Anorithil
Anorithil | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +6 |
Willpower | 0 |
Cunning | +3 |
Anorithil is a class introduced in the base game. It must be unlocked by killing Krogar and saving Fillarel in the Unremarkable Cave in the Far East.
Contents
Locked Description
The balance of the heavens' powers is a daunting task.
Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.
Description
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.
Their most important stats are: Magic and Cunning
New Class Unlocked Description
In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons.
They have learned to harness the energy of both shadows and light in their battle against the Pride.
Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny."
You have helped one of them and can now create new characters with the Anorithil class.
Anorithil are pure spellcasters that rely on positive and negative energies. Class features:
- Burn your foes from afar with the light and fire of the Sun
- Head into battle enhanced by your powerful Sun Chants and Moon Hymns
- Engulf your foes in the shadows
- Set glyphs of power to confuse and control your foes
Anorithil use "positive and negative energy" to use their special abilities. These are filled by some of their spells and depleted by others, making them alternate their talents.
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
- Searing Light (1)
- Moonlight Ray (1)
- Hymn Acolyte (1)
- Twilight (1)
Starting Talent Categories
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |