Stone Warden

From Tales of Maj'Eyal
Revision as of 15:10, 16 July 2023 by T-Furan (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Stone Warden

Stone warden 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +2
Dexterity 0
Constitution 0
Magic +4
Willpower +3
Cunning 0

Stone Warden is a class introduced in the base game. It must be unlocked by, as a member of the Dwarf metarace (a Dwarf or Drem), having at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents.

This class can only be played as a Dwarf or Drem.

Random bosses cannot be Stone Wardens.

Locked Description

The Spellblazes scars may be starting to heal,

but little can change how the partisans feel.

Nature and arcane could bridge their divide -

and when it comes down to it, gold won't take sides...

Description

Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.

While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.

Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.

Their most important stats are: Strength, Magic and Willpower

New Class Unlocked Description

While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.

You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the Stone Warden class.

Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane. Class features:

  • Dual wield shields and bash your foes with arcane enhanced shield strikes
  • Combine arcane and nature forces to split yourself into two powerful halves
  • Use vines of stone to grab and assail your foes
  • Turn into a huge earth elemental and summon volcanos
  • Dwarf race exclusive class (Select it at birth for the option to even appear)

All Wilder classes use Equilibrium for their powers. It represents their connection to nature. The higher it gets the more off-balance they are with it.

A high Equilibrium makes for a chance to fail to use a power and lose a turn. Stone Wardens also use Mana.

Starting Equipment

  • Iron shield
  • Iron shield
  • Iron mail armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Eldritch Shield 1.3 No Eldritch Blow Eldritch Infusion Eldritch Fury Eldritch Slam
Wild-gift Dwarven Nature 1.3 No Elemental Split Power Core Dwarven Unity Mergeback
Wild-gift Earthen Power 1.3 No Stoneshield Stone Fortress Shards Eldritch Stone
Wild-gift Earthen Vines 1.3 No Stone Vines Eldritch Vines Rockwalk Rockswallow
Spell Deeprock 1.3 Yes Deeprock Form Volcanic Rock Boulder Rock Mountainhewn
Spell Eldritch Stone 1.3 Yes Stone Spikes Poisoned Spikes Eldritch Spikes Impaling Spikes
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Wild-gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Spell Stone Alchemy 1.3 Yes Extract Gems Imbue Item Gem Portal Stone Touch

Trivia

  • Stone Warden used to be available only to donators, before Possessor was released and took its place.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler