talent)|1st Talent]]
+
| talent1 = [[Elemental split (talent)|Elemental Split]]
| talent2 = [[2nd talent (talent)|2nd Talent]]
+
| talent2 = [[Power core (talent)|Power Core]]
| talent3 = [[3rd talent (talent)|3rd Talent]]
+
| talent3 = [[Dwarven unity (talent)|Dwarven Unity]]
| talent4 = [[4th talent (talent)|4th Talent]]
+
| talent4 = [[Mergeback (talent)|Mergeback]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Wild-gift (category type)|Wild-gift]]
 +
| Name = [[Earthen power (category)|Earthen Power]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Stoneshield (talent)|Stoneshield]]
 +
| talent2 = [[Stone fortress (talent)|Stone Fortress]]
 +
| talent3 = [[Shards (talent)|Shards]]
 +
| talent4 = [[Eldritch stone (talent)|Eldritch Stone]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Wild-gift (category type)|Wild-gift]]
 +
| Name = [[Earthen vines (category)|Earthen Vines]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Stone vines (talent)|Stone Vines]]
 +
| talent2 = [[Eldritch vines (talent)|Eldritch Vines]]
 +
| talent3 = [[Rockwalk (talent)|Rockwalk]]
 +
| talent4 = [[Rockswallow (talent)|Rockswallow]]
 
}}
 
}}
  
 
+
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Deeprock (category)|Deeprock]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Deeprock form (talent)|Deeprock Form]]
 +
| talent2 = [[Volcanic rock (talent)|Volcanic Rock]]
 +
| talent3 = [[Boulder rock (talent)|Boulder Rock]]
 +
| talent4 = [[Mountainhewn (talent)|Mountainhewn]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Eldritch stone (category)|Eldritch Stone]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Stone spikes (talent)|Stone Spikes]]
 +
| talent2 = [[Poisoned spikes (talent)|Poisoned Spikes]]
 +
| talent3 = [[Eldritch spikes (talent)|Eldritch Spikes]]
 +
| talent4 = [[Impaling spikes (talent)|Impaling Spikes]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Stone (category)|Stone]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]
 +
| talent2 = [[Body of stone (talent)|Body of Stone]]
 +
| talent3 = [[Earthquake (talent)|Earthquake]]
 +
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]
 +
}}
 
| generic_rows =
 
| generic_rows =
 
{{Talent_row
 
{{Talent_row
Line 62: Line 157:
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 +
 +
{{combat training row | mastery = 1.0}}
  
 
{{Talent_row
 
{{Talent_row
| Type = [[Wild-gift (category type)|Call of the wild]]
+
| Type = [[Wild-gift (category type)|Wild-gift]]
| Name = [[Call of the wild (category)|Call of the wild]]
+
| Name = [[Call of the wild (category)|Call of the Wild]]
| Mastery = 1.2
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Meditation (talent)|Meditation]]
 
| talent1 = [[Meditation (talent)|Meditation]]
| talent2 = [[Nature's touch (talent)|Nature's touch]]
+
| talent2 = [[Nature's touch (talent)|Nature's Touch]]
| talent3 = [[Earth's eyes (talent)|Earth's eyes]]
+
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]
| talent4 = [[Nature's balance (talent)|Nature's balance]]
+
| talent4 = [[Nature's balance (talent)|Nature's Balance]]
 
}}
 
}}
  
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = [[Spell (category type)|Spell]]
| Name = [[Combat training (category)|Combat Training]]
+
| Name = [[Stone alchemy (category)|Stone Alchemy]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| Locked = yes
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent1 = [[Extract gems (talent)|Extract Gems]]
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent2 = [[Imbue item (talent)|Imbue Item]]
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent3 = [[Gem portal (talent)|Gem Portal]]
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
| talent4 = [[Stone touch (talent)|Stone Touch]]
 
}}
 
}}
 
}}
 
}}
  
 
+
==Trivia==
;Technique
+
*Stone Warden used to be available only to donators, before [[Possessor]] was released and took its place.
:[[Combat training (category)|Combat Training]] (1.0 mastery)
+
 
+
;Cunning
+
:[[Survival (category)|Survival]] (1.0 mastery)
+
 
+
;Wild Gift
+
:[[Call of the wild (category)|Call of the Wild]] (1.2 mastery)
+
:[[Earthen power (category)|Earthen Power]] (1.3 mastery)
+
:[[Earthen vines (category)|Earthen Vines]] (1.3 mastery)
+
:[[Dwarven nature (category)|Dwarven Nature]] (1.3 mastery)
+
 
+
;Spells
+
:[[Stone alchemy (category)|Stone Alchemy]] (1.3 mastery, locked)
+
:[[Eldritch stone (category)|Eldritch Stone]] (1.3 mastery, locked)
+
:[[Eldritch shield (category)|Eldritch Shield]] (1.3 mastery)
+
:[[Deeprock (category)|Deeprock]] (1.3 mastery, locked)
+
:[[Earth (category)|Earth]] (1.2 mastery)
+
:[[Stone (category)|Stone]] (1.2 mastery, locked)
+
 
+
==Strategy==
+
''This class is available only to players who have donated money, or purchased the game through a redistributor.''
+
 
+
''This class can only be played as a [[Dwarf]].''
+
 
+
No other class has as much retaliation damage, and damage negation, as the Stone Warden (although [[Wyrmic]]s run a strong second place). So, at first glance the basic strategy is to maximize [[Armour]], pile on the retaliation ([[Eldritch infusion (talent)|Eldritch Infusion]], [[Shards (talent)|Shards]], and equipment), and take the hits.
+
 
+
Further damage negation comes in the form of [[Stone fortress (talent)|Stone Fortress]] + [[Resilience of the dwarves (talent)|Resilience of the Dwarves]]. When these are in effect, you can absorb damage from non-physical (elemental) attacks using your Armour. This is your primary means of survival, and what a potent means it is.
+
 
+
Offensively, your dual-wielded shields don't quite dish out the raw pounding of the warrior classes, but you can summon aid with [[Elemental split (talent)|Elemental Split]], or use [[Deeprock form (talent)|Deeprock Form]] to make volcanos and throw boulders.
+
 
+
Mobility is poor. [[Stone vines (talent)|Stone Vines]] let you close with an entangled opponent via [[Rockwalk (talent)|Rockwalk]], but they also reduce your regular movement rate by 50%. Adding some movement infusions, or boots of rushing, or similar accessories to help with mobility, would be wise.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:10, 16 July 2023

Stone Warden

Stone warden 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +2
Dexterity 0
Constitution 0
Magic +4
Willpower +3
Cunning 0

Stone Warden is a class introduced in the base game. It must be unlocked by, as a member of the Dwarf metarace (a Dwarf or Drem), having at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents.

This class can only be played as a Dwarf or Drem.

Random bosses cannot be Stone Wardens.

Locked Description

The Spellblazes scars may be starting to heal,

but little can change how the partisans feel.

Nature and arcane could bridge their divide -

and when it comes down to it, gold won't take sides...

Description

Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.

While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.

Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.

Their most important stats are: Strength, Magic and Willpower

New Class Unlocked Description

While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.

You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the Stone Warden class.

Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane. Class features:

  • Dual wield shields and bash your foes with arcane enhanced shield strikes
  • Combine arcane and nature forces to split yourself into two powerful halves
  • Use vines of stone to grab and assail your foes
  • Turn into a huge earth elemental and summon volcanos
  • Dwarf race exclusive class (Select it at birth for the option to even appear)

All Wilder classes use Equilibrium for their powers. It represents their connection to nature. The higher it gets the more off-balance they are with it.

A high Equilibrium makes for a chance to fail to use a power and lose a turn. Stone Wardens also use Mana.

Starting Equipment

  • Iron shield
  • Iron shield
  • Iron mail armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Eldritch Shield 1.3 No Eldritch Blow Eldritch Infusion Eldritch Fury Eldritch Slam
Wild-gift Dwarven Nature 1.3 No Elemental Split Power Core Dwarven Unity Mergeback
Wild-gift Earthen Power 1.3 No Stoneshield Stone Fortress Shards Eldritch Stone
Wild-gift Earthen Vines 1.3 No Stone Vines Eldritch Vines Rockwalk Rockswallow
Spell Deeprock 1.3 Yes Deeprock Form Volcanic Rock Boulder Rock Mountainhewn
Spell Eldritch Stone 1.3 Yes Stone Spikes Poisoned Spikes Eldritch Spikes Impaling Spikes
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Wild-gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Spell Stone Alchemy 1.3 Yes Extract Gems Imbue Item Gem Portal Stone Touch

Trivia

  • Stone Warden used to be available only to donators, before Possessor was released and took its place.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler