Difference between revisions of "Sun Paladin"
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| class_rows = | | class_rows = | ||
{{Talent_row | {{Talent_row | ||
− | | Type = [[ | + | | Type = [[Celestial (category type)|Celestial]] |
− | | Name = [[ | + | | Name = [[Combat (category)|Combat]] |
| Mastery = 1.3 | | Mastery = 1.3 | ||
| Locked = no | | Locked = no | ||
− | | talent1 = [[ | + | | talent1 = [[Searing light (talent)|Searing Light]] |
− | | talent2 = [[ | + | | talent2 = [[Sun flare (talent)|Sun Flare]] |
− | | talent3 = [[ | + | | talent3 = [[Firebeam (talent)|Firebeam]] |
− | | talent4 = [[ | + | | talent4 = [[Sunburst (talent)|Sunburst]] |
}} | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Sun (category)|Sun]] | ||
+ | | Mastery = 1.0 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Searing light (talent)|Searing Light]] | ||
+ | | talent2 = [[Sun flare (talent)|Sun Flare]] | ||
+ | | talent3 = [[Firebeam (talent)|Firebeam]] | ||
+ | | talent4 = [[Sunburst (talent)|Sunburst]] | ||
+ | }} | ||
+ | |||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat veteran (category)|Combat Veteran]] | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Quick recovery (talent)|Quick Recovery]] | ||
+ | | talent2 = [[Fast metabolism (talent)|Fast Metabolism]] | ||
+ | | talent3 = [[Spell shield (talent)|Spell Shield]] | ||
+ | | talent4 = [[Unending frenzy (talent)|Unending Frenzy]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique (category_type)|Technique]] | ||
+ | | Name = [[Shield offense (category)|Shield Offense]] | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Shield pummel (talent)|Shield Pummel]] | ||
+ | | talent2 = [[Riposte (talent)|Riposte]] | ||
+ | | talent3 = [[Overpower (talent)|Overpower]] | ||
+ | | talent4 = [[Assault (talent)|Assault]] | ||
+ | }} | ||
+ | |||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Guardian (category)|Guardian]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Shield of light (talent)|Shield of Light]] | ||
+ | | talent2 = [[Brandish (talent)|Brandish]] | ||
+ | | talent3 = [[Retribution (talent)|Retribution]] | ||
+ | | talent4 = [[Second life (talent)|Second Life]] | ||
+ | }} | ||
+ | |||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat techniques (category)|Combat Techniques]] | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Rush (talent)|Rush]] | ||
+ | | talent2 = [[Precise strikes (talent)|Precise Strikes]] | ||
+ | | talent3 = [[Perfect strike (talent)|Perfect Strike]] | ||
+ | | talent4 = [[Blinding speed (talent)|Blinding Speed]] | ||
+ | }} | ||
+ | |||
| generic_rows = | | generic_rows = | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Chants (category)|Chants]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]] | ||
+ | | talent2 = [[Chant of fortress (talent)|Chant of Fortress]] | ||
+ | | talent3 = [[Chant of resistance (talent)|Chant of Resistance]] | ||
+ | | talent4 = [[Chant of light (talent)|Chant of Light]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Celestial (category type)|Celestial]] | ||
+ | | Name = [[Light (category)|Light]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Healing light (talent)|Healing Light]] | ||
+ | | talent2 = [[Bathe in light (talent)|Bathe in Light]] | ||
+ | | talent3 = [[Barrier (talent)|Barrier]] | ||
+ | | talent4 = [[Providence (talent)|Providence]] | ||
+ | }} | ||
+ | |||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat training (category)|Combat Training]] | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Thick skin (talent)|Thick Skin]] | ||
+ | | talent2 = [[Armour training (talent)|Armour Training]] | ||
+ | | talent3 = [[Combat accuracy (talent)|Combat Accuracy]] | ||
+ | | talent4 = [[Weapons mastery (talent)|Weapons Mastery]] | ||
+ | | talent5 = [[Dagger mastery (talent)|Dagger Mastery]] | ||
+ | }} | ||
+ | |||
{{Talent_row | {{Talent_row | ||
| Type = [[Cunning (category type)|Cunning]] | | Type = [[Cunning (category type)|Cunning]] | ||
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| talent4 = [[Evasion (talent)|Evasion]] | | talent4 = [[Evasion (talent)|Evasion]] | ||
}} | }} | ||
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==Strategy== | ==Strategy== |
Revision as of 13:20, 4 January 2014
Sun Paladin | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Contents
Description
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East. Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'
They can channel the power of the Sun to smite all who seek to destroy the Sunwall. Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.
Their most important stats are: Strength and Magic
Starting Equipment
- Iron Mace
- Iron Shield
- Iron Mail Armor
Starting Talents
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Celestial | Combat | 1.3 | No | Searing Light | Sun Flare | Firebeam | Sunburst |
Celestial | Sun | 1.0 | No | Searing Light | Sun Flare | Firebeam | Sunburst |
Techniques | Combat Veteran | 1.1 | No | Quick Recovery | Fast Metabolism | Spell Shield | Unending Frenzy |
Technique | Shield Offense | 1.1 | No | Shield Pummel | Riposte | Overpower | Assault |
Celestial | Guardian | 1.3 | Yes | Shield of Light | Brandish | Retribution | Second Life |
Techniques | Combat Techniques | 1.1 | Yes | Rush | Precise Strikes | Perfect Strike | Blinding Speed |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Celestial | Chants | 1.3 | No | Chant of Fortitude | Chant of Fortress | Chant of Resistance | Chant of Light |
Celestial | Light | 1.3 | No | Healing Light | Bathe in Light | Barrier | Providence |
Techniques | Combat Training | 1.1 | No | Thick Skin | Armour Training | Combat Accuracy | Weapons Mastery |
Cunning | Survival | 1.1 | Yes | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
Strategy
Beginning with beta 32, human and elven Sun Paladins begin in the Gates of Morning. Their starting zone is the Slazish Fens, accessible through a stairway inside the town.
This class plays like a Bulwark (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall.
Paladins are limited in mobility (no Step Up option). They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.
Paladins also get healing talents in the Light tree.
The biggest choice with this class is which of the Chants to develop (and when).
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |