Stone Warden

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Stone Warden

Stone warden 128 bg.png

Metaclass Wilder
Locked Donation required
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +2
Dexterity 0
Constitution 0
Magic +4
Willpower +3
Cunning 0

Description

Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature. While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.

Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.

Starting Equipment

  • Iron shield
  • Iron shield
  • Iron mail armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Earth 1.2 No Stone Skin Pulverizing Auger Mudslide Stone Wall
Spell Eldritch shield 1.3 No Eldritch Blow Eldritch Infusion Eldritch Fury Eldritch Slam
Wild-gift Dwarven Nature 1.3 No Elemental Split Power Core Dwarven Unity Mergeback
Wild-gift Earthen Power 1.3 No Stoneshield Stone Fortress Shards Eldritch Stone
Wild-gift Earthen Vines 1.3 No Stone Vines Eldritch Vines Rockwalk Rockswallow
Spell Deeprock 1.3 Yes Deeprock Form Volcanic Rock Boulder Rock Mountainhewn
Spell Eldritch Stone 1.3 Yes Stone Spikes Poisoned Spikes Eldritch Spikes Impaling Spikes
Spell Stone * 1.2 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Charm Mastery Piercing Sight Evasion
Call of the wild Call of the wild 1.2 No Meditation Nature's touch Earth's eyes Nature's balance
Techniques Combat Training 1.0 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Spell Stone Alchemy 1.3 Yes Extract Gems Imbue Item Gem Portal Stone Touch
  • requires achievement

Strategy

This class is available only to players who have donated money, or purchased the game through a redistributor.

This class can only be played as a Dwarf.

No other class has as much retaliation damage, and damage negation, as the Stone Warden (although Wyrmics run a strong second place). So, at first glance the basic strategy is to maximize Armour, pile on the retaliation (Eldritch Infusion, Shards, and equipment), and take the hits.

Further damage negation comes in the form of Stone Fortress + Resilience of the Dwarves. When these are in effect, you can absorb damage from non-physical (elemental) attacks using your Armour. This is your primary means of survival, and what a potent means it is.

Offensively, your dual-wielded shields don't quite dish out the raw pounding of the warrior classes, but you can summon aid with Elemental Split, or use Deeprock Form to make volcanos and throw boulders.

Mobility is poor. Stone Vines let you close with an entangled opponent via Rockwalk, but they also reduce your regular movement rate by 50%. Adding some movement infusions, or boots of rushing, or similar accessories to help with mobility, would be wise.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler