Last 16 Character
Beta 17 is out, but I have a level 17 halfling slinger still alive and kicking. I am a bit curious. I have accepted the quest "Storming the City", but I can't find the Apprentice Mage. Is there anything special I need to do to make him appear?
David Gervais tiles mod v 1.1 for Tome4 Beta17
Here is a mod to include some tiles from David Gervais into Tome4 main module. The mod is far from complete, but right now most of the objects are done, and some monsters too.
Most of the tiles come from the work of David Gervais, under the Creative Commons licence CC-BY 3.0. I have hacked some of them to follow Tome4 universe; those new tiles are of course licenced under the same CC-BY.
In some few cases, I have added tiles from other sources. In each folder containing tiles, there is a "licence.txt" file describing what belongs to who.
Material decisions
I have made some decisions regarding the colors of the different materials. The idea is to decide at a glance what is the material of the object. I hope my choices follow this!
Metal
- iron: rusted red
- steel: base tile
- dwarven steel: darken gray
- stralite: golden
- voratun: blueish from base tile
Leather
- rough leather: light brown
- cured leather: brown
- hardened leather: dark brown
- reinforced leather: dark brown
- drakeskin leather: green
Wood
- elm: brown
- ash: gray
- yew: dark gray
- elven-wood: green
- dragonbone: dirty white
Progress
Here is the progress status:
Objects
90% done (some gems missing, some artifacts and maybe whips)
NPCs
5% (ants, bears and wolves are done)
Terrain
0% (not started)
Player
0% (not started)
Download
You can download this mod at:
http://www.elderlore.com/wp-content/plugins/download-monitor/download.php?id=4
Install
Unzip the file and extract the "data" folder to your "t-engine4-windows-1.0.0beta17\game\modules\tome" folder.
Beware that some regular files will be deleted and replaced. If you want to come back to the previous state of Tome4 beta17, install it again in the same directory.
Started Using GDB on the backend.
Not too complicated to use though in writing the .bat file (its been 20 years or so since I last bothered with .bats) I think I got one of the path's wrong because I got a message to that effect from the command shell though it does not interfere with the running of the program.
The error I am hoping to reproduce seems somewhat random so it might not come up at all. I am trying to get it to crash again on entering the name of a new character. So far it has happened twice now but no indication of why in the stdout.txt file and nothing at all in stderr.txt.
Stuck waiting for a fix...
Blah my dwarf Wyrmic finally hit level 10 and then got into the unknown tunnels quest and is now stuck. Seeing as how I had to lose about 20 previous characters to get one to level 10 in normal mode this is frustrating indeed. Hopefully the saves will be usable in this next version.
T-Engine4 / ToME4 beta17 aka "Wintertide" unleashed!
As promised here comes T-Engine4 and ToME4 beta17 ! See http://te4.org/
This is a "quick" release to fix a bad crash in beta16 and it brings along some fun goodies too!
(No, no Sher'Tul Fortress yet, it will be in next beta)
Release highlights:
- Fixes crash & bugs
- "Smooth movement" animations
- Some quality of life improvments
- Online charsheets now contain metadata; the website will be updated with search features
- Change in the way the difficulty levels are named (again ;> )
Expanded changelist:
- Inverted the list of zones in the first quest, by special request of Zonk !
- Renamed talent Fire Imp to Ritch Flamespitter, to be more in line with the nature feel of the class
- Improved War Hound melee damage and speed
- Archery low ammo reminder does not identify ammo
- Ammo counter added to the left pane
- Removed the freeze image, it seems to lead to some .. crashes
- Friendly NPCs will not take it lightly when attacked - without having to involve their whole faction
- When talents do not have enough resources to be used they will be greyed out in the hotkeys display
- Angolwen is now populted with NPCs
- Fix typo in the Circles talents
- Dropping items from the inventory dialog will correctly update the title
- Can not use the stores in Zigur after attacking it
- Change Old Man Willow to Wrathroot in the quest description
- Optimized OpenGL code somewhat
- Halflings are "small"
- Fixed duplicate artifacts (hopefully, please keep an eye open for them)
- Level feeling when entering a level lower than your own or higher
- Improves the speed of Stone Prison crumbling
- Fix absorption shields to not ignore the last blow
- Faeros and Gwelgoroths are correctly immune to diseases instead of "deseases" :)
- Meditation only affects wild gifts
- Racial stat bonuses do not count toward the max of 60
- Both base & actual stats are displayed in the leveling screen
- Silly Aeryn will not talk about Numenor anymore
- Fix the directions Aeryn provides
- Renamed Strength & Willpower infusions
- Shuffled the difficulty modes again. Now "Easy" is the old Discover; "Normal" is a multi-lifes mode; "Hardcore" is one life and the rest did not change
- Catalepsy will not give too many "resist" messages
- Eruan and the Charred Scar can scale higher
- Can not avoid one of the possible outcomes of the endgame
- The lost merchant can not block people in corridors
- Birther.new() takes a new first parameter: either nil or a special title to display. *WARNING* modules need to update
- The game will now display the current number of unlocked birth options and the max during character creation
- Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not
- A new option (in the game options) is available to change/disable the "smooth movement" effect
- Online charsheets now store some more flags that will later allow the website to be used to search for characters
Have fun and don't forget to help ToME by with donations!
ToME 4 Streaming Guide
I just uploaded a guide to the wiki for streaming ToME 4 on Ustream using freeware tools.
http://te4.org/wiki/tome4-streaming-guide
^Check it out here.
- SenorPwnage's blog
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who carries whom?
sometimes i try to imagine what my character looks like. which involves amusing things.
so what the monsters see is a huge tree trunk with a midge of the non-swarming kind attached to it. the midge being gwydion the halfling arcane blade...
Donate to keep ToME4 alive
Hi my fellow players!
I have setup a donation page on http://te4.org/ to let you donate astronomical, or not, amounts of money to ToME and his creator - myself ;)
ToME/TE4 will always be a free open source game, but it would not bother me in the slightest if it could help me feed my family. If there are enough donations this could augment the amount of time I have to spend on ToME/TE4, for your own enjoyment!
Lastly if there is enough donations I also intend to redistribute some of it to the talented people that made the musics and the gfx (even though they did not ask for any, it would be kind IMO; and could maybe speed up the gfx drawing ;> ).
If you can not or do not want to donate but still enjoy the game, remember that a kind word on the forums is always appreciated too, keeps the morale up!
Please visit: http://te4.org/donate if you are interested in helping ToME go forward.
Thank you all
- darkgod's blog
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The Endless Sacrifice
I have been trying to unlock the skeleton race. I heard from a friend there is a chance of unlocking it every time a character dies to a skeleton, so I have created dozens of characters with the single mission of dying to skeletons. I have spent hours doing this. Is there any tips or tricks that could help me? I feel as if I am missing something. Also, can I remake the same character each time as the sacrifice, and does death to The Shade and the skeletal mold count?
OK... So NOW I want a house. Or at least a locker somewhere... ;)
I made the suggested Dwarven Fighter as my first character. Level 9. Doing pretty well. Maxing strength at each level.
Just found "Voratun Plate Armour". The first non-iron Plate I have found. Shivering with anticipation and delight I look at it. Glorious!!!
Except for one thing. Strength requirement of sixty. 60!!!! I am going to have to carry 17 Enc worth of Plate around with me for the next 10 or 15 levels!!! Cannot really be unhappy about that, but... Doh!!! The frustration. :)
