Difference between revisions of "Arcane Blade"

From Tales of Maj'Eyal
Jump to: navigation, search
(Undo revision 10089 by Rekenner (talk))
(Strategy)
Line 211: Line 211:
  
 
==Strategy==
 
==Strategy==
The Arcane Blade is a hybrid fighter/mage that can trigger spells with melee attacks thanks to [[Magical combat (category)|Magical combat]].
+
 
 +
See [[Guides#Warrior|Warrior Strategy Guides]].
 +
 
 +
You can also see the Archer [[Arcane Blade/notes|general notes]], but they may be out of date.
  
 
{{classes}}
 
{{classes}}

Revision as of 03:44, 20 March 2016

Arcane Blade

Arcane blade 128 bg.png

Metaclass Warrior
Locked No
Starting Life 100
Life Rating +2
Stat Modifiers
Strength +3
Dexterity 0
Constitution 0
Magic +3
Willpower 0
Cunning +3

Description

The Arcane Blade is a warrior who has been touched by the gift of magic. Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.

They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.

They are adept with two-handed weapons, for the sheer destruction they can bring. Their most important stats are: Strength, Cunning and Magic

Starting Equipment

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Combat Techniques 1.1 No Rush Precise Strikes Perfect Strike Blinding Speed
Technique Magical Combat 1.3 No Arcane Combat Arcane Cunning Arcane Feed Arcane Destruction
Cunning Dirty Fighting 1.2 No Dirty Fighting Backstab Switch Place Cripple
Spell Fire 1.2 No Flame Flameshock Fireflash Inferno
Spell Earth 1.2 No Stone Skin Pulverizing Auger Mudslide Stone Wall
Spell Air 1.2 No Lightning Chain Lightning Feather Wind Thunderstorm
Spell Enhancement 1.2 No Fiery Hands Earthen Barrier Shock Hands Inner Power
Technique Two-Handed Maiming 1.0 Yes Stunning Blow Sunder Armour Sunder Arms Blood Frenzy
Technique Shield Offense 1.0 Yes Shield Pummel Riposte Shield Slam Assault
Technique Combat Veteran 1.1 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Technique Dual Techniques 1.0 Yes Dual Strike Flurry Sweep Whirlwind
Technique Superiority 1.2 Yes Juggernaut Onslaught Battle Call Shattering Impact
Spell Stone * 1.1 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Generic
Type Name Mastery Locked Talents
Techniques Combat Training 1.1 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Cunning Survival 1.1 No Heightened Senses Charm Mastery Piercing Sight Evasion
Spell Conveyance 1.2 No Phase Door Teleport Displacement Shield Probability Travel
Spell Aegis 1.1 No Arcane Reconstruction Shielding Arcane Shield Aegis

(*) Requires achievement

Strategy

See Warrior Strategy Guides.

You can also see the Archer general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler