Solipsist
Solipsist | |
---|---|
Metaclass | Psionic |
Locked | Yes |
Starting Life | 90 |
Life Rating | -4 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | +5 |
Cunning | +4 |
Contents
Locked Description
Some believe that the world is the collective dream of those that live in it.
Find and wake the sleeper and you'll unlock the potential of your dreams.
Description
The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it. They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.
This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.
Their most important stats are: Willpower and Cunning
Starting Equipment
- Mossy Mindstar
- Mossy Mindstar
- Linen Robe
Starting Talents
Talent Categories
Strategy
Solipsists are a unique class in that they have an ability, Solipsism, that is required to take (all characters start with it and it cannot be unlearned). This ability gives them effectively a second hit point bar, "Psi," which is also the resource they use for their abilities. Psi is increased by level and Willpower, which allows for low Constitution and lower health races (such as Yeeks) to thrive.
Solipsists can be built in a number of different ways, from a pet class to a direct damage spellcaster to a tanking class. One important thing to remember is that if a Solipsist runs out of Psi they gain the passive effect Solipsism, which reduces their speed dramatically and usually results in a very quick death. Keeping enough Psi -- which is also health -- in stock is vital to the survival of the class.
Mage Solipsists
There are two major routes for "spellcaster" Solipsists -- Distortion effects, which amplify each other, and straight up Psi effects. All Distortion abilities cause a debuff called Distortion on the target, and if this debuff is active when a Distortion effect lands, the abilities are supercharged. For example, the first ability, Distortion Bolt, is a standard bolt spell, unless it strikes something that is already distorted, then it does 3 times as much damage in a ball.
The Psychic Assault tree revolves around doing mind damage, as well as confusing, debuffing, and Brain locking the target. All the standard stuff is there -- a beam, a PBAoE ring, a targeted confusion, and a targeted damage and debuff.
Melee Solipsists
The Dream Smith (and unlockable Dream Forge) trees allow for melee combat, although Solipsists do not gain the Mindstar Mastery tree that some other classes enjoy. All Dream Smith abilities are synergistic with each other, making each other stronger -- taking the entire tree gives you a weapon with uncanny accuracy, mind and fire damage, as well as giving you the ability to melee "attack" in a bolt as well as stun with your melee attacks and hit in an AOE.
Sleep Solipsists
No less than three of the Solipsist trees involve sleep effects -- Slumber, Nightmare, and Dreaming. Each have a different form of sleep ability, each with differing strengths and weaknesses. Nightmare, for example, is a cone AOE which also does nightmare damage, but breaks extremely easy. Slumber is a single target sleep ability, which is very hard to break. Sleep is an AOE that, at max level, spreads like a contagious disease.
Each tree has support abilities based around sleeping targets:
The Dreaming tree has a powerful self buff, as well as a targeted phase door like teleport, and an ability that locks down all sleep effects -- with the side effect of constantly draining one's psi.
The Slumber tree makes it so all sleeping targets take mind damage upon waking, as well as granting a passive buff that makes it harder to wake up (and easier to fall back asleep) from your sleep abilities. The final ability, Dreamscape, allows a Solipsist to invade a sleeping target's dreams and utterly crush them.
The Nightmare tree has a summon spell, Inner Demons, which has a low chance of summoning a demon to attack a target. This chance is doubled if the target is asleep. Waking Nightmare is a damage over time spell with a similar chance of causing status ailments, which again is doubled on sleeping targets. Finally, Night Terror vastly increases your damage on sleeping targets, and also summons a powerful creature if you manage to slay a sleeping target.
See Also
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |