
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Less pinky nightmare curse 1.1.0 (1.5.5)Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoneshaper 1.2.0 (1.5.0)Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. Playable Shertul Race 1.0.2 (1.7.4)Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Convenient Digging 1.0.1 (1.5.5) New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Outlander 1.0.3 (1.7.4)Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Wanderer pick 1 in 3 talent choice 1.0.1 (1.7.4)Wanderer now choose one in three random talent trees instead. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Turtle race 13.2.4 (1.3.1)This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Golem - The Ironbreaker ALT 1.0.1 (1.4.9)(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.0.0 (1.7.4)Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Extended Auto-use 1.1.5Adds additional options to talent auto-use Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.0.0 (1.4.6)Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Negative Effect Timeout Cleanup 1.0.0 (1.7.0)Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Additional Randart Properties 1.0.6 (1.5.10) Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Merchant on the Map 1.1.1 (1.1.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 50 / 12402% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 35th Haze 122nd year of Ascendancy at 04:21 / 480Killed by Emelama the drem at level 21 on the 1st Decay 122nd year of Ascendancy at 11:51 Killed by Yvydanor the drem at level 21 on the 1st Decay 122nd year of Ascendancy at 13:30 Killed by elemental crystal at level 25 on the 11st Regrowth 123rd year of Ascendancy at 03:02 Killed by Saludathra the elven mage at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 11:52 Killed by Sileriawe the mean looking elven guard at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 14:33 Killed by Eilinunor the white wolf at level 26 on the 16th Regrowth 123rd year of Ascendancy at 20:18 Killed by Eilinunor the white wolf at level 26 on the 16th Regrowth 123rd year of Ascendancy at 22:37 Killed by Zubobreta the minotaur at level 27 on the 17th Regrowth 123rd year of Ascendancy at 16:33 Killed by Nerosedaba the cutpurse at level 27 on the 17th Regrowth 123rd year of Ascendancy at 22:15 Killed by slimy ooze at level 27 on the 18th Regrowth 123rd year of Ascendancy at 04:19 Killed by Ce'Nybrewe the void horror at level 27 on the 18th Regrowth 123rd year of Ascendancy at 21:08 Killed by Salarin the rogue at level 28 on the 19th Regrowth 123rd year of Ascendancy at 15:49 Killed by Isubeth the war bear at level 30 on the 33rd Regrowth 123rd year of Ascendancy at 13:35 Killed by Elalle the Blightborn at level 30 on the 37th Regrowth 123rd year of Ascendancy at 15:47 Killed by Cyreyamira the corrupted dendritic hemospinner at level 30 on the 38th Regrowth 123rd year of Ascendancy at 00:04 Killed by Aeridhema the corrupted dendritic hemospinner at level 30 on the 38th Regrowth 123rd year of Ascendancy at 09:28 Killed by Vorukira the corrupted dendritic hemospinner at level 31 on the 39th Regrowth 123rd year of Ascendancy at 14:49 Killed by Silomira the water imp at level 32 on the 41st Regrowth 123rd year of Ascendancy at 01:03 Killed by Arybretha the netherworm mass at level 32 on the 41st Regrowth 123rd year of Ascendancy at 23:22 Killed by Gonn the large white snake at level 32 on the 42nd Regrowth 123rd year of Ascendancy at 01:35 Killed by luminous horror at level 32 on the 42nd Regrowth 123rd year of Ascendancy at 07:56 Killed by Yvama the xorn at level 36 on the 58th Regrowth 123rd year of Ascendancy at 12:51 Killed by Polosemina the dredge at level 37 on the 60th Regrowth 123rd year of Ascendancy at 11:07 Killed by WheresTheLoot at level 41 on the 25th Pyre 123rd year of Ascendancy at 03:23 Killed by WheresTheLoot's Temporal Clone at level 41 on the 25th Pyre 123rd year of Ascendancy at 08:51 Killed by Porenne the ancient elven mummy at level 50 on the 24th Dusk 123rd year of Ascendancy at 15:02 Killed by Neramivea the grizzly bear at level 50 on the 25th Dusk 123rd year of Ascendancy at 01:02 Killed by Greater Mummy Lord at level 50 on the 26th Dusk 123rd year of Ascendancy at 03:20 Killed by Greater Mummy Lord at level 50 on the 26th Dusk 123rd year of Ascendancy at 05:58 Killed by Greater Mummy Lord at level 50 on the 26th Dusk 123rd year of Ascendancy at 08:35 Killed by Greater Mummy Lord at level 50 on the 26th Dusk 123rd year of Ascendancy at 11:07 Killed by Greater Mummy Lord at level 50 on the 26th Dusk 123rd year of Ascendancy at 13:21 Killed by Yvetta the turtle at level 50 on the 30th Dusk 123rd year of Ascendancy at 15:54 Killed by turtle at level 50 on the 30th Dusk 123rd year of Ascendancy at 19:08 Killed by Snap the Mega Turtle at level 50 on the 31st Dusk 123rd year of Ascendancy at 20:01 Killed by Snap the Mega Turtle at level 50 on the 31st Dusk 123rd year of Ascendancy at 22:16 Killed by turtle at level 50 on the 32nd Dusk 123rd year of Ascendancy at 19:40 Killed by ice turtle at level 50 on the 32nd Dusk 123rd year of Ascendancy at 23:31 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 03:42 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 05:58 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 08:03 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 10:25 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 12:47 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 15:03 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 17:30 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 19:29 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 21:34 Killed by John, the Ancient Mega Turtle at level 50 on the 33rd Dusk 123rd year of Ascendancy at 23:34 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 02:00 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 03:59 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 06:26 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 08:41 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 10:46 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 13:01 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 14:55 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 17:10 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 19:14 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 21:12 Killed by John, the Ancient Mega Turtle at level 50 on the 34th Dusk 123rd year of Ascendancy at 23:39 Killed by John, the Ancient Mega Turtle at level 50 on the 35th Dusk 123rd year of Ascendancy at 01:50 Killed by John, the Ancient Mega Turtle at level 50 on the 35th Dusk 123rd year of Ascendancy at 03:55 Killed by John, the Ancient Mega Turtle at level 50 on the 35th Dusk 123rd year of Ascendancy at 06:00 Killed by John, the Ancient Mega Turtle at level 50 on the 35th Dusk 123rd year of Ascendancy at 08:09 Killed by ice turtle at level 50 on the 35th Dusk 123rd year of Ascendancy at 15:29 Killed by Rex, the Turtle Demigod at level 50 on the 35th Dusk 123rd year of Ascendancy at 23:16 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 01:34 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 03:44 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 05:47 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 08:03 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 10:04 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 12:17 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 14:18 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 16:26 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 18:48 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 21:23 Killed by Rex, the Turtle Demigod at level 50 on the 36th Dusk 123rd year of Ascendancy at 23:31 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 04:11 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 06:06 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 08:01 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 10:03 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 12:11 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 14:10 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 16:18 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 18:19 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 20:14 Killed by Rex, the Turtle Demigod at level 50 on the 37th Dusk 123rd year of Ascendancy at 22:09 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 00:04 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 01:59 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 04:14 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 06:22 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 08:30 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 10:51 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 13:12 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 15:14 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 17:36 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 19:50 Killed by Rex, the Turtle Demigod at level 50 on the 38th Dusk 123rd year of Ascendancy at 22:05 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 00:20 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 02:34 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 04:56 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 06:58 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 08:53 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 11:08 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 13:06 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 15:21 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 17:29 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 19:51 Killed by Rex, the Turtle Demigod at level 50 on the 39th Dusk 123rd year of Ascendancy at 21:47 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 00:02 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 03:21 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 05:36 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 07:51 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 10:06 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 12:27 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 14:42 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 16:57 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 19:12 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 21:27 Killed by Rex, the Turtle Demigod at level 50 on the 40th Dusk 123rd year of Ascendancy at 23:35 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 01:59 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 04:07 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 06:36 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 08:38 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 10:59 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 13:14 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 15:29 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 17:37 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 19:51 Killed by Rex, the Turtle Demigod at level 50 on the 41st Dusk 123rd year of Ascendancy at 22:06 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 00:34 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 02:55 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 05:10 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 07:32 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 09:40 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 11:41 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 14:09 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 16:17 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 18:39 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 21:07 Killed by Rex, the Turtle Demigod at level 50 on the 42nd Dusk 123rd year of Ascendancy at 23:15 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 01:36 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 03:51 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 06:06 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 08:28 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 10:29 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 12:44 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 14:38 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 17:06 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 19:08 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 21:36 Killed by Rex, the Turtle Demigod at level 50 on the 43rd Dusk 123rd year of Ascendancy at 23:38 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 02:06 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 04:14 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 06:16 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 08:32 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 10:40 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 13:34 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 15:49 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 17:50 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 19:46 Killed by Rex, the Turtle Demigod at level 50 on the 44th Dusk 123rd year of Ascendancy at 22:00 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 00:08 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 02:03 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 04:24 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 06:26 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 08:40 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 10:49 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 12:50 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 14:58 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 17:27 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 19:35 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 21:30 Killed by Rex, the Turtle Demigod at level 50 on the 45th Dusk 123rd year of Ascendancy at 23:51 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 02:13 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 04:34 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 06:55 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 09:03 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 11:31 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 13:39 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 15:41 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 18:09 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 20:30 Killed by Rex, the Turtle Demigod at level 50 on the 46th Dusk 123rd year of Ascendancy at 22:38 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 01:00 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 03:08 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 05:23 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 07:31 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 09:46 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 11:40 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 13:42 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 15:44 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 17:49 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 20:04 Killed by Rex, the Turtle Demigod at level 50 on the 47th Dusk 123rd year of Ascendancy at 22:25 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 00:46 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 02:54 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 05:16 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 07:37 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 09:52 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 12:01 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 14:29 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 16:50 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 18:58 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 21:19 Killed by Rex, the Turtle Demigod at level 50 on the 48th Dusk 123rd year of Ascendancy at 23:21 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 01:36 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 03:37 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 06:05 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 08:07 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 10:29 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 12:57 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 14:58 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 17:26 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 19:47 Killed by Rex, the Turtle Demigod at level 50 on the 49th Dusk 123rd year of Ascendancy at 22:02 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 00:24 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 02:45 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 05:00 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 07:08 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 09:16 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 11:31 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 13:32 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 15:41 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 18:02 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 20:03 Killed by Rex, the Turtle Demigod at level 50 on the 50th Dusk 123rd year of Ascendancy at 22:05 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 00:26 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 02:41 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 05:02 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 07:23 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 09:45 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 12:07 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 14:28 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 16:49 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 19:11 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 21:19 Killed by Rex, the Turtle Demigod at level 50 on the 51st Dusk 123rd year of Ascendancy at 23:40 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 01:42 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 03:50 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 06:11 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 08:12 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 10:20 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 12:29 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 14:37 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 16:38 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 18:53 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 20:54 Killed by Rex, the Turtle Demigod at level 50 on the 52nd Dusk 123rd year of Ascendancy at 23:22 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 01:44 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 03:52 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 06:07 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 08:22 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 10:36 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 12:51 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 14:59 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 17:14 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 19:22 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 21:44 Killed by Rex, the Turtle Demigod at level 50 on the 53rd Dusk 123rd year of Ascendancy at 23:58 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 02:06 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 04:21 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 06:16 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 08:30 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 10:39 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 12:47 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 14:55 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 16:56 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 19:12 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 21:13 Killed by Rex, the Turtle Demigod at level 50 on the 54th Dusk 123rd year of Ascendancy at 23:34 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 01:36 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 03:58 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 06:06 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 08:28 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 10:49 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 12:50 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 15:12 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 17:34 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 19:42 Killed by Rex, the Turtle Demigod at level 50 on the 55th Dusk 123rd year of Ascendancy at 22:03 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 00:18 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 02:40 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 04:54 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 06:56 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 08:57 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 10:59 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 13:00 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 14:56 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 17:24 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 19:26 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 21:41 Killed by Rex, the Turtle Demigod at level 50 on the 56th Dusk 123rd year of Ascendancy at 23:50 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 02:04 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 04:12 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 06:14 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 08:16 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 10:31 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 12:52 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 15:07 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 17:22 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 19:30 Killed by Rex, the Turtle Demigod at level 50 on the 57th Dusk 123rd year of Ascendancy at 21:51 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 00:06 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 02:14 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 04:15 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 06:23 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 08:44 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 11:06 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 13:14 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 15:22 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 17:24 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 19:32 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 21:54 Killed by Rex, the Turtle Demigod at level 50 on the 58th Dusk 123rd year of Ascendancy at 23:55 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 02:23 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 04:44 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 07:06 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 09:08 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 11:16 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 13:32 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 15:46 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 17:54 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 20:03 Killed by Rex, the Turtle Demigod at level 50 on the 59th Dusk 123rd year of Ascendancy at 22:24 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 00:25 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 02:33 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 04:55 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 06:56 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 09:04 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 11:13 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 13:27 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 15:41 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 17:49 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 19:51 Killed by Rex, the Turtle Demigod at level 50 on the 60th Dusk 123rd year of Ascendancy at 21:52 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 00:07 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 02:22 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 04:23 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 07:11 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 09:19 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 11:47 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 14:02 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 16:10 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 18:25 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 20:39 Killed by Rex, the Turtle Demigod at level 50 on the 61st Dusk 123rd year of Ascendancy at 23:01 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 01:15 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 03:23 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 05:39 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 08:00 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 10:08 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 12:10 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 14:25 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 16:33 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 18:47 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 21:02 Killed by Rex, the Turtle Demigod at level 50 on the 62nd Dusk 123rd year of Ascendancy at 23:17 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 01:31 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 03:46 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 05:55 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 08:16 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 10:31 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 12:45 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 14:47 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 17:08 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 19:30 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 21:51 Killed by Rex, the Turtle Demigod at level 50 on the 63rd Dusk 123rd year of Ascendancy at 23:53 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 02:14 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 04:29 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 06:37 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 09:05 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 11:26 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 13:27 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 15:42 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 17:50 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 19:59 Killed by Rex, the Turtle Demigod at level 50 on the 64th Dusk 123rd year of Ascendancy at 22:34 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 00:49 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 02:51 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 05:13 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 07:34 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 09:36 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 11:30 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 13:52 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 16:13 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 18:14 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 20:36 Killed by Rex, the Turtle Demigod at level 50 on the 65th Dusk 123rd year of Ascendancy at 22:50 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 01:05 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 03:26 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 05:34 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 07:49 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 09:50 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 12:18 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 14:33 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 16:54 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 19:16 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 21:37 Killed by Rex, the Turtle Demigod at level 50 on the 66th Dusk 123rd year of Ascendancy at 23:45 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 01:54 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 04:08 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 06:23 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 08:25 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 10:46 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 12:48 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 15:03 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 17:24 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 19:39 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 21:54 Killed by Rex, the Turtle Demigod at level 50 on the 67th Dusk 123rd year of Ascendancy at 23:56 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 02:11 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 04:19 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 06:27 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 08:36 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 10:30 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 12:32 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 14:53 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 17:01 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 19:02 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 21:17 Killed by Rex, the Turtle Demigod at level 50 on the 68th Dusk 123rd year of Ascendancy at 23:45 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 01:46 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 03:42 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 05:57 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 08:11 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 10:33 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 12:54 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 15:15 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 17:23 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 19:45 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 21:47 Killed by Rex, the Turtle Demigod at level 50 on the 69th Dusk 123rd year of Ascendancy at 23:48 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 01:49 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 04:11 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 06:06 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 08:01 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 10:09 Killed by Rex, the Turtle Demigod at level 50 on the 70th Dusk 123rd year of Ascendancy at 12:17 Killed by turtle at level 50 on the 70th Dusk 123rd year of Ascendancy at 23:13 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 09:30 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 12:16 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 14:43 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 17:35 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 20:16 Killed by Jim, the Ancient Mega Turtle at level 50 on the 71st Dusk 123rd year of Ascendancy at 22:50 Killed by Jane, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 01:07 Killed by Jim, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 03:25 Killed by Jane, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 05:43 Killed by Jim, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 08:10 Killed by Jim, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 10:45 Killed by Jim, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 13:18 Killed by Jane, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 15:44 Killed by Jane, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 17:55 Killed by ice turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 20:19 Killed by Jim, the Ancient Mega Turtle at level 50 on the 72nd Dusk 123rd year of Ascendancy at 22:30 Killed by Jim, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 00:33 Killed by Jim, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 02:57 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 05:07 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 07:17 Killed by Jim, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 09:46 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 12:03 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 14:18 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 16:46 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 19:01 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 21:16 Killed by Jane, the Ancient Mega Turtle at level 50 on the 73rd Dusk 123rd year of Ascendancy at 23:39 Killed by Jane, the Ancient Mega Turtle at level 50 on the 74th Dusk 123rd year of Ascendancy at 01:53 Killed by Jane, the Ancient Mega Turtle at level 50 on the 74th Dusk 123rd year of Ascendancy at 04:10 Killed by Jane, the Ancient Mega Turtle at level 50 on the 74th Dusk 123rd year of Ascendancy at 06:32 Killed by Gluletta the Caustic Terror at level 50 on the 2nd Pyre 124th year of Ascendancy at 02:00 Killed by Nerothra the Herald at level 50 on the 2nd Pyre 124th year of Ascendancy at 04:07 Killed by Gluletta the Caustic Terror at level 50 on the 2nd Pyre 124th year of Ascendancy at 06:13 Killed by WheresTheLoot at level 50 on the 2nd Pyre 124th year of Ascendancy at 14:34 Killed by Velolle the blinkwyrm at level 50 on the 3rd Pyre 124th year of Ascendancy at 15:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 13rd Pyre 124th year of Ascendancy at 08:57 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 50 on the 13rd Pyre 124th year of Ascendancy at 11:50 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 13rd Pyre 124th year of Ascendancy at 14:08 Killed by Porobrethra the wolf at level 50 on the 35th Pyre 124th year of Ascendancy at 13:46 |
Primary Stats
| Strength | 159 (base 60) |
| Dexterity | 65 (base 12) |
| Constitution | 168 (base 54) |
| Magic | 164 (base 60) |
| Willpower | 104 (base 60) |
| Cunning | 62 (base 14) |
Resources
| Mana | 544/544 |
| Negative | 112/227 |
| Life | 3805/3805 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 59/100 |
| Equilibrium | 45 |
| Vim | 289/289 |
| Insanity | 0/100 |
| Positive | 112/217 |
| Stamina | 454/454 |
| Psi | 192/192 |
| Healing Factor | 1.7090853118331 |
| Regeneration | 41.546273301514 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +208.59976078869% |
| Spell | +12.31781849903% |
| Global | +32.5% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 48.794161187114 |
| See Invisible | 48.794161187114 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, undead |
Offense: Mainhand
| Damage | 512 |
| Accuracy | 101 |
| Crit Chance | 57% |
| APR | 71 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 125 |
| Crit Chance | 87% |
| Speed | 0.89033068248974 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +49% |
| Arcane | +164% |
| Cold | +219% |
| All | +24% |
| Lightning | +189% |
| Light | +49% |
| Physical | +36% |
| Fire | +469% |
| Darkness | +58% |
Offense: Damage Penetration
| Nature | +55% |
| Lightning | +110% |
| Light | +76% |
| Cold | +115% |
| Darkness | +40% |
| Arcane | +110% |
| Fire | +174% |
| All | +30% |
Defense: Base
| Armour (hardiness) | 296.32310368412 (88.607947236566%) |
| Defense | 50 |
| Ranged Defense | 57 |
| Fatigue | 38 |
| Physical Save | 126 |
| Spell Save | 117 |
| Mental Save | 103 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 71%( 71%) |
| All | +146%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 71%( 71%) |
| Lightning | + 71%( 71%) |
| Fire | + 71%( 71%) |
| Mind | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 87% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 69% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2693% for 12 turns (2588 total) and instantly restoring 135 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 583.77 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 5 turns. These effects can be resisted but not saved against. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1043 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1042 damage for 7 turns. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Path of horror | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Fire alchemy | 1.00 |
| 3/5 |
| 1/5 |
| 7/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 33/5 |
| 36/5 |
| 11/5 |
| Race / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 22/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Dark Ritual |
| talent | Chant of Fortitude |
| talent | Apply Poison |
| talent | Keen Senses |
| talent | Volcano Shell |
| talent | Aether Permeation |
| talent | Elemental Discord |
| talent | Stone Vines |
| talent | Feather Wind |
| talent | Searing Sight |
| talent | Deflection |
| talent | Hardened Core |
| talent | Wildfire |
| talent | Beyond the Flesh |
| talent | Icy Shell |
| talent | Hurricane |
| talent | Body of Fire |
| talent | Mega Spiked Shell |
| talent | Spiked Shell |
| talent | Surge |
| talent | Reflective Skin |
| talent | Elemental Harmony |
| talent | Carbon Spikes |
| talent | Icy Skin |
| talent | Hymn of Shadows |
| talent | Skate |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Numbing Poison |
| talent | Flame Infusion |
| beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 3 Net Damage: 92 - 129 Accuracy: 112 (knife) APR: 14 Crit Chance: +58% Crit mult: 272% Uses Stats: 92% Cun |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. You have slain Rex. His staff will be of great use. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xanor the orc warrior. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 6803. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (magic missile rune) (136% power, 4 apr, fire element)5.0 T5 staff 1H weapon [Unique] ArcaneEnchantment: Runes Power 137% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +56 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Activate rune. Uses 20 power out of 23/23 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| Quiver | Shadowbreak (19/19, 151% power, 5 apr) =Gloom Slaughter=3.0 T4 shot ammo [Rare] Nature Power 152% Range: 1.2x Uses 92% Cun Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 HP.leech +6% Ranged+ +20 cold On Hit.r1 +4 temporal On Crit.r2 +13 cold On Hit: 30% Rethread 7 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 45 While equipped: ---------- misc Masteries +0.10 Cursed/Gloom +0.20 Cursed/Slaughter Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+1 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 142, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 558.35 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +25% acid +25% fire +25% lightning +25% cold ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
| On feet | pair of voratun boots 'Pyrewolf' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Cun dps ---------- Crit.mult +25.00% Mind.pwr +40 (+8 eff.) Melee+ 20 acid Dmg.mod +30% cold Res.pen +30% fire ----- def ----- Armour +5 Fatigue +4% Pinning- +24% Stun/Frz- +30% Knockbk- +30% ---------- misc Mana/turn +0.16 Mana/s.crit +2.96 On Mind Hit: 5% Slime Spit 3 Blinding Speed: (Instant) Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. This item has been sent to the Item's Vault. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
| Around neck | Bloodfire Whorl Bloodfire Whorl0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +2 Str +1 Dex +2 Mag +2 Wil +1 Cun +1 Con dps ---------- S.pwr/crit +4 Melee Ret 11 fire ----- def ----- Resists +5% arcane ---------- misc Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 287.01%, Fire Affinity by 182.64%, and Fire Damage by 334.85%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. This item has been sent to the Item's Vault. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 190% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 10% Mag, 64% Cun, 24% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Around waist | Cord of the Steeled Mind Cord of the Steeled Mind1.0 T2 belt armor [Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% cold ----- def ----- Fatigue -6% Resists +5% cold Mind.save +14 (+2 eff.) Confus- +26% Stun/Frz- +24% ---------- misc Max.enc +20 Talents +1 Iron Resolve Iron Resolve: Through sheer Willpower, you become more resilient to damage. Increases resistance to all damage by 52.0%. This bonus is based off of your Willpower stat. A belt of metal woven together so tightly no mortal hands could have crafted it. Yet somehow, it bends easily to your will. |
| Cloak | Emuriba the Growthjam (1 def, 0 armour) =20 FirePen=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Melee+ 12 fire Res.pen +25% nature +20% fire Acc +4 (+1 eff.) Apr +4 Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) Resists +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+6 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
movement infusion (speed 639%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 715; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 715 life over 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 809; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 809 life over 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
regeneration infusion of the wizard (heal 1155; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 1155 life over 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 10; phase 34; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune (541 arcane damage)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 23 Travel.spd 600% of base Usage Speed Spell (89% of a turn) Is a spell Description: Fires a Magic Missile that does 541 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune of the sneak (551 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd 600% of base Usage Speed Spell (89% of a turn) Is a spell Description: Fires a Magic Missile that does 551 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune of the titan (1166 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd 600% of base Usage Speed Spell (89% of a turn) Is a spell Description: Fires a Magic Missile that does 1166 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 100; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 214; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 214 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 62; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 129; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 129 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 286; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 286 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Urtherak the steel amulet =blight=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Melee+ 28 arcane Dmg.mod +21% blight Res.pen +20% blight Melee Ret 10 arcane On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 45 ----- def ----- Armour +5 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +15 (+2 eff.) Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. This item has been sent to the Item's Vault. |
Glowrazor =10 DamRed=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Resists +6% mind +9% physical Dmg.red +10 all Disarm- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.60 Max.P.En +10.00 Max.N.En +10.00 Light +2 Amulets make your neck look great! This item has been sent to the Item's Vault. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (225). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. This item has been sent to the Item's Vault. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 51 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 1009.12 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+2 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 478.32 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Sootlord' =2 STR=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +1 Mag dps ---------- Melee+ 4 cold ----- def ----- Resists +6% temporal Phys.save +4 (+0 eff.) Teleport- +23% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+1 eff.) Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+1 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
vile gold ring of corrosion (+32%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +16% acid Melee Ret 13 blight 13 lightning ----- def ----- Resists +32% acid Rings make your fingers look great! |
Grinydor the stralite ring =17 MAG, 5 STR, 4 CON=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +17 Mag +4 Con dps ---------- Dmg.mod +18% blight Phasing +30% Melee Ret 6 blight ----- def ----- Armour +8 Resists +4% physical Spell.save +18 (+3 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
Lisorin the Flarebolt =10 STR, 13 CON=0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +13 Con dps ---------- Dmg.mod +18% acid Res.pen +20% fire On Hit (Melee): * 13% chance to reduce damage dealt by 36% On Hit (Ranged): * 9% chance to reduce all saves and defense by 46 ----- def ----- Resists +12% fire Mind.save +10 (+1 eff.) Talents granted by this ego do not have their typical weapon type requirements. Stunning Blow: Level 3.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Hit the target twice with your two-handed weapon, doing 65% damage. Each hit will try to stun the target for 5 turns. The stun chance increases with your Physical Power. Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's stralite ring of war =7 STR, MAG, CUN, CON=0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Mag +7 Cun +7 Con dps ---------- Spell.pwr +13 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Stunning Blow: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Hit the target twice with your two-handed weapon, doing 65% damage. Each hit will try to stun the target for 5 turns. The stun chance increases with your Physical Power. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Ebonyvengeance the voratun ring0.1 T5 ring jewelry [Rare] While equipped: dps ---------- Melee+ 9 frostdusk Dmg.mod +36% arcane +18% darkness Res.pen +30% lightning On Hit (Ranged): * 14% chance to reduce all saves and defense by 46 ----- def ----- Armour +12 Resists +15% nature Mind.save +15 (+2 eff.) ---------- misc Max.P.En +20.00 Max.N.En +20.00 Rings make your fingers look great! |
Gilrada the Floenaught =60 mov=0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Dex +9 Con dps ---------- Mov.spd +60% Melee+ 20 lightning 52 cold Dmg.mod +18% cold Res.pen +20% cold ----- def ----- Mind.save +13 (+2 eff.) Confus- +49% Rings make your fingers look great! |
Morningborn the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +12 Str dps ---------- Phys.crit +1.0% Phys.pwr +30 (+6 eff.) Melee+ 12 arcane 4 physical Dmg.mod +20% blight Res.pen +10% light Acc +25 (+5 eff.) On Hit (Melee): * 15% chance to reduce strength, dexterity, and constitution by 45 On Hit (Ranged): * 15% chance to reduce damage dealt by 36% ----- def ----- Resists +20% blight Spell.save +14 (+2 eff.) ---------- misc Max.stam +30.00 Max.P.En +10.00 Max.N.En +10.00 Light +1 Rings make your fingers look great! |
Undeathrune the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +12 Con +10 Wil dps ---------- Crit.mult +34.47% Phys.pwr +35 (+7 eff.) Melee+ 32 temporal Dmg.mod +51% mind Res.pen +35% mind Apr +5 On Hit (Melee): * 34% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Mind.save +20 (+3 eff.) ---------- misc Stam/turn +5.17 On Mind Hit: 5% Distortion Bolt 2 On Mind Hit: 10% Poisonous Spores 1 Rings make your fingers look great! |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Rings make your fingers look great! |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Acc +15 (+3 eff.) Apr +15 ----- def ----- Defense +17 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 81% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +88.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
blighted elm magestaff of dusk (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 100% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +7 (+1 eff.) Dmg.mod +10% lightning ---------- misc N.En/turn +0.12 Vim/s.crit +2.00 Max.vim +16.00 Max.N.En +26.00 Light -1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kauila's Staff (111% power, 3 apr, physical element) Kauila's Staff (111% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Unique] Nature Power 111% Range: 1.2x Uses 160% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +22 (+3 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Tidal Wave: Level 3.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 169.55 cold damage and 72.29 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 200% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+1 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 8 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 100% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
Crystalline Yew magestaff (129% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Unique] Arcane A part of set. Power 129% Range: 1.2x Uses 140% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Spell.crit +3% Phys.pwr +12 (+3 eff.) Spell.pwr +21 (+3 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. Transformed with the power of the Spellblaze. |
The Schism (120% power, 4 apr, arcane element) The Schism (120% power, 4 apr, arcane element)5.0 T3 staff 1H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 160% Mag Dmg Arcane Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Atk.spd 100% On Crit: 15% Unstable Vortex 2 While equipped: dps ---------- Spell.crit +5% S.pwr/crit +5 Dmg.mod +10% arcane +14% temporal Res.pen +16% arcane +10% temporal ----- def ----- Anom.red +12 ---------- misc Mana/turn +2.00 On Spell Hit: 13% Manahread 3 On Spell Hit: 20% Scismlash 2 Each turn the stats on this staff fluctuate and the damage type has a 50% chance to change from Temporal to Arcane and vice versa. This 'staff' is short enough to be wielded in one hand and is too unstable to command. This staff, whose upper half seems trapped in a never ending explosion, looks like it was an attempt to blend arcane and temporal energies. The result is both wildly successful and horribly unstable. |
Lost Staff of Archmage Tarelion (shatter afflictions rune of the wizard) (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] ArcaneEnchantment: Runes Power 137% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +58 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Activate rune. Uses 19 power out of 22/22 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
Runarig the Cloudoozer (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Rare] Nature Power 137% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Melee+ 20 lightning Dmg.mod +48% lightning Res.pen +25% lightning ----- def ----- Defense +14 (+4 eff.) Resists +38% acid +15% temporal Phys.save +12 (+1 eff.) Disarm- +25% Confus- +25% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 307.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 160% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Velyldatta the Willowmark (136% power, 6 apr, fire element) =stats=5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Mag +20 Wil +20 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) S.pwr/crit +10 Melee+ 4 nature Dmg.mod +6% mind +24% temporal +12% nature +30% fire Res.pen +30% temporal Melee Ret 4 nature ----- def ----- Armour +12 Hardiness +12% Resists +18% temporal +13% darkness +15% light Phys.save +12 (+1 eff.) Def/telep +25 Res/telep +17% Dur/telep +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
hateful stralite battleaxe of crippling (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master/Psionic Power 155% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +23 darkness Against +23% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 1349.43 fire damage, and flames will be left dealing a further 316.00 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
warbringer's voratun battleaxe of massacre (190% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 190% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Phys.pwr +21 (+4 eff.) Res.pen +19% physical ----- def ----- Disarm- +49% Massive two-handed battleaxes. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 84% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 45 * Blasts creatures in a radius 1 shockwave around your target for 311.44 to 934.32 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 818.72 to 1637.44 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
dwarven-steel greatsword of projection (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 143% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
orichalcum trident of rage (162% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 162% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +13 Str dps ---------- Dmg.mod +20% physical Acc +35 (+7 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 60% Wil, 10% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+3 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
caustic iron mace of crippling (107% power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Nature/Master Power 107% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +6 acid +12 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% acid +9% nature Apr +7 Blunt and deadly. |
Erelafast the Radiancestinger (131% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Melee+ 28 lightning Dmg.mod +18% light +27% temporal On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Anom.red +35 ---------- misc Hate/kill +12.00 Max.P.En +15.00 Max.N.En +15.00 On Mind Hit: 5% Poisonous Spores 2 Blunt and deadly. |
Morningstalker (146% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Psionic Power 146% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 12% Twist the Knife 3 While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Armour +6 Hardiness +25% Resists +9% acid +15% mind +18% darkness Spell.save +9 (+2 eff.) Blind- +25% Disarm- +25% Pinning- +25% Blunt and deadly. |
Daytrencher the voratun mace (157% power, 16 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 158% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +3.0% Atk.spd 100% Against +20% Horror +14% Demon On Crit: * Sunders the enemy's weapon for 5 turns. * Strike your target with a blast of Arcane energy dealing 268 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Stats +7 Con dps ---------- Crit.mult +30.00% Phys.pwr +11 (+3 eff.) Dmg.mod +12% light Res.pen +25% acid +15% physical ----- def ----- Resists +6% acid +6% fire Disarm- +35% ---------- misc Light +4 Blunt and deadly. |
Impaled Head (136% power, 9 apr) Impaled Head (136% power, 9 apr)3.0 T5 mace 1H weapon [Unique] Arcane/Master The tongue and eyes are not in the head. Power 137% Range: 1.4x Uses 60% Wil Dmg Darkness Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +1.5% Atk.spd 100% Melee+ +5 cold On Hit.r1 +10 mind On Crit.r2 +18 darkness On Hit: * 15% chance for the head to scream, dealing 124 Darkness damage to the target and afflict them with Curses (of Impotence and of Defenselessness). On Crit: * Sunders the enemy's weapon for 5 turns. While equipped: ----- def ----- Mind.save -15 (-3 eff.) A head stuck to a stick. Weirdly, the head mutters curses everytime it swung. |
ash short magestaff (94% power, 3 apr, arcane element)3.0 T2 short staff 1H weapon [Normal] Power 95% Range: 1.1x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +4 (+0 eff.) Dmg.mod +8% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Ce'Nitira (111% power, 5 apr, fire element) =stats=3.0 T4 short staff 1H weapon [Random Unique] Arcane Power 111% Range: 1.1x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Dex +17 Mag +17 Wil +17 Cun dps ---------- Spell.crit +3% Crit.mult +35.00% Phys.pwr +20 (+4 eff.) Spell.pwr +18 (+2 eff.) S.pwr/crit +9 Melee+ 31 fire Dmg.mod +15% fire Res.pen +15% blight +10% physical ----- def ----- Armour +12 Resists +8% fire ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emelawen (127% power, 6 apr, fire element)3.0 T5 short staff 1H weapon [Random Unique] Arcane Power 127% Range: 1.1x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 draining blight On Crit.r2 +12 physical While equipped: Stats +17 Mag +15 Wil +17 Cun dps ---------- Spell.crit +18% Spell.pwr +12 (+1 eff.) S.pwr/crit +10 Dmg.mod +24% fire Res.pen +15% physical ----- def ----- Phys.save +12 (+1 eff.) HP.leech%% +14% HP.leech +13% ---------- misc Mana/turn +0.08 Mana/s.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 short staff 1H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Dagubers (118% power, 6 apr) =5 WIL, CON=1.0 T2 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 119% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight +5 cold While equipped: Stats +5 Con +5 Wil dps ---------- Crit.mult +10.00% ----- def ----- Max.HP +28.00 ---------- misc Max.mana +40.00 Sharp, short and deadly. |
enhanced steel dagger of erosion (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 107% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 nature While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +7 Cun +7 Con Sharp, short and deadly. |
quick dwarven-steel dagger of sundering (119% power, 15 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 120% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +6.0% Atk.spd 100% On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+4 eff.) Sharp, short and deadly. |
stralite dagger of sundering (132% power, 18 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 132% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +8.0% Atk.spd 100% On Crit: * Sunders the enemy's armor for 5 turns. Sharp, short and deadly. |
thought-forged stralite dagger of sundering (135% power, 18 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 136% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +8.0% Atk.spd 100% Melee+ +20 mind On Hit: * 23% chance to reduce all saves and defense by 46 On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +6 Cun +6 Wil Sharp, short and deadly. |
enhanced voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 148% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +12 Str +13 Dex +11 Mag +12 Wil +11 Cun +13 Con Sharp, short and deadly. |
creative pulsing mindstar of disruption (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +21% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +19.00% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Mastery Bow Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +68 lightning +68 cold While equipped: dps ---------- Mov.spd +70% Res.pen +38% lightning +35% cold +23% all Acc +29 (+6 eff.) Apr +23 Longbows are used to shoot arrows at your foes. |
Nerisenor4.0 T2 sling 1H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +7 Atk.spd 100% Range +7 On Hit: * 25 arcane resource burn On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +3 Cun +11 Wil dps ---------- Crit.mult +25.06% Ranged+ 16 mind Res.pen +31% mind ----- def ----- Resists +12% lightning Crit.chn- 18.79% Mind.save +18 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
quiver of ash arrows 'Sleetream' (56/56, 120% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 121% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 56 HP.leech +6% Ranged+ +20 acid On Hit.r1 +16 acid +12 cold On Crit.r2 +12 acid While equipped: ---------- misc Reload +3 Masteries +0.10 Demented/Nether Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 30% Wil, 40% Mag, 42% Cun Dmg Void Mastery Bow Mastery Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Drops of Blood (0/0, 161% power, 15 apr)3.0 T5 shot ammo [Unique] Arcane Power 162% Range: 1.2x Uses 92% Cun Dmg Hindering blight Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% While equipped: ----- def ----- HP.reg -1.00 (These shots do blight damage and slow.) You feel a small jolt of magic as you touch this pouch. A small bead of blood forms on your finger where you touched it. It quickly detaches itself and floats into the pouch. |
Winterspitter the pouch of voratun shots (19/19, 179% power, 11 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 179% Range: 1.2x Uses 92% Cun Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +11 Crit +22.0% Capacity 19 Proj.spd +340% Ranged+ +17 nature +72 physical On Hit.r1 +8 cold +8 physical On Crit.r2 +8 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 318 physical damage On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Torchbrawn the stralite shield (0 def, 8 armour, 165% power, 132.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 166% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +132 On Hit.r1 +25 fire On Crit.r2 +12 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +10 (+2 eff.) Melee+ 28 cold Dmg.mod +21% darkness Res.pen +15% fire On Hit (Melee): * 25% chance to reduce armor by 56% ----- def ----- Armour +8 Fatigue +8% Resists +18% cold +6% fire ---------- misc Max.P.En +20.00 Max.N.En +20.00 Talents +1 Block Handheld deflection devices. |
Hanoneg the Dimbraid (0 def, 10 armour, 176% power, 250 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 177% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +250 Melee+ +12 light On Hit: 5% Firebeam 2 On Hit: * reduce the cooldown of your block talent by 1 While equipped: Stats +2 Wil +2 Mag dps ---------- Dmg.mod +12% darkness On shield block: * Cause enemies within radius 6 to bleed for 339 physical damage over 5 turns (1/turn) * 20% chance to use Mystical Recovery and lower the cooldown of up to 4 spell, chronomancy, or celestial talent(s). This effect has a 20 turns cooldown. ----- def ----- Armour +10 Fatigue +8% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Infravis +2 Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 60% Wil, 20% Mag Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+3 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
voratun shield 'Nimbusvortex' (38 def, 43 armour, 176% power, 258.61985634457 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 176% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +259 Melee+ +19 acid +12 lightning While equipped: Stats +5 Con dps ---------- Melee Ret 8 mind On Hit (Melee): * 25% chance to reduce all saves and defense by 46 On Melee Ret: * 20% chance to reduce armor by 56% ----- def ----- Armour +43 Defense +38 (+12 eff.) Fatigue +8% Resists +20% acid Max.HP +125.30 ---------- misc Talents +1 Block Handheld deflection devices. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
troll-hide rough leather armour of delving (3 def, 2 armour)9.0 T1 light armor [Ego++] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% darkness +7% physical Max.HP +34.00 HP.reg +5.40 Heal.mod +12% ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Crystalline Cured leather armour (14 def, 12 armour)9.0 T2 light armor [Unique] Arcane A part of set. While equipped: Stats +8 Mag +8 Con +12 Lck ----- def ----- Armour +12 Defense +14 (+4 eff.) Fatigue +7% Resists +35% arcane +15% physical Phys.save +25 (+3 eff.) Spell.save +35 (+5 eff.) Poison- +60% Disease- +60% Recover the Crystal Heart (destroys this armour). Uses 1 power out of 1/1 A suit of armour made of leather. This item has been sent to the Item's Vault. Transformed with the power of the Spellblaze. |
troll-hide cured leather armour of command (15 def, 10 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +10 Defense +15 (+5 eff.) Fatigue +7% Mind.save +15 (+2 eff.) Max.HP +42.00 HP.reg +5.30 Heal.mod +14% A suit of armour made of leather. |
Yvadhetha the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: dps ---------- Melee+ 21 mind 20 darkness 36 arcane Melee Ret 16 mind 16 darkness On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 45 ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +47% darkness +12% blight +18% light +30% mind +3% all Crit.chn- 18.79% Confus- +25% A suit of armour made of leather. |
ornate iron mail armour of natural resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +4 Cun +5 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +12% nature +11% blight D.Red.from +7% Unnatural Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of acid resistance (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +17 Defense +2 (+0 eff.) Fatigue +12% Resists +21% acid A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 283.41 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Ancient Golem Suit (20 def, 30 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Con dps ---------- Dmg.mod +20% arcane ----- def ----- Armour +30 Defense +20 (+6 eff.) Fatigue +20% Resists +20% physical Phys.save +20 (+3 eff.) Spell.save +20 (+3 eff.) ---------- misc Max.mana +40.00 Max.stam +40.00 Size +1 Masteries +0.20 Golem/Fighting +0.20 Golem/Arcane Arcane Pull: Level 4.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Your golem pulls all foes within radius 5 toward itself while dealing 161.54 arcane damage. Its either a disassembled golem or fancy suit of massive plate armour. Whatever it is, it's very old. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+6 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Bilesear the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Resists +5% lightning +7% temporal On Mind Hit: 5% Flamespit 1 A belt that goes around your waist. |
Isobrenn1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +6.0% Mind.pwr +4 (+1 eff.) Dmg.mod +9% physical ----- def ----- Defense +20 (+6 eff.) Phys.save +6 (+1 eff.) A belt that goes around your waist. |
Sunborn1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee Ret 4 light ----- def ----- Resists +2% physical +15% light +18% nature Spell.save +26 (+4 eff.) Heal.mod +10% Disarm- +25% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc See.Invis +6 Size +1 Masteries +0.20 Spell/Arcane A belt that goes around your waist. |
Velura the drakeskin leather belt =physical=1.0 T5 belt armor [Random Unique] Master While equipped: Stats +8 Cun +6 Wil dps ---------- Dmg.mod +23% physical Res.pen +20% physical Against +43% Summoned Acc +20 (+4 eff.) ----- def ----- Defense +23 (+7 eff.) Resists +3% mind +6% temporal D.Red.from +30% Summoned Spell.save +6 (+1 eff.) Stealth +14 HP.reg +4.31 A belt that goes around your waist. |
Binding of the Elements1.0 T4 belt armor [Unique] Arcane While equipped: ----- def ----- Hardiness +10% Defense +10 (+3 eff.) Resists +10% lightning +10% fire +10% physical +10% cold Affinity +10% lightning +10% fire +10% physical +10% cold ---------- misc Masteries +0.20 Spell/Elemental fusion Bind Elemental: Level 4.0 Pwr.cost 26 out of 40/40. Range 5 Travel.spd instantaneous Is a spell Description: Binds an elemental into your control, giving you full control over its actions for 14 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. This item has been sent to the Item's Vault. |
Giriavea (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Mind.crit +1% Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonoracle the linen cloak (1 def, 0 armour) =5 DamRed=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Resists +1% all Dmg.red +5 all Spell.save +3 (+1 eff.) Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanamayahor (12 def, 0 armour) =4 STR=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str dps ---------- Apr +2 On Hit (Melee): * 20% chance to slow global speed by 75% * 10 arcane resource burn ----- def ----- Defense +12 (+4 eff.) Phys.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 89 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 17% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Aerusetira the elven-silk cloak (3 def, 4 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +1 Mag +4 Wil +10 Cun dps ---------- Dmg.mod +13% fire +12% darkness +22% nature Res.pen +9% fire +10% darkness +16% physical Melee Ret 15 nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +29% blight +41% nature +9% lightning HP.reg +9.00 Heal.mod +20% Cut- +27% ---------- misc Masteries +0.20 Wild-gift/Harmony A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fabric of Five Phases (5 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +25% lightning ----- def ----- Defense +5 (+1 eff.) Resists +20% lightning +10% light +10% darkness +10% cold +10% fire +10% all Affinity +20% lightning Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Cycle phase between Fire, Light, Cold, Lightning, and Darkness in order each turn. Deals extra 95 damage of the current phase to targets taking damage from you (scales with Magic, once per target per turn). Current phase: Lightning A sheet of fabric that periodically shifts colors. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1808.73 cold damage and condensing the air into freezing vapors that deal 602.91 cold damage (based on Magic) each turn for 10 turns. Uses 26 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Offalarc the elven-silk cloak (3 def, 0 armour) =30 Mov=2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Dex +5 Con dps ---------- Mov.spd +30% Res.pen +25% nature ----- def ----- Hardiness +30% Defense +3 (+1 eff.) Fatigue -10% Resists +9% acid +5% physical +15% blight HP.reg +9.00 Cut- +25% ---------- misc Psi/m.crit +5.00 Hate/kill +10.00 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Hareharasin (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Resists +3% blight ---------- misc Stam/turn +0.40 Max.stam +20.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
brawler's hardened leather gloves of the verdant (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +4 Str +4 Dex +4 Cun ----- def ----- Armour +2 Resists +14% blight +11% darkness +13% arcane Affinity +10% nature Phys.save +11 (+1 eff.) Spell.save +13 (+2 eff.) ---------- misc Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 116% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +13.0% Atk.spd 125% On Hit: 10% Set Up 3 On Crit: 20% Call of the Ooze 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Splendourwing the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Melee+ 12 acid 12 light Apr +3 On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 45 ----- def ----- Armour +3 Resists +21% blight +18% light Phys.save +18 (+2 eff.) HP.reg +10.00 ---------- misc Stam/turn +5.36 Max.stam +40.00 Unarmed combat: Power 129% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystalline Hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Unique] Arcane A part of set. While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +10% arcane ----- def ----- Armour +2 Unarmed combat: Power 124% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Dmg.conv 100% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. Transformed with the power of the Spellblaze. |
Galepyre (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Acc +19 (+4 eff.) Apr +13 ----- def ----- Armour +2 Fatigue +3% Resists +12% blight +3% fire +9% darkness +3% lightning Phys.save +5 (+0 eff.) Spell.save +19 (+3 eff.) Mind.save +7 (+1 eff.) Disarm- +20% Unarmed combat: Power 119% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +22 Crit +8.0% Atk.spd 100% On Hit: 10% Perfect Control 3 On Hit: * 21% chance to slow global speed by 75% * 27% chance to reduce armor by 56% Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 14 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 10% Mag, 64% Cun, 24% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 179.45 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
corrosive mega tauntlets of war-making (0 def, 8 armour)1.5 T5 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +13% Crit.mult +15.00% Melee+ 10 acid Dmg.mod +10% acid ----- def ----- Armour +8 Resists +9% acid ---------- misc Talents +5 Block Tauntlets behave like a shield, and allow you to block attacks. 105 block power. Unarmed combat: Power 145% Range: 1.4x Uses 24% Wil, 80% Con Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +21.0% Atk.spd 83% On Crit.r2 +14 acid On Hit: 10% Corrosive Breath 5 On Crit: 20% Cripple 5 A turtle shell fit with a simple strap. It covers the entire forearm. |
mega tauntlets 'Firesweep' (0 def, 29 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Con dps ---------- Melee+ 7 lightning 16 physical 7 arcane Dmg.mod +6% lightning +9% fire +6% arcane Res.pen +25% physical Acc +10 (+2 eff.) ----- def ----- Armour +29 Hardiness +14% Resists +10% physical Mind.save +22 (+3 eff.) Max.HP +80.00 ---------- misc Talents +5 Block Tauntlets behave like a shield, and allow you to block attacks. 101 block power. Unarmed combat: Power 157% Range: 1.4x Uses 24% Wil, 80% Con Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +20 Apr +15 Crit +10.0% Atk.spd 83% Dmg.conv 10% arcane 10% lightning On Hit: 5% Stone Touch 5 On Hit: 10% Battle Shout 5 A turtle shell fit with a simple strap. It covers the entire forearm. |
Thunderschism (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 4 lightning ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +6% cold Dmg.red +5 all Spell.save +12 (+2 eff.) Max.HP +20.00 Stun/Frz- +10% A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Fogglory' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +35 (+7 eff.) Dmg.mod +24% darkness +12% mind Res.pen +20% darkness +15% mind On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 45 ----- def ----- Armour +5 Fatigue +5% Resists +25% cold Mind.save +12 (+2 eff.) ---------- misc Psi/kill +16.00 Breathe water A cap made of leather. |
thaloren drakeskin leather cap of constitution (+9) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Con +9 Wil ----- def ----- Armour +5 Fatigue +5% Resists +14% blight Mind.save +14 (+2 eff.) A cap made of leather. |
Aeryhek the Glintzeal (0 def, 3 armour) =3 STR=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +3% fire +6% nature +3% temporal ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 22 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 717.22 fire and 171.37 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Stormpulse Stormpulse1.0 T4 wardstone armor [Unique] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +8 (+2 eff.) Dmg.mod +25% lightning +25% cold +25% mind ----- def ----- Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Resists +25% lightning +25% cold +25% mind Dmg.red +4 all Proj.slow +25% ---------- misc Wards +4 lightning +4 cold +4 mind Talents +4 Ward Static Field: Level 4.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Generate an electrical field around you in a radius of 5. Any creature caught inside will lose up to 37.0% of its current life (24.7% if the target is Elite or Rare, 18.5% if the target is a Unique or Boss, and 14.8% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. Additionally, it will deal 457.65 lightning damage afterwards, regardless of target rank. Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. Each point in storm drake talents also increases your lightning resistance by 1%. It looks like this wardstone was made from a mindstar. Deep in the crystal swirls a thunderstorm. |
Oozeward Oozeward1.0 T5 wardstone armor [Unique] Arcane While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +30% acid +30% arcane +30% nature Dmg.red +5 all D.Red.from +30% Ooze +30% Jelly Mind.save +30 (+5 eff.) Proj.slow +30% ---------- misc Wards +5 acid +5 arcane +5 nature Talents +5 Ward Evidently crafted by an Archmage wanting the best protection possible against Oozemancers. |
The Shattered Shield The Shattered Shield1.0 T5 wardstone armor [Unique] Unknown While equipped: ----- def ----- Armour +20 Hardiness +20% Defense +10 (+3 eff.) Resists +30% blight +30% temporal +30% light +30% darkness Dmg.red +5 all Shield.dur +1 Shield.pwr +30% Mind.save +30 (+5 eff.) Proj.slow +30% ---------- misc Wards +5 blight +5 temporal +5 light +5 darkness Talents +5 Ward Cooldown Forcefield -20 Masteries +0.20 Spell/Aegis +0.20 Psionic/Absorption +0.20 Spell/Force This strange wardstone looks like it was part of something bigger. You can't help but wonder what it was that such a powerful item could break off from it. You wonder even more about the force that was strong enough to break this piece off. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
71 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(153 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. This item has been sent to the Item's Vault. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Strikereign the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +3% Res.pen +20% lightning +15% all Apr +14 Melee Ret 6 lightning 4 mind ----- def ----- Resists +9% lightning Blind- +50% Confus- +25% ---------- misc Equi/ret +0.08 Psi/kill +8.00 Max.psi +40.00 Light +13 See.Stealth +24 See.Invis +23 Unleash a cascade of electricity, inflicting 416.16 Lightning damage in radius 3 (based on Dexterity). Creatures in the area also either dazed or take 90.0 Haywire damage for 4 turns Puts all charms on 23 cooldown Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+2 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Snowonslaught the iron pickaxe (dig speed 19 turns) =8 STR=3.0 T1 digger tool [Rare] Master While equipped: Stats +8 Str +3 Mag dps ---------- Melee Ret 10 cold ----- def ----- Resists +15% cold Max.HP +22.00 ---------- misc Max.stam +17.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heatglory (dig speed 5 turns) =save=3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str dps ---------- Apr +14 Melee Ret 4 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +9% darkness +5% fire +18% nature +5% arcane Max.HP +29.00 ---------- misc Max.stam +26.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 4.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Sigil of the Enclave Sigil of the Enclave2.0 T2 misc tool [Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Willbreaker +1 Slayer +1 Arcanist Masteries +0.22 Technique/Dual techniques +0.22 Psionic/Feedback +0.22 Spell/Animus +0.22 Corruption/Spellblaze Two talent increases on this item are guaranteed to be ones you know, the other two are random. The provided combination of talents on this item are passives that increase various stats based on the number of enemies around you in a radius of 2. A token carried by agents of the Enclave, a clandestine organization whose members master various disciplines not normally mixed togther. Whoever uesd to hold this sigil clearly didn't make the cut. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =save=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) =save=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) =save=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1061.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Polukira the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mov.spd +30% Dmg.mod +24% acid On Hit (Melee): * 25% chance to reduce armor by 56% ----- def ----- Resists +6% lightning Blind- +25% ---------- misc Infravis +4 See.Invis +30 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Smolderstreak the steel torque of psionic shield [power 57] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 32 fire Dmg.mod +21% darkness +6% fire Res.pen +20% fire ----- def ----- Resists +9% acid +6% nature Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Unlightbreak' [power 879] (13 cooldown)2.0 T4 totem charm [Rare] Arcane/NatureEnchantment: Charm While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) Melee+ 12 cold Res.pen +20% physical Acc +20 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Stealth +20 Die.at -40.00 life Heal yourself and all friendly characters within 10 spaces for 879 Puts all charms on 13 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 560] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of stinging [power 854] (17 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 1059 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of stinging [power 1579] (18 cooldown)2.0 T5 totem charm [Ego+] Arcane/NatureEnchantment: Charm Sting an enemy dealing 1958 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Xann the dragonbone wand of shielding [power 978] (17 cooldown) =save=2.0 T5 wand charm [Random Unique] ArcaneEnchantment: Charm While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +9% mind Create a shield absorbing up to 978 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 17% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing dragonbone wand of shielding [power 560] (17 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By WheresTheLoot the Lich Adventurer level 50
13rd Haze 123rd year of Ascendancy at 02:20 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By WheresTheLoot the Lich Adventurer level 33
43rd Regrowth 123rd year of Ascendancy at 05:15 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By WheresTheLoot the Lich Adventurer level 50
11st Haze 123rd year of Ascendancy at 11:26 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By WheresTheLoot the Lich Adventurer level 43
39th Pyre 123rd year of Ascendancy at 00:17 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By WheresTheLoot the Lich Adventurer level 50
54th Regrowth 124th year of Ascendancy at 10:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By WheresTheLoot the Lich Adventurer level 50
51st Regrowth 124th year of Ascendancy at 09:05 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By WheresTheLoot the Lich Adventurer level 50
63rd Pyre 124th year of Ascendancy at 21:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By WheresTheLoot the Lich Adventurer level 50
43rd Regrowth 124th year of Ascendancy at 10:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By WheresTheLoot the Lich Adventurer level 50
38th Pyre 124th year of Ascendancy at 12:12 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By WheresTheLoot the Lich Adventurer level 50
16th Dusk 123rd year of Ascendancy at 09:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By WheresTheLoot the Lich Adventurer level 50
5th Flare 123rd year of Ascendancy at 03:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By WheresTheLoot the Lich Adventurer level 50
44th Haze 123rd year of Ascendancy at 01:59 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By WheresTheLoot the Lich Adventurer level 46
73rd Pyre 123rd year of Ascendancy at 10:34 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By WheresTheLoot the Lich Adventurer level 36
59th Regrowth 123rd year of Ascendancy at 05:53 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By WheresTheLoot the Lich Adventurer level 34
56th Regrowth 123rd year of Ascendancy at 20:06 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By WheresTheLoot the Lich Adventurer level 50
51st Pyre 124th year of Ascendancy at 12:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By WheresTheLoot the Outlander Adventurer level 24
4th Regrowth 123rd year of Ascendancy at 07:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By WheresTheLoot the Lich Adventurer level 50
33rd Haze 123rd year of Ascendancy at 03:20 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By WheresTheLoot the Lich Adventurer level 50
9th Flare 123rd year of Ascendancy at 03:55 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By WheresTheLoot the Lich Adventurer level 50
37th Pyre 124th year of Ascendancy at 05:12 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By WheresTheLoot the Lich Adventurer level 50
74th Regrowth 124th year of Ascendancy at 09:55 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By WheresTheLoot the Outlander Adventurer level 18
67th Haze 122nd year of Ascendancy at 07:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By WheresTheLoot the Lich Adventurer level 33
43rd Regrowth 123rd year of Ascendancy at 04:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By WheresTheLoot the Lich Adventurer level 50
51st Regrowth 124th year of Ascendancy at 09:59 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By WheresTheLoot the Lich Adventurer level 50
1st Dusk 123rd year of Ascendancy at 02:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By WheresTheLoot the Outlander Adventurer level 10
20th Haze 122nd year of Ascendancy at 09:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By WheresTheLoot the Outlander Adventurer level 20
80th Haze 122nd year of Ascendancy at 06:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By WheresTheLoot the Lich Adventurer level 30
33rd Regrowth 123rd year of Ascendancy at 07:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By WheresTheLoot the Lich Adventurer level 40
21st Pyre 123rd year of Ascendancy at 16:18 see stats
Level 50 (Exploration mode)
Got a character to level 50.By WheresTheLoot the Lich Adventurer level 50
10th Mirth 123rd year of Ascendancy at 22:25 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By WheresTheLoot the Lich Adventurer level 25
11st Regrowth 123rd year of Ascendancy at 03:02 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By WheresTheLoot the Outlander Adventurer level 23
4th Regrowth 123rd year of Ascendancy at 07:37 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By WheresTheLoot the Lich Adventurer level 50
56th Haze 123rd year of Ascendancy at 17:20 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By WheresTheLoot the Lich Adventurer level 47
6th Mirth 123rd year of Ascendancy at 17:25 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By WheresTheLoot the Lich Adventurer level 29
26th Regrowth 123rd year of Ascendancy at 18:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By WheresTheLoot the Lich Adventurer level 50
35th Pyre 124th year of Ascendancy at 13:42 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By WheresTheLoot the Lich Adventurer level 50
36th Dusk 123rd year of Ascendancy at 21:22 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By WheresTheLoot the Lich Adventurer level 42
32nd Pyre 123rd year of Ascendancy at 07:53 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By WheresTheLoot the Lich Adventurer level 50
26th Pyre 124th year of Ascendancy at 03:23 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By WheresTheLoot the Lich Adventurer level 50
56th Haze 123rd year of Ascendancy at 17:26 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By WheresTheLoot the Lich Adventurer level 35
58th Regrowth 123rd year of Ascendancy at 03:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By WheresTheLoot the Lich Adventurer level 42
25th Pyre 123rd year of Ascendancy at 13:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By WheresTheLoot the Lich Adventurer level 25
12nd Regrowth 123rd year of Ascendancy at 16:57 see stats
Slayer of the Turtle DemiGod (Exploration mode)
You have slain the Demigod Rex.By WheresTheLoot the Lich Adventurer level 50
70th Dusk 123rd year of Ascendancy at 14:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By WheresTheLoot the Lich Adventurer level 50
67th Haze 123rd year of Ascendancy at 20:55 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By WheresTheLoot the Lich Adventurer level 50
51st Pyre 124th year of Ascendancy at 12:10 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By WheresTheLoot the Lich Adventurer level 41
25th Pyre 123rd year of Ascendancy at 03:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By WheresTheLoot the Lich Adventurer level 33
55th Regrowth 123rd year of Ascendancy at 23:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By WheresTheLoot the Outlander Adventurer level 9
18th Haze 122nd year of Ascendancy at 20:07 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By WheresTheLoot the Lich Adventurer level 33
43rd Regrowth 123rd year of Ascendancy at 05:15 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By WheresTheLoot the Lich Adventurer level 37
78th Regrowth 123rd year of Ascendancy at 03:14 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By WheresTheLoot the Lich Adventurer level 50
51st Pyre 124th year of Ascendancy at 12:12 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By WheresTheLoot the Lich Adventurer level 50
26th Dusk 123rd year of Ascendancy at 01:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By WheresTheLoot the Outlander Adventurer level 10
31st Haze 122nd year of Ascendancy at 11:13 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By WheresTheLoot the Lich Adventurer level 50
67th Regrowth 124th year of Ascendancy at 03:15 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By WheresTheLoot the Lich Adventurer level 43
39th Pyre 123rd year of Ascendancy at 07:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By WheresTheLoot the Lich Adventurer level 28
19th Regrowth 123rd year of Ascendancy at 09:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By WheresTheLoot the Outlander Adventurer level 20
80th Haze 122nd year of Ascendancy at 10:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By WheresTheLoot the Lich Adventurer level 50
9th Haze 123rd year of Ascendancy at 01:29 see stats
Log
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Error while transfering Axe of Fluffy Evil to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
The raging fire around WheresTheLoot calms down and disappears.

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