







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Hotkeys Toolbar Scroll Lock 1.7.0Adds new game option "UI | Scroll hotkeys toolbar with scroll wheel", which can be disabled to prevent the scroll wheel or other scrolling input mechanisms from affecting the hotkeys toolbar. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Simple Man 1.7.4Adds a new Adventurer class, the Simple Man. Simple Men just needs: Cunning, Mental Critical Chance and Critical Multiplier. Well... it's pretty simple. :) Simple Man also have a class evolution, it can become: LUA Man It has a special resource, the LUA and it can gain LUA by triggering LUA Errors. Be careful, just learn this evolution just for your own risk! :) Thanks for playing! Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Greenwatch 1.7.4Two new Wilder subclasses emerge: the Woods Walker and the Anamage. --== Woods Walker ==-- Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature. Class Talent Trees: Generic Talent Trees: --== Anamage ==-- A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane. Class Talent Trees: Generic Talent Trees: Enjoy! -Mister Vimes Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cancel Sustain/Effect on Rest 1.7.2You can cancel Sustains and Beneficial effects on Rest. Sustains can be marked to be canceled by right-click talent icons on the talent bar. Beneficial effects can be marked to be canceled in dialog. (default: Ctrl+Alt+E). This addon is created because I'm too lazy to cancel these many times; Github: https://github.com/h-youhei/tome-unsuseff Weight: 100 SuperLoad: Special Thanks: Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Witherer Class 1.7.4The Witherer is a Corruptor that focusses on slowly killing their enemies. astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Vorloth |
| Class | Quantum Slider |
| Level / Exp | 30 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by NA_VorlothQuantumSlider's temporal clone at level 26 on the 71st Haze 122nd year of Ascendancy at 04:01 3 / 3Killed by NA_VorlothQuantumSlider's temporal clone at level 26 on the 71st Haze 122nd year of Ascendancy at 04:37 Killed by Xanebeth the corrupted mastocytic feeder at level 30 on the 10th Allure 123rd year of Ascendancy at 00:24 |
Primary Stats
| Strength | 7 (base 7) |
| Dexterity | 16 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 105 (base 60) |
| Willpower | 89 (base 29) |
| Cunning | 101 (base 44) |
Resources
| Life | 315/315 |
| Paradox | 500 |
| Healing Factor | 1.1660311219418 |
| Regeneration | 1.3409357902331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2222222222222% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 13 |
| See Stealth | 42.845393451182 |
| See Invisible | 42.845393451182 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 10 |
| Crit Chance | 31% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 43% |
| Speed | 1 |
| Cooldown Reduction | 5 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +45% |
| All | 0% |
| Lightning | +24% |
| Light | +54% |
| Temporal | +106% |
| Arcane | +3% |
| Darkness | +38% |
| Fire | +15% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +15% |
| Temporal | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 64.48 |
| Ranged Defense | 64.48 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 68 |
| Mental Save | 62 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 17%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 38%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Silence Resistance | 62% |
| Bleed Resistance | 100% |
| Confusion Resistance | 39% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 61% |
| Poison Resistance | 100% |
| Blind Resistance | 59% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Googolplex Existence | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Paradox Mysticism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Quantum Theory | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Reality Sculpting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Field Extension | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Quantum Coherence | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Chronodynamics | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Chronomancy / Prajna | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Ancient chronomancy / Sorcery | 1.00 |
| Chronomancy / Wanderlust | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Paths | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Chronomancy / Beads in a String | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Vorloth | 1.00 |
| 1/1 |
Effects
| talent | Futurepast Shield |
| talent | Intuition |
| talent | Quicksilver Armor |
| talent | Quantum Overcharge |
| talent | Auspex |
| talent | Not Really Here |
| talent | Eternal Core |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 239. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
The exosphere of Luxam was always quiet and peaceful. Particle density here is usually very low. The Fate of LuxamSomehow all matter is flowing into one direction. You need to investigate what is going on. * You obtained back the missing Part of the Great Harmony. * You have explored Luxams exosphere and could not prevent Luxams destruction. You fought with the Worldeater who would have killed you, but Zemekkys interrupted the fight and brought you back in time. * You must find and secure the Portal to the Void. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chargebrawn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Ignore resists +15% lightning defense ------ Armor +1 Resistance +3% lightning +6% nature +5% arcane +3% light Physical save +6 (+2 eff.) Spell save +7 (+2 eff.) Mind save +5 (+1 eff.) A pair of boots made of leather. |
| Light source | alchemist's lamp 'Flashstinger'1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +3% arcane +9% light When Hit 2 arcane 12 fire defense ------ Resistance +7% cold +7% temporal +3% light +7% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +18% other ------- Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Elama the Blazestreaker (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +9 Wil offense ------ Mindpower +10 (+2 eff.) When Hit 8 lightning defense ------ Defense +1 (+0 eff.) Resistance +6% darkness Physical save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Essence of the Great Harmony Essence of the Great Harmony0.1 Encumbrance T1 ring jewelry [Plot Item] Unknown While equipped: offense ------ Damage +15% lightning +15% physical +15% light +15% fire +15% temporal Increases the wearer's Magic, Willpower and Cunning based on the wearer's character level. Current bonus: 30 Affect the target's inner energy, deconstructing their amplitude for 8 turns. The target can not heal or regenerate in this altered state.. Uses 20 power out of 20/20 The very essence of the Vorloth Harmony, a part of the cosmic song of your race. It reminds you to your homeworld, the beautiful Luxam. |
| On fingers | The Wither Ring0.1 Encumbrance T2 ring jewelry [Unique] Arcane/Nature While equipped: Stats +4 Mag offense ------ Damage +15% blight +15% temporal +15% nature defense ------ Resistance +15% blight +15% temporal +15% nature other ------- Vim/kill +4.00 Entropy: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Each turn, for the next 3 turns, one of the target's sustained talents will be deactivated. This ring looks like a tangle of sickly metal strangs. Coloured threads of green and purple look faded amongst the blackened silver ones. |
| Around waist | Cloudjustice1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Cun +3 Con offense ------ Damage +9% lightning defense ------ Resistance +3% lightning Crit Resistance 5.00% Life Regen +0.90 Healmod +12% A belt that goes around your waist. |
| In main hand | Eclipse (111% power, 4 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 110% Mag Damage Darkness Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+3 eff.) Damage +30% darkness +30% physical +30% light +30% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Deepsmaster of the Blightspawn (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +4 Cun offense ------ Spell Crit +4% Critical power +14.00% Spellpower +4 (+1 eff.) When Hit: * 26% chance to reduce strength, dexterity, and constitution by 28 * 24% chance to reduce damage dealt by 30% defense ------ Resistance +11% all Spell save +20 (+5 eff.) Unlife -20.00 life Disease Resist +10% Confus Resist +20% other ------- Mana/turn +0.17 Psi/turn +0.15 Hate-on-crit +4.00 Psi-on-crit +3.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Belenn the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Mindpower +25 (+6 eff.) When Hit 2 mind defense ------ Defense +1 (+0 eff.) Unlife -40.00 life Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
heroism infusion (die at -248; dur 7; cd 30)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -248 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 248 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 14; cd 19)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of the Rift (506.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1041.89 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 434; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 121; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 121 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Angolwen Academy Training Token0.1 Encumbrance tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Rainoracle0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Ignore resists +10% cold When Hit 6 cold defense ------ Resistance +12% lightning +9% darkness Crit Resistance 10.00% Healmod +15% Stun Resist +23% Amulets make your neck look great! |
Voltaic Pendant0.1 Encumbrance T1 amulet jewelry [Unique] Arcane/Nature While equipped: offense ------ On-Ranged-Hit 10 lightning defense ------ Stun Resist +10% Chain Lightning: Effective talent level: 1.0 Power cost 30 out of 50/50. Range 10 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Invokes an arc of lightning doing 56.99 to 170.96 damage (113.97 average) and chaining to another target. The arc can jump to 4 targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
copper amulet 'Satyrsting'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +2 Mag +2 Con offense ------ Damage +6% lightning +12% nature Ignore resists +15% nature When Hit 6 nature other ------- Masteries +0.16 Chronomancy/Paradox Mysticism +0.16 Chronomancy/Spellbinding Amulets make your neck look great! |
insulating copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
stabilizing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% temporal Pinning Resist +22% Knockbk Resist +22% Amulets make your neck look great! |
warrior's copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical Healmod +10% Cut Resist +50% other ------- Stamina/turn +0.20 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 331 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Radhiruidrachik the Woeglean0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Mag +2 Wil +4 Con offense ------ Damage +12% darkness defense ------ Resistance +14% light +15% darkness Blind Resist +25% other ------- Infravision +3 Amulets make your neck look great! |
insulating steel amulet of magic (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +10% fire +10% cold Amulets make your neck look great! |
serendipitous gold amulet of constitution (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +4 Con offense ------ Accuracy +5 (+5 eff.) defense ------ Defense +7 (+3 eff.) Resist unseen 14% Amulets make your neck look great! |
Aratta the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Mindpower +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +15% acid Life Regen +2.00 Stun Resist +24% other ------- Max hate +4.00 Max psi +10.00 Rings make your fingers look great! |
copper ring 'Olisin'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning defense ------ Armor +6 Resistance +22% lightning +2% physical Mind save +12 (+3 eff.) Rings make your fingers look great! |
Ebonywaker of the Blightspawn0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 When Hit: * 22% chance to reduce strength, dexterity, and constitution by 28 * 29% chance to reduce damage dealt by 30% defense ------ Spell save +12 (+3 eff.) Life +76.00 Life Regen +5.00 Healmod +12% Disarm Resist +22% Pinning Resist +26% Knockbk Resist +26% other ------- Max stamina +13.00 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.97 cold and 27.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of arcana (+0.10/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Silence Resist +24% other ------- Mana/turn +0.10 Rings make your fingers look great! |
steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +7 (+2 eff.) Confus Resist +25% Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Life +20.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +21% Rings make your fingers look great! |
warrior's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
psionicist's gold ring of fire (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +12% fire defense ------ Resistance +24% fire Mind save +8 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +5 Cun offense ------ On-Hit 15 light On-Ranged-Hit 13 light Damage +11% light Accuracy +7 (+7 eff.) Rings make your fingers look great! |
yew magestaff 'Hettoregodan' (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Move Speed +13% Damage +20% arcane Ignore resists +15% acid defense ------ Resistance +3% cold Life +80.00 Silence Resist +20% Confus Resist +20% other ------- Encumbrance +13 Max stamina +16.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite mace of massacre (158% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +33 acid +5 nature While equipped: offense ------ Ignore resists +17% acid +19% nature Ignore Armor +8 Metallic Blunt and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap Metallic This surreal dagger crackles with the intensity of a vicious storm. |
Charged Focus (100% power, 24 apr, lightning damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Lightning Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +15% lightning Ignore resists +9% lightning defense ------ Resistance +15% lightning Mind save +9 (+2 eff.) other ------- Max psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
dreamer's pulsing mindstar (109% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Resistance +13% mind Mind save +9 (+2 eff.) other ------- Psi/turn +0.90 Max psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty elven-wood longbow of recursion4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 While equipped: Stats +5 Str offense ------ Physical Power +17 (+15 eff.) Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows of paradox (19/19, 180% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Weapon Damage 181% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +12.0% Capacity 19 On-ranged-hit +26 temporal On Hit: * 17% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
stralite shield of the stars (0 def, 8 armour, 145.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +5 Mag offense ------ Damage +14% light +14% darkness defense ------ Armor +8 Fatigue +8% Resistance +14% light +16% darkness other ------- Talents +1 Block Metallic Handheld deflection devices. |
focusing cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Resistance +11% blight +11% all Life +46.00 Life Regen +1.70 Healmod +17% other ------- Mana/turn +0.16 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +4 Str +6 Mag +5 Wil offense ------ Damage +5% lightning +8% physical +10% cold defense ------ Resistance +6% lightning +8% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +12% Mind Crit +3% Spellpower +23 (+6 eff.) Mindpower +7 (+2 eff.) Damage +11% darkness +25% physical Ignore resists +5% darkness +5% physical defense ------ Resistance +13% all other ------- Mana/turn +0.15 Max mana +55.00 Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of time (+18%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +6 (+2 eff.) Damage +10% arcane +31% temporal defense ------ Resistance +13% all +18% temporal other ------- Max mana +62.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+8 eff.) Fatigue +8% Resistance +19% lightning +16% light +14% darkness A suit of armour made of leather. |
cleansing stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego] Disrupt While equipped: defense ------ Armor +13 Fatigue +22% Resistance +14% nature +14% blight Metallic A suit of armour made of metal plates. |
Zuboregatira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +6 (+1 eff.) Mind save +3 (+1 eff.) Poison Resist +20% Cut Resist +10% Silence Resist +20% other ------- Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
grounding hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Dex +4 Cun +5 Lck defense ------ Resistance +10% lightning +7% temporal Stealth +7 other ------- Disarm Traps +8 Infravision +3 A belt that goes around your waist. |
Mardathad the Smearidol (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +5 Mag +1 Cun offense ------ Ignore resists +10% nature When Hit 2 nature defense ------ Defense +1 (+0 eff.) Resistance +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +12% darkness +12% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeridur (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +3 Str +1 Mag offense ------ Spell Crit +4% Critical power +17.00% Spellpower +8 (+2 eff.) Damage +5% arcane Ignore resists +11% arcane defense ------ Defense +2 (+0 eff.) Crit Resistance 10.00% other ------- EQ when Hit +0.08 Psi when Hit +0.16 Max mana +68.00 Max hate +8.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeluna the pair of rough leather boots (3 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Dex offense ------ Ignore resists +5% physical defense ------ Armor +1 Defense +3 (+1 eff.) Unlife -60.00 life other ------- Max stamina +10.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
alchemist's rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ On-Hit 4 acid 3 fire 3 cold 4 lightning defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 cold Damage +4% cold Accuracy +10 (+9 eff.) defense ------ Armor +1 Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +8 (+8 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightwreath (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +10 Dex +6 Cun +2 Con offense ------ Physical Power +10 (+10 eff.) Damage +9% physical Ignore resists +5% blight Accuracy +7 (+7 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +12% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves of spellstriking (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil +7 Con offense ------ Spellpower +10 (+3 eff.) On-Hit 5 arcane Damage +5% arcane defense ------ Armor +7 Hardiness +5% Resistance +3% arcane +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 78.06 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
alchemist's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Mag +5 Wil +3 Con offense ------ On-Hit 6 acid 6 fire 6 cold 5 lightning defense ------ Armor +3 Disarm Resist +35% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deliregorand the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Str +1 Dex offense ------ Damage +11% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Defense +1 (+0 eff.) Resistance +16% light other ------- Infravision +1 A pointy cloth hat, very wizardly... |
Voidkill the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Ignore resists +5% darkness defense ------ Defense +1 (+0 eff.) Resistance +3% blight +3% darkness Spell save +7 (+2 eff.) Blind Resist +20% A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of light (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +10% light defense ------ Defense +1 (+0 eff.) Resistance +15% light other ------- Mana/turn +0.11 A pointy cloth hat, very wizardly... |
Erelothad the rough leather cap (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +1.0% defense ------ Armor +1 Defense +5 (+1 eff.) Fatigue +1% Resistance +6% blight Physical save +3 (+1 eff.) Unlife -60.00 life A cap made of leather. |
rough leather cap 'Sleetblack' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil offense ------ Ignore resists +10% cold defense ------ Armor +1 Fatigue +1% Resistance +5% cold Crit Resistance 10.00% other ------- See Invisibility +3 Breathe water A cap made of leather. |
rough leather cap 'Torayon' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +3% acid +6% darkness Mind save +12 (+3 eff.) Healmod +5% Disarm Resist +10% Confus Resist +10% A cap made of leather. |
drakeskin leather cap of blood magic (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +2% Damage +14% blight +12% arcane defense ------ Armor +5 Fatigue +5% A cap made of leather. |
Sparkstone Sparkstone1.0 Encumbrance T1 wardstone armor [Unique] Psionic While equipped: offense ------ Damage +10% lightning defense ------ Defense +2 (+0 eff.) Resistance +10% lightning Damage Reduction +1 all Mind save +10 (+2 eff.) Slow Projectiles +10% Stun Resist +10% other ------- Wards +1 lightning Talents +1 Ward Brain Storm: Effective talent level: 1.0 Power cost 24 out of 30/30. Range 3 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 152.3 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
hating obsidian wardstone of the explorer hating obsidian wardstone of the explorer1.0 Encumbrance T4 wardstone armor [Ego++] Nature/Psionic While equipped: Stats +3 Wil defense ------ Defense +8 (+3 eff.) Resistance +20% acid +11% cold +9% nature +5% light Damage Reduction +4 all Resist Against +11% Animal +7% Vermin +10% Insect +14% Spiderkin Slow Projectiles +25% other ------- Hate/turn +0.30 Max hate +5.00 Infravision +2 Wards +2 acid +3 cold +2 nature +2 light Talents +3 Ward Handheld warding devices |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+9 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dawnimmortal the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +2 Cun offense ------ Critical power +5.00% Damage +6% mind +6% light defense ------ Mind save +3 (+1 eff.) other ------- Light +3 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Yvuvea the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ When Hit 11 fire defense ------ Defense +20 (+8 eff.) Resistance +1% physical +6% fire Unlife -40.00 life other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Blazenight'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Critical power +10.00% Damage +9% mind defense ------ Resistance +3% light +3% nature Blind Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing brass lantern2.0 Encumbrance T1 lite [Ego+] Master While equipped: offense ------ Ignore resists +6% all Ignore Armor +6 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xyrialaith (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +7 Str offense ------ Spell Crit +1% Spellpower +5 (+2 eff.) Ignore Armor +16 When Hit 4 arcane defense ------ Fatigue -4% other ------- Mana/turn +0.08 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
piercing ash totem of healing [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Halybar the yew totem of thorny skin [power 66] (28 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +4 Dex offense ------ Critical power +10.00% defense ------ Resistance +6% cold Harden the skin for 7 turns increasing armour by 66 and armour hardiness by 50% Puts all charms on 28 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Wand of Death2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Ignore resists +10% blight +10% cold +10% darkness other ------- Max souls +3.00 Masteries +0.20 Spell/Animus Fires a death ray (darkness and cold damage that can instantly kill weakened enemies; damage scales with magic). Uses 20 power out of 30/30 You can only see it because it is darker than its surroundings. It feels as cold as a grave. |
Temporal Wyrm Heart0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
6th Decay 122nd year of Ascendancy at 08:03 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 10
22nd Haze 122nd year of Ascendancy at 00:08 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 21
62nd Haze 122nd year of Ascendancy at 12:16 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 20
59th Haze 122nd year of Ascendancy at 15:37 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 24
65th Haze 122nd year of Ascendancy at 08:24 see stats
I'm a cool hero (Nightmare (Adventure) difficulty)
Saved Derth without a single inhabitant dying.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 16
47th Haze 122nd year of Ascendancy at 17:28 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 10
22nd Haze 122nd year of Ascendancy at 00:06 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 20
59th Haze 122nd year of Ascendancy at 00:04 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 30
1st Allure 123rd year of Ascendancy at 20:03 see stats
Myths of an age past (Nightmare (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
6th Decay 122nd year of Ascendancy at 08:03 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
2nd Decay 122nd year of Ascendancy at 17:11 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
74th Haze 122nd year of Ascendancy at 08:07 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 26
71st Haze 122nd year of Ascendancy at 07:50 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
6th Decay 122nd year of Ascendancy at 08:03 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 9
2nd Mirth 122nd year of Ascendancy at 03:24 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 27
6th Decay 122nd year of Ascendancy at 08:03 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 13
35th Haze 122nd year of Ascendancy at 03:09 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 26
71st Haze 122nd year of Ascendancy at 22:28 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 19
58th Haze 122nd year of Ascendancy at 04:34 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By NA_VorlothQuantumSlider the Vorloth Quantum Slider level 9
79th Pyre 122nd year of Ascendancy at 15:47 see stats
Log
From the brink of death you seem to be yanked to another plane.
Xanebeth the corrupted mastocytic feeder killed NA_VorlothQuantumSlider!
Saving game...
Resting starts...
Talent Returned from Taygetus is ready to use.
Talent Sounds of Silence is ready to use.
Talent Quantum Overcharge is ready to use.
Talent Not Really Here is ready to use.
NA_VorlothQuantumSlider activates Quantum Overcharge.
Talent Googolplex Ways to Die is ready to use.
NA_VorlothQuantumSlider activates Not Really Here.
Talent Auspex is ready to use.
Talent Intuition is ready to use.
Talent Eternal Core is ready to use.
NA_VorlothQuantumSlider activates Eternal Core.
NA_VorlothQuantumSlider activates Auspex.
NA_VorlothQuantumSlider activates Intuition.
Talent Futurepast Shield is ready to use.
NA_VorlothQuantumSlider activates Futurepast Shield.
Talent Quicksilver Armor is ready to use.
NA_VorlothQuantumSlider activates Quicksilver Armor.
Rested for 19 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Arcane Brilliance is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


































































