Anorithil
Anorithil | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +6 |
Willpower | 0 |
Cunning | +3 |
Anorithil is a class introduced in the base game. It must be unlocked by killing Krogar and saving Fillarel in the Unremarkable Cave in the Far East.
Contents
Locked Description
The balance of the heavens' powers is a daunting task.
Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.
Description
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.
Their most important stats are: Magic and Cunning
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
- Searing Light (1)
- Moonlight Ray (1)
- Hymn Acolyte (1)
- Twilight (1)
Starting Talent Categories
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |