Stone Warden
Stone Warden | |
---|---|
Metaclass | Wilder |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +2 |
Dexterity | 0 |
Constitution | 0 |
Magic | +4 |
Willpower | +3 |
Cunning | 0 |
Stone Warden is a class introduced in the base game. It must be unlocked by, as a member of the Dwarf metarace (a Dwarf or Drem), having at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents.
This class can only be played as a Dwarf or Drem.
Random bosses cannot be Stone Wardens.
Contents
Locked Description
The Spellblazes scars may be starting to heal,
but little can change how the partisans feel.
Nature and arcane could bridge their divide -
and when it comes down to it, gold won't take sides...
Description
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.
Their most important stats are: Strength, Magic and Willpower
New Class Unlocked Description
While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.
You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the Stone Warden class.
Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane. Class features:
- Dual wield shields and bash your foes with arcane enhanced shield strikes
- Combine arcane and nature forces to split yourself into two powerful halves
- Use vines of stone to grab and assail your foes
- Turn into a huge earth elemental and summon volcanos
- Dwarf race exclusive class (Select it at birth for the option to even appear)
All Wilder classes use Equilibrium for their powers. It represents their connection to nature. The higher it gets the more off-balance they are with it.
A high Equilibrium makes for a chance to fail to use a power and lose a turn. Stone Wardens also use Mana.
Starting Equipment
- Iron shield
- Iron shield
- Iron mail armour
Starting Talents
- Stone Vines (1)
- Stoneshield (1)
- Eldritch Blow (1)
- Heavy Armour training (3)
- Combat Accuracy (1)
Talent Categories
Trivia
- Stone Warden used to be available only to donators, before Possessor was released and took its place.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |